As many have pointed out in this thread, healing is intentionally weak in this game. We should be actively avoiding damage. A lot of bosses will 1 or 2 shot you, so healing is of limited use anyways.
So is there any way to make a healer class that makes sense? I definitely think there is. I think we can make healing a useful and fun mechanic that fits with the active playstyle mentality. Here are what I consider some starting ideas. I am sure they are not polished/balanced as stated.
1.) Make all rev heals work on downed state. Every class in the game currently takes on the role of healer as needed through the revive mechanic. I think revive is one of the most powerful healing abilities in the game. It is a repeatable heal for 25% of your ally’s health with no cooldown. A healer class needs to be better at it than anyone else. Warriors have elite banners, necros have shroud 4, the list goes on. Rev needs to outperform those classes to warrant bringing one into a party.
2.) Mesmers and gaurdians turn projectiles into dps. Let rev turn them into healing. Make protective solace heal allies inside of it for each projectile absorbed. Make it scale with damage. Absorbing all of a lupi aoe should heal the entire party to max. Compare this to the pure damage done through reflects, even without cheese walling, and it seems fair.
3.) Natural Harmony is not useful right now in pve. On top of that, it’s just not that interesting a mechanic. Its as vanilla as a heal gets. It is comparable to ele water field, except we can’t even blast in it. Instead here is something I think could make meaningful impacts in battle. Make it so all allies within a certain range of the tablet gain defiant stance for a few seconds when you activate this ability. This encourages you to react not to a team mate getting downed, but to the enemy getting ready to finish them off. This gives you the ability to fully heal a teammate but only if you time it skillfully. However, there is a problem. If your teammates dodge, they won’t gain any healing. That’s not good, its rewarding failure, and punishing success. Instead, make it so If one of your teammates dodges/blocks/evades/aegis/endure pain/etc an attack while this defiant stance is up, the healing is doubled instead of negated. This rewards the healer for landing a good heal, and the healed for actively negating it.
4.) The elite skill is pretty meh. It seemed to be between 5 and 10k healing total. Hardly even above the aoe heal (number 8 ). I think an elite heal skill should be something you use when everything has really gone south. It needs to really make an impact. It needs to save a party from a full wipe if used skillfully. Trash mobs can just be blinded, and bosses have defiance. So the knock back isn’t really that big of a deal. Here is what I propose. Make it ground targetable. You click the ground, the tablet races over there. This also lets us easily see which enemies will get caught in the blast. Then the tablet blows up, just as it does currently. But, enemies caught in the blast gain a new debuff. All outgoing damage is turned into healing for 5 seconds, 10 seconds with a gm trait. Buff the crystals to heal like, 5k each. Also, every downed state ally within the blast automatically has one crystal land on them, helping to revive them. Make the skill use 75% of your energy bar. Also make it a blast finisher, because its about as blasty as a skill gets.
So those are some starter ideas I had. I know some of them could be pretty powerful. But honestly, if the healing isn’t powerful then no one is going to bring a rev with their dps where it is right now. And of course, as always, the most important thing to do is to add new permanent challenging content. If a healer class is ever going to be valued, we need content challenging enough that even good players will make enough mistakes during the battle to need healing. Healing in this game is currently always a crutch, for when players make a mistake. But if bosses in dungeons were not dying in only 30 seconds, more players would actually be making mistakes.
(edited by thrag.9740)