Oh, yes, changing email would require a new ticket. Unfortunately this kind of thing can take a while to work through, so as long as CS agents are responding all you can do is answer their questions and wait…
Really? Is this the only argument you can come up with, …[/quote]
Nope, that’s as far as I’m going to take the “debate” because I can’t bring myself to actually take anything you say seriously.
You can make a huge profit, for example, selling crafted rares and exotics for a huge profit to players who don’t know their market value. Or buy precursors for a steal from someone who got a random drop and doesn’t know what it is.
Good thing that’s irrelevant to my suggestion then, since not only did my suggestion remove selling things for currency in the item-for-item trade system (since we have the TP already for selling for currency), but also made provisions for a clear spot on the UI showing the person the current prices on the TP so they can’t be tricked.
Players already see the current prices on the TP when they sell an item to a buy order – why do they sell for 10%, 20% and often more LESS than the lowest sell order, when they can clearly see that they can make significantly more money?
Players still accidentally delete the wrong item or wrong character even though they have to confirm their decision to a popup that says “Do you really want to destroy X?”
These things will reduce but never completely eliminate these errors, and your idea specifically creates situations where scammers can look for new/casual players who, for example play an Elementalist but received Dusk and offer to trade a much more useful crafted exotic staff for their “useless” greatsword. “Never mind the price thing, it’s bugged, you can’t even sell Dusk on the TP right now…”
Hello,
I am posting for my alt account, The ticket is 821062 which is a 2nd ticket requested by the GM quoting original ticket 819577 raised 84 hours ago.The GM’s did restore my hacked account and asked me if I wanted a rollback. I replied to say yes but while writing that reply I got the message saying my account email was changed again – I tried to recover but unable to. I want to clarify that I DON’T want a reset until the account is known to be under my control.
This issue was updated 12 hours ago to a 3rd ticket 829223 at request of GM. That ticket is 12 hours old but the total issue is now 96 hours old
This thread is for tickets that have gone at least three days without a response – if you have received a response about your issue within a day, it is actively being handled and doesn’t need to be looked into.
That said, I don’t know why a CS agent would want you to open multiple tickets about the same issue, normally that just slows the process. Are you sure you’re being instructed to create a NEW ticket instead of updating your first one with new information?
They’re not useless, they have several uses. One of which is needing a full stack of them to make Immobulus.
I did not say that they are useless, I said we are so rare as to be useless: there is much difference. I know Immobulus, but if to do this item it takes 250 giant’s eyes and the trading company has only 450, then something is not working.
You’re not supposed to drop by the corner market and pick up the ingredients for a priceless ancient artifact whenever the mood strikes you…
“rng is rng”
I feel this is said a lot, but it really doesn’t make much sense.
“rng” = “random number generator”
so that means that saying says “random number generator is random number generator”
a better saying would be “rng is r” = “random number generator is random”
Que sera sera.
So I just notice there is less than 120 of it on the TP. Why is it not been manipulated? Just wondering why dont someone just buy all the 120 available (about 400g) and control the entire supply in the market. This item is so rare I got like less than 5 playing for about 2 years so it is unlikely the economy can generate more of those.
We’re waiting for some random guy with a huge inventory to sell to come to the forums and post about them so people start buying them and he can sell his stuff for maximum profit.
It was a sellers dream because you could literally charge any price and because there was no centralised repository of prices, buyers could only go on what they felt the item was worth. There was a lot of bartering for sure which is neat but uncontrolled.
This is the main reason why some players want this to be an “official” part of the game. You can make a huge profit, for example, selling crafted rares and exotics for a huge profit to players who don’t know their market value. Or buy precursors for a steal from someone who got a random drop and doesn’t know what it is.
I like your response more than the previous quotes response because its a simpler analogy. But, how does buying gems with money fit into the analogy?
The same way that running a dungeon fits: in both cases, there is no interaction with the gems/gold exchange because the exchange is a separate thing.
When you pick up your credit card and buy gems, they are created from thin air. Poof! Now there’s gems.
When you finish a dungeon run and collect your loot, poof! There’s gold.
This has nothing to do with the exchange. The boxes can only be filled with gold or gems that already exist. In theory, if no one ever puts gems into the box and players only take them out, gems will get more and more expensive until the box is empty and there is only gold left.
In reality, long before this happens casual players will pull out their credit cards and buy gems. Now that they have gems, they can put them in the box and draw out lots and lots of gold.
That’s only relevant if you want to be able to make a precursor/legendary/whatever item as soon as it’s released.
If any recipes requiring a lot of these are added they’ll almost certainly be permanent additions to the game so there’s no need to stockpile things now because they might be useful later.
Also, the devs know that some players are hoarding these mats against future uses/sales and anything they want to lock behind a time gate (as opposed to, say having 50,000 precursors added to the game in a weekend) will require different materials and/or additional processing to keep a lot of players from reaching the finish line all at once.
So hoarding mats you can’t use, sell or give away probably won’t save you much time or effort in the long run, anyway.
It’s my opinion that ALL account bound/soulbound items should be sellable to vendors, even if it’s for a measly 3 or 4 copper each. Destroying loot should never be your only option.
There are so many players with “bank alts” who have bags stuffed with stacks of these mats that making them sellable at any value would immediately add a huge amount of currency to the game. The sudden addition of this currency would lead to inflation and the price of everything that can be bought on the TP goes up.
This is a bad thing. Especially for players who aren’t hoarding these mats, and so don’t have access to a sudden windfall of coin.
If you don’t have a use for the mats, delete them.
You can’t transfer to a full server. Full means “there is no room here.” You can only transfer to a not-full server.
You’re close.
Think of the gem/gold exchange like this:
There are two boxes. One has gold in it, the other has gems in it. If you want to take some gold out of the box, you have to put gems in the other box. If you want to take out gems, you have to put gold in the other box.
You can’t put something in without taking something out, and you can’t take something out without putting something in. How much of each depends on how full the boxes are. Right now there’s a lot of gold in one box, but only a few gems in the other box. So in order to take out one gem you have to put in a lot of gold. But on the other hand, if you put just one gem into the box you can take out a lot of gold.
can be bought with real world money.
But stat swapping !
But using real world money to buy stuff is against the rules, and can result in temporary or permanent ban.
In case you’re serious:
Buy gems with money. Trade gems for gold. Buy Legendary with gold.
This is not against the rules.
I’m not sure how realistic is the part “if you try to get the perma kit with BL keys”
If you really trying to get it. using gold is more realistic.
Where did the permanent kit you’re buying with gold come from?
The reason why there are any at all to sell is because there are people trying to get it with BL keys.
You know there are people who use black lion keys before they added permanent hair style as a drop. Weather that boost key farming or gem store sale I don’t know.
Irrelevant. There were no permanent stylists for months, now there are several. They came from BL chests, and were found recently. I don’t need JS’s database to tell me that the addition of a “grand prize” worth thousands of gold would encourage people to buy more keys.
Silver Doubloons are already straining in price. I shudder to think what their prices would be like if the supply of the Colossus shot up.
That’s one of the edge cases that cause problems with any plan that makes precursors easier to get. They’re not that easy to farm, so the devs either need to adjust the recipe or pump more into the game to keep it from becoming a bottleneck for anyone who wants the Juggernaut. And the most obvious method, promoting copper doubloons to silver, will just crash the value of them very quickly, kittening the players who created them in large numbers.
I don’t know if it’s still going on, but I used to make tons of gold just by following the price trends of copper doubloons. It’s like every two weeks speculators would go into a buying frenzy thinking that Anet would introduce a promotion recipe, then sell them off when it didn’t happen. By doing the opposite (selling to speculators then buying when the price drops) I could almost double my money in a few days. I suspect there are millions upon millions of coppers out there waiting for the day when players can make them into silvers.
Bragging rights.
Start a group yourself, I hear that there are so many people who don’t want to do zerker speedruns that if you advertise “casual players welcome” the group fills up pretty much instantly. Which is why most of the ads you see are for zerker speedruns.
or at least some news about whats going on like new blog which would include whats coming till 2015 ? Because there was promise about legendary gear, precursor craft/hunts and nothing of this happened.
.
You answered your own question. Anet devs were ambitious and took on more projects than they could complete, and a year later people still complain about it. It is likely that future announcements about upcoming content will be when that content is very close to going live.
The huge update in April followed by launching in China and radical changes to LS season 2 means that the devs have not had the resources to do more than block out plans for the rest of the year, so I wouldn’t expect to see any big changes before October and don’t expect to hear much about it until a few weeks before the updates go live.
(edited by tolunart.2095)
Actually, it’s in the players’ best interest to keep the value of gold low, so that new players don’t have to grind until level 30 in order to afford level 20 gear. If you think precursors are expensive, imagine if the TP only covered a single server, and on some servers there was exactly ONE dusk for sale during the entire month. The seller could ask whatever he wanted for it, and someone would scrape up the gold for it. Or servers where there are none at all for an extended period, and players go around advertising Dusks in chat and scamming people out of thousands of gold…
If Anet acted only in their own interest they would allow gems to be traded for gold but not the other way around. If you want an expensive item, either grind the gold for it or spend $10 on gems, what is the casual player going to do, spend the next two weeks of his limited play time farming, or get out his credit card? Get free stuff from the cash shop just by playing the (subscription-free) game? Nooooo, buy gems if you want these shinies…
Looking at SWTOR, it’s obvious that most of the development work goes into cash shop items, new versions of their Black Lion Chests come out every few weeks with reskins of armor, mounts, weapons etc. while months go by with no real content updates except repeats of old events.
If you look at it objectively, it’s obvious that while Anet wants to make money, their first priority is delivering a good game environment for players to enjoy, not squeezing every last dollar out of the player base before the parent company decides to shut down the servers because it’s getting too expensive to keep the lights on.
(edited by tolunart.2095)
And I still haven’t seen anyone give a good reason why 1000G of a product should not be equal value to 1000G of another product.
It does have equal value. And you are free to trade it via mail with another player.
2 pages of replies and i dont think a single one agreed with you that p2p trading is a good idea. Let it go.
I think the OP already gave up, this guy seems to just be enjoying the attention that comes from kicking the hornets’ nest.
So specifically you’re asking if every single person in the game has access to the same items? Then no, because they don’t link every single player together.
However, I don’t see how that makes much of a difference, so if you’d like to explain how a larger number of people significantly affects it, please do.
TOR is an example of what you do not want in an MMO economy: crafted items that sell for less than the cost of their materials, cash shop items that sell for millions of (game currency) and pretty much the only way to get that much money is either buying cash shop items for real money or grinding dailies with max-level characters.
Free-to-play members cannot even carry that much money, or even have enough money at one time to buy most account unlocks (conveniences like being able to quick travel or display a title, or even hide a toon’s helmet!), and newer players can’t earn enough money to buy the “special” gear without spending $100 or more on cash shop items and selling them for game currency.
Further, the trading post there is server-specific, and it costs about $15 to transfer servers, so if you started out on a server where the stuff you want is priced out of your range, there’s little opportunity to look for a better deal elsewhere. The same item can be 10k credits on one server, and 25k on another.
Finally, your quote above demonstrates a significant lack of knowledge about this particular subject. The global trading post is perhaps the single most defining trait of the GW2 economy, it normalizes prices over every server and leads to faster sales and better prices because nearly every item you want is almost always available for sale and multiple sellers compete with each other. The game’s economy would be very different indeed if each server had its own marketplace.
I sort of agree that there should be more concrete ways of getting ascended gear than just crafting. This seems like an oversight to me. I’m not really sure of the reason for it.
Partly due to developer priorities, also ascended/Legendary gear is a niche thing that many players don’t even care about- it’s assumed that hardcore players will focus on these because they were designed for that style of play and therefore involve more effort than most parts of the game. But the majority of players are casual, so they are more of an afterthought than a major goal for most of the player base.
So it’s more of a “something we’ll get to eventually” thing than a priority for the devs.
I’m not sure how realistic is the part “if you try to get the perma kit with BL keys”
If you really trying to get it. using gold is more realistic.
Where did the permanent kit you’re buying with gold come from?
The reason why there are any at all to sell is because there are people trying to get it with BL keys.
Yep I agree. I think the description should be altered to better explain what you’re getting.
The description states that the skins are one-time use, and activate the wardrobe.
Heritage armor is unlimited uses without any stones required. That’s where I figured a paid skin would be the same
The item descriptions say “once per slot,” with no mention of “unlimited uses,” so it’s pretty obvious how they work. It’s not Anet’s fault if you don’t read the description.
I’m not certain, but I think the name policy may have changed sometime after launch. If this is the case then existing names probably wouldn’t be changed, but new characters wouldn’t be able to use them. If the current rule is “English characters only” then all those accented and exotic characters will not qualify. Probably to stop someone from naming his toon Logan Thackery with “^”s over the A and such… (tried to type out the alt-code but it didn’t work).
But it’s nice to open up your chocolate sampler and find out you won a new car.
Hmmm that’s like those scratch cards that say you can win $250,000 – but fail to mention that, should someone win that prize before all the tickets are sold, they’re not exactly going to tell you to stop buying tickets are they ;-)
Actually, I used to work at a store that sold scratch-off tickets, and if all the major prizes on a game were won, the lottery would contact the store and have them pull the remaining tickets and replace them with another game. So, yeah, they do tell you to stop buying tickets.
Might as well as ask them to reformulate the professions into the classic MMO triad and turn it into yet another WoW clone.
But… but… it’s not Tuesday yet! Mondays are for mount threads…
CS agents do not have the authority to do anything they want. They have bosses and rules to follow, just like every other worker. They are allowed to do some things, not allowed to do other things, and still other situations are judged on a case-by-case basis.
Also, they are human beings, and sometimes make mistakes or get confused. A lot of problems that people have with CS is that they don’t explain the situation properly when creating a ticket, then get upset when they receive a confusing or incorrect answer. That is why there is a Tickets for Review thread in Account Issues:
You can post there when appropriate to ask Gaile to review the ticket.
Also, keep in mind that simply giving out gems is not an answer. If they start doing this it can easily be abused by people who have no intention of buying the LS episode and just want free gems. So don’t expect this kind of result.
(edited by tolunart.2095)
I want to ask one question that bothers me. I unlocked part 1 of the current LS (Gates of Maguuma) on its release day and went on vacation right after it. The day before part 2 ended (Entanglement) I came back and I immediately finished part 1 story (on Tuesday…10 hours prior to The Dragon’s Reach) so I still can freely unlock also part 2.
.
I would guess that when server reset occurs (0:00 GMT, or 7:00 PM EDT) the computers at Anet switch over to the next day. Because you waited until the day that the next chapter went live, it was too late to unlock chapter 2. In other words, you could unlock chapter 2 on Monday, but once it became Tuesday it was too late. Computers are frustratingly exact and if programmed so that “this chapter locks after 7/28/14” then at 12:00:01 on 7/29/14 it’s locked. At this point there probably isn’t anything CS can do about it, the system is too new.
Next time, don’t wait until the last minute.
(Yes, I know it says “until the next episode goes live.” The programmers don’t write the marketing stuff, and the marketing guys don’t write the code.)
(edited by tolunart.2095)
You know why.
What is there to discuss?
Companies tend to put some time and money into researching the best ways to sell their products.
Anet’s current way of running the gem store produces the best results (from their point of view).
OP thinks that they should be willing to sell him the same product for much less money.
This is not going to happen.
Is there really anything to discuss?
Wow, this is a completely new subject that has never been discussed before. Anet’s parent company is publicly traded and publishes its financial records quarterly. Thus we can see how Anet’s terrible business practices have lead to nearly two years of tossing money into a black hole and the entire company is days away from bankruptcy. I only hope that those with the authority to make decisions at the company see your insightful posts in time to reverse their course and begin making a profit.
What boggles me is that people buy gold from these jerks. If you want it to get gems, you can just buy the gems directly. If you want it for in game items, you can buy gems and convert them to gold, legitimately, without risking account bans, viruses, and much greater losses than the price difference between the sellers and the gem store.
I mean, I’m assuming the jerks are undercutting gem store prices, because they’d have to, wouldn’t they? Or how would they attract idiot customers?
It’s mostly because MMOs have grown in popularity over the years. Those who have been around a while know that these sellers can’t be trusted, but every day there are people who have never ventured into an online game environment before. Either they don’t know that it’s against the rules or they don’t care.
Sure, it’s cheaper than buying gems, until your credit card gets stolen and used to buy dozens of dummy accounts or your own account gets taken over and turned into a farmbot.
Can’t we IP ban these people?
If the solution to the problem was that simple, the companies running the games would already do it. If you can think of it, chances are pretty good that it was already tried and that the gold sellers have a way around it.
I never said it was “that” simple, I just had an idea in my mind and decided to share it and besides I only wanted to help maintain that the game remains fair and playable.
It’s kind of like coming upon a discussion about highway safety and saying “here’s an idea, don’t drive so fast.” It’s the starting point, not the end of the discussion.
Having fun in GW2 = much longer time of playing to earn enough in game currency to buy those cool skins. Welcome to MMOs.
That assumes interest in “looking cool” based on others’ opinions. I’m not, most of my alts wear gear that you can buy in a week or two of casual play. However, I am aware of the psychological compulsions that drive most MMO players. And so are game designers. It just seems like the players themselves are not.
Really now? Please enlighten us
Google “Skinner box.”
Having fun in GW2 = much longer time of playing to earn enough in game currency to buy those cool skins. Welcome to MMOs.
That assumes interest in “looking cool” based on others’ opinions. I’m not, most of my alts wear gear that you can buy in a week or two of casual play. However, I am aware of the psychological compulsions that drive most MMO players. And so are game designers. It just seems like the players themselves are not.
Can’t we IP ban these people?
If the solution to the problem was that simple, the companies running the games would already do it. If you can think of it, chances are pretty good that it was already tried and that the gold sellers have a way around it.
I miss the days when people played games for fun…
But, yeah, pressing the other buttons should produce an equally large piece of cheese.
that was before the “Facebook Generation”
yesterday was facebook not even 1 hour down and some people in america called police^^
Unfortunately, that kind of thing predates the internet, my father was a cop from the early 80s until he retired a few years ago. They did a good job teaching people the number, but forgot to tell them what “emergency” means.
I miss the days when people played games for fun…
But, yeah, pressing the other buttons should produce an equally large piece of cheese.
But really, legendaries lost all meaning when they became tradeable.
They have always been tradeable, so they never had any meaning?
The problem with using karma, AP, laurels or WvW badges for precursors is that some players already have stockpiles of them, and/or will stockpile them as soon as plans to do this are announced. This means that some players will be able to get a precursor immediately, while those who are unprepared will complain about those who already had a stockpile prepared.
There is no “fair” way to do this. Saving up the money for a precursor already requires a certain amount of dedication, it’s not that hard to run a few dungeons every day or learn how to flip on the TP and you can save up enough money to buy a precursor in a few weeks to a few months if you really want to.
Those who claim otherwise simply aren’t trying hard enough. You can’t save up the money if you keep buying other stuff, or if you aren’t selling the drops you are getting… players who lack the dedication to play the way they need to play in order to buy a precursor, or to buy/craft enough weapons for the Mystic Forge until they get one, will just complain that they can’t do the dailies every day, or don’t have enough AP or don’t want to be forced into playing WvW, etc.
These ideas are not going to stop people from complaining, because at the heart of the complaints is one thing: the complainer does not want to do what is required to obtain a precursor, they want a precursor given to them for doing what they are already doing.
It’s been a while since I saw one of these threads… it works the way it has worked since launch.
First: Is gw2 also targeting hardcore spending time players as such, and not only casual players?
If the answer is no, then stop here, if not, since the content release power isnt enough i have a question:
No. GW2 is essentially a free to play game (requiring a small investment to set up the account, yes, from then on paying real money is completely optional). As such, while players who spend their time and effort on the game have their place, the game is not designed for them. The game is designed for people with money to spend, not necessarily with a lot of time on their hands to play.
The content at release and content added since release supports this.
Stopping here.
Thank you. I think I’ve got it now. Guess I won’t be playing instances with other people anymore. Don’t want to fall into that trap again.
You can, but at the end of the instance don’t choose to go along with their decision if you want to follow your own path. Or only do chapters you have already completed for that character, so your personal story is beyond that choice.
It sounds like you’re trying to transfer to a popular server. If you’re watching for the population to drop in order to transfer, then other players are probably watching as well. If a small number of slots opens up (less than a hundred) they would probably fill within minutes, if you weren’t actively watching you’d never even notice it. If a single slot opens, it would only last a few seconds before someone transferred to it. If more players than open slots tried to transfer, then some of them will fail.
you can call it entitlement, but regardless asking for something to be dealt with within 8 months of your own public timetable, is not really crazy, and in fact pretty normal.
They haven’t forgotten it, the issue was addressed with the April update. The wardrobe system created instability in the TP and this was considered too much to add instability from more precursors. The new system will cause everything associated with Legendaries to dramatically increase in price, and both at once would make things go crazy.
The wardrobe affects every player, the Legendary process only a small percentage, so it was decided to delay Legendaries in favor of the wardrobe. Demanding it won’t make it happen any sooner than they are ready to release it.