okay so this may be crazy
so this may sound like a comment on the gods but it may help over all understanding (still a theory tho)
what if this cycle is a little different to what we think.
Now we know the gods arrived in tyria from the mists bringing with them the human race.
what if when they were coming from the mists they were coming to tyria from tyria
im meaning perhaps this tyria is some sort of fractal in a way (giant arah machine used to stabalize a fractal to the point were it is almost reality itself) esentially going back in time to a point where the dragons were dormant (terraforming could be changing the land to look like it once did so the transition to this new tyria is easier on the humans, or perhaps inhance the flow of magical energies in the lay lines)
(what if the cycle was happening now so this is when they rise
all the races freak out and find there own ways of dealing with the problem
humans decide fractal or time travel or w/e and chooses its champions
they go back and then now they have longer to try and figure out a way to deal with the problem of the elder dragons)
what im trying to say is what if the cycle isnt as linear as we think what if it weaves through the mists and time itself.
(also could be an out of phase device thing like the seers and instead its just another part in the cycle without time travel or the fractal theory heh)
or alternitively all the races gave there magic to there six champions (gods)
and in return they lead them to the “saftey” of a new world and proceeded to return the magic given to them by building orr and releasing the blood stone.
kinda puts a new spin on whos evil and good.
the selfish champions coveted the magic for themselves and the wise and kind gods wished to spread it equally among the races?
just an idea
i think theres more but i cant think of what i wanted to say.
(edited by saventis.1485)
well i started making my own lore due to the lack there of
which is annoying id rather it be ingame
for instance
Moot was mad by an asuran who owns a night club in divinity’s reach
hes there studying the effects of a finominon known as boggy fever
he will award you this item after you scower tyria finding all the dance moves
and help him complete his research by doing a difficult sorta simon says dance mini game.
and i thought perhaps the minstrel ( this one is a little weirder)
is obtained if you find the mistral who was crushed by a falling dolyak
hes still alive but he is trapped and the only way to help him is to repair and play his magical instrument which (after a very difficult song to play) the dolyak levitates into the air and the minstrel is free
after that he notices his instrument isnt quite the same as it used to be (due to part crushing) and he decides to help you turn it into a weapon
i have heaps of ideas but yea dont want to bore you all with all of them
(edited by saventis.1485)
what about if it actually had only 1 weapon your lute
and u cast spells by using different combinations of notes and thats the classes special mechanic different cominations of notes = different spells
Exactly
or the sewer sytems in ebonhawk there are alot of cool areas that would be great to explore in terms of lore
Seriously, just google for images of holey stones (or witch stones, or hag stones) if you want to see where the inspiration for the rock formations in the ley line hub (and the ley line weapons) came from.
It’s an old gaelic tradition that you could see through witch stones into the other world, or that they provided protection from evil spirits, or brought luck, etc.
They only look Orian because in real life holey stones come from the sea.
Well now that u mention it they do remind me of of those stone you talk about.
However there is no reason to think that they still couldnt do all these things, they take ideas from the real world, and ideas can be changed and twisted to suit your story needs.
the people that first found the stones in the real world used them to try and see into another world and protect them from evil.
remember this itself is a story that was just aplied to a mundane circle with a hole in it.
not saying you are wrong, just saying you cant really discount much because of real world similarity’s.
we simply dont have enough information
(edited by saventis.1485)
i agree
i loved that original rata sum cinimatic we got pre launch where the camera flys over the entrance gate and then upp into rata sum and assumingly a exit gate
would also be amazing for immersion if we could change all the wierd zone portals to more game/zone related stuff but thats unlikey
id just be happy with the rata sum one being done
portals and teleportation could be a great use
just think mass transit system with no congestion
… where did i get the witches hat from then…
I hope they make it dyeable.
I love the grey but other color options are always welcome.
it is heh
you can dye the hat the sash and the buckle different coloursI think you are confusing the Wizard’s (filter)Hat (can not be dyed) with the Witch’s (filter)Hat (has 3 Dye slots). =)
oh really? yea probs ill have a look
Edit: oops my bad
in my defense they are very similar
(edited by saventis.1485)
I hope they make it dyeable.
I love the grey but other color options are always welcome.
it is heh
you can dye the hat the sash and the buckle different colours
or ya know Points of interest could actually have maybe a little blurb about them or something at least rather than being a useless part of world completion with no depth^^
sorry to be so negative
but it would be so easy to give us something
IGN: touch target ( perfect for a cloning mesmer haha)
server: sea of sorrows
Role : all of the above
time varies from week to week but on most days (New zealand time if that helps)
we havnt even had the shoe clipping issue solved yet
ohhhhhhh so that why people keeps asking me where i got it
i guess i just have a love of the norse mythos after reading a book called rune marker(suggest u read it)
i guess im finding similaritys because religious stories often have alot of similaritys
however lets not get in a religious debate please… i get kinda arguey on that subject( guess im to opinionated) heh
i guess im just hopeing that once we get more maps there will we one that was a giant pit that circles down
and then there like well this is where we got this stone cause its magic… or something
i dunno it be cool heh
(just a random not thaught out idea btw)
i love theorizing i just wish we had more in the world to go of off
the point of interest thing would have been so easy to do and would make me want to do world completion.
what makes it even worse is that they had these books in game
ready to be scattered throughout tyria and they just didnt (its part the fact they didnt and part the fact that they really never really explain anything in guild wars 2)lik i have no idea why the books wernt implemented they were there ready to go as far as i heard
actually same with polymok
how does such a rich vibrant world have so little history.
I find myself running around wondering about things and then im like well ill probly never know so it dosnt matter
Absolutely love the game
wish i could talk to some devs and actually get answers for once
i know they dont wanna let us down by not implamenting things they talk about (books, polymock ect) but id rather know that you were trying and it failed and why than yea were working on it then nothing ever again.
sorry got carried away
Oh and btw, I still play plenty of GW. But sadly, that game has died off and is not the once giant, amazing MMO it used to be.
For the record, Guild Wars 1 was never an MMO and calling it such is misleading. Even Anet has said it’s not an MMO.
And some of the differences between this game and that game are the differences between an MMO and a game like Guild Wars 1, which was a CoRPG.
Over all, it’s quite a bit easier to tell stories when the entire game is instanced.
but the thing is the entire personal story IS instanced
Yes you’re right, the entire personal story is instanced. But the point is nothing else is.
When you played Guild Wars 1, the story played out in instanced missions AND instanced world zones. So you’d be fighting the charr and the world would support and back up what you were doing in missions. It felt more cohesive, because the design allowed it to be cohesive. What made that possible was that GW 1 was linear. Linear is how stories are told.
Compare that to Guild Wars 2. You have three different stories in the human 1-10 levels and the zone is mostly about centaurs and bandies. One story does centaurs, one does bandits, but you could be leveling in Caledon Forest and you’d get undead instead.
Because the world in Guild Wars 1 backed up the missions, it felt like a totally cohesive story. It was one.
Here you bounce around a lot more. You aren’t restrained in the same way. That has advantages and disadvantages. On one hand you get more freedom. But it’s much much harder to tell a story this way.
Even in Orr with everything is about the battle with Zhaitan, people do a few story chapters, then another one than may another one. That last battle with Zhaitan was never meant to be a boss battle. You’d already starved him, blinded him, taken away it’s ability to make undead and then hit it with an anti dragon magic weapon. It was on its last legs by the time you faced it.
But because most people don’t play the level 70 story straight through the Arah dungeon the cohesion is lost and people feel separated from the story.
Between those events they’ve done the meta event chain, some WvW, a few dungeons, run some guild missions. It really does break up the story.
what they did tho was replace instancing the zones with the down leveling u get in the early zones
so i dont see why it should really change much
and yea u say the quests had to do with the missions
alot of them did and thats a good thing it expands the lore more it furthers those questions the mission didnt expand on
they tried to do this with dynamic events in my mind what they made was a quest with no lore
which is… depressing to say the least
dont get me wrong there is lore but its really not touching on the stuff we need it to in these dynamic events
these dynamic event dont further our understanding of the story (which in a game designed to have no end game and basically use the living world as end game aka dynamic events is bad in my opinion)there is amount of lore that could be there but is not
the idea was they would replace traditional questing but we get less because of it
hmmm okay good to know and yea the primordial forces and they were called titans was the only reason i thought about it
yea i know i was hoping there may be some way to tell if they had a plan
i mean i think they do
i have faith
i have to
otherwise i will have to leave the world i love so much
the thing u speak to is the avatar of the pale tree… i dont think u can really kill the pale tree…
hmm good point
i mean i know others have been saying it but that wording
was exactly what i needed to get it heh
since the begining the people that die a throw away characters except for your order choice in PS
tybalt was the only character i ended up caring about on my play through
i mean they are doing alot better now there is a group of characters i care about but only three the 2 humans and taimi
humans cause well humans and mesmers
and taimi because shes awesome
good voice actor, decent (albiet small) backstory and shes just so cute+ i play an asuran
now killing any of the troop of just yet would be a bad idea in my opinion because there is no real goal atm
its “lets get the adults cause i unno what else to do” (maybe putting it a little to simple)
and if u killed one now it wouldnt really drive the plot anywhere infact itd send it on ANOTHER tangent about how sad we are that a friend died
and egad thatd be boring
Norn and norn-related stuff have influence from norse mythos. This was even heavier in Eye of the North.
Sylvari and sylvari-related stuff have influence from Celtic and Arthurian mythos.
Charr and charr-related stuff have influence from Greek and Roman cultures (but not mythos), charr history having influence from Mongolian culture and history.
Asura hold some influence from latin, particularly in their city naming and the Elder Dragon they contended with (Primordus). One can also find Mesoamerican influences amongst their architecture.
Humans take from a myriad of different cultures, depending on the nationality of the human. Orr takes from Arabic (as do Largos), while Vabbians appear to have more Persian influences, Ascalonians being more medieval northern European, etc. etc.
Each of the minor races tend to take influence from a specific culture or mythos as well – though some like krait don’t seem to take from any culture or mythos. Hylek take from Mesoamerican (Aztec, Miyan, Incan) for example.
Trees being literal doorways to other worlds, especially white oak trees (which the Pale Tree is per The Movement of the World) was a common theme in Celtic mythos, and they often served as home to lower gods such as the Fae (now commonly called faries – but don’t let Tinkerbell fool you, Celtic Fae were no kind beings). This is tied to the sylvari in the Pale Tree being a metaphorical doorway into the Dream. The Nightmare Court were also inspired by the Unseelie Court – basically downright evil Fae who opposed the Seelie Court (I am dumbing it down greatly).
In another myth, when one of the Gods (Thor) kills the midguard serpent, the world ends, and all the Gods and Giants die. Only the Aesir (Elves), survive.
That’s rather off from how I’ve read it.
Thor and Jormungandr face off during Ragnarok – which the final battle between the Aesir (the Asgardian gods) and the forces of Sutr and Loki and Loki’s children (Hel, Fenrir, and Jormungandr). During said final battle, Odin was consumed by Fenrir, and Thor and Jormungandr kill each other in battle (Thor killed Jormungandr but the poison from the midgard serpent ended up killing Thor shortly after). Near the end of the battle, Sutr with his flaming greatsword burned all existence, leaving only the Yggdrasil untouched. With suspect of tampering by Christian monks, the story then goes on to say that all that survived the battle were two humans, a male and a female, that took shelter in the boughs of Yggdrasil.
Again, this is a fairly brief summary and skips over a lot. And it should be noted that there will be variances depending on who translated the texts. There’s seldom a word-for-word transcription, and there’s often cases of the translator embellishing the tales to make them flow better while still staying to the original mythos.
The elves were not the Aesir, but were the third group of societies living on the highest of the three planes (there were 9 worlds/realms, but 3 planes in which these worlds existed on, each plane having 3 worlds; the highest plane was home to the elves, the Aesir, and the Vanir; the middle plane was home to humans, jotun, and dwarves (aka dark elves – they were one and the same in norse mythology); and the lowest plane was home to Hel and those who died of sickness and old age).
I cant believe i didnt see the sylvari being influenced that way
i mean now you mention the fairy court (seelie? no idea how to spell sorry) it seems so obvious (lucky i actually do know a bit about the fey and such heh)
and you could say that the char take the greek mythos however the worship the titans rather than the gods? yes? maybe?
… yea i thought wanderer’s story seemed a little off.
i mean i dont know enough about the subject to discount it
but yea just didnt seem right heh
well if you do read this are there many parellels we can draw from these religions that could perhaps lead us to some answers about the story? or are there just to many?
Oh and btw, I still play plenty of GW. But sadly, that game has died off and is not the once giant, amazing MMO it used to be.
For the record, Guild Wars 1 was never an MMO and calling it such is misleading. Even Anet has said it’s not an MMO.
And some of the differences between this game and that game are the differences between an MMO and a game like Guild Wars 1, which was a CoRPG.
Over all, it’s quite a bit easier to tell stories when the entire game is instanced.
but the thing is the entire personal story IS instanced
see the thing is for me at least is not that i hate guild wars 2 or love guild wars 1 its more that we have seen the potential for the story.
We love the game and all want it to do well, and its frustrating to see it fall short. This game has an amazing universe just begging to be explored but it feels like its being drip fed to us and at that quite sporadically.
Clearly some people are better at voicing their concerns and suggestions than others.
However the fact that they are on the forums means they care
(edited by saventis.1485)
In another myth, when one of the Gods (Thor) kills the midguard serpent, the world ends, and all the Gods and Giants die. Only the Aesir (Elves), survive.
heh who are the elves?
the sylvari? or asura?
true
i noticed that one too heh
but like the universe as a whole is very similar
i think there were like 9 “worlds” or realms or dimensions
the pantheon of gods
the world surrounded by a giant dragon
The idea of an enormous “tree of life”
when the dragon wakes up and releases its tail the world would end
the gods interacting with mortals(tho this is true of most religions)
…
thats all i can think of off the top of my head
so i finally notice the similarity’s
they are so obvious and glaring to me now
Yggdrasil =the pale tree
Jormungand= means great beast is also called the midgaurd serpent known to be a serpent or dragon hes said to have been thrown into the great ocean that encircles midgaurd (i think this great encircling ocian may be ley lines and why the keep referring to them as streams and rivers)
Hes meant to have grown so big he encircled the earth and have grasped his own tale ( i liken this to the elder dragons except the encircle the word in a different way) and is said to end the word when he releases his tail
does anyone else have any similarity’s?
maybe we could work out what happens with the rest of the story just by looking at some old Norse ones
(edited by saventis.1485)
also if u want to potentially start looking at overarching lore id look into norse mythology
i mean that what this game almost is
Yggdrasil =the pale tree
Jormungand= means great beast is also called the midgaurd serpent known to be a serpent or dragon hes said to have been thrown into the great ocean that encircles midgaurd (i think this great encircling ocian may be ley lines and why the keep referring to them as streams and rivers)
Hes meant to have grown so big he encircled the earth and have grasped his own tale ( i liken this to the elder dragons except the encircle the word in a different way?
iv loved the game
the original zaihtan story was a bit.. eh
but the living story isnt tooo bad. i mean i have played ALOT worse
but i do agree.
i think the reason i feel like this is for a couple of reasons.also yes the start of this season was great with the corpses
i think its more to do with the pacing tbh
guild wars one we had clear objectives from the start and each mission more or less lead into the other
guild wars 2 seems to start going in one direction(mainly latest patch) and then go off in several tangents with each one only getting a tiny bit of lovefor instance i imagine the current story in guild wars 1 would focus on 1 faction at a time for a longer period of time
with bam and air “oh please help us mum but i hate u”
“oh no he( nor leader) wont help unless u kill these guys”
why?
i unno i wasnt told or told in a way that would make me care or take notice
it just feels like we are fighting faceless and nameless enemies repeatedly.
I understand not everything can have meaning but when everything seems to have so little meaning.i understand the want to get rid of the quest system
but when they did that you destroyed a huge lore recourse
when i started playing i thought kitten they have had ages this must be overflowing with lore
when i start to play not even POINT OF INTEREST get a little blurb i mean really?
this was probably one of the bigger opportunitys to include some loresorry got a bit carried away
i love the game and i love the lore i just wish there was more of it and it just frustraits me so muchExactly, things are just happening without clear explanation of why. I one thing I was impressed with was the dark atmosphere of them using mordremoths vines to kill Tyrians and display their lifeless bodies. It’s a start to a serious atmosphre but everything else is still too childish. The Charr were so much more vicious in GW1 and in two I’ve seen more vicious Charr in WvW than in the actual story. Scarlets death was literally the most failed character death ever. We dealt with her for so long and she didn’t even get an epic death. She woke a dragon up with a drill, big whoop.
actually scarlet is a really interesting character (imo)if u start to dive deep and try to figure out her motivations, she becomes really intersting
perhaps she was corrupted by mord but then even if she was.
whos to say he had full control?
i mean she fought the corruption till her dying breath which kind of drove her insane
but she could potentially have been far more good than we ever knew (now stay with me this is FULL speculation haha)
what if she knew about mord(well she did she got corrupted after the omad incident) and knew he was coming.
now we dont know much about mord corruption perhaps it turns people into his slave maybe insane i dont know but from then on he was in her head
maybe she knew there was no one she could really turn to because by entering the machine she rejected the pale mother(hence no mental shield)
what could she do?
so she untied tyria against her
develoing the toughest and strongest things she could to terrorize(prepare) the people
at the same time working on a way to destroy mord
ill stop there cause i could go on and on and on but yea there is potential for scarlet to be an amazing character still
(oh and just so u know my theory is that the eldar dragons cannot be killed because they are magic itself)
iv loved the game
the original zaihtan story was a bit.. eh
but the living story isnt tooo bad. i mean i have played ALOT worse
but i do agree.
i think the reason i feel like this is for a couple of reasons.
i think its more to do with the pacing tbh
guild wars one we had clear objectives from the start and each mission more or less lead into the other
guild wars 2 seems to start going in one direction(mainly latest patch) and then go off in several tangents with each one only getting a tiny bit of love
for instance i imagine the current story in guild wars 1 would focus on 1 faction at a time for a longer period of time
with bam and air “oh please help us mum but i hate u”
“oh no he( nor leader) wont help unless u kill these guys”
why?
i unno i wasnt told or told in a way that would make me care or take notice
it just feels like we are fighting faceless and nameless enemies repeatedly.
I understand not everything can have meaning but when everything seems to have so little meaning.
i understand the want to get rid of the quest system
but when they did that you destroyed a huge lore recourse
when i started playing i thought kitten they have had ages this must be overflowing with lore
when i start to play not even POINT OF INTEREST get a little blurb i mean really?
this was probably one of the bigger opportunitys to include some lore
sorry got a bit carried away
i love the game and i love the lore i just wish there was more of it and it just frustraits me so much
we also got a belchers bluff boss
and… a teleport stone… to a place…. that dosnt have anything usefull
I wont go into much detail(im tired and cant remember much)
but that tower has existed since gw1, its moved but if u go to the right place in guild wars 1 you can see it
its called the wizards tower
hope that helps a lil
i dont understand how we dont have this yet.
they dont even need to create a new map… its been there since Beta
heck i think i remember them saying the were working on it in beta i mean wtf right?
love the game
just another frustraiting aspect of it
another thing is…
whos to say that grenth was even born?(hear me out)
what if the day he was “born” he came out (from where not sure)
fully grown or close to i mean he is a part god after all
accelerated growth should be nothing compared to the powers he has.
also about the statues
okay so maybe he did sculpt them all but perhaps dhuum was still around and he sculpted him and then later once grenth succeeded him all the statues where re-sculpted
(hence new sculptor)
or in combination with first theory
he came out fully formed or close to And this meant melchor would have no idea he had a god son (sorry ad joke) cause i mean u know who expects a fully grown adult god to be their child.
and than he would be able to sculpt him in his all his adultness!
hmmmm am i missing anything?
i mean this seams to fit all the controversy quite well
King Baede, the king during the time of Zhaitan’s rising, had commissioned Divinity’s Reach to be built. There’s a bit of the details in Sea of Sorrows about it. The city itself was founded a year after Zhaitan’s rise, but it continued construction for a while. It was financially expensive, given that the asura gate Baede commissioned alone cost millions of gold – and the first shipment was stolen by Cobiah at that.
How it was constructed is never delved upon, but given that there was no apparent magic used in ‘fixing’ the Great Collapse, I find it hard to see the city itself being a primarily magical construction.
hmmmm thats really cool to know
I assume magic was used due to the scale of the city
i wonder were all that stone came from?
and i wonder what secrets lie in and under itThere’s at least one quarry right outside Divinity’s Reach to the left of Shaemoor.
i did thiink of that but i thought it was just way to small
well the sections where dedicated to each god
so that is the reason there are that many
and as we know the gods are all part of the eternal alchemy
but the city was built by a (he seemed Farley wise and not like a murdering psycho to me) human king so i dont think theres anything intentional about it
still prefer the livia theory
ohhh maybe she wants to use the crypts under her large city
first she will us the bloodstone glyph or rune or w/e to sacrafice the people and then uses the stored magical energy to raise all the dead in divinitys reach into her new supper buffed army of the un-dead
divinitys reach sized bloodstone + scepter of orr+ 250 year old necromancer who seems to have mastered death= well gg
(edited by saventis.1485)
King Baede, the king during the time of Zhaitan’s rising, had commissioned Divinity’s Reach to be built. There’s a bit of the details in Sea of Sorrows about it. The city itself was founded a year after Zhaitan’s rise, but it continued construction for a while. It was financially expensive, given that the asura gate Baede commissioned alone cost millions of gold – and the first shipment was stolen by Cobiah at that.
How it was constructed is never delved upon, but given that there was no apparent magic used in ‘fixing’ the Great Collapse, I find it hard to see the city itself being a primarily magical construction.
hmmmm thats really cool to know
I assume magic was used due to the scale of the city
i wonder were all that stone came from?
and i wonder what secrets lie in and under it
So as usual i was looking through some lore
and i couldnt find who built Divinitys Reach.
I was wondering if we had any information about the constuction of the city?
Like who planned it? Out who built it? How long did it take? Was any help given? if so by who?
finacially?
magically?
maybe man power?
all information (on this subject) is good information
hmmmmm looking at that bloodstone
NEW THEORY!
everyone is going to be sacrificed in divintitys reach to power a new bloodstone.
Totally going the fma route with this one
except the big shock is that its liva that devised this plan
she was around when primordus was waking and she knows the threat they pose
why hasnt she invoked the bloodstone ritual
because she isnt toatally evil
she is doing this for the greater good. this is meant to be the final back up plan when everything seems lost
or a happen stance of construction…
i like the livia one personaly
I have a sneaking suspicion we need Rurik himself to fix this, and the sword was fully aware of that, opening a portal to the underworld because it is trying to return to its rightful owner. So within the next few weeks we will travel there ourselves to get Rytlock back, only to meet Rurik, who will probably mention the PC’s similarities to the GW1 PC, and help us. Of course this also means we have to probably make a deal with Grenth to get this done, and there’s no telling what he’ll want in exchange.
holly crap i didnt think of that awesome
as cool as it would be i dont think there is any significance
250 years ago humans didnt have a clue about the eternal alchemy and only now are we beginning to.
humans would have needed to know about it to build divinity’s
reach for that reason.
i did the personal story and have been playing the same character since beta
still empty i mean i have like 4 nodes and thats it(had nothing to do with ps)
theres nothing of any use
its just so frustrating playing this game, knowing how amazing it could be and then having it feel like its only half complete… like they ran out of time
and then on top of that theres no clarity as to whether things are being done or not because they dont wanna “get our hopes up”
i mean they still havnt fixed the graphical bug for asura where our toes stick out the sides of every god kitten ed shoe…
sorry
love the game
just frustrated by it
true
but to be honest i actually kinda liked what they had but i just know it could have been so much more and thats just kinda like … kitten ya know
you could have maybe paced it better by doing 1 or 2 of these leaders per patch but obviously flushed out a bit more
the thing with the last two patches is that they were focused on a single task
patch 1: rescuing the zepherite leader
patch 2: discovering scarlet’s left overs
-attack on concordia or w/e
Patch 3: -go to the pale tree and have a chat
-go to the iron marches and help push back the vines
-(now rytlocks bit should have been here)
-go help taimi
-go help bambam
-then go back and help rox
its just so much more disjointed
(if iv missed anything just say)
i think i know what you mean. the story could definitely earn some points by diving into related story arcs, instead of being so narrowly focused on one single aspect. because it’s so narrow, but still wants to present more lore, it comes off as extremely rushed. you look at the GW1 campaigns, and there were several story arcs, chapters if you will, that were solved one at a time and led the player one step closer to the overarching objective.
it feels like instead of several arcs and an overarching story, there is a single arc, mordremoth, and everything else is just a detail. they went from one extreme (too many mini-arcs that were barely related and not particularly interesting) to the other (just one big arc). the problem with season 1 wasn’t the multiple story arcs, it was how disjointed they felt, and how uninteresting/hit-and-miss they were for the most part.
for example: the dragon’s reach is an excellent opportunity to delve into the lore of the races and their personal struggles, but we brush off sylvari, asura, norn and charr in one stroke, and humans happen off-screen. hell, that whole plot with rytlock trying to cleanse the foefire, failing, and trying to come back from the mists could’ve been a chapter of its own. provided enough context and work, each race could’ve had its own chapter. this isn’t unlike befriending the luxons and kurzicks in factions, it’s only done much faster.
now, of course, for the sake of pacing, it probably would be in the best of interests if these progressions happened simultaneously. so you’re getting a bit of each race at a time, maybe divide and only a few races appear in one chapter, then other races appear on other chapters, or whatever. the point is, all of this was solved incredibly fast, being brushed off in the span of an hour, maybe two, with a single mission per race (hell, not even that for the norns, humans and sylvari).
TL;DR: slow down, guys. you don’t have to slow down to a crawl, but you don’t have to rush through everything because dragons.
Thank you this describes what i was trying to say perfectly
Okay so i didnt really have much trouble this patch.
I did enjoy it alot, its just EVERYONE has a secret it seems and were not being told much.
i mean i know what a secret is but, i just feel like were getting all these strands off different stories and we are only focusing on one at the moment.
yea these strands are cool and id love to know where they go, but that dosnt seem likely, at least until mordys dead or they take another hiatus
… its just like u see Rytlock and ya know your not gonna find out about that story for another year or something
Love the patch just wish we could learn new things about other storys as well like any lore on dynamic event could be expanded on or maybe fractals… isnt there meant to be a dungeon team?
i unno.
sorry if this sounds to complainy it wasnt meant to.
also if u watch at 1:15 it starts to say how there was a mision in factions you could do that included him
also played all of gw 1
^^
and really the main bit i sort of source was the idea of this giant sea creature and the fact that it mentioned sea creatures trapped in jade that’s all that’s really IN that fractal.
i recon the researchers were wanting to study this creature and instead it broke free … or was from a time when the sea wasn’t frozen phased over a time where it was so u can have both existing in one place? but that last little bit is kinda clutching at straws
needa learn more about the mists
if u watch this video at 9:00 wp starts reading his text it is my interpretation that this is his fractal.
(edited by saventis.1485)
NEVER MIND my theory wasn’t as sound as i first thought. However if you wanna still read about it its all down here
Okay so i have no idea if this is news or not but i found a story in guild wars 1 night fall that tells of a guy named Jataro (who you actually met in factions and grew up).
Any way there isnt much but he tells you what he did growing up and he mentions that he fought a great beast in the jade see and mentions buying sea creatures trapped in jade from a jade quarry.
Pretty much exactly the jade maw fractal.
I hope this is new and if it isnt can someone direct me to where it is?
i wanna read as much on the lore as i can heh.
if u watch this video at 9:00 wp starts reading his text it is my interpretation that this is his fractal.
http://www.youtube.com/watch?v=qsqKxpRWGfw
(edited by saventis.1485)
