Showing Posts For vox.5019:

Thoughts on Ascended Gear? [Merged threads]

in Guild Wars 2 Discussion

Posted by: vox.5019

vox.5019

Personally what hurts the most is that people who actually support this wow-ification of GW2 probably have no idea what their initial anti-grind philosophy prior to launch was. This wouldn’t spark such debate, tons of hate posts here and hate comments on youtube and other sites if this is what we were expecting from the start.

If people knew that this game was going to introduce this right from the start, without any promise of eliminating grind and promising horizontal progression, then we wouldn’t be in this mess. They are for some reason going against their own promises and I see this as a concern myself. I put a lot of hopes in this game, personally. Never before a game of this genre came out with such promising set up. Manifesto trailer summed it pretty well, and hyped people for something NEW and fresh.

Now all you can see on the comments below the trailer are hate, hate and more hate. Is this really what we expected? No…

I must say I did put a lot of hopes in this game. I paid more then average player did for the CE, fully supporting them. I paid even more then the average CE customer because of all the taxes and shipping. I went with “wow, this game is promising. Anet cares about their players, and actually makes a game that will be like a holy grail for those who waited for a MMO without grind, player segregation and elitism community”.

Now it’s all shattered – they promised more of these gear treadmills in the future.

Why is this a problem? Because if they can introduce this in 1 dungeon, they can pretty much introduce it for more content, something more people will want to play. It wont be long before you log in, out-geared by hardcore players and get picked on because you “don’t have the best gear, go away noob”. Been there already. It’s frustrating and extremely anti-social.

I must say – if GW2 fails on this level, if it doesn’t deliver it’s promise then NO future MMO ever will. Especially because it was supposed to be the game that changes and innovates this genre.

<3

This industry just needs to move on. We’ve seen a bunch of “WoW 2.0” attempts, and
who actually wants that? Do we really want to be playing those same game mechanics for
another 5 or 10 years? -Mike O’Brien

Thoughts on Ascended Gear? [Merged threads]

in Guild Wars 2 Discussion

Posted by: vox.5019

vox.5019

Well that don`t seem so bad. You would have your infused armor set in your bags for when you do these dungeons then. Sounds pretty cool to me actually. This is something they could take in a bunch of interesting different directions if they really wanted to. I can`t wait to see how it works out.

And when they release a new “Agony” that requires a different infusion, you will need to grind another set. And then when they release another…

That actually raises the question whether infusion can be replaced the same way as runes or not.

I believe it will be possible however they also stated that the best gear will have bonus infusion baked in. So you’d still want to use the right gear for the right dungeon.

This industry just needs to move on. We’ve seen a bunch of “WoW 2.0” attempts, and
who actually wants that? Do we really want to be playing those same game mechanics for
another 5 or 10 years? -Mike O’Brien

Thoughts on Ascended Gear? [Merged threads]

in Guild Wars 2 Discussion

Posted by: vox.5019

vox.5019

To have a gear treadmill there must be several sets of gear every few months.. There is ONLY going to be ascended rank gear, not multiple sets.! If you would have read what Chris Whiteside said you woudn’t be over-reacting like you are now.

Agony is just the first thing that needs to be infused against. With new dungeons will come new infusions. It’s still a treadmill it’s only been abstracted a tiny bit so some people won’t see it.

stop makeing kitten up

Read the blog post.

This industry just needs to move on. We’ve seen a bunch of “WoW 2.0” attempts, and
who actually wants that? Do we really want to be playing those same game mechanics for
another 5 or 10 years? -Mike O’Brien

Thoughts on Ascended Gear? [Merged threads]

in Guild Wars 2 Discussion

Posted by: vox.5019

vox.5019

Well that don`t seem so bad. You would have your infused armor set in your bags for when you do these dungeons then. Sounds pretty cool to me actually. This is something they could take in a bunch of interesting different directions if they really wanted to. I can`t wait to see how it works out.

And when they release a new “Agony” that requires a different infusion, you will need to grind another set. And then when they release another…

This industry just needs to move on. We’ve seen a bunch of “WoW 2.0” attempts, and
who actually wants that? Do we really want to be playing those same game mechanics for
another 5 or 10 years? -Mike O’Brien

Thoughts on Ascended Gear? [Merged threads]

in Guild Wars 2 Discussion

Posted by: vox.5019

vox.5019

To have a gear treadmill there must be several sets of gear every few months.. There is ONLY going to be ascended rank gear, not multiple sets.! If you would have read what Chris Whiteside said you woudn’t be over-reacting like you are now.

Agony is just the first thing that needs to be infused against. With new dungeons will come new infusions. It’s still a treadmill it’s only been abstracted a tiny bit so some people won’t see it.

This industry just needs to move on. We’ve seen a bunch of “WoW 2.0” attempts, and
who actually wants that? Do we really want to be playing those same game mechanics for
another 5 or 10 years? -Mike O’Brien

Thoughts on Ascended Gear? [Merged threads]

in Guild Wars 2 Discussion

Posted by: vox.5019

vox.5019

well considering the only content that use’s that is some endless dungeon with the entire point to grinde out said gear to make it further into said endless dungeon i don’t really consider that being locked out.

If the only point to the dungeon was to get gear to go further into the dungeon then why play it? That’s not the case, there will be high-end rewards that are not related solely to the dungeon. And to get to them you need to get to the higher levels of the dungeon requiring as much infusion as you can get.

And for the zillionth time, this update only includes backpacks and rings because the rest isn’t ready. When they are done there will be ascended items for every slot. I don’t know why people keep arguing that it’s only backpacks and rings.

Vox, again you make things up to reinforce your paranoid whining. -Nowhere- has it stated that the rewards you’ll get deep in the dungeon will be unrelated to the dungeon, it makes more sense if anything to assume the bigger pieces of gear (chestpiece, weapons) will be at the bottom. The point of this will mean the dungeon will be slightly easier to recomplete, same reason in WoW the last boss of a raid drops high level gear.

“As we introduce the new high-level content, we’ll also roll out complimentary Ascended and Legendary items (to say nothing of the other rewards you can earn by playing the content).”

If you’re not willing to actually read the post then why are you arguing against those of us that have.

This industry just needs to move on. We’ve seen a bunch of “WoW 2.0” attempts, and
who actually wants that? Do we really want to be playing those same game mechanics for
another 5 or 10 years? -Mike O’Brien

Thoughts on Ascended Gear? [Merged threads]

in Guild Wars 2 Discussion

Posted by: vox.5019

vox.5019

well considering the only content that use’s that is some endless dungeon with the entire point to grinde out said gear to make it further into said endless dungeon i don’t really consider that being locked out.

If the only point to the dungeon was to get gear to go further into the dungeon then why play it? That’s not the case, there will be high-end rewards that are not related solely to the dungeon. And to get to them you need to get to the higher levels of the dungeon requiring as much infusion as you can get.

And for the zillionth time, this update only includes backpacks and rings because the rest isn’t ready. When they are done there will be ascended items for every slot. I don’t know why people keep arguing that it’s only backpacks and rings.

This industry just needs to move on. We’ve seen a bunch of “WoW 2.0” attempts, and
who actually wants that? Do we really want to be playing those same game mechanics for
another 5 or 10 years? -Mike O’Brien

Thoughts on Ascended Gear? [Merged threads]

in Guild Wars 2 Discussion

Posted by: vox.5019

vox.5019

This is not a simple case of “if you don’t like infusion don’t play the dungeon.” Many of us have been waiting for the return of challenging elite areas like we had in GW with elite rewards. What we get is mini-WoW complete with a fresh gear grind every time new raid content is released. If we wanted that, we’d be playing that. If you wanted that, why did you come to a game that had all of its pre-release marketing saying it wouldn’t be that and was the successor to a game that didn’t increase its gear stats for 7+ years?

This industry just needs to move on. We’ve seen a bunch of “WoW 2.0” attempts, and
who actually wants that? Do we really want to be playing those same game mechanics for
another 5 or 10 years? -Mike O’Brien

Thoughts on Ascended Gear? [Merged threads]

in Guild Wars 2 Discussion

Posted by: vox.5019

vox.5019

No, these people are professionals, they’re more subtle than that.

Gear Grind is when you have to change your armor every 3 months. If you introduce a spurious concept with a number, and you make a way to increased that number on an existing piece, and change that minimum number required every 3 months, then it’s clearly not a gear grind, it’s a progression grind.

The Genius is in the abstraction of the rating requirement and the armor set itself. You get to have what amounts to gear grind, but you get to say it’s different and you didn’t break your word, since nobody needs a new set of armor … after the first new set that is.

Of course the dumb bit is that “after the first new set”, a special quest to get your current armor to the infusable state would have been a lot less of a PR disaster … and easy to develop … and probably fun to acquire too!

Close but not quite. You will need a new set every time they release a new Infusion dungeon as the Infusions will be different. So you are still grinding gear every content release. Not to mention you have to save your gear for the old content if you want to still do it sometimes.

And while if I were picking my disaster I would rather there be no Ascended items and we could quest to get our infusion slot on our exotics, it’s still a disaster of a paradigm shift from the major reason that GW was great and many new players bought into GW2.

This industry just needs to move on. We’ve seen a bunch of “WoW 2.0” attempts, and
who actually wants that? Do we really want to be playing those same game mechanics for
another 5 or 10 years? -Mike O’Brien

Any chance we could just not get this next patch?

in Guild Wars 2 Discussion

Posted by: vox.5019

vox.5019

  1. Waiting to see how it pans out is like sitting on the sidelines silent just watching your favorite team lose when you had the chance to scream your lungs out to make their opponents fumble the snap.
  2. We do know that it’s going to be a gear treadmill all it takes is a little reading for comprehension. See my first post https://forum-en.gw2archive.eu/forum/game/gw2/Some-things-you-may-have-missed/first#post715275 if you’d rather it be done for you.
This industry just needs to move on. We’ve seen a bunch of “WoW 2.0” attempts, and
who actually wants that? Do we really want to be playing those same game mechanics for
another 5 or 10 years? -Mike O’Brien

Thoughts on Ascended Gear? [Merged threads]

in Guild Wars 2 Discussion

Posted by: vox.5019

vox.5019

A few things:

  • They did not do what their community was asking. They did what the locusts were asking. The same group that asks for the same thing in every MMO and never sticks around regardless of whether or not it happens.
  • Even at that, this is not a response to any direct feedback, it’s been in the works since before release. This major paradigm shift and abandonment of the core GW ideals was always going to happen, they just panicked and started releasing it early in its unfinished state. Of course they sang a good song making us believe we were getting something completely different.
  • The only things most people in the community were asking for from endgame were bugfixes, more content, and various changes to the event aoe spamfest.
  • Even IF they make Ascended items the same stats as exotics. Or make exotics replace Ascended, the fact remains that if you enjoy high-end challenging content with elite rewards (our elite areas from GW) you are now going to be forced to play a WoW minigame consisting of tiered gear and groups.
  • Their brilliant think outside of the box solution to making us swallow this treadmill was to allow us to play the raid to gear up for the raid. Make no mistake though, if you want the real rewards to be found here once the full Ascended system rolls out, you WILL have to grind out as much Infusion as possible. Infusion in every piece’s bonus stats, and Infusion in every piece’s slot. And when they release a new elite dungeon, you’ll have to do it again.

So no, WvW isn’t the only issue here. Don’t be so shortsighted and accept solutions that only appease the WvW crowd. Because there are a whole lot of us PvEers that fell in love with the GW plateau or bought into it that would still get screwed out of our game too.

This industry just needs to move on. We’ve seen a bunch of “WoW 2.0” attempts, and
who actually wants that? Do we really want to be playing those same game mechanics for
another 5 or 10 years? -Mike O’Brien

Pretty much the future of Gw2 (and general MMORPG)

in Guild Wars 2 Discussion

Posted by: vox.5019

vox.5019

The locusts were always going to leave no matter what.

The only “response” here is that they’re releasing the treadmill early. They had cleverly hidden the fact that it was always going to be in the game and has been in the works since before release.

This industry just needs to move on. We’ve seen a bunch of “WoW 2.0” attempts, and
who actually wants that? Do we really want to be playing those same game mechanics for
another 5 or 10 years? -Mike O’Brien

Any chance we could just not get this next patch?

in Guild Wars 2 Discussion

Posted by: vox.5019

vox.5019

Make no mistake, it IS a treadmill. And if you like to play in the most challenging and rewarding content, you HAVE to run on it. You have to deal with with the tiering groups, the fresh gear grind every time they release new high end content, and the just plain boring mechanic they’re using to make it.

This industry just needs to move on. We’ve seen a bunch of “WoW 2.0” attempts, and
who actually wants that? Do we really want to be playing those same game mechanics for
another 5 or 10 years? -Mike O’Brien

Thank you for the Free Content Updates!

in Guild Wars 2 Discussion

Posted by: vox.5019

vox.5019

Yes thank you for turning your back on us and everything you and GW stood for so you could treat us like money cowreans

This industry just needs to move on. We’ve seen a bunch of “WoW 2.0” attempts, and
who actually wants that? Do we really want to be playing those same game mechanics for
another 5 or 10 years? -Mike O’Brien

Thoughts on Ascended Gear? [Merged threads]

in Guild Wars 2 Discussion

Posted by: vox.5019

vox.5019

So peoples issue is a gear treadmill? This is the best decision ever, finally have something to look forward to. I don’t get why people are playing an MMO if they dont like progression. Progression is proven and its what makes an MMO a success, sounds like what some of you are looking for is easy access to everything, that doesn’t work in the long run, thats a game that you end up putting on the shelf after a few months.

I don’t get why you’re playing GW2 when every piece of marketing, released information, and 7 years of GW1 said that it wouldn’t have this type of mechanic that you can’t seem to do without.

This industry just needs to move on. We’ve seen a bunch of “WoW 2.0” attempts, and
who actually wants that? Do we really want to be playing those same game mechanics for
another 5 or 10 years? -Mike O’Brien

Thoughts on Ascended Gear? [Merged threads]

in Guild Wars 2 Discussion

Posted by: vox.5019

vox.5019

Does anybody else realize that this is our Elite content? No more UW that rewards you for your skill, build, and experience, but rather for your time spent grinding? Raid tiers have replaced our Elite areas.

It seems the “don’t play there if you don’t like it” crowd seems to forget that treadmillers aren’t the only type of hardcore players, in fact I’d argue that that they’re less hardcore than those of us who like to actually be challenged by the gameplay itself rather than antiquated gear checks.

Not to mention that there will be rewards that scale with your “difficulty” level in there that chances are most people who don’t fall into the tier trap will never get the chance to obtain. If you like doing challenging content for rare rewards tough luck, you’re stuck playing mini-wow. Better get that gear score up if you want Dhuum’s Soul Reaper.

First post for some highlights of what you can expect when they’re done rolling out this type of content:

https://forum-en.gw2archive.eu/forum/game/gw2/Some-things-you-may-have-missed/first#post715275

QQ doesn’t start until the second post.

This industry just needs to move on. We’ve seen a bunch of “WoW 2.0” attempts, and
who actually wants that? Do we really want to be playing those same game mechanics for
another 5 or 10 years? -Mike O’Brien

Some things you may have missed.

in Guild Wars 2 Discussion

Posted by: vox.5019

vox.5019

My take

Now this you could argue at me over, throw poop at me for saying, w/e.

This is a complete contradiction to what made Tyria great for me. A complete abandonment of the play because it’s fun, not because you have to keep up mentality.

They have essentially inserted a mini-WoW into Tyria. Only instead of it being existing in its own corner of the game it has been completely integrated. The new gear tier is the best gear tier making all of our previous efforts obsolete. This has also taken the place of our Elite areas that many of us have been looking forward to playing.

We finally start getting Elite areas but unlike FoW, DoA, UW or what have you that had no real barrier to rewards outside of skill and experience, your progress will not be determined by you and your group’s skill (a direct result of GW’s gear plateau) but by the grind numbers on your gear.

Your entry will be determined by your level of grind. You will be gated from higher tier groups until you’ve put in the same amount of grind as they have. Your rewards will not be based on personal ability but by grind. You or your friends will be punished for playing together in this content if your tiers aren’t comparable. When we get new elite areas the grind starts all over again. And of course we keep having to buy bank and inventory expansions.

You could argue that it’s not necessary to play this dungeon until you’re blue in the face. The fact remains that this is new and difficult content with high rewards. The treadmillers aren’t the only ones that have been clamoring for the actual content here, so have the children of Ashford and their friends the weary refugees from treadmill toils.

We love challenge. Just ask those of us that bashed our heads against the DoA wall as we slowly understood its weaknesses so that we could begin to succeed there. And an endless dungeon that gets increasingly harder with increasing rewards is one heck of a fun time already without involving a treadmill. We’ve been there before and it was fun even back then without an ounce of treadmilling.

We do grind and show off our accomplishments. Just ask us about our coveted titles, prestige armors, and ultra-rare items. We have found plenty of carrot to chase and had plenty of fun doing it without resorting to the same old tactics of endless power grind, gated content, and segregated populations that GW, the Manifesto, and indeed GW2 at its release were all about preventing.

This feeling started with all of the new super-integrated RNG gambling addiction mechanics such as the Forge and BLCs. And now this. It feels like I’m watching the last truly innovative MMO company’s intestines slowly being devoured by a pack of glassy eyed koreans and greasy businessmen in fine suits. While its legs are still twitching.

This industry just needs to move on. We’ve seen a bunch of “WoW 2.0” attempts, and
who actually wants that? Do we really want to be playing those same game mechanics for
another 5 or 10 years? -Mike O’Brien

Some things you may have missed.

in Guild Wars 2 Discussion

Posted by: vox.5019

vox.5019

A simple reading for comprehension pass on the blog post reveals these things. None of them are really debatable aside from the possibility of ANet changing their minds. Neither is the analysis that follows. It’s all there in the blog post’s unapologetically black and white if you care to read it.

The Information

  • Ascended items will cover all gear slots when they are fully released. Trinkets, armor, weapons.
  • Infusion mitigation will be on a per “Elite Dungeon” basis. In other words, this dungeon we’re getting in this update will require different Infusions from any future dungeons following the same model.
  • Infusion bonuses will not only be appliable to the Infusion slot, but the best Ascended items will have that specific Infusion baked in as a bonus stat.
  • Infusion upgrades will have rarities themselves. Fine, Masterwork, etc, with Fine being the first released in this update.
  • Better Infusion bonuses and Ascended items are not the only rewards to be found in this dungeon. Other high end rewards, likely unobtainable elsewhere, or at the very least difficult or expensive to obtain will be here as well. The rewards obtained scale up with how far you get (the carrot to keep you shooting for higher Infusion.)

What does this mean?

  • To master this elite content, defined as going as far as possible in difficulty levels, you will need to grind out a full set of Ascended gear with the highest tier Agony Infusion upgrades and Agony Infusion bonus stats. That is 12 equip slots minus weapons and any applicable underwater items.
  • When they release the next elite content following this model, you will need to repeat this process starting at the bottom and acquiring a maxed set of the finest Infused gear for that content’s new Infusion type.
  • If you still wish to continue playing the old content as well as the new you will now have at least 24 items that need to be saved. Not including any other sets you may be saving for other uses. This will compound as time goes on and new Infusion types and dungeons are added.
  • Groups for this type content will be forced to follow a tiered structure as people of higher Infusion levels will naturally want to group with others of at least their level of Infusion for the best rewards possible. If you want to play with your friends of different Infusion levels, someone is going to have to bite the bullet and accept lower reward potential.
This industry just needs to move on. We’ve seen a bunch of “WoW 2.0” attempts, and
who actually wants that? Do we really want to be playing those same game mechanics for
another 5 or 10 years? -Mike O’Brien

Thoughts on Ascended Gear? [Merged threads]

in Guild Wars 2 Discussion

Posted by: vox.5019

vox.5019

So all of that karma, gold, tokens, and mats I grinded out for my armor sets were a waste? GG.

This industry just needs to move on. We’ve seen a bunch of “WoW 2.0” attempts, and
who actually wants that? Do we really want to be playing those same game mechanics for
another 5 or 10 years? -Mike O’Brien

Why do you not WvW?

in Guild Wars 2 Discussion

Posted by: vox.5019

vox.5019

  • Culling
  • Repair
  • Rewards
This industry just needs to move on. We’ve seen a bunch of “WoW 2.0” attempts, and
who actually wants that? Do we really want to be playing those same game mechanics for
another 5 or 10 years? -Mike O’Brien

Rangers should be able to reveal thieves

in Ranger

Posted by: vox.5019

vox.5019

No class should have a skill specifically made to counter another class.

This industry just needs to move on. We’ve seen a bunch of “WoW 2.0” attempts, and
who actually wants that? Do we really want to be playing those same game mechanics for
another 5 or 10 years? -Mike O’Brien

How do you 1v1 a condition/evasion thief

in Warrior

Posted by: vox.5019

vox.5019

Your Warrior can’t hit things that you don’t target? What game are you playing? I think maybe someone slipped another mmo cd into your GW2 box.

This industry just needs to move on. We’ve seen a bunch of “WoW 2.0” attempts, and
who actually wants that? Do we really want to be playing those same game mechanics for
another 5 or 10 years? -Mike O’Brien

What is this.....I don't even.......

in Warrior

Posted by: vox.5019

vox.5019

That thief is such a noob, he didn’t stealth once.

I never really cared about getting a zerker set for my war, but now I kinda wanna. If just to have some fun getting my wvw monthlies.

This industry just needs to move on. We’ve seen a bunch of “WoW 2.0” attempts, and
who actually wants that? Do we really want to be playing those same game mechanics for
another 5 or 10 years? -Mike O’Brien

did anyone else notice that rare drops decreased?

in Guild Wars 2 Discussion

Posted by: vox.5019

vox.5019

All of these things, including ecto salvage rate going down, etc, are ANet trying to keep the economy from crashing due to incredible amounts of items flooding into it from gold sellers and their bots. Basically, the more they farm, the harder it is for us to obtain things.

This industry just needs to move on. We’ve seen a bunch of “WoW 2.0” attempts, and
who actually wants that? Do we really want to be playing those same game mechanics for
another 5 or 10 years? -Mike O’Brien

#9 rated NA and most fashionable Elementalist, AMA

in Elementalist

Posted by: vox.5019

vox.5019

I question your assertion of fashion supremacy. Pics or it didn’t happen.

This industry just needs to move on. We’ve seen a bunch of “WoW 2.0” attempts, and
who actually wants that? Do we really want to be playing those same game mechanics for
another 5 or 10 years? -Mike O’Brien

A question for Guild Wars 1 players

in Guild Wars 2 Discussion

Posted by: vox.5019

vox.5019

There is alot of nostalgia around GW2. Familiar locations where you can actually see how the world has changed. References made both in the world and by NPCs in their audio dialogs. Skills, attributes, and equipment. And of course the story and lore elements themselves. I constantly find myself reminiscing. If you really enjoy that sort of thing then it’s absolutely worth it. The end result for you will probably be different from those of us for who it’s true nostalgia from the past rather than something picked up playing both worlds at the same time. You’ll be playing in the past and remembering the future but I’m sure that would have an appeal itself.

It’s also entirely soloable although there are a few (very scarce) missions that are a little more difficult solo. A couple missions in Factions and Nightfall mainly. They are still soloable but they’ll require some experience with the game.

If you do decide to do it you should go all the way and start at the beginning with Prophecies for the full experience. Don’t leave Pre-Searing until you’ve done everything there is to do there (well maybe not LDoA) and continue through the story until you reach LA. Don’t forget skill quests and at least some side quests along the way, as even many of the side quests have entered the lore. For instance some of the skill trainers and side quest npcs that had nothing to do with the storyline itself are actually still around in GW2 :P

Once you’re in LA however you should probably make some detours. Head to EoTN and pick up the first 3 heroes. Then to NF and finish the beginner island until you get to the Docks to pick up a few more. These two will give you access to hero skill points as well, which you can use for free skills for yourself and your heroes at hero skill trainers in the EoTN outpost and around Istan. After that make your way to Cantha and Kaineng, the skill trainer there will let you purchase more skills for yourself that you can’t get in the other campaigns. You can also buy some max armor in both the Docks and Kaineng with a few different skins to chose from, and buy unidentified gold weapons for pretty cheap (just make sure you can meet the attribute requirement.) These things should make the rest of your journey a whole lot easier.

And wiki.guildwars.com is your best friend. After all of these years it’s about as complete as any game wiki can possibly be. Whatever your question is, you can probably find the answer there.

This industry just needs to move on. We’ve seen a bunch of “WoW 2.0” attempts, and
who actually wants that? Do we really want to be playing those same game mechanics for
another 5 or 10 years? -Mike O’Brien

Lost Shores heads up....

in The Lost Shores

Posted by: vox.5019

vox.5019

  • There will never be a time where everyone can be on.
  • We can reasonably assume that this will involve cataclysmic changes to the environment (such as the destruction of the Lion) or world as related to lore and story.

Thus there are only 2 options for these things to occur.

  1. An update is pushed and when we log in everything is simply changed. We may get to watch a cutscene about why it changed but we can in no way truly experience it in open world fashion.
  2. We get to experience them happening if we’re in world, and if we’re not we get to watch the replays.

Number 2 is what we have as these things are recorded and available on Youtube. I know which I prefer, even if I’m not around when they happen.

This is not a single player game and I applaud any developer, ANet is not the first after all, that is willing to make real time changes to the game world rather than simply making some cutscene explaining why everything changed while we downloaded the patch.

If you want to see what repeatability so everyone can experience it plays like, go to Orr and run DEs only to watch that temple you took reset so the next bunch can play it.

Long ago we were told that our actions would have an effect on the world and it turned out that wasn’t really the case, why? Because it has to repeat. People are finally getting to experience the feeling of making something tangible happen to the world and the only reason that’s possible is because it’s a one time event.

For those of you complaining about being in other time zones keep these things in mind.

  • ANet as a company will always try to accommodate what they feel is the largest possible population of their players.
  • If you are not a part of this population then you are in the minority.
  • If you are asking for similar world changing events to occur for your own time zones, then you are essentially asking them to change the world around a minority of players.

If what’s happening in the game world is that important to you that you would suggest the world should revolve around your minority, then take some time off, stay up late, get up early, or w/e else would put you somewhere inside of the multiple hour event. If what’s happening in the real world is too important to miss, then that’s just the way it is in any world you share with others.

This is a true event, something worth reporting on. Something that will change our little game world in a way relatable to how we experience things in our real world. And I am just happy that they’re making something like this happen, even though I’m probably going to miss most or all of the event chain.

This industry just needs to move on. We’ve seen a bunch of “WoW 2.0” attempts, and
who actually wants that? Do we really want to be playing those same game mechanics for
another 5 or 10 years? -Mike O’Brien

Please reconsider the Orr snares, knockdowns and roots...

in Guild Wars 2 Discussion

Posted by: vox.5019

vox.5019

Dodge. Condition removal. Cantrip. Intelligence. Willingness to learn.

If you’re lacking any of those I can see how Orr might be tough. Unfortunately Anet can’t make 2 of those slottable. But I have yet to see a convincing argument as to why they should make it so you don’t need these things.

This industry just needs to move on. We’ve seen a bunch of “WoW 2.0” attempts, and
who actually wants that? Do we really want to be playing those same game mechanics for
another 5 or 10 years? -Mike O’Brien

Opinions about Orr [merged]

in Guild Wars 2 Discussion

Posted by: vox.5019

vox.5019

If you have to longbow kite as a warrior you should rethink your build, gear, slot skills, or tactics because you’re just plain doing it wrong. On my warrior I won’t even stop to fight unless there are 5 Risen to kill, and I do it in their face with a GS. That’s just travelling, when I feel like actually hunting and flexing I’ll pick fights with as many as 10 just to feel like I’m in danger. I do this in full MF, including trinkets.

Every single annoying mob skill can absolutely be avoided or countered, even when you’re fighting entire groups of them. I always like to use the most complained about one as an example, the hammer pull attack from the Risen Putrifier. This thing is absolutely the easiest thing to avoid since the lowly Goomba.

  1. This mob is easily identifiable even without its name (if you don’t have enemy names on) just by the silhouette that its weapon makes.
  2. If you select it, its nameplate even says right there “pulls.”
  3. This attack has an easy to identify windup that makes it easy to anticipate.
  4. This attack, if you for some reason don’t see the windup, gives you an unprecedented second chance to dodge as it doesn’t actually pull you when it first hits you. The mattock will travel past you, then return and on its way back is when it pulls you. The hit made by the first attack is also easily recognizable even if you didn’t know that there was a Putrifier in the area.
  5. If you dodge after the first hit, and before the second, not only do you do not get knocked down but the mob is knocked down and pulled to your feet offering its helpless skull for smashing. Yes, by simply dodging this attack you have disabled an enemy for an easy kill.

If you’re still getting ruined by this thing then I have to assume that you don’t like to look where you’re going, identify what you’re fighting, learn what your enemies like to do to you to make you die, or work to prevent them from doing these things. In which case, yes, Orr will probably give you problems and you will die alot. But then I really have no problems saying that the game shouldn’t be changed for people who don’t want to learn to play in its final level.

My favorite part though:

I believe red is dead and teabagging my foe because I’m the alpha you don’t mess with and now I’m trying to avoid combat at all costs.

This just strengthens my belief that all of the so called elite pvp’ers who spend their time ganking in other games are relying on something that’s definitely not skill

This industry just needs to move on. We’ve seen a bunch of “WoW 2.0” attempts, and
who actually wants that? Do we really want to be playing those same game mechanics for
another 5 or 10 years? -Mike O’Brien

Moving Forward with Elementalist Balance

in Elementalist

Posted by: vox.5019

vox.5019

To clarify, no I’m not talking about major or even minor traits. Just the actual profession attribute of attunement cooldown. I should have been clearer on that.

I also don’t believe I undervalue boon duration in the least. This in fact recognizes how valuable boons are to advanced Elementalist play and expands the concept to include all effects gained by combos for themselves and their allies. From auras and healing to negative effects on enemies. My actual statement on boon durations was just to show that boon duration wouldn’t necessarily have an OP effect when combined with combo effectiveness because of the only 3 boons that it affects, i.e. to head off people that would start screaming “no 100% retaliation uptime no no no!”

There is no loss to this option. All current builds running high arcane would still play exactly the same except that combo support while running them would be more effective. What it does is broaden the builds available to the majority of Elementalists to levels seen with other classes by freeing up what’s otherwise (for most people) a necessary profession trait line.

This industry just needs to move on. We’ve seen a bunch of “WoW 2.0” attempts, and
who actually wants that? Do we really want to be playing those same game mechanics for
another 5 or 10 years? -Mike O’Brien

Moving Forward with Elementalist Balance

in Elementalist

Posted by: vox.5019

vox.5019

This class’s main issue lies in it’s main strength, attunement dancing. Mastery of it is necessary to success and it can do some amazing things. It provides the Elementalist with unparalleled options in a fight. But at the same time you must trait for it. Where other classes get to 30/20/20 purely offense and defense, offense defense and support, or another combination of the 3, Elementalists have to give up an entire trait line to attunement dancing just to play their class as intended and balanced.

  • A Guardian doesn’t need to trait virtues to be effective.
  • Warrior doesn’t need burst damage, in fact it’s laughable for some weapons and some popular builds even suffer when adrenaline is used.
  • Thieves can do a lot without faster steals
  • Rangers don’t need their pet attribute bonuses
  • Engies would be just fine without faster toolbelt recharges.
  • Necros are plenty viable without a higher life force pool
  • And Mesmers are lucky enough to have their profession attribute paired with one of their primary means of damage. Even if it wasn’t, they wouldn’t be lost without faster shatters.

All of these are things you can build to take advantage of but are in no way necessary to success. Try asking several Elementalists to run without at least 20 Arcane and chances are you’ll get some pretty mean looks. This profession trait was a terrible idea in my opinion and is what makes the class’s balance so difficult to pin down. It’s the true root of Elementalist discontent and the lack of understanding this discongruity is why some people don’t feel the class needs “buffing.”

So scrap Arcana. Make attunements 40% faster by default. Add 20% recharge as a 10 or 20 point major in a new profession attribute which does something useful but not required (like every single other class.)

My idea for a new profession attribute:

  • Combos on Elemental fields are more effective, whether someone finishes your field, you finish your own, or you finish someone else’s. Effectiveness increases duration on effects that stack duration, intensity on effects that stack intensity, and healing power on heal effects (regeneration benifiting from both duration and healing power, or just one of them.)

Awareness and mastery of their combo fields suits the Elementalist perfectly. Some pretty useful things could be done if built for it and it would make a great support option, yet it’s in no way necessary to spend your trait points in it to be successful.

Boon duration as the secondary trait in this line may be seen as redundant but keep in mind that this only effects elemental fields. The only boons affected are swiftness which an Ele can already area perma, regeneration which has a base combo duration of 2s, and might which stacks intensity.

This industry just needs to move on. We’ve seen a bunch of “WoW 2.0” attempts, and
who actually wants that? Do we really want to be playing those same game mechanics for
another 5 or 10 years? -Mike O’Brien

I'm actually in shock over how much effort was put into this event

in Halloween Event

Posted by: vox.5019

vox.5019

Welcome to Guild Wars. Now if only we could get them to stop adding in the Korean F2P MMO crap and marring an otherwise awesome franchise.

This industry just needs to move on. We’ve seen a bunch of “WoW 2.0” attempts, and
who actually wants that? Do we really want to be playing those same game mechanics for
another 5 or 10 years? -Mike O’Brien

In my view, Clock Tower is not fun [Merged]

in Halloween Event

Posted by: vox.5019

vox.5019

I had fun, did it without speed boosts on several alts. Honestly, some of you people never would have survived the Super Nintendo. NINTENDO.

This industry just needs to move on. We’ve seen a bunch of “WoW 2.0” attempts, and
who actually wants that? Do we really want to be playing those same game mechanics for
another 5 or 10 years? -Mike O’Brien

Why is there not a PvP Server?

in Guild Wars 2 Discussion

Posted by: vox.5019

vox.5019

Real PvPers know that real PvP can only happen in a context where there is a gear/level disparity or one party is preoccupied by PvE.

This industry just needs to move on. We’ve seen a bunch of “WoW 2.0” attempts, and
who actually wants that? Do we really want to be playing those same game mechanics for
another 5 or 10 years? -Mike O’Brien

Just wait for the stealth nerf next

in Thief

Posted by: vox.5019

vox.5019

Sounds like someone who rolled a class just to play one single build and then can’t fathom why it got tweaked.

Stealth just got a huge buff btw, might know that if you ever loaded other skills on your bar.

This industry just needs to move on. We’ve seen a bunch of “WoW 2.0” attempts, and
who actually wants that? Do we really want to be playing those same game mechanics for
another 5 or 10 years? -Mike O’Brien

22 Chests opened, nothing unique

in Halloween Event

Posted by: vox.5019

vox.5019

And this is why selling RNG is nothing more than preying on gambling addiction. Yes ANet…

IT’S EVIL.

I thought you weren’t going to be evil? If you really want to not be evil (and get more paying customers in the process) then stop letting ncsoft teach you how to nyerk up a game so thoroughly you end up with 4 servers after only a couple of years.

This industry just needs to move on. We’ve seen a bunch of “WoW 2.0” attempts, and
who actually wants that? Do we really want to be playing those same game mechanics for
another 5 or 10 years? -Mike O’Brien

Let's talk about what fun is.

in Fractals, Dungeons & Raids

Posted by: vox.5019

vox.5019

Fun
Noun
1. A source of enjoyment, amusement, or pleasure.

I enjoy being challenged. I find amusement when I fail miserably in what are often hilarious situations to me in dungeons because I know I can do better next time. I gain pleasure when I overcome an obstacle that was difficult. Multiply these by 10 when it’s done by working well with others.

In short I find dungeons fun. Be more subjective?

But here’s some real logic for you. Who’s more likely to post in threads like these. People who hate it? Or people who enjoy it? The people enjoying it are usually out there doing it, therefore taking a small amount of posts on these forums that agree with you and saying that “the majority of players hate it so change it” is hardly a logical request.

I do think chest rewards need to be revamped to bring them into line with EoTN’s dungeons but other than that the “difficulty” is par for the course for Guild Wars normal mode’s harder areas. I can’t wait to see our first true Elite areas, I know I’ll have even more fun in them. Keep it up ANet!

This industry just needs to move on. We’ve seen a bunch of “WoW 2.0” attempts, and
who actually wants that? Do we really want to be playing those same game mechanics for
another 5 or 10 years? -Mike O’Brien

Never played anything so horribly bad

in Guild Wars 2 Discussion

Posted by: vox.5019

vox.5019

Clearly it’s Anet’s fault for not letting you create and wear 4 25% fortify your DPS of choice enchanted items letting you one shot everything and never be in any danger even when you leave the room during a boss fight and your cat takes over. Shame on them!

This industry just needs to move on. We’ve seen a bunch of “WoW 2.0” attempts, and
who actually wants that? Do we really want to be playing those same game mechanics for
another 5 or 10 years? -Mike O’Brien

What do you think about Legendary Weapons?

in Guild Wars 2 Discussion

Posted by: vox.5019

vox.5019

I just think the Forge full kitten RNG tied into it is horrible design. It basically means that of two people who put in similar effort, one will get the reward, and the other will not. What was that about one player’s time not being worth more than another’s?

This industry just needs to move on. We’ve seen a bunch of “WoW 2.0” attempts, and
who actually wants that? Do we really want to be playing those same game mechanics for
another 5 or 10 years? -Mike O’Brien

Bots - We know you are working on it but still

in Guild Wars 2 Discussion

Posted by: vox.5019

vox.5019

Every time I log in… here come the mods though…

This industry just needs to move on. We’ve seen a bunch of “WoW 2.0” attempts, and
who actually wants that? Do we really want to be playing those same game mechanics for
another 5 or 10 years? -Mike O’Brien

Gold Buyers - Lets deal with the cause in addition to the effect.

in Guild Wars 2 Discussion

Posted by: vox.5019

vox.5019

Mmm, I just disagree that the buyers are the cause. There will always be a demand for addictive drugs no matter how harsh the penalty because dealers will and do actively try to turn new addicts to create customers. Gold sellers prey on the common need to get the most for the least work. They actively entice players with cheap gold and they get hooked on faster/easier progression than can be obtained legitimately.

I didn’t say that buyers shouldn’t be punished, in fact at this stage that’s pretty much expected without even needing to mention it. NCsoft in Aion regularly dropped bans on buyers, and if they gave them their accounts back it was usually minus all of their kinah and even their gear if the gear was purchased after they participated in RMT. In Guild Wars players were also banned for RMT.

But in the end punishing the junkies is just a minor deterrent. The solution is removing the source.

This industry just needs to move on. We’ve seen a bunch of “WoW 2.0” attempts, and
who actually wants that? Do we really want to be playing those same game mechanics for
another 5 or 10 years? -Mike O’Brien

Gold Buyers - Lets deal with the cause in addition to the effect.

in Guild Wars 2 Discussion

Posted by: vox.5019

vox.5019

Well it’s good to see actual discussion on this issue going on. Honestly though I don’t think buyers are the cause at all. That’s like saying junkies are the cause for the drug trade.

The solution is exactly the same as how the United States puts enemies in a choke hold. Freeze their assets, and then enact embargos. In other words, take all of their money and prevent them from getting more.

Identify their bank and trade accounts and eliminate them in a ban wave. This is where the ban wave tactic is most effective as it completely depletes their stocks leaving them with nothing to sell. There is no defense. It’s pure loss. Do it often enough and they simply can’t recuperate. No company could come back from having their stores burned to the ground every 2 weeks.

Then it all comes down to how they generate assets, the source of it all as it were, the bots and farmers. Ban waves are not effective at all here. The period between waves just allows them to generate enough gold to turn a profit regardless of the loss of accounts. They must be prevented from farming anything by immediate and persistent banning before any assets can be generated.

This is how you defeat the RMT industry, it’s what they fear MMOs doing. It’s not rocket science or some fancy new untested strategy. The basics of starving the enemy of their resources are as old as human history. The only real question is, do you want to destroy them as if they’re your and your player’s enemies, or are you just trying to manage them as a business looks to manage their sources of revenue.

This industry just needs to move on. We’ve seen a bunch of “WoW 2.0” attempts, and
who actually wants that? Do we really want to be playing those same game mechanics for
another 5 or 10 years? -Mike O’Brien

GW 2 PvE Discussion [Merged Threads]

in Guild Wars 2 Discussion

Posted by: vox.5019

vox.5019

I don’t see how anything can be challenging when you always have 20 bots around to back you up in your endeavors.

This industry just needs to move on. We’ve seen a bunch of “WoW 2.0” attempts, and
who actually wants that? Do we really want to be playing those same game mechanics for
another 5 or 10 years? -Mike O’Brien

Knights Gear + Karma Gear

in Warrior

Posted by: vox.5019

vox.5019

Save your karma, you can go a couple extra days without a full set of max armor.

This industry just needs to move on. We’ve seen a bunch of “WoW 2.0” attempts, and
who actually wants that? Do we really want to be playing those same game mechanics for
another 5 or 10 years? -Mike O’Brien

Never doing exp Arah again - fire this employee

in Fractals, Dungeons & Raids

Posted by: vox.5019

vox.5019

How dare they “overtune” their high-end pve so that you must exhibit something resembling reflex, knowledge, and teamwork!

This industry just needs to move on. We’ve seen a bunch of “WoW 2.0” attempts, and
who actually wants that? Do we really want to be playing those same game mechanics for
another 5 or 10 years? -Mike O’Brien

On Botting and What We’re Doing About It

in Guild Wars 2 Discussion

Posted by: vox.5019

vox.5019

Is anybody else scared of bringing their lowbie ranger out to play?

This industry just needs to move on. We’ve seen a bunch of “WoW 2.0” attempts, and
who actually wants that? Do we really want to be playing those same game mechanics for
another 5 or 10 years? -Mike O’Brien

Frustrated with Risen respawn rate/aggro range

in Guild Wars 2 Discussion

Posted by: vox.5019

vox.5019

I don’t think I’ve had forward progress slowed to respawns since I stopped being underleveled for whichever Orr zone I was in. It stops me from standing around sure. But primarily it makes me play more aggressively and more intelligently about where I fought mobs so any spawns or pats don’t chain more aggro to me than I want. Which is no more than I expect from an endgame area.

As for that maze… kitten. I sure felt like I earned that SP. But hell, if I’m not gonna be rewarded with worthwhile loot at least give me more satisfying challenges like that pls.

This industry just needs to move on. We’ve seen a bunch of “WoW 2.0” attempts, and
who actually wants that? Do we really want to be playing those same game mechanics for
another 5 or 10 years? -Mike O’Brien

Frustrated with Risen respawn rate/aggro range

in Guild Wars 2 Discussion

Posted by: vox.5019

vox.5019

Orr is our only real endgame area right now. Frostgorge being purposed as a map for levelers evidenced by the lack of Orrian scale DEs and the continuation of the old leveling map style (ie hearts.)

So of course it’s going to have its challenges. But if you’re having insurmountable problems there then you’re either A) playing a class that needs rebalancing or B) wait for it… need to learn how to play better. Considering that I’ve seen people of every class soloing out there just fine, guess which one I’m leaning towards?

And no, just because your damage skills are on cooldown doesn’t mean you’re dps’ing as hard as you can, it just means you scrubbed your face across your keyboard. If you had mentioned that you were buffing yourself up with might and stacking vulnerability on the enemy before unleashing your hardest hitting spells, then I’d believe that you know how to dps with your class.

As for not having hearts, if that’s your thing w/e. But hearts were never meant to be the purpose of the world. It’s events that are the bread and butter of this new Tyria, and Orr has the biggest and the baddest of them.

I totally get that the devs wanted to make Orr feel epic and dangerous. But they seem to have achieved this by dubious means – by giving the mobs superpowers rather than obeying the normal game mechanics. Nearly all the mobs seem capable of teleporting, warping or super sprinting to their targets, all have insane crowd control and all do silly amounts of damage and dump a heap of conditions on you so frequently it’s not even worth trying to clear them.

These do not break the game’s mechanics at all, players are capable of doing everything the Orrian mobs can do and more. GW has always built mob bars primarily from player skills and I don’t see why it’s any sort of problem. In every case these abilities are far far less dangerous than if it were a PC using their versions on you.

Hell some of the monster skill upgrades even work in your favor. Rather than just dodging a scorpion wire, if you dodge that zombie’s hammer pull at the right time (after it first impacts you, before it returns and pulls you) he knocks himself down. Free knockdown for you doing something you should have been doing anyway!

The game’s challenge mechanics have been slowly building to this the whole way. First you get to see big windups and audio cues from mobs, then they start doing things to you that make you want to learn how to dodge them. Enemies started coming in mixed melee/ranged packs before you could even do dungeons. Aggro started getting so tight most pulls ended up getting botched before you could even get to Orr. The whole game has been practice for Orr but it seems like some people refuse to learn and expect things to be simplified so far that even someone who’s never played can be given an 80 and lay waste to the final areas of the game.

I for one relish the challenges provided there. Nowhere else in the pve world can I push myself as far as in Orr. I can’t go to frostgorge and challenge a giant with his endless ranged grubs while dealing with the constant zombie aggro. And I certainly can’t get the kind of satisfaction in frostgorge as when I succeed at dodging every disable from the zombies that jump in, keeping poison damage from the grubs to a minimum, slaying the giant before he can overwhelm me with grubs and I run out of resources to keep the other challenges at bay, and then cleaning up the rest of the mooks like the most composed action movie hero. I hope to god anet doesn’t dumb down the only challenging area in the world for you guys. And I look forward to seeing what you all have to say about our first Tombs or UW equivalent update :P

But I do hate Orr, I wish Anet would for once in their history make an endgame area that wasn’t so visually dull and tedious. There’s alot of awesome art hidden behind the low sat palette :(

This industry just needs to move on. We’ve seen a bunch of “WoW 2.0” attempts, and
who actually wants that? Do we really want to be playing those same game mechanics for
another 5 or 10 years? -Mike O’Brien

Why are a lot of gamers unsociable?

in Guild Wars 2 Discussion

Posted by: vox.5019

vox.5019

Because you’re all bots until proven otherwise.

Hell I don’t even res strangers anymore because of all the times I’ve seen them get up and right back on their farming rail track.

This industry just needs to move on. We’ve seen a bunch of “WoW 2.0” attempts, and
who actually wants that? Do we really want to be playing those same game mechanics for
another 5 or 10 years? -Mike O’Brien

What is the offical stance on names with funny symbols?

in Guild Wars 2 Discussion

Posted by: vox.5019

vox.5019

On North American servers you can’t use any funny characters. If it’s not a part of the English language, the character creation screen won’t even let you use it (this even includes accent marks and other innocent things). European servers I don’t think have that issue. So if I wanted (and I have tried) to make an alt named Leilonì I can’t do it.

I play on servers in the NA world. I make characters with accented characters.

SOME characters are allowed, others are not. Do more research.

Considering that if they’re blocking any at all they had to go through and make a list as to which would be blocked (or vise versa), they are implicitly stating that the ones they have not blocked are allowed.

This industry just needs to move on. We’ve seen a bunch of “WoW 2.0” attempts, and
who actually wants that? Do we really want to be playing those same game mechanics for
another 5 or 10 years? -Mike O’Brien