Vote for the Profession Collaborative Development
1. Elementalist
Please give us back the survivability, such as the break stun ability on the skill, Lightning Flash.
The most similar skill, Blink, on Mesmer does have break stun ability, and it has target range 1200 while applying some traits.
So there’s no doubt that the Lightning Flash should and must have the break stun ability.
1. Ranger
2. Elementalist
3. Thief
1. Ranger
2.Mesmer
3.Necromancer
1. Ranger
2. Engineer
3. Elementalist
Menorah | Charr Cat | Some Cat Thing
Still running my old RRR build because why not
1. Ranger
2. Elementalist
3. Necromancer
Boggles my mind how anyone could possibly not place rangers in #1.
(edited by ddoi.9264)
1. Ranger
2. Engineer
3. Necromancer
1. ranger (
a. Make pet work, and let them know who is the boss, they are cute but always out of control.
b. Give the longbow 3 back, why it became Invisibility? Rangers have pets, we don’t need hide, and since we hide, our pets still can be seen and still attack the enemy! It means the Invisibility is so useless. Second, Invisibility breaks the attack. Third, if gave us Invisibility, why is so short? 3 seconds Invisibility for what? Tell others we rangers also can Invisibility?
c. Would you plz ask any staff to try ranger for a week, then you will find out why this pro is the 1st)
2. Thief (Nerf too much, just vote to help my friends who’s English is not so well, problem for Thief is low DBS, low health)
3. I don’t care.
(edited by Wanderlust.8936)
1. Elementalist.
1. Elementalist (please only balance and no mechanics changes)
2. Warrior (for nerfs)
3. Thief (stealth needs changing)
1. Ranger
2. Engineer
3. Elementalist
1.) Ranger
2.) Elementalist
3.) Engineer
1) elementalist: they have soo many useless skills and terrible survivability unless heavily traited for it, even then its squishy compared to other survival builds. id like to also see conjured weapons function more like engineer kits, ie: lose the extra one for the group but be able to pull it out at will with no major cd for needing to swap back to say water attunement to heal up quick with weapon skills.
2) ranger: pets scaling is weird and damage from ranger abilities alone are underwelming.
3) thief: other than stealth healing build there is no real method of survivability. so for things like fighting on a point in spvp it can be very dificult since you need to be evading constantly or in stealth (not contributing to point cap)
1. Ranger
2. Elementalist
3. Mesmer
Good Fights [GF] Mesmer
1. Ranger
2. Elementalist
3. Mesmer
https://www.youtube.com/watch?v=udxuiC-Eq_8
http://harvestlee.blogspot.ca/2015/02/1st-place-north-america-and-europe.html
1. Ranger
2. Elementalist
3. Mesmer
1.Ranger
I love my main, but since the previous update it’s getting worse and worse. Why
would you change longbow 3 into stealth!! When I first heard the change of that I was thinking it’s some kind of joke. It’s totally useless. Why does ranger need stealth, we need DPS more than that. It really make players who like ranger upset.
2.Elementalist
3.Thief
(edited by jaguarcat.8253)
1. Mesmer
2. Elementalist
3. Necromancer
1. Ranger
2. Ele
3. Ranger
Depends on…
If PvP:
1. Elementalist
2. Warrior (just to make that clear: Warrior doesn’t need help, but nerfing warrior would help all other classes!)
3. Necromancer
Ele is almost never seen in highrank pvp, because he dies way to fast.
Warrior is seen in EVERY high rank team! Balance is totaly broken…
(High rank has to be what you balance for, low rank you can just run everything, even BearBow)
If PvE:
1. Engineer
2. Ranger
3. Elementalist
I cant remember to have seen any Engeneers in PvE. Is there actually any viable PvE build?
Ranger… Who whats some rangers? ME!!! Ohh sry misunderstanding thought its 75. Ranger Regiment… This GW2 ranger… no thx!
Elementalist has nice dmg, but is very squishy! Better take guardian or warrior, they deal awesome dmg to and want be dead that often. ATM Ele is rather for high skilled players only.
Overall the Risk vs Reward is just compleatly broken!
For PvP its also important, that you guys realize, that different armortypes and life pools mean one thing:
If you increase the dmg overall (What you are doing quiet often), then this is like a nerf for all low armor classes/low hp classes!
Example: 10% dmg increase
Warrior can handle it, because he already got large healthpool and heavy armor.
Ele has a BIG problem, because he was squishy even before the dmg increase… Now he is one hit…
Automated Tournaments!
(edited by Tranassa.4968)
1. Ranger
2.Engineer
3. Necromancer
1. Ranger (mechanics in general, as well as pet refinement)
2. Elementalist (overall damage and utilities as a whole)
3. Thief
1. Ranger
2. Thief
3. Elementalist
Ranger
Thief
Ele
1. Ranger
3.Thief
2. Engineer
1 Ranger
2 Thief
3 Necromancer
Give these professions some love please! <3 :P
1. Ranger – Obvious first pick. While they have decent defensive and support options, they mainly suffer offensively. No real burst to speak of, at least not since the quickness nerf.
Too much damage is based on unreliable pets. Since their AI is unlikely to get fixed, perhaps if the pet skills themselves (all of them) were reworked around the limitations of the AI, such as more charges/leaps/teleports etc, maybe then.
If they could deal reliable damage, then perhaps also reworking traits in such a way that you’d want to rely on your pet, rather then forcing anything unwanted onto them.
Shouts could stand to be redesigned from the ground up, they kind of suck.
2. Mesmer – I’m bias. They lack ground targeted damage, confusion needs to be reworked to be brought into line with runes, more options for reliable swiftness.
3. Elementalist – Seemed to be a bit too fragile compaired to other professions, while not really having outstanding damage to compensate. Could stand to have more early game survival options.
I have 8 classes in lv 80
For PVE: I know u guys like to balance classes by PVP, but most of people in GW2 now are playing PVE. I just talk about it in PVE
1.Ranger
(Was a good class with top 3 dps but was nerf nerf nerf (quickness/SB) to a stupid class. What the unreplacable points for ranger? Maybe u can make ranger to the only class with melee dps in range, so the encourage people to play it)
2.Ele in pve
(to tell the true, elementist can be really good in WVW/PVP but in pve it can only play as support but not tank/dps)
3.Theif
(really bed dps in range, short range/low dps . Easy to die for dps build , and really low dps in survival build)
And plz nerf warrior… Now it can play well with foods in WVWVW ,not bed in PVP and really great in PVE…
Thank you
(edited by Icarus.3689)
1. Ranger
2. Elementalist
3. Mesmer
1. Ranger
2. Necromancer
3. Elementalist
1. Ranger
2. Necromancer
3. Engineer
Tbh every class that is not a heavy armor user is on the second place currently.
1. Ranger ( Pets are bad )
2. Elementalist ( Defense / long cooldowns )
3. Necromancer (Low survivability ever since DS nerf )
1. Necromancer
2. Ranger
3. Thief
1. Ranger
2. Elementalist
3. Thief (p/p is cool but completely useless)
Hulk Roaming Montages/Build Vids
I always rage but never quit.
@jaguarcat.8253
1.Ranger
Why does ranger need stealth, we need DPS more than that. It really make players who like ranger upset.
Stealth is useful in PVP in WVW for LB3 if u use lb build
1. Elementalist (PvP)
2. Ranger (PvP+PvE)
3. Necromancer (PvE)
1.Elementalist.
1. Ranger
2. Engineer
3. Ele
1. Ranger
2. Elementalist
3. Engineer
all is vain
1. Elementalist
2. Necromancer
3. Mesmer
1. Elementalist
2. Ranger
3. Mesmer
1. Ranger
2. Engineer
3. Thief
1.Ranger
2.Engineer
3.Elementalist
1. Least played class
2. Next least played class
3. Third least played class
Founding member of [NERF] Fort Engineer and driver for [TLC] The Legion of Charrs
RIP [SIC] Strident Iconoclast
1. Elementalist
2. Mesmer
3. Ranger
1. Engineer
2. Ranger
3. Necromancer
Not really a buff needed but some serious Fix
1. Mesmer (any other class with a not working weapon? i.e. focus)
Buff
1. Elementalist
2. Ranger
3. Mesmer
Tone down
1. Warrior
2. Thief
3. Engineer
1. Warrior
2. Thief
3. Ranger
1 and 2 should be nerfed to the ground and never be allowed to become so OP (w.g. easily made OP by anyone), while Rangers desperately need some TLC to get on par with the rest. That should put most classes back towards the center/middle…?
Seamarshal Belit / Initiate Xun Tsu / Mistwarden Roshone
Seafarer’s Rest | Northerner @ Dragon Season
1. Necromancer
2. Elementalist
3. Ranger
1. Ele
2. Ranger
3. Necro (nerf WvW, buff PvE)