Dyeable Weapons.... (Still asking)

Dyeable Weapons.... (Still asking)

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Posted by: dukenukem.9072

dukenukem.9072

Yes I know it’s a lot of work and resources with little to no gain on Arena Nets part but this is one feature of many I really miss of the original Guild Wars. Maybe only future black lion weapons skins can be dyeable if that’s easier. Let the millions of reason why it can’t happen begin lol

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Posted by: Darth Sylvanos.2496

Darth Sylvanos.2496

Why keep asking if you know its never going to happen?

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Posted by: Just a flesh wound.3589

Just a flesh wound.3589

If you already know there are millions of reasons why not, then no point in telling you again.

Be careful what you ask for
ANet may give it to you.

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Posted by: dukenukem.9072

dukenukem.9072

Well good sir, I just read my post and I’m not seeing that I said it was never going to happen (why I’m still asking). I did say it’s a lot of work with next to nothing to gain but it’s still a feature I would like to see. Thank you for your input though

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Posted by: dukenukem.9072

dukenukem.9072

If you already know there are millions of reasons why not, then no point in telling you again.

There are always reasons not to do something but it only takes one good reason to do it

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Posted by: Just a flesh wound.3589

Just a flesh wound.3589

If you already know there are millions of reasons why not, then no point in telling you again.

There are always reasons not to do something but it only takes one good reason to do it

Here’s the reasons why not for those new to this request.

The reason stated was that it would be a non trivial undertaking to redo all the weapons in the game (and no, you can’t do some and it not affect the others as even the ones without dye channels would need to fit on a UI that now has dye channels). Not only would it be cost and time prohibitive but changing the underlying code in such a basic level of the game would cause a slew of bugs that would also take dev time and budget money to track down and fix.

As they said about the related request to dye backpacks

This sounds like a it could be good idea, but it doesn’t sidestep the issue of categorization and what certain types of assets can do. The older assets would still be affected. We’d still encounter a ton of programing challenges and bugs from altering a core mechanic of the game and the years of code built on top of it. Every player and many npcs use items, so the wrong bug slipping through can have a major impact on everyone in the game. Not to mention finding that bug could be like searching for a needle in a haystack because of how fundamental this part of our system is. We’d still probably end up having to re-author and retexture all old items (which would take a ton of resources) and even if we did do that, more players may end up upset by the minor texture changes to their current gear than those who can’t dye backpacks.

In other words, while the ability to dye weapons (and backpacks) would be cool to have the costs in both dev time and money to put them in game and then debug the changes is prohibitively high compared to the benefit gained. Especially when the same time and cost could be used to add new content instead, which arguably would attract and keep far more players than dyeable weapons. Your “good reason” would need to be better than what it would cost in time, money, extensive bug fixing and in the new content not done.

Be careful what you ask for
ANet may give it to you.

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Posted by: Linken.6345

Linken.6345

If you already know there are millions of reasons why not, then no point in telling you again.

There are always reasons not to do something but it only takes one good reason to do it

Here’s the reasons why not for those new to this request.

The reason stated was that it would be a non trivial undertaking to redo all the weapons in the game (and no, you can’t do some and it not affect the others as even the ones without dye channels would need to fit on a UI that now has dye channels). Not only would it be cost and time prohibitive but changing the underlying code in such a basic level of the game would cause a slew of bugs that would also take dev time and budget money to track down and fix.

As they said about the related request to dye backpacks

This sounds like a it could be good idea, but it doesn’t sidestep the issue of categorization and what certain types of assets can do. The older assets would still be affected. We’d still encounter a ton of programing challenges and bugs from altering a core mechanic of the game and the years of code built on top of it. Every player and many npcs use items, so the wrong bug slipping through can have a major impact on everyone in the game. Not to mention finding that bug could be like searching for a needle in a haystack because of how fundamental this part of our system is. We’d still probably end up having to re-author and retexture all old items (which would take a ton of resources) and even if we did do that, more players may end up upset by the minor texture changes to their current gear than those who can’t dye backpacks.

In other words, while the ability to dye weapons (and backpacks) would be cool to have the costs in both dev time and money to put them in game and then debug the changes is prohibitively high compared to the benefit gained. Especially when the same time and cost could be used to add new content instead, which arguably would attract and keep far more players than dyeable weapons. Your “good reason” would need to be better than what it would cost in time, money, extensive bug fixing and in the new content not done.

Yes and with it they cant keep selling us the same wing skins just diffrent colours

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Posted by: Illconceived Was Na.9781

Illconceived Was Na.9781

If you already know there are millions of reasons why not, then no point in telling you again.

There are always reasons not to do something but it only takes one good reason to do it

That’s a sweet aphorism, but it’s only rarely true when it comes to making business decisions. There are always dozens of reasons to do something, dozens not to, and plenty of reasons that aren’t all that important in deciding.

In the case of Dyeable weapons, the entire reason we don’t have them is that the game’s engine doesn’t support them. This is one of the reason why ANet can release weapon sets as often as they do, whereas armor (which is dyeable) takes longer (cultural differences is another big reason for armor, of course).

To make weapons dyeable, they’d have to change the engine and retrofit every existing weapon (even if they remain non-dyeable). That’s an enormous amount of work.

In other words, in this case, this single reason (the amount of effort) is sufficient for ANet to say “no.” Changing the status quo will take a lot more than just one reason.

John Smith: “you should kill monsters, because killing monsters is awesome.”

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Posted by: thefinnster.7105

thefinnster.7105

This disscussion puts me in mind of alot of things players said wouldent happen but in the end did happen coz players wanted it enough such as spliting skills between pvp/pve witch we are now seeing start to happen more or first person camera mode what about this talk of mounts in upcomeing expansions.
Point is Anet have a tendancy to cave in to player demands if we complain enough so i wouldent say its an imposability tho persoanly i think its a silly idea and agree its a waste of resources just like fps camera was and mounts if we do end up geting them :^P
spliting pvp/pve skills was a great move tho.

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Posted by: thefinnster.7105

thefinnster.7105

P.S if we could dye weapons what would they do each year for SAB when they cant just add a new colour weapon gawd they mights actualy have to make some new content :^P

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Posted by: SlippyCheeze.5483

SlippyCheeze.5483

P.S if we could dye weapons what would they do each year for SAB when they cant just add a new colour weapon gawd they mights actualy have to make some new content :^P

If you really believe that is the attitude anet have to creating new stuff for the game, it’s way past time you accepted the inevitable and moved on to a game that does create whatever sort of content you want on a regular basis.

If not, I can assure you that this is not the most productive way to try and motivate the folks at anet to do something. It’s actually pretty counter-productive, in the sense that any actual value (eg: I would work to gather recolor skins, because … something) is lost when they read the insulting tone, sigh, and ignore your comment.

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Posted by: thefinnster.7105

thefinnster.7105

yes coz asking nicely last year worked out so well for us eh ?

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Posted by: logan.5846

logan.5846

If we can dye the spectral glider I don’t see any reason why we shouldn’t be able to dye spectral weapons.

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Posted by: Djinn.9245

Djinn.9245

I do not sign this request. While I would love to be able to dye weapons, the amount of work required isn’t worth it. We already have a HUGE number of weapons to choose from and I would prefer the effort go into new playable content.

it’s this luck based mystic toilet that we’re all so sick of flushing our money down. -Salamol

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Posted by: Tanner Blackfeather.6509

Tanner Blackfeather.6509

If we can dye the spectral glider I don’t see any reason why we shouldn’t be able to dye spectral weapons.

Then you haven’t read (or understood) the dev responses to requests for dyeable weapons.

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Posted by: Illconceived Was Na.9781

Illconceived Was Na.9781

If we can dye the spectral glider I don’t see any reason why we shouldn’t be able to dye spectral weapons.

Here’s a former dev explaining why we can’t dye weapons and aren’t likely to every be able to

…the decision to dye armor but not weapons was a design one (in the sense we chose to do it, not that there were insurmountable technical issues), and made pretty early.

  • We wanted a much richer dye system for GW2 than we had in GW1.
  • This would require some changes to the way that the source art was authored, which increased the complexity (and thus time) of doing so.
  • That additional complexity pays off best for armor, which is more visible on-screen than weapons generally are,
  • and so (I think) it was decided that we wouldn’t bother authoring dye support into the weapon art.
  • Eventually this decision would have led to code changes or optimization relying on that assumption, and we arrive at where we are today.

As with all things, it could be made possible to dye weapons with sufficient code and art resources sunk into it. But it would be a nontrivial undertaking (and probably a non-trivial patch download!) to re-author all the existing source art with appropriate metadata for dye channels.

(text is verbatim; emphasis and bullet points are mine)

tl;dr It’s only “possible” in a theoretical sense

  • They decided long before launch that there wasn’t enough bang for the buck (effort|time) to dye weapons.
  • The existing game depends on that decision, so changing it would mean re-rendering every single weapon in the game (whether dyeable or not), plus additional QA to make sure weapons work properly with extra ‘metadata’.

For what it’s worth, past requests:

John Smith: “you should kill monsters, because killing monsters is awesome.”

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Posted by: OriOri.8724

OriOri.8724

On an almost related note: I would like to see a few legendary weapons receive additional skins with different color schemes. It wouldn’t make sense for all leg weapons (eg Sunrise/Twilight and Eternity are about 95% painting), but for a few it would make more sense.

This way, players would have a bit more customization for weapons that they spend thousands of gold on (say you could pick from the orangey theme on C&C or go for a green theme, or a blue one), but since it would be an additional skin instead of dying it, the existing system could remain the same. It would take some developmental resources to make new leg skins, and it wouldn’t be perfect (highly restricted options compared to the actual dye system), but I think it would be better than nothing. And of course you’d just unlock all of the skins when you acquire that leg weapon for the first time, so you can switch them whenever you want.

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Posted by: Illconceived Was Na.9781

Illconceived Was Na.9781

@Ori are you suggesting that when you craft e.g. Bolt you could choose between the (current) electro-white theme and perhaps an electro-grape theme?

Ignoring the effort involved, that might be fun for a lot of people. (Although it would give conniptions to completionists who have all the legendaries already or about to.) I’m sure plenty of people would prefer a shadow-themed Dreamer that puked Nightmares instead of Unicorns on rainbows.

Unfortunately, I’m sure it’s an enormous effort — less than designing a new legendary, but comparable to designing a new weapon. (There are a lot of moving parts.)

Still, it’s intriguing enough that I’d like to see it get its own thread. It might (ahem) spark some ideas among the members of ANet’s design team and catalyze a (cough) frenzy of ideas from players for variations.

John Smith: “you should kill monsters, because killing monsters is awesome.”

(edited by Illconceived Was Na.9781)

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Posted by: OriOri.8724

OriOri.8724

Sort of. Ideally you’d unlock both skins in the wardrobe (with the default skin being the current one), and you could switch whenever you wanted with a transmutation charge.

I realize that it would be a significant effort to design these new skins, but ultimately it would be significantly easier than redoing all weapons to fit the dye system. And hopefully it wouldn’t be too much work since the weapons and auras are already designed, it would just take some tweaking to get color schemes that look good for each weapon.

Edit – And I would only support this for legendary weapons (and possibly the legendary backpacks) because of their status as end-game cosmetic items. It wouldn’t make sense to me to do this for any other weapons in the game.

(edited by OriOri.8724)

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Posted by: SlippyCheeze.5483

SlippyCheeze.5483

yes coz asking nicely last year worked out so well for us eh ?

“ANet did not do the thing when we asked nicely” does not make “so I started being rude to them” more effective. You may find http://www.wikihow.com/Ask-for-a-Favor improves your ability to get the results you want in life, as time moves forward.