Rooftop free running anyone?
You totally have my attention now. I remember all these roofs and amazing mazes of streets. I always got lost in Kaineng.
Just imagine all the amazing jumping puzzles possible in Kaineng Slams!!:P
Aaaand just like that, at the prospect of having to see Kaineng City again, I’m not behind this idea. No, seriously, I really was not fond of that part of Factions, I was more a fan of the stone forests which were slowly recovering and the sea which was turned into solid jade.
Kaineng City, assuming there even is one anymore, would most likely be vastly different. We’re talking 200+ years different. Just like LA, Divinity’s Reach, and all other areas that have changed drastically in one way or another. I doubt the ole’ Hong Kong slums would be even there. It wasn’t my favorite part either, but it did look very much like Kowloon, and I enjoyed it simply because of that.
Either way, Cantha as a whole is a much different place than what we know about it from Guild Wars Factions. Echovald is de-petrified, and the Jade Sea isn’t so jaded anymore. All-and-all, I, and possibly millions of other players would be greatly disappointed if Cantha’s not revisited. It’s just too big to write off like that.
200+ years ago, Divinity’s Reach didn’t exist But I do get your point . . . my point was that people imagining freerunning the slums as awesome was not as appealing to me. I mean, I do like my jumping puzzles from time to time.
(Except for the northern one in Southsun Cove with the steamvents.)
But I really don’t like that spot. My apologies, it was both interesting and boring at the same time. I mean, sure it felt like slums and like a city which had been active and restructured several dozen times. But on the other hand, it all kinda blurred into one bit lump in my awareness as I ran through it dodging Afflicted. Or, later, Ministry.
Doh! You’re right, it wasn’t Divinity’s Reach, it was Divinity’s Coast. Oopsies. That sucks! And here I was thinking I was pretty solid on the lore of GW. Oh well.
I agree though, navigating KC was a pain. I still got lost, turned around, completely going the wrong way etc…almost 7 years in. It took a really long amount of time for me to personally appreciate KC as a whole, but I really understand where you come from. The old Afflicted were annoying, and amazingly, pretty solid due to their Ritualists and Monks even if they were running a Smite/Prot hybrid. The updated ones made me want to QQ while finally finishing Cartographer. Even in NM those darn things were pretty tough for Sabway since their Necros could steal Minions ( was never a fan of Discordway ). Luckily I finished prior to PO’ing the Ministry, otherwise I probably wouldn’t have even finished.
I think the area in Factions that has me most excited to see redone, is probably Shing Jea Island, and the Jade Sea. I was always partial to Luxons, and hardly sided with the Kurzicks. While the art was nice for Echovald, I loved the Jade Sea because of all the eye candy it held ( old ships stuck in the water, huge waves that were about to crash into things, and I think it was a squid stuck in the Jade in one of the maps ). I just thought it was a work of genius lol.
Can you imagine what the jumping puzzles in that area would be like? Imagine what the actual area could potentially be tbh, it’s alluring to think about. As such, the Tengu influence from the Dominion of the Four winds probably still around there somewhere (as the land USED to be theirs). I mean, does anyone else remember the whole headmaster stint? :P The temple itself has probably been built and destroyed over again- Orr rising from the depths probably affected it just as it LA and the rest of the Tarnished coast and the Sea of Sorrows.