I was thinking about this just last night. A locker, similar to the PvP locker, where we could store all the costumes would be great!
“i hate hate hate giving away strategies” How very community minded of you.
“Now you might be saying well why should we have to bring fear? Start thinking outside the box. Rogues can fear, warriors can fear, necros can fear. No group in history that has a balance makeup doesnt have 1 of those classes. "
Ah yes, those halcyon days of “GLF monk to go” can now be revisited by “GLF Fear to go” Such an improvement. I have been in a number of well balanced, successful groups that didn’t have any of these classes. Requiring one condition to be present in order to finish an encounter is stupid and cannot possibly be what the developers intended.
“Honestly, i am not here to ruffle peoples feathers.” I am sure you are not, you are just too blinded by your own elitism to accept that this encounter is bugged and you’ve merely stumbled onto an effective but limited workaround.
On Gunnar’s Hold, Peacekeeper Saballa is stuck in the rescue quest. She refuses to leave the area of her cage, so we never even get to the Lost Shores event
Please don’t do this. Without guesting, the only way I can play with all of my friends and guildies is to alternate servers. Limiting world transfers to daily was painful enough, this is excruciating. If the problem is WvW, then lock people out of it for a week after transferring. Don’t punish all us social PvE players for the actions of some of the WvW people.
Please, delay this at least until you get guesting. If I wanted to NOT play with my friends, I would just go play Skyrim or something.
How about an optional “lock-out” feature for a guild. If you join that guild, then you are locked into representing it and locked out of representing any other guild. Casual guilds could allow players to join multiple guilds while hard-core guilds could enforce exclusivity. The lock-out status would have to be chosen when the guild is created, to keep the guild from swapping later and kicking or locking people who didn’t expect it.
Also, as a member of a large guild that had to create a spin-off just due to guild size, an alliance system is badly, badly needed. I am an officer in both the original and spin-off guild just to pass messages back and forth.
I play both PvE and WvW on a high-end system, and I also think that WvW should be removed from the monthlies. It encourages people to get on and just kill people without any kind of strategy. It ends up griefing the players who are trying to win objectives by taking up space on the server. This could be moved to a separate monthly PvP achievement without much difficulty.
If the % of time a player spends representing a guild is difficult, could you just list the total influence that player has contributed to the guild? It would have to be total influence, not just influence on the server you are currently sitting on.
The influence per server is a separate annoyance altogether.
Does this mean guesting is being implemented? I switch around a lot due to playing with friends in UK, US and Australia. This would force me to choose who I wish to play with today.