Hey guys, I recently created a post asking what people would like to see as the next profession, but it was eventually locked. So, in order to keep those ideas alive, I am going to compile the best ideas I saw from that thread and let you guys decide which one sounds like it should/could be the next profession!
PLEASE refrain from the following:
Saying that the devs need to fix the current professions before they make new ones. While I do agree that the current profs could use some work, this is not the thread to discuss that.
Arguing with another user about something they said that you disagree with. Please just state your own opinions about the OP.
Suggest a new system involving traits/skill points.
Suggest new profession ideas. If you wish to add to the OP list, please send me a PM with your idea, and i’ll make sure it gets on the front page.
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That being said, I hope you guys will enjoy the cool ideas that have surfaced so far, and I look forward to hearing your thoughts on how these professions could be implemented!
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NEW PROFESSION IDEAS
Bard/Minstrel/Skald (Talgor) – Creates music/poetry that can be used to heal/buff allies, or deal damage to enemies.
Monk (Talgor/Animag) – Specialized in unarmed/1h weapon combat, and focuses on the Vigor boon to utilize endurance to do more than just dodge. They could also go into difference stances to improve combat capabilities (like doubling endurance regeneration or block all incoming attacks by consuming endurance)
Chronomancer (xCrusadentx/redrex) – Specializes in magic that can bend and warp time to the users will. (Could possibly be the first mage class to wear heavy armor) More info here: https://forum-en.gw2archive.eu/forum/game/suggestions/Concept-Profession-Chronomancer/first
Samurai (Talgor) – Heavy armor fighter that could use a unique “chakra” or "energy system. Some abilities grant chakra, some consume it.
Ritualist (joneb) – Similar to GW1, the Ritualist could conjure spirits that could be used in conjunction with their spells. Ashes could also be conjured to provide a unique 1-5 skillset, and could be dropped for an effect (Area might, damage to enemies, etc)
Runemaster (VaileCearo) – Specializes in runic type abilities and enchantments. Could utilize the combo field system much more than other professions.
Spiritualist (redrex) – Utilizes orbs and spirits to create different offensive/defensive effects across the battlefield. More info here: https://forum-en.gw2archive.eu/forum/game/suggestions/Concept-Profession-Spiritualist/first
Inquisitor (redrex) – Specializes in domination of the mind. More info here: https://forum-en.gw2archive.eu/forum/game/suggestions/Concept-Profession-Name-undecided/first
Mimic (redrex) – Can take on various forms by “copying” numerios NPC’s across Tyria. More info here: https://forum-en.gw2archive.eu/forum/game/suggestions/Concept-Profession-Mimic/first
Demon Hunter (Arkham Creed) – Medium armor wearer that focuses primarily on magic. More info here: https://forum-en.gw2archive.eu/forum/game/suggestions/New-Profession-Demon-Hunter/first#post1498385
Reaper (Duke Blackrose) – A heavy armor wearer who specializes in dark magic. More info here: https://forum-en.gw2archive.eu/forum/game/suggestions/3rd-Soldier-Reaper/first#post1493611
Dualist (Arkham Creed) – Master of finesse and close combat, the Dualist focuses on going toe to toe with an enemy rather than using stealth tactics like a thief. More info here: https://forum-en.gw2archive.eu/forum/game/suggestions/New-profession-The-Dualist/first#post1498368
Paragon (Hydrocity) – Able to use spears on land, possibly as ranged weapons, the paragon can utilize a variety of anthems and chants to buff their allies in ways other professions can not.
(edited by Talgor.9427)