Showing Posts For shogei.8015:

Safespots and Exploits

in Fractals, Dungeons & Raids

Posted by: shogei.8015

shogei.8015

I’ll be very clear here:
If a GM finds a player that is using a “Safe Spot”, that player will be moved out of the safe spot and warned (via in-game text). If they are caught again, that account will be temporarily suspended.

If a GM finds a player that is using a “Safe Spot” and selling the dungeon run, that account will be temporarily suspended without warning.

If Anet is spending time and money on “hall monitors” I think that the focus has been grossly bent. Perhaps there should be more time/attention/money placed on fixing issues with this game that affect game play and not as a virtual police force banning people paying for and playing in an environment that the Developers did not fully vet – ie, QA testing with the mindset of a player instead of a developer.

First – straw man. It was never said that they have increased the monitoring of dungeons, only that GMs will respond if they see behavior they consider exploitive – with a WARNING.

Second – GMs and Developers are not the same. I doubt they are reassigning developers to be GMs, and money spent on GMs helps to keep the game healthy. In fact, there are other threads on this forum questioning why there aren’t more GMs in game to ban the botters, gold sellers and other ne’r do wells.

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Safespots and Exploits

in Fractals, Dungeons & Raids

Posted by: shogei.8015

shogei.8015

Let’s dial back the outrage a little. I don’t think the line between exploit and good gameplay is as fine as you are making it out to be. If you check YouTube you will find a number of videos where challenges are met in ways that are clearly exploiting flaws; people standing on posts or sideways on walls or such. If you are unclear if what you are doing is an exploit they’ve already said they will warn you first.

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Week 2: A Fresh Start. Any clues?

in Guild Wars 2 Discussion

Posted by: shogei.8015

shogei.8015

Perhaps replayable personal story? That would be awesome

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Commander tags will become account bound

in Guild Wars 2 Discussion

Posted by: shogei.8015

shogei.8015

Where is the green commander tag? All I see are blue, yellow, purple and red. You might as well put up a sign saying “No Irish Allowed”. The outrage!!

;)

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Ascended Back, Nope nope nope

in Living World

Posted by: shogei.8015

shogei.8015

I really like the scavenger hunt aspect of this backpiece. I am going out with some guildies this weekend to hunt this stuff down and expect to have a lot of FUN. That is what the game is for IMO. If it’s fun for people, it is good. Doesn’t need to be fun for 100% of the people, as that is impossible, but it is fun for a good chunk of us. If you don’t like it, fine. Go find something you do like. I will be doing this and I am glad Anet put it in place.

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Gear Heads

in Living World

Posted by: shogei.8015

shogei.8015

While tromping through the new Dry Top area I notice random creatures appearing with a gear over their head, including one armadillo and one player. At first I thought it was some kind of quest event, but now I think it may be a bug. Has anyone else seen this? Has anyone noticed a pattern that could be put into a bug report?

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How the Mawdrey backpiece can be better

in Living World

Posted by: shogei.8015

shogei.8015

The best way to improve this is to remove it from the game and not develop silly back pieces in the future.
Sorry, it had to be said.

Sounds like someone isn’t eating enough fiber.

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[Suggestion] Second birthday mini-me

in Guild Wars 2 Discussion

Posted by: shogei.8015

shogei.8015

I want a mini-me. The mini would be a duplicate of what the owner looks like at the time the mini is activated.

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Feedback/Questions: MegaServer

in Guild Wars 2 Discussion

Posted by: shogei.8015

shogei.8015

Q: Can we please have the ‘megaserver’ capacity increased to at least 150 players on a map?

I believe this would allow for organised events to be completed instead of getting 75 ppl into a map then having another 100 ppl in groups trying to ‘taxi’ their way into the map for the next 60minutes while an event you showed up ‘early’ for is completed by 75 other players who just logged on!

How about a simple queue? You request to get on a map and you are given a queue number and have to wait until it comes up. You don’t have to continue to click join and you get an idea of how far back you are. For large boss guilds, like TTS, it would allow them to guage the numbers available to spawn a new server.

This would be even better if combined with the ability to specify a map to join, rather than relying on party invites. You can already determine what server you are on with the “/ip” command and you can “join in” using the party menu. Why not make the extra leap and allow us to join a specific ip?

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[suggestion] Make mouse arrow HIGHLY visible

in Guild Wars 2 Discussion

Posted by: shogei.8015

shogei.8015

Between the magic, disappearing cursor and the seizure-inducing particle effects, it can be deuced difficult to target anything when there’s a crowd around. They need to have a graphics option to turn off or reduce particles and size options for the cursor.

While we’re dreaming it would also be nice if they fixed the camera and allowed first person.

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Talking to the Pale Tree [Spoilers ahead]

in Living World

Posted by: shogei.8015

shogei.8015

though i find it kinda hilarious, the idea of writing a letter to the pale tree.

I imagine you need to be careful what to write it on. Need to find yourself some parchment as paper would likely be offensive.

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*Spoilers* The Locket

in Living World

Posted by: shogei.8015

shogei.8015

Please not Kasmeer. I wouldn’t trust her to run a bodega. I think my human characters would have to renounce their citizenship and move to Hoelbrak.

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7 gods, 6 dragons and tyria?

in Living World

Posted by: shogei.8015

shogei.8015

@Chrispy, that is according to the GW2 wiki, and I think its wrong, check the GW1 wiki and Lyssa was NEVER mentioned as the god of Water. It is also ‘Grenth’ who is the mentioned patron of the water elementalists.

If you create a human in GW2 you get to choose which of the six gods is your patron. In the selection panel Lyssa is described as twin goddesses of beauty, water and illusion

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7 gods, 6 dragons and tyria?

in Living World

Posted by: shogei.8015

shogei.8015

Also worth noting is that Abaddon has always been the God of Water and that of Secrets. Now when Kormir absorbs his powers, the only thing ‘left’ is ‘secrets’ and she becomes the god of the opposite, ‘truth’. Now where did the ‘water powers go?’ …

Well Abaddon was defeated once b4, and he was cast into the Realm of Torment. Apparently he kept being the ‘God of Secrets’. But someone did gain the ‘God of Water’ powers. It was Grenth, only instead he became the god of Ice (/which is basically water) … Which I think he then used to defeat Dhuum, and take his place, and rule over the underworld. (I didn’t know he was Dwayna’s son though, the son of Dwayna and this lunatic sculpter?)

“Abaddon was one of the Six Human Gods, a fallen predecessor of Kormir. His sphere was Water and Secrets, which were later absorbed by Lyssa and Kormir, respectively. He is also associated with Depths, Knowledge and Magic.”

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7 gods, 6 dragons and tyria?

in Living World

Posted by: shogei.8015

shogei.8015

Here is a possible alignment based on gods, facets, dragons, and the Infinite Coil reactor. This was put together with help from my guild, but I would like to see if it holds any water here.

Lyssa – Illusions – Kralkatorrik – Chaos – Violet
Grenth – Death – Zhaitan – Darkness – Black
Kormir – Spirit – Jormag – Elements – White
Balthazar – Destruction – Primordus – Strength – Red
Melandru – Creation – Modremoth – Nature – Green
Dwayna – Existence – Bubbles – Light – Blue

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(edited by shogei.8015)

Feedback/Questions: MegaServer

in Guild Wars 2 Discussion

Posted by: shogei.8015

shogei.8015

I am glad to see this thread is still alive and without artificial bumps. The megaserver continues to gift us with problems, including broken instances for Wurm where players get messages that the instance is full when it isn’t anywhere close. Combined with the party bug, where player’s parties lock up and they can’t accept any more join requests, it makes getting to an event more challenging than the event itself. I used to do Teq every night, now it is not worth the hassle.

The other bosses, like jungle wurm, FE, Ulgoth and temples have become AFK auto-spams. You can’t even see the boss due to particle effects so you can’t dodge or otherwise react to their tells anyway. It’s become a snooze.

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What is that Vine doing to the WP!

in Living World

Posted by: shogei.8015

shogei.8015

The new cinematic showed a centaur unleashing a raid. Though it didn’t show who they were attacking, I seriously doubt they are friendly

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Mai Trin now impossible :\

in Fractals, Dungeons & Raids

Posted by: shogei.8015

shogei.8015

We encountered her two days in a row. We normally find her a good, solid fight but now we couldn’t come close to beating her. She ignored stealth, targeting stealthed characters repeatedly. She ignored my Aegis, attacking right through it. Something is seriously broken here and needs to be fixed. Noone in either party wants to do fractals at all as long as she is there.

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Traidingpost Flipping should brought in line

in Black Lion Trading Co

Posted by: shogei.8015

shogei.8015

And although flippers do keep inflation down somewhat, they also increase the wealth disparity, after all what a flipper essentially does, is either skim money off the item creator, or the item user, or both. they basically make everyone else poorer to make themselves richer.

This would only be true if flippers had some way of barring others from having the same access to the market that they do. Flippers don’t make anyone else poorer, as they don’t force anyone to sell to them or buy from them. If a flipper is able to buy at 10 silver then so can you. Just put in a buy order. You might have to wait a day or so, but that is your choice. A flipper can’t drive the buy price up too high or they won’t be able to find someone to sell it to at a profit. Flippers benefit from everyone having enough money to buy from them.

we arent talking about flippers holding guns to peoples heads we are talking about a flipper as an piece that will exhibit certain behavior.
This means overall, based on the definition of flipping, they will pay sellers less money or sell to buyers higher, or both. That is how they make money, it is their raison d’etre. They can only make money if they can do that. Therefor, the success of the flipper means some other users have gotten less than they could.
JS will say that in exchange for that money loss, they got time.

I think the TP overall is set up so that people will get pimped, tp players are competing with people who are not aware that they are competing. Some people may be willingly sacrificing time, but many people dont know any better and assume that the value people offer for an item represents its value.

See the whole thing is, a lot of players arent actually playing the market, but they are still in it, because they dont really have a choice. Dont believe me? why do you think anet had to add a minimum limits to npc price? Because people in this market are not rival businessmen, they are sheep to the slaughter. The only balance for them is other wolves, but all the wolves are competing to do is eat the sheep.

Do you understand that you don’t need to buy or sell at the posted prices? What makes you think that others aren’t that wise? A new player might be forgiven for not understanding how it works for the first few weeks in game, but it doesn’t take long to figure out as the TP has a pretty simple mechanic. Much simpler than, say, Liadri.

I do modest TP flipping, maybe 10-20 gold per week, mainly limited by my willingness to invest the time to do it intelligently. It never occurred to me to rely on people’s stupidity, only on their impatience. If someone wants money RIGHT NOW, they will sell at the “sell now” price. If they want the maximum value for their goods, they will put in a sell order. It’s not that hard to figure out, or to do. And it’s certainly not predatory. (There might be some predators out there, but it’s mostly just people trading time for money and vice versa)

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Traidingpost Flipping should brought in line

in Black Lion Trading Co

Posted by: shogei.8015

shogei.8015

And although flippers do keep inflation down somewhat, they also increase the wealth disparity, after all what a flipper essentially does, is either skim money off the item creator, or the item user, or both. they basically make everyone else poorer to make themselves richer.

This would only be true if flippers had some way of barring others from having the same access to the market that they do. Flippers don’t make anyone else poorer, as they don’t force anyone to sell to them or buy from them. If a flipper is able to buy at 10 silver then so can you. Just put in a buy order. You might have to wait a day or so, but that is your choice. A flipper can’t drive the buy price up too high or they won’t be able to find someone to sell it to at a profit. Flippers benefit from everyone having enough money to buy from them.

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Traidingpost Flipping should brought in line

in Black Lion Trading Co

Posted by: shogei.8015

shogei.8015

The fundamental mistake is comparing the Trading post to a stock market. The TP is more a commodities market. If you look at it that way it makes more sense. Flippers are more in line with speculators.

You got it and that is exactly my point. Speculators are bad for the economy because they serve no purpose. They get their money by limiting the quantity of items aviable.

Wrong. Flippers do not limit supply. Any flipper who lets anything sit in their inventory rather than working is doing it wrong. Only exception is legendaries and such, and that situation is due to the RNG and not the flippers.

Removing traidingpost flipping will not break the economy, it will just stop the cheesiest way to make gold.

What’s cheesy about it? Just because you aren’t doing it doesn’t mean there is anything wrong with it. If you are going to keep throwing that word around, you really need to define it. It’s starting to sound like cheesy means “Things I’m not good at”.

Believe it or not but there was a time before stock exchange and such and it worked.

LOL. Commodities trading reduced the boom and bust of marketable goods. Speculators put money into the market, greasing the wheels and allowing goods to move. The producers got a measure of price insurance and marketers got predictable supplies. It helped raise everybody involved. Look it up.

ANet already stopped champtrains because they were cheesy, no skill was required.

ANet did not stop champ trains because they were cheesy. They stopped them because they were toxic. The train was harassing players who were just exploring the terrain and playing the game. In other words, some people decided that the champ train was the “correct” way to play and were greifing those who dared play any other way.

To flip the tradingpost, there is actual “skill” required but the revenue is also way higher which leads to an inbalanced time-reward ratio, ergo being cheesy.

Again, you have no proof that it is imbalanced. Give me some actual time/reward ratios if you are going to make that claim.

The current GW2 economy looks like the real word economy: 10% of the players hold 90% of the currency. This is driving the prices up because everyone is trying to sell their stuff as expensive as possible.

Shows a clear lack of understanding of the economy. Bread is not rising in price because all the bakers in the country are trying to sell to the rich guys. The same goes for Rabid Leather Leggings, or whatever other commodity you want to look at. Wealth suppresses others when the wealthy have access to the lawmakers and can corrupt the system into favoring them. That is absolutely not the case in this game.

Removing traidingpost flipping will spread the gold more equally because the remaining ways of making gold have a more balanced time-reward ratio.

Please explain how this becomes true. How, exactly, is time/reward linked to distribution of wealth?

There wont be massive inflation simply because all people will proceed buying stuff from the traidingpost, the fee would still be effective. More people would start to convert gold to gems or waste their gold otherwise. Also all people wouldn’t magically get more money, the most ones will still make less than 10g per day.

How does more people buying stuff reduce inflation? What would be the incentive to turn gold to gems? Why would people be limited to 10g per day? None of this is backed up with any actual reasons. They are just empty claims.

My suggested change is only supposed to cut off the last 10% who are holding the majority of the gold.

Cut off? For committing what crime? And how would this be accomplished? What happens if, OMG, I get a Dusk drop? If I sell it do I suddenly become too rich to keep playing?

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Traidingpost Flipping should brought in line

in Black Lion Trading Co

Posted by: shogei.8015

shogei.8015

Without TP flipping, a lot of people would leave the game, even more I should add, since most of us TP flippers beat the game to the max which includes getting a legendary. Without TP flipping it would be like 3 times harder to get a legendary too. May I also add that people get TIRED of grinding dungeons all day, and EoTM no matter how rewarding it is, also gets tiring at one point. So if you want to remove TP flipping, you’re asking for more than half the players to leave.

Agreed. I never tried flipping until after I had my legendary and was 95% of the way to my second. I have found it provides some revenue, but not “OMG!” money.

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Traidingpost Flipping should brought in line

in Black Lion Trading Co

Posted by: shogei.8015

shogei.8015

If someone who sells legit Arah paths and gets 100 gold per day, I have no problem with that because it requires skill and knowledge to solo a path. Traidingpost flipping requires neither of those. You don’t have to swing your sword once, you don’t have to know one single enemy in this game. That is simply stupid and should not be possible, especially not as most rewarding method of getting gold.

Spoken like someone who has never tried flipping. The TP is a nice, steady income if you do it right. If you don’t have “skill and knowledge” you won’t make a single silver. It actually takes a bit of knowledge about the game in order to make wise investments, otherwise you might get snookered by someone claiming that candy corns are “the bomb!”

You also keep repeating that flipping is the “most rewarding method of getting gold.” You’ve said it several times, but never backed it up with any facts. I know this is anecdotal, but the people I know who flip make more money doing dungeons, crafting and playing the mystic toilet than they do on the TP.

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Invent a new trap!

in WvW

Posted by: shogei.8015

shogei.8015

I would like to echo what several have suggested, with various specific tweaks or interpretations. I would so love a beacon trap of some kind. Something that would simply send a beacon to the placer, or even the whole map, when the trap was passed over. Even if it didn’t count the number of enemies passing over it, just knowing someone is in a location is helpful. A further refinement would be a golem beacon that indicates if an enemy golem walked over it.

Another suggestion would be a nudity trap. It breaks one piece of armor when you walk over it.

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(edited by shogei.8015)

Suggestion: Favorite builds button

in PvP

Posted by: shogei.8015

shogei.8015

If this is implemented in other parts of the game:

Please please you MUST limit the ability to switching templates in WvW to your spawn area.

Imagine you’re running around capping camps for your team and you come across a thief. The thief engages you, notices his build cannot kill yours so he shadow steps away, goes invis, and exits combat almost instantly. Now while in stealth he hits one button and his entire build has been changed to counter yours and he attacks you and destroys you.

This issue would be even worse in smaller group fights as the thief can disengage even easier and you’re stuck in combat with other enemies while he’s switching builds in stealth.

Thieves will have a huge advantage. You need to to limit template switching to your main base. Why the main base you ask? Imagine this scenario:

You’re roaming around with your normal build and you spot a necro. Pop open your menu as you walk up to him and click on “Necro Counter-build.” How lame is that? That’s pretty lame.

Agreed, there should be some cooldown on template switching to prevent build swaps in the middle of a PvP match or during an encounter in WvW. We already see elementalists doing pseudo-weapon swaps by keeping their inventory open. It would be worse if they could swap a whole build in the middle of combat.

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Kick from guild should not be in Party

in Bugs: Game, Forum, Website

Posted by: shogei.8015

shogei.8015

I couldn’t see a place for feature requests, so here it is. Having the “Kick from guild” option in the party window is just an accident waiting to happen. I have never intentionally kicked anyone from the guild within the party window, but I have done it twice now accidentally. Please move this option onto the guild panel only.

Thanks,

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Suggestion: Full Megaservers need a Queue

in Guild Wars 2 Discussion

Posted by: shogei.8015

shogei.8015

Fully agree. Much better to have a queue than a “Join In” click lottery.

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Suggestion: Favorite builds button

in PvP

Posted by: shogei.8015

shogei.8015

For PvE
I think having separate templates would be workable.

When on the equipment tab you would see a drop down with all the equipment templates you have. You can load up a template in the preview and, if you don’t have a piece of equipment, it would appear with a red line through it in the appropriate section. You could still “Apply” that template, but that section of gear would not be equipped. It would be left naked, allowing you to drop in something that you do have and save this adapted configuration as a new template.

The “naked” approach would apply if any part of the equipment doesn’t match. If the template calls for a beserker glove with a Superior Rune of Leetness, and you only had a major rune, then it would get the red line and not be equipped. Same would apply to trinkets.

Trait templates could appear as a drop down on the upper left of the traits window. Skills could be their own template and would only cover the utilities, or could be part of the traits.

The stickiest question is what to do with weapons. It would make the most sense to have it be part of the equipment, but that makes this a bloated template. It could be part of skills, along with the rest of the skill bar, but then you are left with the preview problem if you don’t have some of the templated weapons. Furthermore, would a single weapon template cover both land and aquatic? Both primary and secondary? It would also need to be flexible enough to handle elementalists who don’t have weapon swaps.

The templates themselves could be saved as codes into one or multiple text files. Multiple files might work best, allowing the file names to reflect the template name given by the user. This is similar to the GW1 scheme which worked well. You would simply pull up the appropriate screen (equipment/traits/skills) and click a save button. You would be prompted for a template name and it would be saved to your folder on you local machine.

Since PvP has a separate structure already, you could have complete gear/traits/skills templates that cover everything. After all, in PvP you can’t split runes. You could still apply these templates to a PvE character, provided you had everything required, but you could only build these “all around” templates within the Mists.

This is just spit-balling here. I am sure there are lots of things I am not considering, but this looks like a decent strawman.

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Temple of Grenth has become a jerk magnet

in Guild Wars 2 Discussion

Posted by: shogei.8015

shogei.8015

You can get the trait unlock from defense – I’ve done it. However the big chest only comes from the capture.

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Discuss The State Of WvW

in WvW

Posted by: shogei.8015

shogei.8015

here are my suggestions:
1. No more transfers to top 3 servers.
2. Free Transfers to bottom 3 servers.
3. Top half servers get expensive servers, bottom half cheap transfers.

Sorry, but the free server transfers are what messed up this season. Some previously poor servers got stacked and are now ruling using coverage. The differential costs have been in place for a while and don’t really do anything – not when going to a higher server is rewarding enough to be worth the extra one-time cost. This isn’t really drama when they win every SINGLE week – its monotony.

Rewards offered by tier: Gold Rewards to top 3rd, Silver Rewards to middle 3rd, Bronze to Bottom third.

I really like this idea. The leagues have locked servers into fighting other servers that they aren’t well balanced against. If leagues were gone then servers could float up and down into a reward tier. I think some incentive does need to be made within tiers though. Perhaps something like this (numbers totally made up and not balanced)

300 tickets for gold tier
200 tickets for silver
100 for bronze

plus 25 tickets for each time your server placed first and 10 tickets for each time your server placed second.

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Season 3

in WvW

Posted by: shogei.8015

shogei.8015

I think defending should be more rewarding. If you take a keep, or tower, or anything, you get a reward chest from the lord. If you defend, you get an event with some experience and karma. This type of system heavily promotes the karma trains with giant zergs burning down empty towers. If the rewards for defending were comparable to attacking, then you would be able to muster more people to keep your territories.

I believe the free server transfers immediately before tournament was a really bad idea. It threw all historical server performance out the window, yet still used that historical performance to determine leagues. Because of this you get some servers winning every single week and others losing every single week. Poor SoR will end this season with 9 points. I hope they don’t do anything like this next time.

I don’t think coverage is a game-breaking issue. Yes, some servers are higher population in WvW and so will be ranked higher. If they came up with some system where coverage wasn’t an advantage, then those wanting to win would come up with some other way to do so. Some servers simply take WvW more seriously. People who take WvW more seriously will flock to those servers and thus they’ll be able to field more players. There is very little that can, or should, be done about that.

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Transparency!? It was here - now its gone!

in PvP

Posted by: shogei.8015

shogei.8015

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Annoying NPC Comments???

in Guild Wars 2 Discussion

Posted by: shogei.8015

shogei.8015

I think it’s worth nuking LA to get rid of those brats playing “ghost” behind the bank every 60 friggin seconds. And yes, I timed it. Good riddance.

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Feedback/Questions: MegaServer

in Guild Wars 2 Discussion

Posted by: shogei.8015

shogei.8015

What adds insult to injury is that there is a significant chance of crashing or disconnecting even if you manage to get on a boss map. Once that happens you will lose credit for the work you did and won’t be able to try again for 8 hours. Instability + poor megaserver algorithms + boss schedule = a perfect storm of player abuse.

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(edited by shogei.8015)

2v1 is destroying the victim server

in WvW

Posted by: shogei.8015

shogei.8015

Show me anywhere on this or any forum where Anet has said that server alliances are not allowed. Show me anywhere where it says that a server cannot agree to take second place for a week in order for a greater payoff later. These political maneuvers are PART OF THE GAME and are allowed. It’s not cheating unless you break a rule and this type of activity is within the rules.

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mursaat

in Lore

Posted by: shogei.8015

shogei.8015

We fought a relatively small number of Mursaat – not enough to make up a civilization or build cities. Even if the titans and dragons did great damage to their numbers, there should be thousands of them left somewhere in order to build the city that Saul saw.

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mursaat

in Lore

Posted by: shogei.8015

shogei.8015

LOL. Straw man arguments are intentional misrepresentations of an opponent’s position, often used in debates with unsophisticated and ignorant audiences to make it appear that the opponent’s arguments are more easily defeated than they are. In other words, you don’t have a strong argument so you tried to make it sound like you do and that those are reading this are dumb enough to just believe you.

There’s two ways of using a strawman argument – one is what you stated, the other is to bring up arguments that other people would possibly use in using the same argument of the present opponent. I do the latter. Perhaps that isn’t straw man arguments though, and something else that I’m just not familiar with technical debate terms to know?

Um, no. Arguing against something that someone MIGHT have said to support something you disagree with is a Strawman argument and is considered a logical fallacy. Please address the argument being presented and not the windmill arguments that you are imagining.

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WvW Ranger Bleeding

in Ranger

Posted by: shogei.8015

shogei.8015

Yes, what are the traits and equipment?

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Now that the Feature patch launched...

in Guild Wars 2 Discussion

Posted by: shogei.8015

shogei.8015

I think the “Lawless” helmet and shoulders are a foreshadowing. We will be heading into Brisban to chase down bandits and then into new zones in Maguuma.

Check out the two zone gates in north and west Brisban. Both have seen changes and activity around them.

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Game Updates: Traits

in Guild Wars 2 Discussion

Posted by: shogei.8015

shogei.8015

Since repairs are free, it more than makes up for adding a cost for traits. The only bad part is some people getting a trait they needed a lot later in game, like crack shot for warriors.

Except they already “made up for” the free repair by reducing coin drops. Therefore the additional trait costs are simply additional costs.

I like the idea of trait capture but the trait acquisition should be related to the trait level itself. Adept traits should all be captured in level 30-50 zones, Master in 51-70. Grandmaster in 71+. I would also like to see different professions require different unlocks, but can understand how this might be too difficult to balance.

I think the heart vendor option is a good one. It does require people to explore and do things, but doesn’t require them to grind through a map exploration if they are not really into doing that.

Guild warrior for life!

Feedback/Questions: MegaServer

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Posted by: shogei.8015

shogei.8015

I do like the “underflow” aspect of the Megaservers as it has allowed less-populated maps to feel like a community. It is fun running around and actually encountering people again.

Unfortunately the whole thing breaks down on the world bosses. The reduced occurance of events has jammed people together and the servers are not handling the strain. Bosses are melting like wax and skills are so laggy that some people aren’t managing to get a single hit in – and that’s not counting the people that simply crash out.

Guild warrior for life!

Increase in Gold Sellers: Highly annoying

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Posted by: shogei.8015

shogei.8015

I was getting them so fast that new ones would come in before I finished filling out the report ticket for the previous one. Almost all of them are from THAT bank. Anet is capable of providing a profanity filter, it should be possible to detect messages from THAT site and immediately flag it to a GM to check out and block the account sending them.

Guild warrior for life!

Game Updates: Guild World Events, Megaservers, WvW

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Posted by: shogei.8015

shogei.8015

….Just my two cents. Maybe if they develop some sort of API system to let us know when temple events occur in megaserver zones (like it worked before) would fix some of the issue for me, as well as making it so that the population cap of each zone is less. If I had my druthers, megaservers would be removed and we’d go back to the way it was before. For those in low population servers, I would simply remove them and give those players free server transfers.

I think the long-suggested “Underflow” server would work well for those situations. The first person to enter Brisban, for example, would spawn an underflow instance. All others entering Brisban would be added to that instance until you got to around 20-30 people, at which point you would start sending new entrants to their home server. The number could be pretty low as the group events in random areas can easily be done with 20 or fewer people. For boss events people would end up piling into their home servers and spawning overflows, as they previously did.

Guild warrior for life!

Game Updates: Guild World Events, Megaservers, WvW

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Posted by: shogei.8015

shogei.8015

Get a core party of 5 people in a map, consider that your “main map”. Now break the group apart and have each of those 5 people form their own party so they can then join their party leader on the “main map”. It’s quick and it’s easy. Guilds complaining that they need to make use of organization, dear me.

You simply dont know what you are talking about. Try to do that with 100+ ppl and during 15 min time limit T3 bounty … and it’s not about finishing that stupid bounty, it’s about getting all your ppl credit doing it.

Absolutely agree. The bounties typically require 3 different maps within 15 minutes, which makes it even more complicated. Furthermore, we’ve had situations where the “join in….” option flat out doesn’t work – the button does nothing. I am a member of TTS and I know how to taxi, so that’s not the problem. The Megaserver system is broken.

Guild warrior for life!

Game Updates: Guild World Events, Megaservers, WvW

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Posted by: shogei.8015

shogei.8015

At karka queen the map was packed. Skills froze up and the game crashed twice, despite having graphics set at lowest performance. I got no end chest though I was there for Pre and everything.

If they are going to put us on “Megaservers” they need to at least tune the servers to be able to handle having people on them. The performance at the big events is much, much worse than it was before April 14. This is unplayable.

Guild warrior for life!

Game Updates: Wardrobe, Transmutation, Outfits

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Posted by: shogei.8015

shogei.8015

My review:

I like the wardrobe system a lot. I have been running around unlocking karma skins and playing dress-up. I even spent some charges on looks that I thought were an improvement. I had a number of items in my bank just for their skins and I am happy to be able to clear them out. Applying the HoM and achievement skins anywhere for free, without the step of putting them in inventory, is very nice. The preview on the greyed-out skins is helpful in trying to decide what to go for next. All-in-all it is great work.

I do think the wardrobe/equipment tabs are confusing and am surprised that they aren’t documented somewhere better than they are. Having the outfit on one tab and the helmet suppress only on the other tab is annoying. I also don’t know why the Hero tab wardrobe is limited while the bank tab wardrobe is everything. I think everything should be visible in the Hero panel wardrobe with maybe a check box allowing you to filter for things applicable to the current toon.

Tonics: all are icky, non-functional and going back. Everything seems to default to an unappealing biege or brown.

Outfits:
* Prince Thorne outfit is great, with logical dye channels.
* Pirate is OK, with the dye channels mostly OK.
* Witch and Executioner have some odd dye channels and I might return them.
* Cook is a laugh. Who decided to make the shoes the same color as the hat on human? On the Asura it looks OK, but it is horrendous on the human. Need to check the other races to see if this is redeemable. Not going to keep it if it only looks good on one race.
* Mad King is a nope. The few dye channels don’t show up well unless you make the colors garrishly clash.
* Winter outfit is a nope. The dye channels are badly done. The trim not on one channel?

Guild warrior for life!

(edited by shogei.8015)

Game Updates: Wardrobe, Transmutation, Outfits

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Posted by: shogei.8015

shogei.8015

I don’t like that everytime you change a dye of your clothes, the system asks you for a transmutation charge. The dialog box should not exist. In the future, t

The text of the button is clumsy but there aren’t any extra steps. The previous system has you click “apply” before the color change was saved. Now you click the “apply for 0 charges” thing.

I understand why they did this: You select an armor piece under wardrobe but it doesn’t look quite right under the previous dye scheme. You then go to the dye panel and select a dye to make it look right. If you can’t find a dye to make it look right you just cancel the whole transaction. Without this system you would need to apply the armor, pay for it, then switch to the dye tab to see if you can dye it to your satisfaction.

Guild warrior for life!

Game Updates: Wardrobe, Transmutation, Outfits

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Posted by: shogei.8015

shogei.8015

For me the new wardrobe-system has one big flaw. Of course it is not possible to unlock every skin that we possessed in the past. But why are the skins of all the armors and weapons, that we can craft, not unlocked? I am able to craft it, but i have no idea how it looks like? I would appreciate it very much, if you could “fix” this issue.

Because you can craft some spiffy looking stuff, but it costs you resources to do so. They aren’t going to give you an unlock for everything you COULD craft but haven’t.

Guild warrior for life!

Game Updates: Wardrobe, Transmutation, Outfits

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Posted by: shogei.8015

shogei.8015

The whole wardrobe system is just another money grab – you can only equip items if you have bought charges for gems.

This patch effectively kills off equipment variety, and I expect a dye charge is coming in shortly. Why dont you just charge me a sub and be done with it?

I have never bought a single transmutation stone and I ended up with over 300 charges. I get them from exploring maps, doing dailies and monthlies, and achievement chests.

There is no dye charge coming.

Guild warrior for life!

Game Updates: Wardrobe, Transmutation, Outfits

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Posted by: shogei.8015

shogei.8015

Retroactive should be applied to Wardrobe, if you ever had x skin/armor/weapon/etc on your possession, it should appear in your wardrobe regardless of what happened with that item, example, sold, salvaged, deleted, transmuted, etc

I guarantee you they have no database that has a record of every item that has ever been worn by each and every toon in every account. This is not a realistic request.

Guild warrior for life!