It may just be that your original statement was wrong.
Please try again.
@Celtic Lady
Yes – you are a casual player in a smaller guild, your gameplay will differ from a neckbeard in a virtual club of five thousand other neckbeards.
You want to talk about monotonous arguments based on flawed points there you go.
So your guild gains grinding bodies that go away again once you/they are finished?
Do they try to crack jokes while they are representing? If not they could be a step up on a lot of guilds…
In the hours since they changed them the elite-grindorz have already come out with the rage of one million exploiters banned.
Consumable circumvented a key dungeon mechanic, they fixed it, big deal, move along.
If you’ve not been through this in a MMO before you’ve not spent any real time in a young/evolving MMO (which I’m getting is common here).
Loot is broken, game is dead.
I base this on the fact that I’ve been online for an hour today and have not seen anyone or got anything good to drop.
Oh… still at character select (well then loading screen….fwaaaaaaaaaaah).
Need moar guardians :-P
The main point above is that the sooner we know anything (and quite often the less specific/detailed the better) the sooner we can light up the torches and crack out the pitchforks.
Wanting to know “the direction of the game” to decide about your investment in it I suppose is reasonable, after all this game is really the sum of its players’ imaginations and oh…. no wait that is EvE, it is more like wanting to know “the direction of the arc” before investing time in watching S2 of a sci fi series and then acting like a spoiled child when the creators stay tight lipped about their art/product.
It is hard to explain the things many of us learn with life experience – it is always nice to have a “blue sky” plan, but I’m sure it has downsides when you need to adapt to external influences and events, manage available resources, and spend a very long time trying to develop that framework into an actual application.
Also latency.
Seems obvious in WvW but a third of a second (wireless mouse, wifi, undersea cable, back, wifi, screen lag) when attempting to do an unforgiving JP is in fact VERY noticeable.
I’ve gathered some ghetto laptops from a few sources to try to work out things such as this (and the wah wah AOE blinded me) issue, but really anything built in the last 2yrs is well over the min actual spec.
No – THAT is a good thing!
The requesting / demanding / begging for development road maps and hints, somehow making it seem that any lack of transperancy from Anet impedes the fun, and not being able to enjoy the game in the moment is a problem (in my opinion).
Just like any deviation from a six year old plan (developed for a six year old situation) causes uncomfortable outrage – its just gear and content guys, Anet hasn’t cancelled any birthdays.
If you have Pandas in a game it upsets people and will never see the light of day…
Oh…
Wasn’t a comment on a Youtube vid, made by someone claiming to be an ANet employee the basis for the other thread?
Because with GW1 you had the entire life span of the game detailed in a plan that you could review prior to purchasing, birth to death of the product.
With all of the unknown elements removed everyone just played together without drama, loot, or the sense that things could change. It was like Care-a-lot but with less bears, more dragons, an exactly as much circle je…. um sorry hugging.
Not helped by some posts actually being that contradictory despite a complete lack of sarcasm, irony, etc.
I understand a lot of players coming from a less dynamic, closer to static model – you just have to remember that the games with more players, money, celebrity support, and pretty much every metric of success in business terms were at the other end of the scale, ANet is trying to please both camps, but one could say that GW1 did net a lot less than WoW.
If they even remotely think of upping the level cap they will kitten off a vast majority of the player base and im sure they are well aware of it.
If it makes economically good sense to anger a bunch of people (eg. that good uses more server resources than it returns in revenue) I would hope Anet do it.
Broke companies make NO products.
Sarcasm in the middle para…
I don’t think anyone with that attitude is going to have any fun in life at all!
They added Ascended gear how many months ago? “Starting”…
I can see where you are coming from though – why should anyone play the game unless the entire plan for the future of the game is laid out in front of you, you need to know what the level cap will be in three years to enjoy playing (below that level) now and next week!
Play the game for the enjoyment of the game and you will always have something to do, levelling eight characters and putting them in some pimp looking gear for instance.
Haha true true – they do mention memory… you are correct, and it does make it easier to explain to the average user… my local computer store is selling “eight gig machines” with last gen CPU/GPU and would happily sell “another eight gig” to anyone who wants more Memory – has nothing to do with performance levels for most though.
But no – its not just a byte of RAM for each DoT and there isn’t enough RAM slots in a server chassis… but I digress, and the point is they have an “EvE like” system – doesn’t scale.
It isn’t like transfers are expensive, your levelling time (even on the welfares) would offset and perceived savings – it would only be free if you consider your time as worthless.
But no idea to answer the actual question.
“Memory” is not the the problem – not everything just needs more RAM bro, this is pure TPS multiplied up by characters, by target, by stack…
EvE deals with them resonably well, but doesn’t scale well. Most others scale them better but result in odd bugs/behaviours such as ATMAvatar details (and I was playing arcane spec back at 70 until sunwell forced all mages into fire – there’s an example of build diversity failing).
I would like to be compensated for the money I could be making in game, were it possible for me to login.
Additionally – please rework all optional components of the game to suit my level of commitment and play style.
More weapons, more skills, even if some are as buggy as current skills (Guardians will know…) I would like to see it.
Plus if they end up being “not entirely unique enough” skills just put them on family weapons – eg. hmmm Flail 4 acts quite like Mace 4, similar auto attack with different symbol, ooh look Flail 5 is a little bit like a GS 5 but not really… etc.
Drunken brainstorming session / team building excercise – get the whole team in on the names / weapons and let the rest shake itself loose.
Bigger, better, more intense, multi-coloured loot sparkles, maybe a big “Pillar of loot” ala Neo Genesis….
Then as DR kicks in it fades/lessens in intensity. Sure the grinders would never get to see the cool lights and awesome effects – but they are getting all the gold and loot right?
Dear Anet,
Please improve my favoured professions as they are not balanced. Attached is a prescriptive list of ideas I have for how – as every player can clearly see that you don’t know much about developing games.
It is also possible you have not made it easy enough for me to learn to play as I don’t seem to be at the top of the game at this stage, and using tricks like adapting, abstract thought, dynamic tactics, and skill are for noobs.
Also please consider a nerf to all bunker builds, stealth builds, and warriors.
Thanks
PS: Clearly I am not a warrior player, but I must reemphasise their grass is way too green for the remainder of the player base.
Why should one be reliant on a group bringing full ’zerks, acceptable builds, twitch play skills, and basically expect other people to gear and play for me to get loot? I expect up to four other people not to be muppets (GW2 is not super hard/gated) and silently leave if this is not the case.
It could be considered rude even – if I want loot then I should gear up, trait/spec/skill, and use consumables suited to my goal. Not only is other people’s gameplay impossible to really control, it infringes on their right to play the way that suits them.
Stacking MF is just a way of introspectively dealing with the gear/loot return problem without having to worry about other people!
I can park a character in a corner and AFK level (really) – so why is there this misguided belief that you will NOT see a glut/concentration of players in certain areas of the game where the content is relevant to high/max level?
That said on many servers there is plenty of action outside that concentration, probably easy to miss when alt tabbing out to the forums.
I can only guess how much content I’ve missed, how many cut scenes I didn’t watch, just so I could jump on here and cry about how broken the game is…
The game is going to end, servers will collapse. Because you wouldn’t pay your part in the RMT store.
But in all seriousness – I play across many levels/accounts/servers, gone is the rush of day one, but I believe that GW2 is back on the incline, completely from my own perception and experience so definately the most correct data. ;-)
Person 1 wants full ’zerks for the return on their time, and will tell EVERYONE!
Person 2 is wearing full MF for the return on their time, and is telling NOONE!
Seems to me like both camps want the same thing, to be filthy stinking rich – one camp is just doing it while the other complains about it.
Obvious outcome since Person 1 is attempting to tell/sell/convince other people to play the ’Zerk-way while Person 2 is just getting on with it and playing their own way!
^^
There are often “minimum gear” gates in MMOs – full MF will not drop you below that gate. Those gates do however assume a level of skill, verticle progression is in part about dropping that skill level via increasing gearing levels, I prefer to see verticle progression not as a treadmill for me to walk on, but rather for horrible players to stand behind and wait for loots to fall out of.
No really – it is just a way of making someone else the demon of their mindset, complete with the “time vs. reward” crutch as the ONLY thing that the argument is left standing on at the end.
Give me any complaint about MF and I will go and grab a GS response that fits it EVERY time. A bunch of kiddies/aspies who OCD grind looking for ways to differentiate themselves from the rest of the player base in a way that doesn’t force them to pony up actual skill.
I love the math-crafters, they are like theory crafters without proper abstract thinking techniques…
There is almost no example of any game system that on paper puts output of damage anywhere but in the “over the top” end of the scale, I’m not going to lecture on reasons but OP should know this (assuming this isn’t the first ‘craft they’ve done).
You’ve taken one set of variables out of the whole, dumped them in a vacuum and then used a subset of the possible events to crunch out some numbers that COULD support the illusion you’re painting, but all it takes is one group boon or dodge roll and your house-of-cards math-craft falls down.
Sorry – did you inspect them and confirm they are running MF gear? After death number two they explained that they are in MF gear and usually a better player?
I might be in your group in full MF gear, the average player in this game can’t tell what ability a boss used to kill them on their own – chances are you can’t tell the difference between one of the average using ’zerks and a great player using full explorer.
I recall Gear Score being advocated the same way in another MMO – “if they don’t have the score they are gimping the whole group and making things harder/longer”, MF haters are just Gear Score kiddies in new pants.
And to be fair – without exploiting you can buy your way into a chunk of TP domination too, you haven’t missed the window…
TP is still an open game, that is you can reasonably (by my standards / opinion) enter the market and potentially gain a good amount of “control” or share…
Precursor market is skewed, see my previous RMT comments, you can both pay the devs and shortcut/enhance your hunting and gaming, or you can be poor and grind.
Yes – botting is good for the economy, Leamas you have finally put that in a way that makes all evidence to the counter (including the destruction of MMOs due to inflation, etc) completely moot.
Seriously – go do just the smallest amount of research into economics and MMORPG economics in particular, I’ll point you initially towards SWG as the most detailed I can recall was in that system.
Now lets get more cheap bots grinding in your back yard and tell me everything in your ’hood gets cheaper hahahahahaha.
What up Minos – why do you feel you need THAT depth of comprehensive notes?
A previous life of mine was in change control, frankly I support never telling the end user most of your detail for a variety of reasons, your example has been picked due to its sneaky low profile/impact (which is your point) so I call out why it is so important to you to gazette trivial change?
My money is that it is one of those things devs say “uh whatever we’ll change this later, now let’s focus on…” during development but then it remains like that.
Procastrinating until it’s too late is built-in the genetics of every dev in the world.
And stomping devs for bugs that they introduce/miss fixing, while working under-resourced towards deadlines that are determined by a business unit which has never produced anything tangible except a kitten, is in the job description of their managers, stakeholders, and customers/players.
All in good fun here, but most of the dev haters can barely dial a telephone and have the audacity to suggest their criticism is even vaguely informed.
They are listening, they are also filtering.
Worth keeping in mind next time one’s “Awesome simple solution for X problem” thread gets ignored for the n’th time in as many days/weeks.
OP is at least one, but possibly more of the following:
1. Neckbearded
2. Male under the age of 17
3. Antisocial / Narcissistic Pers. disorder victim
4. Generally just an RL victim.
There are plenty of games out there for showing off how awesome you are and farming tears from other players, they sustain me.
Tangent point here – drama gets people to look at something, but peace is what keeps them watching.
Good example is that reality TV that is heavy in relationship building and “nice” stuff gains higher watcher and follower numbers than reality TV that is based around conflict and contest, this is entirely against the fact that reality TV is never any good and should not be watched by anyone.
Straight after they say they will fix an identified bug and reveal some of how they intend for some of it to work and what happens?
Well the loudest sooks in the DR debate (which is not related apparently) are here demanding better loot tables already, prior to the fix…
Hooray for glass cannons. You win. Game over.
Ha ha ha ha ha ha ha ha Ahem….
Ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha!
Game over indeed.
GW2 is supposed to be computer friendly but it really aint.
The developers make the faulty assumption that players will be able to optimise their configuration to match their gear, despite KNOWING from GW1 that half the players out there are using kitten poor configuration on top of faulty hardware and generally blaming the devs/vendor for what is really a platform issue.
In my experience across multiple OS and hardware platform GW2 is amazingly computer friendly, but then again it is my bread and butter to be able to identify the difference between issues at the various levels, the average “proleet” gamer out there is melting their gear for two or five percent gains but at least knows how to identify likely performance/quality culprits and test, most others just use the quality vs. perf. slider and blame all forms of lag on the server side.
Well I gave up on TP, I don’t want to be forced to do something extremely boring to achieve my legendary, I’ve seen how TP works and it’s just not worth it. I could be playing instead of TP’ing, I have to choose.
Ha ha – and it all reveals, grinding is more fun than playing the economy (at least to the averge Bob, Joe, and Valento) but factors of magnitude more effective when looking at this specific goal, assuming Bob and Joe know what they are doing to begin with.
The real trinity of MMORPGs – You can have any two of the following three:
1) Cheap
2) Fast
3) Well/Good/Polished/Fun/etc.
Please select any two of the above and apply to your strategy.
Just want to get a feel for something that I can’t see without being a dev – how many hours per week are you playing?
You do seem to have raised this gripe before, have your hours in game per week been steady, increasing, or decreasing over the time you’ve had nothing worth doing in game?
For every person unhappy with hard difficulty and imbalance in this game/encounters there is another loving it, and another who is sleepwalking through it (and still doing better than all of us).
I’m pretty positive that there are more who are unhappy than there are who sleptwalk through this one.
And the game can’t be balanced around the best players, that would quickly become untenable.
Pretty sure based on what? The fact that the sleep walkers are all out and awake talking about the challenge? Or that the moderate middle of the player base ALL came out in force with a threadnaught? Oh wait – nope – we have a couple of people who were unduly challenged in their opinon, who could have checked out some strategy guides or videos, called out for a hand, or analysed the encounter and attempted a different approach (more gear/level + same approach is kiddie kitten).
Balancing a game around the best players doesn’t work, but nor does balancing it around the stubborn worst (GW2 isn’t doing either). I spent thirteen years of schooling waiting for the moderate middle to catch up while watching the bottom of the barrel suck up all the resources, I would hate to have yet another game do the same thing and reinforce this culture of accpting and rewarding mediocrity.
I think thay have stated there wont be any player houseing. Not really any way and the most we will see is advansments in the personal home instance.
How ever guild halls have been planed and even if its just the paperwork right now some small part of it is probably being planed for. I dont expect to see guild halls however until a full flushed out expansion pack.
Actually Martin Kerstein did say there would eventually be player housing, and that it would be released at the same time as guild halls but it was a long time ago. They never said there wouldn’t be player housing.
I never suggested “They” said there wouldn’t be player housing, I’m saying “They” will priortise it out of the roadmap as it has been a nightmare for administration in every other game worth knowing of.
the game doesnt help the newbs with the terrible keybord config at start.
thats the only excuse possible!
Actually it never occured to me that people might be playing with a three button mouse, on a 17 inch laptop screen and half-baked keyboard…
Rebinding a lot of movement onto mouse buttons is one of the first things I did and makes the game much more playable – double tapping dodge… forgot about that being the default too there until today.
(edited by thisolderhead.5127)
The problem is, unlike WOW, you are not directed to do anything in particular. In WOW you are directed to grind dungeons. Maybe more end game direction is in order?
I’d say the opposite. More sandbox features should be put in. Less themepark, more sandbox
That would be ideal… but 99% of the population would still just grind a legendary.
There are some very good sandbox games out there, this I don’t believe could become one of them though.
Yo Avatar – it is good to see another very good player, especially another very good guardian.
What’s with all these scrubs mate- were they here before? ;-)
I would be surprised to see player housing turn up (in a well implemented form) in any A-list MMORPG again, the last few big ones that included it still cringe with the agony it caused them for a bunch of “hidden” reasons.
“Immersion” / RP’ing aside there is no useful point to it – nobody is coming to look at your pixels and you can’t move a house to them, the digital acquisition bragging rights fall over too quickly.
Guild halls may happen in games again, might not too – it will all come down to how many people you can jam (onto mounts) in one area ultimately.
We are now getting slaughtered because people jumped ship, why they jumped ship no one knows i guess they were all server hoppers…
Got to hate it when all the talent just up-and-leaves the rest to fend for themselves!
Love eeeeeeeeeet!
There are what I like to think of as a couple of “trial by fire” moments for each prof. / Story combo that I’ve seen so far, and these really are the bits that make the game fun for a lot of us.
Casual Vs. Hardcore aside, there are some EXPERIENCED gamers, and some plain old good gamers out there who are happy trudging through the extended tutorial that is personal story (or most pre-80 content), that hit “nightmare” like encounters, and took a step back. This one wasn’t the worst either.
For every person unhappy with hard difficulty and imbalance in this game/encounters there is another loving it, and another who is sleepwalking through it (and still doing better than all of us).
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