I know that studies have shown this. Enjoyment of an activity, the activity itself, can be influenced by the associated rewards. An activity that might otherwise be boring can become enjoyable due to associated rewards.
I would geniuninly be interested in reading this study, you have a link or some pointers on how I can find it?
http://en.wikipedia.org/wiki/Flow_%28psychology%29
snip…
http://www.goodgamesbydesign.com/2011/07/why-games-work-the-science-of-learning/
snip..
I’ve read the links you provided by ehh they’re not saying reward can boring game play fun theyre actually saying the exact opposite.
In case of flow and gameplay the article states:
“This is especially true since the primary goal of games is to create entertainment through intrinsic motivation, which is related to flow. Through the balance of skill and challenge the player’s brain is aroused, with attention engaged and motivation high”
If like you state reward can make up for gameplay. In fact it links to this other study:
http://en.paperblog.com/the-positive-side-of-video-games-part-iii-294723/
that explicitly states:
“. In the Flow state, the experience of play is fluid and is intrinsically psychologically rewarding independent of scores or in-game successes (Csikszentmihalyi, 1991).”
now to be fair it doesnt explicity state that reward doesnt make game play fun its just the whole article is dedicated on how gameplay should be designed to be fun.
An extrinsic goal can serve as the motivation to drive someone into an activity in which they can then become fully immersed. That immersion enables flow, and the flow experience is often experienced as fun if reflected on. Remove that extrinsic motivation, and the task must provide enough intrinsic motivation to generate that immersion. Since repetitive MMO content might not serve to initiate the dopamine release inherent with facing/overcoming challenge or learning, intrinsic motivation to repeat content does not work for everyone.
I am sorry but you’re making conclusions that arent really there.
1. sure the extrinsic reward might motivate people to try an activity they then get fully immersed in but that doesnt necessarily mean extrinsic reward made a boring activity exciting there are many possible scenarios such as the activity in question was something the player never tried before and didnt know it was their sort of thing for example. This example fits in your scenario yet it doesnt say what you’re saying it says.
2. same with your second statement. sure “repetitive MMO content might not serve to initiate the dopamine release inherent with facing/overcoming challenge or learning, intrinsic motivation to repeat content does not work for everyone.” in no way shape or form suggests that an extrinsic motivation is going to make the content itself fun.
You’re attributing stuff to me I never said. For example I never said you can remove reward any you’ll be fine. I merely said reward cannot change the state of content like some suggested.
In short cause this is getting too long what you need to show is how introducing a reward can make content that’s boring suddenly become exciting again (the content itself not the fun that is to be had in opening up said reward) I just don’t think it does in any scenario.