So you ground out stuff. And you were happy to ground out stuff.
I got the max titles for the skills so I could have BIS skills on many characters including Sunspear, Lightbringer, Norn, Asura, Deldrimor and Ebon Vanguard.
And if you say those skills didn’t mean a whole lot more to GW 1 PvE than BIS gear here, I’d say you were dead wrong. Do you know why Anet limited those skills to 3 per skill bar? Because even with three you were too OP to play normal content. If you could have 5 or 6 of those skills you’d be unbeatable.
So you say over and over again my gear was the best, but your skills weren’t. And yet somehow that’s okay with you. The question is why are skills and grinding out that different from gear.
I say it’s in your head.
I didn’t completely answer your question when you asked me the same thing so I thought about it a bit more.
The biggest difference I see between the EotN skills and Ascended gear is that the skills did not replace something that players previously did or earned. They did not make anything else purchased obsolete. While some people may feel Exotics are cheap and easy to obtain, not everyone feels that way and is one of the reasons they may complain about the added vertical progression.
Another thing is that the PvE skills were named that because they were not allowed in any form of PvP. That is also not the case for Ascended gear and is why some of the WvW crowd is upset. Especially as that gear was not available at the same time in that game mode.
The last thing that came to mind is that GW1 was very dependent on specific builds. Some builds took advantage of PvE skills, others did not. Gear is not optional. Everyone has to wear it. It will affect every event, challenge, build decision, etc. Many outcomes and decisions are impacted by a gear change.
I’ll see if I can stir up any additional thoughts.
Anet seperated PvP into WvW and SPvP and said, from the very beginning, WvW was never meant to be balanced. That’s why gear is allowed in WvW.
I don’t think exotics are so expensive that it’s such an issue that we have to replace them…particularly because the content doesn’t require it to be replaced.
As for the skills in Guild Wars 1…they were still more neccesary (or at least they’ll make a bigger difference in the long term, than ascended weapons will.
Thats why youll see “transended” weapons next year. Its a gear tremill, no point in denying it.
Sorry but without the content requiring the upgrade it’s not a treadmill. If I don’t need that gear to play the game…then it’s not a treadmill.
I played Rift. I needed a specific amount of focus to queue for a dungeon. Not to beat it…to queue for it.
That’s why I say it’s not a treadmill. In games with gear treadmills there’s a new tier of gear every 3-4 months. If Anet introduced a tier of gear every year and a half, slowly in stages, I wouldn’t call it a treadmill.
Sorry, but anyone who understands VP understands that it creates a treadmill—by design and definition. It’s sole reason for existence is a theory that it motivates play. That is, it gives a sense of progression and a requirement to follow the path of the power curve. It motivates play because it’s self-evident that if you don’t follow the power curve eventually you will be unable to play the game. Again, this is self-evident on the face of it—i.e., it requires no argument. Any rational human looking at an infinite integer series understands that eventually the ascending power of the game will make it impossible to play if you don’t follow the power curve. It is a mandatory grind. Developers know this about VP and that’s why they choose to employ it. To argue against what is obvious just means that VP is not actually understood.
(edited by Raine.1394)