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Rifle viability?

in Warrior

Posted by: thrag.9740

thrag.9740

Something I should clarify. By “it will not be the fastest dungeon clear”. You should know, a lot of dungeons are completed in under 20 minutes. A lower level dungeon, using the non optimized LFG I described above, will probably be done in under an hour.

Rifle viability?

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Posted by: thrag.9740

thrag.9740

So basically, if you want to do dungeons on a warrior with a rifle, your going to need to make your own advertisement in the “looking for group” menu. This is easy, and you shouldn’t let it discourage you.

If you make an LFG such as “path 1, play how you want” under, lets say, the ascalonian catacombs folder, it will fill up quickly, and no one will be angry with you. Don’t join lfg’s that say “80s exp”, “80s fast”, “80s meta”, or “80s zerker”. Those groups will probably kick you. But if you make your own LFG for other players who just want to play in a fun style, you will be fine. It will not be the fastest dungeon clear.

This website has a lot of information about dungeons:
http://gw2dungeons.net/

Rifle viability?

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Posted by: thrag.9740

thrag.9740

Well if your looking to do dungeons then a rifle is not your go to weapon.

However, for open world stuff. Doing heart quests, etc. Rifle is fine, it is not going to be the fastest way to do things, but it has more going for it in pve than most people on these forums give it credit for. If your looking to enjoy open world bosses rifle is fine too.

Basically, if your just playing solo pve, rifle warrior is fine. It’s not like you won’t be able to kill things on the map. Just use your dodges, cripple enemies and straif, and use your knock back skill.

Rifle viability?

in Warrior

Posted by: thrag.9740

thrag.9740

Well that all depends on what you mean by viable. If your looking to do open world pve, anything is viable. When I was just starting out I ran gs+rifle. while doing map completion. It works well enough.

What game modes do you want a rifle warrior to work in? Also something to keep in mind, its possible some classes will gain rifle through an elite specialization in the coming months (I really hope thief).

Inspiring Banners :(

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Posted by: thrag.9740

thrag.9740

I’m actually really disappointed on this. 100% up time was so good because you could carry banners between fights. Giving you swiftness, fury, and blasts. This makes banners a much more passive thing.

Pre-Purchase Community Address

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Posted by: thrag.9740

thrag.9740

Just pre-ordered delux, and I am happy to do it, and happy to support Anet now that they fixed grandfathering for traits, and the free char slot.

Its funny, when I was angry about the char slot thing, I wanted to buy the 50$ version, but because of these recent customer support actions I am proud to throw them a little more money. maybe make some new raids with it . Although tbh, I have no need for a 10th char slot. I guess I can use it for key farming? Or finally taking on the challenge of running straight to arah from starter zone lol.

I admit the preorder thing kinda stinks, but I also understand that preorder sales numbers are probably big for the corporate side of things. I think this is a solid middle ground compromise. Neither side got 100% of what they wanted, but both sides got a bit.

I don't need a refund nor a character slot.

in Guild Wars 2: Heart of Thorns

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thrag.9740

Just buy 10$ in gems.

The business model is still garbage

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thrag.9740

I think its solid. The biggest reason I never tired wow was because of all the expansions I would need. But in all seriousness, who cares, it’s probably 3 years away lol.

Pre-Purchase Community Address

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thrag.9740

Thank you Anet, I feel you have done an excellent job responding to us today. You effectively covered all my complaints about the trait reword, and now vets get their bonus for buying the expansion too.

The only thing left on my mind is, will we be forced into only open world pve for elite specialization unlocks, or will you find a way to encourage a “play how you want” mentality for progression. Either way, I feel good about you guys now, and I will happily preorder now. Great job, please keep up the good work.

Also new dungeons.

Burning the Goodwill of the "Nicest"

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thrag.9740

Yes, I am very happy to hear this. Good job Anet, as far as I can see, you fixed pretty much everything. I might just be willing to look at the 100$ package now.

Burning the Goodwill of the "Nicest"

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Posted by: thrag.9740

thrag.9740

The thing a lot of vets forget is, vets got ls1 and ls2 for free, but new players have to purchase ls2, and Anet did say they were considering re-releasing ls1 somehow in the future.

The veteran player bought the game 2-3 years ago, thus he/she has LS2 for ‘free’ (still, we have payed for it see other responses above). The new player has to buy LS2 to play it. So? Why hasn’t the new player bought the game 2-3 years ago? Then he/she would also have LS2 for ‘free’.

It’s not an extra. Nobody told the new player to not buy the game earlier. Probably everyone has his/her reason why they haven’t bought it back then.

All vets are asking that they get at least a similar value for their 50 USD. At the moment, since they already have the core game, it is no value for them in this bundle. Personally I don’t mind if the new player will get the core game with HoT, but to be correct at least the company could put up an offer for veterans too (as many already have suggested before, a char slot maybe).

If you could stop choking on your anger for two seconds and read my posts you will see I agree a character slot should be included in the 50$ version for vets. What I am saying is, I feel I have gotten something extra, and keeping that in mind softens the blow.

Burning the Goodwill of the "Nicest"

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thrag.9740

Yeaps, they’re double dipping on the new players. Because that content is already payed for by the vets, just like they’re double dipping on the prepurchase, and want veteran players to repurchase the game without actually getting the game a second time. That’s why we’re calling their practice unethical. They’re fleecing us. Only difference is new players don’t know it yet, cause they haven’t join the community, veterans felt it as the skin left their backs.

Silly argument. You chose to spend money. And? I chose to spend money and that money has value, not for me but for everyone. That’s the idea. That my choice shares value with everyone. Just like every other gem purchase. They share value with me. Thus -not free-. but bought and payed. Choosing to pay doesn’t detract from the value of the payment i’m afraid.

And if you have trouble getting this, if everybody didn’t spend a dime to get gems, the game would shut down. Simple as that. Its survival is depending upon the fact that people will buy gems. Thus absolutely nothing in there is for free. As i explained earlier, collective effort.

Ok, so when you did that collective effort, spending your money, you got the items from the gem shop, and you got ls2. While new players can spend that same amount of money right now, and will get the gem shop items, and nothing else. That’s why I am saying vets did get something extra.

Look, I am not saying I disagree that Anet is hurting vets. In fact if you read my original post I said, the 50$ bundle should be 1 new slot for vets, and the old base game for new players. I am saying, that vets have already gotten something extra.

Burning the Goodwill of the "Nicest"

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thrag.9740

Ok let me put it like this. If you bought gw2 2 weeks ago, you would have to buy ls2 if you wanted it. If you bought gw2 1 years ago, you unlocked those chapters without paying extra. So as you can see, the same action and the same amount of money, gave different results just based on when you did it.

You spending money on gems to buy things other than ls2, and then also getting ls2, is not the same as new players spending money on gems to buy ls2. You chose to spend money on the things in that store.

Burning the Goodwill of the "Nicest"

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thrag.9740

Oh I am not saying its perfect, just saying that vets still have something extra.

Well, gem purchases are optional. You could get all that content spending nothing extra.

Burning the Goodwill of the "Nicest"

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thrag.9740

Well, if that is the case I will probably still buy in the first week. The thing a lot of vets forget is, vets got ls1 and ls2 for free, but new players have to purchase ls2, and Anet did say they were considering re-releasing ls1 somehow in the future.

Burning the Goodwill of the "Nicest"

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Posted by: thrag.9740

thrag.9740

With the recent announcement that they are reversing their decision on unlock traits/skills I have a renewed faith in Anet. I know they rarely talk to us, but I do believe they hear us when we completely dominate the forums with an issue.

I think they will announce that veterans get a character slot for the 50$ game, and new players get the base game. That would make a LOT of people pretty happy. I think Anet is slow, but I do think they will make this better.

Hero Points & old characters: breach of trust

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thrag.9740

Hey, looks like people already posted that they changed their decision here. I am very glad to hear this, as it opens up the freedom to progress how you want, instead of only open world pve.

I am still interested to see how they will be handling elite specializations, and I am sure we will all be back to discuss that.

If I have to do open world pve to unlock new specializations, that leaves a much better taste in my mouth than doing it to unlock old stuff I already had. Again, I hope they find a way to handle progression that also allows freedom, but for now they have bought themselves a few months, and the favor of quite a few veteran players I am sure.

Not a lot of options?

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Posted by: thrag.9740

thrag.9740

The reality is your pidgeoned into 2 options:

1.) longbow for pvp

2.) GS for pve

Nothing else matters. I just feel sorry for the devs that put so much hard work into the other weapon sets, animations, skins, and etc. just to see them never see action.

These comments are in relation to pve:

axe/mace is part of the meta. sword off hand is pretty standard for lupi/any time you need blocks. Shield is useful for dungeon skips. Warnhorn is used for the blast + swiftness. Axe off hand can be useful when you have more than 3 enemies, cof p2, coe p1. Hammer is for mountain goating in pve (yeah not great).

Overall, warrior is incredibly adaptable in pve. Yes, gs is your main dps weapon, but with fast hands you have another set that you can almost devote purely to utility. Name any weapon on warrior and I can tell you a place where it is worth using it.

Argh! I HATE the server "system"

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Posted by: thrag.9740

thrag.9740

Honestly I consider gw2’s server system to be one of its best features. In many mmos, ff14 for example, you join a server when you start the game, and you never leave that server. If it’s full, you just can’t play. If you meet someone in real life and want to play with them, you can’t unless they just happen to be on the same server.

Seriously, there is definitely room for improvement, but gw2 has some of the best server architecture in the world.

"Don't Pre-Purchase HoT" ~ $100,000 Loss

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thrag.9740

Honestly I think its foolish to preorder it. There are no good incentives and Anet has already shown us that it is better to wait.

On the faq page for months it has said that the base game is required for the expansion, leading new players into buying the base game, only to flip flop on that issue. Leaving players who joined in the last few months out in the cold.
http://i.imgur.com/1h0wSaL.png

They seem pretty volatile to me. How do we know, they aren’t going to announce a $40 expansion that doesn’t include the base game? How do we know they aren’t going to make the $50 option include an extra character, and the $75 option include two?

Hero Points & old characters: breach of trust

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Posted by: thrag.9740

thrag.9740

ok famster ill make it simple for you,
http://dulfy.net/gw2traits#build=AgABqAKoA6g~

pick any build
tell me what skills/traits you want to use.

i will tell you roughly how many hero points you will need to unlock it. I guarantee it will always be lower than 400

I would like to be able to switch to any build. After all, they specifically took away the respec guy and the fee for changing my build so that I’d have the freedom to do so.

How many hero points will I need for my current ability to use any skill and trait I see fit?

460ish

For core specializations. I believe you will also need more for elite specializations.

Also, as I remember it correctly, in the portal beta you had to gain experience on your lv 80 character to unlock a mastery, then you had to spend some sort of points you found on the map on it to unlock. Does anyone remember if those points were called heros points? Are we going to be choosing between unlocking combat abilities and hand glider abilities?

edit: I just checked the wiki. They were called mastery points, which you earn pretty much like skill points now/ heros points soon. So you gain exp to finish tracks, which allows you the option to spend your mastery points there.

(edited by thrag.9740)

Getting bashed for not running PS/EA

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Posted by: thrag.9740

thrag.9740

I think its lame to ask pugs to run specific builds. I usually post lfgs along the lines of “p123,exp 80s, 3k ap+”. Experienced players can make suboptimal builds work pretty well. But a beginner running a meta build is still gona be kitten poor. So I never try to tell anyone what to run, but I do require them to be experienced.

With that said, I always run ps/ea/inspiring banners. I like that it lets other players run their own play styles pretty smoothly, plus my experience is that its more active.

I noticed a lot of people consider ps war to be less active. I don’t know if I am missing something. Ps warrior gets to actually use its class mechanic (burst skills are fun) while running the same gs/axe+mace rotation, 100% banner uptime means you can carry banners between fights giving you access to swiftness/fury/blast. In addition, you can even stagger the times of your banners, allowing you to have both banners even if a team mate isn’t helping you carry them. Often giving you two blasts at the start of encounters.

(edited by thrag.9740)

Vigour just got nerfed hard

in Guild Wars 2 Discussion

Posted by: thrag.9740

thrag.9740

ugh, pretty sure the reason necros can’t solo lupi after the update (cough april fools bug) is they don’t have vigor/evades.

Sounds like you need vigor to me.

Hero Points & old characters: breach of trust

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Posted by: thrag.9740

thrag.9740

I still think the absolute biggest problem with this update, is the lack of variety in progression style. Yes you can do whatever you want to get to level 80. But going beyond lv 80, for example unlocking all traits/skills, unlocking elite specializations, can only be done in open world pve.

At level 80 you can unlock multiple builds, including the ones you would use at higher level content. It just stinks that you cant play that higher level content to unlock the rest of your builds, and are instead forced to play the open world pve that so many of us find boring the 3rd,5th,9th, nth time around. What is even worse than this lack of choice, is that previously we had so much choice.

Hero Points & old characters: breach of trust

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Posted by: thrag.9740

thrag.9740

essentially yes. The highest level of the game is not usually required for achieving a your base abilities, which makes sense because the most advanced content expects you to have fully mastered your abilities, which means you should already have them.

and thats why other than your friends, nobody wants a level 10 in a level 20+ fractal run, and why WvW people generally mock the up levels in chat that they kill en masse, and sadly, also why its fairly rare to find a dungeon run at the minimum level.

And thats also why its not great game design to encourage people who havent even gotten their basic abilities, to be doing endgame content in order to get their basic abilties.

to be honest, i dont really think most serious WvW people like having people who are there for any other reason than WvW. They hate on the people who used to be trying to map completion, they farm people trying to get skill points, they derided people there for achievements, they mock the karma trainers

Level 35 dungeons are not end game content.

You say most games don’t make you do ‘end game’ content to progress your character. But most games also allow you to get better gear through such content. So, most games do have progression associated with that content. But in gw2, you can get level 80 exotics from a level 35 dungeon, and lv 80 exotic berserkers from lv 75 dungeons. So then, where is the progression from doing lv 80 content? Because we aren’t getting it in gear, and after this update hits, we aren’t getting it in our alts/traits/skills either. And please don’t try to tell me the kitten poor ascended rings are our progression.

Hero Points & old characters: breach of trust

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Posted by: thrag.9740

thrag.9740

but lets be honest, the right place for basic charachter progression should be soloable, not too difficult, and not linked to elite group activities which are not available to everyone. This is why it is the BASIC starter charachter progression that you only have to do once per charachter.

So unlocking ELITE specializations should be linked to “soloable, not too difficult” content? So MAXING a character should be linked to “soloable, not too difficult” content?

Also where is this content that is not available to everyone?

Hero Points & old characters: breach of trust

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Posted by: thrag.9740

thrag.9740

the new system is better for a new charachter that you actually want to play than any other system before it.
leveling to 80 alone gives you enough points to create any build, in fact you can create the majority of builds available with just leveling to 80.
If you were leveling how people normally level you would have enough skill challenges to unlock every skill by the time you were about 35
If you autoleveled to 80, it would take you about 1.5-3 hours.

the main problems

how will they grandfather older charachters, having to spend any time at all to get back what you lost is a very negative feeling for many players.

the next big issue is versatility of aquisition.

i think the best solution would be a soul bound method of unlocking skill challenges that were previously unlocked on your account for doing various things. (for versatility)
this method would require you to play or do things on that charachter

and then giving completely unlocked charachters access to 65 uses of that mechanic.

How can you say “actually want to play” and mean open world pve opposed to dungeons/fractals/wvw/pvp. Do you consider open world pve to be more difficult than those 4 activities? Because I think it is fair to say, if you complete higher difficulty content, that is more deserving of progression than completing lower difficulty content.

You say “normally level”, is it so hard for you to believe people play differently than you? Anet introduced tomes of knowledge and writs of experience for a reason. They have pretty much said switching toons at the end of a dungeon is fine. They have made it clear buying dungeons is fine too. I mean, how much clearer can it get. There are a large variety of play styles.

Finally, I want to say, I think that a problem which really deserves to be brought up is, yes lv 80 will have 400/465 heros points. But elite specializations are going to require heros points too right? And again, we are forced to play open world pve 9 times just to try out that new content on all our toons. No alternative options, no progression through dungeons/fractals/wvw/pvp. Its open world pve or nothing.

Hero Points & old characters: breach of trust

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Posted by: thrag.9740

thrag.9740

could you please link to those internal metrics?

Hero Points & old characters: breach of trust

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Posted by: thrag.9740

thrag.9740

so wait a second, you are comparing the current system to the new system, and saying the current one is better?

i was comparing the initial one because it was substantially less grindy.

right now in order to get all your traits you need to spend
43 gold and 360 skill points, or do a specific task for each trait, each of these tasks is generally more time consuming than getting 1 trait point by far.

https://wiki.guildwars2.com/wiki/Trait_guide

that doesnt account for the 150-160 skill points you need to unlock your skills.
you currently get about 76 from leveling.
this means you need 43 gold and 435 extra skill points after you hit level 80 to max your charchter

43 gold 435 extra skill points compared to 0 gold and 65 extra skill points.

thats not even a competition.

as for your solution, it solves none of the problems with the current system, it infact magnifies the problem.

you dont solve inflation by giving people more money, you just increase the inflation. Your system would have new players having to grind insane amounts of time just to get new skills/traits as they are released.

what is your ideal world method for unlocking skills on different proffessions?

Yeah I am only comparing what we have, to what we shall get. I (and clearly a lot of other players on this thread) prefer the old system because we could play in a multitude of ways to progress.

How does making it easier to get skill points make it more grindy? It not like you buy skills on the trading post, their price is fixed. Keep the price fixed, make open world pve skill challenges give more skill points. Then there would be less grind.

Me and clearly a lot of other players in this thread would rather earn 5x more skill points playing how we enjoy playing, rather than be forced into playing 1 specific playstyle (doing skill challenges).

Currently every profession unlocks the same numbered trait through the same activity. Doing the same activity 9 times is boring. So my ideal method would be trait unlocks are account wide if you do the event thing, and character wide if you buy them.

Hero Points & old characters: breach of trust

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thrag.9740

Who cares if you use to need 25 skill points for heal skills? You could earn them playing how you want. If your enjoying yourself, its not much of a grind.

3 hours of gold farming? come on, the most expensive trait is only 3 g. I consistently pug cof1 in 8 mins. ac p123 in 45 mins total. Hell, ever arah runs are commonly 20-30 minutes.

Oh i know what the problem is. I’m clearly doing that content incorrectly because I never “learned to play” my profession by doing skill challenges.

no, you could play them by playing how YOU wanted without much of a grind(subjectively, not objective time spent). getting it via leveling is 25 levels, which is 12.5-25 hours in the open world 25-36 dungeon runs, which has a large variation of time required, from 4 hours to 400 hours, 6 hours+ in farming train depending on your luck. the minimum amount of effort wa sin the familly of 5 hours, for one skill. You just didnt realize this because you were always ahead in skill points, but an actual new player? it was horrible, and the future was it getting worse.
i notice you totally ignored that it took 360 skill points to unlock all your traits under the current system.
under the current system they would have started charging insane fees for endgame skills, further making the game have illogical prices in time for getting anything.

That is the flaw of a non scalable system, for old players it was fairly easy, for new players it was a huge hurdle.

the new system it will take you at the most 5 skill points per skill. You can expect something in that family for future skills, if they give hero points properly.
that takes 5 skill challenges.

lets see, under the old systems, even if they kept the same amounts

you would have needed 25×5 for the regular skills, and probably 50 at least for the elite. or 150 skill points just for the 5 new skills, and if specializations used the same amount as current skill trait lines, 72 skill points for the line. though since it is meant to be an endgame 80+ line it would probably have been more expensive.

so 222-300 skill points versus what will probably be anywhere from 60-100 under the new system. There isnt even enough skill points on the game map to account for that.

as an aside, the 3 hours of gold farming was based on the first few months when earning gold was a lot harder, when they corrected the system(based on inflation) the gold cost was 42 gold for all the traits. Which is probably why they removed gold from the equation, its value is ever shifting. back then one dungeon gave like 15 silver, or was it 28, and even the better teams took around 10 minutes (usually much more for most dungeon paths)per run. So you were looking a 2 hours-8 hours of dungeon paths to get the approx 2.5 gold you needed.

No, everyone could play how they wanted. If you want to run around in open world pve leveling up through events and doing skill challenges you could. IF you wanted to do more challenging content like dungeons/fractals/wvw/pvp you also could.

Look, open world pve is much easier than those other things. It should be slower, because its a low skill activity. It requires almost no mastery of the combat system, nor any synergy between classes/skills. Also, don’t forget, skill scrolls are a drop from lots of monsters, so you don’t need to get each one via leveling/skill challenges even in open world pve.

I am NOT an old player. My account is 13 months old. There has been no major changes to the system since i’ve joined. I have a plethora of skill points because I just play how I want, level up my alts when I am ready, and never worry about it.

As for the gold farming. Well it sounds to me like your using 1+ year old data. In which case, why do you think it still applies?

Instead of screwing over all the players who enjoy choice, here is something that seems like it would work. Keep the current system, make all skill challenges give a number of skill points equal to the level of their zone divided by ten. I.e challenges in a lv 76 zone give 8 skill points rather than 1.

Now, YOU can play how you want in open world pve without everyone who enjoys a different playstyle losing their options.

Hero Points & old characters: breach of trust

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Posted by: thrag.9740

thrag.9740

Who cares if you use to need 25 skill points for heal skills? You could earn them playing how you want. If your enjoying yourself, its not much of a grind.

3 hours of gold farming? come on, the most expensive trait is only 3 g. I consistently pug cof1 in 8 mins. ac p123 in 45 mins total. Hell, ever arah runs are commonly 20-30 minutes.

Oh i know what the problem is. I’m clearly doing that content incorrectly because I never “learned to play” my profession by doing skill challenges.

Hero Points & old characters: breach of trust

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thrag.9740

The old system allowed you the choice. If you made the decision to level new characters through old characters, that was your choice. You could play how you wanted, I could play how I wanted. Now we all have to play how you want.

Hero Points & old characters: breach of trust

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thrag.9740

your right picking up a skewer of meat on my warrior is so thrillingly different than on my gaurdian. Oh joy.

so dont do that skill challenge. You realize you dont have to do every skill challenge in the game to unlock specializations right?

How am i suppose to know which skill challenges are which when I run towards them on my map?

Look, whether you like open pve or not, I think we can both agree, before there were a large variety of ways to progress, and now there appear to be a lot less. So, do you like the removal of choice?

Hero Points & old characters: breach of trust

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thrag.9740

well i agree with your sentiment, me and some close friends have been playing old back logged games lately like borderlands 2, saints row, etc.

But I think if this thread gets enough posts Anet may notice it. It is already the largest thread in this forum that I can see.

Hero Points & old characters: breach of trust

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Posted by: thrag.9740

thrag.9740

your right picking up a skewer of meat on my warrior is so thrillingly different than on my gaurdian. Oh joy.

Hero Points & old characters: breach of trust

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thrag.9740

I DO want to go on new adventures. But doing the same skill challenges NINE times is not NEW.

Hero Points & old characters: breach of trust

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thrag.9740

i thought the point of pve was fun? I don’t think many players consider this fun, at the very least i think we can agree doing it 9 times would be pretty grindy. I want to experience all the classes. Doing skill challenges is not experiencing them. Its blocking them.

Hero Points & old characters: breach of trust

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thrag.9740

how is running around do skill challenges more “play that profession” than dungeons,fractals,pvp,wvw?

Seriously, pvp and instanced pve is where the combat system actually matters. Are people going to be keeping blinds on a skill challenge fight? are they going to strip defiance and cc it? No they are just gonna spam dps. Skill challenges are not where you learn to play a character really.

its play the charachter at basic level, the things you talk about are high end things that you should really already have those skills unlocked before you do seriously.

notice i said figuratively.
The idea is this is you are building your charachter, so the challenges are low level, this is the basic experience for low level charachter growth.

Explorable dungeons start at level 35

Hero Points & old characters: breach of trust

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Posted by: thrag.9740

thrag.9740

how is running around do skill challenges more “play that profession” than dungeons,fractals,pvp,wvw?

Seriously, pvp and instanced pve is where the combat system actually matters. Are people going to be keeping blinds on a skill challenge fight? are they going to strip defiance and cc it? No they are just gonna spam dps. Skill challenges are not where you learn to play a character really.

Hero Points & old characters: breach of trust

in Guild Wars 2: Heart of Thorns

Posted by: thrag.9740

thrag.9740

so why shouldn’t they unlock traits?

Hero Points & old characters: breach of trust

in Guild Wars 2: Heart of Thorns

Posted by: thrag.9740

thrag.9740

ugh, im a pve exclusive player pretty much? I have 1 of every class so I can step in and do any possible dungeon/fractal role my team needs.

This is bigger than just lost gold/sp. This is about a large design philosophy shift. Previously, players could play however they wanted to earn gold and skill points. They could then use that to buy traits/skills. Now players are forced to do open world pve to become better at other game modes. So do you just prefer everyone is forced to play game modes they don’t enjoy? I prefer the “play how you want” philosophy.

PVP is not affected at all, so they dont count, and they should have to play their character in PVE to use stuff in PVE. If they want to PVP then they can PVP with everything fully unlocked already.

WVW IS PVE. Anet has stated that many times, and so yes it makes sense to them that they want you to play both.

Now i agree that WVW should have at least enough hero challenges in WVW to get all 65 HP and unlock everything(That they have now). But after that, they will have to step foot in PVE to get more HP. My opinion of course, and im sure it wont be popular. I too am a pve exclusive player and all my characters, all 12 of them have at least 40 Skill points by the time they get to 80. The exception to that is my engineer, who i leveled via skill tomes. So someday ill run her through to get those 65 HP, someday.

Should I have to “play pve” to unlock my traits in dungeons? Open world pve is boring after the first time or two. Right now, I can unlock all traits/skills playing dungeons. Or do dungeons not count too?

Hero Points & old characters: breach of trust

in Guild Wars 2: Heart of Thorns

Posted by: thrag.9740

thrag.9740

How about just make hero challenges same as mastery points. One character does it, they’ve all done it. There problem solved. And while you’re at it, make wps account wide also. That way the second time you go for the world completion you’ll only have to do vistas and pois. Less grindy and boring, very alt friendly, and you still get the experience of the world the first time. You don’t need it a second time imo.

100% support that. But your forgetting hearts, which is the majority of the grind. Also make dungeon unlocks account wide.

Hero Points & old characters: breach of trust

in Guild Wars 2: Heart of Thorns

Posted by: thrag.9740

thrag.9740

You all act like you are being asked to complete maps 100% to get your skills back…. how much time does it take to run up to a symbol on the map, comuning with that place of power, and going to the next? Or maybe you have to god forbid fight something that doesn’t have another player behind it. Seriously…. yes you are losing progression, sorry…. suck it up butter cup and just do the easily done “challenges”.

65 skill challenges
8 professions currently available
That’s 520 skill challenges
The entire world map only has 189 skill challenges.

Go do every skill point. Now do it again. Now do 3/4 of them again. Does that seem so trivial to you? Just to get back to where we are right now?

Do you know what!?

I have 11 characters 9 of them at level 80 and all of them have atleast 65 SPC made… I think my new toons are near 65 SPC too, you know it does not take that much time if you do the SPC at the starter zones and only goes from them.
Also you WvW-only players, you should try to do some PvE now and then anyway to get some variation. Now i agree and I feel sorry for those who have spent money and SP on traits so I would like for them to get a refund but they should not get any free HP. All new players who make alts will have to do HPC, this will be nothing different to anyone.
if you are a PvP-only player you will not be affected by this and if you are a WvW-only player you do actually have a good amount of HP to get on the WvW map. Now if you are a EotM farmer… I do not feel sorry for you at all since you ruined a good map.

I will get so flamed but this is my opinion.

ugh, im a pve exclusive player pretty much? I have 1 of every class so I can step in and do any possible dungeon/fractal role my team needs.

This is bigger than just lost gold/sp. This is about a large design philosophy shift. Previously, players could play however they wanted to earn gold and skill points. They could then use that to buy traits/skills. Now players are forced to do open world pve to become better at other game modes. So do you just prefer everyone is forced to play game modes they don’t enjoy? I prefer the “play how you want” philosophy.

Hero Points & old characters: breach of trust

in Guild Wars 2: Heart of Thorns

Posted by: thrag.9740

thrag.9740

You all act like you are being asked to complete maps 100% to get your skills back…. how much time does it take to run up to a symbol on the map, comuning with that place of power, and going to the next? Or maybe you have to god forbid fight something that doesn’t have another player behind it. Seriously…. yes you are losing progression, sorry…. suck it up butter cup and just do the easily done “challenges”.

65 skill challenges
8 professions currently available
That’s 520 skill challenges
The entire world map only has 189 skill challenges.

Go do every skill point. Now do it again. Now do 3/4 of them again. Does that seem so trivial to you? Just to get back to where we are right now?

Hero Points & old characters: breach of trust

in Guild Wars 2: Heart of Thorns

Posted by: thrag.9740

thrag.9740

yeah exactly, 65 skill challenges isn’t the issue, its 65×9 skill challenges that everyone is frustrated with.

Hero Points & old characters: breach of trust

in Guild Wars 2: Heart of Thorns

Posted by: thrag.9740

thrag.9740

I think that would be solid too.

Hero Points & old characters: breach of trust

in Guild Wars 2: Heart of Thorns

Posted by: thrag.9740

thrag.9740

I don’t know why they want to suddenly make alts so much more of a pain to make. Personally I think map completion should just be account wide because its boring the 2nd time, let alone the 5th.

However, that will never happen because they (foolishly) tied legendaries to map completion. So, how about an npc in lions arch you can pay gold to recomplete the skill challenges in a specific map on your alt at the same rate that we currently pay for traits? Make it so you can only do this for skill points you have unlocked on at least one other character.

Bottoms Up achievement bug

in Bugs: Game, Forum, Website

Posted by: thrag.9740

thrag.9740

Just tried it, yup still broken.

Suggestion - dungeon exp rewards

in Fractals, Dungeons & Raids

Posted by: thrag.9740

thrag.9740

Hey, I don’t know how many of you noticed, but pvp dailies are no longer as class discriminatory. They replaced “daily ranger winner” with things like “daily ranger or thief winner”.

Dungeons however, still very class discriminant. So you know, pvp dailies got better, dungeons remain unchanged.

Fractal Masteries, Skins, and HoT

in Guild Wars 2: Heart of Thorns

Posted by: thrag.9740

thrag.9740

I like Arioso’s idea quite a bit.