Showing Posts For soapingwet.4810:
It is the nature of MMORPGS to cause players to continue to play long, long after they’ve stopped having fun just playing the game. If everything stays the same or too much changes, it matters not. People can get misguided and fixated on “progressing” their character that by the time they move on they really hate the game. I played WoW for about 2 years too long out of 6. When I quit I thought blizzard had ruined the game and it was garbage etc etc, though the vast majority was simply a case of me no longer having fun playing the basic premise.
This is of course, the way mmorpgs make a lot of their money. Just ignore what other people say about a game, on a subjective level, and make your own decision. If you’re having fun playing, do so. Stop as soon as you only care about “completing” things.
GW2 is nice with no sub in that you can come back a few months down the road if you get the desire.
I played WoW for a summer and I got bored, I didn’t complain and left because I had no bigger expectations.
I still play the original Guild Wars today (began since around ‘08 I think?), yes I get bored sometimes but I don’t feel any hatred towards the game. I log on GW2 the more I play it the more you wonder how they can put a “2” tag after it, then log back out.
What I’m trying to say is, most of the people like me don’t like to “generalize” the GW series to be just any other RPG, the original one was full of creativity is still unique. But as time goes on it really shows how ArenaNet (or maybe should call them NCSoft) just cares about people spending as much as they can in gem store without giving any regards to the direction that the game is heading.
Both ele and thief have the highest potential dps out there, this is due to multiple damage multipliers in their traits.
Despite what most of the community thinks warrior dps is mediocre and the only reason you have them in your party is because of their banners.don’t listen to this guy, he doesn’t really know what he’s saying. thieves only have better single-target dps, and aren’t useful for most dungeons except when needing to stealth through mobs. Eles have probably highest dps potential for speedruns, but they are squishy as hell especially if theres no guard to mitigate dmg for them. Eles are actually less useful for pugs because for the harder content (not including AC) they are downed or die a lot, so stacking warriors is better then. Warrior dps is far from mediocre, in fact for solo situations warriors usually out dps eles and thieves, because they can stack might/fury easier and sustain it longer. With phalanx trait, warriors can also stack more might for the group than Eles. so the argument that the only reason to bring warriors is for banners is wrong. In fact other classes wouldnt reach their highest dps potential without a warrior in group. For pugs, I’ve seen stacking warriors (3 or so warriors in group) leads to much faster times than stacking guards, thief etc. in the end it doesn’t matter which class does more dps but which is more useful for situations.
Dont listen to this guy.
Nope, it’s true. Theoretically Ele has higher potential DPS, but Zerker Warrior is 10x more survivable than Zerker Ele.
1. The reason why they have huge health bars and ridiculous damage is because their AI is terrible.
2. The reason why they have terrible AI is because it is difficult to scale up the “AI Intelligence” when there is more people (open-world), as lazy as ArenaNet is atm they don’t want to, and it’s obviously 1000x easier to make them scale up in HP and damage.
3. The game tries to appeal to the “casual” audience, most of the game is just sit there and smash your buttons until something dies. In this case a dumber AI works better.
GW2 is a great game. What you’re seeing on the internet is not a GW2 specific issue. Every MMO I have ever played has in its own way brought something great to the table, but EVERY MMO gets its share of hate from the vocal minority on the internet. If you don’t believe me, check out the reviews and comments about Elder Scrolls Online. A great game in its own right, but lambasted constantly for not being something else.
I think what you are seeing is the “folly of choice” phenomenon. That is to say, people will choose to play one MMO over another for whatever reason, and then immediately relegate all other choices to the “this sucks” category. I’m willing to go so far as to say that the majority of the vocal minority hating on GW2 probably haven’t even played it. But they didn’t choose it as their favorite, therefore it becomes “stupid”, “lame”, “generic”, etc…
It’s a two way street, too. There are a lot of GW2 fans declaring all other MMOs to be “the worst” and “failures” because they are not GW2. This instigates retaliatory behaviors, creating a cyclical roller coaster of cynicism and hatred. “You think my game is stupid???” easily translates to “You think I’m stupid for liking this game!” and so on. It is a toxic activity and none of it is ever true, no matter what game the speaker is speaking of.
Every MMO has its haters and its fans. Fans are too busy enjoying their chosen game to spend an excessive amount of time talking about how much they enjoy it. The haters on the other hand simply seem to have nothing better to do.
My advice; if you see something that seems overly negative, derogatory, or cynical being stated about a game that looks or is appealing to you, then you should by all rights ignore what everyone else says and enjoy playing the games that you enjoy playing. None of the hateful stuff people say about the games they don’t like is ever true.
Nope. Of course there are people who just try to trash the game, nitpicking about small things that don’t matter. However there are also posts that are well thought out and articulated, like the thread yesterday but was closed since they don’t want to listen to the critics. Do you really think that people who writes a page full of complains really don’t care about the game? Let’s be honest, if it was WoW, Diablo 3, or game from any other devs even though there are major faults in those games as well I would just leave without saying anything because I don’t really care and I have no expectations of them. Most people didn’t leave GW2 with hate or anger, but mostly disappointment, because they had expectations from the guys who made GW1 would make it work, had their hopes up but was let down by how it went down the same route as every company.
ANet gave up on PvP years ago. The crap they pulled with GW1 PvP is evident of that. Despite their completely empty promises with GW2, I don’t know why anyone took them seriously when they talked about GW2 PvP.
GW1 PvP still is the best PvP in any RPG around, there are a couple of of meta builds for each prof at a time but they get balanced out among themselves that it actually feels varied. In GW2 it seems they try to do everything all at once, failing in the process and push out the unfinished product with decent marketing calling it “revolutionary”.
The whole point of GW2 is to be open world rather than instanced. You can go play WoW or any other generic MMO game if you wanted it to be instanced. GW2 is supposed to be different.
Also, only content that’s only for TTS/Att guilds (on NA) is wurm.
Tequatl is very easy on any megaserver map really, as long as you are there half an hour or so before the start. And you should be there earlier, it is an epic fight and not something where you should show up last minute and grab the reward.
Sorry to burst your bubble but GW2 is not much different from WoW, from open world zerg and dungeon zerker spam, zzz.
Yes, but they probably won’t listen because it’s going back to GW1 and their pride will be at stake.
You know you’re trying to take money out of NCsoft’s wallet
The classes from gw1 and gw2 are only similar in names, they are nothing alike in mechanics and unfortunately, more shallow in the new game.
There is no such thing as teamwork or no teamwork in ANet’s mind, the game is already a single player game you can see with 50 other people spamming skills at the same boss running in the world. The only thing they care about is more people buying gems and convert into gold so they kill off all farms.
It’s hard to fix something they don’t even WANT to admit is a huge problem. The entire combat system is a big step backwards and I’m afraid they won’t be listening to any suggestions or making changes until the boat sinks to the bottom.
Sort of agree with above, with the game’s main source of revenue being from the gem store, actual content creation has taken a turn for the worst…
Whenever I see a thread like this, I think of a child desperately trying to get their parent’s attention by threatening to withdraw their love. It’s narcissistic, it’s indulgent. It’s boring. Every MMO in existence has a flood of these threads. GW1 certainly had them. At first I found them baffling. Now they’re just sad.
Of course there are problems with GW2. There are places it can be expanded or changed for the better. The forums are an appropriate place to have them brought to light, talked about and debated. But by framing it like this, as a spoiled rant threatening to leave unless someone listens to you, is the height of arrogance and self-absorption. And we’ve all seen many people who make these pronouncements in a month’s time still posting on the forums and still playing the game. Honestly I don’t think the OP’s intention is to improve the game but to indulge in their need to be recognized and heard. There are more constructive and less annoying ways to do that.
And the first thing I think of the way your post starts out is ad hominem attack. The original poster gave explicit reasons why he left. There were many things you could have argued he was wrong about. Yet you fall back on ad hominem ( brat, spoiled child, etc). In my 55 years I have yet to see insult passed off as argument.
I was not making an ad hominem attack. If you read my second paragraph I acknowledge GW2 can use improvement. In some ways, a lot of improvement. Ad hominem means you’re trying to invalidate the person’s argument by attacking them personally, but I actually agree with many of the points the OP made. I’m saying that the OP doesn’t care about improving the game, that’s not what “I’m quitting” threads are about. They’re about getting attention and are absolutely self-indulgent. I object to framing an argument in such a counterproductive way. It hurts your argument and annoys people who might otherwise agree with you. (Also I never used the word brat, but thanks for putting words into my mouth). I’m not engaging in the argument precisely because of the way it’s framed, I’m sick of “I quit” threads.
If you are upset about something then advance an argument. Don’t argue by beginning with a threat.
Not sure if you read the entire post. The OP delivers a very clear message that he wants to be a fan of the game – but he just can’t due to many critical flaws that the game has and Arenanet’s lack of effort to try and rectify those problems. The points are well-stated and it’s childish to just ignore them and attack the OP personally.
I’m sure many of us coming from the original Guild Wars are able to relate to this.
(edited by soapingwet.4810)
It’s nice to have free content and stuff, but it’s sad to see 90% of it being temporary and having little permanent additions to the content. The “Living Story” just doesn’t seem grand enough to be very fun, it’s just something on the side that you say “Oh it’s there” after doing it for 1 hour you go back to farming fractals or whatever.
The problem doesn’t stem from the game modes, it’s the core mechanics of removing the holy trinity and completely detaching from Guild Wars 1 design philosophy.
In competitive GW1 you had frontlines and backlines which makes for a healthy team composition where everyone has designated roles and those roles can be fulfilled be multiple professions or builds. In GW2 everyone has their own heal and does their own thing pretty much so you could pretty much have 3 hambows each fighting on one point and still do well. Oh and the build diversity also sucks in this game, you can count how many viable builds there are with one hand for each profession, either run those or you’ll rolled. Worst of all is that these builds don’t complement with each another in any way, they don’t have any synergy, you pick them because they’re just “strong in general” not because “they fit in some sort of team comp”, whereas in GW1 even though there were definitely “meta builds” they were built around the TEAM, not the INDIVIDUAL.
Unless they can somehow solve this, which I don’t think is likely with their current progress (they will have the completely overhaul the skill and combat system). Don’t even bother thinking about “esports”.
Warrior complaining about eles? lol
There are many problems right now with GW2…They are busy working on Living Story so don’t expect big chances to core mechanics any time soon.
It’s too late, GW2 is watered down so everything is set in stone and there’s no customization available, they focused so much on the marketing of the game to make it “revolutionize” from GW1 that they ignored the core game play. It would take way too much time for them to add new weapon skills for every class + every weapon and balance them when they are incapable of making it balance even with the current available skills, due to a lack of the holy trinity system thus everyone in PvP just either bunkers or fails.
There are actually more staff eles at the very top tourneys, but in tPvP or sPvP you’ll hardly see any.
The soothing disruption doesn’t work with burning fire trait unfortunately