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Why has GW2 sPvP not progressed at all?

in PvP

Posted by: zELEVENz.6937

zELEVENz.6937

than upcoming “Premade vs. Solo/Duo” league system.

I haven’t been following the announcements on leagues as I lost interest in spvp after most of the changes you mentioned, has it really been confirmed that a specific queue for solo/duo is coming or am I misinterpreting what you said?

TA map breakout, 50km high tree

in Guild Wars 2 Discussion

Posted by: zELEVENz.6937

zELEVENz.6937

Yeah, TA used to be extremely easy to get out of and people even used the method to speedrun the dungeon, it is a bit harder now though so gj.

HotW Collection Bugged

in Bugs: Game, Forum, Website

Posted by: zELEVENz.6937

zELEVENz.6937

Yep, been bugged for 3 months here too, it is all that is stopping me from getting dungeoneer and the crab bow to sell (it has fallen 100g since this bug started and will probably crash once we get our collection fixed so all gold hope is lost for us). I can’t remember but I probably unlocked the skin in pvp.

Got the generic ‘we are aware of the issue and are working on it’ but still no fix after multiple patches that fixed other bugs.

All I want is the gold anet, you can buy me off for 200g but I suspect you will just ignore us for another 3 months.

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(edited by zELEVENz.6937)

Random NA kitten derail

in PvP

Posted by: zELEVENz.6937

zELEVENz.6937

Have you know I remember this video https://www.youtube.com/watch?v=06VyDlzyuZU

If you guys claim Caed is #4 best 1v1, in this video Jumper beats Caed, making him #3 or better 1v1’er.

So I was kinda tempted ya know, rattle the coins. And Sushijr, I remember that guy, hes good too.

See this is how I keep getting kittening losses, terrible kittening matchmaking. 17 losses in a row, 7 losses in a row.

Ya think I found my MMR sweetspot? Nope, they want to put me against these kittenes. Either this game thinks I’m so good to play with these guys, or the PvP community is so tiny, that it puts the bad players against the good players. Pretty kittened up. Also these disconnections when ‘I think the game wants me to win a game’, nope somebody dc’s out and I take a loss than go on some more ‘game wants me to lose’.

Going from 8 games over 50% wins, to 9 games under 50%.

Somedays I don’t even feel like PvPing anymore, so unmotivating to lose game after game, why even play PvP if the game is going to make me LOSE again? I played over 3k games, I know how this PvP works, it’s just the game wants me to LOSE, so why even play? ‘Hey we going to put you with a bunch of newbs, vs a bunch a strong people… Good Luck’… kitten that kitten, I should probably just quit too and make there community even smaller.

You know there twitch during official tournaments? The first tournament wasn’t even hyped, wasn’t all about freebies if you watch the channel, had equivalent or more viewers than the most recent. (First one had 2k+ viewers, most recent, NA had like 1600 viewers). And the most recent was all hyped, all these freebies for PvE’ers come to watch. I bet you that PvP to PvE ratio was a lot bigger in the second one and the first one was pretty much nothing but PvP’ers, with the second one having a lot of PvE’ers you do the math of if the PvP’ers quit.

You only get people to even think about paying someone else for a win if the matchmaking is terrible, like it was in that picture.

You fix matchmaking, you’ll have a lot less people who even think like that.

A few duels doesn’t make one player better than another and it definitely doesn’t mean they are good at soloQ (which I assume your picture is from), although Jumper was.

How are we supposed to know the teams are stacked when you block out your own teammates? for all we know your team could have had better players on average.

200-500 isnt even a great example of an uneven or unwinnable match, occasionally games snowball off a few mistakes by individuals (possibly you) to make the games seem less close than the score reflects.

No offence to Sushi but they make a lot of mistakes and throw a lot of games too, they only have a 50% winrate. I don’t think they are a good example of a top player. How was matchmaking supposed to know that sushi would play well this game?

I think the main issue with this matchup is that you had two thieves, a mesmer and you were a dps guard, which causes all your teammates to have to play drastically different than they normally would and is a very all or nothing comp hinging on the squishies abilities to coordinate.

DPS guard in itself is a very all or nothing class, very good if you have map control and very bad if you don’t, mostly due to lack of mobility.

Simple things like you or your teammates switching to another class could have swayed this game. You can ask them to switch or switch yourself, or do what most people do and just don’t get angry at it, it is only solo Q, have some fun, try and win but also realise that sometimes your team comps are just terrible and get better, learn why they are terrible and how you could have played the comp better.

tl;dr your annecdotal ‘evidence’ is kitten m8. Stop blaming matchmaking and 4v5s and you might actually get good.

(edited by zELEVENz.6937)

Map vote 50%

in PvP

Posted by: zELEVENz.6937

zELEVENz.6937

As Frenk.5917 mentioned, they won’t even have the ability to vote on Skyhammer every time there is a vote. If there are 6 maps, and 3 slots, the odds of any map showing is about 62% (1/6 + 1/5 + 1/4)

What are you trying to do in this calculation? the chance of getting a particular map is 50%.

1/6 + (5/6 * 1/5) + (5/6 * 4/5 *1/4) = 1/2

Or am I missing something?

RIP - Dishonor will catch everyone

in PvP

Posted by: zELEVENz.6937

zELEVENz.6937

You guys are ridiculous complaining about this.

Everyone knows that 99% of people leaving games are not due to disconnects.

Even if it were due to dc’s, then you and your poor connection are harming the quality of the game and other player’s experience, so the game SHOULD track that.

If anyone has such a severe DC problem that it puts them into the same punishment as actual rage quitters, then they frankly deserve it. They are negatively impacting the game in the same way.

Only whiny, selfish, and delusional people who are out of touch with the bigger problem this is solving would complain about this. I seriously question their motives and suspect these are rage-quitters parading as “outraged innocent victims of frequent disconnects”.

No one is saying they shouldn’t punish constant disconnecters but that the punishment is too severe for a momentary DC and will cause people to not want to try and get back in.

The other day I had my first major DC in months, for almost half the game. My team still won.

Did my team carry me that game? yes
Have I carried my share of 4v5s? yes
Under this current system did I requeue after that? no
Under the new system would I requeue after that? no
Under the current system would I reconnect after that? yes
Under the new system would I reconnect after that? no
Would my team have won if I didn’t come back at all? no
Did my team deserve to win? yes

Under the new system I wouldn’t have been bothered to try to reconnect and the game would be ruined. With this new system it would mean I would get pushed down the rating system and get easy games in the future and ruin games by winning too easily. MMR already takes into account your chance to dc by having an increased chance to lose when you DC. This is just an added level of frustration, all Australasian players I know (including myself) experience momentary DCs from time to time, not because of bad internet but something to do with the Anet servers as it does not happen in other games.

Maybe when they punish me for DCing for 30s I will be able to fall into your bracket and farm you to get back to mine

do u all want more PvE players in sPvP?

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Posted by: zELEVENz.6937

zELEVENz.6937

Of course, granted the matchmaking works.

Pretty sure they stealth nerfed pvp rewards, I am not sure why. In the first two weeks of the rewards change I got 2 ascended boxes from very heavy play but only two since, tiny sample size but I also heard of many more friends getting boxes back then.

RIP - Dishonor will catch everyone

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Posted by: zELEVENz.6937

zELEVENz.6937

You keep saying that 4v5/5v4 is going to happen – well, yes, of course they will.
Statistically, they should happen to everyone an even amount for both being the 4 against 5, and vice versa.

This does not mean we should ever accept an excuse for a 4v5.

This does not mean that anyone should ever go unpunished for causing a 4v5.

The whole point of stopping folks from playing when they’re liable to cause 4v5 matches is to minimise the number of 4v5 matches.
One random DC? Sure, minimal timeout, can start playing again soon.
DC two games in a row? Yeah it might be a good idea to not play for a bit; starting to look like a bit of a risk.

Letting someone keep playing after repeated DCs is no way to run a ranked system – particularly one with PvP as fast-paced as GW2’s can be, with certain key objectives (communes on Temple, lord rush on Foefire) able to drastically change the balance of a match within moments.
One minute to disco, log back in, load up map… that’s a whole minute in which the other team can have won an outnumbered teamfight and backcapped a point, if not more.

With regards to the ’they’ll just not come back in if they get no rewards anyway’:
- If not there for the end of the match, players don’t get reward track progress/rank points/coin. Folks definitely like to get their loot. The only ‘reward’ that may not be granted at all, should the player reconnect, is ladder rating.
- If someone does just alt+f4 out of there because their connection is being unreliable… good for them! This accomplishes the same as stacking up dishonourable timeouts does, but with only one match ruined! ^_^

You’re still missing the point, the point is that they are punishing momentary DCs a LOT more than people who rage quit (they will just afk in the match).

They are discouraging people trying to reconnect, at the moment they are encouraged to come back to help their team because they still have a chance to win but after these changes the person who DCs wont care about trying to help their team because they already got the loss. I don’t think the majority of the players care about the loot reward, the rewards are kitten anyway and even kittenter if you lose (which they will if they DCd for a moment). The rewards are of little use for someone who only cares about pvp.

More games will be ruined with this system. In all the games where I have seen/had 1 min dc’s they have only changed the overall outcome maybe 20% of the time, if the person had no incentive to come back like this new system then that would be more like 80%.

Also, the DCs are somewhat related to Anet’s servers. Overall I think this change is good, but an ingame report system would be better.

(edited by zELEVENz.6937)

RIP - Dishonor will catch everyone

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Posted by: zELEVENz.6937

zELEVENz.6937

Everyone has to deal with 4v5s, good players manage to climb regardless because it doesn’t affect their rating on the long term.

nobody should have to deal with 4v5s

It’s as simple as that.

Allowing 4v5 to exist is:
1) not okay.
2) see 1).

As has been said, by devs, in this thread: the timeout for leaving a single match is short, and the dishonour will wear off relatively quickly.
One DC? It’ll make very little difference to your play session, maybe a ten minute wait before queueing again, and the dishonour will presumably stop affecting your MMR as soon as it stops affecting your timeout-for-DC length.
From the info we have, it doesn’t sound like dishonour affects leaderboard/ladder rating at all – it just makes players with dishonour more likely to get matched against each other, so that the dedicated trolls can just afk at each other all day while the rest of us actually play the game.

So yeah players will be forgiven for a single DC – of course they happen sometimes – but there is no way you can spin it as fair to let someone turn a single match into a 4v5 without punishment.

Do you have friends? can you not understand why some people might want to play with their friends even though they might not have stable internet? It is just like queueing with bad players, you do it for fun and you accept the risk of them being bad or disconnecting.

And is it okay to give people boring, pointless matches, when the system is aiming to match everyone with a 50% win chance? Is it okay for the system to allow them to get a free win because it matched them against your 4v5 team?

Of course it’s fun to play with friends – but if one of those friends can’t stay connected, they shouldn’t be allowed in ranked PvP. It doesn’t just mess up their own rank/rating (which they might be okay with). It doesn’t just mess up their team’s rank/rating (which, as you say, some teams might be okay with). It also messes things up for everyone who fights against them, creating less entertaining matches and giving them much stronger wins than they may deserve.

This change will increase the amount of 4v5s in my opinion as the majority of the 4v5s were due to dcs and this change will give people no incentive to reconnect. You really didn’t understand what I was saying at all ‘giving them much stronger wins than they may deserve’ they deserve the win because in other games they will get 4v5s rather than 5v4s. It balances out in the long run. I get what you are saying about boring matches, though I don’t think this change will help it.

Sure in an ideal world there would be no 4v5s, this change will just make people more frustrated at the game than they already are with momentary dcs and make them less likely to reconnect. It wont solve the problem of rage quits/trolls, we need a report function for that.

RIP - Dishonor will catch everyone

in PvP

Posted by: zELEVENz.6937

zELEVENz.6937

I am actually happy with this change. If you leave the match, whether it is your fault or not, you hurt the other 4 players.

It also hurts the leaver to the point that the leaves are factored into their ranking. If you lose ranking based on a 4v5 then you will get games that are under your skill level in the future and quickly get the ranking back, the leavers are equally likely to be on the other team. Everyone has to deal with 4v5s, good players manage to climb regardless because it doesn’t affect their rating on the long term.

If there’s someone in your party disconnecting regularly enough that the timeout is significant… why does it matter if you queue with them? They’ll probably just disconnect throughout the match and leave you 4v5 anyway! ^__^

Do you have friends? can you not understand why some people might want to play with their friends even though they might not have stable internet? It is just like queueing with bad players, you do it for fun and you accept the risk of them being bad or disconnecting.

RIP - Dishonor will catch everyone

in PvP

Posted by: zELEVENz.6937

zELEVENz.6937

These changes are bad, 90% of the leavers I see are because of disconnects not afks/ragequits, like 8% of leaves happen in games that are already conclusively lost and only like 2% are actual ragequits that hurt the game.

This change will just cause the actual leavers to afk ingame while only the disconnecters will be punished. I, like many others get dcs from time to time and while my connection might be somewhat to blame, I think Anets servers are largely at fault as like other people have said it doesn’t happen to me in other games or affect the rest of my internet. We are already punished with an increased chance to lose which will be factored into our mmr and now we are getting punished triple, increased chance to lose, mmr penalty, and timeouts, all for a problem that is at least somewhat related to your servers while actual quitters only get punished once.

The match queue prompt wont help the majority of the problem either. Personally when I dc it is on map loading. All you had to do was make that ready up button that has been in the game for 2 years work, if someone doesn’t ready up by the time the pre match runs out then delay the match until a replacement is found, if players ready up earlier then begin the match earlier.

Issues with character art, weapons, or armor?

in Bugs: Game, Forum, Website

Posted by: zELEVENz.6937

zELEVENz.6937

Race: Human
Sex: Female
Class: Thief
Conquest Gloves [&AgEqDwAA] clip through your wrists

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Issues with character art, weapons, or armor?

in Bugs: Game, Forum, Website

Posted by: zELEVENz.6937

zELEVENz.6937

-Kudzu

I am not sure if this existed before the patch but I only just noticed it after the September the third patch.
The projectile is actually Kudzu itself for a split second, see attachments.
http://www.youtube.com/watch?v=94vkur8nA_o

As a sidenote please just remove the string on Kudzu it looks so out of place. It also doesn’t show up in the preview screen so it is misleading and I was very disappointed when I got mine. It annoys me a lot more than it should and I would rather have the gold than have it with the string.

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(edited by zELEVENz.6937)

Birthday Present Issues [merged]

in Account & Technical Support

Posted by: zELEVENz.6937

zELEVENz.6937

Thanks, The ‘fix’ could have been a lot better though. Now it just means those who had 0% of the gifts others got now have 50% of the gifts. Would have been nice to have a second booster or scroll for an alt. I guess I can start leveling my new character now, 3 days later than I wanted but at least it came.

No birthday gift at 12 months

in Bugs: Game, Forum, Website

Posted by: zELEVENz.6937

zELEVENz.6937

Just adding my name.

Mystic Forge Legendary Progression

in Bugs: Game, Forum, Website

Posted by: zELEVENz.6937

zELEVENz.6937

You make the Wolf statue at a leatherworking station not the mystic forge, you also have to buy the recipe from Miyani for 10g first.

game client unable to access login server

in Account & Technical Support

Posted by: zELEVENz.6937

zELEVENz.6937

This issue has been resolved. Thanks for your patience and understanding.

No, it is still happening to me.