[Suggestion] Weapon Dye

[Suggestion] Weapon Dye

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Posted by: SpheX.7036

SpheX.7036

Very simple suggestion, create weapon dye or allow weapons to be dyed through the current dye system. Why? Because I want to be able to change the color of the glow on Royal Ascalonian Rifle. In short, it’s really 2 things:

1) Change the color of the weapon itself, base, body, etc…
2) Change the color of glow/particle effects. [If Applicable.]

Is this possible with the current engine? Armor can already be changed into a multitude of colors, so why not weapons?! Also, Laser Sabers that glow. [Need to avoid copy right here :P]

[Suggestion] Weapon Dye

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Posted by: Hoaxintelligence.4628

Hoaxintelligence.4628

I dont think they have time for that. If you suddenly want to dye you weapons, then they must redesign all weapon skins. Thats over 2000 skins. Trust me they are not going spend months for something like your idea. It Cost to many money and time for something smalls like that.

Sît[MII]Ultimate Dominator
U N D E R W O R L D
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Posted by: Cbomb.4310

Cbomb.4310

I spoke with a dev that made weapon skins years ago. They said for every weapon color in-game (for those that have multiple colors) you have to add in a new weapon model with that color for each one.

Basically impossible with the current tools/engine/whatever you wanna call it.

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Posted by: lorddavito.2395

lorddavito.2395

I wish they did this.. in gw1 it was possible, and it worked in an amazing way. AMAZING.

-Sâmbuca

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Posted by: Illconceived Was Na.9781

Illconceived Was Na.9781

Past requests:

And response from a former dev

…the decision to dye armor but not weapons was a design one (in the sense we chose to do it, not that there were insurmountable technical issues), and made pretty early. * We wanted a much richer dye system for GW2 than we had in GW1.

  • This would require some changes to the way that the source art was authored, which increased the complexity (and thus time) of doing so.
  • That additional complexity pays off best for armor, which is more visible on-screen than weapons generally are,
  • and so (I think) it was decided that we wouldn’t bother authoring dye support into the weapon art.
  • Eventually this decision would have led to code changes or optimization relying on that assumption, and we arrive at where we are today.

As with all things, it could be made possible to dye weapons with sufficient code and art resources sunk into it. But it would be a nontrivial undertaking (and probably a non-trivial patch download!) to re-author all the existing source art with appropriate metadata for dye channels.

(emphasis and bullet points are mine)

tl;dr It’s only “possible” in a theoretical sense

  • They decided long before launch that there wasn’t enough bang for the buck (effort|time) to dye weapons.
  • The existing game depends on that decision, so changing it would mean re-rendering every single weapon in the game (whether dyeable or not), plus additional QA to make sure weapons work properly with extra ‘metadata’.
John Smith: “you should kill monsters, because killing monsters is awesome.”

[Suggestion] Weapon Dye

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Posted by: Ardid.7203

Ardid.7203

Still they should. This is far more relevant than E-sports.

“Only problem with the Engineer is
that it makes every other class in the game boring to play.”
Hawks

[Suggestion] Weapon Dye

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Posted by: Luac Agwayen.6419

Luac Agwayen.6419

I understand why dyeing weapons wont work, but what about another option? I was just recently thinking about that, the skins for weapons exist already, shouldn’t it be possible to make, lets say recolored variants, and to access those you will have to do a quest to unlock them. Sure is also timeconsuming, but still less as making new models with dyechannels all over. Just a thought.

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Posted by: Sariel V.7024

Sariel V.7024

I understand why dyeing weapons wont work, but what about another option? I was just recently thinking about that, the skins for weapons exist already, shouldn’t it be possible to make, lets say recolored variants, and to access those you will have to do a quest to unlock them. Sure is also timeconsuming, but still less as making new models with dyechannels all over. Just a thought.

How many recolors are you planning to have on offer?