Showing Posts For thisolderhead.5127:

Guardians, What annoys you the most?

in Guardian

Posted by: thisolderhead.5127

thisolderhead.5127

@Nitescape – SoA is one of the denial-of-area tools I alluded to above and in either PvP or PvE can be used to huge effect, 40 seconds on a projectile bubble that is also an AoE pushback/ability breaker is not unreasonable in this game.
SoJ on the other hand gives 5s Protection to allies in the cone and does reasonable AoE damage, the only time it doesn’t appear useful is when you are not facing your allies/enough enemies when using it. With S/S I tend to to use it immediately after double backward dodge so in around two seconds I’ve dropped two AoE heals, AoE damage wave, and AoE protection – then FB back onto the target.

@Ravenmoon – Sounds like you’ve chosen to build a glass cannon and given up a lot in order to try to get decent burst damage, does the “good initial burst” have a weapon swap as part of the cycle?

Feeling bad due to my response does not mean it was a personal attack.
It may just be that your original statement was wrong.
Please try again.

why is smite not a symbol?

in Guardian

Posted by: thisolderhead.5127

thisolderhead.5127

The scepter is a balance tool and a placeholder almost – the three attacks on it all need work but it fills a gap that obviously needs some careful balance, rebalance, and balance some more work.

No symbol, a chain/invul ratio on #3 that is pretty arbitrary (I think), a workable idea for #1 that isn’t quite finished (speed/effect), and poor Smite…

Going to say this here first – wait for the a balance patch, which could (should even?) coincide with AI fixes – all pets and turrets need work which I think was put on hold to give mob AI a chance of being “OK” at release.

There is little point putting grand revisions in on these balance tools (hence staff tweak instead) at this point as working pets/turrents/spirits/mobs will throw the whole excercise out the window. I suspect you’ll see nerfs on some abilities that were boosted to compensate for this at the same time.

Feeling bad due to my response does not mean it was a personal attack.
It may just be that your original statement was wrong.
Please try again.

Guardians, What annoys you the most?

in Guardian

Posted by: thisolderhead.5127

thisolderhead.5127

Weapon swapping to me generally means I have a second weapon set for either blowing all CD’s on abilities and swapping to back to my primary ASAP (e.g. staff for healing/utility), or I setup a situational contrast set (single target, quick moving secondary to offset a slow moving AoE primary for example), wanting to switch back to the primary is normal hehehe.

Guardians toolset is amazing when you are thinking outside the box – while GS5 might not be CC in the sense that a stun is CC, its an AoE interrupt that can be used to herd/deny area to enemies – that is awesome if you think about it that way.

A lot of the “why does it do those two things – they don’t make sense together” abilities in GW2 are actually a way of getting two situational tricks into one slot.

All of those little “Grant whatever for 1-3sec” effects are another example, based on the GW2 mechanics something that applies 5 times per minute for 1 second each (5 second total) results in much better OVERALL outcomes than something that applies once per minute for 10 seconds.

There isn’t much (outside of actual bugs and one of two broken abilities) that isn’t to be liked about this class – assuming you can accept the few limitations that keep us in some kind of balance-check.

Feeling bad due to my response does not mean it was a personal attack.
It may just be that your original statement was wrong.
Please try again.

Guardians, What annoys you the most?

in Guardian

Posted by: thisolderhead.5127

thisolderhead.5127

1. Hammer 4 is a useless skill.
2. It doesn’t make sense to me why one who engages in melee combat would want to knock an enemy OUT of melee range. As an escape mechanism, we already have Hammer 3 and/or anything a second weapon set. Secondly before I stopped using it I used to get yelled at when running dungeons for knocking enemies away, even though I made sure never to use it while people were trying to execute important combos. For these two reasons I’ve stopped using it altogether.
3. I would really like to see this changed to a knockdown instead. A knockdown syngerizes much better with melee combat, and it would solve the “stop using knockback” issues when running group content.

Actually it makes a lot of sense if you are focused on area denial bunker/support roles- which Guardians can put together an amazing amount of tricks to support.

Edit: I almost forgot to explicitly mention that you can couple the knockback with a leap/blind or pull interrupt (quick weapon swap req’d), this gives two ability breakers and a denial of area with reasonable damage, and the second breaker (usually) being a combo finisher… yep – can’t find a place for that to be used in the game today…

Feeling bad due to my response does not mean it was a personal attack.
It may just be that your original statement was wrong.
Please try again.

(edited by thisolderhead.5127)

Mods / Addons will not get you banned.

in Guild Wars 2 Discussion

Posted by: thisolderhead.5127

thisolderhead.5127

Thats splitting hairs…because i can use my naga to bind dodge and a skill to the same button if i wanted. Combat mod isn’t a third party program…its a script.

That is exactly the point I was making – if these things were “Black & White”, in hard rules and lists, it challenges ANet’s ability to govern this effectively.

Example – How long a Naga/G-Series script is “White”? How complex is the script when it crosses the line to “Black”? When does this matter to the game or other players? What if the player is in fact legitimately using it as an accessibility aid due to injury or ailment?

So they show judgement and make case-by-case decisions in an effort to effectively manage the unethical players, and avoid creating a system for unethical people to game. The ethical player really doesn’t get impacted process or system at all.

Feeling bad due to my response does not mean it was a personal attack.
It may just be that your original statement was wrong.
Please try again.

It's great being a Guardian, isn't it guys?

in Guardian

Posted by: thisolderhead.5127

thisolderhead.5127

It is awesome – though if I had a gun of some sort I’d not need to launch myself into the fray, burst into flames, and proceed to eat the enemies’ dignity bit by bit by bit, I could throw out my seed turrets and my gun and guard my best homies from the rear!

My necro on the other side is level ten and can handle between five and seven on-level mobs at a time… I’m sure it took until 20-30 for the Guardian to do that… must be one of those necro-bugs I keep hearing about.

Feeling bad due to my response does not mean it was a personal attack.
It may just be that your original statement was wrong.
Please try again.

GW2 'Suggestions' vs. 'Actual Implementation'

in Guild Wars 2 Discussion

Posted by: thisolderhead.5127

thisolderhead.5127

Warm and fluffy (Edit: Sorry – just noticed the name above this post, was not intended) “you had an idea, now lets see if we together can make it grow” responses to outright stupid or otherwise poorly constructed/unreasoned ideas an opinions just encourages people to speak before thinking, wastes resources, and is how you end up with majority acceptance of horrible proposals – increasing the chance of them becoming horrible changes.

“presumably saying that ‘the opposite of it equals perfection’”
Well no – the opposite of flawed can be “otherwise flawed”, but I can see where your redefinition of “flaw” is going and actually recognise this tact so lets just knock that one over now:
5/10 passes is flawed, the fact that a related piece of data (Win: 1/1) exists doesn’t change that original 50% success on what was actually being evaluated.

“Bad” and “Flawed”, lets include “Wrong” too, do have negative associations – because they should, yes – everyone has a right to voice their opinon, but I don’t recall the right to opinon ever suggesting that anyone doing so should be protected from rebuttal, or the sad-making-icky-feeling outcomes of having malformed their opinon.

Putting these artificial limitations on language/tone perverts the messages – for example below:
1)
A “Flawed” leg might be able to be repaired, but for now its “Bad” at functioning and its possible that putting it forward might be “Wrong”.

2)
A less than entirely OK leg might be able to be repaired, but for now its only almost functional and its possible that putting it forward is a great starting point.

In either case the subject of the above quote is going to take a dirt nap when the starter’s pistol fires, the difference is in example one the facts are accurately stated and the subject able to make a better decision next time.

Feeling bad due to my response does not mean it was a personal attack.
It may just be that your original statement was wrong.
Please try again.

(edited by thisolderhead.5127)

Mods / Addons will not get you banned.

in Guild Wars 2 Discussion

Posted by: thisolderhead.5127

thisolderhead.5127

snip

It does not make combat easier nor does it give you an edge. It makes one single keypress equivalent to holding down (or not holding down) right click. It often makes combat more difficult as it takes away some control from your character, thus why I stopped using it. Some people, especially people with arthritis, carpel tunnel, etc, find it makes the game less painful to play.

ArenaNet has said they’re not okay with one button doing something that would normally only be possible with multiple buttons. They’ve never said anything about the difference between key down vs key press. Thus it’s arguably a bit in the gray area, but there are no records of anyone getting banned for it, presumably because ArenaNet doesn’t feel it is ban-worthy.

In terms of things that modify graphics without modifying the client, those are even more blatantly not against the policy for obvious reasons. Modifying graphics via modifying the client is definitely gray area, though Guild Wars 1 has an official wiki page dedicated to a popular program that does just that.

It’s pretty much all gray area. Claiming someone will get banned for it is often incorrect (outside of blatantly botting and what-not etc). Claiming someone won’t get banned for it is, at best, an educated assumption. In the end, it’s up to the user to decide if they want to dabble with it or not.

The fact it is reportedly/apparently used as an accessibility aid does not change general usage (especially when all the neckbeards DO have bad wrists anyway!).

It reduces the number of events required from the player to accomplish a character action. It is Automation by definition and if ANet uses discretion to punish someone for its use they have been reasonably forewarned it appears.

Feeling bad due to my response does not mean it was a personal attack.
It may just be that your original statement was wrong.
Please try again.

Mods / Addons will not get you banned.

in Guild Wars 2 Discussion

Posted by: thisolderhead.5127

thisolderhead.5127

Sorry – I was not being specific there, while the particular software that spawned this thread is a no-brainer for the “Automation – INDEED!” check my intent was more to point out that the above check is not exactly “blurry”.

A mod to parse combat logs into CSV files doesn’t automate gameplay, a mod to parse chat logs into CSV files doesn’t automate gameplay, a mod to build and send chat messages from a CSV file does automate gameplay, a G-Series macro that send “TAB,F,F,2,1,1,1” to the client also automates game play.

It really isn’t hard to work out the line not to cross, again I believe that acting ignorantly of that line is generally a ploy used by those who want to gain advantage, or have and are seeing the consequences of their decisions – especially if they managed to push their luck for a while before getting punished.

Feeling bad due to my response does not mean it was a personal attack.
It may just be that your original statement was wrong.
Please try again.

Mods / Addons will not get you banned.

in Guild Wars 2 Discussion

Posted by: thisolderhead.5127

thisolderhead.5127

If you want to get really serious about interpretation that actually does prohibit use of the G-Series or similar gaming keyboards as well as any action-macro mods that alter the way you input commands into the game, on the condition they REMOVE any action the player would take in a “Vanilla” setup to achieve a result.

Those links have more concerning rules I think – my deep packet inspection/logging box on the perimeter of my network (or running Wireshark) are both against the rules (technically), and ANet can punish you for any game piracy you undertake while GW2 is running – regardless of game/vendor.

Back to the topic – does the software remove keystrokes/click/thought-based-interaction/whatever input events the client would normally require/accept? Yes? Well then push your luck and see how far you go…

Feeling bad due to my response does not mean it was a personal attack.
It may just be that your original statement was wrong.
Please try again.

Mods / Addons will not get you banned.

in Guild Wars 2 Discussion

Posted by: thisolderhead.5127

thisolderhead.5127

They will leave it open to “discretion”.

By not making white lists and black lists of acceptable mods, add ons, macros and similar ANet corner players into acting based on their ethics and judgement, while concurrently not limiting their capability to act in the grey areas.

Act ethically as a player (“one ought not automate game play”, “one ought not gain unfair advantage via 3rd party tools”) and you’ll be fine. ANet don’t have the resources to review and approve 3rd party tools, nor do they want ridiculous hard-lines that technically ban my G series KB/Mouse.

Interestingly enough the players usually most interested in hard rulings like this are those who want to push the ruling and try to internet-lawyer out of punishment later… just saying.

Feeling bad due to my response does not mean it was a personal attack.
It may just be that your original statement was wrong.
Please try again.

(edited by thisolderhead.5127)

Any tips on quick leveling?

in Guild Wars 2 Discussion

Posted by: thisolderhead.5127

thisolderhead.5127

Consumables (Food etc) buffs for =10%, AoE + Tank based builds = ~5x kills per/time capacity, plus less deaths means less transit and repairs.

Fungeons will return well on time only if you have a decent group to run with, all time looking for people is time wasted – managing the keyboard munchers even more wasted time.

Run your personal story – if you can a couple of levels ABOVE your current level – checkpoints make it a moot point to die/respawn spam cycling NPC resses to stop the encounter resetting.

And the one a lot of people miss – EXPLORE!!! Just run to every WP/PoI easily grabbable on every map you see, go to other newbie zones and boost the lowbie character up fast, throw in a 50% Exp. boosting thingy and some speed buffing and you’re golden.

There are a lot of power levelling nooks that are level/location specific too… buin a game where the story is dynamic and pretty well written power-levelling made me sad!

Feeling bad due to my response does not mean it was a personal attack.
It may just be that your original statement was wrong.
Please try again.

Understanding Logic

in Guild Wars 2 Discussion

Posted by: thisolderhead.5127

thisolderhead.5127

Hi Guys – since this thread is about Understanding Logic the logic fairy has arrived with his logic bat…

You play a game which has ongoing microtransaction revenue model, not monthly subscriptions. If there was anything in the MT store that would give advantage directly (lets say the Sword of Wahhh – always gets updated to 2% better than the best non MT loot) it would equal a “Stick”.

Instead there are incentives to short-cut around some possible time/effort/risk application that encourage a player to go to the store, these are a variety of “Carrots”.

Applying the “Stick” rubs almost everyone the wrong way – always, so instead we have “Carrots”. Putting time/effort to achieve a reward is harder than putting out cash to streamline it – so everything here is working as intended…

Sorry what was the LOGIC that we were meant to feel was broken?

Feeling bad due to my response does not mean it was a personal attack.
It may just be that your original statement was wrong.
Please try again.

GW2 'Suggestions' vs. 'Actual Implementation'

in Guild Wars 2 Discussion

Posted by: thisolderhead.5127

thisolderhead.5127

People in this forum likes to make the attack personal, when it’s not necessary, when all that is needed is simply getting the idea out of the way, not getting those ppl out of the way – because then you’re just provoking them & participating in a battle that didn’t need to happen.

If GW2 really is a game for matures, then we outta not see people saying things like “we don’t need people who have the type of ideas that you have in this game….” “this game will be better off without you”…..; as if they are how you would actually invite others to leave this forum. Those are purely immature ways to treat people and more so, the perfect motivations for trolls to want to post on these forums.

Just a note – if I stood before you now and told you that your suggestion was horrible, ill conceived, and completely imbalanced THAT is NOT a personal attack. When I add a comment about after lights activities between family members being likely THEN it is a personal attack.

As you have seen there are a lot of opinions, wish-lists, and of course obfuscated agendas around these parts – most of them are bad at best, deceiptful wastes of time at worst. One could make the argument that not responding to some of this is actually negligent – after all smart people may never reach their potential without correction of bad ideas…

Feeling bad due to my response does not mean it was a personal attack.
It may just be that your original statement was wrong.
Please try again.

Play the Game for FUN!

in Guild Wars 2 Discussion

Posted by: thisolderhead.5127

thisolderhead.5127

Actually – the people here who are making a decision to stop doing something becuase it’s not fun – sorry, you are cool.

My last post refers to the vast majority of the people who will keep playing and not “having fun”, until another game comes along… and the cycle continues.

Feeling bad due to my response does not mean it was a personal attack.
It may just be that your original statement was wrong.
Please try again.

Play the Game for FUN!

in Guild Wars 2 Discussion

Posted by: thisolderhead.5127

thisolderhead.5127

Addicts are a painful mob to deal with…

When they started they got buzzed, now they are just zombie husks repeating behaviour that they can’t stop or enjoy – stuck in a loop of agony and displeasure and constantly trying to rationalise why they started and why they keep going.

Really – all of this angst is just a cry for help, but like all addicts’ cries for help worth taking with a grain of salt.

Feeling bad due to my response does not mean it was a personal attack.
It may just be that your original statement was wrong.
Please try again.

Lost motivation to play...

in Guild Wars 2 Discussion

Posted by: thisolderhead.5127

thisolderhead.5127

Tolmos – your writing style reminds me of an EvE player I used to talk with a lot…

In fact the more I read some of these “Waaaaaaah REMEMBER 11/15!!!!” threads the more I suspect the bitter-vets over there decided to try to rebuild old space glory (monopolisation in game, and stagnation of the game) in a single-economy fantasy setting.

Games evolve or die – and a single server full of “rolled at release” types is dead.

Feeling bad due to my response does not mean it was a personal attack.
It may just be that your original statement was wrong.
Please try again.

Why put mobs next to ore nodes ?

in Guild Wars 2 Discussion

Posted by: thisolderhead.5127

thisolderhead.5127

Really?

Why have a slight challenge increasing the percieved value of the reward?

Because most sane people find a reward that is preceeded with some form of obstacle or target results in more satisfaction… I believe that the absense of this structure relates to one of the key criteria for NPD (and teenagers).

Feeling bad due to my response does not mean it was a personal attack.
It may just be that your original statement was wrong.
Please try again.

Are/were bots good?

in Guild Wars 2 Discussion

Posted by: thisolderhead.5127

thisolderhead.5127

Bots and RMT in general lead to in game inflation, wave a magic wand (or use the ban-hammer) and make the botters and RMTers go away – the market will restabilise itself however will take time.

For those sitting there trying to make a decision regarding whether or not bots are good – stop trying to “armchair” an answer as there have been numerous examples of online economies being examined by actual economists and currency trade experts.

Utilising Google to turn these studies and papers up and reading them will assist most people come to a conclusion (supported by actual evidence and reasoned deliberation) that it they impact negatively upon the economy, ultimately making the market participation basically impossible without engaging in RMT.

In short – will you think bots are good when real life salary will impacts on ones abiliy to maintain a viable market presence? Are you in a position to buy market participation rights, or setup a bot farm of your own in order to comete?

Feeling bad due to my response does not mean it was a personal attack.
It may just be that your original statement was wrong.
Please try again.

Signet of Mercy

in Guardian

Posted by: thisolderhead.5127

thisolderhead.5127

Software design is hard, it would be nice if everything ever engineered had everything working perfectly as intended when it hit production – but if software was automotives you might discover half way through your drive that under some undisclosed conditions, when driving downhill in a northward direction (some people are also reporting eastward) your breaks may only respond to your foot around 1/3 the time.

Which would make me think that they should probably have more than 2 people working on fixes huh? I mean, if it’s hard….

Sure – I can’t see why ANet couldn’t just grab someone cheap off the streets and get them into… wait… basically idealism fails to basic economics, there is a VERY good chance ANet still hasn’t broken even on development for this game – and the choice to start with a microtransaction model doesn’t give them a lot of wriggle room to throw resources at LOW PRIORITY issues.

Feeling bad due to my response does not mean it was a personal attack.
It may just be that your original statement was wrong.
Please try again.

This isn't about gear but human nature

in Guild Wars 2 Discussion

Posted by: thisolderhead.5127

thisolderhead.5127

Stating “this is just a game with no real consequences.” is actually quite deceptive – there are consequences to your in game choices on a social level.

If I decide I want to run the new dungeons, but decide that I want to do it using my untested and highly unorthodox new build the consequences may be:
1. I will run with people who don’t care (usually mates).
2. I will be asked to justify or alter my build decision prior to acceptance or rejection.
3. I will be bounced before joining, possibly because of my build.

Only in cases 1 and 2 do I get a chance at doing what I want to in a game “I paid for rarrrrrr!”.

So I’ve made my decisions, attempted my action of doing a run, and then there are consequences. Acceptance and understanding of those consequences matters.

Here is some more fuel for the fire:
1. Equity and Equality are different, you don’t want equality if you have two clues regarding what they mean.
2. This is a SOCIAL activity, there are plenty of non-social RPGs out there if you want to quarantine yourself from others.
3. Some people are better at things than others, and deserve validation of that when it is the case.
4. Work or Effort is entwined with Achievement biologically – or we’d starve to death enjoying a floor nap.
5. The level of engagement and participation in an activity relates to above.

We are all playing for some type of rewards and competing, the competition and rewards varies however based on personal preference. Given that games have rules and structure, intentions and ideals, and provide a context for play – it is in fact possible for a person to be wrong about what their rewards are and on the specifics of “competing” (in the context of the game), or just wrong about which game is most compatible with their personal preferences, especially as both the game and player evolve.

Feeling bad due to my response does not mean it was a personal attack.
It may just be that your original statement was wrong.
Please try again.

(edited by thisolderhead.5127)

Signet of Mercy

in Guardian

Posted by: thisolderhead.5127

thisolderhead.5127

Considering only two people work on balancing/designing/repairing skills, probably something like a few hours a week, I don’t expect much anymore in that regard.

This is the most ridiculous and uninformed post ever. What you’ve said is a complete lie.

On topic: Signet of Mercy is basically useless. Hopefully one day it will be improved to a different type of signet with different bonuses and function. I don’t think a revive signet is necessary when everyone has the ability to interact and revive. (+ The signet takes almost 4s to channel).

There was a comment that there were two guys looking after balance… though it never stated if they had grunts assisting or their time allocations…

And on the note of “ridiculous and uninformed” – you fix highly used and bugged functions before you redesign broken and unpopular functions, this is NOT specific to code and games.

Feeling bad due to my response does not mean it was a personal attack.
It may just be that your original statement was wrong.
Please try again.

Guardians and ranged combat

in Guardian

Posted by: thisolderhead.5127

thisolderhead.5127

I am suggesting is that if they fix the broken abilities, that is in fact the ranged attacks from scepter and staff (which is ok at least, now) innability to hit anything, guardians will then have a single target DPS ranged option. Not genius, simple stuff – I’m not the first to suggest it.

That is a far cry from many other posts in some cases, such as suggestions that a new weapon that puts Guardians at the top of the single target ranged DPS needs to be introduced based on the fact we are (intentionally) balanced down in that situation.

Feeling bad due to my response does not mean it was a personal attack.
It may just be that your original statement was wrong.
Please try again.

This isn't about gear but human nature

in Guild Wars 2 Discussion

Posted by: thisolderhead.5127

thisolderhead.5127

I was pointed here by the OP from another thread, and am disappointed by it to be honest I do recommend the OP befriends some world class sociologists and behavioural psychologists to invite to the next dinner party too – they’ll get along great with his CERN-esque buddies and are fun to have around. I’ll refrain from including a Donnie Darko quote here, but a two dimensional over simplification of human behaviour is flawed and anything repeatedly presenting one is not really inspiring.

What is the purpose of your question – to identify if people act in opposition to their real values and nature when Role Playing? Well then the answer is yes, it has been observed and evidenced, tested and repeated, then finally accepted. The Stanford Prison Experiment is a VERY clear example of this and is over forty years old.

Feeling bad due to my response does not mean it was a personal attack.
It may just be that your original statement was wrong.
Please try again.

I'll be honest about the gear and gearchecks

in Guild Wars 2 Discussion

Posted by: thisolderhead.5127

thisolderhead.5127

Maybe, if we give it some time, we will see all the “bads” run off to another game again…

I know there are a lot of people who moved to this game to avoid gear-grinding as they spend a long time in other games being bounced from groups/content being told “your gear is not good enough”. They believed that was the issue and came over to a game which has a bit more twitch/skill style and are still “bads” as reasons not to include them was actually a little different..

Note in the above “bads” could be derrived from any combination of attributes about the player – not just skill, or just attitude, or just game understanding, or just commitment/reliability…

Feeling bad due to my response does not mean it was a personal attack.
It may just be that your original statement was wrong.
Please try again.

(edited by thisolderhead.5127)

Guardians and ranged combat

in Guardian

Posted by: thisolderhead.5127

thisolderhead.5127

Yes there are some broken skills… I still attest to the fact THAT is the problem, not the LACK of skills/tools available.

And yes – there are times a profession will be at a severe disadvantage to other professions, or the environment, or the situation – its the core principal behind asymetrical gaming and what RPGs are born from, working as intended.

Feeling bad due to my response does not mean it was a personal attack.
It may just be that your original statement was wrong.
Please try again.

A question of PUG-ability

in Guild Wars 2 Discussion

Posted by: thisolderhead.5127

thisolderhead.5127

The trouble I’ve had so far is the two groups are somewhat segregated. The most effective other players I’ve run across have been the least enjoyable personality wise, and the nicer folks have been anywhere from ‘poor’ to ‘waterboarding is more fun’ in terms of the effect their skill level has on the run. I don’t need every run to go like a special ops raid, but multiple wipes starts to kill the enjoyment after a while.

And here we see one issue, everyone wants to run with the best and most effective players, as long as they are the friendliest and nicest players. But by choosing effective over friendly the deal/fate is sealed.

The people in the “effective but overly elite” group will tend to keep running content with (guild) mates, other players who they know can perform, or random they can probably carry. These people aren’t the real problem though, well except they don’t run with people LFGing in major cities very much.

More likely you are seeing someone under-skilled or under-committed who is requiring everyone (else) meet artificial standards and acting like an elitist, vocally demanding proof of capability from other players. Generally believe that they have the skills/awesomeness to deserve playing only with the best and further justify their entitled BS via the fact they’re “the group leader”.

Relationship building/management is VERY important in MMORPGs, but its hard work to many gamers.

Feeling bad due to my response does not mean it was a personal attack.
It may just be that your original statement was wrong.
Please try again.

Signet of Mercy

in Guardian

Posted by: thisolderhead.5127

thisolderhead.5127

Once you start splintering the customer base like that, or in fact by having servers with different rules/patching, you enter a special hell reserved in particular for Android developers and Linux enthusiasts… not recommended and needlessly complicated. The flat subscription model will come back into popularity one day, but its in a torpor for now.

Faux geekism / propeller-headism is magnifying the problem – lots of people wanting to be in the early-uptaker category without the patience, experiences, temperments, or understanding you really need.

Feeling bad due to my response does not mean it was a personal attack.
It may just be that your original statement was wrong.
Please try again.

Signet of Mercy

in Guardian

Posted by: thisolderhead.5127

thisolderhead.5127

I would love to see what ANet could do with the revenue of a few million subscribers paying around $25USD p/month – I suspect we’d see a lot of bug fixing in a shorter window, and more events leading to a quite dynamic world.

I wonder if ANet would be interested in forum software that only lets vocal malcontents sook about the polish of an almost-free-to-play game if they buy up some gems first.

Feeling bad due to my response does not mean it was a personal attack.
It may just be that your original statement was wrong.
Please try again.

Preparing for the upcoming AMA on Reddit.

in Guild Wars 2 Discussion

Posted by: thisolderhead.5127

thisolderhead.5127

In the interest of fairness, the next one time event with huge rewards should be held on a Monday at 2am PST

Equality does not make for equity, and there are other threads out there where the hurt are still hurt, and the reasonable people have lost interest.

Feeling bad due to my response does not mean it was a personal attack.
It may just be that your original statement was wrong.
Please try again.

Preparing for the upcoming AMA on Reddit.

in Guild Wars 2 Discussion

Posted by: thisolderhead.5127

thisolderhead.5127

Given that Oceanic players were unable to participate in the Lost Shores finale, is Arenanet planning to allow us to join in future “one-time-only” events?

Sorry – I was under the impression that were were able to participate (I am Oceanic based also) however we just needed to identify which was of greater importance to us – sleeping and working, or taking some time off to play the game.

Sounds like sleeping and working was your decision, shame it is so hard to accept the decision you made.

Feeling bad due to my response does not mean it was a personal attack.
It may just be that your original statement was wrong.
Please try again.

Preparing for the upcoming AMA on Reddit.

in Guild Wars 2 Discussion

Posted by: thisolderhead.5127

thisolderhead.5127

Another question I want to ask:
What are they doing to make sure that the types of bugs we saw during the November event don’t happen with the future one-time events?

Improving code and database stability based on the data gathered in the pilot event, then using that same data to model/simulate future events more accurately? Seriously man – do you want the change committee’s minutes/review their diagrams and code?

Feeling bad due to my response does not mean it was a personal attack.
It may just be that your original statement was wrong.
Please try again.

Preparing for the upcoming AMA on Reddit.

in Guild Wars 2 Discussion

Posted by: thisolderhead.5127

thisolderhead.5127

One thing about the wardrobe/transmutation thing:
Fine Transmutation Stones are required to transmute level 80 gear (which are really rare and generally a pay-for item). If we’ve already used this to transmute the look of gear to an exotic… What happens when Ascended armor comes out?

It has been done, and passed, are you skirting around the topic of wanting refunds for your Fine Transmutation Stones, bearing in mind the fact their revenue model is based on these transactions instead of a flat subscription?

Feeling bad due to my response does not mean it was a personal attack.
It may just be that your original statement was wrong.
Please try again.

Signet of Mercy

in Guardian

Posted by: thisolderhead.5127

thisolderhead.5127

Software design is hard, it would be nice if everything ever engineered had everything working perfectly as intended when it hit production – but if software was automotives you might discover half way through your drive that under some undisclosed conditions, when driving downhill in a northward direction (some people are also reporting eastward) your breaks may only respond to your foot around 1/3 the time.

To that end – it is probably wise that you confirm your frontal impact detection airbag deployment components in your car are all working as intended – you paid money for that kitten and you don’t even know if it works!

Feeling bad due to my response does not mean it was a personal attack.
It may just be that your original statement was wrong.
Please try again.

A question of PUG-ability

in Guild Wars 2 Discussion

Posted by: thisolderhead.5127

thisolderhead.5127

Why not get to know some people who have been fun (or even good/effective if the time vs. reward OCD drives you) to run with and keep running with them?

Feeling bad due to my response does not mean it was a personal attack.
It may just be that your original statement was wrong.
Please try again.

Guardians and ranged combat

in Guardian

Posted by: thisolderhead.5127

thisolderhead.5127

Broken (not working as intended) aside, this entire topic still just results in revealing a lot of players – including some bright and skilled ones – coming across as completely clueless. Notable favorite:
“every profession should be at least viable at every role when specced into that specific role” oh – that’s adorable… so every profession (excepting perhaps warrior) in missing at least one or two builds – so slippery slope extrapolation and the whole game is broken because you don’t have a gun.

Flavour/lore wise I have a thought for the “look and feel” types – how many people out there can shoot fire out of their face, burst into flames at will, and then blink into groups of enemies (having them catch fire and die burning) would come to the conclusion that being far away, using a little toy shooter, is their tactical preference… not kittening many.

Feeling bad due to my response does not mean it was a personal attack.
It may just be that your original statement was wrong.
Please try again.

I'll be honest about the gear and gearchecks

in Guild Wars 2 Discussion

Posted by: thisolderhead.5127

thisolderhead.5127

Based on the amount of raw “Waaaaaaaaaaaaahhhhh!” I suspect that there is enough people with the same point of view regarding “elitism”, “gear treadmills”, and “gear scoring” that ANYONE out there could find a group of like minded people to play with, and play the way they all like.

The whole “I can’t get a run because gear tiers!” argument falls over when you have fifty people sitting around in a major city, all sooking about not seeing content due to/with other people. Why not throw some of your ilk an invite and (wait for it) run the content!

If you act like an elitist and exclude people based on gear (when the content does not) you are a fool. If you sit around sooking about not doing content with other sooking people, when you could be finishing the group and doing content you are a fool also.

Most foolish of all however is the player who has no mates, PUGs exclusively, refuses to engage with or listen to other players, and acts rudely or like a child. They end up being avoided (or outright shunned) by reasonable people, and get stuck dealing with other pricks like themselves, then sook about not having friends… oh sorry gear.

Feeling bad due to my response does not mean it was a personal attack.
It may just be that your original statement was wrong.
Please try again.

Healing Power or Vit? Or both?

in Guardian

Posted by: thisolderhead.5127

thisolderhead.5127

Healing power is not a useless stat, however the value of it point-for-point compared to others is pretty low, and not worth stacking to the detriment of those stats.

I am at work and don’t have my notes/spreadsheets available but if you assume level 80 and 1000 Healing Power:
Regen = 130 + (0.125 * Healing Power) = 255
PVE S.D. = 129 + (1 * Healing Power) = 1129
PVp S.D. = 129 + (1/2 * Healing Power) = 629

Crunch that into likely triggers (S.D.) or ticks per minute and you will end up having to simulate a lot of other external (RE Group/RNG) factors that can’t be controlled or relied upon. Uncontrolled events/effects are the bane of theorycrafters, and make for unreliable outputs/performance, so other stats end up being more consistently valuable.

All that said I’m crunching a healer/support build out in my spare time (limited) but it WILL rely on synergies, surroundings, opponents, and luck – therfore probably be less consistently sucessful than a tanky/utility build.

Feeling bad due to my response does not mean it was a personal attack.
It may just be that your original statement was wrong.
Please try again.

Guardians and ranged combat

in Guardian

Posted by: thisolderhead.5127

thisolderhead.5127

My thoughts exactly – I suspect to see a particular bias being commonly in the builds of those who feel like Guardians need another tool in their bag.

Feeling bad due to my response does not mean it was a personal attack.
It may just be that your original statement was wrong.
Please try again.

Help me with shield #5 ability

in Guardian

Posted by: thisolderhead.5127

thisolderhead.5127

Its a networking thing – to simplify it a bit – if every time you hit a key your PC sent a packet to the internet, the overhead of packets to the data they hold would be like using a truck to ship one smartphone at a time.

The solution is to wait until the truck is full, or an interval has elapsed – that interval could be the difference between double and tripple keying, not sure without actually looking at the network traffic/behaviour.

To make life fun – some of the “improve your ping” mobs for other MMORPGs changed the system default where this is implemented in Windows, so it could be on/off/thresholds altered on any given system (if memory serves me right).

Feeling bad due to my response does not mean it was a personal attack.
It may just be that your original statement was wrong.
Please try again.

Guardians and ranged combat

in Guardian

Posted by: thisolderhead.5127

thisolderhead.5127

I have this theory – if you are one of the people out there who believe that Guardians are lost without a ranged weapon addition, “Guards need guns or we are uselessssssss!” types, can we see your builds too?

Feeling bad due to my response does not mean it was a personal attack.
It may just be that your original statement was wrong.
Please try again.

Help me with shield #5 ability

in Guardian

Posted by: thisolderhead.5127

thisolderhead.5127

I haven’t actually looked into the wiki/forums to confirm this – however there does appear to be some throttle/buffering applied to the keyboard input on some things – with stable network/graphics latency it can feel like double-tapping doesn’t work as its a bit too quick and the second tap is being ignored.

If double tap to dodge and double tap an ability like this the dodge always comes off, the ability is iffy – tripple tapping at the same speed will trigger the “second click” on the third tap.

This could potentially be related to Nagle’s algorithm, I’ve not yet bothered to log/analyse how GW2 uses the network but similar behaviour has been attributed to Nagle’s in other games (though I’m skeptical of their anecdotes, erm – evidence).

Feeling bad due to my response does not mean it was a personal attack.
It may just be that your original statement was wrong.
Please try again.

No more guardian nerfs plz...or make them pvp only

in Guardian

Posted by: thisolderhead.5127

thisolderhead.5127

@Brutaly just put down the internet and go home, your post and its presentation are terrible.

If a game has a health bar some people will try to make it as big as possible, if you can do damage in a game some people will try to do as much as possible, if you can fill health/armour/whatever bars up for others in a game some will do that… if you can sit in a distant corner of the world playing a mini-game people will want to be the best at that.

“tanking, heal over time and aoe burst heals and ofc damage dealers.”
That is four things – a trinity has threee, it completely ignores control and buff/debuff mechanics based roles, you attempt to use AoC to justify your incorrect statements about GW2, and trying to wade through the rest of your contradictory (and barely readable) half points to address them can wait until you’ve finished forming the thoughts.

Feeling bad due to my response does not mean it was a personal attack.
It may just be that your original statement was wrong.
Please try again.

The truth is, dungeons are unbalanced.

in Fractals, Dungeons & Raids

Posted by: thisolderhead.5127

thisolderhead.5127

Why does one boss need to be comparable difficulty to another in and instance?

Broken objects and skills aside (as they are broken) – why should encounter A and encounter B, even if in the same instance, be pretty close to the same level of “hard”?

I don’t really think anything based on “players expect” should count in a game that is trying to shake up player expectations.

Feeling bad due to my response does not mean it was a personal attack.
It may just be that your original statement was wrong.
Please try again.

Some Retaliation observations and suggestions.

in Guardian

Posted by: thisolderhead.5127

thisolderhead.5127

@Ynna I can see where you are coming from, but as someone who used to play another game (or two) as their Bunker Build equiv. I have seen the light and now realise there is a bunch of game that goes on away from the capture points!

I spend years standing on flags thinking that my PvP contribution was calling out incoming zergs while standing basically still and not getting squished, I could never work out why “mobility rules PvP”, or why PvP in these games was meant to be fun.

THAT is the real sacrifice – have no fun and doing the same boring-as-Dunst thing for hours at a time so you can meet one VERY limited goal!

Feeling bad due to my response does not mean it was a personal attack.
It may just be that your original statement was wrong.
Please try again.

Dear GW2: I don't want to be *your* hero.

in Guild Wars 2 Discussion

Posted by: thisolderhead.5127

thisolderhead.5127

I don’t believe it to be able to be implemented but I would like a a rocket powered motorbike where the handgrips are in fact bio-organic-whiskey-dispensing-micro-stills shaped like giant, bouncing bewbs… and active the “Retractable Unicorn Horn Lazer”, and “Boastful Fighter Animal Magnetism” modules with a pinch…

I remember a motorbike back when they were text based that had whiskey dispensers, and I know somewhere I’ve seen bewbs – the rest could be done with a few sacrifices to accomodate the tech, you know – flash light and duct tape might work as a basic module instead of the lazer, just give me something to point at people and turn on.

Sure my engineers tell me that the basic research and proof of concept tech is a long way off, but kitten I can dream. I know a product that is motorbike with a super-bewb shaped hydration pack, mounted fixed-lazer, and comes with a case of whiskey – I’ll just pop over to their forum and explain how dissapointing their product is.

Feeling bad due to my response does not mean it was a personal attack.
It may just be that your original statement was wrong.
Please try again.

No more guardian nerfs plz...or make them pvp only

in Guardian

Posted by: thisolderhead.5127

thisolderhead.5127

My point is that its not even needed to be a bunker build in pve, you can use an offensive build and still tank which pretty much makes all other professions/players obsolete and that reintroduce the trinity back in the game.

How? Step by step me through this with close focus on the stages that “reintroduce the trinity back in the game” please, that sounds counter-intuitive without any logic explaination to support it.

Also just want to debunk something – the fact a profession CAN do something, does not mean it can do it better than any other. Unless you were suggesting that in a single build a Guardian can simultaneous out perform other classes’ focused and optimised builds… is that what you are suggesting?

The answer is a high crit chance altruistic healing guardian with toughness as main defensive stat.
Ofc with the proper crit and crit/leech food and leech sigils.

Basically a dps, build with about 60% crit chance, 51% crit damage and 3300 in armor and 10 stacks of might constantly running from skills/traits the guardian has.

There are very few dungeons and/or world bosses where i cant hold aggro for minutes with this setup and versus a whole bunch of them i heal faster then they can damage me. 400hps, from leeching, with a dps build isnt that difficult to reach tbh. All with a hammer, i could get it up to about 1.2 hps with a mace build if i wanted and im certain this is only the beginning, we have only seen the tip of the iceberg.

With a coordinated team i estimate that i have about 1k hps from leeching and altruistic healing, on a dps build.

Sure other can use these thing as well but no other class can still have awesome innate survivability to support a high crit build. I tested this with warriors, necro, thief and ranger and all of them are just useless with high crit leech setups compared to the guardian.

And yes, if you use hammer/gs it will also outperform other meleeclasses in aoe fights. The cool thing is the more stuff to hit the stronger it becomes and then you can swap some of the knights for berserkers and still maintank.

Its setups like this that makes pve content in this game way to easy. Havent done a single dungeon, pugs or premade where i havent been the designated maintank.

Im not saying it should be nerfed but as a casual pve player and a hardcore pvp player i can definitely say that pve content is way to easy, even for me as a casual, when you are playing a guardian.

In fact the guardians is, imo, way more balanced in pvp then in pve.

OK – yes I do understand how the mechanics allow for the builds to work, you’ve done well at explaining that, what I am still seeing is a complete lack of support for the “reintroduce the trinity back in the game.” statement.

Also – I can see how much potential a build can have, but swapping gear and skills out and claiming “see I can do two things with one build” does’t really make them concurrently the top of two games now does it…

Feeling bad due to my response does not mean it was a personal attack.
It may just be that your original statement was wrong.
Please try again.

Change of two abilities:

in Guardian

Posted by: thisolderhead.5127

thisolderhead.5127

Those two should teleport in a straight line forwads max distance when no target is selected, until they fix the clipping bugs.

The only time I ever teleport into structures/walls is when I’ve just downed the last targettable object in viewable distance…

Feeling bad due to my response does not mean it was a personal attack.
It may just be that your original statement was wrong.
Please try again.

Dear GW2: I don't want to be *your* hero.

in Guild Wars 2 Discussion

Posted by: thisolderhead.5127

thisolderhead.5127

Casual convenience, low costs, bigger pool of players, and the RESPONSIBILITY to play without pants on are things that offset the limitations the games currently have.

You can go “pen and paper” to remove the central systems which are limiting all the games in the world – however my GMs now specifically note that I can’t hit them up for gaming at two in the morning with fifty random people and no books, and regardless of anything else demand pants.

Sounds like you want to GM/Storytell an immersive fun game… maybe something like the old Neverwinter Nights toolkit and a persistent world project would make you appreciate how deep and flexible THIS game can be (comparatively).

Feeling bad due to my response does not mean it was a personal attack.
It may just be that your original statement was wrong.
Please try again.

Dear GW2: I don't want to be *your* hero.

in Guild Wars 2 Discussion

Posted by: thisolderhead.5127

thisolderhead.5127

So – basically you’ve got systems that are handling transactions and for most people creating an engaging, immersive disbelief of suspension for most people. This particular one comes closer to overcoming those than a great many that we’ve become used to however its not satisfactory. Well easy answer – “pen and paper” games, take the system out of the loop and remove its limitation.

Oh – sure you can’t just play at your own convenience, can’t play with hundreds of people (limited by venue/geography), can’t play without pants (usually…), costs more per book than you payed for GW2 (in my country)… but its freedom from limitations, lets you play the way you want with the world/lore/character you want!

You do GM/Storytell right?

Feeling bad due to my response does not mean it was a personal attack.
It may just be that your original statement was wrong.
Please try again.