Magic Find [merged]
By the time you were able to use charged crystals to craft Celestial gear, you knew the nerf to MF was coming. Therefore you were knowingly taking a risk by crafting that gear without any reassurances about what would happen to the MF when it was converted.
nope. nobody knew that. unless they were psychic. get your timeline straight
Hey all, no worries, we got you covered.
Weapons, armor and trinkets with magic find will become account bound, lose their current stats and will gain the ability to be double-clicked to select one of several stat options depending on the item.
For example, if you have an Explorer’s Pearl Staff, you can now double-click it to change it to any other crafting stat.
We will have a blog post about it with more extensive information as well, keep an eye on the website.
that’s potentially disappointing… We were originally told we would be given compensation such that our account bound MF stat would be similar to what it currently is. I have no need for more gear. All my characters have all the sets of combat gear they need. My MF set was just that, a MF set… will there still be an option to convert it to the new account bound stat?
edit: hopefully the blog sheds more light on that.
And with this everyone will buy full MF gear before update to get +/-150%MF just fo few golds.
This is what you would run into, no question.
I applaud the removal of MF and with the new overall lowering of MF, they can adjust the loot drop rates across the board.
but nerfing the main point why someone got celestial gear in the first place, MF, without compensation is ludicrous
I hope you are not seriously saying that you intentionally obtained a full set of celestial gear for the Magic Find even though they said that Magic Find was being removed from gear WELL before you could have possibly obtained a full set.
The main point of Celestial gear is NOT magic find. The main point of Celestial gear is to provide a set of dirt cheap unspecialized exotic gear. The only build that ever really got any use out of it as a “specialized” set was and continues to be an Attunement dancing Elementalist. The design of Celestial gear suggests it is not intended to be used by specific builds, rather, that it can be used by new/poor players to get their first character into exotics while they work on getting the gold/mats/tokens necessary to get their real exotics.
since I and nobody else (and it seems not even Anet, or they would not have released this set with MF) knew about the coming nerf.
it took weeks after the introduction to the announcement of the nerf.
I am interested in how you conclude that I or anyone could plan this, would plan this, just to take a huge risk for some less than average gear?
this idea is ludicrous. I do not have the time to play 24/7, to invest tons of time and gold into a stupid gamble. 99% of the player base have a life, you know?
and those are the ones that get shafted. not the 20000 gold 24/7 dungeon run crowd
By the time you were able to use charged crystals to craft Celestial gear, you knew the nerf to MF was coming. Therefore you were knowingly taking a risk by crafting that gear without any reassurances about what would happen to the MF when it was converted.
nope. nobody knew that. unless they were psychic. get your timeline straight
Umm actually he’s right (kinda). We were told on July 18th about the magic find change coming before the end of the year.
https://www.guildwars2.com/en/news/looking-ahead-guild-wars-2-in-2013/
The Bazaar launched on July 9th. So you had at 10 charged quartz if you charged every day (and did on on the 9th before the daily switched), and maybe 2-5 more at most from mining your personal instance and getting lucky to get a charged quartz. So, technically you could have had 2, maybe 3 pieces by the announcement on the 18th, but no where near a full set.
And it’s fuzzy now, but I somewhat recall people asking back then about celestial gear and the future MF changes, but never getting an answer.
I hope you are not seriously saying that you intentionally obtained a full set of celestial gear for the Magic Find even though they said that Magic Find was being removed from gear WELL before you could have possibly obtained a full set.
The main point of Celestial gear is NOT magic find. The main point of Celestial gear is to provide a set of dirt cheap unspecialized exotic gear. The only build that ever really got any use out of it as a “specialized” set was and continues to be an Attunement dancing Elementalist. The design of Celestial gear suggests it is not intended to be used by specific builds, rather, that it can be used by new/poor players to get their first character into exotics while they work on getting the gold/mats/tokens necessary to get their real exotics.
As I said before, the celestial gear utility was only in the MF (this is my opinion).
Perhaps one build is viable with it but I don’t think there is much more than one.
Replace Explorer with Celestial give me more HP and Def so it’s most interesting to use it instead of explorer when I farm event. Power and Precision doesn’t realy mater when I farm event in orr and I got more Altération and CC Damage. And with the last 3 weak of zerg farming (I do t least 5 map a week so I’m not a big zerg farmer), Celestial was more usefull than Explorer.
I didnt see it in here uyet, but what will happen ro MF gear in a guild bank?
scared of having items stuck in guild bank forever with bound to another character text on them
I didnt see it in here uyet, but what will happen ro MF gear in a guild bank?
scared of having items stuck in guild bank forever with bound to another character text on them
To be safe, you may want to pull those things out, sell/salvage them, and give the guild the gold/materials.
The main point of Celestial gear is NOT magic find. The main point of Celestial gear is to provide a set of dirt cheap unspecialized exotic gear. The only build that ever really got any use out of it as a “specialized” set was and continues to be an Attunement dancing Elementalist. The design of Celestial gear suggests it is not intended to be used by specific builds, rather, that it can be used by new/poor players to get their first character into exotics while they work on getting the gold/mats/tokens necessary to get their real exotics.
That makes no sense, since celestial gear takes the absolute longest to get. The Idea that celestial gear is meant for new players is just plain silly. 35 days to create your set not including trinkets that you will have to run fractals for (in your rares since celestial is your “first exotic set” ) getting mats from the TP since you don’t even have access to the home instance mine (being a new player) and of course finding the recipe for each piece, which they would have to know about before hand since the crafting trainers and vendors do not sell it. <s>Yes… that, not the exotics that are seen on the karma vendors in Orr, not the exotics just sold on the TP, not the dungeon sets, or even the crafted exotic recipes sold by the vendors for a paltry sum of karma (which you have to have max crafting now to make the celestial gear). No not all those sets that have a much faster return rate than the celestial gear… Those are not the entry exotics. Celestial is… </s>
And even if I 100% agreed with you. It still doesn’t change that of the 4 sets that have MF on them
Wayfarer’s MF/T/V can turn into Soldier’s P/T/V (MF replaced by Power)
Traveler’s MF/P/CD can turn into Rampager’s Pr/P/CD (MF replaced by Pre)
Explorer’s MF/P/Pr can turn into Knight’s T/P/Pr (MF replaced by Pre)
Celestial… MF removed….
That is the problem! Fine they are removing MF we already knew that. But no one thought for a second that it was just going to disappear! Even if all they did was incorporate the weight into the other stats. like the chest gains 5 to each remaining stat, working that number down the chain of gear. Even if that was all they did we expected something… It almost seems they were lazy and that just because celestial is (might be) harder to balance they didn’t even try. Just remove the stat and move on. No replacing no redistribution of stats, just poof.
I didnt see it in here uyet, but what will happen ro MF gear in a guild bank?
scared of having items stuck in guild bank forever with bound to another character text on them
Another proof that many GW2 player has never see/read/be informed about the announcement of the end of MF gear.
The main point of Celestial gear is NOT magic find. The main point of Celestial gear is to provide a set of dirt cheap unspecialized exotic gear. The only build that ever really got any use out of it as a “specialized” set was and continues to be an Attunement dancing Elementalist. The design of Celestial gear suggests it is not intended to be used by specific builds, rather, that it can be used by new/poor players to get their first character into exotics while they work on getting the gold/mats/tokens necessary to get their real exotics.
That makes no sense, since celestial gear takes the absolute longest to get. The Idea that celestial gear is meant for new players is just plain silly. 35 days to create your set not including trinkets that you will have to run fractals for (in your rares since celestial is your “first exotic set” ) getting mats from the TP since you don’t even have access to the home instance mine (being a new player) and of course finding the recipe for each piece, which they would have to know about before hand since the crafting trainers and vendors do not sell it. <s>Yes… that, not the exotics that are seen on the karma vendors in Orr, not the exotics just sold on the TP, not the dungeon sets, or even the crafted exotic recipes sold by the vendors for a paltry sum of karma (which you have to have max crafting now to make the celestial gear). No not all those sets that have a much faster return rate than the celestial gear… Those are not the entry exotics. Celestial is… </s>
And even if I 100% agreed with you. It still doesn’t change that of the 4 sets that have MF on them
Wayfarer’s MF/T/V can turn into Soldier’s P/T/V (MF replaced by Power)
Traveler’s MF/P/CD can turn into Rampager’s Pr/P/CD (MF replaced by Pre)
Explorer’s MF/P/Pr can turn into Knight’s T/P/Pr (MF replaced by Pre)
Celestial… MF removed….That is the problem! Fine they are removing MF we already knew that. But no one thought for a second that it was just going to disappear! Even if all they did was incorporate the weight into the other stats. like the chest gains 5 to each remaining stat, working that number down the chain of gear. Even if that was all they did we expected something… It almost seems they were lazy and that just because celestial is (might be) harder to balance they didn’t even try. Just remove the stat and move on. No replacing no redistribution of stats, just poof.
It’s pretty simple really, the other Magic Find sets had 2 combat stats and 1 non-combat stat. Using the chest piece as an example, those combat stats added up to 144 leaving the MF sets a whopping 101 stat points behind every other gear set in the game. The Celestial chest piece has 270 stat points before you even get to the Crit Damage or Magic Find putting it out in front of every other gear set in the game, offset by a lack of focus.
The other Magic Find sets needed to be brought up in line with all other gear sets while Celestial was already ahead of the other sets and losing the Magic Find does not affect the combat balance of the set.
This misinformation, rumors and upset people are multiplying quickly… the blog post explaining the details should have been out yesterday. Where is it? These things should be prepped and ready before hand.
So umm… what happens to the Winter trinkets? Healing Power/Boon Duration/MF?
Simply double clicking it to turn it into a different set of gear doesn’t replace the boon duration since Winter was the only set that provided it.
Are they just going to match the Giver’s armor maybe? Toughness/HP/Boon?
peasants had no bread and who responded: “Let them eat brioche.”
It’s pretty simple really, the other Magic Find sets had 2 combat stats and 1 non-combat stat. Using the chest piece as an example, those combat stats added up to 144 leaving the MF sets a whopping 101 stat points behind every other gear set in the game. The Celestial chest piece has 270 stat points before you even get to the Crit Damage or Magic Find putting it out in front of every other gear set in the game, offset by a lack of focus.
The other Magic Find sets needed to be brought up in line with all other gear sets while Celestial was already ahead of the other sets and losing the Magic Find does not affect the combat balance of the set.
Offset by a lack of focus is right, and part of that offset included the MF stat which has/had a value associated with it.
In other words all the MF gear was considered equal in value to every other set in the game by the devs because the overall stat points on the gear are not as important as how the specific instances of those stats are weighted on the gear. As such the 18% Magic find on a full set of armor is/was considered equivalent to 315 stat points. because of the increased chance at loot. And the players agreed, many flocking to MF sets.
Anet decided that MF is no longer a stat they want to pursue on their gear, and I agree with their reasoning. But Celestial gear is now less effective than before because a major reason for its use was those 315 stat points lost turned into MF.
I don’t think you believe that Celestial gear is OP or the BIS gear even though as you pointed out it has more total stats. So again. Why nerf it? It’s not like I’m saying they should put 315 total power on the set. It doesn’t even have to be combat stats. There are 3 non combat stats they could have replaced MF with!
Offset by a lack of focus is right, and part of that offset included the MF stat which has/had a value associated with it.
In other words all the MF gear was considered equal in value to every other set in the game by the devs because the overall stat points on the gear are not as important as how the specific instances of those stats are weighted on the gear. As such the 18% Magic find on a full set of armor is/was considered equivalent to 315 stat points. because of the increased chance at loot. And the players agreed, many flocking to MF sets.
Anet decided that MF is no longer a stat they want to pursue on their gear, and I agree with their reasoning. But Celestial gear is now less effective than before because a major reason for its use was those 315 stat points lost turned into MF.
I don’t think you believe that Celestial gear is OP or the BIS gear even though as you pointed out it has more total stats. So again. Why nerf it? It’s not like I’m saying they should put 315 total power on the set. It doesn’t even have to be combat stats. There are 3 non combat stats they could have replaced MF with!
I would not be opposed to adding Gold or Karma +%, but my main point is that Celestial does not need compensation for the removal of Magic Find because while the other sets had Magic Find at the expense of their stat allocation, Celestial had Magic Find in addition to its stat allocation.
The other Magic Find sets were less effective because they had Magic Find while Celestial is less effective because it is not focused.
I would not be opposed to adding Gold or Karma +%, but my main point is that Celestial does not need compensation for the removal of Magic Find because while the other sets had Magic Find at the expense of their stat allocation, Celestial had Magic Find in addition to its stat allocation.
The other Magic Find sets were less effective because they had Magic Find while Celestial is less effective because it is not focused.
Celestial is balanced differently from the other sets. Still, it was balanced in its way – by giving more stats in exchange for lack of specialization – since the moment of its introduction in november, long before the magic find removal was even an idea. And those magic find points were a part of its balance. By flat out removing them, they’re nerfing it and making it subpar when compared with the other items – cause it is the only type losing stats.
Here are my thoughts:
One Anet did not release Celestial gear with MF planning to remove the stat and just putting it out there as a temporary bonus as someone suggested early, stating the stat weight was purposely over. Seriously, anyone would believe this? No, left brain failed to tell right brain, so mid-brain sent it through and now there are issues.
I have a sword with superior luck in it, and I bet anything I will be disappointed with the new “functionality” they stick me with. Something like stacks giving an additional .6% to my ability to pick my nose up to 25 stacks.
Also what about things like Ohhh I dunno, Immobulous. People spent tons of time and money on this item… and it has guess what…. MF on it. How do you compensate someone for that, and suddenly anyone that is currently selling something like Immobulous is going to lose tons of money and time, because guess what… account bound on the third…
Also if we listed an item that is MF, will we get our money back for listing it if it has not sold, considering we are having the item returned unsold?
No need to freak out, ArenaNet isn’t that cruel as to remove your gear, I’m sure you will be compensated, don’t worry.
Offset by a lack of focus is right, and part of that offset included the MF stat which has/had a value associated with it.
In other words all the MF gear was considered equal in value to every other set in the game by the devs because the overall stat points on the gear are not as important as how the specific instances of those stats are weighted on the gear. As such the 18% Magic find on a full set of armor is/was considered equivalent to 315 stat points. because of the increased chance at loot. And the players agreed, many flocking to MF sets.
Anet decided that MF is no longer a stat they want to pursue on their gear, and I agree with their reasoning. But Celestial gear is now less effective than before because a major reason for its use was those 315 stat points lost turned into MF.
I don’t think you believe that Celestial gear is OP or the BIS gear even though as you pointed out it has more total stats. So again. Why nerf it? It’s not like I’m saying they should put 315 total power on the set. It doesn’t even have to be combat stats. There are 3 non combat stats they could have replaced MF with!
I would not be opposed to adding Gold or Karma +%, but my main point is that Celestial does not need compensation for the removal of Magic Find because while the other sets had Magic Find at the expense of their stat allocation, Celestial had Magic Find in addition to its stat allocation.
The other Magic Find sets were less effective because they had Magic Find while Celestial is less effective because it is not focused.
That’s an assumption on your part though and that’s all people are asking. If that’s the case, ANet can simply say that Magic Find was a free stat on the Celestial pieces and call it a day. But you’re making too large a leap thinking Celestial is the only gear out there that doesn’t conform to the standard set forth by every other piece of gear in the game.
You could very well be right. In fact, I’d bet money you are right. But that’s really not the point. The point is players want to know for certain and not just assume something about a piece of gear that’s quite expensive and time consuming to achieve.
And the rest of you people in this thread arguing that ‘well you knew the risk when making it’ need to realize that not everyone reads these forums. Not everyone went home last night and bought up all the ficious claws and made a suit of gear. The overwhelming majority of players who play this game will come home from work on the 3rd and their gear will be gone and they’ll be faced with a screen asking them to delete their old gear and replace it.
Those people didn’t get forewarning. So the fact that a select few who read this forum did is irrelevent.
That’s an assumption on your part though and that’s all people are asking. If that’s the case, ANet can simply say that Magic Find was a free stat on the Celestial pieces and call it a day. But you’re making too large a leap thinking Celestial is the only gear out there that doesn’t conform to the standard set forth by every other piece of gear in the game.
You could very well be right. In fact, I’d bet money you are right. But that’s really not the point. The point is players want to know for certain and not just assume something about a piece of gear that’s quite expensive and time consuming to achieve.
And the rest of you people in this thread arguing that ‘well you knew the risk when making it’ need to realize that not everyone reads these forums. Not everyone went home last night and bought up all the ficious claws and made a suit of gear. The overwhelming majority of players who play this game will come home from work on the 3rd and their gear will be gone and they’ll be faced with a screen asking them to delete their old gear and replace it.
Those people didn’t get forewarning. So the fact that a select few who read this forum did is irrelevent.
It is an assumption that appears to be vindicated by the ArenaNet position on simply removing MF from Celestial gear while other MF gear gets replacement stats.
As for the forewarning argument, yeah, it sucks that they didn’t know, but the information was presented in advance. Coming from a field in which disclosures are rampant, I can confirm that even if they forced you to take a test on the things they post prior to letting you into the game most people wouldn’t read or comprehend advance warnings. ArenaNet has an ethical responsibility (not a contractual one) to provide advance notice of changes to the game. We (the players) have a duty to follow those notices if we want to know what is going to happen. Some players chose to remain in the dark and not exert the 5 minutes necessary to be informed and those players will be quite confused and/or upset on September 3rd but there is realistically no way to avoid that because no matter how you provide the information those people are not going to take note until it personally affects them.
You could very well be right. In fact, I’d bet money you are right. But that’s really not the point. The point is players want to know for certain and not just assume something about a piece of gear that’s quite expensive and time consuming to achieve.
Exactly!
Tell us what the heck was the thinking/reasoning behind this.
If celestial gear is considered currently more powerful than the other sets, and therefore warrants the increased time to obtain it and a nerf to its stat weight. If Anet came out and said then then we not only have a reason from them, but also grounds to correct them in thinking that celestial gear is in anyway OP.
(edited by Lokki.1092)
- Utility Infusion will still work.
Does this mean my magic find utility infusion upgrade will not be removed or changed?
- Utility Infusion will still work.
Does this mean my magic find utility infusion upgrade will not be removed or changed?
Sounds like it. Most likely because Offensive and Defensive Infusions are pretty pointless.
- Utility Infusion will still work.
Does this mean my magic find utility infusion upgrade will not be removed or changed?
Sounds like it. Most likely because Offensive and Defensive Infusions are pretty pointless.
I really want to find out before Sept 3. I am thinking of changing my magic find infusion with karma infusion and consume 4mil worth of liquid karma but I don’t want to change it if they will not touch mf utility upgrades.
My concern only increases about the ascended weapons and MF items. Maybe it will be a GG, well played and bye bye for me on september 3rd.
I really want to know how the things will be, if they increases the base atk of weapons, they’ll be a must to have. The only ascended that I have is the Golden Lotus and its MF infusion, and I dont want to get ascended to every char that I have (will take forever) and by now is ok to not have them (does not make too much difference). I just hate the time gated “solution” to keep players on the game.
And still, the only thing we have is a “everything will be ok”…
Why, instead of ascended waepons, you don’t give us alternative skills to our weapons? New utilities? New traits? Even new classes? If you want to insert new weapons in the game, why not just make new skins or new status distribution combos? Why not make every other build more viable instead of the same full zerker in PvE (wich will be even more powerful if they increase the base atk of the weapons)? Where the variety and horizontal progression went?
And why not remove the time gated of celestial gear, since it’ll be even more weak? It is not OP in any means, but it is good on some builds. Have to wait weeks or months just to build up is not fun in any way.
And yet, not even a single response from a dev (a real response).
(edited by Mikau.6920)
I really hope they make a post of the changes before the September 3 patch.
So umm… what happens to the Winter trinkets? Healing Power/Boon Duration/MF?
Simply double clicking it to turn it into a different set of gear doesn’t replace the boon duration since Winter was the only set that provided it.
Are they just going to match the Giver’s armor maybe? Toughness/HP/Boon?
I’ve asked this very question more than once in the thread. No one knows the answer at this time.
It is important to a few of us who want to retain boon duration since there is no other set that provides it. I too am hoping that they just allow us to use Giver’s stats for the winter trinkets. At least that option is better than losing it altogether.
Especially since there are no ascended options for +boon duration.
Devs: Trait Challenge Issued
For example, if you have an Explorer’s Pearl Staff, you can now double-click it to change it to any other crafting stat.
Sounds like cheap berserkerl gear to me? :O
or any other stat really.
I guess sentinels and celestial is taken out though =p
Ingame Name: Guardian Erik
No need to freak out, ArenaNet isn’t that cruel as to remove your gear, I’m sure you will be compensated, don’t worry.
Compensated with the mf% I paid for? It isn’t looking like it.
Magic find armor is the cheapest armor you can buy or make. You can get any other stat by changing it. That’s really just an increase in value if anything.
Ingame Name: Guardian Erik
I really want to find out before Sept 3. I am thinking of changing my magic find infusion with karma infusion and consume 4mil worth of liquid karma but I don’t want to change it if they will not touch mf utility upgrades.
You probably want to move on that very soon since Karma consumables are no longer going to be affected by Karma gain boosters or infusions.
Magic find armor is the cheapest armor you can buy or make. You can get any other stat by changing it. That’s really just an increase in value if anything.
Yes but its gonna be account bound…
So I have a full set of exotic MF gear with superior runes of noble, pirate and sigils of luck. Also trinkets with exquisite opals. What happens to the upgrades in my gear if the stats are going to change? Will they be unsocketed or am I SOL?
By the time you were able to use charged crystals to craft Celestial gear, you knew the nerf to MF was coming. Therefore you were knowingly taking a risk by crafting that gear without any reassurances about what would happen to the MF when it was converted.
nope. nobody knew that. unless they were psychic. get your timeline straight
Umm actually he’s right (kinda). We were told on July 18th about the magic find change coming before the end of the year.
https://www.guildwars2.com/en/news/looking-ahead-guild-wars-2-in-2013/
The Bazaar launched on July 9th. So you had at 10 charged quartz if you charged every day (and did on on the 9th before the daily switched), and maybe 2-5 more at most from mining your personal instance and getting lucky to get a charged quartz. So, technically you could have had 2, maybe 3 pieces by the announcement on the 18th, but no where near a full set.
And it’s fuzzy now, but I somewhat recall people asking back then about celestial gear and the future MF changes, but never getting an answer.
it is amazing how the brain of some people works, when they have decided to side with one opinion.
your quote proves I’m right, yet your conclusion is that I’m wrong.
I had in fact crafted 3. chest, legs, helmet. since you’re probably a forum warrior that does not play the game, that’s most of the stats since e.g. gloves don’t have as much as chest.
so, no. when we crafted our items, we did not know.
and they clearly stated that they would not just delete MF. But that is exactly what they did. on the hardest to get gear, with account bound ingredients.
plus: players should not be expected to read every kitten news story the company releases. even if I happened to do, and almost quit the game (and I am very serious) when I heard this news. I had, JUST THE DAY BEFORE spent all my laurels on MF ascendent accessories, and a utility infusion with MF. luckily the infusion will stay.
I stayed, cause I told myself that Anet would not just screw over its gamers. which they did with celestial gear
(edited by Askleria.1430)
Hey all, no worries, we got you covered.
Weapons, armor and trinkets with magic find will become account bound, lose their current stats and will gain the ability to be double-clicked to select one of several stat options depending on the item.
For example, if you have an Explorer’s Pearl Staff, you can now double-click it to change it to any other crafting stat.
We will have a blog post about it with more extensive information as well, keep an eye on the website.
The example you use for the crafting stat is great, thanks, but how will this apply to the Crucible of Eternity Traveler’s armor pieces? Will we be able to double click and choose from any other dungeon stat? Or only from CoE available stats?
I like the idea of eliminating the need to choose between the best combats stats and the “selfish” magic find stat… but I just want to add to the chorus of other players who are seriously concerned about how Anet intends to handle changing our hard-earned Celestial gear!
For me, as many others, I’ve invested a LOT of Laurels, Guild Commendations, and Gold to get a set of max Celestial gear as a way to have a “MF” set while still having decent all around stats. Gear with focused stats (especially Berserker for instance) are going to be better in the vast majority of instances, but having a Celestial set was nice since it added a bit of challenge with reward (can’t kill things quite as easily, or tank quite as hard, but better drops)… plus it can also double as a backup set if the main gear isn’t suited for a particular task.
Considering this investment, I’ll be pretty upset if Celestial gear gets a straight 12.5% stat nerf by removing one whole stat without adding anything to compensate. As it is, the MF bonus is the main draw of Celestial gear… the overall higher stat total is ok, but not enough by itself to be better than focused stat gear. But since it was MF with a decent balanced stat set (unlike pure MF gear which massively sacrifices stats) Celestial was a competitive option. To keep Celestial even close to on par with the focused stat sets, it really needs something to replace what it lost. Boon Duration especially seems to be an easy and popular suggestion that would be nice since there’s only one other set that has it so far, and Giver’s/Snowflake isn’t useable by many builds that don’t focus on Toughness/Healing.
Hey all, no worries, we got you covered.
Weapons, armor and trinkets with magic find will become account bound, lose their current stats and will gain the ability to be double-clicked to select one of several stat options depending on the item.
For example, if you have an Explorer’s Pearl Staff, you can now double-click it to change it to any other crafting stat.
We will have a blog post about it with more extensive information as well, keep an eye on the website.
Wait can we make current MF weapons into the hard to find weapons? Say the T/p/crit dmg weapons? If so that is going to be amassing!
Guild : OBEY (The Legacy) I call it Obay , TLC (WvW) , UNIV (other)
Server : FA
@Jski, not from my understanding. He says, “any other crafting stat.” So since you can’t craft Cavalier’s weapons (T/p/crit d), you can’t choose that stat combo during the conversion, only a stat combo that exists as craftable.
The reason I’m asking is specific to the one MF dungeon armor. Will it be able to be converted into “any” of the other dungeon stats or only the stats available from CoE?
I stayed, cause I told myself that Anet would not just screw over its gamers. which they did with celestial gear
You feel screwed over because you are using Celestial gear wrong. It was not designed as a Magic Find set, it was designed as a “No Focus” set. You are trying to use it with a focus and thus are disappointed. It really is an issue of your expectations not being based on reality.
You feel screwed over because you are using Celestial gear wrong. It was not designed as a Magic Find set, it was designed as a “No Focus” set. You are trying to use it with a focus and thus are disappointed. It really is an issue of your expectations not being based on reality.
Or maybe because they’re nerfing a whole set of items, half of whose was introduced just the month before, without devs saying anything about a nerf incoming.
Cause as far as they said, people would have been compensated.
And a straight nerf isn’t exactly what i would call a compensation.
(edited by Manuhell.2759)
@Jski, not from my understanding. He says, “any other crafting stat.” So since you can’t craft Cavalier’s weapons (T/p/crit d), you can’t choose that stat combo during the conversion, only a stat combo that exists as craftable.
The reason I’m asking is specific to the one MF dungeon armor. Will it be able to be converted into “any” of the other dungeon stats or only the stats available from CoE?
I see the logic in what your saying but i still think it worth getting a full set of exotic mf gear for when they do add in a hard to get crafting combo or do you think its going to be a temp. thing? Say getting a full mf set to make a full V/t/p set (as is its very hard to make this set).
Added note: i like to know what going to happen to givers gear. I am hoping that they just remove the MF on the trikens and give them T.
Guild : OBEY (The Legacy) I call it Obay , TLC (WvW) , UNIV (other)
Server : FA
(edited by Jski.6180)
Right, I’d assume that the code will remain in the game forever, even though the ability to buy MF Traveler’s armor from CoE will be gone. So if you bought several sets of CoE Traveler’s armor, you could convert them at any point later on. Of course you may be hoarding armor sets for a long while if you’re waiting for a specific stat combo.
But then the problem still remains; will the stat combo choice be of any dungeon stat combo, or ONLY CoE stat combo? If the former, then buy up a couple sets and save them for when you need a particular stat choice for the CoE look; if the latter, then it’s not worth it to be able to choose from either Berserker or Rampager, which are abundant everywhere else already anyway.
Ok so I just kinda glanced over all the posts, but what I got from all this, my MF armor is now useless. on my characters that have magic find armor, that is my secondary set, basically a pve set that I use for world events, etc. I have better armor that I use for WvW or dungeons, or anywhere that it actually needed. So my armor that I only use for MF, will become account bound, and I get to choose a stat? That does me absolutely no good. I spent gold, and crafting materials making several sets of MF equipment, and Anet is telling me that it’s all garbage. I know it’s hard to make everyone happy, but still, I guessing alot of people are in the same boat as me, and aren’t going to ever use this armor again. I just don’t understand why this seemed like a good idea.
Ok so I just kinda glanced over all the posts, but what I got from all this, my MF armor is now useless. on my characters that have magic find armor, that is my secondary set, basically a pve set that I use for world events, etc. I have better armor that I use for WvW or dungeons, or anywhere that it actually needed. So my armor that I only use for MF, will become account bound, and I get to choose a stat? That does me absolutely no good. I spent gold, and crafting materials making several sets of MF equipment, and Anet is telling me that it’s all garbage. I know it’s hard to make everyone happy, but still, I guessing alot of people are in the same boat as me, and aren’t going to ever use this armor again. I just don’t understand why this seemed like a good idea.
I’m in the same boat.
I already have a set of my desired armor for running dungeons and the such.
A second set of account bound armor will be utterly useless, no matter what stats I have on it.
Some may be able to give it to an ALT to use, but my main with MF gear is medium armor wearer. My mesmer ALT wears light armor (and already has her desired set) and my warrior ALT wears heavy armor.
It’d be nice to be able to at least salvage what I put into it to make it, but alas, I’m sure I’ll end up having to salvage the full set of exotic armor and end up with 2 globs of ectoplasm and 6 mithril ores for my trouble.
There direction with the game is to push out the solo farmers by nerfing farming areas and getting rid of MF while they encourage zerg farming by the masses. I honestly don’t like that direction at all.
so if i got this http://wiki.guildwars2.com/wiki/Quiver_of_a_Thousand_Arrows.
i bought that specifically for magic find gearin fractals so i could possibly get more vials etc…will i be able to change this to something useful instead of having the MF wiped? like…i dont know a berserker ASCENDED backpiece stat set?
if i CAN change it, i would rather have a Zerk piece anyway -_- so that i can actually USE it…not some buffed stats…
(edited by Lithril Ashwalker.6230)
Ok so I just kinda glanced over all the posts, but what I got from all this, my MF armor is now useless. on my characters that have magic find armor, that is my secondary set, basically a pve set that I use for world events, etc. I have better armor that I use for WvW or dungeons, or anywhere that it actually needed. So my armor that I only use for MF, will become account bound, and I get to choose a stat? That does me absolutely no good. I spent gold, and crafting materials making several sets of MF equipment, and Anet is telling me that it’s all garbage. I know it’s hard to make everyone happy, but still, I guessing alot of people are in the same boat as me, and aren’t going to ever use this armor again. I just don’t understand why this seemed like a good idea.
+1 to your post, my celestial and other MF armor are just for Pve Farming, and I have two or three other set on my characters.
Now, my Celestial and MF armor will besame useless…
Guys got a question about salvaging blues/greens for getting mf boost consumables.
I guess using better kit will result in better chance to get these boosts.
Few ppl mentioned that salvage-o-matic will be worth buying now, what do you think?
ArenaNet, you need to apply the mf% we are losing from gear to our account wide mf.
Everybody who bought or crafted mf gear bought it for the mf and not for the combat stats.
Its nice that you are giving us options on what to change the set to, but that still does not make up for what we got the set for in the first place, I am very happy with my build and armor choices and dont need a second set.
The only benefit I can see is if they turn account bound and I can use them on an alt of the same armor type.
But the mf needs to carry over to our accound wide mf.
Why? I keep seeing this argument and I don’t understand why? So that anyone who didn’t buy a MF set will be stuck with whatever low MF they have, while we have the same MF as before, while ALSO wearing full Berserker gear? Right. They just need to appropriately compensate players for the opportunity cost of acquiring the MF gear, not give us a permanent leg up over other players.
Guys got a question about salvaging blues/greens for getting mf boost consumables.
I guess using better kit will result in better chance to get these boosts.
Few ppl mentioned that salvage-o-matic will be worth buying now, what do you think?
Uh, considering most people already use the basic salvage kit for salvaging, I don’t see why the salvage-o-matic would be worth buying now? It’s not exactly a “better” kit, unless you’ve been using the crude kit this entire time. You’re not going to end up saving money (compared to just using the basic kit) for a VERY long time. If the exchange rate is 100 gems : 4g, you’d need to salvage 615,385 items before you save even one copper. To put that in perspective, you’d need to salvage ~1686 items a day to save money a year later, and I’m sure most people don’t come close to that in a day.
I tried to search in this post and seems like no one still asked this, so I’ll give it a shot (maybe someone can enlight me):
I have a sylvari which MF armor is the cultural set, as soon as the changes will go live what will happen exactly?
Will the set still become account bound so that I may transfer it to another character (be it another sylvari for it to wear or another race to transmute)? Or will it remain soulbound due to the cultural armor nature (with the option to change the stats)?
This is somewhat of importance because I may decide if I’ll just keep the armor until I create another character able to wear it or to just transmute it.
Thanks for the attention.
Guys got a question about salvaging blues/greens for getting mf boost consumables.
I guess using better kit will result in better chance to get these boosts.
Few ppl mentioned that salvage-o-matic will be worth buying now, what do you think?Uh, considering most people already use the basic salvage kit for salvaging, I don’t see why the salvage-o-matic would be worth buying now? It’s not exactly a “better” kit, unless you’ve been using the crude kit this entire time. You’re not going to end up saving money (compared to just using the basic kit) for a VERY long time. If the exchange rate is 100 gems : 4g, you’d need to salvage 615,385 items before you save even one copper. To put that in perspective, you’d need to salvage ~1686 items a day to save money a year later, and I’m sure most people don’t come close to that in a day.
Salvage o Matic is not about the savings, it’s about the convenience of only taking up one bag slot and never having to buy basic salvage kits (oh, and it stays Account Bound even after use.)