Combat is terrible....still

Combat is terrible....still

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Posted by: Nekroseth.5186

Nekroseth.5186

Logging back after checking up the “news” on HOT, i realized after 10 min….no ammount of weapons, classes or anything can simply outweight the terribly made combat.
1,Downed state is still terribly irritating. Instead of be able to take a few hits then to get instagibbed, you get downed…and you are constantly downed, and run around and get ppl up.
2, Combat is all about dodge or “die”.
3, No roles….isntead of the promised we can do all, we can not do any, that made combat boring since there are no roles you can take up…how could TAKING AWAY EVER IMPROVE ANYTHING? (unless its complexitiy is proving to be a problem….hardly the case here) No matter of kittened up kitten logic can EVER kittening explain that to me, because its simpy not true. Its the motherkittening rule of nature.

Combat LOOKS good, its fluid, and it has well made animations, but clearly the system is totally boring. You might had good intentions, but they are terribly implemented…like half finished….
So my opinion on HOT? Wont change a THING ! You can (and will) flame me, wont change my opinion. Moderators can take down my post, still wont make it less true…Np….if thats the kind of community we have in Gw2, no wonder its going this way.

O ye and you can hate my english…but wont change the fact i did not learn it ever in my life, and what i say less true.

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Posted by: Cbomb.4310

Cbomb.4310

lol

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Posted by: Ferraro.6125

Ferraro.6125

I dont get what you want, because they are not going to change it these are elements of the game.
Maybe you should just play another game instead of whining

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Posted by: Artemis Thuras.8795

Artemis Thuras.8795

I hope this doesn’t get taken down. Its far too entertaining.

Co-Leader of The Mythical Dragons [MYTH],
Advocate of learning and being a useful party member.
http://mythdragons.enjin.com/recruitment

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Posted by: TheSwede.9512

TheSwede.9512

The combat here is awesome and has multiple layers of depth, strategy and skill levels that are vastly different from many other games’ layers of depth, strategy and skill levels. You just don’t happen to like it, so it’s a matter of oppinion.

I suggest finding entertainment elsewhere if this is what you feel like.

Warrior – Wardancer | Guardian – Lorekeeper | Revenant – Vindicator |
Thief – Duelist | Ranger – Strider | Engineer – Technician |
Elementalist – Spellweaver | Necromancer – Warlock | Mesmer – Trickster |

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Posted by: zenleto.6179

zenleto.6179

Why would I hate your language skills?

Fire up the Hyperbowl ma, we’re going to town!

Would you like some hard cheeze with your sad whine?

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Posted by: Zalladi.4652

Zalladi.4652

Because we all prefer combat where you have a hotbar of 40+ skills and mindlessly press one after the other while standing face to face with a mob without having to think of any other tactic. /sarcasm

I won’t say your opinion is wrong, but I much prefer the combat here than in any other MMO I have played.

Would you prefer there is no downed state and you simply die when your health reaches 0?
Would you rather not be able to dodge, and instead rely on a passive block/parry/evade/miss function?
Because there are a plethora of other games that have systems like these. Guild Wars is a unique exception, and I would love for it to stay that way.

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Posted by: GrandmaFunk.3052

GrandmaFunk.3052

and what i say less true.

yes, it certainly is

GamersWithJobs [GWJ]
Northern Shiverpeaks

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Posted by: evilunderling.9265

evilunderling.9265

I love how you literally complain about getting flamed and claim that that somehow says something about the community in your unedited OP before anyone could even have had the opportunity to reply to you.

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Posted by: Azure.8670

Azure.8670

This thread is already legendary

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Posted by: Oofta.8036

Oofta.8036

My only complaint about the combat is the Auto-Targeting. I know the option to turn it off is there and I will probably have to learn to not use the auto-targeting. It is just sad that if given the choice between shooting the Red that is attacking me, the Yellow grazing in the distance, or a Gate, my Auto Target chooses the Gate. I’m sure others have noticed this and have the same frustration as I do.

Sorry, back to the show, “Dodge or Die”!

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Posted by: CMM.6712

CMM.6712

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Posted by: Elric.6971

Elric.6971

Combat improvement suggestion thread?

Combat improvement suggestion thread.

To be honest, I don’t mind downed state TOO too much, but it does need improvements, otherwise there’s no real point in it besides a way to drag out your defeat. My thoughts
1. Improved downed state base damage (not sure how much, possibly a lot for the suggestion next)
2. lower down state HP significantly (make it really do or die, or at least ’let me die fast)
3. Improve the healing rate speed of being revived or the self-heal.
4. Three strikes, your out! Simple as that: downed two times within a short period, you just drop dead on the third hit that drops you to 0 HP.

I think part of this though is shaped by my Left 4 Dead experiences.

A second thing I would like to have that would really require a lot of changes:
5. Block key
Basically the opposite of dodge, you get into as ‘bracing stance’, move a lot slower, but you take reduced damage, and its reduced further depending on your equipment slotted traits, etc. Having a shield and a lot of toughness makes blocks even better, possibly even reducing condition duration!

Some characters would be better dodging, others would be more more suited to dodge, but in the end, both types of defenses would be needed.

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Posted by: Cuddy.6247

Cuddy.6247

I think HoT will do a lot. Specialization, for starters, will help a lot and the combat in this game isn’t awful, just horribly marginalized. The lack of many effective strategies is bound to look like this game’s combat is kitten – improving that through more variety to pick from and specialization is bound to benefit any player who’s not a kittenbag who just wants to feel special for conforming with the meta crowd.

Because we all prefer combat where you have a hotbar of 40+ skills and mindlessly press one after the other while standing face to face with a mob without having to think of any other tactic. /sarcasm

I won’t say your opinion is wrong, but I much prefer the combat here than in any other MMO I have played.

Would you prefer there is no downed state and you simply die when your health reaches 0?
Would you rather not be able to dodge, and instead rely on a passive block/parry/evade/miss function?
Because there are a plethora of other games that have systems like these. Guild Wars is a unique exception, and I would love for it to stay that way.

“Mindless” – lol.

That “passive function” is also coupled with ridiculous amounts of damage mitigation, heals, conditional high damage attacks and an array of counter options through skills.

This game is like a hack and slash with a keyboard and that’s annoying as kitten.

A second thing I would like to have that would really require a lot of changes:
5. Block key
Basically the opposite of dodge, you get into as ‘bracing stance’, move a lot slower, but you take reduced damage, and its reduced further depending on your equipment slotted traits, etc. Having a shield and a lot of toughness makes blocks even better, possibly even reducing condition duration!

Some characters would be better dodging, others would be more more suited to dodge, but in the end, both types of defenses would be needed.

Blocking would be fun! I could definitely get into blocking.

(edited by Cuddy.6247)

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Posted by: Sube Dai.8496

Sube Dai.8496

So you thought a content expansion was going to change the most fundamental aspect of the game, ie. Combat?

Poor anet, these are the kind of people you have to deal with.

John Snowman [GLTY]
Space Marine Z [GLTY]

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Posted by: Nova.8021

Nova.8021

You what. The combat system is probably the core element that held the game together through all else.