Class balance in WvW is just fine

Class balance in WvW is just fine

in WvW

Posted by: Junkpile.7439

Junkpile.7439

50% warriors in performing guilds in wvw sounds balanced to someone here ?
Maybe it is because the class is challenging but absolutely not op

Actually most organized groups have as many hammer guardians as warriors in their squad. The only reason is they bring the most utility in zerg fights, not because they are really OP.

Ok this makes sense. Hammer warrior isn’t op, but hammer skills and utilities are.

Low quality trolling since launch
Seafarer’s Rest EotM grinch

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Posted by: glaphen.5230

glaphen.5230

50% warriors in performing guilds in wvw sounds balanced to someone here ?
Maybe it is because the class is challenging but absolutely not op

Actually most organized groups have as many hammer guardians as warriors in their squad. The only reason is they bring the most utility in zerg fights, not because they are really OP.

Ok this makes sense. Hammer warrior isn’t op, but hammer skills and utilities are.

Hammer skills are so op that it was known as the worst weapon in the game even though it hasn’t been touched since launch when the complaints started.

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Posted by: Dee Jay.2460

Dee Jay.2460

Just because every class complains equally doesn’t mean everything is fine.

  • If Warriors make up 30% of zergs because they are by far the best class for it then that’s not ok.
  • If a Necro can kill me in 3 seconds with a single fear + condition dump then that’s not ok.
  • If Engineers can tank 5 people without every getting close to dying then that’s not ok.
  • If Mesmers can stealth indefinitely while continuously applying conditions and spamming Illusions and Phantasms then that’s not ok.

Just because most classes have some overpowered, cheesy build doesn’t make overall balance ok because it doesn’t make for a level playing-field.

It’s like arguing that doping is acceptable in bicycle sport because everyone does it.

I agree with the warrior comment.
3 seconds as Necro i highly doubt that.
I agree with Engi, some insane builds
Disagree with Mesmer as they CAN’T “stealth indefinitely”
second disagree with Mesmer they cant spam Phantasms.

Then again based on your other thread which is mostly untrue i am not shocked you think some of these things.

I’ve seen it with my own eyes.

Necro targets me while stun-breaker is down, 21k HP, fully stacked in WvW.

By the time terror/fear ended I was downed. Maybe it was 4 seconds with the + 40% Condition duration but not much more. I know they can’t do that in sPvP but it’s not hyperbole.

About Mesmers, they can stealth regularly using Torch 4, Decoy and maybe the odd trait. It might not be literal “perma-stealth” but enough to remain virtually unkillable in small scale combat between constant Illusions and Phantasm spawning. “Spaming” in this case is meant more as “liberal usage” than actual button mashing because they do of course, have a cooldown. But thanks to the new heal, that cooldown is effectively halved.

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Posted by: glaphen.5230

glaphen.5230

Necromancer can get 100% fear duration without food and can do it in Spvp too.

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Posted by: borrok.9267

borrok.9267

Just because every class complains equally doesn’t mean everything is fine.

  • If Warriors make up 30% of zergs because they are by far the best class for it then that’s not ok.
  • If a Necro can kill me in 3 seconds with a single fear + condition dump then that’s not ok.
  • If Engineers can tank 5 people without every getting close to dying then that’s not ok.
  • If Mesmers can stealth indefinitely while continuously applying conditions and spamming Illusions and Phantasms then that’s not ok.

Just because most classes have some overpowered, cheesy build doesn’t make overall balance ok because it doesn’t make for a level playing-field.

It’s like arguing that doping is acceptable in bicycle sport because everyone does it.

Absolute best case scenario as cond necro for me if I burst you, you will take 7.4k damage over 3 seconds. If you don’t have 7.4k hp I don’t know why you are playing WvW.

You will take about 1100 damage from fear, around 700 from dhuumfire, if I’m lucky I can get 800 off you from bleeds, maybe 400 from torment if I’m lucky with that. So a very luck based 9k and maybe 1.2kish from attacks direct. Find me this necro who did over 2x that in 4 sec with a burst, I want to know how he did that.

Teef master race

(edited by borrok.9267)

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Posted by: borrok.9267

borrok.9267

50% warriors in performing guilds in wvw sounds balanced to someone here ?
Maybe it is because the class is challenging but absolutely not op

Actually most organized groups have as many hammer guardians as warriors in their squad. The only reason is they bring the most utility in zerg fights, not because they are really OP.

Ok this makes sense. Hammer warrior isn’t op, but hammer skills and utilities are.

Hammer skills are so op that it was known as the worst weapon in the game even though it hasn’t been touched since launch when the complaints started.

Yeah, that’s why no warriors in pvp/spvp use hammers. Hammer train in WvW was actually named after the zerg train that delivered hammers to the workers at keeps.

Teef master race

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Posted by: ArmageddonAsh.6430

ArmageddonAsh.6430

I’ve seen it with my own eyes.

Necro targets me while stun-breaker is down, 21k HP, fully stacked in WvW.

By the time terror/fear ended I was downed. Maybe it was 4 seconds with the + 40% Condition duration but not much more. I know they can’t do that in sPvP but it’s not hyperbole.

Were you level 80 upscaled? i have NEVER seen someone do that much damage in the space of 3 seconds on a Necro, i mean Thief yeah i could understand. However, Necro!? Really!? Were you not wearing any armor, weapons, accessories or have any trait points spent…

" fully stacked in WvW." As in during a Group fight? have you thought that maybe, just maybe you were hit my skills from other classes. I would have LOVED some proof, but without it what you are saying carries no weight.

About Mesmers, they can stealth regularly using Torch 4, Decoy and maybe the odd trait. It might not be literal “perma-stealth” but enough to remain virtually unkillable in small scale combat between constant Illusions and Phantasm spawning. “Spaming” in this case is meant more as “liberal usage” than actual button mashing because they do of course, have a cooldown. But thanks to the new heal, that cooldown is effectively halved.

So gone from “stealth indefinitely” to “regularly” Yeah they have solid solid access to stealth but lets remember hardly anyone runs torch as the Phantasm on it SUCKS and all the other ones have atleast 30second cool down and several of them have 90 second cool downs. I wouldn’t really call that regular. Now look at a thief, THAT is regular access to stealth.

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Posted by: Julie Yann.5379

Julie Yann.5379

50% warriors in performing guilds in wvw sounds balanced to someone here ?
Maybe it is because the class is challenging but absolutely not op

Actually most organized groups have as many hammer guardians as warriors in their squad. The only reason is they bring the most utility in zerg fights, not because they are really OP.

Ok this makes sense. Hammer warrior isn’t op, but hammer skills and utilities are.

In WvW 1v1 and small group fights, even in PvP they are not OP (they may be strong but are not OP cause they hard counter builds for them, rock paper scissors) but they bring so much CC and Blast Finishers to Zergs that any mob would be stupid not to capitalize on that. The problem is not the hammer, or the skills, it’s the WvW zerging game design.

Be careful what you wish for, Anet might just give it to you “HoT”
“…let us eat and drink, for tomorrow we shall die;.”

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Posted by: glaphen.5230

glaphen.5230

50% warriors in performing guilds in wvw sounds balanced to someone here ?
Maybe it is because the class is challenging but absolutely not op

Actually most organized groups have as many hammer guardians as warriors in their squad. The only reason is they bring the most utility in zerg fights, not because they are really OP.

Ok this makes sense. Hammer warrior isn’t op, but hammer skills and utilities are.

In WvW 1v1 and small group fights, even in PvP they are not OP (they may be strong but are not OP cause they hard counter builds for them, rock paper scissors) but they bring so much CC and Blast Finishers to Zergs that any mob would be stupid not to capitalize on that. The problem is not the hammer, or the skills, it’s the WvW zerging game design.

In 1 on 1 they are countered by basic dodging skills as with every single Warrior build. The only blast finisher is Earthshaker which requires adrenaline and that degens out of combat. The cc they bring is crap compared to the line skills of Guardian, Necromancer and Elementalist.

Class balance in WvW is just fine

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Posted by: borrok.9267

borrok.9267

50% warriors in performing guilds in wvw sounds balanced to someone here ?
Maybe it is because the class is challenging but absolutely not op

Actually most organized groups have as many hammer guardians as warriors in their squad. The only reason is they bring the most utility in zerg fights, not because they are really OP.

Ok this makes sense. Hammer warrior isn’t op, but hammer skills and utilities are.

In WvW 1v1 and small group fights, even in PvP they are not OP (they may be strong but are not OP cause they hard counter builds for them, rock paper scissors) but they bring so much CC and Blast Finishers to Zergs that any mob would be stupid not to capitalize on that. The problem is not the hammer, or the skills, it’s the WvW zerging game design.

In 1 on 1 they are countered by basic dodging skills as with every single Warrior build. The only blast finisher is Earthshaker which requires adrenaline and that degens out of combat. The cc they bring is crap compared to the line skills of Guardian, Necromancer and Elementalist.

Necros might have 3 dodges in them if they time correctly.

Teef master race

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Posted by: glaphen.5230

glaphen.5230

Even if your class doesn’t have enough dodges a stun break will still solve that.

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Posted by: Prysin.8542

Prysin.8542

50% warriors in performing guilds in wvw sounds balanced to someone here ?
Maybe it is because the class is challenging but absolutely not op

Actually most organized groups have as many hammer guardians as warriors in their squad. The only reason is they bring the most utility in zerg fights, not because they are really OP.

Ok this makes sense. Hammer warrior isn’t op, but hammer skills and utilities are.

In WvW 1v1 and small group fights, even in PvP they are not OP (they may be strong but are not OP cause they hard counter builds for them, rock paper scissors) but they bring so much CC and Blast Finishers to Zergs that any mob would be stupid not to capitalize on that. The problem is not the hammer, or the skills, it’s the WvW zerging game design.

In 1 on 1 they are countered by basic dodging skills as with every single Warrior build. The only blast finisher is Earthshaker which requires adrenaline and that degens out of combat. The cc they bring is crap compared to the line skills of Guardian, Necromancer and Elementalist.

Necros might have 3 dodges in them if they time correctly.

The only thing that is OP with warriors is not their overall utility, but their ability to go full zerker with a survivability that is unmatched by others. They don’t need to take any precautions.

Other then that, longer ICD on Perplexity runes, like 20 sec minimum

Lv 80 Guard, Ranger, Ele, Thief, warr, engi
Currently @ some T1 server in EU

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Posted by: borrok.9267

borrok.9267

Even if your class doesn’t have enough dodges a stun break will still solve that.

Have you seen the builds necros have to use to access stun breaks? Cond necro is boned 100%.

Teef master race

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Posted by: glaphen.5230

glaphen.5230

Condition builds get survivability stats so I don’t see the problem if you choose more damage over a stun break. Zerker Warrior drops fast when stances are over and every single weapon relies on one skill with an obvious animation to do any damage.

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Posted by: Prysin.8542

Prysin.8542

honestly, they should do 10 things;
- nerf healing signet passive by 20-25%
- nerf perplexity runes into the ground
- give ranger pets 80% more HP
- give ranger spirits 150% more HP and remove the timer on them.
- give ranger 10% better direct damage for power builds
- give necro a 1200 range gap closer on one of his weapons/utilities (it is a start)
- stealth automatically goes into “revealed” form when blocked and or original stealth timer runs out (no more stacking it), revealed debuff lasts 2 1/2 second instead of 3-4.
- Increase RTL distance to 1200, rest stays as is
- incease player cap on ranger spirits, ele auras and thief venoms to 10-15, from 5.
- remove rally system. When you die, you die.

Lv 80 Guard, Ranger, Ele, Thief, warr, engi
Currently @ some T1 server in EU

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Posted by: mzt.3270

mzt.3270

I think rangers really need some love from the Devs. Warrior, Guardians, and Necros are definitely the strongest group fighters. Thieves are excellent roamers, Mesamers are annoying and hard to lock down as kitten and they do have some very useful skills. Eles bring amazing support and good AoE damage. Engineers I don’t see much but they have a lot of useful tools also. Rangers are nothing more than free loot bags with a useless pet. They bring almost nothing to team synergy when you compare them to other classes.

You can only make such a statement if you haven’t played the class properly. The ranger is without a doubt top tier in solo/small group roaming. Zergs, that is another matter.

This is the issue, the opportunities for 1v1 roaming in WVW is a rarity in itself, often more a case of XXX vs 1 in typical very high server gameplay. Rangers need far more and the fact a necro can out-condition a ranger is a joke. The need to be evenly matched – ranger is far from class balanced, sorry dude but as a ranger with thousands on hours on WVW these are the issues. Anet need to stop basing class balancing on PVP, its the toddler school of combat. Open field combat is ten times harder and rangers need the tools to work well within that. All the regen in the world cannot be justified if you hit with all the power of a damp squib – offense vs defense is the prime directive of all combat, if one is equally inbalanced the whole balance is off scale. Rangers just need far more love , its a fact.

Happiness is finding an Omnomberry in your Grumble Cake

(edited by mzt.3270)

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Posted by: ArmageddonAsh.6430

ArmageddonAsh.6430

[quote=3420280;mzt.3270:]

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Posted by: borrok.9267

borrok.9267

I think rangers really need some love from the Devs. Warrior, Guardians, and Necros are definitely the strongest group fighters. Thieves are excellent roamers, Mesamers are annoying and hard to lock down as kitten and they do have some very useful skills. Eles bring amazing support and good AoE damage. Engineers I don’t see much but they have a lot of useful tools also. Rangers are nothing more than free loot bags with a useless pet. They bring almost nothing to team synergy when you compare them to other classes.

You can only make such a statement if you haven’t played the class properly. The ranger is without a doubt top tier in solo/small group roaming. Zergs, that is another matter.

This is the issue, the opportunities for 1v1 roaming in WVW is a rarity in itself, often more a case of XXX vs 1 in typical very high server gameplay. Rangers need far more and the fact a necro can out-condition a ranger is a joke. The need to be evenly matched – ranger is far from class balanced, sorry dude but as a ranger with thousands on hours on WVW these are the issues. Anet need to stop basing class balancing on PVP, its the toddler school of combat. Open field combat is ten times harder and rangers need the tools to work well within that. All the regen in the world cannot be justified if you hit with all the power of a damp squib – offense vs defense is the prime directive of all combat, if one is equally inbalanced the whole balance is off scale. Rangers just need far more love , its a fact.

You think rangers should be able to match necros on conditions? What’s wrong with you? lol

Teef master race

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Posted by: borrok.9267

borrok.9267

Condition builds get survivability stats so I don’t see the problem if you choose more damage over a stun break. Zerker Warrior drops fast when stances are over and every single weapon relies on one skill with an obvious animation to do any damage.

No they don’t.

Teef master race

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Posted by: glaphen.5230

glaphen.5230

Condition builds get survivability stats so I don’t see the problem if you choose more damage over a stun break. Zerker Warrior drops fast when stances are over and every single weapon relies on one skill with an obvious animation to do any damage.

No they don’t.

Are you somehow implying its possible to have a condition build without survivability stats? The only gear that doesn’t is rampagers gear but that is hybrid.

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Posted by: borrok.9267

borrok.9267

Condition builds get survivability stats so I don’t see the problem if you choose more damage over a stun break. Zerker Warrior drops fast when stances are over and every single weapon relies on one skill with an obvious animation to do any damage.

No they don’t.

Are you somehow implying its possible to have a condition build without survivability stats? The only gear that doesn’t is rampagers gear but that is hybrid.

I’m not implying anything. I am responding directly, to a directly inaccurate statement.

Teef master race

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Posted by: glaphen.5230

glaphen.5230

Condition builds get survivability stats so I don’t see the problem if you choose more damage over a stun break. Zerker Warrior drops fast when stances are over and every single weapon relies on one skill with an obvious animation to do any damage.

No they don’t.

Are you somehow implying its possible to have a condition build without survivability stats? The only gear that doesn’t is rampagers gear but that is hybrid.

I’m not implying anything. I am responding directly, to a directly inaccurate statement.

Please explain what is inaccurate about this statement then?

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Posted by: Dee Jay.2460

Dee Jay.2460

Just because every class complains equally doesn’t mean everything is fine.

  • If Warriors make up 30% of zergs because they are by far the best class for it then that’s not ok.
  • If a Necro can kill me in 3 seconds with a single fear + condition dump then that’s not ok.
  • If Engineers can tank 5 people without every getting close to dying then that’s not ok.
  • If Mesmers can stealth indefinitely while continuously applying conditions and spamming Illusions and Phantasms then that’s not ok.

Just because most classes have some overpowered, cheesy build doesn’t make overall balance ok because it doesn’t make for a level playing-field.

It’s like arguing that doping is acceptable in bicycle sport because everyone does it.

Absolute best case scenario as cond necro for me if I burst you, you will take 7.4k damage over 3 seconds. If you don’t have 7.4k hp I don’t know why you are playing WvW.

You will take about 1100 damage from fear, around 700 from dhuumfire, if I’m lucky I can get 800 off you from bleeds, maybe 400 from torment if I’m lucky with that. So a very luck based 9k and maybe 1.2kish from attacks direct. Find me this necro who did over 2x that in 4 sec with a burst, I want to know how he did that.

He was probably still casting at me at the time. So it wasn’t 21000 damage from conditions.

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Posted by: borrok.9267

borrok.9267

Condition builds get survivability stats so I don’t see the problem if you choose more damage over a stun break. Zerker Warrior drops fast when stances are over and every single weapon relies on one skill with an obvious animation to do any damage.

No they don’t.

Are you somehow implying its possible to have a condition build without survivability stats? The only gear that doesn’t is rampagers gear but that is hybrid.

I’m not implying anything. I am responding directly, to a directly inaccurate statement.

Please explain what is inaccurate about this statement then?

In regards to necro, if you trait for conditions, you get power, cond duration, precision, cond damage, crit damage, life force. The only thing to help your survivability here(maj trait wise) is 50% slower LF drain and small amount of LF, assuming you choose to build around terror and trait for the 50% fear duration. All traits to support your conditions, NOT to be survivable. Some of the utilities you would carry for survival are the same as you would carry in nearly all other builds, such as spec wall. There are minor traits in these lines that DO aid in survivability to an extent, but are the same you would get in the converse builds which you are forced to use the same lines. There is NO edge to survivability in going cond spec and get no stats to help in that regard. That doesn’t mean you can’t choose to trade certain traits and stats for survivability before someone argues that.

Teef master race

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Posted by: Eloquence.5207

Eloquence.5207

Too much food, stacks, and whatnot supplementing builds that are suppose to have trade-offs.

“L2P” according to pr0 Thieves
http://youtu.be/k0YDuSLXcX8?t=3m16s
See, Blinding Powder is nothing.

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Posted by: glaphen.5230

glaphen.5230

http://wiki.guildwars2.com/wiki/Item_nomenclature
I was talking about stats from gear. If you want to do power damage you forced into berserker gear which has 0 healing power, toughness or vitality. Condition damage builds can get toughness, vitality and condition damage all in the same build. Fear is also a huge survivability mechanic for Necromancers anyways since a guy without stability or Berserker Stance can be feared the entire fight and stability is still countered by Necromancers anyways.

(edited by glaphen.5230)

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Posted by: Aberrant.6749

Aberrant.6749

The game is generally balanced based on sPvP. That’s point node control. Ofc WvW isn’t going to be balanced. It’s a totally different environment with different gear/stat/buff options. Saying it’s balanced is just silly.

People have been asking for WvW to be balanced separately since the beginning of the game… and they have done it a little bit, but not nearly to the extent it needs/deserves.

Tarnished Coast
Salvage 4 Profit + MF Guide – http://tinyurl.com/l8ff6pa

(edited by Aberrant.6749)

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Posted by: borrok.9267

borrok.9267

http://wiki.guildwars2.com/wiki/Item_nomenclature
I was talking about stats from gear. If you want to do power damage you forced into berserker gear which has 0 healing power, toughness or vitality. Condition damage builds can get toughness, vitality and condition damage all in the same build. Fear is also a huge survivability mechanic for Necromancers anyways since a guy without stability or Berserker Stance can be feared the entire fight and stability is still countered by Necromancers anyways.

You are not forced into it, you can run PVT gear and be survivable and have decent damage. Armor stats have precision to up crit rate, increased crit damage AND power while cond only has damage. I’m sure you can find a happy median considering you have more options. Stability counters fear, wait until AFTER the necro uses corrupt boon and you will save yourself the headache. By fighting as zerk in wvw you are making it very easy for a cond necro to rip you apart.

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Posted by: glaphen.5230

glaphen.5230

No no no no you will never kill anyone decent with pvt gear. You can get the same set with conditions and still kill people in seconds as a Necromancer. How does one save stability if you even have it till after Corrupt Boon? If he doesn’t have stability on he will be fear locked to death and if he does have it on it gets turned into more fear. Not many classes have more than 1 source of stability but Necromancers have multiple sources of fear and one of them can last 3 seconds on an instant cast with only a 17-20 second cooldown that is ticking down during it. Doom him and right before it ends make him walk into Spectral Wall. Walk around him to turn him the other direction for a bit and go around again to refresh the duration. You still have Reaper’s Mark whenever you want to use that too. Doing this well can give a 10+ second fear doing 8k+ damage with only terror and can’t really be counter played besides passive condition removal luck and multiple stun breaks/lucky dodges.

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Posted by: borrok.9267

borrok.9267

No no no no you will never kill anyone decent with pvt gear. You can get the same set with conditions and still kill people in seconds as a Necromancer. How does one save stability if you even have it till after Corrupt Boon? If he doesn’t have stability on he will be fear locked to death and if he does have it on it gets turned into more fear. Not many classes have more than 1 source of stability but Necromancers have multiple sources of fear and one of them can last 3 seconds on an instant cast with only a 17-20 second cooldown that is ticking down during it. Doom him and right before it ends make him walk into Spectral Wall. Walk around him to turn him the other direction for a bit and go around again to refresh the duration. You still have Reaper’s Mark whenever you want to use that too. Doing this well can give a 10+ second fear doing 8k+ damage with only terror and can’t really be counter played besides passive condition removal luck and multiple stun breaks/lucky dodges.

I run PVT gear on 4 of my builds, I get kills with those builds very often. I know many people, and a couple specialized guilds that run PVT for roaming and zergs. I ran Dire, a necro buddy ran PVT and a Mesmer in my group ran PVT and we won every fight that way until more than 5 ran into us. You need to understand the mechanics of necro, as soon as you see him go DS dodge and you will have avoided one fear, avoid spec wall and there’s another fear you saved yourself from. When he flips to staff run away, he will prob spam you with 2 3 4 5 and switch, as soon as you see a chill animation dodge and now all his fears are in cd. Boon up and wait for a corrupt boon, when he uses that THEN use stability. At that point you should be able to wear down on him quickly, and if you are a hammer warrior he shouldn’t have made it this far.

Teef master race

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Posted by: glaphen.5230

glaphen.5230

PVT gear is only good for zerging and nothing else. Obviously dire is what I was referring to by same set. You are implying that a Necromancer has to activate Doom as soon as he goes into Death Shroud but it is instant cast. The only way to dodge it is prediction or luck which is more of a bad enemy casting it when you are trying to dodge something else or he is trying to run away like a baddy. Using the Spectral Wall until right near the end of Doom is a waste of time and even if it fails you still get protection and he can’t hit you if hes melee. Bad Necromancers spam marks usually not even on top of you what else is new. Why would he even need to clear your boons in the first place since none of them hurt him or help you in any way besides stability if hes any good. You wont out regen it, chill>swiftness, Necromancer does not multi hit for retaliation, you wont have that many might stacks to matter, fury is only good on damage builds that will be destroyed by the Necromancer anyways and vigor is the only decent one. PVT is made for zerging and in small group play you would be better off going clerics no matter what build you use.

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Posted by: borrok.9267

borrok.9267

PVT gear is only good for zerging and nothing else. Obviously dire is what I was referring to by same set. You are implying that a Necromancer has to activate Doom as soon as he goes into Death Shroud but it is instant cast. The only way to dodge it is prediction or luck which is more of a bad enemy casting it when you are trying to dodge something else or he is trying to run away like a baddy. Using the Spectral Wall until right near the end of Doom is a waste of time and even if it fails you still get protection and he can’t hit you if hes melee. Bad Necromancers spam marks usually not even on top of you what else is new. Why would he even need to clear your boons in the first place since none of them hurt him or help you in any way besides stability if hes any good. You wont out regen it, chill>swiftness, Necromancer does not multi hit for retaliation, you wont have that many might stacks to matter, fury is only good on damage builds that will be destroyed by the Necromancer anyways and vigor is the only decent one. PVT is made for zerging and in small group play you would be better off going clerics no matter what build you use.

90% of the time a necro WILL use doom at the same time they go into DS. Dude I just told you we were roaming PVT, currently that is exactly what I’m doing. I’m saying wait to use stability because if you pop stability and he uses corrupt boon, it turns it into fear. If you want to run into cond necros in zerk gear, have fun with that. Unless you are hammer, or they are bad you will lose.

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Posted by: glaphen.5230

glaphen.5230

You can use your PVT gear and multi vs 1 roamers hurray. All you are doing is implying that the Necromancer isn’t good. I’m implying a Necromancer knows how to play his class. Balance should be based around the good players and not the bads. Also why is it you are implying zerker characters should be destroyed by condition Necromancer and that is somehow balanced? I really don’t care if 90% of the Necromancers use Doom terribly but the 10% who do know how to play will destroy everything. A good condition Necromancer won’t use Corrupt Boon on anything but stability. Again all of this crap is only about fear when Necromancers have many more conditions on you at the same time. Only terrible Necromancers lose to hammer Warriors and that is a fact.

Class balance in WvW is just fine

in WvW

Posted by: borrok.9267

borrok.9267

You can use your PVT gear and multi vs 1 roamers hurray. All you are doing is implying that the Necromancer isn’t good. I’m implying a Necromancer knows how to play his class. Balance should be based around the good players and not the bads. Also why is it you are implying zerker characters should be destroyed by condition Necromancer and that is somehow balanced? I really don’t care if 90% of the Necromancers use Doom terribly but the 10% who do know how to play will destroy everything. A good condition Necromancer won’t use Corrupt Boon on anything but stability. Again all of this crap is only about fear when Necromancers have many more conditions on you at the same time. Only terrible Necromancers lose to hammer Warriors and that is a fact.

I’m not implying anything. Man… this is how it is, if you can’t stop his fear and you are running zerk, you do NOT have the health pool needed to save yourself. Go to pvp and watch how many necros lose to hammer warriors. Alright though, I’m done trying to help you. Have fun in the game.

Teef master race

Class balance in WvW is just fine

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Posted by: glaphen.5230

glaphen.5230

Health is a tiny extra buffer against a condition build and really does not help you kill the Necromancer before his conditions kill you. No class has enough condition removal to stand a chance against a Necromancer and you also need stun breaks to deal with fear. Once again any Necromancer losing to a hammer Warrior is spell it out with me kitten. A good Necromancer will never ever lose to a Warrior or any other class for that matter besides a Thief who can at least run away or another Necromancer and then its first fear wins since neither is using a stun break most likely.

EDIT: Yes please spell kitten out for me.

Class balance in WvW is just fine

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Posted by: borrok.9267

borrok.9267

Health is a tiny extra buffer against a condition build and really does not help you kill the Necromancer before his conditions kill you. No class has enough condition removal to stand a chance against a Necromancer and you also need stun breaks to deal with fear. Once again any Necromancer losing to a hammer Warrior is spell it out with me kitten. A good Necromancer will never ever lose to a Warrior or any other class for that matter besides a Thief who can at least run away or another Necromancer and then its first fear wins since neither is using a stun break most likely.

EDIT: Yes please spell kitten out for me.

I hope you are trolling, I don’t think you understand the games mechanics if you aren’t.

Teef master race

Class balance in WvW is just fine

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Posted by: glaphen.5230

glaphen.5230

Explain the mechanics I’m missing for me then will you?

Class balance in WvW is just fine

in WvW

Posted by: borrok.9267

borrok.9267

Explain the mechanics I’m missing for me then will you?

I told you I’m done trying to help you, play the game.

Teef master race

Class balance in WvW is just fine

in WvW

Posted by: glaphen.5230

glaphen.5230

So you have no idea what you are talking about and I am not missing any mechanics?

Class balance in WvW is just fine

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Posted by: Seigfried.5938

Seigfried.5938

Why…

Rock beats scissors and scissors beats paper but paper also beats rock.

I have never understood how paper beats rock.

Gandara → SoS → BG → Gandara → SFR

New bunker meta sux

Class balance in WvW is just fine

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Posted by: simmie.7402

simmie.7402

Explain the mechanics I’m missing for me then will you?

I told you I’m done trying to help you, play the game.

you have not tried to help in any way shape or form.

Class balance in WvW is just fine

in WvW

Posted by: borrok.9267

borrok.9267

Explain the mechanics I’m missing for me then will you?

I told you I’m done trying to help you, play the game.

you have not tried to help in any way shape or form.

So explaining to him how to counter fear isn’t trying to help him? Or explaining that his gear selection will cause him to lose due to a lack of health pool needed to deal with the conditions? What is your definition of help?

Teef master race

Class balance in WvW is just fine

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Posted by: Burnfall.9573

Burnfall.9573

honestly, they should do 10 things;
- nerf healing signet passive by 20-25%
- nerf perplexity runes into the ground
- give ranger pets 80% more HP
- give ranger spirits 150% more HP and remove the timer on them.
- give ranger 10% better direct damage for power builds
- give necro a 1200 range gap closer on one of his weapons/utilities (it is a start)
- stealth automatically goes into “revealed” form when blocked and or original stealth timer runs out (no more stacking it), revealed debuff lasts 2 1/2 second instead of 3-4.
- Increase RTL distance to 1200, rest stays as is
- incease player cap on ranger spirits, ele auras and thief venoms to 10-15, from 5.
- remove rally system. When you die, you die.

you have my vote +1

Advocate of Justice, Liberty and Truth

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Posted by: ArmageddonAsh.6430

ArmageddonAsh.6430

Rangers need far more and the fact a necro can out-condition a ranger is a joke. The need to be evenly matched

So, you want a class that is MEANT to be a master of conditions to be equal to a pet class? No, Just no. Rangers needs buffs i agree but in no way should ANY class be “equal” to condition Necros – I mean they ARE the condition class and yet recently everyone else is getting buffed in this area (or the removal of them) while the Necro is nerfed…

Class balance in WvW is just fine

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Posted by: Mike.5193

Mike.5193

Class balance is fine, player skill balance sucks. Such is the name of the game in MMOs though. Someone grabs a build off youtube or reddit and stomps on some uplevel pugs and thinks he is the greatest. Then that person rolls up on someone who:
a) knows their class
b)knows their enemy’s class
c) created their own build for how they play
and gets wrecked. Then they cry online about how the person with the higher skill’s class is oh so OP and needs to be nerfed. Keep getting stomped by a class? Roll one, learn to play it and how to defeat it. Oh and learn how to dodge and read skill animations.

IoJ – [Lost]
Tuck and Roll: Warrior – What Everyone Loves: Guardian -Hardkore Junglist: Ranger -
Kitty Gearwrench: Engineer – Dwomm: Elementalist – Which Kitten Is It: Mesmer

Class balance in WvW is just fine

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Posted by: Caffynated.5713

Caffynated.5713

Class balance is fine

IoJ – [Lost]
Tuck and Roll: Warrior

^

Every time I see one of these threads insisting that balance is in a good place I instantly think “this guys is either a warrior or a thief roamer (check post history). Yep.”

100% accuracy guaranteed.

“We recognize that the changes to [ele] will essentially remove it from play. In the future,
we may consider whether or not there is an incarnation of [ele] that would be viable
but balanced. For now, we do not expect it to see serious use.” – ANet

Class balance in WvW is just fine

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Posted by: Mike.5193

Mike.5193

Class balance is fine

IoJ – [Lost]
Tuck and Roll: Warrior

^

Every time I see one of these threads insisting that balance is in a good place I instantly think “this guys is either a warrior or a thief roamer (check post history). Yep.”

100% accuracy guaranteed.

The only class I do not play is a Necro. Whats your point?

IoJ – [Lost]
Tuck and Roll: Warrior – What Everyone Loves: Guardian -Hardkore Junglist: Ranger -
Kitty Gearwrench: Engineer – Dwomm: Elementalist – Which Kitten Is It: Mesmer

Class balance in WvW is just fine

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Posted by: glaphen.5230

glaphen.5230

Explain the mechanics I’m missing for me then will you?

I told you I’m done trying to help you, play the game.

you have not tried to help in any way shape or form.

So explaining to him how to counter fear isn’t trying to help him? Or explaining that his gear selection will cause him to lose due to a lack of health pool needed to deal with the conditions? What is your definition of help?

Your “counters” only work on the kittened Necromancers. I don’t understand how you expect someone to counter play an instant cast ranged ability. Then also counter play another instant cast ranged ability that counters the one counter to fear. Health pool gives you what an extra 3-7 seconds of life by using vitality gear stats against condition builds? The more time passes the more conditions are on you so its not like those extra seconds are gonna make them all go away and let you heal up. As I said before this is only fear we are talking about. Necromancer can easily sustain 10 bleeds on you, poison and get a 6 second burning during this time. Once that’s over you get to deal with the massive cripple and chills as you die out to the damage conditions assuming you even lived through the massive terror damage with Doom almost up again.

(edited by glaphen.5230)

Class balance in WvW is just fine

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Posted by: borrok.9267

borrok.9267

Explain the mechanics I’m missing for me then will you?

I told you I’m done trying to help you, play the game.

you have not tried to help in any way shape or form.

So explaining to him how to counter fear isn’t trying to help him? Or explaining that his gear selection will cause him to lose due to a lack of health pool needed to deal with the conditions? What is your definition of help?

Your “counters” only work on the kittened Necromancers. I don’t understand how you expect someone to counter play an instant cast ranged ability. Then also counter play another instant cast ranged ability that counters the one counter to fear. Health pool gives you what an extra 3-7 seconds of life by using vitality gear stats against condition builds? The more time passes the more conditions are on you so its not like those extra seconds are gonna make them all go away and let you heal up. As I said before this is only fear we are talking about. Necromancer can easily sustain 10 bleeds on you, poison and get a 6 second burning during this time. Once that’s over you get to deal with the massive cripple and chills as you die out to the damage conditions assuming you even lived through the massive terror damage with Doom almost up again.

So as a necro I can do it with no vigor or stability, but you can’t as a warrior?

Teef master race

Class balance in WvW is just fine

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Posted by: glaphen.5230

glaphen.5230

Explain the mechanics I’m missing for me then will you?

I told you I’m done trying to help you, play the game.

you have not tried to help in any way shape or form.

So explaining to him how to counter fear isn’t trying to help him? Or explaining that his gear selection will cause him to lose due to a lack of health pool needed to deal with the conditions? What is your definition of help?

Your “counters” only work on the kittened Necromancers. I don’t understand how you expect someone to counter play an instant cast ranged ability. Then also counter play another instant cast ranged ability that counters the one counter to fear. Health pool gives you what an extra 3-7 seconds of life by using vitality gear stats against condition builds? The more time passes the more conditions are on you so its not like those extra seconds are gonna make them all go away and let you heal up. As I said before this is only fear we are talking about. Necromancer can easily sustain 10 bleeds on you, poison and get a 6 second burning during this time. Once that’s over you get to deal with the massive cripple and chills as you die out to the damage conditions assuming you even lived through the massive terror damage with Doom almost up again.

So as a necro I can do it with no vigor or stability, but you can’t as a warrior?

Are you serious I already said the only counter to Necromancers were other Necromancers and even then its first fear wins. Plus Necromancers actually has the extra health to survive conditions with their double vitality scaling and best healing spell against conditions in the game.