Showing Posts For wulfsbane.6539:

gf left me coz of ladderboard

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Posted by: wulfsbane.6539

wulfsbane.6539

Wow I remember reading this months ago, surprised its still here. Bump!

Mechanics of CnD

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Posted by: wulfsbane.6539

wulfsbane.6539

Huh. Well cnd always stealths me when I hit with it. It is hard to hit with at first, but with practice it’ll get easier. That’s all the advice I can really give.

Congrats [SYNC] for NA tourney win

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Posted by: wulfsbane.6539

wulfsbane.6539

Great games! First time I’ve been excited to watch an gw2 match.

Guild Wars 2 Invitational Discuss!

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Posted by: wulfsbane.6539

wulfsbane.6539

TP WON!!!! Wow, great matches.

Mr. E is Evon & Scarlet is Ellen

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Posted by: wulfsbane.6539

wulfsbane.6539

OHMYGAWD

If that actually ends up being true that would be awesome!

Vote for Evon!

in Cutthroat Politics

Posted by: wulfsbane.6539

wulfsbane.6539

Vote for evon gnashblade because:

He actually knows how economics work, he’s the head of the Black Lion Trading company.
Isn’t a completely lackluster character like Kiel who is the default goodie two shoes.

new map idea- siege

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Posted by: wulfsbane.6539

wulfsbane.6539

Though this idea may sound cool, I think in practice it might not be as good as you guys think it will be. Teams will basically be forced to go for the midpoint, since there is no benefit to capping their own point, and they can’t reach enemy point cuz its behind a wall. That will result in a big teamfight at the beginning of every match, which could go on for quite some time with people continuously respawning and coming back. If one team does finally win, then they’ll all just sit there until the enemy gate is down. Then they will push to inner wall point with entire team to cap it. Other team will defend. Surprise another big teamfight. (The defending team could try and go for mid to get down their opponent’s gate, but they wont since they would have to take someone away from their inner gate point, probs causing them to lose that fight.)

You can imagine how it would go from there. Basically it would be just teamfights, so everyone to be viable, would have to run a support/group/aoe heavy build. Plus it’d be very boring to watch.

Leaping Death Blossom

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Posted by: wulfsbane.6539

wulfsbane.6539

wohaoh. Guys. I run a deathblossom bleed/sustain thief. It works fine for me. I’m not saying it’s the optimal build, but the point is that it’s viable, provided you’re not playing at the very top level of play.

The nice thing about deathblossom is that it is aoe and hits 3 times. Combine this with signet of malice and shamans amulet and you get lots and lots of sustain. I heal for about 170 per trigger of sig of malice. I also heal for about 400 per deathblossom from the assassin’s reward trait. That’s close to 1k heal per deathblossom. With high toughness, that’s a lot. And that’s just versus 1 target. You can also get hits on ranger pets, mesmer clones, necro minions, engi turrets, thieves guild thieves, elementalist elementals, and guardian spirit weapons. Against warriors, the stolen skill is great since it does a lot of small hits, and it’s aoe. I’ve popped that before for a near full heal. Dagger storm can have a similar effect. And even though the evade on db is only 1/4 of a sec, when you’re in a 2 or 3v1, you’ll evade lots of stuff over the course of the fight.

Admittedly, you can’t survive off the sustain alone, (which is augmented by regen from traits and gear. And sigil of leeching on weps for more healing. No i do not use stealth.) so I use a lot of evades from sigils of energy on each wep set.

Db may not be the best, but it’s certainly viable and can be very fun to play.

Please stop adding content to LA

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Posted by: wulfsbane.6539

wulfsbane.6539

Yes great idea. Do this. Im just posting to keep this thread alive long enough for anet to see it.

Amazing matchmaking

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Posted by: wulfsbane.6539

wulfsbane.6539

NECROS ARE NOT OP JESUS Y U PPL THINK THAT JUST CUZ NECROS ARE NOT FREE KILLS NO MORE.

That’s all i gotta say.

(But yeah, matchmaking isn’t very good. If you’re serious tho find a pvp guild or group and play with them.)

GW2 is never going to become a serious esport

in PvP

Posted by: wulfsbane.6539

wulfsbane.6539

Ok. To the guy that said playing a thief every class does what he does better than him: Not at all. Before you make generalizations like that you should play a LOT of pvp and understand exactly how things work at a high level of play.

I think that the main barrier to gw2 becoming an esport is its watchability. The pvp doesn’t lack in strategy, but as others have said, it can be very hard to follow a large teamfight with all the particle effects and whatnot. Casting may also be an issue. Very few of the guild wars 2 casters we have now are good. That will improve in time, and maybe with particle effects toned down, it is possible that gw2 could become an esport. If it does, it will take time, though.

The best casting i’ve seen so far comes from Grouch and Gasmask casting Mist League games.

Salvage tools that don't destroy gear

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Posted by: wulfsbane.6539

wulfsbane.6539

Yeah, this is a good idea. Anet can sell it for gems and make some money.

Crafting: Customizable Stat Combinations

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Posted by: wulfsbane.6539

wulfsbane.6539

Yes. This. Please.

Pvp Secondary Mechanic Idea: Point lifedrain

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Posted by: wulfsbane.6539

wulfsbane.6539

Ok, so I’ve put a decent amount of thought into this. Shoot me down/critique/suggest/agree as you wish.

Ok, so the basic idea is to have a large mid point similar to the graveyard in Legacy of the Foefire that periodically drains life from all players on it, gaining (for lack of a better name, ill call it life force) life force. This draining happens, say every 60 seconds, and lasts 5 seconds, draining 2% of each player’s life every half second, for a total of 20% if the player stays on the point the whole time. We’ll say it gains 1 point of life force for every 2%hp it takes. Whenever a player is killed on the point, it gains 50 points of life force.

There are, lets say 3, tiers of life force for the point, similar to tiers of warrior adrenaline. Maybe the amount of life force required for each tier increases exponentially. Like tier 1 – 300, tier 2 – 700, tier 3 – 1200. The midpoint can be ‘activated’ once it has reached the first tier or higher. To activate the point, the team that wishes to activate it must have control of the point. They must also have a player who has a ‘death aura’. A death aura would be acquired at either of the side points. When a player’s team owns a side point, they would be able to interact with something there, giving them the death aura for, say 45 seconds. (There would be a cooldown time before a death aura could be gotten again from that point.) Then, as soon as they walked onto the midpoint with death aura, and if their team owned it, then the midpoint would become activated.

At tier 1 of life force, the effect of activation is that 2 veteran (insert name of necromaticish creature here. Ill just call them aatxes for now.) spawn on the point, allied with the team that activated the point. They attack any enemies on/near to the point. For the aatxes’ power, i’m thinking powerful enough that they can turn a 1v2 around so that the 1 wins. Like necromancer minions, they would last until killed.

Now for tier 2 – three aatxes spawn, and this time they can go anywhere on the map. They’re not limited to the midpoint.

Tier 3 – three aatxes spawn and do the same thing as last time. Also the team that activated it gets a buff where all points get the life drain ability, except now it drains life from their enemies and gives it to them. This buff would last for a limited time.

I think this would work nicely as a secondary mechanic because it will add more strategy to fighting on the mid point. You’ll probably want to get off the point when the lifedrain triggers (There would be some warning sign before the lifedrain happens, so you have a chance to get off, but it’d maybe only happen 2 seconds before the drain triggers) This could make stuns/immobs/cripple/chill more useful in mid fights, disabling foes so that they are stuck on the point for the drain. This mechanic could also force teams to make strategic choices about whether or not they want to get off the point. Because if they all leave for the full 5 seconds of the drain and 1 enemy stays on, i believe that is enough time to neutralize the point.

Also once the life force of mid gets high, possessing mid suddenly becomes very important, since you deny the other team the ability to activate it. Another way to deny activation is to possess the side points, since the death aura comes from them. Another strategy might be intercepting the player coming to mid with death aura and spiking them down before they can get there. This mechanic might also lead to comeback strats that involved getting one person with death aura and then sending all 5 players to mid to cap it quick and activate it for a big advantage. (Obviously this would only work really if the life force was at tier 3.)
Tell me what you think. What would you change? Do you think it would work as a pvp map at all? What strats would you do?

Collectable Bestiary for Lore

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Posted by: wulfsbane.6539

wulfsbane.6539

Absolutely this is great idea! Then you could give a title for completing the bestiary to add even more motivation.

Pvp secondary objective idea: Point lifedrain

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Posted by: wulfsbane.6539

wulfsbane.6539

Ok, so I’ve put a decent amount of thought into this. Shoot me down/critique/suggest/agree as you wish.

Ok, so the basic idea is to have a large mid point similar to the graveyard in Legacy of the Foefire that periodically drains life from all players on it, gaining (for lack of a better name, ill call it life force) life force. This draining happens, say every 60 seconds, and lasts 5 seconds, draining 2% of each player’s life every half second, for a total of 20% if the player stays on the point the whole time. We’ll say it gains 1 point of life force for every 2%hp it takes. Whenever a player is killed on the point, it gains 50 points of life force.

There are, lets say 3, tiers of life force for the point, similar to tiers of warrior adrenaline. Maybe the amount of life force required for each tier increases exponentially. Like tier 1 – 300, tier 2 – 700, tier 3 – 1200. The midpoint can be ‘activated’ once it has reached the first tier or higher. To activate the point, the team that wishes to activate it must have control of the point. They must also have a player who has a ‘death aura’. A death aura would be acquired at either of the side points. When a player’s team owns a side point, they would be able to interact with something there, giving them the death aura for, say 45 seconds. (There would be a cooldown time before a death aura could be gotten again from that point.) Then, as soon as they walked onto the midpoint with death aura, and if their team owned it, then the midpoint would become activated.

At tier 1 of life force, the effect of activation is that 2 veteran (insert name of necromaticish creature here. Ill just call them aatxes for now.) spawn on the point, allied with the team that activated the point. They attack any enemies on/near to the point. For the aatxes’ power, i’m thinking powerful enough that they can turn a 1v2 around so that the 1 wins. Like necromancer minions, they would last until killed.

Now for tier 2 – three aatxes spawn, and this time they can go anywhere on the map. They’re not limited to the midpoint.

Tier 3 – three aatxes spawn and do the same thing as last time. Also the team that activated it gets a buff where all points get the life drain ability, except now it drains life from their enemies and gives it to them. This buff would last for a limited time.

I think this would work nicely as a secondary mechanic because it will add more strategy to fighting on the mid point. You’ll probably want to get off the point when the lifedrain triggers (There would be some warning sign before the lifedrain happens, so you have a chance to get off, but it’d maybe only happen 2 seconds before the drain triggers) This could make stuns/immobs/cripple/chill more useful in mid fights, disabling foes so that they are stuck on the point for the drain. This mechanic could also force teams to make strategic choices about whether or not they want to get off the point. Because if they all leave for the full 5 seconds of the drain and 1 enemy stays on, i believe that is enough time to neutralize the point.

Also once the life force of mid gets high, possessing mid suddenly becomes very important, since you deny the other team the ability to activate it. Another way to deny activation is to possess the side points, since the death aura comes from them. Another strategy might be intercepting the player coming to mid with death aura and spiking them down before they can get there. This mechanic might also lead to comeback strats that involved getting one person with death aura and then sending all 5 players to mid to cap it quick and activate it for a big advantage. (Obviously this would only work really if the life force was at tier 3.)

Tell me what you think. What would you change? Do you think it would work as a pvp map at all? What strats would you do?

Leaked Patch Notes

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Posted by: wulfsbane.6539

wulfsbane.6539

Alright well i mean they do seem kinda legit. I didnt read anything but the thief notes and the general stuff. I’m pretty happy, as a thief. They gave us some nice new toys to play around with. I can see a lot more builds using signet of malice, which should be awesome, and I can see an init/deathblossom bleed build. Also maybe more builds utilizing steal with the 20% cooldown thing on sleight of hand. Cooldown buff on steal is just good. And I will say that with the changed signets of power, with a little boon duration/signet cooldown trait, you will be able to maintain constant 5 stacks of might by using signet of malice. Not sure how well that synergizes though. Overall I like these patch notes, but that’s only because I play thief and i think thief came off relatively well

Open world content with each big update

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Posted by: wulfsbane.6539

wulfsbane.6539

I agree with this. It seems like a very good idea.