Do you agree more buffs to Warrior? (PVP)
Indifferent to the defense stuff even if it’s a bit over the top in a way.
The idea for baseline Fast Hands and warriors sprint is just silly and selfish. Warriors don’t need it, for one, and classes don’t have hidden passives baseline like that. It would be a very unintuitive design change.
Warlord Sikari (80 Scrapper)
Do you think that’s a leading question?
Phaatonn, London UK
Do you think that’s a leading question?
Lol “1 in 8 players agree warriors need a buff. That number is expected to fall to a mere 1 in 9 by the next quarter.”
Warlord Sikari (80 Scrapper)
Do you think that’s a leading question?
Hey, my questions are like 2 for and 1 against. So it’s actually leading for people to agree with it :P
Fast Hands can be baseline if they make every on swap effect a Warrior can access have a 20+ icd. That includes sigils. Otherwise I’m against it.
Warrior Sprint baseline would be silly.
As for Cleansing Ire, I’ve seen suggestions to split the effect and make just the “Adrenaline on getting hit” baseline. And I think that would be a good change. The condi cleanse however should not under any circumstances ever come for free.
Warrior is my most played alt class and if anything the class needs to have its support shaved. Mainly an increase to Warbanner cast to make it 3s, cooldown set to 180 seconds and it’s radius reduced to 180 to bring it in line with other Revive skills. As well as having have shouts changed to get increased cooldowns with stronger effects. Physical skills need to be buffed though.
Cleansing Ire should be a minor. The other two major traits in the same line cannot compete against Cleansing Ire because CI is necessary for warriors to be viable. With CI being a minor, the master major traits will be equally good and warriors have some choice over what they want in the defense line. I can then actually see a choice in picking between Last Stand, Cull the weak, and Spiked armor. I can’t see CI being baseline, but as a minor trait would do it.
FH should be baseline. It’d make warrior feel a little bit more distinct and then they could balance EVERY warrior trait and skill around the warrior having it. Discipline won’t be a require traitline anymore. Instead of Defense/Disc/x, it’ll just be Defense/x/x. Which will open up more diversity choice for warriors.
Warrior sprint shouldn’t be baseline.
4x Necromancer, 3x Mesmer, 4x Guardian, 4x Thief, 4 Revenant
Indifferent to the defense stuff even if it’s a bit over the top in a way.
The idea for baseline Fast Hands and warriors sprint is just silly and selfish. Warriors don’t need it, for one, and classes don’t have hidden passives baseline like that. It would be a very unintuitive design change.
Engineer have 1 second weapon swap.
4x Necromancer, 3x Mesmer, 4x Guardian, 4x Thief, 4 Revenant
Indifferent to the defense stuff even if it’s a bit over the top in a way.
The idea for baseline Fast Hands and warriors sprint is just silly and selfish. Warriors don’t need it, for one, and classes don’t have hidden passives baseline like that. It would be a very unintuitive design change.
Engineer have 1 second weapon swap.
And they can only equip 2 sigils and sacrifice utility slot. Not to mention post patch you guys can take Brawler defense and cleanse every 5 seconds. (You’re going to take full discp, 3 traits, and also Brawler is just major trait)
(edited by Aomine.5012)
Indifferent to the defense stuff even if it’s a bit over the top in a way.
The idea for baseline Fast Hands and warriors sprint is just silly and selfish. Warriors don’t need it, for one, and classes don’t have hidden passives baseline like that. It would be a very unintuitive design change.
Engineer have 1 second weapon swap.
Yeah, and while that’s not the argument to have with me because I hate engineer, as said, like Ele, they can’t abuse sigils with their fast swaps because they only get one set.
Also kits aren’t weapon swaps, they’re kit toggles. That’s a unique function that isn’t shared across classes that would require it to be streamlined, like weapon swapping.
Warlord Sikari (80 Scrapper)
I main warrior and I think that having CI as a minor would be overpowered I’ll prefer having just the adrenaline part instead of thick skin as minor and CI only affecting conditions.
Warrior sprint must NOT become baseline, that would be crazy OP!
As for fast hands, having it baseline would also be OP.
If they made it baseline, I would like to see it interact with adrenaline in some way.
For example, you can swap anytime, but if you swap under CD, you get penalized. You could lose some adrenaline or not being able to gain adrenaline for some time and it could be proportional to the remaining CD.
All in all, I am against buffs to things already massively used (for any profession) and I would love to see adrenaline becoming more nuanced in it’s usage instead of just buffs.
its funny because most warrior in the thread dont agree with warrior sprint base line? this post is clearly misleading and op is trying to cause misunderstanding of warrior community.
What warriors need is more complex than simply ‘buffs or nerfs’. Shoutbow could be toned down, yes, but they are in need of other changes so that this isn’t the only competitive build they have.
However, I think that they will be fine after the trait changes that are coming down the line.
Hello friends!
Please do not give the OP any more attention than he needs, aside from the extreme profession bias towards Warriors and Elementalists (He’s been over there too) the threads listed are simple Warrior balance discussions among us of the profession. Many of us in those threads have already vouched our opinions on what has merit or not (CI minor? Oh lord that’s horribly imbalanced, no thank you).
Thank you for your understanding.
Putting Perspective on Zerg Sizes since 2012. Common Suffixes for 40+ include ~Zilla and ~Train
“Seriously, just dodge.”
If anything, Warrior needs a few small debuffs
No need to go in to that here
If anything, Warrior needs a few small debuffs
No need to go in to that here
I say more debuffs especially to their mobility.
Ankur
Fast Hands baseline? I hope this is a troll thread.
Hello friends!
Please do not give the OP any more attention than he needs, aside from the extreme profession bias towards Warriors and Elementalists (He’s been over there too) the threads listed are simple Warrior balance discussions among us of the profession. Many of us in those threads have already vouched our opinions on what has merit or not (CI minor? Oh lord that’s horribly imbalanced, no thank you).
Thank you for your understanding.
Haha, I actually posted in all professions threads. I have only responded 2~3 threads in Ele and Warrior during this month, and suddenly you think I’m specifically targeting Warrior and Ele.. LOL
While many people cry for a nerf to thief and ranger, Warrior actually go the other way round of asking for more buffs than ever. They misunderstand the reason of why Anet makes things baseline. Anet makes things baseline because some skills are TOO WEAK without the trait, but Warrior is actually pushing the best traits to be baseline because “every warrior uses it, it’s too good not to use it! It’s killing our diversity!” The funny thing is every professions have the same problem if they want to be top tier efficient in PVP. So does that mean every professions should get everything that’s too good not to pick as baseline? Is that what you guys want?
If a warrior isn’t running Shoutbow nowadays (s)he doesn’t stand a chance. The way that I’ve built my ele… I don’t have to kite to win against them (unless they do a knockdown chain build). The whole class needs to be retooled, a few buffs aren’t going to help.
Hello friends!
Please do not give the OP any more attention than he needs, aside from the extreme profession bias towards Warriors and Elementalists (He’s been over there too) the threads listed are simple Warrior balance discussions among us of the profession. Many of us in those threads have already vouched our opinions on what has merit or not (CI minor? Oh lord that’s horribly imbalanced, no thank you).
Thank you for your understanding.
Haha, I actually posted in all professions threads. I have only responded 2~3 threads in Ele and Warrior during this month, and suddenly you think I’m specifically targeting Warrior and Ele.. LOL
While many people cry for a nerf to thief and ranger, Warrior actually go the other way round of asking for more buffs than ever. They misunderstand the reason of why Anet makes things baseline. Anet makes things baseline because some skills are TOO WEAK without the trait, but Warrior is actually pushing the best traits to be baseline because every warrior uses it, it’s too good not to use it! It’s killing our diversity!" The funny thing is every professions have the same problem if they want to be top tier efficient in PVP. So does that mean every professions should get everything that’s too good not to pick as baseline? Is that what you guys want?
The bold lines are very interesting.
The answer is there.
of course.
warriors have received way too many unjustified negative adjustments, it is about time they received some positive ones.
They misunderstand the reason of why Anet makes things baseline. Anet makes things baseline because some skills are TOO WEAK without the trait
what if i tell you, warrior as a whole are too weak without it, not “some skills are too weak without the trait”?
But everyone is getting buffs in HoT. Why are people still worked up about Warrior’s certain stuff being baseline? Are people THAT BAD? lmao. Fast Hands being baseline won’t compare to Chronomancer Reset or Guardian getting more skills that eat through dodge in that patch, mind you.
This Aomine kid seems like one of those people who still get hit by random Moa’s tbh. Probably thinks Warrior is OP because he can’t dodge long casting times.
“Do you agree more buffs to Warrior”
Hulk smash, Hulk talk.
[SALT]Natchniony – Necromancer, EU.
Streams: http://www.twitch.tv/rym144
But everyone is getting buffs in HoT. Why are people still worked up about Warrior’s certain stuff being baseline? Are people THAT BAD? lmao. Fast Hands being baseline won’t compare to Chronomancer Reset or Guardian getting more skills that eat through dodge in that patch, mind you.
This Aomine kid seems like one of those people who still get hit by random Moa’s tbh. Probably thinks Warrior is OP because he can’t dodge long casting times.
Interesting how people defend Warrior, the top and must-have class in any competitive team, while constantly QQing and asking for nerf about ranger, the worst class of PVP currently, evident by TOL3. Guess people really are THAT BAD. It also show that the Warrior’s community base is much larger than Ranger ever could have been, and so many people are using Warrior right now.
Also, Warrior’s Elite spec hasn’t even been shown, yet people are already using Chrono and DH as comparison. What a joke. Oh, also don’t pretend that Warrior doesn’t get buffed. The rework of Power line, Defense line, and Discpline line, with lots of good merges and better placement. Some classes are actually getting a nerf, like Engineer and Necromancer. Mesmers and Guardians need to make extremely tough decision for their common build too thanks to the new specialization system that only allows 3 trait lines to be picked.
(edited by Aomine.5012)
Fast Hands can be baseline if they make every on swap effect a Warrior can access have a 20+ icd. That includes sigils. Otherwise I’m against it.
Warrior Sprint baseline would be silly.
As for Cleansing Ire, I’ve seen suggestions to split the effect and make just the “Adrenaline on getting hit” baseline. And I think that would be a good change. The condi cleanse however should not under any circumstances ever come for free.
Warrior is my most played alt class and if anything the class needs to have its support shaved. Mainly an increase to Warbanner cast to make it 3s, cooldown set to 180 seconds and it’s radius reduced to 180 to bring it in line with other Revive skills. As well as having have shouts changed to get increased cooldowns with stronger effects. Physical skills need to be buffed though.
I do get your point and if I looked at it objectively, I don’t think Warrior sprint should be baseline, I would consider Fast Hands and I think Cleansing Ire should be a minor. However, if I look at mesmers and what traits they’re getting as a baseline, I think all other classes should be getting way more traits as baseline, too.
Warrior sprint should not be base line because it’s not a necessity to perform, it’s more of an option.
I would consider Cleansing Ire to be minor, but i was looking at the new core specialization trait lines and i do believe that non cleansing ire build might come to light.
Hello friends!
Please do not give the OP any more attention than he needs, aside from the extreme profession bias towards Warriors and Elementalists (He’s been over there too) the threads listed are simple Warrior balance discussions among us of the profession. Many of us in those threads have already vouched our opinions on what has merit or not (CI minor? Oh lord that’s horribly imbalanced, no thank you).
Thank you for your understanding.
Haha, I actually posted in all professions threads. I have only responded 2~3 threads in Ele and Warrior during this month, and suddenly you think I’m specifically targeting Warrior and Ele.. LOL
While many people cry for a nerf to thief and ranger, Warrior actually go the other way round of asking for more buffs than ever. They misunderstand the reason of why Anet makes things baseline. Anet makes things baseline because some skills are TOO WEAK without the trait, but Warrior is actually pushing the best traits to be baseline because every warrior uses it, it’s too good not to use it! It’s killing our diversity!" The funny thing is every professions have the same problem if they want to be top tier efficient in PVP. So does that mean every professions should get everything that’s too good not to pick as baseline? Is that what you guys want?
The bold lines are very interesting.
The answer is there.
Exactly, it makes the argument seem silly.
“Anets making things weak baseline since they take up space for something that should be base and otherwise have 0 chance of being picked or functional”
“What we want is things that are so strong that everyone takes them made baseline”
Hello friends!
Please do not give the OP any more attention than he needs, aside from the extreme profession bias towards Warriors and Elementalists (He’s been over there too) the threads listed are simple Warrior balance discussions among us of the profession. Many of us in those threads have already vouched our opinions on what has merit or not (CI minor? Oh lord that’s horribly imbalanced, no thank you).
Thank you for your understanding.
Haha, I actually posted in all professions threads. I have only responded 2~3 threads in Ele and Warrior during this month, and suddenly you think I’m specifically targeting Warrior and Ele.. LOL
While many people cry for a nerf to thief and ranger, Warrior actually go the other way round of asking for more buffs than ever. They misunderstand the reason of why Anet makes things baseline. Anet makes things baseline because some skills are TOO WEAK without the trait, but Warrior is actually pushing the best traits to be baseline because every warrior uses it, it’s too good not to use it! It’s killing our diversity!" The funny thing is every professions have the same problem if they want to be top tier efficient in PVP. So does that mean every professions should get everything that’s too good not to pick as baseline? Is that what you guys want?
The bold lines are very interesting.
The answer is there.
There’s that, hilariously ironic catch.
I also want to know one other thing:
- Prior to the trait revamp, is there any other profession out there which consistently uses a single 4/6 point traitline in all their viable builds? All of them, across all modes in this game?
- If there is a profession and a line other than the Warrior Discipline, can you tell me how much you enjoy having to go into that line? Be honest.
Putting Perspective on Zerg Sizes since 2012. Common Suffixes for 40+ include ~Zilla and ~Train
“Seriously, just dodge.”
I like the defense line suggestion, partly because of cleansing ire as minor, partly because moving spiked armor out of minor means less of that annoying boon around.
Not so fond of the fast hands suggestion, that’s forcing a playstyle on every warrior that should be an optional thing.
Cleansing Ire should be a minor.
The condi cleanse part of CI is too strong to be a minor as is. And I’m reasonably sure no one wants to see it get shaved.
However, if I look at mesmers and what traits they’re getting as a baseline
Mesmer’s IP and CI are quite different in the amount of strength they add to the class as far as I’m concerned. That doesn’t mean I condone the amount of stuff Mesmer is getting for free either. Illusionary Elasticity being baselined is ridiculous.
I think all other classes should be getting way more traits as baseline
Power Creep is bad. Real bad. Better to rework the mechanics that make people feel forced to take a certain trait than simply try to give everyone more strengths to counter weaknesses. Because that doesn’t work well, ever.
Hello friends!
Please do not give the OP any more attention than he needs, aside from the extreme profession bias towards Warriors and Elementalists (He’s been over there too) the threads listed are simple Warrior balance discussions among us of the profession. Many of us in those threads have already vouched our opinions on what has merit or not (CI minor? Oh lord that’s horribly imbalanced, no thank you).
Thank you for your understanding.
Haha, I actually posted in all professions threads. I have only responded 2~3 threads in Ele and Warrior during this month, and suddenly you think I’m specifically targeting Warrior and Ele.. LOL
While many people cry for a nerf to thief and ranger, Warrior actually go the other way round of asking for more buffs than ever. They misunderstand the reason of why Anet makes things baseline. Anet makes things baseline because some skills are TOO WEAK without the trait, but Warrior is actually pushing the best traits to be baseline because every warrior uses it, it’s too good not to use it! It’s killing our diversity!" The funny thing is every professions have the same problem if they want to be top tier efficient in PVP. So does that mean every professions should get everything that’s too good not to pick as baseline? Is that what you guys want?
The bold lines are very interesting.
The answer is there.There’s that, hilariously ironic catch.
I also want to know one other thing:
- Prior to the trait revamp, is there any other profession out there which consistently uses a single 4/6 point traitline in all their viable builds? All of them, across all modes in this game?
- If there is a profession and a line other than the Warrior Discipline, can you tell me how much you enjoy having to go into that line? Be honest.
Yep, no-one runs CI in PVE as Warrior. So it’s not going to be baseline or minor.
Fast-hand is not needed too in any PVE content, just that the ferocity bonus is nice. Post patch ferocity is going to be removed from discp, so no need to pick disp either. I can play Strength, Arms and Tactic post patch as GS War no problem. So fast-hand not needed as baseline now because it’s not all game mode and not all Warrior builds right??
Just make them move slower and give them more skills to knockback, cripple etc… They should NOT be able to outrun everyone like little fairies…
Illustrious Exhausted Primordial Legendary Druid, and Mesmer for fun
PvE | PvP (1500)| WvW | Fractals | Dungeons
Hello friends!
Please do not give the OP any more attention than he needs, aside from the extreme profession bias towards Warriors and Elementalists (He’s been over there too) the threads listed are simple Warrior balance discussions among us of the profession. Many of us in those threads have already vouched our opinions on what has merit or not (CI minor? Oh lord that’s horribly imbalanced, no thank you).
Thank you for your understanding.
Haha, I actually posted in all professions threads. I have only responded 2~3 threads in Ele and Warrior during this month, and suddenly you think I’m specifically targeting Warrior and Ele.. LOL
While many people cry for a nerf to thief and ranger, Warrior actually go the other way round of asking for more buffs than ever. They misunderstand the reason of why Anet makes things baseline. Anet makes things baseline because some skills are TOO WEAK without the trait, but Warrior is actually pushing the best traits to be baseline because every warrior uses it, it’s too good not to use it! It’s killing our diversity!" The funny thing is every professions have the same problem if they want to be top tier efficient in PVP. So does that mean every professions should get everything that’s too good not to pick as baseline? Is that what you guys want?
The bold lines are very interesting.
The answer is there.There’s that, hilariously ironic catch.
I also want to know one other thing:
- Prior to the trait revamp, is there any other profession out there which consistently uses a single 4/6 point traitline in all their viable builds? All of them, across all modes in this game?
- If there is a profession and a line other than the Warrior Discipline, can you tell me how much you enjoy having to go into that line? Be honest.Yep, no-one runs CI in PVE as Warrior. So it’s not going to be baseline or minor.
Fast-hand is not needed too in any PVE content, just that the ferocity bonus is nice. Post patch ferocity is going to be removed from discp, so no need to pick disp either. I can play Strength, Arms and Tactic post patch as GS War no problem. So fast-hand not needed as baseline now because it’s not all game mode and not all Warrior builds right??
Agreed on CI, Defense is primarily orientated towards taking hits (which leads us to why its abundant in PvP/WvW).
FH not being used in your argument implies that 0-2 points would be put into Disc for a build. Too bad it’s extremely critical in many a PvE Warrior build which says to me you are blowing hot air.
Right now, before the trait revamp, Warriors are forced into Discipline in all viable builds, ALL of them. This is where it gets really funny, because this means Discipline as a whole is better than any other line we have out of sheer utility, it has a use everywhere unlike our soon to be revamped Arms line. That’s scary in a lot of ways, because it means we won’t see too many changes once the revamp hits, unless we do something about this tree alone Warriors are going to get stale fast.
Putting Perspective on Zerg Sizes since 2012. Common Suffixes for 40+ include ~Zilla and ~Train
“Seriously, just dodge.”
Hello friends!
Please do not give the OP any more attention than he needs, aside from the extreme profession bias towards Warriors and Elementalists (He’s been over there too) the threads listed are simple Warrior balance discussions among us of the profession. Many of us in those threads have already vouched our opinions on what has merit or not (CI minor? Oh lord that’s horribly imbalanced, no thank you).
Thank you for your understanding.
Haha, I actually posted in all professions threads. I have only responded 2~3 threads in Ele and Warrior during this month, and suddenly you think I’m specifically targeting Warrior and Ele.. LOL
While many people cry for a nerf to thief and ranger, Warrior actually go the other way round of asking for more buffs than ever. They misunderstand the reason of why Anet makes things baseline. Anet makes things baseline because some skills are TOO WEAK without the trait, but Warrior is actually pushing the best traits to be baseline because every warrior uses it, it’s too good not to use it! It’s killing our diversity!" The funny thing is every professions have the same problem if they want to be top tier efficient in PVP. So does that mean every professions should get everything that’s too good not to pick as baseline? Is that what you guys want?
The bold lines are very interesting.
The answer is there.There’s that, hilariously ironic catch.
I also want to know one other thing:
- Prior to the trait revamp, is there any other profession out there which consistently uses a single 4/6 point traitline in all their viable builds? All of them, across all modes in this game?
- If there is a profession and a line other than the Warrior Discipline, can you tell me how much you enjoy having to go into that line? Be honest.Yep, no-one runs CI in PVE as Warrior. So it’s not going to be baseline or minor.
Fast-hand is not needed too in any PVE content, just that the ferocity bonus is nice. Post patch ferocity is going to be removed from discp, so no need to pick disp either. I can play Strength, Arms and Tactic post patch as GS War no problem. So fast-hand not needed as baseline now because it’s not all game mode and not all Warrior builds right??
Agreed on CI, Defense is primarily orientated towards taking hits (which leads us to why its abundant in PvP/WvW).
FH not being used in your argument implies that 0-2 points would be put into Disc for a build. Too bad it’s extremely critical in many a PvE Warrior build which says to me you are blowing hot air.
Right now, before the trait revamp, Warriors are forced into Discipline in all viable builds, ALL of them. This is where it gets really funny, because this means Discipline as a whole is better than any other line we have out of sheer utility, it has a use everywhere unlike our soon to be revamped Arms line. That’s scary in a lot of ways, because it means we won’t see too many changes once the revamp hits, unless we do something about this tree alone Warriors are going to get stale fast.
Yeah trait revamp will be coming in a week or two. I’m totally going to drop Disp and go for the new Strength, Arm, and Tactic. (20% dps after using burst skill? count me in please! ) Add that with the classic Arm, Tactic Phanlanx Strength, I can expect many people give-up fast-hand for that. It’s nice to finally have a high dps Phanlanx Strength build. People are exaggerating the 9 sec CD swap because all the other classes (except maybe engi?) have to adapt to this. Currently Warrior use FH to trigger 4 sigils, switch weapon to blast for mights, and gain free Adrenaline through swapping, and relying on adrenaline to cleanse too. That’s why it’s most used in PVP. But in PVE this feature is not really needed.
(edited by Aomine.5012)
Just make them move slower and give them more skills to knockback, cripple etc… They should NOT be able to outrun everyone like little fairies…
Ankur
Here’s my take on the situation:
Thick Skin should gain the “Adrenaline-on-Hit” portion of Cleansing Ire and either have it’s Threshold reduced to 75%, or the Base Toughness gain upped to 150 Toughness while over 90%.
Cleansing Ire should instead grant Increased Resistance to all Damage dependant on Adrenaline Level (3/5/7%) and Cleanse 1-3 Conditions when you hit with a Burst Attack. This will make this skill more of a Tactical Choice for the Warrior than an Insta-cleanse key. This might prompt it to change place with Sundering Mace and become a Grandmaster trait, but considering noone’s gonna pick Sundering Mace anyway that isn’t much of a deal.
Fast Hands is fine where it is, and should definitely not be made baseline considering the current state of the Game with too many Instant-Reward “On Swap” Sigils. If ANet takes a look at these “On Swap” (Primarily Earth/Hydromancy) and change them to function like say Leeching or Intelligence (Charges added to your next attacks when swapping weapons) and allow for these to be Consumed if an attack is Blocked or Misses, THEN Fast Hands can be made Baseline imo.
Thief – Duelist | Ranger – Strider | Engineer – Technician |
Elementalist – Spellweaver | Necromancer – Warlock | Mesmer – Trickster |
Just make them move slower and give them more skills to knockback, cripple etc… They should NOT be able to outrun everyone like little fairies…
now, now, please be reasonable would you?
if you made them any slower, they would never catch up with anyone to deal any melee damage.
Yeah trait revamp will be coming in a week or two. I’m totally going to drop Disp and go for the new Strength, Arm, and Tactic. (20% dps after using burst skill? count me in please! ) Add that with the classic Arm, Tactic Phanlanx Strength, I can expect many people give-up fast-hand for that. It’s nice to finally have a high dps Phanlanx Strength build. People are exaggerating the 9 sec CD swap because all the other classes (except maybe engi?) have to adapt to this. Currently Warrior use FH to trigger 4 sigils, switch weapon to blast for mights, and gain free Adrenaline through swapping, and relying on adrenaline to cleanse too. That’s why it’s most used in PVP. But in PVE this feature is not really needed.
It’s…possible after the revamp that Arms might be taken up as the Phalanx Build if it can beat out Str, Tac, Disc. Precise Strikes / Attacks of Opportunity, Berserker’s Fury, Rending Strikes, and the Arms Grandmaster (would it be Burst Precision or the new Furious? I can see Furious for the Adrenaline Gain to max out for a full 3 bar synergy with Berserker’s Power in Strength.) would end up competing with All three of the Discipline Minors (Which have synergy with Strength and Tactics on their own), and the Discipline Grandmaster (Burst Mastery is probably the correct choice to keep up the Adrenaline to compete.)
It can’t be crunched right now, but just from the Weapon-swapping Versatile Power in Discipline will probably take the might-stacking crown away from what you suggested. What the damage between the two specs will come down to testing which I HOPE is in 2 weeks, but I could see it being the end of this month going into July.
Putting Perspective on Zerg Sizes since 2012. Common Suffixes for 40+ include ~Zilla and ~Train
“Seriously, just dodge.”
Right… I have some other great suggestions. While we’re at it let’s make incendiary powder baseline on engi, persisting flames baseline on ele and terror baseline on necro.
Whats wrong with such buffs? Warrior deserves it!
https://forum-en.gw2archive.eu/forum/professions/warrior/what-if-warriors-sprint-run-100-faster/first#post5145075
Whats wrong with such buffs? Warrior deserves it!
https://forum-en.gw2archive.eu/forum/professions/warrior/what-if-warriors-sprint-run-100-faster/first#post5145075
Every class have silly treads like that.
Its another tread that will be declined by warriors.
No absolutely not.
These are just for the convenience of some people’s builds. People who don’t really want to invest deeply into Discipline beyond getting Fast Hands and Warrior Sprint. Two very good traits.
If these could just be baseline they can skip this traitline entirely, but still get the main attraction from it.
Cleansing Ire they want to be a minor trait because now Warriors have to choose! Cleansing Ire or Last Stand (which also has the 25% stance duration worked in) as these traits compete for the same Master slot.
And they simply want both, they don’t want to make that choice.
This has nothing to do with balance, neither are these buffs justified. It’s just some people who are trying to get their ideal build going, and they just can’t make it happen as it currently stands.
No absolutely not.
These are just for the convenience of some people’s builds. People who don’t really want to invest deeply into Discipline beyond getting Fast Hands and Warrior Sprint. Two very good traits.
If these could just be baseline they can skip this traitline entirely, but still get the main attraction from it.Cleansing Ire they want to be a minor trait because now Warriors have to choose! Cleansing Ire or Last Stand (which also has the 25% stance duration worked in) as these traits compete for the same Master slot.
And they simply want both, they don’t want to make that choice.This has nothing to do with balance, neither are these buffs justified. It’s just some people who are trying to get their ideal build going, and they just can’t make it happen as it currently stands.
That’s actually not it. The Warrior Sprint suggestions have been dismissed by most of the warriors on the threads, practically no one has supported making CI baseline but there has been some acceptance of moving the adren on hit component baseline and/or rearranging the trait line a bit, and the Fast Hands as baseline has had the most support of them all.
Once the new trait system is in, it seems generally accepted that warriors will sink 1/3 traits into Discipline like they sink at least 3 points into Discipline now. Given that all meta builds for a long time (certainly in competitive arenas) trait FH anyway, there’d be no power creep from the trait itself if made baseline (because everyone already runs it), but it should open up more build diversity.
If the freedom to not choose Discipline leads to any unbalanced OP warrior builds, they could be addressed directly through changes that address those builds instead of the class as a whole.
Ehmry Bay | Omg Brb Icecream Truck (ICEE)
(edited by Choppy.4183)