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Can you get in trouble for bugged events?

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thisolderhead.5127

Yet…

But that is a chance we can all choose to make, does not alter the fact that it is obviously a risk of some degree.

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Can you get in trouble for bugged events?

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Not contradicted.

I said don’t do something, AND I evaluated the risk of doing it.

It is possible to both evaluate AND condem the same action.

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Stealing from guild bank

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It’s worth noting that real life law is starting to catch up with virtual worlds. There was a famous case in South Korea where some guy’s roommate logged into his account (I forget which game it was. Maybe Lineage II?), stole an expensive rare sword and sold it for real cash. It wasn’t a great amount of money, as I recall, but the victim took his roommate to court on the basis that he’d spent months, possibly years, of time and effort to get that sword.

And the court agreed with him, and sentenced the roommate to a couple of years jail.

So, yeah, people should start watching their behaviour in online games. For all you know, stealing from your guild bank may one day land you for 5 years in the slammer.

Yes but that was common law, based on the individual case having a judge assign real money value to virtual goods – even linden, bitcoin (closest for a while) and other more established currencies with clearer exchange pathways are not treated as a proper fiat currency anywhere, in legislative law, yet.

Looking forward to going back to WoW when they do come up with the laws, running fraps, and sending ninja kiddies to juvenille – help them learn something their parents and the internet aren’t teaching about consequences these days.

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Stealing from guild bank

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Any right minded human with integrity and upholds their moral values to a certain extent would know that it is not the right thing to do even if you’re given the right to do it. The argument here is to what extent would you go to for your personal gains? Does that include throwing away your moral values and humanity?

Moral implies truth – we are talking about the name of a made up group, in a game, set in an imaginary fantasy land, and the seizure of its property…

Its a stretch to say there is an ethical question to be answered, definately not moral.

It’s not a stretch at all.

Bah – bad editing, attempted to reword that sorry.

Yes definately and ETHICAL quandry or three here – sorry again.

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Can you get in trouble for bugged events?

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IMO they cant blame you for their buggeed coding.

no but they clearly know its bugged and would be exploiting the bug and THAT is what is bannable

If they clearly know its bugged its on them to fix it not on us to avoid it.

That’s not the view ANet takes on it, and the people who were banned for using the Snowflake exploit is clear evidence of that.

I personally don’t think that farming endless mobs from a bugged event would raise red flags because you still have no control over the drops. You could wind getting awesome loot or nothing, but that’s no different from farming anywhere else in the game.

Never ending spawn farming is pretty low risk.

Snowflakes were an obvious exploit and support-staff shopping for the one idiot who OK’d it was a sad attempt to justify the exploit.

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Can you get in trouble for bugged events?

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Don’t be a screaming moron.

If you can gain advantage from something and wonder if you ought to, probably a good idea to report it and see.

Sure you can take a crack, risk a ban, risk having to sook about being banned, all for the opportunity to gain an (unfair possibly) advantage.

Does this seem too good to be intended? Don’t do it – it is exploiting.

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Stealing from guild bank

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Any right minded human with integrity and upholds their moral values to a certain extent would know that it is not the right thing to do even if you’re given the right to do it. The argument here is to what extent would you go to for your personal gains? Does that include throwing away your moral values and humanity?

Moral implies truth – we are talking about the name of a made up group, in a game, set in an imaginary fantasy land, and the unhindered and unchallenged seizure of its property…

Its a stretch to say there is an ethical question to be answered, definately not moral.

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If you're terrible at MMOs and you know it..

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Since no one else mentioned it, or at least I didn’t see it, maybe it is the profession you chose. Not every profession is created equal and there are better ones. I would suggest picking up another profession and just playing around some to see if you like it better. I would suggest shying away from melee professions if you have a hard time playing games, because melee in this game, in the majority of areas, is severely punished for a single mistake. Best of luck to you.

Actually good point mate – better yet, the professions that some people like are not played in a manner that meshes with the player.

One may have a bow, three dogs, and spend each weekend eating what they catch on the land, but be most suited to playing a Guardian due to mindset and prior game experiences…

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Stealing from guild bank

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I quoted a post well above yours, the same as you I believe.

And “joint account” does mean very different things from country to country and WITHIN countries – so I stand at my statement – its futile.

Maybe OP wants to just borrow some resources, in some places the intent to return the property (if proven) is a free ride out, I always leave a note saying “Back in ten, will return” at every crime scene in my wake… erm… ;-)

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If you're terrible at MMOs and you know it..

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Casual game doesn’t mean that a poor player will be able to experience every part of it.

Casual game doesn’t mean that a poor player will be accepted by better players for party play.

I don’t understand this “Casual” at all – transient / occasional / bad… its worse than “hardcore” for failure of definition.

I’ve seen players who identify as “Casual” really they are transient players who are bad at games (strangely good at forum sympathy lol) with no desire to improve their gameplay as they are “just not that into it”… and I’m considered the bad guy for suggesting they log off and uninstall before they waste anyone elses time or resources any further…

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(edited by thisolderhead.5127)

Dailies are a punishment to some

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The only argument I would venture is that dailies should be weeklies. Many people work long hours and/or have a long commute- yet have a great deal of time to play on the weekends. If one could only accrue dailies to complete at a later time…

Nope.

It has been explored, in no small part in other threads but also here, adequately to identify that there isn’t really a problem here – just some “have nots” of varying degrees.

The entire post I’ve quoted should refer to my last regarding realistic expectations and personal investment – as should every possible mutation of it.

“Dead horse – I can only play once a week or so because, well it doesn’t matter but I need you to reach out to meeeeeeeeee!”

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Stealing from guild bank

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I would expect a repeat offender to get banned yes. Even the most careful of guilds could be deceived into giving an individual access who doesn’t deserve it

This isn’t scamming, this isn’t exploting, this isn’t respectable, but its the guild management at fault.

Learn to minimise risk and own one’s failures to do so – its ok its just a computer game guys you can learn that here in safety.

Arguing about the law, on the internet… with regards to someone asking a question about behaviour that doesn’t breach the rules of the game is futile.

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Stealing from guild bank

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nope, no ban, in anet logic the guild leader will be banned.

Good call – his innability to do his job has threatened shared resources and the guild.

Ban for the leader!

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Stealing from guild bank

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It should not be a bannable offense. The guild is in complete control over who has access to the the guild bank. The dinner party analogy is flawed. Here is a better one: Would you put someone on your real life bank account that you just met? Would you allow someone access to your real life bank account that you don’t trust?

In other words, if you give someone the opportunity to misbehave or commit a crime he is entitled to do so?

How is it a crime when someone gives you access to the money?

Exactly. If someone’s name is on a bank account, they are perfectly able to drain the account and never talk to you again.

Being ABLE to do something does NOT mean you should do it.

Ah you are talking about ethics – “should” is horribly incorrect, use “ought” like the pros.

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Stealing from guild bank

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If a guild cannot manage its bank – the single most vulnerable resource it has after its key members – it deserves to be hindered, OP has to decide if he will be the prick to pickup that duty on this occasion (it won’t be the last).

I leave my keys in my car’s ignition all the time – but its all those kid’s with the hoodies on that are responsible for it never being where I parked it raaaaaaaar.

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Why can't we have many Inbetween weapons?

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It is due to mechanics not requiring them.

Unless you have 46.5 chromosomes the cheap crap will get you almost anywhere – and only one place NEEDS better.

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Doubt about precursor in the mystic forge.

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Just encourages people to buy gold from external sellers if you ask me. They’re creating their own problems.

Nope – that is a player mindset issue.

Yes – I am aware of how many times I suggest, and how many players therefore must suffer from, mindet issues.

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Your opinion on Confusion

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Mmm I agree on the balance sentiment.

Hey I am the first to say that the average MMORPG’er is the worst thing for the average MMO, however I will say that defeatist “Just zerg the towers, everything else is too hard to do/coordinate” isn’t really attempting to offer a solution or encourage out of the box thinking now is it.

And yes – I do find it fun when I can predict a large proportion of a fight I’m about to have or am in… why don’t you?

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Dailies are a punishment to some

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Granted – OP I do apologise if you do not hold the view I suggested.

But for those who do hold that view – you are all still wrong.

Thanks Indigo.

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Your opinion on Confusion

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Overpowered and boring in mass pvps.

Every fight starts with veil and confusion stacks and one side running over the other.

There is a simple solution to that tactic at a group level, getting enough people to follow it is difficult…

As encouragement I’ll see if you can work it out – its the opposite of ignoring your situation and running forward en masse muppet formation.

Solution is to do it yourself also, just like in all of those G v G videos. Which makes it doubly boring.

Sure – that is the ONLY solution.

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Your opinion on Confusion

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Overpowered and boring in mass pvps.

Every fight starts with veil and confusion stacks and one side running over the other.

There is a simple solution to that tactic at a group level, getting enough people to follow it is difficult…

As encouragement I’ll see if you can work it out – its the opposite of ignoring your situation and running forward en masse muppet formation.

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anyone agree?

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Generally no, but I only read your title.

Then I read some of your post – still no, you set yourself a goal which is designed to either facilitate madness in action, or drive you to it in an effort to get you to pay in RMT.

Update your goals – perhaps waiting for ANet to get some more content on the ground if you feel that is the issue, and realise you’ve set yourself up for hardship and now cannot cope.

Thanks for your thoughts and POV.

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Doubt about precursor in the mystic forge.

in Players Helping Players

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Wise gambler’s credo: only ever gamble what you can afford to lose.

Agreed that there’s nothing legendary about buying a precursor or a whole legendary from the trading post… Anet made a very big mistake allowing them to be obatined that way, and in the process made them rather un-Legendary.

It is paying for the uptime on the servers… I would say that is pretty Legendary!

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How differentiate good players and others?

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You have something there – if you are trying to work out how to tell a bad from a good player…

You’re probably not in group B.

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Doubt about precursor in the mystic forge.

in Players Helping Players

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If you make a goal of grinding your legendary (and likely resort to TP) its not going to feel very legendary…

If you play the game with an eye to the legendary, squirrilling away the bits and pieces while all the time keeping in the back of your mind, you will get it (eventually) and the things you might have done other than farming might actually make the travels of the character feel and seem legendary.

Comparable to being a media wh..kitten instead of an acomplished actor – both get to be on TV but guess which one hasn’t got a broken mindset.

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Odd Race/Profession Combinations

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I don’t see many Sylvari guardians or Charr necromancers either.

Tree Guards should be more common, will become so by/in 2014…
(Crazy or prophesy – you decide lol).

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Dailies are a punishment to some

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Seriously? Even stupid mice have figured out effort = reward.

True true, but over simplified in this case because there is actually one case in which it is possible to put in more time / actions / whatever in blocks within the a cycle (between resets) than another player does spread out across cycles and gain less rewards from the specific mechanic.

Of course to try to make that argument work you have to somehow ignore the simple fact that longer blocks of gameplay allow for different activities which are rewarded in different mechanics… mind you those activities tend to require greater engagement with other players…

I wonder if the OP and the others who share their point of view are big on the party play.

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Your opinion on Confusion

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It shuts down players is a way that allow them to still be defensive – its not a stunlock.

Working as intended, may need balance like most other things in GW2.

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How differentiate good players and others?

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Sticky this plz.

Whats RMT ?

Real Money Trade.

The short answer is that you are playing a game where there is no simple way to kitten, working as intended.

Which I sometimes lament… hahaha

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Dailies are a punishment to some

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Anyone who wishes to play a game with other people has to evaluate their available resources (time, money, skills, etc) and attempt to engage with the game and its other players accordingly.

We all love comparisons and analogies so lets put it this way – if I want to play battlebots with my other geeks I have to be able to put in the time and cash to acquire parts, in which I can apply one skill and more time to construct, and then apply a different skills, more time and more cash to play.

However chances are I will sit on the internet looking for sympathy because I don’t have the time to build my bot due to my social life, but I deserve to compete and frankly be given a trophy because my heart is in the right place aye.

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Player Housing

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Not likely to happen as it is a pain in the proverbials to implement well, with only a handful of the player population actually feeling strongly (or at all) about it.

Despite cheaper storage and processing have you noticed a decline of housing in MMO’s? There is a reason for that.

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No Dusk OR Dawn

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Wasn’t Colin, serious use a search people.

The lady who’s job it is posted that it was in early sketch design but not being implemented by a team yet, and then the internet turned special and went “Waaaaah no hunt waaaaaaaah you said next patch”… which they didn’t.

Its a carrot to keep you hoping until they fix the real problem, one day the balanced precursor market will be close enough to real and the only people wanting the hunt will be cheap/lazy folks who stopped otherwise trying when it was “announced”.

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Diminishing returns on kills hurts the game

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again the issue isn’t per say DR, it’s that you hit DR if you sneeze. I’ve noticed with undead I can hit dr in orr after about 30 mins of exploring, or a single event in orr. Other places it’s about the same thing, you shouldn’t hit DR in 1-2 events, or just running around killing. Dr should be 100-200 of the same mobs that punishes people that do something like tunnel over and over and over for huors on end, also killing elementals in orr shouldn’t give me DR on elementals of a different sub group in frostgorge.

Nah – either you are victim of a bug or similar, or your own mindset, FRAPS IMO.

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Diminishing returns on kills hurts the game

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I think you should go back and do some more game research with some paper, pens, or whatever other tools would be required to keep it objective – your “observations” are entirely wrong…

Or log a ticket – you MAY be completely honest and objective but seeing something most others of that ilk do not.

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Dailies are a punishment to some

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Oh its another attempt at the reversal… I hear kittens hahahah.

What you the OP is attempting to do is somehow take the reward-1 for doing action-1 and state that because they don’t action-1 they are at some form of disadvantage-1

This is not a personal playground/sandbox – you want a reward you play by the system and get it aye?

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Diminishing returns on kills hurts the game

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MASSIVE over-dramatic, over-stated impact there, though I will concede you may feel that way about it…

“Normal stuff” – yep, nuff said.

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Diminishing returns on kills hurts the game

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I’m pretty sure you’ll find that diminishing returns are a good thing for the game in the long run.

DR is anti player and therefore not a good thing. There are other methods of controlling drops.

Except it isn’t really. It is anti farmer, DR benefits every single person who doesn’t spend hours farming trash in cursed shore.

Which is even more ironic because Anet has gone on record saying they dont have a problem with farming and that its ok to farm but yet still kitten people with DR.

You can farm – its ok – they balanced it with DR…

No irony – makes sense, farming takes cash away from Anet (due to store), but feel free to try.

I’m OK with this, someone ought to pay the staff, bills, etc. – those who use the service the most would be nicer though.

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In my opinion, invulnerable mobs are a bad design

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I would be impressed to see this too – it seems like the over-simple system wouldn’t generally allow for that… because the whole thing is oversimplified down to “Can hit? No. Go Inv.” and you are suggesting the “Can Hit? Yes. No. Go Inv.” cycles in effect.

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Diminishing returns on kills hurts the game

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So people are complaining about doing a tedious job? That is a perfectly balanced DR imho. Why should they increase drop rates of everything and make it easier for us? You’re not going to see an increase in profit margins, you will see the exact opposite (Rares are the prime example of this).

I like that they have made obtaining legendaries a lengthy amount of time required before any can be obtained. It helps keep the rarity at bay, rather than making it an end game item which would make them considerably useless under the ‘Legendary’ status. If anything, they should be made account bound once created to help keep the rarity high.

Easy game play gets boring people ;P

Not only does it keep them expensive but it creates a reason for a player wanting a legendary to buy gems to convert to gold to buy a precursor and or the mats for the gifts.

There are a lot of ways you’re pushed to RMT, DR is not one of them.

Regardless of if it is bots or grinders at the core of the problem DR prevents more inflation than it causes, cursory search on the internet regarding studies or papers on RMT/Bot influence of MMO economies would have provided some with a shock…

Have you noticed a swing towards rewards that are not affected by DR, but instead timed (DR of 1 per day max OMG waaaaaaaaah) as a way of combating the negatives of the DR system? Actually I just remembered – no, nor would have the rest of the guild.

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New wardrobe system!

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This would be great if it was account bound. I’m currently agonizing over gear that I labored for being stuck on one character, when I’ve got two characters leveled with the same job but different specs. Basically I’ve got two warriors, one offensive and one defensive. However, all of my tier 3 armor is soulbound to one of them, so the other one (which I find myself using 80% of the time) looks like crap! It really bothers me because there’s no way I’m going to farm up another 60 or 80 gold just to get my second character into tier 3 armor, but this game is so alt-friendly leveling wise it feels like we SHOULD be able to swap gear between characters.

Really? It is too hard to gear up ALTS in T3/better so gear ought to be account bound?

Just want to make sure that is what you are asking for there, it seems like I’ve missed something key to making that request seem reasonable….

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Legendary Greatsword Eternity= worthless?

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To add insult to injury, charged lodestones are back on the rise since now they are needed for Wings of dwyana bow…..figure ANet would learn to make a recipe use something OTHER than charged lodestones…..luckily i only need 19 more and im done with em for Sunrise

You are aware that bottlenecking both kits is pretty clearly intentional – the only reason the prices dropped was oversupply during the very small gap in the middle there…

Why bottleneck is much more interesting, methinks there is more going on than the most simple time gate.

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New wardrobe system!

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That’s not true – I check in there to explain the technical limitations that make some of those suggestions horrible ideas…

This one is OK – transmute stones dealt with, but stating that low drop rate items (I mean LOW) push people out of dungeons, or will create some form of skin elitism that lends to people actively avoiding helping with runs, isn’t entirely well thought out – there will always be more people after it that who have it (I mean LOW) to a proportion that makes it pretty insignificant…

Whole guilds refusing to run content because one member has a skin? Could happen… stranger things have… but I’d bet against it.

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I don't like Town Clothing

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Thats an entirely sexist view of women gamers. All game players are the target audience for the RMT. Simple fact is Anet is wasting its resources on this stuff that wont sell as well as other products in the RMT sphere, particularly things that have been asked for since launch (name change for instance).

It is – and quite confronting – but it is in fact supported by studies and in-depth customer examination done by other (higher revenue RMT) companies, not intended to offend.

Anet making clothing skins is fine, and infact to be encouraged. But imo the current ethos and designs of these pieces are wholely lacking. Its pandering to hipsters.

It is targetting the section of the GW2 community that has disposable income they would throw at pretty pixels on a screen – I’ll go one further and suggest they are not trying to capture new RMT store users with these either…

As far as throwing more “user requests” into the RMT store, I can see them skirting around certain game mechanics with their “convenience” items too… maybe because they’re broken mechanics and not worth developing for…

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World bosses dying too fast [Merged]

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Posted by: thisolderhead.5127

thisolderhead.5127

Its a consequence of Agile development leaders paying too much attention to end users… easy to do on small teams with the wrong leaders (for the day).

I have little doubt that I will be infringed for this post and it will be removed, but ultimately it is due to the fact they introduced guesting before it was ready, due to player demand… just wait until they slap a bad LFG/Guesting tool that is half developed over that and see how you go…

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I don't like Town Clothing

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Posted by: thisolderhead.5127

thisolderhead.5127

Hint guys – the lovely female population of GW2 is less likely to be a forum warrior, and more likely to spend RMT shop, why is this relevant? Maple Story…

Really – how many of you all raging over the hoodies and closed toe shoes for cash are the target audience of the cosmetic part of the RMT shop?

(Betcha all just put hands up lol).

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Exotic Drop Rates?

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Posted by: thisolderhead.5127

thisolderhead.5127

It is RANDOM, and basically reset what- four weeks ago was the last documented change? So really in four weeks Otaur saw zero, before that who knows!

Reach into a cup and pull out a numbered ball within it (lets say there’s 10 consecutive balls) read the ball – then put it back into the cup. The logic problem is that for each “negative” does not bring you closer to the possitive…

As someone who has both won and lost THOUSANDS playing two-up (one day a year) trust me when I say your mind wants to put in those patterns you report, it really does.

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Why there's no LFG 7m after launch

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Posted by: thisolderhead.5127

thisolderhead.5127

Made me laugh just now when I went to the gw2lfg.com site and the main advert banner was a link to a gold selling site.

Scary… but, I would never have known about those banners because I have script blocking plug-ins running on all browsers. That, plus a variety of malware, spyware and virus detection software helps one sleep better at night…

The fact remains: By relying on third parties for (what should be) a fundamental in-game capability, you open the door for malicious individuals to wreak havoc on the unsuspecting or naive.

I said this above a couple of times – enjoy being PM’d to death by the kids wanting a more prescriptive explanation of how to exploit the community!

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What do you do In-game?

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Posted by: thisolderhead.5127

thisolderhead.5127

ENJOY!

Seriously – lots of opinions will come through but all of them mean nothing if the above isn’t covered.

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Weapon sizes

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Posted by: thisolderhead.5127

thisolderhead.5127

I pretty much just spin around waving mine about… so you’d think size matters…

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Should all classes get Stealth?

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Posted by: thisolderhead.5127

thisolderhead.5127

Can guardians have stealth spirit weapons that can see stealthed theives please Anet?

Actually screw the stealth on the spirit weapon – let’s just have them able to hunt stealthed characters, Guard/Theif balance issue fixed without esoteric mechanics or stacking control onto the guard (eww…).

Go on kiddies – steal that one and sell it as your own.

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(edited by thisolderhead.5127)