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Posted by: Galen Grey.4709

Galen Grey.4709

I’m not arguing there wasn’t permanent content. What I and many are arguing is that the ratio to Temporary / Permanent content is unbalanced.

I would surmise the ration to be like 30% / 70% with 30% being Permanent. The correct ratio would be 90% / 10% with 90% being Permanent.

thats a fair statement.

Personally and by that I mean for me cause obviously this is subjective and everyone feels differently and thats perfectly fine… It doesnt really matter because to me permanent and temporary is just a question of perception. What do I mean by that? what people consider permanent content in other games in view is still temporary simply because once outleveled it might as well no longer exist. I am not going to reroll a new alt level him/her for a couple of months just to do a high level but not max level dungeon for a couple of weeks until I out level it again and need to start the cycle. So yes the content remains there, yes in my mind I can also think great I got this huge multitude of content I can do if I want to but in reality its never going to happen.

1. because well it will take me far longer to get the my choice of content then i will get to play that content
2. the time i spend playing to get to that content will mean I fall behind on my main which in turn will mean I might end up not being able to play with my friends who would have gained an advantaged during the time i spend leveling the alt
3. most of that content is designed to be played while waiting for an expansion which means you’d have repeated it so much you wouldnt want to replay it even if payed to.

What I mean to say is at the end of the day there is just content. After that content is consumed I dont think there is much interest in getting back to it. I mean in all honesty I played a ton of MMOs and endgame has always been an issue for me because there is always way too much repetition there. I dont defend Gw2 because I was knighted by some monarch, I defend Gw2 because they did something amazing. new fresh content every 2 weeks which essentially means nearly every time you play there is something new to experience. Wasnt that like the holy grail of MMO since like the dawn of time?

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Posted by: Devata.6589

Devata.6589

Even if it kills me to say so, I’d prefer to wait till the game’s 2 years before any update if it means quality. A real story for example, something interesting to do, not “kill undead, rinse, repeat” or “spam 1 to kill the legendary boss in a new event”…

I guess most of you wouldn’t mind if at least ANet gave us a teaser, a statement to speculate about, etc. We can all understand that they are busy with the Chinese release, yet we have nothing to wait for… The only thing that keeps my hopes up high is private email with Ree Soesbee where I questionned her about Sea of Sorrows, and she said, regarding Livia (and therefore Shining Blade, White Mantle, blah blah), that all spoilers she was allowed to give was already in SoS. I assume that we will indeed someday find Livia and the White Mantle as stated in-game.

Also, she stated that they had ideas for stories in Elona, but she couldn’t say how they were going to touch on those lands. Also, when I asked about “a new profession on an hypothetical new continent”, she stated bluntly “can’t answer that”.

Maybe it’s a red herring, maybe it’s a hint that something huge will come: after all, she is in charge of the backstory of the game… So yeah, I still (manage to) have faith in the developers, and I’m eagerly waiting for an announcement, even if it has me wait a couple more months, as long as it’s worth the wait…

Colin Johnson did say that professions where the last on there list and they where not working on that for now at all. That is the one thing he was clear about. The video where he says it is still available but I don’t have a link for you, you will need to do some searching if you don’t believe me.

So maps, classes and much more you can expect but forget about profession for a long time to come. Maybe she mend she could not say anything about it because there was nothing to say about?

(edited by Devata.6589)

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Posted by: VergilDeZaniah.3295

VergilDeZaniah.3295

Colin Johnson did say that professions where the last on there list and they where not working on that for now at all. That is the one thing he was clear about. The video where he says it is still available but I don’t have a link for you, you will need to do some searching if you don’t believe me.

So maps, classes and much more you can expect but forget about profession for a long tome to come. Maybe she mend she could not say anything about it because there was nothing to say about.

Hope breaker :P Oh well I guess it’s fair: before making anything new, they should fix the professions we already have, because 90% of the skills are useless…

Guild leader of The Nephilim of Elysium.

Son of Elonia.

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Posted by: Devata.6589

Devata.6589

~

~
We all live in a dynamic world. At some day they might start building a swimming-pool in the area. That is an ‘event’, I see them deciding to build it, I see them building it and so I see the world change but I don’t participate in it, there is no reward for me. Then when it’s there I can go there to swim, learn stuff do stuff for years to come. If that is what I like to do.

Thats how the LS should have been. ~

Isnt that exactly what they did?

No it is the opposite of what they did with most LS.

99% off all events, rewards and achivements where link to the event not to what was left behind. See LA.

lost shore release left dynamic events related to the discovery of southsun
the secret of southsun had the refugees and canach steer up the karka and we’re left with new dynamic events related to that

While still not perfect because there where still events and rewards linked to the event that is gone and so can’t be done, yes mainly lost shore was the best version. There where not a lot of achievements / rewards for the event. It was great to be there when the karka attacked LA and when we went to the island. Not sure why they haven’t done that against that was awesome and there where no rewards or achievements or any of that linked to it. Then when it was over we where left with permanent content, the island. Later they did add some stuff do to there of what most is still there while that time there was also a lot stuff temporary. But yes that was the best example and except for the achievements and rewards and so on that where temporary that was the best example of how it should have been.

sky pirates had the aether blades settle in two complexes on of which is left behind a jp and the other became a fractal

The puzzle is still there but by far most of the stuff to do is all gone. Achievements where all temporary and so where the rewards. That fractal they put in after getting a lot of complains that it was temporary and still now it is back you can’t get the rewards you got there during the event (what was part of the fun of the dungeon). So no it’s not what we or should I say I want. It was an attempt to put something in permanent but by far most is taken out, it was temporary the event that had everyting linked to it. They could have easily made a story where the achievements rewards and dungeons including the rewards where what was left after the event.

Queen jubilee left behind the pavilion (granted nothing is going on there but they did say the plan to reuse it for future content)

If I’m correct thats an festival we will see back again. It’s ok if that go’s and comes back a year later. However even there we did see some stuff go. Halloween did bring back many things but not all. We will need to see if this year everything will be back. I think it will be smaller and so stuff will be gone because next time it’s a year later so you can have a party but it’s not a jubilee anymore.

clockwork chaos had scarlet jump start the clockwork invasions which kept on happening after the event

Yeah again one element that was left behind (and is gone now I think) but one again, most stuff to do and achievements to get and rewards to get where gone after it.

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Posted by: Devata.6589

Devata.6589

Teqault rising and TA were both permanent events so their changes remain

I could not consider that real LS patches and while Anet said them-self that it was linked to the LS they did release it different if you remember. They also had SAB then and said they had a break to work on some stuff. But (once again with the exception of the few things that where temporary) that was one of the better patches we did see. Much like the current feature patch the the Lost shores.

The tower of nightmare saga had the toxic alliance formation and they still persist and attach not to mention the corruption they brought to kessex hills resulted in new dynamic events that remain to this day

Those few dynamic events is all that is left to do. Once again by far most stuff to do, events rewards all are gone. You can’t go into the tower you can’t play any of that content. And yes story-wise that make sense but Anet makes the story and they can easily also make a story where everything to do is after the event.
It’s like LA, yeah the map changed but everything to do is gone.

Thats not counting the cosmetic changes such as new maps like cragstead and the hatchery or the redesign of Southsun, kessex hills and LA

No I’m indeed not counting cosmetic changes because that is not something to do. Make an event, and a cosmetic change may accuse of it but then link content to do on that what is left behind, not on the event itself that will be gone.

Going with your swimming pool analogy, the LS itself was us building the swimming pool but once complete we cannot go back and rebuild the swimming pool because for once we have one of the very few mmos that has a meaningful passage of time unlike most MMOs where the world would always be in a state where the swimming pool hasnt been build (as in you never see the swimming pool build) you’re just told that the swimming pool was built but visually nothing really changes. In Gw2 you build the swimming pool see it happening while its happening and once complete the swimming pool is there and future content might also build up on it.

Indeed we are building the swimming-pool you are correct. That was exactly what I was saying. And then that is over and that’s it.

What I say is, we should see the swimming pool getting build and might even be a little involved with it but no events with achievements and rewards, nothing of that. And then when it is build after the event our playable events achievements and rewards should be being able to swim there. That is what would be much better.

It’s nice that we see it being build or help to build it (still we can;t change the outcome) and thats positive but I would still prefer to have the stuff to do what is left behind. Not that being part of the temporary building phase.

My swimming-pool example is because Anet always uses the fact that it’s dynamic as excuse for stuff being temporary and I show that in a temporary world a lot of the stuff to do is not for a short period. Only a few things are.

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Posted by: Devata.6589

Devata.6589

What I mean to say is at the end of the day there is just content. After that content is consumed I dont think there is much interest in getting back to it.

Problem that stays is WHEN you do it (for the first time). Same for the rewards.

If somebody now comes into the game he might hear about an events we did related to the nightmare tower but he is not able to do that anymore… also not for a first time.

He might see a skin and ask, where did you get that? To then get the answer that it’s not available anymore.

Now imagine the stuff was permanent he could do that event or could start working towards that rewards. (of course events needed to be designed to be less of zerg content but thats only a positive imho)

Then only remove the fact that working towards rewards is now almost always a gold-grind (in LS that was better as some items where not, problem there was that it was time-limited). And many people can still have many stuff to do or to work towards.

That would be way much more fun then the answer, nope sorry can’t do / get that anymore. Even for the people that play the content because they now need to do it our miss out in it forever and I very much dislike that feeling.

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Posted by: phys.7689

phys.7689

ANet decided that the world of Tyria is dynamic. Stuff happens and then it’s over. There may be stuff left over but the events that led to the creation of that stuff is now in the past. I just don’t understand why players can’t grasp that and accept it’s gone.

It’s like your first kiss or holding your first born for the very first time. The event is ephemeral, you can never every relive it.

Its not that its horrible to have things that go away, its more that you do this stuff, and you are left with nothing new. Normally, yes you hold a baby in your hand, and you never get it back, after that your life is now actually changed, you have a baby to deal with. Yes you never get back your first ride in a car, but now you have a car and can go farther than before, more often.

Problem is living story hasnt really added much to the world, people would be just as unsatisfied irl if ALL they had was memories, and nothing really expanded or changed.

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Posted by: Corpus Christi.2057

Corpus Christi.2057

I do hope quietly for an expansion pack as I think it would save the game’s future, for at least another year or two.
I do understand that the Living Story is a promising undertaking, however, the execution thereof was terrible in Season 1, hence so much criticism. If it was changed, i.e. to introduce permanent as compared to temporary content only, my opinion would possibly change.
Nevertheless, I am of opinion that a game that is almost 2 years old and hasn’t thus introduced anything fresh, unique AND permanent, does indeed need something of this kind. A new LS season to aid this? I do not think so, since the season last for another 1 year, and that is too long awaital for something new, I believe.
Ofc, I know that many of you may have different views or opinions thereabout, still, I hope that you’ll appreciate my input into the discussion, which I think is a very interesting one.

Cheers

Three 80-lvl Rangers. Why? ‘Cos they’re that cool.

(edited by Corpus Christi.2057)

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Posted by: joneb.5679

joneb.5679

Anet did introduce a lot of features and formatting of the current game but PvE content is poor. I cant speak for sPvP. The LS should have left us more permanent stuff to revisit. The crazy idea that people do content and move on is simply proven wrong by the amount of people who level alts and go through the same stuff again, who do dungeons and fractals repeatedly, who do WvW which is not new content every week just the same thing with different servers for an enemy, maybe.

The content left behind in the LS so far is not cohesive. Just a bunch of things strewn across the landscape. You can write a list of things that happened during the 20 months of LS and changes but when you play the game in my opinion I find many of them are just very cosmetic and the rest insubstantial for a 20 month old game in the current MMO market.

Im not going to go through all bullet points made by people but the whole problem is many if not most PvE players want a whole lot more new story and dungeons that relate to the new story, much more new zones to play out the story so that there is there more to take there alts through (for me new zones to level maybe a few more new alts). Some want a new race or class or a substantial amount of new skills to add more variety to those they have.

I use forums to give my opinions but I mostly avoid discussing over
them due to those less than polite individuals out there and their offensive attitude.

(edited by joneb.5679)

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Posted by: Vunter.6245

Vunter.6245

What I mean to say is at the end of the day there is just content. After that content is consumed I don’t think there is much interest in getting back to it. [/quote][/quote]

I disagree with this statement 1000%. Your basically saying there’s no point to fractals and dungeons, and many others because its not new anymore. The point your missing, it is content and its there for all to play. Also the reason the LS content is consumed so fast is because we all know that it wont be there anymore.

[/quote]new fresh content every 2 weeks which essentially means nearly every time you play there is something new to experience. [/quote][/quote]

“New Fresh Content.” I’m going to have to disagree with you there. Up until maybe 3-4 months ago the “new” so called content was repackaged in the same old zergfest in a different area. Fresh content means,

Complete Dungeons (With Multiple Paths)
Guild Dungeons (10-20man scalable)
New Zones
More Bosses
More Jumping Puzzles
More World Events

and many more………….

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Posted by: Vunter.6245

Vunter.6245

What I mean to say is at the end of the day there is just content. After that content is consumed I dont think there is much interest in getting back to it.

I disagree with this statement 1000%. Your basically saying there’s no point to fractals and dungeons, and many others because its not new anymore. The point your missing, it is content and its there for all to play. Also the reason the LS content is consumed so fast is because we all know that it wont be there anymore.

new fresh content every 2 weeks which essentially means nearly every time you play there is something new to experience. Wasnt that like the holy grail of MMO since like the dawn of time?

“New Fresh Content.” I’m going to have to disagree with you there. Up until maybe 3-4 months ago the “new” so called content was repackaged in the same old zergfest in a different area. Fresh content means,

Complete Dungeons (With Multiple Paths)
Guild Dungeons (10-20man scalable)
New Zones
More Bosses
More Jumping Puzzles
More World Events

and many more………….

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Posted by: Galen Grey.4709

Galen Grey.4709

No it is the opposite of what they did with most LS.

99% off all events, rewards and achivements where link to the event not to what was left behind. See LA.

I am sorry but you just didnt pay enough attention if you truely believe that because there most definitely was a flow to the story and not just direct flow but indirect as well.
For example in Flame and Frost the Motlen alliance displaced a bunch of refugees as well as razed to the ground cragstead. In secret of southsun those refugees were used by the consortium to speed up the buildup of southsun infrastructure. (Link here is obviously the refugees) even when that event ended the refugees didnt just go poof, they moved to cragstead which was rebuild release after release even though absolutely nothing happened there after flame and frost. They still kept updating cragstead even with new dialog. Thats far from focusing everything on an event by event bases. Thats just one example. jubilee -> clockwork chaos, Cutthroat politics -> Fractals, Toxic Tower -> toxic alliance invasions, plenty of LW releases built on previous releases.

While still not perfect because there where still events and rewards linked to the event that is gone and so can’t be done, yes mainly lost shore was the best version. There where not a lot of achievements / rewards for the event. It was great to be there when the karka attacked LA and when we went to the island. …

Did you ever consider your too focused on rewards? also thats not the only time new events were left behind after the release. New permanent events were added in: shadow of the mad king, Last stand at southsun, clockwork chaos, tower of nightmares. Thats nearly 20% of all the releases. and thats not counting guild missions, mini dungeons which while not exactly DE its quite similar.

The puzzle is still there but by far most of the stuff to do is all gone. Achievements where all temporary and so where the rewards. That fractal they put in after getting a lot of complains that it was temporary and still now it is back you can’t get the rewards you got there during the event (what was part of the fun of the dungeon). So no it’s not what we or should I say I want. It was an attempt to put something in permanent but by far most is taken out, it was temporary the event that had everyting linked to it. They could have easily made a story where the achievements rewards and dungeons including the rewards where what was left after the event.

Okey I get it now, for you a major component of content is rewards, that explains a lot atually. Fair enough cant argue with that, but consider some people enjoy playing the content for the content and not for the rewards.

If I’m correct thats an festival we will see back again. It’s ok if that go’s and comes back a year later. However even there we did see some stuff go. Halloween did bring back many things but not all. We will need to see if this year everything will be back. I think it will be smaller and so stuff will be gone because next time it’s a year later so you can have a party but it’s not a jubilee anymore.

well a jubilee is a celebration of a royal anniversary so it can happen every year no problem. But if it changes a bit I would consider that a good thing. Why would you want everything static. In my opinion thats a great strength Gw2 has they’re not afraid to throw away material just to make the world feel alive. Even in real life, sure you can have some events that are iconic that are repeated year after year in a celebration but there will always be an attempt to put in something new so the event never stagnates. I think they’re to be lauded for that I am sure it would be much easier for them to just replace the same halloween as last year and work on something else or even take the month off.

Its up to you ofcourse but Gw2 has never been an ideal game for people who focus on rewards. Gw2 is a game thats best enjoyed when you play it for the joy of playing it. People who tried to get ascended gear too quickly because they focused on rewards find the game super grindy (with good reason) those who didnt focus on rewards took 3 – 5 times longer but can still afford the same rewards and enjoyed the game every step of the way. The same applies to everything. Worst thing you can do in this game is play it like a checklist

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Posted by: Devata.6589

Devata.6589

No it is the opposite of what they did with most LS.

99% off all events, rewards and achivements where link to the event not to what was left behind. See LA.

I am sorry but you just didnt pay enough attention if you truely believe that because there most definitely was a flow to the story and not just direct flow but indirect as well.
For example in Flame and Frost the Motlen alliance displaced a bunch of refugees as well as razed to the ground cragstead. In secret of southsun those refugees were used by the consortium to speed up the buildup of southsun infrastructure. (Link here is obviously the refugees) even when that event ended the refugees didnt just go poof, they moved to cragstead which was rebuild release after release even though absolutely nothing happened there after flame and frost. They still kept updating cragstead even with new dialog. Thats far from focusing everything on an event by event bases. Thats just one example. jubilee -> clockwork chaos, Cutthroat politics -> Fractals, Toxic Tower -> toxic alliance invasions, plenty of LW releases built on previous releases.

I know that, I said that Anet makes the story and so they can also make the story to fit permanent content instead of fitting temporary content.

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Posted by: maddoctor.2738

maddoctor.2738

Complete Dungeons (With Multiple Paths)
Guild Dungeons (10-20man scalable)
New Zones
More Bosses
More Jumping Puzzles
More World Events

and many more………….

Um no, fresh content means fresh content, soemthing new that didn’t exist before.

Tower of Nightmares + the changes to Kessex Hills, Lion’s Arch during the invasion, Marionette fight, Tequatl revamp etc were all fresh and new releases

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Posted by: Galen Grey.4709

Galen Grey.4709

What I mean to say is at the end of the day there is just content. After that content is consumed I dont think there is much interest in getting back to it.

Problem that stays is WHEN you do it (for the first time). Same for the rewards.

If somebody now comes into the game he might hear about an events we did related to the nightmare tower but he is not able to do that anymore… also not for a first time.

He might see a skin and ask, where did you get that? To then get the answer that it’s not available anymore.

Now imagine the stuff was permanent he could do that event or could start working towards that rewards. (of course events needed to be designed to be less of zerg content but thats only a positive imho)

Then only remove the fact that working towards rewards is now almost always a gold-grind (in LS that was better as some items where not, problem there was that it was time-limited). And many people can still have many stuff to do or to work towards.

That would be way much more fun then the answer, nope sorry can’t do / get that anymore. Even for the people that play the content because they now need to do it our miss out in it forever and I very much dislike that feeling.

There are always many faces to every situation. Yes of course you’re right some people will regret not being able to get some of the past rewards. Others will like the exclusivity of some rewards. In anycase (granted right now it doesnt hold true) there will be other content with other rewards to enjoy. Thats a crucial thing, no one can play all of the content at the same time thats why temporary content isnt so bad as many think because as long as they keep releasing it so frequently there will always be something new to do and in my opinion and I am sure I am not the only one, something new to do is a lot better then something old I can reroll a character to visit again after leveling up for god knows how long. Its infinitely better imho.

To experience the content and the story all you needed is 1 – 2 days every 2 weeks. To get the event reward you needed maybe 5. is it really that bad? if you cant invest 2 days every 2 weeks making everything permanent is not going to help anyway because say you can only play 1 day per month. In a year you’d be 1/2 the content behind and if anything thats a much worst situation in my opinion that missing 1/2 the content but at least be up to date and able to participate with everyone else on the latest released content then soloing up content everyone played 6 months ago and for the most part no one else is still interested in.

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Posted by: Rym.1469

Rym.1469

My suggestion would be just to leave the game if you’re not interested. I did so, came back to Pandaria for a while trying to get next RBG title and watching GW2 forums from time to time

[rude]Antagonistka – Revenant, EU.
[SALT]Natchniony – Necromancer, EU.
Streams: http://www.twitch.tv/rym144

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Posted by: Galen Grey.4709

Galen Grey.4709

What I mean to say is at the end of the day there is just content. After that content is consumed I don’t think there is much interest in getting back to it.

[/quote]

I disagree with this statement 1000%. Your basically saying there’s no point to fractals and dungeons, and many others because its not new anymore. The point your missing, it is content and its there for all to play. Also the reason the LS content is consumed so fast is because we all know that it wont be there anymore.

[/quote]new fresh content every 2 weeks which essentially means nearly every time you play there is something new to experience. [/quote][/quote]

“New Fresh Content.” I’m going to have to disagree with you there. Up until maybe 3-4 months ago the “new” so called content was repackaged in the same old zergfest in a different area. Fresh content means,

Complete Dungeons (With Multiple Paths)
Guild Dungeons (10-20man scalable)
New Zones
More Bosses
More Jumping Puzzles
More World Events

and many more………….[/quote]

4 months you say.. okey lets see what we got before january 2014 that matches your criteria

New dynamic events in Kessex hills
3 new fractals + 9 fractals released earlier
3 new jumping puzzles
1 new Dungeon path
world boss redesign
1 new world boss
2 new world event
2 zone revamps
truckload of guild missions in multiple releases
1 new zone
New dynamic events around the world
some new mini-dungeons

how about in the last 4 months
we got
1 new world boss
1 new map

if anything dont you think you should be arguing we havent been getting fresh new content the past 4 months rather then we only got it in the last 4 months?

And again thats deciding that for some reason temporary content doesnt count which is unfair. Sure tower of nightmares no longer exists but I had a blast going through it with my guild mates while it was there. For me personally that was way more fun then the Wurm world boss for example.

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Posted by: Devata.6589

Devata.6589

Did you ever consider your too focused on rewards? also thats not the only time new events were left behind after the release. New permanent events were added in: shadow of the mad king, Last stand at southsun, clockwork chaos, tower of nightmares. Thats nearly 20% of all the releases. and thats not counting guild missions, mini dungeons which while not exactly DE its quite similar.

First of all, rewards can make content fun (something you work towards) and this game is all about cosmetics. Most rewards are cosmetics. Because of that it’s also not just a reward, like I gave the example of somebody seeing a skin he likes and then wants to get that skin but he can’t because it’s not available anymore.

Okey I get it now, for you a major component of content is rewards, that explains a lot atually. Fair enough cant argue with that, but consider some people enjoy playing the content for the content and not for the rewards.

The content are mainly the activities, the rewards are linked to that content. Or do you consider the fact that a map got poisoned content? It does not give me anything playable or something to work towards. Exactly that was activities and yes rewards do.

There is not much playable content left and the reward is mainly something to work towards. It gives something extra to that content.

well a jubilee is a celebration of a royal anniversary so it can happen every year no problem. But if it changes a bit I would consider that a good thing. Why would you want everything static. In my opinion thats a great strength Gw2 has they’re not afraid to throw away material just to make the world feel alive. Even in real life, sure you can have some events that are iconic that are repeated year after year in a celebration but there will always be an attempt to put in something new so the event never stagnates. I think they’re to be lauded for that I am sure it would be much easier for them to just replace the same halloween as last year and work on something else or even take the month off.

Its up to you ofcourse but Gw2 has never been an ideal game for people who focus on rewards. Gw2 is a game thats best enjoyed when you play it for the joy of playing it. People who tried to get ascended gear too quickly because they focused on rewards find the game super grindy (with good reason) those who didnt focus on rewards took 3 – 5 times longer but can still afford the same rewards and enjoyed the game every step of the way. The same applies to everything. Worst thing you can do in this game is play it like a checklist

“But if it changes a bit I would consider that a good thing.” No that is fine, they can add some stuff or change some of the events a little.

“In my opinion thats a great strength Gw2 has they’re not afraid to throw away material just to make the world feel alive.” Throwing stuff away does not make the work feel alive. There are two thinks that do. 1We having an impact on it.. well we don’t, then you need a more sandbox like game. 2 changes in the world. That happens. But the fact that all those activities are not available anymore does not make the world feel more alive then if the event spawned a lot of activities we could still do. Having events that change the world and then leave activities there for ever would make it feel just as much alive.

This game is all about cosmetics, if you take that out then what is left? Some stuff but not much. Besides that is the case is most game. Being it working towards stats or fluff people are usually working towards something like that. It’s the nature of RPG games. That and exploring / having adventures.

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Posted by: Galen Grey.4709

Galen Grey.4709

What I mean to say is at the end of the day there is just content. After that content is consumed I dont think there is much interest in getting back to it.

I disagree with this statement 1000%. Your basically saying there’s no point to fractals and dungeons, and many others because its not new anymore. The point your missing, it is content and its there for all to play. Also the reason the LS content is consumed so fast is because we all know that it wont be there anymore.

Are you sure its me who’s saying that? why is it such a big deal having temporary content if you enjoy the current content 1000% ? New content may go but you still have the content you enjoy right? Well we both agree that no thats not the case. if we didnt there wouldnt really be an issue dont you think?

Truth is people get tired of repeating the same things. Rewards can make you persist playing content X sure (remove all rewards from all content and I bet few people will be repeating dungeons 2 years after release if any) but given the choice everyone likes new content over old. Hence while new living story releases would overflow multiple times because well most people choose to play the new content rather then their favorite dungeon / fractal.

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Posted by: Devata.6589

Devata.6589

What I mean to say is at the end of the day there is just content. After that content is consumed I dont think there is much interest in getting back to it.

Problem that stays is WHEN you do it (for the first time). Same for the rewards.

If somebody now comes into the game he might hear about an events we did related to the nightmare tower but he is not able to do that anymore… also not for a first time.

He might see a skin and ask, where did you get that? To then get the answer that it’s not available anymore.

Now imagine the stuff was permanent he could do that event or could start working towards that rewards. (of course events needed to be designed to be less of zerg content but thats only a positive imho)

Then only remove the fact that working towards rewards is now almost always a gold-grind (in LS that was better as some items where not, problem there was that it was time-limited). And many people can still have many stuff to do or to work towards.

That would be way much more fun then the answer, nope sorry can’t do / get that anymore. Even for the people that play the content because they now need to do it our miss out in it forever and I very much dislike that feeling.

There are always many faces to every situation. Yes of course you’re right some people will regret not being able to get some of the past rewards. Others will like the exclusivity of some rewards. In anycase (granted right now it doesnt hold true) there will be other content with other rewards to enjoy. Thats a crucial thing, no one can play all of the content at the same time thats why temporary content isnt so bad as many think because as long as they keep releasing it so frequently there will always be something new to do and in my opinion and I am sure I am not the only one, something new to do is a lot better then something old I can reroll a character to visit again after leveling up for god knows how long. Its infinitely better imho.

To experience the content and the story all you needed is 1 – 2 days every 2 weeks. To get the event reward you needed maybe 5. is it really that bad? if you cant invest 2 days every 2 weeks making everything permanent is not going to help anyway because say you can only play 1 day per month. In a year you’d be 1/2 the content behind and if anything thats a much worst situation in my opinion that missing 1/2 the content but at least be up to date and able to participate with everyone else on the latest released content then soloing up content everyone played 6 months ago and for the most part no one else is still interested in.

We have had multiple discussions in the past and they tent to always be very long. I think we both have said how we think about things. So I will now keep my answers shorter

You say “Others will like the exclusivity of some rewards.” Thats a reason I do hear alot and seems to make sense. However if you put rewards / items / skins behind specific content it can also stay very exclusive because you have to be specifically working towards it to get it. It does not have to be temporary for that. Even better, if you then have it, it shows you really did something for it to get it and not just that you where there at an specific moment. To take the WoW example. There are very exclusive mini’s in the game that have been available since it launched 10 years ago.

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Posted by: Galen Grey.4709

Galen Grey.4709

No it is the opposite of what they did with most LS.

99% off all events, rewards and achivements where link to the event not to what was left behind. See LA.

I am sorry but you just didnt pay enough attention if you truely believe that because there most definitely was a flow to the story and not just direct flow but indirect as well.
For example in Flame and Frost the Motlen alliance displaced a bunch of refugees as well as razed to the ground cragstead. In secret of southsun those refugees were used by the consortium to speed up the buildup of southsun infrastructure. (Link here is obviously the refugees) even when that event ended the refugees didnt just go poof, they moved to cragstead which was rebuild release after release even though absolutely nothing happened there after flame and frost. They still kept updating cragstead even with new dialog. Thats far from focusing everything on an event by event bases. Thats just one example. jubilee -> clockwork chaos, Cutthroat politics -> Fractals, Toxic Tower -> toxic alliance invasions, plenty of LW releases built on previous releases.

I know that, I said that Anet makes the story and so they can also make the story to fit permanent content instead of fitting temporary content.

how can they do that?

to keep content around indefinitely you can’t have a resolution to it. just look at zaithan and orr. Its stuck in an infinite time loop. We got to the conclusion but nothing really changed except we’re told that things changed.

Then look at the LW. Things came had their effect on the world and things actually changed based on the result. Tower of nightmares blew up, debris everywhere. Invasion on LA, LA is in ruines. We’ve beating the Motlen alliance, their Facilities are gone etc..

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Posted by: Devata.6589

Devata.6589

No it is the opposite of what they did with most LS.

99% off all events, rewards and achivements where link to the event not to what was left behind. See LA.

I am sorry but you just didnt pay enough attention if you truely believe that because there most definitely was a flow to the story and not just direct flow but indirect as well.
For example in Flame and Frost the Motlen alliance displaced a bunch of refugees as well as razed to the ground cragstead. In secret of southsun those refugees were used by the consortium to speed up the buildup of southsun infrastructure. (Link here is obviously the refugees) even when that event ended the refugees didnt just go poof, they moved to cragstead which was rebuild release after release even though absolutely nothing happened there after flame and frost. They still kept updating cragstead even with new dialog. Thats far from focusing everything on an event by event bases. Thats just one example. jubilee -> clockwork chaos, Cutthroat politics -> Fractals, Toxic Tower -> toxic alliance invasions, plenty of LW releases built on previous releases.

I know that, I said that Anet makes the story and so they can also make the story to fit permanent content instead of fitting temporary content.

how can they do that?

to keep content around indefinitely you can’t have a resolution to it. just look at zaithan and orr. Its stuck in an infinite time loop. We got to the conclusion but nothing really changed except we’re told that things changed.

Then look at the LW. Things came had their effect on the world and things actually changed based on the result. Tower of nightmares blew up, debris everywhere. Invasion on LA, LA is in ruines. We’ve beating the Motlen alliance, their Facilities are gone etc..

What you are now saying is that dynamic events do not give the feeling of a living world because they keep going in circles. And thats correct. the content that is left behind is indeed not what make it feels alive. It’s the fact that an event happed that left those activities behind and so changed the world. Not the activities by itself.

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Posted by: Galen Grey.4709

Galen Grey.4709

@Devata

sorry I disagree rewards absolutely do not make content fun. Never did never will, they may make it worth while but they’re never going to make it fun. If you hate say PvP you’re not going to find it fun just cause doing it will get you a legendary. You may be happy to endure it cause you really want a legendary but you’re still not going to find it enjoyable.

Yes I’d consider a map thats been poisoned to be content, even more then a reward actually. When kessex hills got poisoned it provided hours worth of exploration for me to find out all that changed. When I got my Sclerite back item I was happy cause it goes really well with my necro sure but the skin itself didnt give me a single second of content to enjoy as such (well beyond appreciating my character’s look of course but then again I wouldnt enjoy hours of doing nothing but looking at my character but I did enjoy exploring and investigating). Simply speaking I am making a major distinction here that you seem not to be doing or well different Point of views not sure. But rewards dont provide game play to me, they’re things I get out of game play. Simply speaking gameplay without a reward can be fun if the content is enjoyable. Reward without gameplay is never fun cause you enjoy the game play not the reward.

If you remove cosmetics you’re still left with all of the gameplay. Again rewards by themselves are meaningless. Imagine if you stripped gw2 of all its events, all its dungeons, fractals, jping, vistas, gather nodes every kind of content you can play. You’re just left with the world and friendly NPC and you’re given every single reward that was released every for free by email. Would you enjoy that game? cause i definitely would not (well after exploring it all at least )

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Posted by: Devata.6589

Devata.6589

@Devata

sorry I disagree rewards absolutely do not make content fun. Never did never will, they may make it worth while but they’re never going to make it fun. If you hate say PvP you’re not going to find it fun just cause doing it will get you a legendary. You may be happy to endure it cause you really want a legendary but you’re still not going to find it enjoyable.

Yes I’d consider a map thats been poisoned to be content, even more then a reward actually. When kessex hills got poisoned it provided hours worth of exploration for me to find out all that changed. When I got my Sclerite back item I was happy cause it goes really well with my necro sure but the skin itself didnt give me a single second of content to enjoy as such (well beyond appreciating my character’s look of course but then again I wouldnt enjoy hours of doing nothing but looking at my character but I did enjoy exploring and investigating). Simply speaking I am making a major distinction here that you seem not to be doing or well different Point of views not sure. But rewards dont provide game play to me, they’re things I get out of game play. Simply speaking gameplay without a reward can be fun if the content is enjoyable. Reward without gameplay is never fun cause you enjoy the game play not the reward.

If you remove cosmetics you’re still left with all of the gameplay. Again rewards by themselves are meaningless. Imagine if you stripped gw2 of all its events, all its dungeons, fractals, jping, vistas, gather nodes every kind of content you can play. You’re just left with the world and friendly NPC and you’re given every single reward that was released every for free by email. Would you enjoy that game? cause i definitely would not (well after exploring it all at least )

They can not make really bad content fun but they can add something to it even to boring content. I remember farming mobs for a drop. By itself not great content but you have fun because every time there is the rush of will the kitten thing drop.

Oow and i never said you could strip everything else away as long as you had rewards. You need both. Thats why I talk about achievements and rewards. You then focused on the rewards, in my opinion you need both just as much.

(edited by Devata.6589)

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Posted by: Galen Grey.4709

Galen Grey.4709

We have had multiple discussions in the past and they tent to always be very long. I think we both have said how we think about things. So I will now keep my answers shorter

You say “Others will like the exclusivity of some rewards.” Thats a reason I do hear alot and seems to make sense. However if you put rewards / items / skins behind specific content it can also stay very exclusive because you have to be specifically working towards it to get it. It does not have to be temporary for that. Even better, if you then have it, it shows you really did something for it to get it and not just that you where there at an specific moment. To take the WoW example. There are very exclusive mini’s in the game that have been available since it launched 10 years ago.

The excusivity was just an example of how people like different things. Your solution will work in a sense but fail in another. Sure you can have exclusivity with permanent content but you do that by making it very very hard to acquire. I have a friend who’s been trying regularly to get one of the rarest mounts in WoW for the past 5 years. The Odds are known and statistically this mount if you play the raid that drops it every single week should drop in an average of 46 years! Its super exclusive cause your only way of getting it is being extremely luck and beating the odds. Some people, my self included would rather have a situation where you have to put a moderate effort in new content for a 2 week time span then repeating the same raid for the 260th time without success.

Different people like different things.

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Posted by: Galen Grey.4709

Galen Grey.4709

What you are now saying is that dynamic events do not give the feeling of a living world because they keep going in circles. And thats correct. the content that is left behind is indeed not what make it feels alive. It’s the fact that an event happed that left those activities behind and so changed the world. Not the activities by itself.

no thats not what I said but I do partially agree. DE feeling of a living world is diminished by them repeating on a cycle. Its not the cycle thats a problem. If the pirates fail to poison the aqueduct it makes sense they try again, but not a million times cause no one is that persistant. The living story with its temporary content remedies that issue to a degree. Unfortunately to make people who wanted more permanent content happy this was diminished too to a degree. It would be better story wise if not so secret and invasions ceased now that we dealt with the issue. But its certainly superior to DE in that the cycle at least ends. It was perfect in the first few iterations when events would occur just ones and they’re gone. However that ofcourse is a problem in that if people have trouble find a day or 2 in 2 weeks imagine how worst it would be if you need to be there on a specific day at a specific time.

It can never be perfect but we all know that.

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Posted by: Galen Grey.4709

Galen Grey.4709

@Devata.. Yes of course you need both content and reward, dont misunderstand me I am not saying otherwise. Was just pointing out that its possible to have fun gameplay without reward but you can never have fun with just a reward. thats all.

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Posted by: Rym.1469

Rym.1469

@NathanH

you forgot to mention quite a lot of things like:

4 new PVP maps,
pvp tournaments
pvp arenas
spectator mode
pvp dailies
traps in wvw
new conditions
reward revamp
EOTM
quite a bunch of new dynamic events
a couple of mini dungeons
bunch of new skins
quite a bunch of guild missions
wallet
a truckload of new crafting recipes
quite a few new materials
new world bosses
revamped world boss
revamped dungeons
a couple of new instances
a couple of new maps
2 revamped zones
a bunch of new mini games
a couple of world events (invasions / toxic alliance)
reward revamps
MF revamp
new runes
LFG
new utilities / consumables
and I am sure I missed some stuff

“Content” in MMOs is mostly referring not to QoL stuff, UI improvements (like Wardrobe for example), LFG even. It’s more about added maps, skills, dungeons. Over the last two years, we were short on that. Mind you, revmap of existing runes, sigils and traits doesn’t really count towards “content” I mean, it’s “balancing”.

Permament Content over 2 years- Let’s sum it up:

-One new map without anything really interesting (SC)
-1/3 of an existing dungeon revmap
-Two zones “revmap” (one being a non-combat area without any quests, tasks, purely visual, the other changed only in particular area of the map (not more than 40%)
-Fractals – 14 short dungeon-like maps, couple of them are very short. Equal to maybe two dungeons
-4 new traits for each profession (grandmaster only)
-3 new pvp Maps (1 of them being Tournament rotation, 1 of 3 being troll map, 2 of 3 supporting main pvp mode. But one map erased, so 3-1=2 new maps )
-1 new healing skill for each profession. One Living Story-only healing skill.
-Two new sigils
-Two jumping puzzles
-Guild Missions (good one, actually)
-EotM overflow map
-WXP feature, couple new WvW tools
-No new non-gemstore, non-LS weapons apart from Ascended
-No new non-gemstore, non-LS armors apart from Ascended
-One revmap of World Boss
-One new World Boss
-one new condition
-two minigames

[rude]Antagonistka – Revenant, EU.
[SALT]Natchniony – Necromancer, EU.
Streams: http://www.twitch.tv/rym144

(edited by Rym.1469)

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Posted by: Devata.6589

Devata.6589

We have had multiple discussions in the past and they tent to always be very long. I think we both have said how we think about things. So I will now keep my answers shorter

You say “Others will like the exclusivity of some rewards.” Thats a reason I do hear alot and seems to make sense. However if you put rewards / items / skins behind specific content it can also stay very exclusive because you have to be specifically working towards it to get it. It does not have to be temporary for that. Even better, if you then have it, it shows you really did something for it to get it and not just that you where there at an specific moment. To take the WoW example. There are very exclusive mini’s in the game that have been available since it launched 10 years ago.

The excusivity was just an example of how people like different things. Your solution will work in a sense but fail in another. Sure you can have exclusivity with permanent content but you do that by making it very very hard to acquire. I have a friend who’s been trying regularly to get one of the rarest mounts in WoW for the past 5 years. The Odds are known and statistically this mount if you play the raid that drops it every single week should drop in an average of 46 years! Its super exclusive cause your only way of getting it is being extremely luck and beating the odds. Some people, my self included would rather have a situation where you have to put a moderate effort in new content for a 2 week time span then repeating the same raid for the 260th time without success.

Different people like different things.

That is an extreme example and if thats the case thats also not good. Especially when it’s time-gated. The mini I am talking about had I thing something of a 1 in few thousand drop-rate. seems like a lot but you had an area where those mobs where a lot and they dye with one kill.

For dungeons you want to make it a little higher drop-rate. The fact thats WoW does that wrong with that mount does not mean it can’t be done right.

However is does show how people work towards something. That itself is content. You in a way proof what I what trying to say all the time.

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Posted by: Ashen.2907

Ashen.2907

@Devata

sorry I disagree rewards absolutely do not make content fun. Never did never will, they may make it worth while but they’re never going to make it fun. If you hate say PvP you’re not going to find it fun just cause doing it will get you a legendary. You may be happy to endure it cause you really want a legendary but you’re still not going to find it enjoyable.

You might want to consider replacing the word, “you,” with, “I,” in a couple of places there. You might not find rewards to affect the fun factor of something but other people will. For some people a sense of reward is intrinsically tied to experiencing fun. This is not an uncommon psychological phenomenon. It does not mean that a sufficient reward will always overcome distaste for a given activity in terms of having fun for these people, but reward is still an inherent and all but inseparable part of fun for them.

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Posted by: Stormcrow.7513

Stormcrow.7513

Since GW2 is a big open themepark mmo they NEED to inject content regularly to keep us engaged.
The LS was supposed to be the content injection that we all wanted and needed to keep interested in the game.
Unfortunately, I feel ]that since this content was temporary(and mostly poorly done) that the game is lacking in things to do.
I do Teq and Wurm and some dungeons but over time this becomes stale.
GW2 NEEDS an expansion and one on the scale of Factions.
GW2 NEEDS this expansion fast and not in 2015.
I cant stand doing another year of the same boring meta events and dungeons with no purpose.
I am at the point where GW2 either has to get off the pot and give us some meaningful permanent content or I will just have to find another game.
I can only hit Shatterer’s big toe for so long before I decide to just not bother.

i7 3770k oc 4.5 H100i(push/pull) 8gb Corsair Dominator Asus P877V-LK
intel 335 180gb/intel 320 160gb WD 3TB Gigabyte GTX G1 970 XFX XXX750W HAF 932

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Posted by: nightwulf.1986

nightwulf.1986

Since GW2 is a big open themepark mmo they NEED to inject content regularly to keep us engaged.
The LS was supposed to be the content injection that we all wanted and needed to keep interested in the game.
Unfortunately, I feel ]that since this content was temporary(and mostly poorly done) that the game is lacking in things to do.
I do Teq and Wurm and some dungeons but over time this becomes stale.
GW2 NEEDS an expansion and one on the scale of Factions.
GW2 NEEDS this expansion fast and not in 2015.
I cant stand doing another year of the same boring meta events and dungeons with no purpose.
I am at the point where GW2 either has to get off the pot and give us some meaningful permanent content or I will just have to find another game.
I can only hit Shatterer’s big toe for so long before I decide to just not bother.

Calling for an expansion before the end of the year is just wishful thinking. The China release is a couple of weeks away and they are clearly putting a lot of resources there. They said that they want the content for the regions in sync so it would seem…odd… that they would release an expansion so quickly after launching the title in a new region. So, yeah. You might want to take a break if you are that burnt out on the existing content. Odds are they will probably launch into Season 2 and experiment more with releasing content through the Living Story in a way that reaches out to more people. But then again, they haven’t given a whole lot of information on where they plan on moving from here. Perhaps after the China launch we can all start speculating based on actual information.

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Posted by: IndigoSundown.5419

IndigoSundown.5419

I look at MMO’s — heck, video games in general — from a stimulus/response point of view. On a macro level, the stimulus is what the game provides one to do, and the response is enjoyment (whether we think of that as overcoming challenge, getting rewards, doing things with friends, etc.). The problem is that humans become jaded. Once the stimulus has been experienced enough times, the enjoyment falls below a “Boredom Threshold.” This point is going to be different for different people. Once it has been reached, though, the demand for new stimulus starts. Demand for new can in fact start in short order after the last new stimulus was made available.

As GW2 consumers, we’ve been conditioned to expect “something new every two weeks.” That was where this thread started. Since, the, “LS is not good” and the, “Need Expansion” posts started showing up. Ultimately, though, much of the dissatisfaction boils down to personal thresholds for boredom being exceeded or the new stimulus not being enjoyed. Every bit of new content, no matter what it is, hits obsolescence sooner or later.

The LS approach was designed to address this problem. One issue with it was that too many posters did not enjoy it. This may have been because they wanted something different, because their schedules didn’t allow them to experience it, etc. Another is that now that we have been conditioned, a break in the schedule prompts upset.

So, what’s the point? I find that taking this perspective allows me to step outside of what I want, to the point that I stop caring so much. Or, maybe it’s because, for me, analyzing GW2 issues is a stimulus that provokes an enjoyment response.

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Posted by: Vunter.6245

Vunter.6245

I look at MMO’s — heck, video games in general — from a stimulus/response point of view. On a macro level, the stimulus is what the game provides one to do, and the response is enjoyment (whether we think of that as overcoming challenge, getting rewards, doing things with friends, etc.). The problem is that humans become jaded. Once the stimulus has been experienced enough times, the enjoyment falls below a “Boredom Threshold.” This point is going to be different for different people. Once it has been reached, though, the demand for new stimulus starts. Demand for new can in fact start in short order after the last new stimulus was made available.

As GW2 consumers, we’ve been conditioned to expect “something new every two weeks.” That was where this thread started. Since, the, “LS is not good” and the, “Need Expansion” posts started showing up. Ultimately, though, much of the dissatisfaction boils down to personal thresholds for boredom being exceeded or the new stimulus not being enjoyed. Every bit of new content, no matter what it is, hits obsolescence sooner or later.

The LS approach was designed to address this problem. One issue with it was that too many posters did not enjoy it. This may have been because they wanted something different, because their schedules didn’t allow them to experience it, etc. Another is that now that we have been conditioned, a break in the schedule prompts upset.

So, what’s the point? I find that taking this perspective allows me to step outside of what I want, to the point that I stop caring so much. Or, maybe it’s because, for me, analyzing GW2 issues is a stimulus that provokes an enjoyment response.

regarding your points on stimulus. I can agree with that to some extent. I’m not disappointed that there is a gap in content; I’m disappointed with the lack of communication revolving around whats to come.

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Posted by: IndigoSundown.5419

IndigoSundown.5419

I look at MMO’s — heck, video games in general — from a stimulus/response point of view. On a macro level, the stimulus is what the game provides one to do, and the response is enjoyment (whether we think of that as overcoming challenge, getting rewards, doing things with friends, etc.). The problem is that humans become jaded. Once the stimulus has been experienced enough times, the enjoyment falls below a “Boredom Threshold.” This point is going to be different for different people. Once it has been reached, though, the demand for new stimulus starts. Demand for new can in fact start in short order after the last new stimulus was made available.

As GW2 consumers, we’ve been conditioned to expect “something new every two weeks.” That was where this thread started. Since, the, “LS is not good” and the, “Need Expansion” posts started showing up. Ultimately, though, much of the dissatisfaction boils down to personal thresholds for boredom being exceeded or the new stimulus not being enjoyed. Every bit of new content, no matter what it is, hits obsolescence sooner or later.

The LS approach was designed to address this problem. One issue with it was that too many posters did not enjoy it. This may have been because they wanted something different, because their schedules didn’t allow them to experience it, etc. Another is that now that we have been conditioned, a break in the schedule prompts upset.

So, what’s the point? I find that taking this perspective allows me to step outside of what I want, to the point that I stop caring so much. Or, maybe it’s because, for me, analyzing GW2 issues is a stimulus that provokes an enjoyment response.

regarding your points on stimulus. I can agree with that to some extent. I’m not disappointed that there is a gap in content; I’m disappointed with the lack of communication revolving around whats to come.

I see. The way I see it, ANet has demonstrated a tendency to not tell us until shortly before release. Thus, I see announcements about new content and new content as being closely linked.

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Posted by: HailTheKing.8176

HailTheKing.8176

Take it easy guys, i know anet got big plans for this game we just gotta have patience and play the awesome game we have While we wait, but agree an ‘Stat of the game’ update is most welcome. (:

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Posted by: Tommyknocker.6089

Tommyknocker.6089

I consider myself a patient person, but I have waited long enough for any word on our next patch/update/content etc. that I will just play/do something else for a while.

Anet I realize you’re busy with the china release, but for kitten sake, drop in once in a while and let us know what is in the works…

Signed: getting bored

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Posted by: lordkrall.7241

lordkrall.7241

I consider myself a patient person, but I have waited long enough for any word on our next patch/update/content etc. that I will just play/do something else for a while.

Anet I realize you’re busy with the china release, but for kitten sake, drop in once in a while and let us know what is in the works…

Signed: getting bored

And what if they did that? What would it change? Other than making people complain about X not being released yet rather than asking what X is. And what if X turns out to work worse than Y and they decide to go for Y instead? Then we would have to flood of people shouting about ArenaNet lying and so on.

Krall Bloodsword – Mesmer
Krall Peterson – Warrior
Piken Square

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Posted by: HailTheKing.8176

HailTheKing.8176

I consider myself a patient person, but I have waited long enough for any word on our next patch/update/content etc. that I will just play/do something else for a while.

Anet I realize you’re busy with the china release, but for kitten sake, drop in once in a while and let us know what is in the works…

Signed: getting bored

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Posted by: HailTheKing.8176

HailTheKing.8176

Yeah i feel ya man but it feels like they Are cooking something bigger and they Are not yet ready to anounce it to the community

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Posted by: Vunter.6245

Vunter.6245

Yeah i feel ya man but it feels like they Are cooking something bigger and they Are not yet ready to announce it to the community

Ya I wouldn’t get your hopes up. Prior to the feature patch they said, somethings bigs gonna happen which will shake tyria to its core. The feature patch was nice but other than that nothing big really happened.

Ive learned not to expect much so I wont be let down

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Posted by: Mutantclover.1275

Mutantclover.1275

Haven’t read the whole thread but here goes.

First off, they once said they didn’t want to add new permanent zones because it would cause old zones to be empty. I have a strong suspicion that “Megaservers” are the fix for this problem. They heard people saying they wanted new maps, while still being able to replay “old” maps, and there was no way forward without some kind of fundamental change to the way the game works. Because the number of servers are important to WvW, but they were in the way when it came to expanding the size of PvE. They kept the servers, but came up with this merging system for PvE. It is not perfect (yet) but I have little doubt it was a change made for the benefit of the game down the road.

Now, going forward, first of all they need to make adjustments to existing PvE features that have been affected by megaservers. For example, right now its hard to get credit for a low level boss pre-event because its so hard to tag anything, the zerg mows it down way too quick. A lot of people do these events so I would think its a high priority to fix the scaling. Maybe they could make some copper or silver veterans spawn instead of trash mobs. But with the 15 minute per boss rotation, they need to carefully balance it out. Meanwhile, another thread is saying guild missions are really hurt by megaservers. Make no mistake, this was a huge change to PvE that affects a lot of things, and I’m not surprised there are some unwanted effects along with the good. Bottom line, they need to fix these things as their first priority after this big change to the game.

THEN they can release some new maps with lots of new content. They are probably already working on this, and I assume the longer before new content is released, the more there will be. This is all speculation of course, but I’m hoping I’m right. I think the lack of announcements is probably a result of much of their work right now being reactionary to the problems that have inevitably arisen from the megaserver rollout. As others have said… patience!

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Posted by: lordkrall.7241

lordkrall.7241

Ya I wouldn’t get your hopes up. Prior to the feature patch they said, somethings bigs gonna happen which will shake tyria to its core. The feature patch was nice but other than that nothing big really happened.

Ive learned not to expect much so I wont be let down

Yeah.. expect a freaking Elder Dragon waking up, nothing at all happened.

Krall Bloodsword – Mesmer
Krall Peterson – Warrior
Piken Square

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Posted by: Sheer.7529

Sheer.7529

Colin Johnson did say that professions where the last on there list and they where not working on that for now at all. That is the one thing he was clear about. The video where he says it is still available but I don’t have a link for you, you will need to do some searching if you don’t believe me.

So maps, classes and much more you can expect but forget about profession for a long time to come. Maybe she mend she could not say anything about it because there was nothing to say about?

That was said back in a livestream in July of 2013 – nearly a year ago. As to whether “the end of the list” is any closer than it is now, though, I can’t find a trace. It’d be nice to hear a bit more of an up-to-date stance on future content (both big and small), but I’m sure ArenaNet can only tell us what they’ve finalized – no point in telling us we’re going to get apples and, six months down the road, get bananas instead.

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Posted by: Devata.6589

Devata.6589

Colin Johnson did say that professions where the last on there list and they where not working on that for now at all. That is the one thing he was clear about. The video where he says it is still available but I don’t have a link for you, you will need to do some searching if you don’t believe me.

So maps, classes and much more you can expect but forget about profession for a long time to come. Maybe she mend she could not say anything about it because there was nothing to say about?

That was said back in a livestream in July of 2013 – nearly a year ago. As to whether “the end of the list” is any closer than it is now, though, I can’t find a trace. It’d be nice to hear a bit more of an up-to-date stance on future content (both big and small), but I’m sure ArenaNet can only tell us what they’ve finalized – no point in telling us we’re going to get apples and, six months down the road, get bananas instead.

Well he did talk about maps and races and so on. And we haven’t seen them since that interview so yeah I think end of the list is still pretty far off.

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Posted by: Malediktus.9250

Malediktus.9250

They are getting ready to release GW2 in probably the largest market in the world. I am sure big stuff will be coming in time. Learn to be patient and life will be so much more enjoyable.

So im the only one that would like a, “state of the game” update? I find it humourous that some think im asking for this monumental thing, lol

In other mmos people have to wait 6 months to a year before new content is being released. Here people freak out when they go 2 weeks without new content/features.

possible because the content added to the game since release is abysmal, and no I dont count living story as content because it gets deleted after 2 weeks again

I honestly can only remember fractals, some JPs, southsun cove as content added since release

also I am still waiting for several things promised for last year already:
- new legendaries
- precursor hunts
- rebalance of WvW achievements
- 500 chief and 500 jeweler

1st person worldwide to reach 35,000 achievement points.

(edited by Malediktus.9250)

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Posted by: Flash.6912

Flash.6912

so the Tourney of Legends and China Launch are over. What is next for GW2? LS 2? Expansion?!! We players need some info for the hype to keep us playing.

Edit: where is the Blog Post for Looking Ahead of 2014?

R.I.P Kumu <3

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Posted by: Tommyknocker.6089

Tommyknocker.6089

I consider myself a patient person, but I have waited long enough for any word on our next patch/update/content etc. that I will just play/do something else for a while.

Anet I realize you’re busy with the china release, but for kitten sake, drop in once in a while and let us know what is in the works…

Signed: getting bored

And what if they did that? What would it change? Other than making people complain about X not being released yet rather than asking what X is. And what if X turns out to work worse than Y and they decide to go for Y instead? Then we would have to flood of people shouting about ArenaNet lying and so on.

Honestly, it would change my, and I’m sure others, outlook for the future. I waited patiently for the 15th patch even though it was so slow in coming, but now we have waited another 2 (almost 3) weeks with NO news whatsoever. Suffice it to say there will always be those that complain about what they perceive to be bad news (especially on these forums) but I would rather get any news than have to sit in limbo for another 3 weeks.

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Posted by: sonicwhip.9052

sonicwhip.9052

I consider myself a patient person, but I have waited long enough for any word on our next patch/update/content etc. that I will just play/do something else for a while.

Anet I realize you’re busy with the china release, but for kitten sake, drop in once in a while and let us know what is in the works…

Signed: getting bored

And what if they did that? What would it change? Other than making people complain about X not being released yet rather than asking what X is. And what if X turns out to work worse than Y and they decide to go for Y instead? Then we would have to flood of people shouting about ArenaNet lying and so on.

Honestly, it would change my, and I’m sure others, outlook for the future. I waited patiently for the 15th patch even though it was so slow in coming, but now we have waited another 2 (almost 3) weeks with NO news whatsoever. Suffice it to say there will always be those that complain about what they perceive to be bad news (especially on these forums) but I would rather get any news than have to sit in limbo for another 3 weeks.

Honestly the game would be better off in the long term if they scrapped this 2 week update in favor of one month updates that are 100% permanent content as well as DLC purchasable content every 6-12 months.

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Posted by: Devata.6589

Devata.6589

I consider myself a patient person, but I have waited long enough for any word on our next patch/update/content etc. that I will just play/do something else for a while.

Anet I realize you’re busy with the china release, but for kitten sake, drop in once in a while and let us know what is in the works…

Signed: getting bored

And what if they did that? What would it change? Other than making people complain about X not being released yet rather than asking what X is. And what if X turns out to work worse than Y and they decide to go for Y instead? Then we would have to flood of people shouting about ArenaNet lying and so on.

Honestly, it would change my, and I’m sure others, outlook for the future. I waited patiently for the 15th patch even though it was so slow in coming, but now we have waited another 2 (almost 3) weeks with NO news whatsoever. Suffice it to say there will always be those that complain about what they perceive to be bad news (especially on these forums) but I would rather get any news than have to sit in limbo for another 3 weeks.

Honestly the game would be better off in the long term if they scrapped this 2 week update in favor of one month updates that are 100% permanent content as well as DLC purchasable content every 6-12 months.

DLC gives me a bad taste. That is usually asking money for small patches. Lets say, releasing an expansion about every year.