(edited by zathras.7698)
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Yup, nicely done, I’m not a power-player and I enjoyed Wintersday more than the previous ones. Not everyone is into PvP, a bit of dolyak defense and a bell choir are a nice change of pace. (“What did you do this weekend?” — “I played music by killing attacking notes with bells.” — “… … weirdo…”) ;-)
Thank you ANet for responding quickly by patching bugs — Of course now one guy posts the whole event should be canceled because he doesn’t want to download patches…
Also thank you for reacting to last month’s complaints, and breaking Wintersday down into dungeons, instead of one large (quite likely) laggy event. — Of course now some complain there was no big showdown against Tixx…
I’m not an expert on economics, but ANet is doing a good job keeping rare goods rare and preventing the bankers among us from going all “hedge fond” on the prices. — Of course now some complain that rare minis and precursors don’t drop often enough…
Then ANet gives us a cute toy or two. It doesn’t break the game balance and fits the setting and races well. -- Of course now, in the “true” spirit of Winterday, the collectors among us complain “Buddy got a nicer toy!! Want ALL of them!! Waaah!” …
The Halloween and Karka events were quite hard, and only the toughest of the tough made it to the chests. — Of course now some complain that Winterdays is too easy, and they can’t even suck more loot out of it by grinding…
A guy gets the mini baby quaggan. — Of course his first post is “Why is it not bigger?” …
Seriously? faceplam I know children who are less whiny than some of the (supposed) adults here. :-P (I’m not referring to posters who report bugs, or who make constructive suggestions for improvement.)
If special items were easy to get, everyone would have a baby quaggan and it would not be special.
If all drops were skill-based (e.g. at end of JP / PvP / group event) someone would complain he didn’t have a fair chance because he sucks at [JP / PvP / group events].
If it’s rare and random, people complain it’s depressing to be at the mercy of an uncaring RNG.
If Anet release only a fixed low number of rare pets (etc) and make them more easily obtainable, they’d be gone in 5 mins, and again, other players never even had a chance.
What other, better options are there? (Honest question) The constraints are: Exotic and unique prizes must remain exotic and unique; players want to feel they are in control over their fate; and Anet wants “gems” (cash).
It’s a matter of making different personally types happy. Anet put itself in a weird position by making a game that targets several target groups: People who prefer relying on hand-eye coordination (JPs) versus measurable RPG skills + own strategy skills (PvPs)…… hunting versus gathering…. friendly cooperation (group events) versus tough high-risk gambling…… Almost mututally exclusive and hard to satisfy.
PS:
Voluntarily giving a self-defined amount of money, for nothing in return but something pretty to look at, is defined as DONATION, not gambling, isn’t it?
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1. Craft Quaggan. 2. Form party with girlfriend. 3. Stay close together FOREVAR. 4. Insist it’s following her, not you. 5. ??? 6. Profit.
PS: “Hey babe… wanna come over and see my… Quaggan?”
I didn’t deeply care about Halloween, but this Winterday update is fun. :-) A lot of variety, great music and artwork, the events are well explained, there is something for everyone — thanks!
Same here — I already liked the normal GW2 music, but the Winter tunes are a joy to listen to, well done!
(Disclosure: I’m constantly broke in the game)
So… … All these buy and sell orders on the TP are just you guys buying and selling from one another? Am I the last one who buys an item because… you know… I want to use it? :-D
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The message with the box said explicitely to open it on a level 80.
I either missed that or they clarified the message in the meantime. I think mine said that the “owner” (of the replaced items) must open it. Since I didn’t recall losing or replacing anything, I didn’t interpret that as “the character who fought the Karka”.
He opened it on his level 2x Ele and ended up getting low level items. So if you have a level 80, make sure to open it on your level 80.
Same here. Not everyone gets a precursor weapon. Oh well, tough luck on my part. (Edited)
I’m facepalming myself, I did the opposite: I read “replacement”, so I thought I’ll rather gamble my level 40 char’s gear in case the magic box… you know… replaces something… :-D Duh. (Non-native speaker here….)
Seriously. We get loot and see someone else got something shinier and somebody will always complain… Go to an ice imp, chill out, and go on with life.
—
Video games don’t turn us into killers, lag and disconnects turn us into killers!! ;-)
Thanks ArenaNet, I got one too. :-) So this is a “consolation prize” for being disconnected and losing loot? Nice.
@fishball I wondered the same thing: It said to log in with the character who “owns” these “replacement items”. Items replacing what? I didn’t understand what that meant and randomly opened it with a character that was not involved in any Karka events.
I don’t think it makes any difference? The randomizer doesn’t usually look long and hard at the character’s profession and produce something that matches, does it? :-)
Yeah, I reported that too. I also saw it with two more characters in the personal story cinematics. A warrior with no helmet and no hair (I think somewhere in a >78 story) and the second one after the first failed reunion of the 5 heroes (level 20-30…). Unfortunately I didn’t take screenshots. With Zojja I know what she looks like, but with the other NPCs I wasn’t certain whether it’s on purpose (they felt incomplete). Whatever this acute hatlessness is, it’s spreading.
Non-solo makes sense because then one (or two) can interrupt the healing minions, while the other one (or two) hides behind the pillar and deals with the weakened big dude more easily.
I’m just curious whether it will register the story completion for all members of the group — because that would surely “increase team spirit”.
Page http://wiki.guildwars2.com/wiki/Personal_story says
“Other players can help with another player’s story but are not able to make choices which affect the outcome, though they can choose to accept the outcome as their own.1 The story instances scale with the number of players participating.23”
Let’s do this. :-| I can’t do it today (Monday) though, Tuesday maybe. Hope someone will still be around.
Daddicus, sorry, only saw this now, hope you’re still there tomorrow.
Yeah, once in my life, I don’t choose the wimpy carebear peacenik storyline, and immediately I’m stuck. :-P
@Daddicus, I am in the same situation. I followed an NPCs convoy event to get close to the location (if I remember correctly), and also followed some random other players for parts of the trip. That means I didn’t go there straight, I went with the flow of opportunity (which I don’t mind), but I also had to give up to repair my armor…
I’m level 80 already, and just left the personal story incomplete at this point.
@Drevin: Thanks for the hints. I tried to kill the minions but every second one went through. My main issue was that I couldn’t find a weapon/tactic fast enough that had any lasting effect on these NPCs.
I’ll get some high-level gear, go back there, and kick the Mouth’s… … respective kickable bodypart. >:-|
PS: If several players do this instance together, does it count only for the leader?
I agree with the OP that giving players clear information what to expect decreases frustration. Especially give us hints whether we are “going in the right or wrong direction”. Somebody who pays to open 99 chests and finds nothing special, will assume that there is nothing, that he was misled or that he misunderstood the event.
Or about the lions arch pumpkin event: usually events end when I leave the orange circle! That is your user interface, people! participating in hundreds of events has taught us that we don’t leave the orange circle!
The missing Piece of information for the ghost book detector event and the pumking carver event was for me that I should look for these things in Kryta! Outside the circle. After I knew that I had a chance and stopped thinking it was broken.
The user interface of the ghost detector looks like it was designed by someone who never played the game before. I haven’t played all classes yet, I admit, but does any class have a “skill” in slot 5 that is a radar / display and not an action??
Pressing 5 appears to be doing something! but it doesn’t. After a long time I figured out that it might a passive radar that changes its icon automatically! without me having to waste candy to be allowed to press 1-4. Look at radar first, then waste candy. It’s still difficult enough after you figured that out. It’s easier to use aggregations of other players as radar than the radar…
Then, the tool and first hint come via mail. No other event does that! It’s quite unexpected. NPCs all give us the tool in the inventory or place it into our hands. Mail is something I ignore and I collect the money from it later, while waiting for some skill to recharge. again it feels designed by someone who has never played GW2 before.
Ok there is this Serena ghost that we can use to practice, but I only found the scanner “hours” later in my mail. you were trying to do the right thing giving us an example, but if you at the same time break your own consistent UI for one event, it’s frustrating.
We have no senses in video games other than some LOD impaired sight and some not-really-“dolby surround audio”. The user interface is all we have. If it doesn’t give us hints whether what we are doing has any effect at all, it’s as if we are blinded and deafened and our hands are tied for no reason.
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Your wallet turned into a golem. And exploded. There is no other explanation !! :-P
PS: I drank one of those blue tonics today that always turns me into boring lame animals. And I turned into a golem. Is the randomizer reading this forum and mocking me ??? :-P
Before he was a golem, he looked human or Norn. I’m Asuran, and I don’t turn into the golem when I use that skill, the golem just walks next to me. His golem had the same name as he.
I need to try that tonic once more, up to now, I only got pigs and a raptor out of it…. Maybe the randomizer can do golems too
Dang, what a pity, that would have been a cool trick!
I’ve been browsing the wiki and came to the conclusion it must have been a “Golemite Tonic”.
So… I was standing there sorting my inventory, waiting for a dungeon guild to show up… And there was another toon who also stood there waiting.
And suddenly he turned into a golem.
And started parading up and down in front of my toon….
Very deliberately… for a minute or two.
And I thought, hey, that’s cute, I got a golem just like that, too…
And the toon’s name had the word Thief in it. I don’t know whether he was a Thief, but he might have been one.
So I was wondering… Did he simply use an elixir like the ones that turn you into an animal? Or did he thief that poor dear golem out my pocket?? :-(
The steal skill list on the wiki says nothing about stealing elite skills, the examples listed only show average skills.
The map really annoys me… Yes it looks pretty. Yes it kind of shows me where I am. But it doesn’t contain typical map information…
I often think, OK, go along that way and then turn left, and I can’t, because there’s either a deadly cliff of a sheer wall which isn’t represented.
Or, after I found a cave, or a mountain pass, the map doesn’t record any hint of it.
Or the most common situation: I want to find out whether I can walk from A to B without paying for waypoints. I want to use these mountain gates (The free transparent ones, I don’t mean Asura gates.) Why are these exits not marked? I spend half an hour running to every corner that seems to have a suspicious deadend trail leading towards it, and in most cases it’s really a deadend… And guess where the exit is — in the corner that looks like a featureless mountain on the map…
Why not “colour code” the map by steepness, the steeper, the darker, is that too unesthaetic?
Am I missing a symbol for the exits and entrances…?
Wait and see, one day, on level 80, I’ll draw my own map, on PAPER, and glue folded paper on it for the higher and lower levels, and it will be totally cooler than yours. ;-P
I have a Back slot?? Oh… wait… I have a weird-looking backpack in that slot! Some cutesy Engineer decoration I got in level 1! I mistook it for the 20-slot backpack, so I kept it… Argh. X-(
I just realized it takes a whole accessory slot, gives no bonuses, and has an unused upgrade! Could have put something useful there… I even remember I got a “Back Brace”… I wondered why the bonus on it was so low and didn’t want it to replace one of my other accessories, so I sold it! Duh!
Excuse me while I buy a mini golem to facepalm me. X-(
Hah, yes, large shiny chest is the one. OK, so it’s normal that I saw only one. I saw it after a fight that I casually joined, in a small side cave behind a larger monster or elemental.
I only did jump puzzles near Vistas, I should start lookig for others… Thanks for the info!
OK, the ones on screen (in the HUD) I cannot miss, I remember opening lots of those.
Just wondering whether I should be on the lookout for interactive crates in general. Because there are lots of boxes lying around, I don’t press F on each…
@Draco Hah, brilliant. I was just fiddling with gamma too and thought, gee, actually, that might turn out to be handy one day. ;-)
OK. The ones on screen (HUD) I cannot miss, I’m not worried about those. Are there any others?
I hear people mention that they need to get “the chest in the end”… in the context of completing an event or something?
Note that I mean a large lootable chest that is an interactive part of the world (not in PvP or WvW), not a tiny chest icon in the HUD or in my inventory.
Up to now, I saw a lootable chest only once, somewhere around level 15, in a far off corner of the newbie map. And I’m wondering…. are they simply quite rare at low levels… or… have I missed them all…? :-o ;-)
One down, only 876781236 more to go! I used my swiftness elixir now, that seems to have helped…
PS:
@Flynch: What do you mean by encumbered by combat? Switch to town clothes while jumping, is that it?
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So it’s really just a matter of getting the timing of these two keys right? I’m so screwed. sigh ;-)
@Easterlily: I found no pattern yet, sometimes you see floating stair steps, but sometimes they look different. In Rata Sum, you also jump on the walls of the gigantic floating cubes.
Can someone please give me a tip how to approach these jump puzzles in general? I suck at jumping. A dozen avatars pass me by on a ledge, they all jump and get it right, easy as pie, and I make one jump and fall to my death.
I stand on the edge and press Space+W, but that never gets me far enough. Do I need a running start with a timed jump, like W…+Space+W? Do I need a speed elixir? Do I have to mouselook at the closest point to aim? I tried several things, unsuccessfully.
The best work-around up to now was (for my Asura Engineer) to make a jump shot at my feet which catapults me to the first landing point. (Felt like in the good old Marathon Infinity days, if anyone remembers that.) But then I have to wait for cooldown, and I cannot really aim the jump either… Not very efficient.
Yay for Mac version! Thank you ArenaNet!
No need anymore for all my carefully rehearsed excuses why I will have to take my Win work laptop home! ;-P
I like dark skin tones better for Asura, it makes them look healthier. Gray faces are so sallow. :p
My toon uses the second female face — I watched several character creation videos before I bought the game, and every reviewer skipped this face saying “eew yuck” or “this one is never going to have any friends”! Which spurred my ambitions to use this face and make it as cute as possible, just to spite them.
I have no answer to your question, but I remember that someone asked the exact same question about Charrs just recently.
But I have a similar question, maybe this is a related bug: My Asura seems to be sighing a lot, are sound files maybe picked according to wrong criteria? When I just stand there (looking at inventory etc) I hear it yawning and sighing. Is it subtly telling my inventories are boring and it wants to go fighting? :-P