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Close Stress Beta and Streaming question.

in Guild Wars 2: Heart of Thorns

Posted by: tfcgeneralkmk.9508

tfcgeneralkmk.9508

from what i have seen / read on the forums i wouldn’t see why not you didn’t have to sign any NDA or anything so they can’t really stop you

No Dungeons No Cash

in Guild Wars 2: Heart of Thorns

Posted by: tfcgeneralkmk.9508

tfcgeneralkmk.9508

there will be new dungeons. so dont worry OP.

sadly what i said earlier goes both ways they haven’t said what the new challenging group content will be so lets refrain from speculating please

the OP was threatening A.NET to boycotting the game if there will be no new dungeons. Is he sure that there will be no new dungeons?

it’s more likely that a dungeon or 2 will be added since a whole new region will be added. and currently in almost every region there is a dungeon.

my point was we don’t know one way or the other so we shouldn’t speculate they haven’t said and we should wait until they do

specialization?

in Guild Wars 2 Discussion

Posted by: tfcgeneralkmk.9508

tfcgeneralkmk.9508

i think for 2 initially it will be one per maybe more later

3. both otherwise would be stupid imo

4. no more than some classes have over others currently i would imagine

No Dungeons No Cash

in Guild Wars 2: Heart of Thorns

Posted by: tfcgeneralkmk.9508

tfcgeneralkmk.9508

there will be new dungeons. so dont worry OP.

sadly what i said earlier goes both ways they haven’t said what the new challenging group content will be so lets refrain from speculating please

Glider

in Guild Wars 2: Heart of Thorns

Posted by: tfcgeneralkmk.9508

tfcgeneralkmk.9508

i didn’t like the actual graphics of the glider. i hope they will make it like this

http://www.leonardodavincisinventions.com/wp-content/uploads/2012/02/Leonardo-da-Vincis-Glider-31.jpg

the screenshot provided looks fairly similar just with added layers to make it a bit more “cool” looking

Glider

in Guild Wars 2: Heart of Thorns

Posted by: tfcgeneralkmk.9508

tfcgeneralkmk.9508

thanks for the screenshots

No Dungeons No Cash

in Guild Wars 2: Heart of Thorns

Posted by: tfcgeneralkmk.9508

tfcgeneralkmk.9508

What really bugs me is they claimed group content… and now it seems like they’re trying to pass off open world as the group content?

The same open world we’ve done for 2 and a 1/2 years that has no teamwork and is just everyone standing there and having a cup of tea as the game animations play on?

Seriously if they’re saying it’s different because you can put more bleeds on the enemy… just wow. Next open world / RPG game. It’s been real.

please provide the quote for where they have said that

only thing i have heard is that challenging group content is coming nothing more

Grind is still grind

in Guild Wars 2 Discussion

Posted by: tfcgeneralkmk.9508

tfcgeneralkmk.9508

Devata i mainly objected to the “better” statement in your post bigger maybe better not in my opinion and I shared why

Grind is still grind

in Guild Wars 2 Discussion

Posted by: tfcgeneralkmk.9508

tfcgeneralkmk.9508

~

“They have clarified (repeatedly) what they meant by no grind, and cosmetics were not it.” They clarified that once 2,5 year after release. That does not change the fact that when they did promote the game at release, by talking about a no-grind-philosophy they created / attacked a player base that disliked grind. And that is even true now that they did clarify that on this forum as by far most people will not read that one thread where Colin clarified this.

“It’s about hunting different looks you want” Indeed and here you have my point. It’s this people it attracts, those who like to hunt (not grind) different looks and cosmetics. But the hunt does not exist for most of these items in the game, there is a currency-grind instead.

“You already know that I don’t necessarily agree with that design decision either, but that’s the route they chose to go.” And that is the ‘mistake’ (some think it’s a mistake, some don’t) we are talking about. It’s something they can change.

“honestly, I’d much prefer a mini or an armor skin in the gem store, which I can “grind gold” to earn instead of having something like zerker stats only available via the gem store.” Best would both not have it, personally I would rather have it the other way around as I do care for cosmetics but don’t care for stats. That just depends on your preferred game-play and this brings us back to the second paragraph. The game being about cosmetics and exactly that part being the grind.

“You’re making it out like GW2 is in dire straights due to the amount of people it’s lost” no am not, but the game has been losing income (and so likely players) quarter after quarter and if it keeps doing that the game will get the status I talked about. That is not the same as being in dire straights but it is not what it could have been.

“Yes, game design plays an important role in burn out. However, so does a person’s ability to control themself.”
Yeah, but the person’s ability to control themselves is not relevant for the thread as that is not something we can do about, but Anet can do something about the game design. Besides, even if they can that does not mean the game is fine. I would love those cosmetics but I refuse to do some boring brainless grind so I guess I do have that control, but that does not mean I do miss that hunt leaving me with far less to do that there could be.

“This game is designed so you can put it down, and come back whenever you like” In what way. Again this is true if you talk about stats but not when we talk about cosmetics, you only will get further behind.

“Except that once again, you’re assuming doom and gloom” Maybe we have another definition of doom or different expectation what this game could have been. But I don’t think it’s doomed as in that the servers would shut down. I do think it might get into a state far from what it could have been. I think they already did some irreversible damage but HoT will imho be the last possibility to get a comfortable status that put and keeps it up with the better / bigger MMO’s.

first of all could you add an extra linebreak inbetween your replies and the quotes of who you are respoinding to your posts are difficult to read

i take exception to the last part and i don’t play many mmo’s anymore other than GW2 can’t afford a subsription and i like the designs and gameplay of it better than the other f2p one i had been playing

and the thing that sets gw2 apart is a absolutely no advancing otherwise vertical gear grind for me i can do everything but high level fractals without ascended armor / weapons i have a good guild so i can get ascended amulets/accesorries and rings fairly easily ( rings take fractals but you can do a 1-9 fractal and get a pristine relic without any other ascended gear)

I played vanilla WoW and thinking back that was an awful gear grind 40 people raids meant 1 waiting for the specific item that i needed (hunter gear) to drop and then rolling against the 4+ other hunters in the raid if it dropped at all

now my guild back then was quite transient so the 40 people rotated a bunch so i probably would have had more luck if it wasn’t

but i NEVER want to have to go through something like that again

my point is i don’t know of any other mmo where you don’t have to do that or something similar to get end game gear other than GW2 you can do a bunch of different content to get ascended pieces or just logging in (laurels) so no it isn’t a grind to me as you can get the stuff you need doing other things (slower yes) but you still make progress

MMORPG Longevity

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Posted by: tfcgeneralkmk.9508

tfcgeneralkmk.9508

Open sandbox mmos last longer unless you have pvp that keeps players busy like C9 or massive grind and RNG is present also like C9. The closest thing to this is WvW but it’s siege focus and you don’t farm there plus other stuff. Lineage 1-2 definitely made it even tough second one screwed up the first is still most played in Korea and the upcoming Lineage Eternal is creating hype,BDO failed at it, so yeah theme parks need expansions but part of the population unsubscribes or stops playing due easily burned content.

It happens in WoW,GW2 and other theme parks, the PvP here isn’t as great and engaging compared to previous and current mmos. That’s why they want Esports and will have to keep doing expansions to remain relevant. People saying open PvP in PvE is bad and creates bad population you are in denial, it creates the best kind of social experience of course as long the system supports it, if it was for PvP only I wouldn’t have left C9 but everything else drove me away, GW2 has a special kind of theme park.

Don’t disrespect Lineage 2 unless you like instant rewards even with the grind aspect of C9 or Vindictus I felt rewarded when I got those perfect mats, master gear, finished all rounds of survival to get my unique necklaces.
It’s the journey and the treasure, here well just go EotM or use them scrolls.

some people like to be able to do their pve without having to worry about an enemy player killing you for not l337 players the mobs are plenty difficult most of the time (course world bosses are easier due to the huge number of players)

New anti-dc system?

in Fractals, Dungeons & Raids

Posted by: tfcgeneralkmk.9508

tfcgeneralkmk.9508

dumb question but was your party in combat?

RNG is a numbers game, right?

in Guild Wars 2 Discussion

Posted by: tfcgeneralkmk.9508

tfcgeneralkmk.9508

RnG is RnG.
There is no game, there is no pattern. Every single time to take a CHANCE, that chance is calculated separately from any other roll.

However ANET does tweak drop-rates often. The mystic forge difference you noticed is such a small sample size however that we can call that RNG.

Diablo III would like to have a word with you about how RNG is not the same in every game out there.

There’s a right way and a wrong way of doing MMOs and the right way is to make it a rewarding experience.

I agree OP the loot in this game needs serious work and the people who keep throwing out RNG everytime someone points this out seem to conveniently forget how DR works.

easy solution to DR do a different zone, move to orr for a bit or dry top from silverwastes

also helps farming not be so darn boring

RNG is a numbers game, right?

in Guild Wars 2 Discussion

Posted by: tfcgeneralkmk.9508

tfcgeneralkmk.9508

great way to make money is to run dungeons particuarly CoF p1 p2 because they are easy with a decent group

if you don’t like dungeons you can farm 70+ mobs that can drop silk , orr area outside CoF etc or farm SW although i don’t particularly like desert zones so i don’t do it much

[Suggestion] Inspiration for Anet level 7

in Guild Wars 2 Discussion

Posted by: tfcgeneralkmk.9508

tfcgeneralkmk.9508

so almost like the raid UI in other games?

I don’t know how other games does it. But I am Imagining the General almost being in an Real Time Strategy mode.

oh not quite what i was thinking , don’t know if i’d like that from being the general as i’m playing a mmo not a rts i’d go play SC2 or something if i wanted that kind of gameplay

bascially the raid UI gives people the ability to see the health bars of (at least in vanilla WoW) hp /mp whatever of however many groups of 5 there are (in vanilla wow it was 8 for 40 man raids) and they could be collapsed and expanded as necessary

A request for future HoT reviewers

in Guild Wars 2: Heart of Thorns

Posted by: tfcgeneralkmk.9508

tfcgeneralkmk.9508

i don’t know how spvp is a wasteland when they are making a full new mode for it

You didn’t hear? They confirmed that it is not a new mode, just a new map with different win conditions. It will still be 5v5, still be in the same queue as the other maps, and has nothing special to do with the guild leaderboards that were talked about in one of the previews.

you consider the conquest vs capture point maps the same mode ?

i don’t so another map type with new win conditions to me = new pvp mode regardless of how you queue into it

Penguin lover here!

in Guild Wars 2 Discussion

Posted by: tfcgeneralkmk.9508

tfcgeneralkmk.9508

quaggans are better although in a seriousness i would like a penguin mini

Grind is still grind

in Guild Wars 2 Discussion

Posted by: tfcgeneralkmk.9508

tfcgeneralkmk.9508

About it still being a grind but a different one. As for the RNG part that is of course personal but at the very least it’s cut in smaller chunks and then for the not RNG part it’s something you do ones and be rewarded, I don’t think that fits any definition of grind. And people can then work directly towards the items.

It fits my definition of grind, which is “I am repeating this lousy task hoping for that item to drop so I can get on with my life”.

Do I need it? Probably not. Could I get by without it? Probably so. Why am I wasting my time? Because I want it, and this is the way to get it.

Miniature Ice Elemental drops 4% from that enemy? Grind me up some elemental killboxes and get to work. “Esteemed Jumper’s Boots” which can only be found doing a jumping puzzle flawlessly under a time limit, even if they can be traded off? You better believe I’m going to be swearing and grinding puzzles, or swearing and grinding gold.

And honestly, I might not want to get these things. Especially if they’re only cosmetics. I’ll just wave goodbye like the Mini Polar Bear in GW1. But other people will want them, will see it as a grind, and will see it as unreasonably included.

I mean, case in point, just look at the original poster . . . here we have someone who is exceedingly eager to have things, but isn’t willing to do the work which was set out and requires another path. Okay, let’s do that. Now what happens when the next person comes along and doesn’t like either path? “So sorry, too bad”? “Get your big boy pants on and get to work”?

Or do we then have to demand a third . . . fourth . . . ninth . . . hundredth alternative acquisition path?

This is why Gold is the standard for items which may be traded. This is why the grind is allowed to exist. Because, like it or not, any player can . . . in theory . . . apply themselves to getting Gold enough to buy things which can be traded.

““Esteemed Jumper’s Boots” which can only be found doing a jumping puzzle flawlessly under a time limit, even if they can be traded off? You better believe I’m going to be swearing and grinding puzzles, or swearing and grinding gold.”

This is also a good way to reward (I once even gave this example) and it’s not grinding at all. You can get it at the first go and that’s not because of some random luck, no this is skill-based rewards. What is imho a very good way of rewarding, maybe the best. If you do it 100 times it’s likely because you are not very good at them and so it takes you a long time to learn it but grinding is really something different, this is ‘learning’.

“here we have someone who is exceedingly eager to have things, but isn’t willing to do the work which was set out and requires another path.”
This is the weakest and most flawed excuse that keeps coming back. If you complain about grind you basically just want items to be handed to you. Pure nonsense and no matter how many time people repeat it, that does not make it any more true. As a matter of fact, what you likely as for is more challenging content. Because most of the grind in this game are mindless and boring. I ask for a hunt to do want to do ‘the work’ for it. I just don’t want some stupid never ending, mindless boring grind.

“Okay, let’s do that. Now what happens when the next person comes along and doesn’t like either path?” I did not ask for one specific path, I just ask for direct ways to get it and gave some examples. Not detailed how the path should. So there might be items that have a more fun path and a less fun part. And if you really hate one path there is still the option to grind the gold right?

“Or do we then have to demand a third . . . fourth . . . ninth . . . hundredth alternative acquisition path? ” No there is just one path per item usually. And for all the non-account bound items there is the alternative of grinding gold.

“This is why Gold is the standard for items which may be traded. This is why the grind is allowed to exist.”
Did anybody in this thread suggested we should take gold completely out of the game? Did anybody suggest we should not allow people to grind? I will answer that for you.. no, nobody did. So this is a nice statement but does really not add must to whatever side you are on.

for the jumping puzzle yes you could do it flawlessly the first time and never need to do it again but most people aren’t able to do JP in one try I know i can’t so then it would become a grind if you could ONLY get it that way as you suggest even if they are only account bound items you don’t want to introduce that do you?

Suggestion: player camera improvements

in Guild Wars 2 Discussion

Posted by: tfcgeneralkmk.9508

tfcgeneralkmk.9508

have you tried submitting a bug report in game or in the bug report subforum (couple above this one from the main forum page)

GW2 Fitting Tool

in Guild Wars 2 Discussion

Posted by: tfcgeneralkmk.9508

tfcgeneralkmk.9508

Up to 14 upgraded infusions can be worn at a time.

yep overall they can make a few % difference maybe though so probably worth the time to look at will also help pick out what type of ascended items you want to go for as offensive /defensive/ultility slots all have different infusions available with little to no overlap

GW2 Fitting Tool

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tfcgeneralkmk.9508

Thnx, i see that now. Now it needs Infused equipment and Infusions.

only if you care about fractals other than AR infusions are i think max +5 to a stat

GW2 Fitting Tool

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Posted by: tfcgeneralkmk.9508

tfcgeneralkmk.9508

Dude…the STATS. I could use the wiki for the looks.

sorry your post was unclear…

What to do with boxes if full asc.equipped?

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Posted by: tfcgeneralkmk.9508

tfcgeneralkmk.9508

You can’t salvage ascended equipment.

thanks i must have read something talking about exotic and thought they were talking ascended

What to do with boxes if full asc.equipped?

in Guild Wars 2 Discussion

Posted by: tfcgeneralkmk.9508

tfcgeneralkmk.9508

i think you can salvage for ascended insignias not sure though so don’t do it without confirmation

GW2 Fitting Tool

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Posted by: tfcgeneralkmk.9508

tfcgeneralkmk.9508

are you talking about the stats or how it looks? also for cosmetic stats are secondary to what type of item they are ie if they are the same base item type (say krytan focus) a rabid krytan focus will look the same as a knight krytan focus

GW2 Fitting Tool

in Guild Wars 2 Discussion

Posted by: tfcgeneralkmk.9508

tfcgeneralkmk.9508

are you talking about cosmetic looking? i think all ascended armor for each weight will look the same (light,med,heavy)

"When it's ready"

in Guild Wars 2 Discussion

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tfcgeneralkmk.9508

OP all i have to say is this you submitted bug reports on these game breaking bugs you have been encountering correct?

The in-game bug reporting tool was, no joke, bugged. The issues I was having have already been posted, so I’ve just made this post and one other regarding the issues I was having.

well if that other post was in the bug report form then good you did your duty as a player of GW2 to make it a better game

"When it's ready"

in Guild Wars 2 Discussion

Posted by: tfcgeneralkmk.9508

tfcgeneralkmk.9508

OP all i have to say is this you submitted bug reports on these game breaking bugs you have been encountering correct?

Grind is still grind

in Guild Wars 2 Discussion

Posted by: tfcgeneralkmk.9508

tfcgeneralkmk.9508

I return to those zones because I enjoy going there. I think they’re pretty, or fun, or I go to do an event I used to enjoy doing, or find an event I’ve never seen.

Every time I pass through zones, I find stuff I never noticed before, or noticed once but don’t remember. That’s why I go back to old zones.

And of course, I’m in those zones when we do guild missions, I’m in those zones for jumping puzzles. I’m in those zones because guildies are in those zones and I’m hanging out with them.

Your focus is the carrot, so you assume the only reason anyone would ever go to a zone is for the carrot. kittenumption is bad.

I often wander around just TO wander around because I enjoy wandering around. Sometimes I just like to try to climb mountains, not because there’s a chest up there, or because there’s a reward up there. Just to see if I can do it.

I don’t know why you think I return to zones for world bosses, since the world boss train feels a whole lot like grind to me and as already mentioned, I tend not to do that.

The game is out for approximately 2.5 years. Which means you average a legendary every half a year. While I do not doubt that you do indeed engage in the activities you just described, you might want to consider how much of your game time is truly spent on it and how much you are actually engaged in the carrot-chasing.

As far as I’m aware, fooling around hearts and climbing mountains does not magically shower you in wealth. If it indeed did, a forum reader or two might be interested to learn more – including myself.

not hearts per say but just running around higher level zones doing events can get you quite a good amount of money usually particularly ones in ORR or SW where you can get decent silk drops/turn ins

[Suggestion] Inspiration for Anet level 7

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Posted by: tfcgeneralkmk.9508

tfcgeneralkmk.9508

so almost like the raid UI in other games?

[Sugg] The Bane/Crown Pavilion (Dueling Area)

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tfcgeneralkmk.9508

tbh i didn’t mind dueling in vannila WoW that i played but i couldn’t really care if they add it to guild wars 2 or not doesn’t add or hurt anything of my playing experience other than having to press decline every once and a while in towns

They could add an option “Block all dueling invites”. Simple like that. Inviting players would receive a message “This user has blocked all dueling invites.”, and receiving players would receive… nothing.

@Edit
Dam, Many, you too fast. Stahp.

true i probably wouldn’t use it as i wouldn’t mind dueling when waiting for world boss or pvp queue or something lol

[Sugg] The Bane/Crown Pavilion (Dueling Area)

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Posted by: tfcgeneralkmk.9508

tfcgeneralkmk.9508

tbh i didn’t mind dueling in vannila WoW that i played but i couldn’t really care if they add it to guild wars 2 or not doesn’t add or hurt anything of my playing experience other than having to press decline every once and a while in towns

[Suggestion] Putting a CAP on Currencies

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Posted by: tfcgeneralkmk.9508

tfcgeneralkmk.9508

There are plenty of sinks for every currency in the game. If people are hording that currency then it is because they value the currency more than the sink. Capping the currency doesn’t solve anything, it just makes more problems. With a cap people will continually spend the currency to stay below the cap, meaning everything tied to that currency with trend towards vendor value since you will increase supply without increasing demand.

All this will accomplish is a ton of worthless rewards that people just sell to vendors, and people feeling much less rewarded for their play time.

I think lots of people are missing the most important part of my opening post and just stay on the “let’s add a cap” part.

I suggest a cap on currencies, so the devs can ADD MORE ITEMS to exchange for them in the future, and on a regular basis. I do not suggest a cap to current currencies so the players feel punished for their play time or so their currencies are useless or wasted.

I DO feel that the main reason they don’t continue to use some currencies like Badges of Honor and Karma is because they are overfarmed and hoarded and there aren’t enough sinks for them. If they had to introduce new content for them, they would need to make them very expensive to account for old players who hoarded them over the years.

Just look at how expensive new skills are in skill points compared to the old ones, why do you think is it? Because most older players have loads upon loads of skill points (no I’m not saying to cap skill points too, it’s just an example)

So the full suggestion is:
Add a cap to currencies, add more rewards for said currencies (on a regular basis) making them FUTURE proof.

sad to say a topic that i agree with isn’t getting any progress people on both sides are just repeating the same points=/

A request for future HoT reviewers

in Guild Wars 2: Heart of Thorns

Posted by: tfcgeneralkmk.9508

tfcgeneralkmk.9508

i don’t know how spvp is a wasteland when they are making a full new mode for it

BRING BACK Living Story Season 1 ...

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tfcgeneralkmk.9508

at the moment they have said there are too many tech difficulties to do it maybe in the future but not before HoT

[Suggestion] Putting a CAP on Currencies

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Posted by: tfcgeneralkmk.9508

tfcgeneralkmk.9508

Simple. Without a cap, they can’t add new items for a particular currency because old players will be overflowing with it. So, they’d rather add a new currency on every map (so all players start at the same place), rather than use the existing ones. Why do you think they don’t use dungeon tokens for new items anymore?

However, currency cap doesn’t alter the fact that players would still be able to get everything day one. You can’t make the new items cost more than the cap, not in any way that wouldn’t promote insane grinding anyways (such as, you get 1/10th of the item for the currency cap, then need to combine 10 pieces and you get the item.)

So if new items aren’t added because some players would be able to get them day one, a currency cap wouldn’t alter that. Unless you want to make it a gear(skin) treadmill.

Also, an artificial cap has the potential to hinder everyone who casually play the game, hoarder or not. As long as you get some of that currency every once in a while without using it, you’re running a risk of being forced to
A) Lose potential gains
B) Get something you weren’t planning to
C) Find another area with a currency you don’t have maxed out.
I just don’t find that desirable.

How is it hurting someone who is not a hoarder? If you spend it already then it won’t be any different

I suppose this would depend on the definition of “hoarder”. To me, a hoarder is someone who intentionally gathers insane amounts of stuff and refuses to let go.
Not a player who just plays perfectly normally until they notice that they hit some magical limit, and still don’t want to spend stuff because there isn’t any item they’d like to fill their bank with at that time.

i think what you said would occur if they only released one new item at a time per currency (unlikely if they were to add stuff)

say the cap on a currency is 250 tokens anet releases 3 new items cost 100 tokens each a vet will have to work a bit for the last one and new players have an obtainable goal to get the new items

[Suggestion] Putting a CAP on Currencies

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tfcgeneralkmk.9508

they can add new stuff to the rewards without having to worry about the old players being able to get everything all at once without having to work at it at all

The thing is, they already worked for it and earned it. They can buy the stuff because they spent the time to get the currency already. Saying that they can buy new stuff with no effort is completely asinine.

I think that this suggestion is nonsensical. Anet could easily implement new rewards using old currency, they just choose not to. All that putting a cap on currencies is going to do is disincentivise people from doing old content because they will get literally nothing from it since they bought all of the rewards and caped the currency.

again i think the problem lies more in the new players would have to work more than a reasonable time frame to get items priced for the old players currency level

Grind is still grind

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tfcgeneralkmk.9508

Grind is different from optional grind though. If you say have to grind to level, it’s different than if you don’t have to.

I think you and I differ on our definition of optional grind. To me, a grind is optional when it rewards players with cosmetic account bound items and/or the account bound materials to acquire those cosmetic account bound items. However, when a grind is the most efficient way to obtain the currency that enables players to do pretty much everything else in the game (like Silverwastes is), it is no longer optional; it’s the optimal way to play. I contend that that the optimal way is not optional for many players. The overemphasis on grind in this game drives TP prices out of reach for non-grinders. For that reason I don’t think it’s accurate to say that grind in this game is optional.

As an aside, pretty much every active member of my guild grinds exclusively. All the other content (dungeons, fractals, etc.) is pretty much dead to them.

no offense but that seems like a very boring guild to be in

no new members? no alts to gear up? no map completion ? guild missions ? if your not doing these things no wonder your bored with the game

[Suggestion] Putting a CAP on Currencies

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tfcgeneralkmk.9508

its the pricing that is the main issue preventing it without a cap price it to low and old players can get it immediately price it to high and its a good level for old players but a ridiculous amount for new ones

I still fail to understand how it is a bad thing. If you spent tons of time in the game already, you go and get retroactively rewarded (unless there’s a minor time/content gate) and become happier since you don’t have to regrind the same old stuff. If you haven’t, the problem doesn’t exist for you in the first place.

if the game was just players from launch i would agree with you but it isn’t and ANET can’t just punish new players with unreasonable time frames that come with the cost of old players having the amount of whatever currency after playing for 2.5 years

Yeah I agree that making the price too high to cater to veterens with stacks of currency. It would cause newer players to feel that it was a grind to be able to get said items. (which than leads to threads about how grindy this game is, how Anet lied when they said there would be no grind, how unfair it all is, etc. etc. etc.) Although I did suggest it, it was AN option, and not the only one. But certainly pricing would be considered (as it is with any vendor item they introduce), but perhaps not the sole reason why new stuff isn’t being released.

i think earlier in the thread someone mentioned that devs said it was one big factor of why

I think I saw that, but without a link or a quote I am going to disregard it. If anything it was something taken out of context.

But it seems silly to me that Anet cannot/will not release new currency sinks simply because some players would be able to get it right away.

i have a feeling that the new player side is more of the reason that they view it as a problem than the vets buying everything at once IMO of course

ya wish he/she had a link with that comment too

[Suggestion] Putting a CAP on Currencies

in Guild Wars 2 Discussion

Posted by: tfcgeneralkmk.9508

tfcgeneralkmk.9508

its the pricing that is the main issue preventing it without a cap price it to low and old players can get it immediately price it to high and its a good level for old players but a ridiculous amount for new ones

I still fail to understand how it is a bad thing. If you spent tons of time in the game already, you go and get retroactively rewarded (unless there’s a minor time/content gate) and become happier since you don’t have to regrind the same old stuff. If you haven’t, the problem doesn’t exist for you in the first place.

if the game was just players from launch i would agree with you but it isn’t and ANET can’t just punish new players with unreasonable time frames that come with the cost of old players having the amount of whatever currency after playing for 2.5 years

Yeah I agree that making the price too high to cater to veterens with stacks of currency. It would cause newer players to feel that it was a grind to be able to get said items. (which than leads to threads about how grindy this game is, how Anet lied when they said there would be no grind, how unfair it all is, etc. etc. etc.) Although I did suggest it, it was AN option, and not the only one. But certainly pricing would be considered (as it is with any vendor item they introduce), but perhaps not the sole reason why new stuff isn’t being released.

i think earlier in the thread someone mentioned that devs said it was one big factor of why

[Suggestion] Putting a CAP on Currencies

in Guild Wars 2 Discussion

Posted by: tfcgeneralkmk.9508

tfcgeneralkmk.9508

its the pricing that is the main issue preventing it without a cap price it to low and old players can get it immediately price it to high and its a good level for old players but a ridiculous amount for new ones

I still fail to understand how it is a bad thing. If you spent tons of time in the game already, you go and get retroactively rewarded (unless there’s a minor time/content gate) and become happier since you don’t have to regrind the same old stuff. If you haven’t, the problem doesn’t exist for you in the first place.

if the game was just players from launch i would agree with you but it isn’t and ANET can’t just punish new players with unreasonable time frames that come with the cost of old players having the amount of whatever currency after playing for 2.5 years

[Suggestion] Putting a CAP on Currencies

in Guild Wars 2 Discussion

Posted by: tfcgeneralkmk.9508

tfcgeneralkmk.9508

I still don’t understand how adding in a cap will allow the devs to release new stuff to buy.

If they felt so inclined to release new items for the currencies we have now, then they can release new items.

“But they are worried that people will be able to buy them all in a day! So thats why they don’t bring in more uses for currencies we already have.”

That doesn’t even make sense. If they were worried about it, all they needed to do is A) increase the price of the item, Time gate it in some fashion, or C) Lock the vendor/use for currency behind some mechanic or event (i.e. Balthazar temple karma vendor)

Although as a side note, If they were to release new uses the best way would be to ninja patch it in. Instead of making an announcment. Thats just me though…

its the pricing that is the main issue preventing it without a cap price it to low and old players can get it immediately price it to high and its a good level for old players but a ridiculous amount for new ones

[Suggestion] Putting a CAP on Currencies

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Posted by: tfcgeneralkmk.9508

tfcgeneralkmk.9508

the things some of you aren’t getting about OPs post is that if they cap currencies like dungeon tokens / karma etc

they can add new stuff to the rewards without having to worry about the old players being able to get everything all at once without having to work at it at all

of course depleting current excess would need to be designed but that could be done by adding crafting bags to all currencies and making them account bound

Stats nerf after update (3/16)

in Guild Wars 2 Discussion

Posted by: tfcgeneralkmk.9508

tfcgeneralkmk.9508

weird maybe they are tying to make lvl 80 characters not as OP in low level areas by scaling stat bonuses down more too

Critical Chance Decimals

in Guild Wars 2 Discussion

Posted by: tfcgeneralkmk.9508

tfcgeneralkmk.9508

Mhm, had 69% before patch (signet buffed of course) now I have 69,33%. Crit damage was 226% now it’s 226,something%…

looks like no formulas have changed then IE No nerf bat this time

Critical Chance Decimals

in Guild Wars 2 Discussion

Posted by: tfcgeneralkmk.9508

tfcgeneralkmk.9508

i’ll have to look at this when i get home

i have a feeling krixis is right though

and even if they changed the formula as it currently stands zerker would still be king as precision isn’t the main stat anyways

masteries outside HoT?

in Guild Wars 2: Heart of Thorns

Posted by: tfcgeneralkmk.9508

tfcgeneralkmk.9508

there are separate masteries for use in old world , precursor collections being the main one ( i believe they previewed one other don’t remember what it was though)

Performance issues in WvW after Update

in Bugs: Game, Forum, Website

Posted by: tfcgeneralkmk.9508

tfcgeneralkmk.9508

might be a subtle way of getting wvw away from huge zergvzerg battles

Small (that is *small*) FPV camera quirk...

in Guild Wars 2 Discussion

Posted by: tfcgeneralkmk.9508

tfcgeneralkmk.9508

isn’t mouse look right button not left?

Grind is still grind

in Guild Wars 2 Discussion

Posted by: tfcgeneralkmk.9508

tfcgeneralkmk.9508

the whole idea from madddoctor going to a party wide loot system is bad because that inevitably more than one person is going to want an item guild groups change partys change etc

and then you have the N before G system again and the possibiility for some bad RNG luck will force a grind on you before you get “lucky”

Saving clicks [Need legal advice]

in Guild Wars 2 Discussion

Posted by: tfcgeneralkmk.9508

tfcgeneralkmk.9508

pretty sure use of anything 3rd party in game is against ToS

Pretty sure it’s not. I use overwolf and it’s myriad apps, teamspeak, custom music, quite a few others. I’m not banned yet.

sorry should have mentioned any 3rd party that could give an advantage in game