“GW2’s PvE is almost as bad as the PvP.”
“GW2’s PvE is almost as bad as the PvP.”
Why not even make the base 9 seconds and go down from there… things would be so much more smooth if that were the case…
Somewhere back then some dev was probably thinking, Arcana is useless lets force eles to pump 30 in it!
“GW2’s PvE is almost as bad as the PvP.”
I disagree you don’t want to use any auto attacks for any of the attunements except Air that is the one auto attack with D/D that you should be using it is the best auto attack an ele has it does almost as much damage as thief dagger auto attack but has 300 range on it.
Perhaps you misread. The Dagger Air auto-attack is really good, but you’re not going to spam it over other abilities. It’s a “last resort” in that you’re going to cycle your major CD’s in other attunements before you rely on it too heavily.
Not really, Drakes Breath and Burning Speed are the only skills that give more DPS than than LW. Ring of Earth, Frozen Burst and all the other dagger main hand skills have lower coefficients.
It feels more like LW is the main source of damage while the other stuff are fillers :P
To add to oZii’s perspective, LW also does more damage than warrior greatsword auto and at a further range.
“GW2’s PvE is almost as bad as the PvP.”
I wouldn’t mind if kits were more like conjures and conjures were more like kits.
Makes more sense too, more realistic for other people to pick up kits and run out of ‘ammo’ than it is for a conjured weapon to be picked by someone else and run out of ‘charges’.
PS: hates engies nade spamming behind them while they run.
“GW2’s PvE is almost as bad as the PvP.”
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Condition warrior solo.
Condition DPS is actually much better than you’d think in PvE if the fight is prolonged.
I always knew condi warriors were OP since they gave Pindown the massively long 6 stack bleed and impale torment.
In PvP a condi warrior could also easily outlast and beat a condi necro 1v1 since warrior condi removes so op.
My challenge was directed more to the heal-shout crowd ;D
“GW2’s PvE is almost as bad as the PvP.”
(edited by zencow.3651)
Attunement cooldowns:
- intended to prevent people from spamming skills to their heart’s contents
- yet is what prevents people from switching away from fire attunement on staff in pve yet the other attunes do kitten damage
And so we have the dilemma of devs thinking we are baed and need to L2P when in actuality it is a design flaw/eles are outdated. Way back when when projectile finishers all had a 100% chance proc rate it was a valid excuse to stop spamming but as always Anet nerfs without compensating.
“GW2’s PvE is almost as bad as the PvP.”
I’d like to see these WvW hero warriors try to Hammer+Longbow solo lupicus…
Cos any build is viable for pve right gais?
“GW2’s PvE is almost as bad as the PvP.”
30 in Arcana? What is this PvP? I bet you camp range so your boons hit no one.
@ Zelyhn, oh my bad, I’ve always thought rotations as a term that involved cycling weapons/attunements/kits/bundles etc etc. Not like, 1111112111115111112111111
I think the title is too misleading/generous and them ‘support eles’ will get the wrong idea. S/F is so much better for that anyway.
“GW2’s PvE is almost as bad as the PvP.”
Anything past 10 arcana is detrimental to dps in PvE.
inb4 ‘but you can’t do damage while you’re downed!’ baddies
“GW2’s PvE is almost as bad as the PvP.”
his dps build is based on not using dodge and being within 600 on a staff build -.- and having 25 in earth… i cant really see how that is a serious dps buid..
for kitten farming maybe, but kitten farming you can basicly take almost anything on any class… if its for the harder stuff, you NEED your dodge and your range, which strips this build for 20% of its dps. just by a fast look at it, its not a varible build compared to other classes in the same situation,. just saying
ofc. we need to try it to see, but number wise i think its a lacking, not to mention 0 in arcana which should show some trouble instantly.:)
I also disagree with the viability of 25 earth but:
1. If you’re not stacked close in PvE meleeing, you’re not being very efficient since Area Might and Area Fury have abysmally small aoe range. Max ranging staff is terrible for DPS
2. Arcana is irrelevant when you are not switching attunes, Anet can cry about PvErs not switching attunements all they want but as long as staying in Fire spamming 1 and 2 and occasionally 5 is the top DPS rotation, people are going to keep playing that way.
Again, you can retort with PvE doesn’t matter but do know that while you take an hour to do dungeons, there are people out there who want to do them quicker and actually get rich prefer to do things quickly.
What rotations? Both LH and staff builds require you to camp in the same attunement all day.
If your doing that you actualy loose a good chunk of your Dps, I play a 30/10/0/0/30 and I find my self switching a lot between Fire and Earth attunements. With Persistent Flames you can switch from Fire to Earth and blast your Lava Font and you won’t loose any Dps because you burn your target with each of your projectiles and you have extra burst wich compensate for the lower damage output from your auto attack. Your Lava Font or Meteor Showers are still capable to deal damage when you switch attunements and with a Sigil of Battle and Explosion Finishers you can get a lot of extra stacks of might and fury whenever you switch attunement or use a combo with a fire field, building your DPS over time.
Staff has a lot of synergy between each attunements and can deal outstanding damage against groups of ennemies and large creatures. So camping attunement isn’t an option when you play staff.
In non-PuG teams, you don’t need to blast in your own field except for Arcane Wave since pre-fight cluster bombs and banners + FGJ can easily get your team 25 might and fury and the fight will be over before they run out.
In PuGs, it matter little what you run since 95% of people don’t run the optimal +damage trait steroid builds like yourself and will never be as efficient.
“GW2’s PvE is almost as bad as the PvP.”
(edited by zencow.3651)
Well I personally think casting DT on scepter then quickly switching to staff before it lands/the LoSed mobs hit you albeit tedious would be worth getting used to and better for moving between mob groups since massive cooldown for switching back to fire from earth means switching to earth for Eruption is not always an option.
I’d also get to show off both my legendaries
If you’re intense enough you can do Eruption -> DT -> Lava Font but my brain hurts too much to pull it off reliably
“GW2’s PvE is almost as bad as the PvP.”
(edited by zencow.3651)
It’s not a very good fight to showcase the strength of dagger main-hand by any measure; both Svanir and Chieftain’s melee range is 300 to match the ele’s so theres no way to out-range them as you would against a warrior or guardian opponent.
If anything it shows that Svanir and Chieftain should be nerfed for the sake of dagger eles, not necessarily proving that the ele needs a buff.
“GW2’s PvE is almost as bad as the PvP.”
tbh I think focus is super strong even with it’s flaws.
Flamewall’s faster cast time since the last patch and it lasting for so long you that you can take all the time in the world to magnetic wave/arcane wave in it is pretty commendable. And at least fire shield is instant cast in all it’s craptasticness ;D
Focus just feels so strong that I doubt they’d make any changes to it.
I’d rather they make dagger offhand more usable first, fire grab is weak with dagger main-hand since lightning whip is stronger. RtL was one of dagger offhand’s major redeeming features but with it’s nerf, focus is so much better in so much better in ‘making a stand’ against your foes vs the offensive/run-away capability of dagger offhand that is so minimal.
“GW2’s PvE is almost as bad as the PvP.”
All I want for Longbow is for the damage dealt at furthest range to be the normal damage across all ranges. But a longer distance should equal higher critical damage IMO.
All I want from backstab is for the damage dealt from behind to be the normal damage from all directions. But a stab from behind should equal higher critical damage IMO
This is completely different from backstab amigo. Backstab is burst damage, and is easy to pull off. Longbow’s #1 is outright useless outside of super long range and it’s very hard to do that in PvE, resulting in the weapon outright sucking to the point where it’s rarely used anywhere but WvW. Whereas the Dagger mainhand on a thief is powerful enough to be used in WvW, PvP, AND PvE.
so a MELEE attack thats only available with a special buff, AND requires specific position, is harder to pull off than a 1500 range spammable autoattack? You musta bought the good stuff this week, that or your doctor messed up your prescription. How about we make the under 25% of heartseeker damage apply to all the damage ranges? no, dont like that either. You cant have the full range damage at all ranges, that defeats the purpose, at best if you dont like the mechanic of damage changing on range, then take the mid range damage and make that all ranges, with no changes at full range (since you dont like things changing at full range)
If rangers actually had the ability to keep foes at long distance than this would make sense, but any class can close the distance and make the longbow almost completely useless. Sure we have the knockback but that is mitigated by stability and now stun break will also get you out of this. “Hunter’s Shot” should have a root similar to the warriors “Pin Down” making the lb a little more viable 1v1 (although it would still be next to useless unless the damage at close range is increased).
Again, this is not making sense. Your asking for a weapon designed to be long range, to be most effective at melee? I want my dagger to be effective at 1500 range, guess i shoulda picked a different weapon. Thats not what its for, every weapon (mostly) has a place and a purpose. If your going to fight up close, dont take longbow or make it effective at at short range, and take away the 1200-1500 range and bring it down to 120-300 like everyone elses close range weapons.
Ironically a lot of long range siege type weapons are far more effective in melee than they ever are at range.
Thief Shortbow Clusterbomb for instance.
Engy Grenades.
Guardian Sceptre.
Warrior Longbow.
Thief shortbow is long range siege? are you joking? Rangers can throw a dagger farther than thief can shoot a shortbow, thief shortbow is medium range at best, and thats assuming that the enemy doesnt sit down, have a cup of tea then sidestep (dont even have to dodge) one step away to avoid both of the damage attacks
Um… yes, clusterbomb is long range siege.
1200 slow high dmg exploding projectiles, hard to use long range and much slower DPS, easy as kitten to hit melee range and much higher DPS.
Err, and thief with shortbow should be the last person to complain about people side stepping their auto’s, thief shortbow auto actually homes in a bit, how does it miss on people side stepping lol?
Go talk to a guardian. =p
Cluster Bomb has been nerfed to 900 range ages ago.
Trick Shot’s initial has long been nerfed to be side-steppable. Only subsequent bounces are still super-homing
“GW2’s PvE is almost as bad as the PvP.”
P.S.
Stone Flesh SUCKS. :\
But..but… the dev said it lets you tank big damage!
“GW2’s PvE is almost as bad as the PvP.”
Thanks for the effective power explanation. It is indeed useful and I used it under a different name in the past.
Yes but staff’s dps is dependent on a carefully executed rotation (of skills, not attunements) to have its dps be optimal. This imply that you will not have 100% lava font uptime.
As for the dps, as you can see in the latest version of my Zalcualtor, LH’s damage can reach 14k, while staff’s damage can only reach 12k (on a human size target).
Note however that a combination of both is very very good.
Can someone explain to me the paragraph he wrote on eruption?
He probably thought switching attunes cancels skill cast like weapon swaps?
“GW2’s PvE is almost as bad as the PvP.”
The reliance on Might:
One of the things I hate about Ele is it’s heavy reliance on might unlike other classes. While other classes get stronger with every might stacks, outside going full glass cannon, balanced builds (Soldiers Amulet in sPvP) NEED to stack 20+ might to deal any significant damage whatsoever.
I’d rather not have Superior Sigil of Battle work with attunement swaps at all in exchange for higher skill damage coefficients.
The burden of healing
In addition to a low health pooland armor, our healing skills slightly too weak. Yes, we have additional heal skills from our weapons, but isn’t that already justified by the low health pool and armor? I’d rather not take 15 in water and 30 arcane ifthey weren’t so NECESSARY to survive. Imo, we would be all much happier if you e.g. changed Evasive Arcana’s water effect to maybe Frost Burst instead and buffed our weapon heals and heal skill by 1,302 and doubled their healing power scaling to compensate and also buffed water trident to remove 1 condi and cleansing wave to remove 2.
“GW2’s PvE is almost as bad as the PvP.”
Apart from S/x, Fresh Air is really really nice for D/x since it lets you switch back to Air to access Lightning Whip with it’s awesome 1.4 coefficient that outshines every other ele auto and even does more damage than the warrior’s GS auto. Two lightning whips hits the same as a while burning target Fire Grab yet is much easier to land and less conditional (no Anet, don’t nerf lightning whip, buff the kittening Fire Grab.)
Too bad 30 Air with dagger mainhand is so squishy and can only be used reliably in PvE.
“GW2’s PvE is almost as bad as the PvP.”
Multipliers are multiplicative not additive.
1.05 × 1.05 × 1.10 x 1.20 × 1.03 = 1.498 ~ 50% more damage
If you use Scholar runes and Force Sigil its another x1.10 x1.05 = 1.733 ~ 73% more damage. This is why elitist dungeon runners insist on taking +damage over crit damage wherever possible. Crit damage only applies once and is kitten by RNG.
But no it’s not worth the effort.
The S/D Hurl->Quake->Flash->Discharge+Arcane Wave+Lightning Strike+(optional Arcane Blast) insta-kill combo on squishies is way better and requires pressing 2, 2 then 3-4 buttons at the same time feels way more fun/dramatic as well as gives you the option of Updraft -> Phoenix -> Ring -> Firegrab vs targets that survive.
x/30/10/10/10
Multipliers 1.10 (air training) x 1.20 (tempest defence) x 1.10 (stone splinters) x 1.10 (vital striking) x 1.10 (sigil of impact) x 1.10 (scholar runes) = 1.933 ~ 93% more damage. If a thief lands damage on you first it’s still 1.597 ~ 60% more damage and enough to insta-kill him still since tempest defence’s shocking aura will give you a second to react to basilisk venom.
“GW2’s PvE is almost as bad as the PvP.”
(edited by zencow.3651)
Weird, ‘cause warbanner works on vapor-formed ele’s, as does illusion of life
Hmm pretty sure theres a bug. Warbanner hasn’t been rezzing me in vapor form.
“GW2’s PvE is almost as bad as the PvP.”
Chaos Armor from blasting in Chaos fields and Static Field+projectiles me thinks.
Chaos Armor is a Mesmer skill. Why was that brought up? Ele doesn’t have Chaos fields.
He was talking about blasting fields with Earth roll me thinks.
“GW2’s PvE is almost as bad as the PvP.”
Chaos Armor from blasting in Chaos fields and Static Field+projectiles me thinks.
“GW2’s PvE is almost as bad as the PvP.”
Hmm so it’s ‘okay’ to use my BiFrost again? Was on a massive staff ele rave last year and then LH happened.
“GW2’s PvE is almost as bad as the PvP.”
There’s been alot of ele vs bads videos so let me chime in and raise the morale.
I have not included the OTHER footage of where I died to numerous thieves due to Fraps lag but please be assured I can quakeflash when Fraps isn’t on ;D
http://www.youtube.com/watch?v=BAQ26XPIqks
Most frustrating death of the week (spvp deaths aren’t nearly as frustrating): http://youtu.be/Br7_oiOWhvE
This one I lost more due being caught with aoe down from first thief, no food/stacks vs food+25 bloodlust but nonetheless showcases why Mist Form heal nerf was kittened. Why can mesmers and thieves reset their health and we can’t?
“GW2’s PvE is almost as bad as the PvP.”
Why carry pugs when they 99.9% of the time aren’t going to be grateful/acknowledge your carry/don’t learn anything from you anyway?
because otherwise the run fails/gets extremely frustrating
Alt-tab, watch a movie/troll forums and come back to press 1 once in a while.
I guess I’m petty like that, either everyone puts in some effort or none.
“GW2’s PvE is almost as bad as the PvP.”
Tryhard Ranger so you can switch to bearbow and join in on the leeching if they’re terrible.
Why carry pugs when they 99.9% of the time aren’t going to be grateful/acknowledge your carry/don’t learn anything from you anyway?
“GW2’s PvE is almost as bad as the PvP.”
Even glass Fresh Air S/D or S/F burst that people on the spvp forum cry about only chips out 30% of a warrior’s health and then your damage falls flat and you get destroyed. You can beat a necro if you outplay them though.
Anything less glass and I find that you just get out-sustained and doesn’t serve a role.
D/D bunker theoretically can but if you get stunned even once it’s back to zero.
It’s not just the necroes and warriors though. Good rangers are hard to kill and S/D thieves 3 spam just wrecks eles hard. The ele is just in a really really really bad spot right now in this meta, more so than it ever hated necroes and warriors.
I don’t recommend Eleing in sPvP at this time, but if you insist… good luck!
“GW2’s PvE is almost as bad as the PvP.”
30/30/0/10/0 Berserker’s with Scholar runes is massively OP.
Against golems.
No. The +20% damage steroid traits from x/30/10/10/x gives you more damage than the 300 power from the fire line.
I kinda like the 30 seconds of Fury I get outta Persistent Flames with a scepter/dagger Fire + Arcane Wave combo, but okay.
“Glasscannon Ele in Spvp”
I personally don’t like having S/D thieves stealing all my might stacks and long duration fury and end up being detrimental to the team let alone carry my own weight.
Dealing ‘big’ damage without being reliant on boons is one of the reasons Fresh Air is ‘strong’ in this meta.
“GW2’s PvE is almost as bad as the PvP.”
30/30/0/10/0 Berserker’s with Scholar runes is massively OP.
Against golems.
No. The +20% damage steroid traits from x/30/10/10/x gives you more damage than the 300 power from the fire line.
“GW2’s PvE is almost as bad as the PvP.”
A well-rounded role-player would be able to role-play around the cookie-cutter builds. Only deficient role-players would lack imagination and have to insist on changing their builds to feel in-character. Besides, dying faster in zerker gear feels more realistic anyway ;D
“GW2’s PvE is almost as bad as the PvP.”
I used to bunker with 20/0/30/10/10 Signet Aura aaaaaaages ago but it’s been useless since they nerfed Boon Duration runes in sPvP which meant you could no longer maintain perma protection, Signet of Resto’s nerf as a by-product of the god D/D eles that destroyed the viability of SoR on every other build and then Fire Shield’s internal cooldown was introduced so it no longer burns enough.
“GW2’s PvE is almost as bad as the PvP.”
you get destroyed without signet on.
It doesn’t really matter what heal you have. You get destroyed if they start looking at you ;D
With scholar runes and Vital Striking the glyph/ether renew is better for staying >90%, with signet once you get hit your damage suffers alot but it lets you keep damaging without having to pause to heal.
With focus it’s also possible to stay off-point and harrass people staying on point with Swirling Winds instead of committing.
“GW2’s PvE is almost as bad as the PvP.”
The maximal damage with fresh air you can achieve is 10/30/10/10/10 berzerker’s scholar runes traits IV, VI X XII, VI, VI , IV or I. imo S/F is better than S/D since it can preserve you at >90% for longer and less obligation to go balls deep into the fray but that’s your call.
The supposedly balanced scepter build is supposedly 0/20/0/20/30 with soldiers+zerk jewel but imo not going all or nothing is very lack-luster.
“GW2’s PvE is almost as bad as the PvP.”
Would you happen to have a link of a youtube video showing this? I think I get what you mean in theory though it would help if I could see it in action.
Couldn’t find one so I made one just for you~
http://www.youtube.com/watch?v=56s0toOVCL0
“GW2’s PvE is almost as bad as the PvP.”
Yeah, we need more spam to compete in this spam meta… u_u
Edit: never mind massive cast times wut?
Edit2: those numbers are too high too, bring able to insta kill people with air spike burst every 5 seconds too op.
“GW2’s PvE is almost as bad as the PvP.”
(edited by zencow.3651)
Yeah I might give that a try sometime too.. Will lose some cleanses tho..
With rock solid you won’t need AoE so then you could take CF instead.
“GW2’s PvE is almost as bad as the PvP.”
In that case, would that work against theives and mesmers too that become invis? As long as I can lightning flash right next to them before the stomp ends?
Yes, its harder to catch thieves that way though since their tele is a faster cast so they can delay it as much as they want.
For mesmers you can press F, cancel and re-channel it right before the mesmer finishes his tele animation. The stomp channel would be delayed enough that the stealth will end before the channel finishes, which is much more efficient than waiting for him to reappear for stomp. Lightning Flash not often needed for mesmers since their tele usually still leaves them in range of the stomp.
“GW2’s PvE is almost as bad as the PvP.”
I doubt that
Hmmm that’s weird when did they change that?
“GW2’s PvE is almost as bad as the PvP.”
Yeah but this increased damage is only applicable to the OH skills
Not LH or FGS
Ya it doesn’t apply to LH and FGS, but it does apply to main-hand skills.
Weapon damage gets averaged. e.g. if you were using a lvl 80 dagger and a lvl 1 dagger in the offhand, your Lightning Whips get kittened down to be worse than D/no-OH. i.e. 5% weapon strength bonus is strongk.
It doesn’t really affect eles much since LH is baws but this is why rangers should sword/axe or sword/dagger to auto for more if they don’t have to /warhorn.
“GW2’s PvE is almost as bad as the PvP.”
What about death shroud?
“GW2’s PvE is almost as bad as the PvP.”
(edited by zencow.3651)
The focus is also better at cleansing. I do not know why anyone would want to take OH dagger in PvE fights.
Ring of Fire, Fire Grab and pretending that point blank RtL and Churning Earth adds huge deeps ;D
Flamewall is also better at applying burning than ring of fire since the rim of the ring often does not land on top of the boss.
Well~ dagger has an average weapon strength of 952.5 exotic, 1000 ascended while focus is 857.5 exotic and 900 ascended. So with x/D you get an extra 50 weapon strength compared x/F which is I think about 5% more damage for when you’re not holding a LH/FGS.
“GW2’s PvE is almost as bad as the PvP.”
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GG Fresh Air burst nerfed. Our only lifeline left to spvp has been lost.
“GW2’s PvE is almost as bad as the PvP.”
Troll quote for a troll question. But since I’ll oblige you with an answer even though it may not be deserved.
Eles are underpowered but not to the point of free bags as people like to exaggerate. x/x/x/30/30 or x/x/x/20/30 or x/x/x/30/20 based builds are still very strong sustain-wise. The rune of the Traveler update also allows us to upkeep 10 stacks of might permanently.
Theres plenty of people who whine about how their class is the most underpowered ever. It’s true ele takes more effort than it’s worth but it’s still playable except against broken builds S/D thieves and spirit or trap rangers which aren’t even used in WvW.
But here is my limited anecdotal experience given people don’t tend to roam solo as much at higher world tiers (I’m from Sea of Sorrows):
Given that I’ve killed 3/3 other D/D eles in the past 4 days, one of whom was running Runes of Perplexity. Given the assumption that only the few experienced players still roam with ele, I’m inclined to believe most players are really bad. The only real issue is not being able to chase people you outsustain/outplay. I have never caught an engineer or warrior and 9/10 times thieves get away. I used to find necroes hard before I learnt how to dodge marks/scepter aoes and they are the only class that I could still outrun with blink+RtL.
Even the more experienced eles build wrongly sometimes, and Anet themselves are clueless on how to build eles.
In my point of view, eles are still more playable as nerfed as they are now, compared to when warriors and necroes before they received their buffs.
tl;dr Eles are underpowered but if you get fully wrecked by anyone and especially if you’re outnumbering anyone, your skill as a player becomes questionable and it invalidates any complaints you may have about the ele and Anet will never take you seriously. With all the doom and gloom, Anet perceives us as a bunch of terrible players who can’t play ele rather than getting the message that eles are, indeed underpowered. This is why I try to be as honest as I can about my opinions.
“GW2’s PvE is almost as bad as the PvP.”
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What is the deal with “on swap” sigils in builds people have been posting? Was there a patch that made “on swap” useful for Eles in some patch when I was not playing?
No, we are obviously not playing the same game.
“GW2’s PvE is almost as bad as the PvP.”
Stop, they’re going to just nerf it instead of buffing Ele’s like they should by adding a cooldown on aura’s you can receive or something.
Shh.
They’re always very eager to immediately nerf, I mean fix these kinds of stuff.
I miss the days when auras could be extended by boon duration and when shocking aura applied boon-on-aura-traits twice. But rather than realising these broken stuff was some of the factors that made D/D strong, they mercilessly nerfed it without compensating.
Eles underpowered, better buff conjures!
“GW2’s PvE is almost as bad as the PvP.”
nvm I forgot how to bodmas, Cavaliers wasn’t as good as I thought,
If you crudely replaced all the cavalier pieces with knights, you will get 2% more damage on average and critting more often = more vigor and you can stack bloodlust instead of perception to get better damage gains.
“GW2’s PvE is almost as bad as the PvP.”
(edited by zencow.3651)
Lightning Whip’s range is 300, warriors melee range is 130. Abusing this range by strafing (and not back-pedalling) is the key to fighting wariors.
In sPvP you are constrained by not being able leave the capture point and your kiting is extremely limited to eating pretty much every stun and the limit in damage from stats prevent you from doing more damage than Heal Signet while going zerker’s gives you damage to dent through their hp but not enough to survive. In WvW however neither is a problem, you can kite freely and you can pump stats effectively; eles gain alot from extra stats than other classes especially toughness. Extra toughness in particular drops off for warriors while eles gain alot more from pumping toughness. Heal sig also scales very poorly with heal power so you could easily overcome ~500 hp/s while being tanky enough to survive 2 warriors even.
If you try hard enough and opponent doesn’t run away, you CAN kill a warrior given enough time/you don’t make too many mistakes so I find your claim of 2 warriors wiping 5 eles highly doubtful, unless they are using zerker’s and zerk stance then that’s the eles fault for being bad for dying. Between 4 D/D eles I’d also like to think you’d have enough burning rotation to overcome the cleanses. I’d also say the trickle of cripple and chills are extremely annoying for warriors especially when you slap them with it after they cleanse but Dogged March (+Melandru’s Runes) is kittening stupid.
tldr; D/D Eles are still the best at sustain/outlasting the opponent with heavy water/arcana despite taking much much longer to kill things.
Earthshaker is the only real threat since the other warrior stuns are all single target. If they all chase one ele, they will be much more balled than you have to be and you will have the aoe advantage.
The biggest problem would be un-coordination with the eles not staggering their attunes and all screaming “Water!” at the same time, 5 warriors are much more easy to coordinate since all you need to do really is call your Earthshaker. If the 5 warriors are all heal shout/cleric scum though then yes a stalemate is all you could hope for.
“GW2’s PvE is almost as bad as the PvP.”
1. 5 Ele’s : 1 D/D bunker to aggro, 4 Fresh Air Bursts
2. What’s the difference between having 5 Hammer, M/S warriors?Anytime you’ll have players with high coordination, you’ll have a significant advantage.
Put those 5 ele’s vs 5 warrs/guadians, yeah good luck, D/D dps is kitten.
Once you get enough dps to get past heal sig you should be able to get warriors down eventually. If 5v5 eles vs warr, War-banner chaining would probably destroy the Fresh Air bursts eles. M/S is also pretty weak outside anything bigger than X v 3 but an optimal 5 warriors roaming build would be another topic.
Ele stacking is pretty strong since theres others to actually trigger the might stacks vs solo ele. I think with my build the eles should be able to outlast 5 warriors and win eventually through dodging into each other and the Shocking Aura/Frost Aura chains denying adrenaline/stun chaining that’s integral to warrior damage, but the warriors could always run away whenever they want. With guardians however, stability chaining too op.
“GW2’s PvE is almost as bad as the PvP.”
(edited by zencow.3651)
Doesn’t matter how much you preach Zerker gear to PVT baddies who think they are so pro. Bads are bad ’cause they refuse to learn.
So called ‘cookie cutter builds’ are also a product of experimentation of people who have already done the leg work of testing them, trying to explore into other options when some else has already found the optimal setup in attempt to kitten yourself (rather than seeking something more efficient than the meta) is just being ignorant.
“GW2’s PvE is almost as bad as the PvP.”
300ms US with my aussie interwebz. I have to cheese melee lupi in phase 1 by moving/pushing into him until he stops, then I know he’d either spew locust or kick. Still learning how to double dodge out/in on phase 2 when he aoes,
Most of my deaths come from clicking attunes since I can’t reach f3-f4 so don’t Obby Flesh/Magnetic Wave/Swirling Winds in time.
I probably should learn solo lupi on warrior first since they can take 2-3 kicks/aoes/life drain ticks instead of getting 1 shot on ele by anything lupi does.
“GW2’s PvE is almost as bad as the PvP.”