first of all if your post is true, lets for a second (to let you answer the question) postulate that it is what is your solution?
now to my limited crique (limited based on in game experience and macro-economic knowledge) the price is also limited to demand and the entire player base will be unable to use certain items
(yes there are exceptions to this where every player might want an item) thinking amulets rings accessories etc
but with armor and weapons say a mace not every character can use those so based on that there will be players who create 0 demand for that item which at some point will make that the controlling factor rather than the supply
correct me if i’m wrong and there is an exception to this but can’t you run in from any non contested wp in the zone that the dungeon is in? it would take what 5-10 minutes top depending on the zone?
One would hope so.
My biggest fear going into this expansion is that the well off classes will get specializations that really change the way the class works and makes them unique and fun.
The worse-off classes on the other hand will merely get weapons to fill in well established holes that have gone unfixed for years.
Take Necromancer for example. The undisputed, least useful group oriented PvE class in the game since launch. Its position has never improved and little has been done to attempt to improve it.
Will they fix the Necromancer class as a whole allowing it to compete in PvE with the other classes or will their specialization be designed in a way to improve the PvE shortcomings effectively invalidating the class as a whole for all eternity?
Contrast this to say a Thief. A very well off class overall which is useful at everything this game has to offer. They don’t need much improvement to compete in this game so they could get a new weapon (rumored to be a rifle) that dramatically changes the way the entire class works and introduce a new, unique way of playing it.
Now obviously this is all just wild speculation and fear mongering, and I’d like to give ANet the benefit of the doubt. Unfortunately I’ve also been playing the game for nearly 3 years and know better :/
now i have only played my necro up to 50 and i could feel useless later but i don’t feel that way currently imo of course
on the topic though anet doesn’t seem to be the kind of company that would do something like each class feels like it has its on part to play and having not played for year i recently read through all the update notes and they seem to be pretty quick to fix things that are broken so even if this does happen i feel like it would be changed fairly quickly
I’d imagine that you have to do so much healing to get credit for it like having to do so much damage to get credit for a kill
wasn’t working for me either as of around 9 or 10ish eastern time killed at least 1 veteran without it updating and crafted numerous items with/without experience gain that didn’t count, although to be fair dodge, gather and event seemed to work fine
(edited by Moderator)