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Renewed Focus

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Posted by: tostadude.9214

tostadude.9214

Renewed focus only refreshes the f1 cooldown

[Weaver] Unravel Hexes not removing condis

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Posted by: tostadude.9214

tostadude.9214

from what is written on the description it should remove ANY condition while you have superspeed. Otherwise this grandmaster is useless.
Its just bugged

Do you ragret voting for solo queue?

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Posted by: tostadude.9214

tostadude.9214

i have no regrets whatsoever.

I believe that solo/duo is much more about your own skill instead of being carried to legendary.
YOUR own skill should be the determining factor in YOUR rank

[BW3] Feedback Thread

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Posted by: tostadude.9214

tostadude.9214

I have now played tempest during all 3 BWE’s and it surely has been improving.
However, there is still much to make it usable.
Here follow my thoughs on how to have tempest be a fun and rewarding xperience in HOT.

Overloads
I found them to be quite well balanced this weekend
The water one didn’t heal enough imo.

Warhorn
fire
4-heat sinc, if you really can’t have it share boons then make it share auras.
this way it would still fit the thematic and it would make warhorn a very good team support weapon (in order to compete with dagger and focus)
5-wildfire, a bit more damage would feel good, overall good skill

water
4- good skill, needs to knockback faster, the delay is painful
5- i like it, really useful skill

air
4- please make it ground-targeteable, or at least make the cyclone move faster
feel free to remove the swiftness giving part if you think its too strong.
5- worst skill in warhorn atm, not enough damage or vulnerability
how to fix it:
– make the orb move faster and have a hotswap skill to swap your position with
the orb
– make it so we can cast it to our backs, currently we can only launch the orb to
our font or the sides, it makes it awkward to use.

earth
4- really solid skill, i enjoyed using it quite a lot, good job!
5- feeling better but still needs to be faster, the blind application shouldn’t take 2 seconds
This skill would also benefict from being ground-targeted, it felt clunky to use

Shouts- WE NEED THEM TO BE INSTA-CAST, so we can use them while overloading
also we need the 20% cooldown reduction trait.
heal – overall very good, could benefict from a light aura
fire – overall really good, not amazing, but usable and fun
water- the effect is barely noticeable, increase the damage or chill duration (still used it for the short cooldown) INSTA-CAST
air- please remove the superspeed and give us shocking aura
earth- its a fun shout but need to be insta-cast to see use

Traits
harmonious conduit needs to be a minor (at least the stability part), or the other traits will never see use (call back to evasive arcana and how no other trait is picked in there), trust me.
- the vigor on water trait really should swap places with the water trait that gives frost aura on critical, also the endurance gain is too weak
- tempest needs a way to clear conditions inherently (aura application removing condis trait maybe?)
-the protection trait would really benefict if it actually applied protection (when you break a stun maybe?)
-the warhorn trait should be scrapped, not fun, and not good if youre nerfing heat sinc

tl:dr
shouts->insta-cast and need 20%cooldown reduction
overloads-> ok, but water needs more healing
traits-> stability to a minor, more aura focus, stick condi clear somewhere
warhorn-> feels good, needs ground-targeting and mobility, if they nerf heat sinc they should make it share auras

Tempest is getting good, ty Anet
from a fellow elementalist

Tempest mockery!

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Posted by: tostadude.9214

tostadude.9214

i played tempest and won most os my 1v1s, you must’ve been using a bad build overall
and might not know how to play very well (no hate, just saying)

S/F weapon skills

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Posted by: tostadude.9214

tostadude.9214

shatterstone is absolute trash
auto-attacking in water is better, since you have more chance to crit and proc fresh air, or heal if youre using healing signet.

you can literally avoid shatterstone by walking backwards and not get hit.
even if you hit with shatterstone (which i assure will most likely not happen) you only do around 1.2k on a crit

BWE 3 Tempest Specialization Changes

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Posted by: tostadude.9214

tostadude.9214

MAKING WARHORN WORTH SOMETHING
Lacks mobility AND utility in general.
fire #5 should spread faster and deal more dmg
water#4 really needs to knockback faster
water#5 field must remain on you like flames of war
air#4 direction neeeds to be ground-targeteable (including backwards)
air#5 increase dps, swap location with orb , dont let the orb just fade when hitting a wall, make it get reflected or walk the same way back
earth#4 not fun but overall a good skill (because of the blast finisher)
earth#5 terrible, my sugestion: make it a smoke field

Furthermore, the weapon needs an aura, my sugestion: make heat sinc give a fire aura aswell

(edited by tostadude.9214)

Tempest: What is the desired role?

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Posted by: tostadude.9214

tostadude.9214

tempest is the dude in the middle of the zerg or team, supporting through heals and boons.

therefore he should be mid/close range

Lightning Rod Trait question

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Posted by: tostadude.9214

tostadude.9214

it does not have an internal cooldown and therefore should have worked

reasons why it might have happened:

blinds
aegis
or you might have dropped the cc skill and moved too far from the target (1300+ sometimes doesnt ork too me)

[BW2] Feedback Thread

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Posted by: tostadude.9214

tostadude.9214

TRAIT CHANGE IDEA:

A great way to help the tempest support and frontline is the elementalist auras, even Anet knows it and thats why theyre trying to implement it on shouts etc.

The current tempest traits are badly placed and dont feel unique (i.e the traits the should be in water or the earthen proxy that should be in earth), AND the aura traits are spread over 5 traitlines, meaning you cant use a aura build viably since you cant spec into it.

How to fix the traits:
-simply SWITCH the place of the aura traits with the weirdly placed tempest traits:
– latent stamina with the water minor(the one that gives a frost aura on crit)
– earthen proxy with the earth minor(the one that grants protection when you apply an aura)

-make the aura on overload minor grant the aura on the START of the cast, otherwise well never use the trait since we get interrupted ALOT.

This is how you should handle the trait problem tempest currently has

ps: the fire aura on conjure weapon is bad, and should go back to signet :/

ty for your attention

"Rebound." Tempest elite skill

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Posted by: tostadude.9214

tostadude.9214

IMO the best idea so far is the seven winds one, feel really on theme, its still an arcane shout and has an elite-like effect that you actually have a reason to use

please keep these ideas coming

Tempest Changes for Next BWE!

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Posted by: tostadude.9214

tostadude.9214

The only thing i would need to build a good auramancer (or support) is condition removal on auras. I suggested new runes that would do a perfect job.

Superior rune of the apothecary:

1.) +25 healing power
2.) +35 condition damage
3.) +50 healing power
4.) + 65 condition damage
5.) +100 healing power
6.) Auras you apply remove a condition.

Superior rune of the witch:

1.) +25 condition damage
2.) +10%condition duration
3.) +50 condition damage
4.) + 20% Aura duration
5.) +100 condition damage
6.) Auras aplied to you remove a condition.

The second one is more selfish and a strong condition supporting rune. Maybe it can help to make a viable condition build. With such a rune an baseline speed i would immidiateley play tempest.

i would prefer it if the tempest traits had a grandmaster
that removed condis on aura application

[Concept] Elite specialization - the Archon

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Posted by: tostadude.9214

tostadude.9214

love the idea, feels well thought out and relatively balanced.
a shame its to late to change tempest

Three things to take tempest

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Posted by: tostadude.9214

tostadude.9214

replace the warhorn stunbreak grandmaster trait for something that beneficts from auras, making them remove conditions would be a nice addition, that way the tempest wouldnt need to spec into water for condi clearance

"Rebound." Tempest elite skill

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Posted by: tostadude.9214

tostadude.9214

How about the next skill (which has a cooldown) you and your allies use has no cast time? (Cannot be used for auto-attacks of course).

by far too weak, still better than current version tho

"Rebound." Tempest elite skill

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Posted by: tostadude.9214

tostadude.9214

So I’ve been thinking about it and to me, ‘Rebound!’ doesn’t really seem like the sort of thing you’d be yelling at your allies to get their skills to recharge faster. I think that’d be more like ‘Recharge!’ or ‘Energise!’ or something like that. I agree with the other posters that regardless of what the shout is the skill recharge functionality is really more fitting for the Chronomancer and I’d like to see something else for the Tempest.

I actually think ‘Rebound!’ sounds pretty cool when the VAs yell it in game so I’m trying to come up with a way to keep the actual shout but to rework it that would fit in well with the overall Tempest theme of frontline support. To me, I’d expect ‘Rebound!’ would be something I’d yell at my teammates to get them back on their feet after they’ve been stunned or knocked down or similar.

‘Rebound!’ mechanics rework suggestions
I figure that ‘Rebound!’ could be changed so that instead of ability recharge it’s an AoE Stun Break that also applies vigour to allies it breaks out of stuns (fits the theme of getting your allies back on their feet faster with increased endurance recharge) and a single stack of stability to everyone it hits (to prevent them getting knocked down again immediately) for a short duration (maybe 3 seconds?).

Given I’m proposing making it a stunbreaker I’d change it to be instant cast but I think I’d probably leave the recharge at 60s since there is already an instant cast shout that gives stability (with a self stun break baked in) on the Guardian that’s 30s base with a recharge trait so doubling the recharge and making it AoE/apply vigour seems reasonable to me.

I figure that changing it to to what is essentially a more powerful and even more group oriented version of ‘Stand Your Ground!’ would allow it to be used in many of the same situations that Guardians currently use that shout in but the group stun break also gives it an added complexity that ‘Stand Your Ground!’ doesn’t have as you’ll have to make a choice between using it for the group stability or saving it for the group stun break. There’s also the decision of whether you want to personally make a decision to pre-cast it before attempting to overload an attunement to give you some manner of protection against CC’s while doing so.

Applications in various game modes
With my proposed re-working of the mechanics, I can see the shout being useful in all three games modes since there’s often situations where there isn’t much need for Glyph of Elementals or Conjure Fiery Greatsword but you’d like to have something there instead (plus you’d presumably be able to use it underwater, giving a useful alternative to whirlpool).

I know in PvE (especially stuff like Teq, TA and Fractals) I’ve been in a lot of situations where I’ve really wanted to be able to break a group member out of a stun or put stability on the group when we didn’t have a Guardian in group. I’m still undecided on whether I’d spec Tempest in PvE in the first place but I basically need to see how the overload number tweaks work out in the next BWE (and whether the traits are changed at all) before I decide on that.

For WvW the reworked shout opens up the possibility of slotting a D/W Tempest into a sturdy front-line support role in zerg WvW (which is what I think they were going for with Warhorn in the first place?) using Trooper runes and an Auramancer build. It’ll also have some utility in small group roaming although I would assume it’ll be less effective there than in a zerg.

I’m pretty awful at Ele in sPvP so I’m not sure how well the revised shout would work in Conquest but I’d expect you’d be looking at the same sort of performance as small group WvW and since basically no one was using Rebound! in Conquest in its current incarnation I still think it’ll be a net gain.

tl;dr
Make ‘Rebound!’ a long cooldown, instant cast AoE stunbreak that grants short duration vigour to allies it breaks out of stuns and stability regardless of whether it breaks someone out to help prevent them getting knocked down again.

Your new rebound is pretty much the Eye of the Storm shout, only gives vigor and stab instead of superspeed

"Rebound." Tempest elite skill

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Posted by: tostadude.9214

tostadude.9214

I agree that “Rebound” is a very weak elite, doesn’t even seam like an elite. Needs to get reworked so it effects reuse time at, at least 50%, to last longer and to be able to use it more often or needs to get replaced with something completely different.

even if it were 75% it would not be enough unless they fixe the cast time, the range, the way its waste on auto-attacks, and still not being fun or ELITE worthy.

What is the purpose of Lightning Orb?

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Posted by: tostadude.9214

tostadude.9214

To deal "devastating"* damage to training golems. (At least that’s what the livestream says).

*Devastating apparently means a few 300-400 dmg ticks.

the devastated one is not the golem, its the user

"Rebound." Tempest elite skill

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Posted by: tostadude.9214

tostadude.9214

Other way to fix rebound:
make it so that when you use rebound none of your traits has an internal cooldown

that way we could use evasive arcana more efficiently on a melee basis and many other possibilities

[Concept] Elite Specialisation - The Weaver

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Posted by: tostadude.9214

tostadude.9214

Fire Attunement + Water Attunement
Mist appears at your location, blinding foes standing in it (smoke field, similar size of a thief’s pistol 5).

That would allow Eles to have stealth upon blasting the field, so nice

Three Casters and a Beta: Weekend 1

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Posted by: tostadude.9214

tostadude.9214

"Rebound." Tempest elite skill

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Posted by: tostadude.9214

tostadude.9214

Another elite idea:
name: Master of Magic (it was an elite from gw1, the skill allowed us to use all 4 elements properly without specking into them)
effect: recharge all attunement cooldowns and let the caster overload the element he is currently on.

Just to add one more suggestion. Instead of a flat 25% to any skill, make it fully recharge your own attunements, and be able to instantly Overcharge your current attunement, but also instantly refresh allies F1-F5 abilitys. Would be easier to use in a pug since you yourself can be aware when a person just did use a F1-F5 ability. It is much easier to coordinate, and benefits you really well.

great idea, that would help the tempest in the support side of things like Anet wanted

Guilds and Beta

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Posted by: tostadude.9214

tostadude.9214

im pretty sure they locked guilds so we couldnt deposit stuff in the guild bank
the same way cant mail witha beta character

Ventari/Centaur stance too fussy

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Posted by: tostadude.9214

tostadude.9214

the skill 6 needs to heal more than it currently does, and shouldnt cost energy
it’s already punishing enough to cast it repeatedly midfight

"Rebound." Tempest elite skill

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Posted by: tostadude.9214

tostadude.9214

For the skill to break even the combined cooldown of the skills cast after rebound has to exceed 240 sec. So something only a very coordinated group with TS or very experienced players could pull off.

But where would a reduction of a skill from 120s to 90s really pay off? Reviving Group in WvW with 1 Ele and 4 Warriors? Coordinated firing of all elite skills in PvP to win a 4 vs 5 fight?

Any tactic where the whole team fires their 120s skills on cooldown?

Dungeons maybe? It would be impossible to coordinate that with pugs. In its current state, it really is only useful to the elementalist, unless your party members are psychic and know exactly when you’re going to activate the skill. And even then, you’ve got things that could interfere with hitting the skill you want on time.

I like the idea above of copying a used utility over to the elite spot. I also like the idea of completely scrapping Rebound instead of trying to improve it.

The way dungeons are currently even if you managed to rebound on long cooldown powerfull skills the fight would be over long before the skill was fully recharged

"Rebound." Tempest elite skill

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Posted by: tostadude.9214

tostadude.9214

Another elite idea:
name: Master of Magic (it was an elite from gw1, the skill allowed us to use all 4 elements properly without specking into them)
effect: recharge all attunement cooldowns and let the caster overload the element he is currently on.

Tempest Beta Feedback Thread

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Posted by: tostadude.9214

tostadude.9214

"Rebound." Tempest elite skill

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Posted by: tostadude.9214

tostadude.9214

It’s all equally bad all around. Literally nothing works well with it, there is no synergy beside auras, but even there the shouts overlap with the water grandmaster trait.

And the elite is so disappointing considering mesmers are getting the new alacrity boon which is 10 times better and not even an elite.

"Rebound." Tempest elite skill

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Posted by: tostadude.9214

tostadude.9214

After playing the HoT BW1 and spending around 24 hours on tempest (mostly in pvp) i have come too realize that the new elite shout is truly lackluster. My reasoning follows:

-Even though elementalist in gw1 had a few cooldown reduction skills (i.e. glyph of swiftness, which by the way was way more effective than rebound) this skill “type” isn’t really elementalist domain in gw2.

-“Rebound.” does not feel like an Elite skill in any regard. It does not change the tide of battle in any way or unleash a devastating effect ( i quote from https://www.guildwars2.com/en/the-game/combat/ , “…and devastating elite skills…”)
For the other players it’s just there for like half a second until it gets wasted on a bad skill most of the time.

- Every single one of the other shouts is more powerful/effective.

- The skill is simply not fun in any regard, the only time i was really using “Rebound.” was to remove a condition using soldier runes.
Beyond that using it in battle felt like a waste of time.

As for how to improve the skill:
-At least make it so the effect isnt wasted on auto-attacks.
-Make it insta-cast so we can use it mid important channels (i.e. meteor shower ).
-Increase the effect duration, 8 seconds is just not enough, or augment the effect range to at least 900.
-Possibly have it become a stun-breaker (this one might be too strong).

IMO the elite skill should be changed to something that actually helps the Tempest play it’s role as a frontliner/support.
Here’s an example:
- skill name : Armor of Slivers
Grant Aegis(5s) and an attunement specific aura(2s) to you and your allies whenever you swap attunements.
It could also grant the caster stability when he overloads.

this skill would remain a shout and its effect duration and cooldown could be the same as “Rebound.” currently is. (8sec effect and 60secs of cooldown)

Thank you for the attention and please leave productive comments below.
From a fellow elementalist.

(edited by tostadude.9214)