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When you get that group of 5 glass

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Posted by: thrag.9740

thrag.9740

I don’t know, when HOT came out and they nerfed dungeons and destroyed fractals (swamp of the mists for a year or so), I think a lot of people who previously played end game content left the game. I left for a year because of that stuff.

When you get that group of 5 glass

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Posted by: thrag.9740

thrag.9740

Then everyone but one dies to bloom and you kick everyone.

Its really disappointing how bad the community has gotten. It use to be people could wear glass and survive because they took dodging seriously.

Edit: Actually its probably more accurate to say people don’t know how to use blinds anymore. I rarely see an ele use sandstorm over lighting storm, a thief swap to sword pistol for trash, etc.

(edited by thrag.9740)

Rude Raid Incident

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thrag.9740

the reason you dident see them is they filled quickly since anyone could join, Well I will come with a longbow bear berserker ranger then and will just have to join a training raid and go right?

Are you saying you want builds to be completely irrelevant?

Condi Berserker or Engineer for end game?

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thrag.9740

True, however. Groups will still accept you in the dps role on a condi PS, if you just swap your traits to dps traits, even without changing sigils. I’ve done it several times and groups tend to have no issue.

If your going to do this, please be upfront and tell the group your not actually running dps warrior. My group has had 2 (and only 2) supposedly dps warriors join us, only for their dps to be below our condi ps’s dps. As a result, my group developed a bad perception of dps warriors as being bad builds. Fortunately we had a good warrior join recently, but still community perceptions are quick to develop and slow to change.

Condi Berserker or Engineer for end game?

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thrag.9740

That would easily be the Berserker, since it can fill both the roles of the Burnzerker, or the condi-PS. every raid party will want 2 berserkers so you basically join 20% of the raiding facility. After that, they can do fairly decent DPS as a burnzerker, so you’re flexible too. Engineer’s aren’t unwanted in raids, but I think it will be easier to pug and get into groups/raids with a berserker

I agree that the condi ps is better to gear up, as it has a more assured role in raids, OP should be aware that condi ps and burnzerker run different runes and sigils. So its not like you can have a single set of armor and weapons and fill both roles (well, unless legendary armor comes with a revamp to how legendary equipment handles upgrades).

Balance Changes That Would Improve Raids

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thrag.9740

Well I’m not trying to say I want to run blood and not use greatsword/shroud at all. I’m saying I wish I didn’t have to lose transfusion to do those things. I like the greatsword rotation, I just feel that transfusion was a unique and cool ability.

As for power reaper, I think the glaring obvious problem is that so many of its traits are actually useless. For example, decimate defenses should be a huge buff to power reaper. But in reality its only good for letting reaper take valk gear instead of berserker. There is no way to turn all those wasted precision stats into damage. If anet ever released 2 stat gear, in particular power/ferocity, and the stats were proportionally higher than just berserker gear, you would see a notable increase in power reaper dps.

I don’t think any other class has as much wasted stats as reaper does.

Give your ice bows to necros

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thrag.9740

Thank you for sharing that information OneUp, I really appreciate it as my static is not receptive towards testing necro, but I am very interested in it.

How bad was the necro dps compared to other dps classes? Could it be attributed to the combo field issues? The actual difficulty of the rotation ? Or something else?

Balance Changes That Would Improve Raids

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thrag.9740

My opinion is necro is already very close to helpful.

Latest qt benchmarks put it at 32.3k while condi ranger is at 33.7k. The difference is, necro depends on combo fields for 4k of its dps. Then you also have condi thief at 33k,but from what I’ve seen combo fields take condi thief above condi engi who is at 35k.

If we ever get some sort of field prioritization system, condi necro is completely competitive with condi ranger (although this would also buff condi thief). Although, my opinion is condi necro rotation is difficult. The order of skills is easy, but you need to go fast. I’ve practiced it for several hours, and the best I have ever gotten is 29k (no infusions), qt pushing it to 32k is godly from my point of view. Meanwhile, I made a condi ranger, and literally was clearing 31k dps in less than 30 minutes of practice. Of course condi necro brings a lot more cc, more survivability, access to stability, blinds, pulls, and can easily bring epi too, so I think its pretty fair.

Although in truth, I kind of hate the current meta necro build. Blood magic is fun, and transfussion really makes necro feel special and unique, losing blood magic for soul reaping hurts. But even if blood magic was meta, you have to deal with the fact that to even do competitive dps you have to use shroud 4 off cool down, so you can’t even reserve it for its situational usage which stinks. Necro’s traits are all around frustrating.

Need Advice For (Sub-Par)ty

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thrag.9740

Fast-forward to scale 76, and we’ve come to our first DPS check. At the Old Tom fight in Uncategorized, we ran out of batteries right about when he hit 75% HP.

As in Old tom had 75% of his health left when you ran out of batteries? If that is the case, then chances are every single one of you needs to learn your rotation and change your build. This would indicate that your dps was 4x lower than it needs to be to kill old Tom without just tanking poison (i.e. the normal strategy).

This website gives you the typical builds and includes videos of typical rotations:
http://qtfy.eu/builds/

I recommend each of you go to the test golem in the aerodrome and practice the rotations.
general comments: If you are unwilling to have anyone swap professions, then you are going have to find an alternative source of might and fury. Warrior running the Condi ps build is a typical source. I am going to gear my advice towards that end.

1.) Mesmer should run sword+shield and sword+focus. Mesmer can also help with fury uptime via signet of inspiration casts (and procs via illusionary inspiration). In order to maximize this I would probably run the domi-insp build, fortunately this is also going to produce lots of quickness and good alacrity. I’m by no means a chrono main though, so other builds may be better by situation. In the end, chrono isn’t going to be high dps, but rather provide large buffs.

2.) Minionmancer/gs as in power reaper or condi reaper? You can find guides for condi reaper on the website i linked above. But if you friend insists on running a power build, you can consult brazil’s videos: https://www.youtube.com/watch?v=P-b5ogp9rdo

3.) So berserker druid. An outdated build when it comes to raids, but it should be fine for fractals. Just make sure they are bringing glyph of empowerment. the spotter trait, frost spirit, and going into CA frequently to maintain high grace of the land buffs. Because your group is going to be struggling to get fury and might, I would probably recommend sword+warhorn instead of longbow. Warhorn has good fury uptime, and sword has good dps.

4.) auramancer as in running water-air-tempest? That’s really overkill when you already have druid for healing. Additionally, your ele could be extremely useful by bringing the fire trait line. Because you are choosing to not bring a warrior (or even a rev), it would probably be best your ele help provide might and fury to the group. This can be done very well with the scepter/warhorn build. The main thing is to make sure your ele blasts fire fields when possible. Ele has several blasts on this build (scepter 2 and scepter 3 in fire attunement for starters). Unfortunately ele only has 1 fire field that you will be using (warhorn 5). Additionally, you could bring the healing skill arcane Brilliance as another blast finisher. These blast finishers synergize with a trait in the fire line that makes all fire field blasts also produce fury. Also fire worhorn 5 can help with boons.

5.) For single target boss fights, I recommend you use staff and daredevil. For trash mobs S/P is god tier carry mode (keep mobs perma blinded with pistol 5). But for bosses, staff is going to do more damage (you still have evades on staff too). If your not running daredevil because you don’t have it unlocked, you can use the dagger/dagger build (practice the rotation, don’t just auto attack) given on qt’s website.

Can't earn XP without raid track

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Posted by: thrag.9740

thrag.9740

forum bug fix char 15

Can't earn XP without raid track

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Posted by: thrag.9740

thrag.9740

Why? You can master the fractal mastery line without ever stepping into fractals, after all.

I understand the point your making, which is that the two systems are not consistent with one another if I am interpreting you correctly.

However, my ideal would be that you should only be able to earn exp for fractal mastery in fractals, exp for raid mastery in raids, core tyria mastery exp in core tyria (maybe include dungeons here), and hot mastery in hot maps. I believe this would also fix OP’s spirit shard issue, as they would have HOT masteries maxed and so earn spirit shards in hot maps (I believe they can currently earn spirti shards in core tyria maps right now based on this same rule).

Obviously that is never going to happen, and instead we get stupid things like fractal potions which effectively serve the same purpose (progression in fractals earned only via playing fractals) as masteries but arn’t, grinding easy adventures like drone race to max raid mastery, and grinding cof to max fractal mastery.

So I support a compromise, you should have to do at least one thing in each of the piece’s of content to unlock the line. Its been so long since i maxed the fractal line, i don’t even remember if what you say is true. You should have to complete at least one fractal to unlock the fractal mastery imo.

Can't earn XP without raid track

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Posted by: thrag.9740

thrag.9740

I have already explained to you the complaint, as well as various other people in this thread, and about how you are way off topic by trying to force adventures into the conversation.

If you haven’t understood the problem OP has by now, then its 100% because you don’t want to. So me explaining it again won’t change that.

I hear OP’s complaint: they can’t earn spirit shards. I support an action to fix that. A spirit shard mastery track. I don’t support giving out free masteries however. Just because you don’t like my solution doesn’t mean I don’t understand your complaint. I just don’t agree that you should be able to max the raid mastery line without even touching raid content.

Can't earn XP without raid track

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thrag.9740

You clearly don’t even understand why OP is upset.

Yes, but at least I don’t give vague single line responses without any intention of elaborating.

Can't earn XP without raid track

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thrag.9740

If you reread my posts you will see that I do not say I am against this, I just point out the otherside, which is raiders having to do open world pve grind that they may not enjoy. I think its stupid that you can’t earn spirit shards until you reach max mastery, when it use to be you could earn them once you were level 80 (I guess you still can in core tyria).

I am pointing this out because I know how ANet does things. They will look at this issue one single time every 3 years

A spirit shard opt out sounds solid. Total support. It would allow people to earn spirit shards without maxing mastery tracks. Free unlock for the raid masteries (one of OPs suggestions), I do not support.

Can't earn XP without raid track

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thrag.9740

No, what stops the player from getting this reward is sheer stubbornness.

You don’t need to slay a boss, you literally just need to complete escort, which again, is easier than all the other tasks you have to do max your account progression through masteries.

If you really hate the idea of having to use simple teamwork in an mmo to unlock max account progression, and can’t even be bothered to do escort, go earn 100g (open world pve players should have no trouble doing this) and buy a single raid kill. Earning 100g isn’t any more grind than all the stuff you have to do to max your other masteries.

There are many paths to this goal, you can be a serious raider, you can do what is essentially an open world pve event, or you can grind about 100g using your favorite farm spot.

Looking to come back - raid question

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thrag.9740

I use two dps meters. I use arc dps and I also use bgdm. Bgdm only allows you to see other players dps if they are also running it, but it is 100% accurate. Arc can tell you everyones dps but it can have inaccuracies (less than 10%). Both meters tell you your own dps.

Understand that dps in real scenarios is different from golem dps. The best way to see how your doing, is to compare yourself to others playing the same roles.

Can't earn XP without raid track

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thrag.9740

oh but I do support them, because I support multiple routes to getting the same rewards so players have choice.

But that isn’t what you are here advocating. Your not advocating that raiders and open worlders have equal access to the same things through different methods (I feel similarly about legendary armor before you ask).

Your here advocating so that raiders continue to have to do open world pve, but open worlders can skip the single ridiculously easy thing they have to do to get a spirit shard.

Looking to come back - raid question

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Posted by: thrag.9740

thrag.9740

On large hitbox, ele is still king.

But on small hitbox, ele hits 30k, staff thief hits 32k, and condi thief hits 33k. All of this from qt’s benchmarks (http://qtfy.eu/benchmarks/).

So ele isn’t really who you are competing with, condi ranger is (33k). Technically condi engi is top dog on small hit box (35k), but as always, you rarely see them in pugs.

important note: don’t convert your thief to condi thief just because of the numbers above. Condi thief only works well in certain encounters, of course the same could be said of power thief imo.

The other issue to note is that condi ranger and ele can do more damage at range, while power thief requires melee range.

A lot of people use dps meters now. So a lot of groups (well at least mine), don’t care so much about classes, but we just kick players who (literally sometimes) have no idea what they are doing. If you join a group and your only a bit below a condi ranger or ele, probably no problems. If you slip below the condi ps damage, then you might get some complaints. Although not much hopefully, as condi ps has been buffed a notable amount. If your dps slips into chrono/druid territory, expect a kick.

Can't earn XP without raid track

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thrag.9740

What? To even unlock exalted lore I have to walk all the way over to auric basin. Now I know I could use teleport to a friend, or teleport to a guild hall. But it isn’t about difficulty. Some people just strongly dislike open world pve.

Not to mention the dozens of mastery points I need to earn via story, map exploration etc.

Shouldn’t I be able to get spirit shards without doing that?

Can't earn XP without raid track

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thrag.9740

It’s not about difficulty. Some people just strongly dislike raids.

I strongly dislike grinding open world pve for mastery points because its boring. Do you support removing that aspect of maxing masteries?

Can't earn XP without raid track

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thrag.9740

@thrag – You seem to be uninformed here. No adventure is needed to max your masteries, and even if they were, there are plenty of easy-ish ones to grab a few mastery points. You don’t have to get gold on all of them to max everything. But you DO have to complete a raid boss, or escort, to finish your masteries.

So comparing something that’s optional to something that isn’t doesn’t help anyone here.

So your argument is, hard mastery points are fine, because you have the option of doing easy mastery points.

But when I point out you have the option of doing an absurdly easy raid boss, that is literally easier than several examples of open world content, that isn’t valid?

If your only complaint about maxing raid mastery is having to do a single escort event, then YOU are the misinformed one. Because all the other grind you have to do along the way is a much larger amount of effort.

Again my offer stands, anyone who would rather unlock their raid mastery than spend hours kittening on the forums, shoot me a pm, I’ll get you a kill.

Can't earn XP without raid track

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thrag.9740

This whole thread is so uninformed.

There are literally adventures and mastery points that are more difficult to complete than unlocking the raid mastery (via escort). Such as chak rifle one.

There are literally open world bosses that require more coordination than unlocking the raid mastery (via escort). Such as the 4 octovines needing to die in the same time window.

But here you are complaining about raids.

Tell you what. Everyone on here who is angry they can’t unlock their raid mastery. PM me this weekend, I’ll lead you through an escort kill, you have to join my discord (you don’t need a microphone but you have to listen because I don’t feel like typing all the information). But in exchange, you have to post in this thread and mention that you unlocked your raid mastery, and give a ballpark estimate of how long it took to unlock raid mastery.

Balance Changes That Would Improve Raids

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thrag.9740

Something else that would be nice, is if Anet actually took necro seriously. For example, Engi gets a new buff, and within a month its in the training arena to test on the golem.

Meanwhile, vampire presence is still bugged for as long as I can remember.

Came back after 3 years. Disappointed.

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thrag.9740

I seriously think the main reason people run power ps is because they are misinformed, can’t afford to upgrade, or killing kc. Just because people run it doesn’t mean its good. People still run 5 necro comps in fractals. I still occasionally see pugs running 4-4-2 sometimes.

Honestly I’d say power ps is even worse in fractals than raids, because of the heavy positional constraints such as social akwardness, poison trail, etc. Additionally in raids you get the benefit of large hit box more often, which helps power ps more than condi ps.

Came back after 3 years. Disappointed.

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Posted by: thrag.9740

thrag.9740

and power war sucks even with elite spec.

odd definition of “sucks”

Happy to debate it. Besides KC, I can’t think of any fractal or raid where I prefer power ps, usually it’s not even competitive.

Came back after 3 years. Disappointed.

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thrag.9740

dagger dagger thief is solid for single target and definitely one of the few classic builds competitive with HOT builds. Unfortunately its cleave is limited to 2 targets rather than 3 for most of its attacks, and backstab only hits 1 target. Poor cleave hurts you in fractals for sure.

Came back after 3 years. Disappointed.

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Posted by: thrag.9740

thrag.9740

or ps warr

No, PS war gains a lot from elite spec. Without berserker you can’t even run a condi build really, and power war sucks even with elite spec.

Came back after 3 years. Disappointed.

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thrag.9740

Nah. That was three years ago and my original post only talks about the redesign of the Swamp fractal and I had no problem with the previous one save a few bugs which could have been fixed without a redesign. Then I just asked should I even bother pugging without HoT skills because at 40+ it seems to become a toxic cesspool where I run the risk of getting booted. Doesn’t matter if I can do it or not and I have done many 40s including the swamp already thanks to some not throwing a fit but the problem still stands. If I can do it without HoT skills then why are some people acting like its a requirement.

So your complaint is that elite specs power creeped a lot? Yeah I agree. But they are a business, they need to sell the expansion, it sucks, the world sucks sometimes. But you gotta notice all the good stuff they did too.

If your really determined to play fractals without hot, just play power engi. Power engi is competitive dps and doesn’t bring elite spec. Condi ranger and condi engi also don’t bring elite spec, but they use viper gear (HOT exclusive). Power engi just brings berserker armor in its meta build.

Came back after 3 years. Disappointed.

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thrag.9740

You know OP, 3 years ago you complained about this:

Sad because so far its been 16 months and…
No instanced raids
Same bugs/exploits since day one
Same bad mob AI(mossman can still be exploited)
Lack of defined roles for classes(and diversity)
Constant imbalance

Well you got raids, they fixed mossman ai, they added much more defined builds and diversity, they balanced dps roles a lot better.

They did a lot of the stuff you wanted them to do.

Ascended gear - fractal pages

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Posted by: thrag.9740

thrag.9740

The cost of just about anything is too complicated for most people. It’s not that hard to use GW2 efficiency or GW2 BLTC to compare prices, if you want.

Not complaining about having to craft x components to make y components to make z item. I’m complaining about content in this game that literally has at least 5 different unique currencies as rewards (relics, pristine relics, golden relics, research pages, matrices). But even that isn’t enough because you have to spend them with crafting materials in this case.

Compare to dungeons
-rewards are loot, gold and 1 specific currency per dungeon.

Compare to raids
-rewards are loot, gold, and 1 specific currency for all of raids.

Side note: notice how fractals are the only of the 3 that don’t use the wallet for all of its currencies.

What fractals could be:
-rewards are loot, gold, and fractal relics. You can buy stuff (such as crafting materials) with fractal relics.

Ascended gear - fractal pages

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Posted by: thrag.9740

thrag.9740

The fact a thread like this exists should be an indicator to the fractals devs that the reward scheme is too complicated.

Is theif really that bad DPS in raids?

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Posted by: thrag.9740

thrag.9740

Never really understood that tactic just have the blob on boss and whenever the orange aoe for black pops up move the boss away from it. Also iirc the person kiting the black is the closest to the tank so thief as melee would still work i suppose while the rest melee.

In my opinion there are only 4 things that wipe a demos group once your through the pre-event.
1.) Someone expanding the black goo
2.) Someone standing in between the 4 Saul’s after they split and tanking all 4
3.) The green circle being given to any of the 3 important roles: tank, kitteniter, hands kiter
4.) A tear ruining your blocks for bubble attack

My group uses the safe strat. Its nice because it gives reliability and repeatability (our druid and tank have a specific pattern they make with the black goo). Its also nice because if someone from your group is missing (outside the big 3 roles + backup), you can pick up a pug and they pretty much can’t screw it up. Pretty sure we one shotted it this week. Reliable is nice.

Is theif really that bad DPS in raids?

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Posted by: thrag.9740

thrag.9740

It depends on the specifics. As already pointed out in this thread, thief ranged dps is pretty bad. For example if your joining a deimos group that uses safe strat (zerg stands in center, one person kites black stuff), thief would struggle.

But for say vg, thief is fine.

Balance Changes That Would Improve Raids

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thrag.9740

Damage coming from the combo system is cool and unique. But it isn’t fair that necro is the only class to depend so heavily on it. I’d rather a less cool necro that can compete in raids. Of course some sort of combo prioritization system would be awesome and remove many of the issues.

Self chill is an interesting idea. I’m not sure how I feel about it. Depends how it is implemented.

Give your ice bows to necros

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Posted by: thrag.9740

thrag.9740

maybe I’m not interpreting this data correctly. Your padl shows a necro hitting 14k, and a proper dps ele hitting 22k.

But isn’t this video showing a necro hitting 23.6k? (https://www.youtube.com/watch?v=I0r_po-TIXo)0

(edited by thrag.9740)

Why are you making Fractals much more easier?

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thrag.9740

Something to consider, this actually gives melee builds a counter play option for when he begins channeling. Fractals already heavily favor ranged damage builds. This was previously another example of that. If Ashym started channeling meteor shower on himself, melee builds had to just dodge out and wait. Now they can quickly break him, and stay in melee range (similar to break bar on final boss of chaos fractal).

Balance Changes That Would Improve Raids

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Posted by: thrag.9740

thrag.9740

There is a difficulty slider. Escort and MO are easy, Matthias and Deimos are hard, the rest are in between. If you want to discuss it further, make your own thread. This thread is about balance, not kitten posting.

Balance Changes That Would Improve Raids

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thrag.9740

synergy is great, but you can’t balance a whole class around having another class to work with. If your going to have self inflicted condi on rev, it needs to be able to actually deal with it, and 1 second of self resistance isn’t going to do it.

Balance Changes That Would Improve Raids

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thrag.9740

Blood magic could use some buffs in terms of how much healing it provides the group. It is definitely fair to compare it to ele soothing mist. Right now a pure dps ele would go fire-air-tempest and can hit 31k but you can run water-air-tempest if your group healing is lacking and still hit decent numbers (around 23k was my best as dagger/focus). A pure dps necro running curses-soul reaping-reaper can hit 32k, but can give up soul reaping for blood magic and hit close to 23k (been a while since i tested that). The only difference is the amount of healing they both bring.

As for rev giving itself conditions, that would require a major rework. Necro giving itself conditions is fine because the class was designed to transfer those conditions back. Look at all the condi transfers necro has: staff 4, dagger 4, plague signet, minion transfer, plague sending. Additionally they have consume conditions and shroud to help tank conditions.

But what about rev? They have a lot of abilities to clense and tank (resistance), but no ability to transfer. Self conditions would require a pretty large rework.

The raids need an easy "story mode"

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Posted by: thrag.9740

thrag.9740

Designing story mode can be easy:
-blue ball, activate it at the front of the wing, affects the entire wing
-no rewards (except the lore)
-no progress on achievements
-boss and ads have 1/20 normal health
-boss and ads have 1/20 normal damage
-one shot mechanics like flamewall still one shot
-breakbars need 1/20 normal cc
-still uses a squad, so u can bring 10 people if u want, or u could easily low man it with friends.

arenanet pls help with this....

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Posted by: thrag.9740

thrag.9740

Anet has helped with this, but you seem to have missed it. What you are trying to do (kill vg) is the wrong choice. VG is one of the harder bosses. Anet has released content in a large range of difficulty scales. You are a beginner and so you should try to start with the easier fights.

First off, you should do escort. That is an easy 1 LI per week.

After you kill escort, the following boss in wing 3 (KC) is one of the easiest bosses in the game. Basically you need 1 good druid, and then everyone else just needs to know how to do their class rotations.

Additionally, wing 4 is full of bosses easier than vg. Literally boss 1 of wing 4 has been soloed by at least 2 people, just bring 3 healers and out heal everything. Boss 2 of wing 4 is a running joke in the raid community, because it is only slightly more difficult then the dps test golem, bring a condi necro if you want to really make it easy. Boss 3 is easier than vg as well.

Balance Changes That Would Improve Raids

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thrag.9740

As always these types of threads revolve around how to “fix” the game by improving the dps of the various builds. It’s always sad when I read that, all you can think about to make some build viable is to increase their dps or make their rotation easier. Right now we have multiple roles in a Raid, we have a tank that is very useful on lots of fights, a healer and buffers.

I’ve always said that focusing on opening up the tanking, healing and buffing roles is far more important than increasing the dps. Chronomancers, Druids and PS Warriors should be the targets, and not by nerfing them, but by allowing different builds to do what they do.

As for your suggestions:
Revenant can be switched to be a buffer compared to either PS Warrior (Might) or Chronomancer (Alacrity/Quickness). Make Rev an alternative to one of the two, we DON’T need another dps build.

Necro: Can’t viably heal, isn’t a buffer class, so the only roles we can look at for necro to fill are dps slots.

Why can’t they give a Necromancer the ability to heal and/or buff then? Rangers couldn’t heal either and their buffing was only one skill (Frost Spirit), now they are the kings of healing and buffing.

This has been my stance since the first post on Raid balance ever appeared on these forums and will always be. Chronos, Druids and PS Warriors are in every team leading to 6 professions “fighting” for the last slots as the dps roles. Say no to this. Say no to “looking for Druid” or “looking for Chrono”. Say YES to “looking for Healer” or “looking for Might stacker”. That’s in my opinion how they can make the game better, more balanced, and open up all professions for Raids.

I am focusing on the dps roles because many classes are only small changes away from being fully competitive, and I can actually give helpful feedback about that. But trying to give (per your example) rev the ability to share quickness in a way competitive with chrono is such a large change I wouldn’t even know how to begin suggesting those changes. They are probably changes so large that only a new elite spec would make sense to introduce them.

But I do agree, more classes that can tank and provide quickness would be good, more healers that can provide equivalent group buffs would be good. It would be nice to have more options.

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Posted by: thrag.9740

thrag.9740

Would you honestly start opening raid LFGs with a title “pick the classes you like and join!”? And not just once, would you turn your raiding to this model? Unless you would, you don’t have the faith in the skills of the community you’re displaying with your suggestion.

Nobody cares if qT can pick classes for flavor (except qT, obviously), everybody is concerned with the performance of their own group. It doesn’t make any sense to balance on the behalf of such a small minority. It’s much better to give a much larger part of the active players a meaningful choice. Like I already explained.

Would I put an lfg that says, ‘need 3 dps’. And then accept a power engi, power necro (if it is made competitive), and condi engi who all randomly joined? Yeah I would totally do that, and already do for classes that are already competitive. If I need a dps I pretty much never specify which class in the lfg. My group all have dps meters, we will know if someone under performs, we don’t need to guess based on small differences in bench mark numbers.

You don’t have to be at qt levels to feel the imbalance. Anyone who has practiced their rotation is going to see the difference between a power engi and a power necro for example.

Additionally, balancing maximum potential (i.e. bench marks) affects the entire communities perception of balance. We have known that pug eles were not doing good rotations since raids came out. But no one was ever requesting power engi or power thief. This is not a suggestion that affects a small minority. This affects the community as a whole. It shows up in lfg’s and what classes static groups run.

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thrag.9740

As for the broader topic of whether or not difficult classes deserve higher maximum dps, I think we should consider who we are balancing for. Yes, it is true that a bad player will hit higher damage with a power thier or power engi, then they will with say a power ele. But this is a discussion about raids. Do we really want to balanced around bad players?

In the hands of a good player, their is no choice if some classes are inherently better than others. If every class was balanced to have the same maximum potential, good players could actually choose the classes they enjoy, rather than the classes with the most potential.

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thrag.9740

About point 2 on necros.
Yeah is harder to achieve that damage, hence that damage should be higher, since you need more skill to inflict it.

My complaint isn’t about a rotation being hard, it is about the fact that it depends on the combo field system. You need to reliably whirl inside your chill field. But fields are prioritized on a first placed basis. Got a fresh air ele in your group putting down huge electric fields every 10-15 seconds? Enjoy brutal bolts. Want to stand inside mesmer wells to get alacrity and quickness? Hope they arn’t being put down during the important part of your rotation.

Right now Necro bench mark is around 31.5k dps. It is already competing with classes like condi ranger and condi engi who can hit 33k. But condi ranger has a much easier rotation (literally 15 minutes of practice = 30k) and condi engi has a lot more utility and a group buff, and neither depend so heavily on combo fields. 4k of necros damage comes from whirl bolt finishers.

Reliance on the combo field system puts necro in the annoying position of being at odds with its team mates. The team can actively hinder your performance, and to me that’s against the spirit of this game and raiding in general.

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thrag.9740

asking for a skill to be performed from the side of the boss and then on from the back isnt as rediulous as wldfire

All you want is for modifiers like, ‘more damage when attacking from behind’? We already have that, it literally doesn’t affect anything in half the fights because every dps attacks from behind anyways.

You either make it precise or its basically passive.

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thrag.9740

in general I think extreme positional dependence for max dps is stupid. For example see this guys video about how precise wild fire has to be to max dps.

That level of precision isn’t fun to me. Maybe it is to you, in which case we simply have a difference of opinion.

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thrag.9740

I agree that rev weapon skills should either have cool downs or energy costs, but not both. Right now rev has to pay more to use a weapon skill than any other class. This alone won’t fix the damage though, it will just make the rotation a little bit smoother.

I think shiro stance could use a serious rework too. Its sad that Jalis is the highest dps stance. Anet completely missed their mark with shiro. Maybe if shiro quickness stacked with regular quickness from chrono? I don’t know, the whole stance is lacking.

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thrag.9740

The problem with making it so that classes with harder rotations have notably higher dps, is that the inevitable meta that forms would exclude all the classes that have easier rotations. We have seen it a lot over the past year, frequently we use to see lfgs that wanted only eles, now we see them wanting only condi rangers. I think the goal should be that dps classes are more interchangeable.

I believe, the more favorable solution is the following. Balanced it so all the dps classes have competitive damage, but the harder rotations have access to more utility. For example consider condi ranger vs condi engi. Yes, their damages are similar, but condi engi can put down aoe blinds and chills, put down water fields and blast them multiple times, has more cc, , and I’m sure some more benefits I’m not thinking of. Single target dps can be the same, while still benefiting harder rotation classes.

This could easily be the case for ele as well, except that many of its extra utilities are locked in other attunements. A pure staff ele can’t swap to water for a water field or chill, or earth for a quick reflect, without really hurting their dps outside of the one point in their rotation where they finish overloading air and swap back to fire. At this one point, they could swap to earth/water and have relatively little penalty. But this point only comes up maybe once a minute.

This is why I think anet needs to make sure that fresh air builds are the meta builds for ele. In fresh air, you frequently can access your other utilities, now they just need to fix the damage and hitbox issues.

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thrag.9740

I can’t deny that a combo system rework would be pretty cool. I guess I suggested the alternative because it seems easier and more realistic. But I agree with you, the ideal would be a field prioritization system.