There is a lot of confusion about how some things are working – and that’s upsetting people. Here is some info I have discovered, but it would be helpful if an “official” voice confirmed or expanded on it.
1. Your town clothes are not gone just because you can’t find them. Go to the trading post and talk to a guy standing there, I think he is labeled “armorsmith”. Tell him you want to convert your town clothes. POP, they will appear in your inventory. You will need to do this for each and every toon.
2. Unlocking outfits – Oddly enough, you will get one “set” of outfit for each piece you used to have. The pirate outfit had 4 pieces – you will get a stack of 4 pirate outfits. I think this is just a kludge to get it to work as applying outfits is free and the multiples don’t do you any good. Anyhow, double-click the outfit pile and it will be unlocked for you.
3. There are 3 tabs in the wardrobe. The equipment tab is for swapping in physical items. The wardrobe tab is for swapping in skins. The dye tab is, well, dyes. It is a little confusing but something we will need to get used to.
4. Outfits are applied using the wardrobe tab.
5. The wardrobe in your hero panel is character specific and will only show possible skins for items on your paper doll. The wardrobe in the bank will show everything account wide.
6. The PvP unlocks behave a little strangely. My guildies got them to work by going to Heart of the Mists, going to character select screen, then opening the same character again. Just traveling to HotM doesn’t do it.
(edited by shogei.8015)
This patch has been upset.. :C Town clothes with dyes, ruined… Lose of items… Glasses! <3 I’ll miss them.. when I’ve already paid for them!
The armorsmith in the Trading Post should be able to give you your glasses back. Talk to him using the toon that wore them, then check your wardrobe. They should appear.
Overall I think the update was fantastic. The ability to add and remove trait points on the fly will help tremendously.
That said, I don’t care for the changes to the trait UI. I liked the little drop-down arrow on each of the traits. It made it much quicker and easier to find what I wanted. I think having the locked skills appear in the list to the left and the unlocked appearing in the drop-down would work much better.
Hey all.
Could please someone clarify this to me? I was level 40-41 yesterday, had at least 30 trait points distributed. Today I logged in and all I got is 2 new trait points, which is like 10 olds, right? So what happened? Did I lost some traits? Did I miss anything?
Thanks!
It’s all explained here
https://www.guildwars2.com/en/news/traits-unleashed-forty-new-traits-and-more/
Please exclude Home Cities from the Megaserver System! I used to go to Rata Sum to peacefully do my crafting , organising my bank and checking trade post. Its ridiculously crowded now……We go to home cities to escape the hell that Gendarren is!!
Also while i really cannot give any alternate suggestion for this….the “Time Table” system of Bosses seems to be a major blow to the Dynamic Events system which is the Heart of this Game. On second thoughts can u please lower the cost of guilds hosting their mega boss events….
However i also feel that overall the mega server system is a blessing to servers with low population. Just that something will have to be done to prepare maps to hold so many people better…
I think last night was not really a MegaServer issue, but was related to people checking out their new wardrobe. Once the excitement settles down I think the cities will be calmer.
Most people hate change. The human mind is naturally lazy. It looks for ways to save energy. So we fall into familiar patterns and we repeat stuff that comes easily. Not everybody but most people.
Many changes people rail about they often end up liking (or at least forgetting about) over the long term. Again, not everybody but most people.
Me, I like change. I like being forced to adapt. It’s one of the reasons I play MMOs.
I would bet that there’s a limit on what change you’re willing to accept. For example, you got hacked and lost everything that is important to you, you’re willing to accept that? Thus some change needs to be resisted.
Kudos to this! I am happy I will get to turn in unwanted outfits in addition to tonics. I am grateful to be able to turn in my spare dagger skins. It also looks like it will be raining dyes.
On a separate note;
A legendary refund would be difficult since they are not bought with gems. I think a good thing would be to do a one-time reset of Legendaries to not be soul bound. Then you could sell the spares if the stats don’t mean anything to you.
(edited by shogei.8015)
kill streak boosters, would love to trade them in…..I never ever ever use them.
They are good in very limited circumstances – like opening the gates of CoF
It seems to me that the simplest solution is to do a one-time convert of all legendaries to non-soulbound. That way you can rebind the one sword and sell the spare.
I’m not talking about what you’re talking about. Think of it from a creation point of view.
The way that it was laid out, you couldn’t fight in town clothes. So what percentage of the playerbase would consider investing in it? I don’t have an answer, but I’ve seen quite a few threads complaining about town clothes on these forums saying people wouldn’t buy them because of the limited use they’d get out of them.
Now, Anet has to take an artist, and make those town clothes for five races. During that time, they’re making stuff only for the small percentage of people who might by it to stand around in DR or LA. That’s the real problem.
If they make a piece of armor, you can buy it AND I can buy it. If it’s a fourth type of armor, they lose sales and they won’t invest artist time in something that isn’t going to work out financially for them.
I mean, why did the discontinue all those town clothes permanently? Because people were buying them? I don’t think that’s the case.
The problem is that it’s not worth it for Anet to make that extra class and you’ll never get another piece of town clothes again?
Are you really of the opposite opinion? Do you really think that you’d be happy keeping your own townclothes the old way and never getting anything new for it?
Because I’m pretty sure that’s the choice.
I understand them trying to implement a new system that will allow greater flexibility and a wider audience in the future. The issue is that I paid money to get town clothes that are now being reduced in functionality below what I would have been willing to pay for. The tonics I can, and will, get a refund on. The other outfits I might get stuck with, despite them no longer being useful to me.
And I am glad that those who wish to wear town clothes in combat will get that – despite that not ever being something I was interested in. I am even happy that Anet will be able to generate more revenue with this system. I am hopeful this new system will allow them to bring back a variety of clothes that will be able to be mixed. I just want the gems back that I paid for outfits that are now broken – probably so I can spend them on the new, flexible clothing when it becomes available.
That’s precisely what I thought, Gene and Risa. This is not ‘many of the town clothes’, as videoboy is stating.
I only repeated what Curtis said. You’re more than welcome to actually read this thread and see his posts.
I really shouldn’t have bothered looking this up for you:
https://help.guildwars2.com/entries/45944258-Town-Clothes
2.Most pieces sold separately, such as the Fuzzy Animal Hats or Phantom Hood, will become armor skins for the appropriate slot, usable by a character that wears armor of any type.
It’s not just head pieces.
The problem is that it was also stated that every single item that was discontinued will be turning into a tonic. Which is…basically every single item that isn’t head slot items, aside from the pirate and chef outfit, which are becoming single piece outfits.
I agree. They said in the livestream that hats and gloves would become skins but body pieces would become tonics, unless they are part of an “outfit”. All the frilly shirts, vests, hoodies, riding pants, cargo shorts and such will be tonics. They have not stated whether you will be able to use more than one tonic at once, but current tonics do not allow us. They have also not explained why it is possible to display these clothing items as tonics but not as armor skins.
I bought a number of “outfits”, all described as consisting of multiple pieces. I have split them between toons, even discarded some pieces as ugly. Even when I have a costume made up of two or more pieces I tend to dye them in contrasting colors. A four-channel dye covering the entire outfit is unlikely to provide the flexibility that currently exists. I understand it will be difficult to issue refunds on these outfits as they will be immediately unlocked in our wardrobes on go-live of the patch, but it would be the right thing to do.
I would rather have a rebuilt, though remodeled, peaceful LA back. The people who like PvP can do sPvP or WvW. If LA became a PvP haven it would simply be avoided by the majority of players.
They did say they wanted us to try out the new system. I’m willing to humor them on that… But what I’d like to know is if we try it, and it sucks as much as we expect, have they left themselves any room to go back on this?
I am willing to test this and see how it works. If it is a fail, then I would like to see them put up a merchant or something that allows us to sell the non-working town clothes back for gems.
Some of my guildies and I were counting up the number of unid we will get after the patch. I came up with 471. The highest number was just over 800. I think unids will plummet at first, then come back up
The lag is a major issue in WvW right now. I’ve died several times because I was unable to access skills or, sometimes, not able to move. The same thing happens in world boss fights even now, without Megaservers. Will the new server architecture be able to reduce this lag in both PvE and, eventually, WvW?
Thanks,
Per the blog, PvE guild chapters spread across worlds will be unified into a single guild following the Megaserver rollout, yet WvW home world identity will be preserved.
How will guild chat be handled in WvW following the PvE Megaserver rollout for guilds with members from different worlds?
I imagine the same way it is now. I can chat with guild members on other servers even if we are both in WvW – even if we are fighting each other.
Another issue i have is, that there is no mention about whats going to happen to guild missions. I just assume that after the megaservers are introduced the chance another guild already startet the mission you want to do go up quit a bit. So instead of doing missions you just wait until you can start them…
Or you could help them complete the mission and all take credit. My guild has done this with other small guilds that pulled the same mission at the same time.
Right… where to begin?
I can’t be on twenty four hours a day and I don’t belong to, or want to be forced to join, a large guild that can invoke the world bosses. Also, smaller guilds still struggle with the insane costs for most of these unlocks – we’re already forced to join larger guilds just to play some of the game’s content and access the rewards.
So, I guess I can summarise it with two questions:
1) When will smaller guilds be able to do… anything?
2) Why do I always get the short straw with every update?I have to agree with this. You guys have added almost nothing for small guilds…
There are numerous dynamic group and world events that small guilds can kick off and participate in and there always have been. Take your guild and do Taidra, or fire shaman, or Shatterer. Or just form a squad and join in to the scheduled giant events. Nothing prevents that. Unless you are complaining that your small guild can’t kick off and fight the three-headed wurm alone, you aren’t missing anything.
Large guilds were neglected for a long time and, now that they have events geared towards them, they don’t want to give them up.
Being in the same guild seems to be considered as a top priority when sorting people, so I’m more worried about several guilds attempting to do the same mission at once.
Example: What happens when two guilds have the same Guild challenge, and they get sorted into the same server? Not sure what happens, because this has never occurred on any guild missions I’ve been on, but wouldn’t the megaservers greatly increase the chance of this happening?
I am worried about just the opposite. We have teamed with other guilds that pulled the same mission or rush and did it together. Both guilds get credit for participating in the activity even if only one pops it. If the guild events get instanced, as might be announced tomorrow, then we wouldn’t be able to do that. Our small guild would then find success a good bit more difficult.
Then again, I might be worried for nothing.
We’ll also continue to monitor and adapt the megaserver system once it’s fully enabled to ensure it provides the best experience possible, so once you’ve seen it in action please make sure to leave comments, feedback, and suggestions as always!
How about just not tampering with the player communities created in a game system that we all bough in the first place. This isn’t Beta for such a game
breakingchanging feature to be implemented 1.5 years down the line, or am I mistaken?
Did you know that GW1 started with a different system and then switched to select-able districts after the game was out? This isn’t unprecedented.
go look at karka. i died.
The karka look…. inappropriate
Dude….. You are leaving a heck of an opening.
In GW1 there were rare contests where users could design weapons and armor. Has any thought been put into doing that for GW2?
OMG, I would pay gems for a rotten tomato!
I still loathe the town clothes change with passion, but virtually everything I have to say about the issue has already been said.
BUT. I’m here to share something about the new costumes that came to my mind a while ago: dyeing them. Curtis said earlier that the costumes will still be dyeable, with up to 4 dye channels depending on outfit. However, I’m concerned that something like THIS will happen.
On the left there’s the fancy winter outfit dyed like I want it to be, each piece dyed individually. If I’ve understood correctly, after the patch that colour combination won’t be possible anymore, because it uses 5 colours in total. Worst case scenario, Anet will ruin the dye channels like in the picture on the right – my pants and vest don’t match anymore, the boots and gloves are the same colour as the coat, etc…
And of course some more creative dye jobs, like having the top and bottom halves of the coat be different colours entirely, will definitely be impossible when the pieces can no longer be dyed individually.
(Fashion is SERIOUS BUSINESS.)
I have concerns about this as well. On my chef’s outfit I dyed the top crimson and left the pants white. The contrast looks great! If the outfit gets dyed as a whole, I won’t be able to do this anymore.
I wouldn’t think so, and why would you destroy PvP skins? There has been a locker for those for a long time.
When I was first learning this game I went down A LOT. Since I hadn’t built up any cash yet, it was very expensive. Now that I have 5 level 80s, lots of gold, and a better idea of how to stay alive the repair costs are negligible. However, even if I still had no idea of how to stay alive I would still have the accumulated gold and probably still be ignoring the repair costs as puny. This change it meant to make it easier for new players to pick up the game. The bad players will be bad no matter how much it costs.
Furthermore, they stated they want to reduce champ bags in order to spread people onto the maps. It was a little unclear when they said “champ bags and events” if that meant “champ bags and champ events” or “champ bags and all events”. If the former, then I think they can achieve their purpose of reducing champ farming – a little. The bad players will still line up to “press 1” against the boss since they would die trying to make money otherwise. If the latter, well, that’s just weird.
Don’t know if it counts as a victory story – but it is funny. Last night we were in Twilight Arbor “up” path and discovered that the life drain the tree puts on Laurent is real. In other words, don’t get too close or you end up with a bunch of skulls on your map :P
I like this change. It means I can do PvP and feel like I am making progress without having to devout my life to it.
We do understand and sincerely apologize that there are creative combinations of town clothes that will not exist anymore. Many have asked why remove town clothes as a concept. It boils down to we believe better armor skinning and the outfit system is something we can add more options to more often and will produce a better supported RP game for everyone with more variety in the future. In short, a healthier game.
To expand more on what I mean by better support, It helps if you think of town clothes as a 4th weight class of armor. Clothing was meant to offer visual options that break the class roles, however we were never completely happy with the way it was isolated from the rest of the game and still felt largely the same. Many pieces could have easily been mistaken for light or medium armor. In many ways it was more akin to building an alt character because town-clothes and armor were so separated. Additionally, every time we added something to town-clothes, it didn’t really help someone building their light, medium, or heavy look. And there was no way to add combat gear fairly without creating 3 versions on the back end (light, medium, and heavy). As a customization platform and sustainable expansion design it left a lot to be desired.
When we started looking at bringing more of the clothing back into armor with mix and match styles there are some fundamental incompatible things between weight classes. (part of how we set up every armor to allow many dye channels and styles per piece).. There really is no way at this point over six years since we started development to make absolutely everything work together. So we needed something new to continue to grow in the future.
Outfits give us a way to create highly stylized looks that aren’t constrained to armor slots or weight class. In addition to armor skins that are easier and cheaper to collect across characters and the account dye system we do believe the options across a players whole account are much more attractive now. You’ll see more outfits coming out this summer and additions to the game more often usable by your characters. We try not to allow too much ‘hoarder’ design where we just keep stacking more and more options on leaving lots of unsupported things hanging around. Yes, we do have to give up some of our current closet space and clothing to fit the new wardrobe in. Again, apologies for that.
As always we ask you to try out the new system of customization and see what’s available to you. I think many people will be surprised by how many pieces have become armor compatible. We hope the benefits to the outfit system and wardrobe in terms of future support and additions will be clear, and you can look forward to more new outfits coming very soon.
Thank you for your reply. Is it possible for you to list the different town clothes and how they will be transformed? I think it would help us to know exactly what we are looking at.
Personally, I am happy to shelve my medium armor trench coats for a more uniform system that allows greater mix and match potential. What I don’t want is to say goodbye to my Gogo bunny.
Sorry about the mix-and-match. Converting things to be armor and combat compatible did come with some trade-offs. For the most part we tried to favor mixing with armor slots and skins (a lot more possible combinations). Hopefully we’ll see more consistently usable customization now that part of it isn’t hidden in town clothes that get turned off every fight. Outfits come as a set and equip as a set with the added benefit of not costing charges or requiring items to apply onto additional characters.
While I don’t really toy with town clothes personally, I think I speak for all players when I say we’d rather have town clothes not work in combat then the ability to mix and match removed. This ‘trade off’ of yours is a deal breaker.
You don’t. You don’t even come close to speaking for all players. In nearly every one of the Wardrobe threads I mentioned earlier, people asked for Town Clothes that work in combat. That has been one of the biggest requests since launch and one of the biggest reasons so many people gave for their lack of interest in buying Town Clothes.
Just let them put this change out now and fix it later, rather than asking for it to be scrapped now and fixed later.
Yes, they asked for town clothes that work in combat, they did not ask for town clothes that could not be mixed and matched, and in comparison, the overwhelming response of this thread shows that if they much chose between the two, they prefer the latter.
There have been dozens of threads, pages and pages long, about the desire for a wardrobe and the ability to use Town Clothes in combat. You’re comparing all that to one or two threads about the inability to Mix-and-Match and claiming to be in the majority? That’s not how it works.
It would cater to far more people to put in the current version of the Wardrobe, Outfits and all, and then fix the Mix-and-Match issue piece by piece. And that would be far better than punishing everyone by holding off on the system, to please a small minority.
Of course, its only been a day, whereas they had a year and a half worth of time to make countless threads begging for town clothes that could be worn in combat; give this issue the same amount of time and there will be no comparison, for in all this, I have not seen a single post that was okay with losing the ability to mix and match.
There are actually several posts in this very thread that have stated that they’re fine getting In Combat functionality now and Mix-and-Match later. Two on this very page.
“and mix-and-match later” there is not even a suggestion or hint that this is so. In fact, from the stance the Devs have taken so far, it seems very unlikely, Curtius Johnson posed it as an alternatum, “did come with some trades offs”.
I’m well aware of what he said. That still doesn’t give you the right to claim that you speak for everyone and ask that the working function, that players have asked for since launch, be removed until you get your way.
People should be asking for them to agree to fix the non-working/non-desirable part later instead of claiming that everyone will be happy to lose the other function.
He didn’t claim he spoke for everyone. He did say that the overwhelming response was against this change, which is true. I would rather they not implement this change. Many, many people agree with me. Some don’t. My opinion is still valid.
I very much appreciate Anet’s attempt to bring about combat usable town clothes, but this just doesn’t work.
Go back and read. He straight up said that.
Way to cherry pick. Scrolling back much further he did say “I think I speak for all players”. You win a point. How about addressing the meat of my argument?
It’s still true that the overwhelming majority prefer not to implement the new town clothes system. People who never, ever were interested in fighting in town clothes are now losing a big piece of functionality. People who wanted to fight in town clothes are not getting the full functionality that many were expecting.
The update harms more players than it helps. Holding off on this costs you nothing – you are no worse off than you ever were. Implementing it degrades the experience for a lot of people.
Sorry about the mix-and-match. Converting things to be armor and combat compatible did come with some trade-offs. For the most part we tried to favor mixing with armor slots and skins (a lot more possible combinations). Hopefully we’ll see more consistently usable customization now that part of it isn’t hidden in town clothes that get turned off every fight. Outfits come as a set and equip as a set with the added benefit of not costing charges or requiring items to apply onto additional characters.
While I don’t really toy with town clothes personally, I think I speak for all players when I say we’d rather have town clothes not work in combat then the ability to mix and match removed. This ‘trade off’ of yours is a deal breaker.
You don’t. You don’t even come close to speaking for all players. In nearly every one of the Wardrobe threads I mentioned earlier, people asked for Town Clothes that work in combat. That has been one of the biggest requests since launch and one of the biggest reasons so many people gave for their lack of interest in buying Town Clothes.
Just let them put this change out now and fix it later, rather than asking for it to be scrapped now and fixed later.
Yes, they asked for town clothes that work in combat, they did not ask for town clothes that could not be mixed and matched, and in comparison, the overwhelming response of this thread shows that if they much chose between the two, they prefer the latter.
There have been dozens of threads, pages and pages long, about the desire for a wardrobe and the ability to use Town Clothes in combat. You’re comparing all that to one or two threads about the inability to Mix-and-Match and claiming to be in the majority? That’s not how it works.
It would cater to far more people to put in the current version of the Wardrobe, Outfits and all, and then fix the Mix-and-Match issue piece by piece. And that would be far better than punishing everyone by holding off on the system, to please a small minority.
Of course, its only been a day, whereas they had a year and a half worth of time to make countless threads begging for town clothes that could be worn in combat; give this issue the same amount of time and there will be no comparison, for in all this, I have not seen a single post that was okay with losing the ability to mix and match.
There are actually several posts in this very thread that have stated that they’re fine getting In Combat functionality now and Mix-and-Match later. Two on this very page.
“and mix-and-match later” there is not even a suggestion or hint that this is so. In fact, from the stance the Devs have taken so far, it seems very unlikely, Curtius Johnson posed it as an alternatum, “did come with some trades offs”.
I’m well aware of what he said. That still doesn’t give you the right to claim that you speak for everyone and ask that the working function, that players have asked for since launch, be removed until you get your way.
People should be asking for them to agree to fix the non-working/non-desirable part later instead of claiming that everyone will be happy to lose the other function.
He didn’t claim he spoke for everyone. He did say that the overwhelming response was against this change, which is true. I would rather they not implement this change. Many, many people agree with me. Some don’t. My opinion is still valid.
I very much appreciate Anet’s attempt to bring about combat usable town clothes, but this just doesn’t work.
I plan on holding onto mine for fractals or times when porting to a repairman is too much trouble.
It tickles me no end that there are now two guards watching the busted bank vault who will literally kick your tail if you get too close. A group of us were in there the other day, allowing ourselves to get bounced around the room and giggling like idiots. Well done!
Sorry about the mix-and-match. Converting things to be armor and combat compatible did come with some trade-offs. For the most part we tried to favor mixing with armor slots and skins (a lot more possible combinations). Hopefully we’ll see more consistently usable customization now that part of it isn’t hidden in town clothes that get turned off every fight. Outfits come as a set and equip as a set with the added benefit of not costing charges or requiring items to apply onto additional characters.
While I don’t really toy with town clothes personally, I think I speak for all players when I say we’d rather have town clothes not work in combat then the ability to mix and match removed. This ‘trade off’ of yours is a deal breaker.
You don’t. You don’t even come close to speaking for all players. In nearly every one of the Wardrobe threads I mentioned earlier, people asked for Town Clothes that work in combat. That has been one of the biggest requests since launch and one of the biggest reasons so many people gave for their lack of interest in buying Town Clothes.
Just let them put this change out now and fix it later, rather than asking for it to be scrapped now and fixed later.
Yes, they asked for town clothes that work in combat, they did not ask for town clothes that could not be mixed and matched, and in comparison, the overwhelming response of this thread shows that if they much chose between the two, they prefer the latter.
Agreed. I much prefer the current system to the new one. I’d rather never be able to wear town clothes in combat than to lose my ability to mix and match.
Is it all events that have reduced gold, or just champion events? If the later, then it might spread people out in the world. If the former it would just push people into dungeons.
Having a notification when a buddy loggs on would be awesome. I sometimes miss when my friends loggs on. I don’t always remebers to check “Y”.
That notification already exists as an option in the chat panel. I think it is “Game Messages”
I purchased a second Marjory’s dagger last week so that I could have a pair of them on my thief. They offered this for sale knowing that they were going to be changing the way these items worked in the near future. The second purchase is still sitting in my bank, unapplied to any weapon. The first is in use and will be unlocked in April. Starting in April I will be able to share that unlocked skin with any toon, which you might consider a bonus. However, if I had never bought the second dagger I would still be able to share that skin with any toon. The gems I spent on the second dagger were effectively spent for nothing, and Anet knew it.
They are currently selling Braham’s mace and shield. The people who already have these skins now know not to buy them. The people who bought second skins for Marjory, Kasmeer, Rox or anything else they offered in March didn’t know. Anet did. Anet put these out there knowing the behavior would see change.
At least with the town clothes they took them off sale months ago.
I would love a degrade system! I would break down my piles of gossamer to get silk.
I would like to see some zone-specific information out of an Overlook widget
First, something that tells me events that are running in the current zone. This would help when doing dailies that involve regional events (“Ascalonian events”, “Shiverpeaks Events”) etc. If it interfaced with mumble it might be able to sort events based on distance from my current location.
A list of discovery locations in the current zone would also be good (Points of interest, vistas, waypoints, hearts). It would be especially good if it could tell you the ones you haven’t opened yet, but this is not currently supported.
A list of vendors (cash and karma) in the zone with a list of wares would be useful.
Something that discovers and lists all gathering nodes in the current zone would also be handy, but that would require an API change as it is not information that is currently available.
Someone mentioned a world event timer. There are lots of those out there already, but having one where I could set the event(s) I am interested in would be very nice. I could “subscribe” to Shatterer and then be told when it was in pre.
This is a good gold sink… and who said anything about 1g?
I suspect the new high end grandmaster traits will be minimum 100g each.
Based on what?
The example grandmaster trait unlock that appears in their screenshot required opening the Promenade in Arah. I have gone with a small group of guildies and done that without a problem within minutes. Charging 100g for this would be clearly ridiculous. Gold sinks only work if you can get people to sink the gold.
For goodness sake, stop with these puzzle suggestions, if you want to scare off what’s left of your dedicated fractal community, just throw in a bunch of obnoxious puzzles like all of the terrible suggestions in this thread and watch how nobody can be kitten d to do FOTM anymore because it will end up as Aetherpath 2.0 where it’s not worth the tedium.
For goodness sake be more constructive?
Also, the entire fractal community is doing a puzzle fractal as it’s first fractal constantly so I really don’t see the problem.
Yes, Swamp is a puzzle fractal, hate to break it to you.Thats not the reason they do it though. Noone enjoys do the wisp puzzle. None of the pure invironmental puzzles are fun after doing them once. Puzzles arent replayable or repeatable. And even if you somehow make them randomly generated they will still eventually become boring because theres only so many iterations that can be generated. Fractals is a place where people go for difficult combat in pve. If you want environmental puzzles you should be doing jumping puzzles and guild puzzles not fractals.
I enjoy the heck out of the wisps puzzle, and not just because it is fast when you do it right. That fractal almost always gets my group laughing at ourselves. We then move on to shred whichever boss we are given.
The uncategorized fractal with it’s lightning staircase and harpies is also a blast – and a challenging set of fights.
Personally I would find 4 all-combat fractals in a row to be tiresome and boring. I suspect that the people on this thread, the ones suggesting all the puzzle fractals, would agree with me.
I’ve been rezzed by Marjory, and not in the typical “necromancer” way.
I am happy that this fight has been tweaked. It has finally allowed me to progress to the holo fight, which is a blast. It’s a pain that the achievement is still broken, but not a tragedy since I am having fun.
The old LA was built from the remnants of wrecked ships. I think we should pull it apart and use it to rebuild the city. It would become even more of a melting pot – using the remaining wood from the older LA, the metal from the Breachmaker, perhaps some Sylvari vines and Asura magic to hold it all together. The Norn would only need to bring the kegs for the grand reopening.
Lion's Arch crafting items (after it ends)
in Battle for Lion’s Arch - Aftermath
Posted by: shogei.8015
I have been getting shards from my watchwork node, which makes me think they will be around a while.
Still waiting for the azurite nodes to become available….
Polite PSA to Anet RE: server population
in Battle for Lion’s Arch - Aftermath
Posted by: shogei.8015
On Yak’s I haven’t seen the event succeed since they changed it. I heard rumors that it did twice, but that is all. During the previous, sequential battle we got in a little over half the time. Like many on here, I don’t care about “triple treasure” or anything. I would just like another shot at fighting the holograms.
We will always be able to revisit her in Fractals and Twilight Arbor.
Who knows, we might eventually begin to miss her…
Proposal Overview
Have specific fractals available over specified level ranges
Goal of Proposal
1. Make is easier to vary the difficulty of fractals
2. Keep fractals random while still allowing some choice
Proposal Functionality
Each fractal would be assigned a level range. The swamp fractal, for example, could be a level 1-40 fractal. Only people choosing to do fractals within that range would have a chance to get the swamp. Lots of the ranges would overlap but there would not be a cut-off where you absolutely switch to a whole new set of fractals.
Detail:
Fractal A : 1-20
Fractal B : 1-30
Fractal C : 1-40
Fractal D : 20-50
Fractal E : 30-50
Boss A : 1-20
Boss B : 10-40
Boss C : 30-50
etc…
This way the very new people would always get Fractals A, B and C. This could provide a sandbox to introduce them to Fractals without overwhelming them.
You could then design fractals specifically for higher or lower level challenges without just throwing more mobs or health at things. It should make the design of fractal levels easier since you won’t need to make it playable by such a wide range of player ability.
People could have some choice in what fractals they have a chance at getting by selecting a specific level. If I choose level 30 I could get Fractals B, C and D and either boss B or C. Still somewhat randomized, but limited.
This would allow you to drop in structured fractals at specific levels. For example: at level 39 you will always get the segments of the Aetherblade dungeon in order, ending with Mai Trin.
Associated Risks
This makes administering fractals more complex.
The number of fractals available at any particular level would be less than now, which would actually appeal to some people but would be a drawback to others.