The only solution I could find, was, that the MMR system does not represent our skills anymore.
^
this…lucky average ppl have got huge winning streak because their are carried by pro player, unlucky average ppl got the opposite.
btw you are lucky, you have had a close match…yesterday on 10 matches, the looser side never gone over 300.
I agree, i only don’t understand why having season 1 system is not working?
season 1 have only 1 problem the reward was +3 +2 +1 for win and +1 0 -1 -2 -3 for lose.
so if you play a lot of matches you probably gain pips in the end.
remove that and no one can grind it anymore.
Got a question here, is your pips or mmr based on how many points you score? So do i do my self a disfavor by fighting 1 guy and winning him, but it took too long?
Does pips/mmr gauge your dueling performance at all or player kill performance besides the points you win from those? Are all points equal or does the system take special notice when you wreck other players?
I say this because in the past if my team loses there will be times I’m on a point its 1v3 or 1v2. ill down somebody maybe get a kill off and my team doesn’t cap another point even though i have 3 people focused on me. I spent all that time skirmishing but do i not get rewarded. I haven’t played at all yet this season im just thinking ahead of time here. Should i just try to get the most points and play selfishly to get up in rank?
no
so you don’t read….how i can win a match where all ppl of a team have superior skill of my team?
we lose 500-100 or we win 500-100 if i face a team of 850 mmr…
all these matches are simply not fair.
ok so is as I say.
me and you start a match i have mrr 950 you 1050, you get 4 1050, i get 4 950…
simply.
quite broken no?
ok so is as I say.
me and you start a match i have mrr 950 you 1050, you get 4 1050, i get 4 950…
simply.
quite broken isn’kitten
tell me how it works, thank you.
… quite the opposite for me.
At least I can have an actual impact in most games, as no one can carry four beginners to victory.
Now my teammates seem close enough to my MMR and more matches end close in score (slightly in my favor, so I suppose to gain some more pips before my “ascension” will come to a stop), lopsided matches seem to begin happen more rare now for me.It’s not perfect, but for me far better than the old one.
a system that given 10 players put the best five in one team cannot be a good system.
probably you where in that team, so your impact is near zero.sorry.
yup me….make it easy.
all the teams are composed by players with the same mmr, then the teams are paired randomly.
so all the matches are totally unbalanced.
so if me with 950 mmr and you with 1050 mmr start a game, you get 4 1050 i get 4 950 then the match start, and soon it end
the system is broken because most of the matches are 90-10, how you can enjoy this?
it’s far far far better the old one…
me 950 mmr and you 1050 click on ranked match.
i get 4 player near me and you get player near you…in the end you have the best players of the pool.
here the sentence, that is all we know…but so much winning streak or losing streak… :
. We’ll search for other players that fall within your pip range (which can extend outside of your division depending on where you’re currently placed) and pair you up with teammates who have a similar skill level to your own. We’ll then find you opponents within that same pip range and pair them against you, regardless of their skill level.
regardless of their skill level, here is the problem.
For fair matches you have to match teams in a close total MMR range… If you have to build two teams out of 10 players then pick something like: 1 + 4 + 5 + 7 + 10 v.s. 2+3+6+8+9….. But whatever you do it will have flaws. It will get a lot more complicated and you have to mix systems if you want it better. This can lead to high que times… So decide …
why high queue time? choose the team like now, mix them (1 millisec data elaboration) and game done.
Pakkazull : the math here is very easy there is no ‘how this will be?’.
team A have player with mmr 1000.
now they take random other team that can have all the other number from 0 to 2600 (more or less) so the match will be fair only if randomly they take a team from 950 to 1050. (and still 1000 vs 1050 mrr is a 30-70 is not fair)
may be with +7/-7 pips from you you can get a little more close mmr but still the best player are all in one team and the worst always in the other.
in other words the system is now, tomorrow, and so on :
on team have the best 5 player and other the worst 5 taken from a random 10 players. even if their mmr is very close will be never a fair match.Uhm, I feel like you’re misrepresenting the system. It doesn’t take the 5 “best” players within pip range and match them with the 5 “worst” players, it literally just takes 5 players with similar MMR and matches them against another team at random (within their pip range, of course).
random means the same taken a group of 5 player with mmr 1000 they are put against 5 player with mmr 950 or 5 with 1050.
in both case 1 team have the best players of the pool.the system work like this.
ok last football example.
if you cannot understand this, I give up:
In Italy (but I think every where) if you are going to play football with friends we choose 2 cpt (with same skill possibly) and they choose turn-based a player for their team.
is the best way for a fair match.
with this system, the best player, choose the other 4 best players, and the other team is made by the worst player.
is this fair?
Pakkazull : the math here is very easy there is no ‘how this will be?’.
team A have player with mmr 1000.
now they take random other team that can have all the other number from 0 to 2600 (more or less) so the match will be fair only if randomly they take a team from 950 to 1050. (and still 1000 vs 1050 mrr is a 30-70 is not fair)
may be with +7/-7 pips from you you can get a little more close mmr but still the best player are all in one team and the worst always in the other.
in other words the system is now, tomorrow, and so on :
on team have the best 5 player and other the worst 5 taken from a random 10 players. even if their mmr is very close will be never a fair match.
I don’t care going up to legendary, gain pips, lose pips,I want fair match.
so mmr of team must be similar as possible, i don’t want every match 90-10. is simply not fun.
the system is broken -full stop-
all the matches must be near 50-50 as possible this is the only rule they must take in mind all the rest they can do what they want.So go play unranked. That should still be using the old MMR matchmaking. Really simple fix.
Isn’t it ironic, when people advocate moving from ranked to unranked in pursuit of better challenge in matches?
Not really. If he takes a break for a week or so, comes back and then plays his way to the division where he can’t progress any further, he’ll get his 50/50 games. Until then, play unranked. Simple.
nope, even in that case my team will have a mmr and the other another….maybe my team 950 (because i have played less) and the other 200 (because they lost all the matches)…so we will never have a fair match.
even the top 10 players don’t have a fair match because top 5 five will be in the same team.… except someone with 200 MMR won’t be good enough to make it to the same division where everyone else is 950. Look, you can
kittencomplain all you want, but the truth is, you have no idea if it’s going to be like you said. And I have no idea if it’s going to be like I said, but that’s the theory of it. We’ll just have to wait and see.even the top 10 players don’t have a fair match because top 5 five will be in the same team.
That’s assuming the MMR difference is vast enough to matter between the top ten players, which I find highly doubtful.
take top 5 five team in football champions league and put them against 6-10th teams…there is no match, but they have similar mmr because the stomp all the other team in europe from 11th to the last one.
top five player in same team destroy 6th-10th players team.
I don’t care going up to legendary, gain pips, lose pips,I want fair match.
so mmr of team must be similar as possible, i don’t want every match 90-10. is simply not fun.
the system is broken -full stop-
all the matches must be near 50-50 as possible this is the only rule they must take in mind all the rest they can do what they want.So go play unranked. That should still be using the old MMR matchmaking. Really simple fix.
Isn’t it ironic, when people advocate moving from ranked to unranked in pursuit of better challenge in matches?
Not really. If he takes a break for a week or so, comes back and then plays his way to the division where he can’t progress any further, he’ll get his 50/50 games. Until then, play unranked. Simple.
nope, even in that case my team will have a mmr and the other another….maybe my team 950 (because i have played less) and the other 200 (because they lost all the matches)…so we will never have a fair match.
even the top 10 players don’t have a fair match because top 5 five will be in the same team.
lol…yes try that…on 4th match your mmr will be so low that in your team you have 4 bots.
I don’t care going up to legendary, gain pips, lose pips,I want fair match.
so mmr of team must be similar as possible, i don’t want every match 90-10. is simply not fun.
the system is broken -full stop-
all the matches must be near 50-50 as possible this is the only rule they must take in mind all the rest they can do what they want.So go play unranked. That should still be using the old MMR matchmaking. Really simple fix.
there is no fair match in unranked, is not fair when ppl really don’t care to win or lose…you know this.
is only fair when all want to win.
I don’t care going up to legendary, gain pips, lose pips,I want fair match.
so mmr of team must be similar as possible, i don’t want every match 90-10. is simply not fun.
the system is broken -full stop-
all the matches must be near 50-50 as possible this is the only rule they must take in mind all the rest they can do what they want.
build the team give 1 point to team with best mmr remove 1 from other.at least is fast.
all the match are 500-100 with this matchmaking…is a nonsense matchmaking, the two team MUST have mmr near as possible!
i want to be in a 50-50 match, not into 90-10 match (even if i’m in 90).
is simply not fun to play a 90-10 match, put all the best mmr in one team and all the worst in the other one don’t work sorry even if you are pro esl player.
when 10 pro esl player will be in diamond for example, they will fight together, the 5 best vs the 5 worst…is that fair? no.
number 6 maybe is better than 5 but he lose, and mmr go down and so on.
this system is totally broken, matching bad player vs good player bring all the match to a nonsense game, build the teams, give 1 point to team with best mmr…and remove 1 point to other team.
at least is fast.
This is how the system works. Whether or not you believe it is up to you.
The gap in your understanding is that you are not always the lower MMR team. The MMR grouping is done by team, but that does not mean that the 2 teams have to have different MMR.
This is the Key.
Search by pip range, refine by MMR grouping. In a couple days, matches will be more even because the pip range and MMR range within that pip level should be synonymous.
Example: Of the system in say a week’s time.
Amber tier 2 player ques up. Search is +/- 15 pips for players.
finds 9 other people centered around amber tier 2.
At this point because most “stronger players” have pushed out of amber tier 2, the MMR of the 10 players in this pool is close.
Team one may average 1020 and team two may average 980. Small Small deviation from from 1000 average value at that tier.Thus even matches.
why you think mmr is close? here is the problem, actually tons of ppl are in amber so all are eligible for match, and if I have low mmr i’m teamed with low mmr and the result is? lose again, lose mmr and repeat.
team must have similar mmr as possible, not picked random.
yes if you start to lose this system bring you to probably lose more.
every member of team have similar mmr but the system select a random team for the matchmaking.
so if you start to lose mmr you probably lose again and again…till all this team with 0 mmr are left at zero pips, then you will have a fair match, you win (yes 2 pips!) and then at 2 pips you gonna probably lose again
they need to remove random team matchmaking, they need to have similar mrr avarage as possible.no, that would just go back to the season 1 model of bad players being able to advance to legendary because they’re farming worse players.
at least this new system ensures that the people that are legendary/diamond actually deserve it.
no, is not my case, but if you lose the first match you are paired with all the first match loser against random team that are probably first match winner….
then you lose again, so your team go down in skill and enemy is chosen random, and you go down again, and again…and someone luck in the first few matches have every time better team.
that don’t works the teams mmr must be similar not random.
the ppl here with the winning streak are only lucky ppl that have win the few 2-3 matches.
the system that your team have your mmr avarage but the enemy team have totally random avarage let who win gain mmr and teamed with higher skill player and who lose teamed with lower skill player, and so on….
I think they need to fix it.
yes if you start to lose this system bring you to probably lose more.
every member of team have similar mmr but the system select a random team for the matchmaking.
so if you start to lose mmr you probably lose again and again…till all this team with 0 mmr are left at zero pips, then you will have a fair match, you win (yes 2 pips!) and then at 2 pips you gonna probably lose again
they need to remove random team matchmaking, they need to have similar mrr avarage as possible.
btw, I think there is one problem in new matchmaking in the start of season because all are in the same division, so assume that all have the same pips, now the only factor is mmr (you are paired with team that have your mmr) against a team that don’t have your mmr (it maybe more or less).
in the first match is totally 50-50 pure random. if you lose…then you start to have a problem.
you are teamed with other 4 loser, against 5 winner or 4 looser, then here you have 25% to win….but if you lose?
you are teamed with 4 that lose 2 game in a row…against 2 win in a row or 1-1 or 0-2.
here you have 12.5% and if you lose again…a world of pain.
so actually is very easy to make streak win or lose, hopefully when player spread in all the divisions you can start to win again…maybe
they need to fix that your team are all near your mmr and enemy team can have totally different mmr (far more or less).
yes may be you have 1 min q time….but is better than this.
I have 50-50 more or less, but I play thief for the first time in ranked.
6 win 5 lose if i remember well.
no, you are placed with people actually in your division, and all the people are actually in last one division, so from Barcellona to my town soccer team are in the same.
my town soccer team is expected to lose all the match during this season…not even a single victory, if not improve or buy Messi.
as I say in a post here, we need a gvg ladder based only on guild team, not team, guild.
as sayed before, the problem in gw2 is the team cooperation and a build that you can do with all your team mate, so you have basically a build that never work in a random arena but is very well performing if used with the skill used by your team.
in gw2 i see far more less interactions with your teammates, the game is too fast for even plan some kind of interactions, you need to go fast to cap decap kill beast def lord take bonus, you can’t have a plan to interact with other because is better to split the team, every one res after death and need to go fast some where, even in a duoq is hard to play together.
in gw1 i have found a lot a good player during winning streak, and some times we make a premade, or I invited them in gvg if someone of our official team is missing.
so when you have them in friends list you can go again with them making a premade.
I think that guild team must have only one team and an account can play for only one guild during a season.
the mmr must be ‘of the guild’ and not ‘average of the members’ of the team, and have different league with different prizes, not even gain and lose pips for the league.
something like a new gvg achievement.
I think that is good idea, like gw1, keep the team together if they win, increasing reward every match (ex.100 points more), after 10 wins they can face premade if the team is solo/duo.
the matchmaking must be updated to take this in account try to facing team with same number of winning streaks if possible, and asking member if they want to go on, replacing with randoms if some one need to left.
I don’t get how the match making can be so messed up, it hard punishes casual and solo players. I never really played pvp seriously or consistently until this season and i managed to get to within 5pips of legend solo queue only, on a scrapper only. When i got to diamond i had a 9 match winning streak and then when i was close to legend obviously i had to have a 9 match losing streak. This came with 3 games that were 2 pip loses because of trash premades. (i never gained 2 pips when the situation was reversed) player skill aside though, you will often lose a match because of terrible players on your team, then next match you will be given those EXACT same terrible players to make sure you lose again.
Then ofc you have dc’s, AFKers, team balance etc.
Anet seriously needs to consider why it is punishing so heavily those that play the game the most fairly.
all the people here are in the team with dc afk etc…no one is in the team that don’t have that…but 1 afk make 5 ppl happy and 4 unhappy.
what make sense is make ppl get legit something.
If you make it legit, you’ll won’t have trouble to make it again, else maybe you are one of thoose^^this
every single good player i know that hit legend can easily reach it again w/o breaking sweat, many of them don’t even care about leagues that much, only about pro league
You will have trouble as a solo queuer as the odds are against you in every match. Since every match there is the possibility of getting 4 scrubs on your team or getting a afk’er unless they remove forced 50 % win ratio it would be near impossible to get back up to legend. (Though the anounced winstreak pips might help) and dont go around calling people cheaters when they disagree with you
what is 50% win ratio?
so you want 40% win ratio?
power ranger,medi guardian and shout hybrid reaper.
solo/duo q.
no if you win you cannot lose pips…dosen’t metter point in big math numbers on 100 match if you win 50 and lose 50 you will gain pip.
the matchmaking is random you have the same probability to have high mmr team or low…
if the matchmaking is broken is broken for you and for your enemy team, is not a factor in gain loss pips.Matchmaking isn’t random the algorithm for it is in the wiki.
random means you can be in team1 (better team) or team2 (worst team) randomly.
in math term you can’t blame matchmaking system if is broken is broken for all.If you are talking about the mathematical meaning of random then I can guarantee you it’s not random.
Random by Webster “made, done, happening, or chosen without method or conscious decision.”
Random numbers “A random number is a number generated by a process, whose outcome is unpredictable, and which cannot be subsequentially reliably reproduced.”The method of obtaining the outcome is defined in the wiki your lack of knowledge does not make it any less deterministic.
ok you need an example :
you are mmr 1000.
you complain that you have this teamyou 1000, 300,300,300,300 = average 440
vs
440 full team.but you can fight in a team with all mmr 1000 vs a team with one that have 2500 and the other very low, with the same probability!
both scenarios have the same probability so matchmaking is not a factor.
Nope the probability is skewed towards a lower spread because, over time the spread is increased. Of course if there aren’t many players on your level your are more likely to wait enough to have a larger spread. A few days(?) ago during a matchmaking ajustement test the spread was increasing too much over time which lead to a lot of unbalanced matches.
unbalanced match are not a problem you can be on both side with same probability, or you are saying that you are unlucky and you are always on losing side?
if so there are lucky people that are always on winning side.
in my experience I have had some unbalanced (500-100)matches (not so much 10% more or less), but in this case you need to fight hard on both side for gain a pip more or lose a pip less.
ok you cannot win(or lose) but there is still an objective.
in gw1 gvg was the same, but when we was facing top 20-30 guilds the only way to stop the massacre was /resign and lose 3-4 point.
i think because a group with a person in safe spot of the division can disconnect to save all the other if they are going to lose.
again, is random, is suppose that on your side you have gained pips vs team that have a DC.
btw no one here have write a post that don’t want the pips that he have gained in this way
no if you win you cannot lose pips…dosen’t metter point in big math numbers on 100 match if you win 50 and lose 50 you will gain pip.
the matchmaking is random you have the same probability to have high mmr team or low…
if the matchmaking is broken is broken for you and for your enemy team, is not a factor in gain loss pips.Matchmaking isn’t random the algorithm for it is in the wiki.
random means you can be in team1 (better team) or team2 (worst team) randomly.
in math term you can’t blame matchmaking system if is broken is broken for all.If you are talking about the mathematical meaning of random then I can guarantee you it’s not random.
Random by Webster “made, done, happening, or chosen without method or conscious decision.”
Random numbers “A random number is a number generated by a process, whose outcome is unpredictable, and which cannot be subsequentially reliably reproduced.”The method of obtaining the outcome is defined in the wiki your lack of knowledge does not make it any less deterministic.
ok you need an example :
you are mmr 1000.
you complain that you have this team
you 1000, 300,300,300,300 = average 440
vs
440 full team.
but you can fight in a team with all mmr 1000 vs a team with one that have 2500 and the other very low, with the same probability!
both scenarios have the same probability so matchmaking is not a factor.
With the new system its asurd how big the missmatches are. Had multiple games where higher rated friend teamed with random lower rated mate that ended up being heavily outmatched.
Ppl who dont dodge in diamond /legendary games etc. Funny as kitten to see but really bad for the game.
Quality matchmaking boys!
all have asked for this, to avoid diamond group with amber for have low level match, and now this is a problem?
if you group with friends, need to be prepared.
the only thing that i will add is a guild ladder.
all 5 man party must be of a single guild, and compete for the guild ladder that have only glicko system for rewarding best guilds with guild things and achievements.
a guild can have multiple teams, but the mmr is single for that guild.
in this matches you don’t gain/lose pips.
playing a match with a guild bound you to that guild for the seasons.
more or less like gw1 gvg.
4 men q forbidden
3-2-1 man q go in for league matches.
Not necessarily true. Matchmaking does assume a high ranked player can carry lower ranked players. It is possible for for a team of equal skill be pitted against a team of lower skill because one player’s personal MMR skews the average. This would create an unfair match-up and not be equal, so it is a factor.
Regardless, the leaguse has not been the greatest thing ever. There are a number of things to fix. I personally thinks pips are fine and matchmaking is the real issue.
is not a factor because you can be in both team, in large match numbers, you are 50% in winning side.
no if you win you cannot lose pips…dosen’t metter point in big math numbers on 100 match if you win 50 and lose 50 you will gain pip.
the matchmaking is random you have the same probability to have high mmr team or low…
if the matchmaking is broken is broken for you and for your enemy team, is not a factor in gain loss pips.Matchmaking isn’t random the algorithm for it is in the wiki.
random means you can be in team1 (better team) or team2 (worst team) randomly.
in math term you can’t blame matchmaking system if is broken is broken for all.
if the system put you in 50% win loss is a perfect system.
the reward system is projected for go up in the divisions because :
if you win : +1 +2 +3
if you loose : -3 -2 -1 0 +1
so doing 100 match and win 50 and lose 50 probably you will gain some pips.
if the system put you against very strong teams and loose 100 times, you gain 100 pips… Not true.
There are score thresholds you have to meet to get a pip against teams you’re projected to lose to. Usually, not always, 400+ will get you a pip if you lose against a team you were supposed to lose to. 300- 399 will be no pips lost. 200- 299 is 1 pip. 100-199 is 2 pips. 0- 99 is 3 pips lost. The same can be said for winning.
The OP is right the system is stacked, but the pip gain is not the problem. It is the matchmaking and the fact that a team MMR is made which puts players in a situation where the system expects one or two players to carry the rest of the team. Next season pairing players of similar MMR on the same team should fix this. However, there will still be lopsided games for the first week or two as players get placed in a proper rank.
no if you win you cannot lose pips…dosen’t metter point in big math numbers on 100 match if you win 50 and lose 50 you will gain pip.
the matchmaking is random you have the same probability to have high mmr team or low…
if the matchmaking is broken is broken for you and for your enemy team, is not a factor in gain loss pips.
Everybody is ,,trapped’’ in this stupid system, yet some people manage to climb up anyway. How is this even possible?
Games through volume not quality. If you play enough games you will always rise in the system. The amount of time it will take you to rise though is dependent on how much history you have in the system. For every massive mismatch streak where you lose there is, eventually, a massive mismatch streak where you win. If you’re patient enough the system will let you rise regardless of skill.
the game is projected to rise in the division because the rewards are not balanced you can gain pips when you lose but you cannot lose pips when you win.
so the avarage player will go up.
under avarage is not possible or you need a lot of lucky.
suppose you are an avarage player with avarage reward (not this one that advantage player to rise in pips) on ruby division you need 2^30 matches to go to diamond.
and 32 matches for every tier in div 2 and 3….so is impossible for an avarage player.
It is possible. If you look further back in the forums someone took the time near the beginning of leagues to do the math. It would take something like 1000 games reach Legend assuming a 51% win average. If someone has the time it can be done. This league set up if about volume of games not quality of play.
bad math…with 51% you gain 2 pip every 100 matches….you can’t pass ruby.
I’m 51% and I’ll hit Diamond before the league is done. I’m only a few pips off and I mainly soloq. I’ll say it again. This league is a game of volume. Next league I expect to hit the wall at Ruby unless I improve.
as i say, because is designed for help you to go up, reward is not avarage.
you cannot lose pips when you win but you can gain or not lose when you lose a match.
with balanced reward you will be at start of ruby.
Everybody is ,,trapped’’ in this stupid system, yet some people manage to climb up anyway. How is this even possible?
Games through volume not quality. If you play enough games you will always rise in the system. The amount of time it will take you to rise though is dependent on how much history you have in the system. For every massive mismatch streak where you lose there is, eventually, a massive mismatch streak where you win. If you’re patient enough the system will let you rise regardless of skill.
the game is projected to rise in the division because the rewards are not balanced you can gain pips when you lose but you cannot lose pips when you win.
so the avarage player will go up.
under avarage is not possible or you need a lot of lucky.
suppose you are an avarage player with avarage reward (not this one that advantage player to rise in pips) on ruby division you need 2^30 matches to go to diamond.
and 32 matches for every tier in div 2 and 3….so is impossible for an avarage player.
It is possible. If you look further back in the forums someone took the time near the beginning of leagues to do the math. It would take something like 1000 games reach Legend assuming a 51% win average. If someone has the time it can be done. This league set up if about volume of games not quality of play.
bad math…with 51% you gain 2 pip every 100 matches….you can’t pass ruby.
Everybody is ,,trapped’’ in this stupid system, yet some people manage to climb up anyway. How is this even possible?
Games through volume not quality. If you play enough games you will always rise in the system. The amount of time it will take you to rise though is dependent on how much history you have in the system. For every massive mismatch streak where you lose there is, eventually, a massive mismatch streak where you win. If you’re patient enough the system will let you rise regardless of skill.
the game is projected to rise in the division because the rewards are not balanced you can gain pips when you lose but you cannot lose pips when you win.
so the avarage player will go up.
under avarage is not possible or you need a lot of lucky.
suppose you are an avarage player with avarage reward (not this one that advantage player to rise in pips) on ruby division you need 2^30 matches to go to diamond.
and 32 matches for every tier in div 2 and 3….
so is impossible for an avarage player.
if the system put you in 50% win loss is a perfect system.
the reward system is projected for go up in the divisions because :
if you win : +1 +2 +3
if you loose : -3 -2 -1 0 +1
so doing 100 match and win 50 and lose 50 probably you will gain some pips.
if the system put you against very strong teams and loose 100 times, you gain 100 pips
why you say this? the system is projected to go up, with a lot of place where you can’t go down. and pips system too, you never loose a pip with a win, but with a loss you can gain 0 or even 1.
so a player with the avarage skill supposed to be stopped in the middle of all the players ladders, will go up in the leagues.
I don’t see the problem in 18 lost matches.