Showing Posts For tiennen.6890:

Passive Guild Gold Generation

in Suggestions

Posted by: tiennen.6890

tiennen.6890

Helping members buy their skill books.
Helping members with armor repairs.
Helping members buy armor sets.

Also: There are a lot of uses for Influence, and hence, a lot of uses for gold.

Passive Guild Gold Generation

in Suggestions

Posted by: tiennen.6890

tiennen.6890

Well, guild money can be used for many things, but PURSHASING more influence is a good start, seeing as how that is already in the game. Our guild is small, so purchasing influence remains one of the primary ways our guild generates enough influence for our upgrades.

"Inspect" functionality

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Posted by: tiennen.6890

tiennen.6890

There’s no reason that an inspect feature shouldn’t be implemented at one point.

Only if I get to opt-out.

Fine, give players an opt-out. I don’t care. But at least give us the OPTION to inspect others.

Rangers using guns.

in Suggestions

Posted by: tiennen.6890

tiennen.6890

Rifles at the very least fit the idea of a ranger perfectly, in my opinion. If it does eventually show up as a weapon for them however, it’d likely show up in an expansion or something. It doesn’t seem like the kind of thing that Anet would put in a simple content patch.

…unless they want to blindside us with awesome, that is.

I was more or less thinking about it for an expansion.

and yes, in a content patch, it would be AWESOME.

Automatic queuing for WvWvW

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Posted by: tiennen.6890

tiennen.6890

agreed 100%. This is nearly the ENTIRE reason why I don’t even que up for WvW currently. My server is large enough that every map has a que time.

"Inspect" functionality

in Suggestions

Posted by: tiennen.6890

tiennen.6890

When i see a player in kitten-looking garb, I want to see what the item IS, and preview it on myself.

please implement an “inspect” feature when right-clicking other players.

Naming Ranger Pets

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Posted by: tiennen.6890

tiennen.6890

that would be nice, but i think that would require them storing the name of each pet type.

Not sure how possible it would be.

Rangers using guns.

in Suggestions

Posted by: tiennen.6890

tiennen.6890

once again, no comment on this?

Passive Guild Gold Generation

in Suggestions

Posted by: tiennen.6890

tiennen.6890

I take issue with the whole concept of a guild tax because you are FORCING someone to donate and that will turn a lot of people off. When people are ASKED to donate for/to something however they are more likely to do it and will feel good about it .And yes there will even be those who do it freely .

theyre not FORCING anyone.

you don’t like the tax? leave the guild and join one that doesn’t have a tax. or make your own guild.

Passive Guild Gold Generation

in Suggestions

Posted by: tiennen.6890

tiennen.6890

Under no circumstances should gold just be generated from thin air.

Yet, even if you could set a guild tax, how exactly would it be collected since you cannot loot gold directly.

What they could do is: All the money generated by the sale of grey items goes to the guild or they could take a certain percentage from DE gold rewards.

Or take a certain percentage from ALL gold income, regardless of where it comes from.

Personally, this makes the most sense.

That’s what I was thinking. Not thin air because I did bold face LOOTED. But the more I think about it, a small percentage tax does make the most sense. Nothing too drastic but enough to benefit everyone and such.

Exactly, but leave it up to guild leaders to specify the percentage.

a small group of friends in a guild might see fit to set a 100% guild tax. I know that’s what a friend of mine and I did in EVE in order to save up.

edit: implying that the only people in that guild ARE the friends. No screwing people over intended.

Rangers using guns.

in Suggestions

Posted by: tiennen.6890

tiennen.6890

page 2 with no replies?

am I the only one that thinks Rangers should be able to use firearms?

Passive Guild Gold Generation

in Suggestions

Posted by: tiennen.6890

tiennen.6890

Under no circumstances should gold just be generated from thin air.

Yet, even if you could set a guild tax, how exactly would it be collected since you cannot loot gold directly.

What they could do is: All the money generated by the sale of grey items goes to the guild or they could take a certain percentage from DE gold rewards.

Or take a certain percentage from ALL gold income, regardless of where it comes from.

Personally, this makes the most sense.

A client for Linux

in Suggestions

Posted by: tiennen.6890

tiennen.6890

Just something worth pointing out, according to their press release ANet is using/used middleware solution to accelerate the creation of their Mac client… I am unaware of such solutions for linux at the moment.

However, the point is, because the middleware they are using is aimed at Mac OS X portability of games I doubt the point about Mac and linux being similar platforms holds water here, unless the middleware in question supports linux as well, which based on the website of the mentioned company it does not.

Edit: http://transgaming.com/cider

Considering that Mac OSX runs on the Linux code base, I don’t see how there would be many problems making it compatible.

A user could prolly could make it work right now if you used the MAC OSX client on Linux.

Mounts [Merged]

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Posted by: tiennen.6890

tiennen.6890

Mounts never had a place in Guild Wars. The content comes in smaller packages and the game has waypoints, a vastly superior form of travel.

Now if you want mount heads on sticks to “giddy up” around town in your town clothes, go for it.

that is because they weren’t needed. There were mounted mobs in GW1, so this argument is invalid.

I think that mounts have a place in GW2, and should be implemented.

Passive Guild Gold Generation

in Suggestions

Posted by: tiennen.6890

tiennen.6890

I’ve thought about this myself. It could be something earned through the influence system—heck it could even be a temporary guild buff like “Guild members have (% money) directly deposited into the (guild bank/trove) for completing (events/dungeons/etc) for 24 hours.”

I was thinking it would just be a straight-up guild upgrade in the economy tab.

Guild leaders can specify the percentage, and can change it whenever after it has been researched.

Trading system outside of TP

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Posted by: tiennen.6890

tiennen.6890

a player 2 player trading system is almost a must for a modern MMO. I fail to see why ANET thought it was a good idea to not have one.

I fully support this.

Passive Guild Gold Generation

in Suggestions

Posted by: tiennen.6890

tiennen.6890

Much like EVE Online’s Corporation tax, I would assume.

or like WARHammer Online’s guild tax.

You didn’t have to reference WoW to find a working system.


I wholely support the idea of a guild tax.

Paying to spam.

in Suggestions

Posted by: tiennen.6890

tiennen.6890

I would prefer to not have to pay money to send mail, seeing as how there is not trading system currently.

If they did implement this, i think 20c would be sufficient.

Rangers using guns.

in Suggestions

Posted by: tiennen.6890

tiennen.6890

Precisely what the title says.

Rangers need to have the ability to use rifles/pistols.

i mean, theyre RANGErs. and, i know that the name has nothing to do with weapon preference, but my Charr ranger has issues with bowstrings—-his claws keep sawing through them.