Class balance in WvW is just fine

Class balance in WvW is just fine

in WvW

Posted by: glaphen.5230

glaphen.5230

Can you please stop replying without giving me the post where I combined any builds at all into one.

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Posted by: ArmageddonAsh.6430

ArmageddonAsh.6430

You play a tanky Necromancer and wonder how you survive against 3 defensive skills on a low cooldown. They do like 5k damage with a berserker build and you have 18k base hp. Then you have a Phantasmal Swordsman hitting you for more damage every 3.2 seconds unless you kill it so it gets summoned 12 seconds after the initial summon.

Just because they are “defensive” skills, doesn’t mean that with the right build they cant still hit hard. When i ran my Mesmer with Sword it could easily top 7k and that wasnt even with a full zerker build. Now think about THREE of them using it…

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Posted by: selan.8354

selan.8354

Can you please stop replying without giving me the post where I combined any builds at all into one.

dude, u are consistently changing the weapons and traits in your posts. first blurreed frenzy then phase retreat, then mind stab, then u come with stealth and consi removal and then now the swords man. u are aware of the fact that we cant have lower cds on phantasms, trait for condi removal and pu and use all those utilities and everything u mention here all at once right? if pu u have 30 in chaos…if u want illusionary persona u need illusion 30…it makes no sense going there most pu builds are the first 3 trait lines the reason why i dont like pu in zergs is because i like cleansing condis on heal which isin inspiration and i like better ranger for blink so inspiration again….cant fit pu with that. also all the traits u mentioned are all mixed in with different traitlines that dont add up together.
the reason why i keep saying u mix builds is because u claim mes having all those amizing defenses, but u mentioned every single weapon appart from pistol so far and traits that are in all 5 traitlines. if i check wiki and check in all thief skills and list them here then people will also tell me that u cant use all these.

Lv 80 glamour Mesmer Triforce Mesmerpower PU mes,Lv 80 power necro
[AVTR]
Isle of Kickaspenwood

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Posted by: glaphen.5230

glaphen.5230

That is 2 weapon sets and I already said you have to sacrifice to get condition removal like every other class besides Necromancer and Engineer what is your point? I never said anything at all about PU either besides mine could win 1 vs 3s before the buff and that the PU you saw was terrible. You don’t need Illusionary Persona to use shatters nor do you need any traits to shatter, you do it when you need to with any build. I never even mentioned anything but sword and staff in any of my posts so far at all.

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Posted by: borrok.9267

borrok.9267

It is impossible for you to be in Death Shroud for the entire fight unless the enemy isn’t even paying attention to you and if that is happening berserker gear would make you do far more damage. Also as I said before no one without teleports or stealth can escape from a proper Lich Form.

they don’t have the defense to cope with getting focused by people that know how to play the game.
http://wiki.guildwars2.com/wiki/Blurred_Frenzy
http://wiki.guildwars2.com/wiki/Phase_Retreat
http://wiki.guildwars2.com/wiki/Distortion
http://wiki.guildwars2.com/wiki/Stealth
Pretty much all builds have 3 of those at least and anyone focusing a Mesmer first in a fight deserves to lose usually.

If you were referring to me, when did I say the entire fight?

Edit: Just admit that you have no idea what you are talking about and move on, I’m sure you could have learned a lot about the class just from your troll post and the feedback from actual players, but it is unlikely. Just move on.

Teef master race

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Posted by: glaphen.5230

glaphen.5230

Even with the tankiest build possible Death Shroud goes down fast when focused and with his PVT build he does terrible damage outside of Death Shroud. If they aren’t focusing him then why is he not in berserker helping his team far far more.

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Posted by: ArmageddonAsh.6430

ArmageddonAsh.6430

Edit: Just admit that you have no idea what you are talking about and move on, I’m sure you could have learned a lot about the class just from your troll post and the feedback from actual players, but it is unlikely. Just move on.

I’m more interested what class hes going to go on about next..

Necromancer? Done
Mesmer? Done

Still another 6 classes that he can show that he has no idea what hes talking about…

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Posted by: glaphen.5230

glaphen.5230

You’ve already shown you aren’t skilled with many many posts now.

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Posted by: ArmageddonAsh.6430

ArmageddonAsh.6430

Even with the tankiest build possible Death Shroud goes down fast when focused and with his PVT build he does terrible damage outside of Death Shroud. If they aren’t focusing him then why is he not in berserker helping his team far far more.

Yeah because 2k+ auto attacks are always bad. 5k+ Ghastly Claws? Now thats just awful. Then i have boon removal (plus retal) Interrupts, AoE cripple, AoE Vul, Single Target Chills, Single Target Might, Single Target Vul AoE Torment and Immbo, AoE damage. Admit you have no idea what you are talking about.

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Posted by: ArmageddonAsh.6430

ArmageddonAsh.6430

You’ve already shown you aren’t skilled with many many posts now.

I have? So i have other people agreeing with me and YOU have people saying you have no idea what you are talking about and i am the showing i am not skilled….

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Posted by: glaphen.5230

glaphen.5230

Even with the tankiest build possible Death Shroud goes down fast when focused and with his PVT build he does terrible damage outside of Death Shroud. If they aren’t focusing him then why is he not in berserker helping his team far far more.

Yeah because 2k+ auto attacks are always bad. 5k+ Ghastly Claws? Now thats just awful. Then i have boon removal (plus retal) Interrupts, AoE cripple, AoE Vul, Single Target Chills, Single Target Might, Single Target Vul AoE Torment and Immbo, AoE damage. Admit you have no idea what you are talking about.

You would have more in zerker gear so I don’t really know why you keep replying.

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Posted by: ArmageddonAsh.6430

ArmageddonAsh.6430

You would have more in zerker gear so I don’t really know why you keep replying.

Yes, i would and what happens when you are full zerker? You are squishy and you deal no damage when you are dead. Your point about Zerker means nothing, you seem to think that EVERYONE should be running it.

It doesnt matter how much damage you do if you are dead.

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Posted by: glaphen.5230

glaphen.5230

You would have more in zerker gear so I don’t really know why you keep replying.

Yes, i would and what happens when you are full zerker? You are squishy and you deal no damage when you are dead. Your point about Zerker means nothing, you seem to think that EVERYONE should be running it.

It doesnt matter how much damage you do if you are dead.

How are you dying this fast as a Necromancer exactly? Yes every Thief, Mesmer, Engineer, Warrior, Guardian, Elementalist, Necromancer and Ranger should be in zerker gear if they are a power build. If they are tanky damage builds they should be in condition tanky gear. If they are zerging the closer ranged classes besides Thieves and Necromancer should be in PVT with power builds.

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Posted by: ArmageddonAsh.6430

ArmageddonAsh.6430

How are you dying this fast as a Necromancer exactly? Yes every Thief, Mesmer, Engineer, Warrior, Guardian, Elementalist, Necromancer and Ranger should be in zerker gear if they are a power build. If they are tanky they should be in condition tanky gear. If they are zerging the closer ranged classes besides Thieves and Necromancer should be in PVT with power builds.

Lol, it is EASY for a Thief, Mesmer and such to go Zerker – you wonna know why? because they have DEFENSIVE skills they can use.

Thief, Mesmer = Have stealth, boons and such
Warrior, Guardian = Already have high health and toughness
Engineer, ele = heave HEALS and defense.

Necromancer get a Meatshield aka DeathShroud, they get 8 second Protection on a 60second cool down. They have Condition removal on 25second cool down

What they DONT have are stealths (Mesmer/Thief) Damage immunity and condition immunity (Warrior, among others) boon help (everyone!) healing OUTSIDE of there own heal skill( Engi, Ele, Guardian)

Try doing WvW as a Zerker Necromancer then you will see why their is hardly any – Because it doesnt work on a class that pretty much only defense is Health and Toughness.

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Posted by: Rezzet.3614

Rezzet.3614

yeah im sure the game’s perfectly balanced Everyone and their grandmothers rolled warrs necros and mesmers because they are definetly the most balanced classes nowadays

to the extent many have been rolling warr necro and mesmer only guilds and im not talking small ones im talking 300+ player guilds the names wont be given as i dont want flaming to start

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Posted by: Rezzet.3614

Rezzet.3614

How are you dying this fast as a Necromancer exactly? Yes every Thief, Mesmer, Engineer, Warrior, Guardian, Elementalist, Necromancer and Ranger should be in zerker gear if they are a power build. If they are tanky they should be in condition tanky gear. If they are zerging the closer ranged classes besides Thieves and Necromancer should be in PVT with power builds.

Lol, it is EASY for a Thief, Mesmer and such to go Zerker – you wonna know why? because they have DEFENSIVE skills they can use.

Thief, Mesmer = Have stealth, boons and such
Warrior, Guardian = Already have high health and toughness
Engineer, ele = heave HEALS and defense.

Necromancer get a Meatshield aka DeathShroud, they get 8 second Protection on a 60second cool down. They have Condition removal on 25second cool down

What they DONT have are stealths (Mesmer/Thief) Damage immunity and condition immunity (Warrior, among others) boon help (everyone!) healing OUTSIDE of there own heal skill( Engi, Ele, Guardian)

Try doing WvW as a Zerker Necromancer then you will see why their is hardly any – Because it doesnt work on a class that pretty much only defense is Health and Toughness.

you’re seriously underestimating necromancers or havent played against one who knows what they’re doing

if any class is underwhelming in wvw that would be engineer as all it takes to strip their survivability away and any threat is Poison

(edited by Rezzet.3614)

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Posted by: ArmageddonAsh.6430

ArmageddonAsh.6430

Lol, it is EASY for a Thief, Mesmer and such to go Zerker – you wonna know why? because they have DEFENSIVE skills they can use.

Thief, Mesmer = Have stealth, boons and such
Warrior, Guardian = Already have high health and toughness
Engineer, ele = heave HEALS and defense.

Necromancer get a Meatshield aka DeathShroud, they get 8 second Protection on a 60second cool down. They have Condition removal on 25second cool down

What they DONT have are stealths (Mesmer/Thief) Damage immunity and condition immunity (Warrior, among others) boon help (everyone!) healing OUTSIDE of there own heal skill( Engi, Ele, Guardian)

Try doing WvW as a Zerker Necromancer then you will see why their is hardly any – Because it doesnt work on a class that pretty much only defense is Health and Toughness.

Forgot to add – this is why you see A LOT of Condition builds as they include the stats we need just to survive. Even though Condition builds on Necromancer have been getting nerfed often – even the last patch had several they are the “go to” as you need the same stats to be good in them (minus condi damage) as you need as a Necro anyway – Health and Toughness.

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Posted by: borrok.9267

borrok.9267

As a necro running a zerk set in wvw is mostly a bad idea. I run a hybrid set up and my survivability is very high considering the damage. DS recharges near instantly when targeted and spec armor now follows into DS helping your sustainment. If you are being targeted and having trouble here’s a possible solution, use spec grab on player targeting you point blank, go into DS, hit 3. Now hit tab, now hit 2 and hope it lands.

Teef master race

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Posted by: ArmageddonAsh.6430

ArmageddonAsh.6430

you’re seriously underestimating necromancers or havent played against one who knows what they’re doing

if any class is underwhelming in wvw that would be engineer as all it takes to strip their survivability away and any threat is Poison

I play them. unlike warriors (Healing Signet, Damage immunity), Mesmer and Thief (Stealth) Ele, Guardian and Engi (self support, healing) the defense Necromancer has is DeathShroud, Spectral Armor and Fear.

Now i am not saying Necro CAN’T be “tanky” they just cant do it anywhere near what some other classes can. Which is fine. I accept that but what i think is silly saying that the class with the LOWEST amount of defense (i could that as skills that reduce or remove damage) should go Zerker.

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Posted by: glaphen.5230

glaphen.5230

How are you dying this fast as a Necromancer exactly? Yes every Thief, Mesmer, Engineer, Warrior, Guardian, Elementalist, Necromancer and Ranger should be in zerker gear if they are a power build. If they are tanky they should be in condition tanky gear. If they are zerging the closer ranged classes besides Thieves and Necromancer should be in PVT with power builds.

Lol, it is EASY for a Thief, Mesmer and such to go Zerker – you wonna know why? because they have DEFENSIVE skills they can use.

Thief, Mesmer = Have stealth, boons and such
Warrior, Guardian = Already have high health and toughness
Engineer, ele = heave HEALS and defense.

Necromancer get a Meatshield aka DeathShroud, they get 8 second Protection on a 60second cool down. They have Condition removal on 25second cool down

What they DONT have are stealths (Mesmer/Thief) Damage immunity and condition immunity (Warrior, among others) boon help (everyone!) healing OUTSIDE of there own heal skill( Engi, Ele, Guardian)

Try doing WvW as a Zerker Necromancer then you will see why their is hardly any – Because it doesnt work on a class that pretty much only defense is Health and Toughness.

Must I type something?

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Posted by: selan.8354

selan.8354

That is 2 weapon sets and I already said you have to sacrifice to get condition removal like every other class besides Necromancer and Engineer what is your point? I never said anything at all about PU either besides mine could win 1 vs 3s before the buff and that the PU you saw was terrible. You don’t need Illusionary Persona to use shatters nor do you need any traits to shatter, you do it when you need to with any build. I never even mentioned anything but sword and staff in any of my posts so far at all.

well gl with shattering all those clones that wilnever even reach the enemy past the aoe spam in wvw without ip. erm u started with phase retreat which is staff, then u mentioned mind stab which is gs, then u are talking about pu mes clearly by mentioning the extra stealth, so that one needs torch, now u mentioned offhand sword soo what is the build u are exactly talking about. gs s/s or staff/gs or gs/ s/torch or gs sword/pistol. so far u are only pulling out wiki stuff and making false staements like blurred frenzy makes u invul and clones immune to retal. its very confusing to be honest

Lv 80 glamour Mesmer Triforce Mesmerpower PU mes,Lv 80 power necro
[AVTR]
Isle of Kickaspenwood

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Posted by: ArmageddonAsh.6430

ArmageddonAsh.6430

As a necro running a zerk set in wvw is mostly a bad idea. I run a hybrid set up and my survivability is very high considering the damage. DS recharges near instantly when targeted and spec armor now follows into DS helping your sustainment. If you are being targeted and having trouble here’s a possible solution, use spec grab on player targeting you point blank, go into DS, hit 3. Now hit tab, now hit 2 and hope it lands.

Same, i am a Hybrid as i know Zerker, just doesn’t work. Now hybrid defense (Toughness and Vit) and damage (Power or Condition) works VERY well. Sure you lose that little bit of damage but its worth it not to be instantly killed.

Yeah i love Spectral Grasp. Don’t Mention Dark Path a certain someone thinks its amazing (his actual words…) and it can be SO useful, i even use it knowing that it wont pull them just for the Life Force you gain, very helpful in times of need.

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Posted by: ArmageddonAsh.6430

ArmageddonAsh.6430

Must I type something?

Yes….
While they have already high health and toughness, what else do they come with…Defensive skills and plenty of them. Oh how i would love our crappy Signet of Crap(Vamp) to be as good as healing Signet or how i wish we could have damage immunity and/or condition immunity skills

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Posted by: borrok.9267

borrok.9267

As a necro running a zerk set in wvw is mostly a bad idea. I run a hybrid set up and my survivability is very high considering the damage. DS recharges near instantly when targeted and spec armor now follows into DS helping your sustainment. If you are being targeted and having trouble here’s a possible solution, use spec grab on player targeting you point blank, go into DS, hit 3. Now hit tab, now hit 2 and hope it lands.

Same, i am a Hybrid as i know Zerker, just doesn’t work. Now hybrid defense (Toughness and Vit) and damage (Power or Condition) works VERY well. Sure you lose that little bit of damage but its worth it not to be instantly killed.

Yeah i love Spectral Grasp. Don’t Mention Dark Path a certain someone thinks its amazing (his actual words…) and it can be SO useful, i even use it knowing that it wont pull them just for the Life Force you gain, very helpful in times of need.

It’s useful point blank. It’s an absolutely horrible chase skill. Very easy to dodge. You don’t have to time your dodge either, just double tap at any point after it’s been cast and it doesn’t land. Certain parts of the flat ground also obstruct both spec grab and dark path. I use both skill belligerently when running daggers. You have to work around the skills horrible mechanics though. Often you will have to fear the target for it to work.

My hybrid for wvw is a 2 PVT and 4 zerk with PVT trinkets aside from one zerk trinket. Took my a while to balance the effectiveness and 2 PVT just happen to be the right amount to work.

Teef master race

(edited by borrok.9267)

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Posted by: ArmageddonAsh.6430

ArmageddonAsh.6430

It’s useful point blank. It’s an absolutely horrible chase skill. Very easy to dodge. You don’t have to time your dodge either, just double tap at any point after it’s been cast and it doesn’t land. Certain parts of the flat ground also obstruct both spec grab and dark path. I use both skill belligerently when running daggers. You have to work around the skills horrible mechanics though. Often you will have to fear the target for it to work.

Oh without a doubt, its just as iffy as Dark Path is, thats why i never use it as “stop running away” skill. Its more of a Mid/close range skill either to interrupt, bring them in for the kill or just to even get quick Life Force.

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Posted by: glaphen.5230

glaphen.5230

That is 2 weapon sets and I already said you have to sacrifice to get condition removal like every other class besides Necromancer and Engineer what is your point? I never said anything at all about PU either besides mine could win 1 vs 3s before the buff and that the PU you saw was terrible. You don’t need Illusionary Persona to use shatters nor do you need any traits to shatter, you do it when you need to with any build. I never even mentioned anything but sword and staff in any of my posts so far at all.

well gl with shattering all those clones that wilnever even reach the enemy past the aoe spam in wvw without ip. erm u started with phase retreat which is staff, then u mentioned mind stab which is gs, then u are talking about pu mes clearly by mentioning the extra stealth, so that one needs torch, now u mentioned offhand sword soo what is the build u are exactly talking about. gs s/s or staff/gs or gs/ s/torch or gs sword/pistol. so far u are only pulling out wiki stuff and making false staements like blurred frenzy makes u invul and clones immune to retal. its very confusing to be honest

I never even mentioned Mind Stab and I only mention sword auto attack which has http://wiki.guildwars2.com/wiki/Mind_Spike for the third chain. PU isn’t necessary for taking stealth skills and barely helps considering the massive trait cost for anything other than on clone death builds. Never said anything about extra stealth either nor anything about torch. As I said I only mentioned sword and staff in any of my posts and the difference between evade and invulnerability is small especially for Mesmer. Retaliation only will kill clones sending a zerker through a retaliation stack zerg and even duelist will survive with no vitality on you through a maximum power retaliation on the first attack wave.

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Posted by: ArmageddonAsh.6430

ArmageddonAsh.6430

the difference between evade and invulnerability is small especially for Mesmer. Retaliation only will kill clones

Not quite, they are rather different. You ever used Blurred Frenzy on someone with Retal? You will be taking quite a bit of damage yourself.

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Posted by: glaphen.5230

glaphen.5230

the difference between evade and invulnerability is small especially for Mesmer. Retaliation only will kill clones

Not quite, they are rather different. You ever used Blurred Frenzy on someone with Retal? You will be taking quite a bit of damage yourself.

Against a 1500 power target retaliation will do 2484 per target taking the whole attack with a maximum of 3. Mesmers being the class with the most boon removal and even having it on the auto attack chain of the weapon with highest pet damage reliance does not change.

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Posted by: selan.8354

selan.8354

That is 2 weapon sets and I already said you have to sacrifice to get condition removal like every other class besides Necromancer and Engineer what is your point? I never said anything at all about PU either besides mine could win 1 vs 3s before the buff and that the PU you saw was terrible. You don’t need Illusionary Persona to use shatters nor do you need any traits to shatter, you do it when you need to with any build. I never even mentioned anything but sword and staff in any of my posts so far at all.

well gl with shattering all those clones that wilnever even reach the enemy past the aoe spam in wvw without ip. erm u started with phase retreat which is staff, then u mentioned mind stab which is gs, then u are talking about pu mes clearly by mentioning the extra stealth, so that one needs torch, now u mentioned offhand sword soo what is the build u are exactly talking about. gs s/s or staff/gs or gs/ s/torch or gs sword/pistol. so far u are only pulling out wiki stuff and making false staements like blurred frenzy makes u invul and clones immune to retal. its very confusing to be honest

I never even mentioned Mind Stab and I only mention sword auto attack which has http://wiki.guildwars2.com/wiki/Mind_Spike for the third chain. PU isn’t necessary for taking stealth skills and barely helps considering the massive trait cost for anything other than on clone death builds. Never said anything about extra stealth either nor anything about torch. As I said I only mentioned sword and staff in any of my posts and the difference between evade and invulnerability is small especially for Mesmer. Retaliation only will kill clones sending a zerker through a retaliation stack zerg and even duelist will survive with no vitality on you through a maximum power retaliation on the first attack wave.

zerker dies in zerg very quickly not only because of retal, because of cc and aoe spam. pu only for clone death?!?! u clearly have no clue then. pu is about the boons u gain through stealth and about confusing the enemy. there is power pu builds out there. and yes u mentioned to armageddon that the mesmer will not be feared still when coming out of stealth with additional stealth so i assumed u were talking about pu. and u linked wiki with all boon removal skills and said how awesome our boon removal was, forgetting that all these are spread out

Lv 80 glamour Mesmer Triforce Mesmerpower PU mes,Lv 80 power necro
[AVTR]
Isle of Kickaspenwood

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Posted by: selan.8354

selan.8354

the difference between evade and invulnerability is small especially for Mesmer. Retaliation only will kill clones

Not quite, they are rather different. You ever used Blurred Frenzy on someone with Retal? You will be taking quite a bit of damage yourself.

Against a 1500 power target retaliation will do 2484 per target taking the whole attack with a maximum of 3. Mesmers being the class with the most boon removal and even having it on the auto attack chain of the weapon with highest pet damage reliance does not change.

again its pretty rare to be able to get the 3rd hit off on a target and sword is one of the least used pet ai relying builds. sword is pure close combat choice.ileap,blurred frenzy and all that then yeah u have the swordsman….not good in zergs good in 1v1

Lv 80 glamour Mesmer Triforce Mesmerpower PU mes,Lv 80 power necro
[AVTR]
Isle of Kickaspenwood

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Posted by: glaphen.5230

glaphen.5230

You can confuse the enemy with stealth and do far far more damage with those trait points and still have survivability through other mechanics. A Mesmer is pretty kitten strong going to the back of the enemy zerg and using Phantasmal Berserker from there where its usually lacking retaliation and AoE fields. Also PVT on Mesmer is obviously best for zerging but not small group play. Most classes don’t even have boon removal skills that are any good at all. Power builds should carry both zerker and pvt on them for WvW.

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Posted by: selan.8354

selan.8354

You can confuse the enemy with stealth and do far far more damage with those trait points and still have survivability through other mechanics. A Mesmer is pretty kitten strong going to the back of the enemy zerg and using Phantasmal Berserker from there where its usually lacking retaliation and AoE fields. Also PVT on Mesmer is obviously best for zerging but not small group play. Most classes don’t even have boon removal skills that are any good at all. Power builds should carry both zerker and pvt on them for WvW.

every commander will ask necros to corrupt boons not bring mesmers for it. also u are disagreeing with yourself now as u stated before that mes problem is in small groups and otherwise mes is veil feedbackbot. i think u sre just trying to get a point right eventough u are very very wrong. yes zerker gan hit a fe straggelers, yest anothe phantasm can hit, but u are still squishy and will get hit hard and cc’ed to death due to lack of stability. also an ele cand crit u with meteor shower for 7k easy. a guaranteed aoe that dioes dmg which a phantasm cannot.our aoe is very limited and thats why mes is still not more than a veilbot in zergs atm

Lv 80 glamour Mesmer Triforce Mesmerpower PU mes,Lv 80 power necro
[AVTR]
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Posted by: ArmageddonAsh.6430

ArmageddonAsh.6430

You can confuse the enemy with stealth and do far far more damage with those trait points and still have survivability through other mechanics. A Mesmer is pretty kitten strong going to the back of the enemy zerg and using Phantasmal Berserker from there where its usually lacking retaliation and AoE fields. Also PVT on Mesmer is obviously best for zerging but not small group play. Most classes don’t even have boon removal skills that are any good at all. Power builds should carry both zerker and pvt on them for WvW.

You assume that you will be able to get to the back line of the enemy without being spotted. This is NEVER the case. Don’t assume that you can just stealth around the enemy and just use something. You might get a Zerker out and then the moment that is down and it will die fast you are be focused by ALOT of the back people. They will (if they are good) normally have support for heals and boons as well, dont assume that they will all be zerker builds.

Didnt you earlier say that Mesmer was nothing more than a veilbot in Zergs, it is one or the other, not both either its good or its not, not both.

“should” is down to opinion. You might want to carry both sets, most wont for one it clogs up your inventory.

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Posted by: glaphen.5230

glaphen.5230

Mesmers in zerg are nothing but Veil, Portal and Feedback bots unless the Mesmer is good enough to stealth behind the enemy zerg like a Thief should be doing too.
It isn’t that hard to get behind the enemy zerg try it sometime.

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Posted by: Eloquence.5207

Eloquence.5207

Mesmers in zerg are nothing but Veil, Portal and Feedback bots unless the Mesmer is good enough to stealth behind the enemy zerg like a Thief should be doing too.
It isn’t that hard to get behind the enemy zerg try it sometime.

Don’t forget the massive damage from confusion. It seriously punishes mass clickers.

/s

“L2P” according to pr0 Thieves
http://youtu.be/k0YDuSLXcX8?t=3m16s
See, Blinding Powder is nothing.

Class balance in WvW is just fine

in WvW

Posted by: ArmageddonAsh.6430

ArmageddonAsh.6430

Mesmers in zerg are nothing but Veil, Portal and Feedback bots unless the Mesmer is good enough to stealth behind the enemy zerg like a Thief should be doing too.
It isn’t that hard to get behind the enemy zerg try it sometime.

You yet again assume that its the RIGHT situation to begin with. Yeah they MIGHT be able to get behind them in SOME situations. They won’t last there though.

Curious what server are you on for WvW and what class(es) do you actually play in WvW? We can already write of Necro as we know you dont play that in WvW.

Class balance in WvW is just fine

in WvW

Posted by: glaphen.5230

glaphen.5230

Flanking was never a viable strategy in any situation ever. If the enemy ranged are turned around to pay attention to a Mesmer they aren’t paying attention to the front. It works especially well if you have like 5 Thieves use Dagger Storm with Signet of Malice in berserker gear from the back.

Class balance in WvW is just fine

in WvW

Posted by: Gris.5094

Gris.5094

Flanking was never a viable strategy in any situation ever.

You, sir, are a kittening idiot. Flanking is a fairly common strategy when you have a well coordinated WvW guild doing zerg busting or have two separate zergs working together (rare but it happens). it is effective because one zerg holds enemy attention while the other runs up behind, forcing fights on two fronts (Splitting fire power reduces effectiveness). Please, stop talking about things you have no understanding of.

Class balance in WvW is just fine

in WvW

Posted by: ArmageddonAsh.6430

ArmageddonAsh.6430

You, sir, are a kittening idiot.

You think thats bad, you should see his “knowledge” of Necromancers and Mesmers…

Class balance in WvW is just fine

in WvW

Posted by: glaphen.5230

glaphen.5230

What is sarcasm? Did you even read the rest of the post?

Class balance in WvW is just fine

in WvW

Posted by: Gris.5094

Gris.5094

What is sarcasm? Did you even read the rest of the post?

After reading the rest of your posts in this thread I assumed it was unnecessary.

Class balance in WvW is just fine

in WvW

Posted by: glaphen.5230

glaphen.5230

What is sarcasm? Did you even read the rest of the post?

After reading the rest of your posts in this thread I assumed it was unnecessary.

I don’t think you even read any of the posts in this thread.

Class balance in WvW is just fine

in WvW

Posted by: Gris.5094

Gris.5094

I don’t think you even read any of the posts in this thread.

Pro-tip: Do not use absolutes.

I read the majority of the thread before posting. Yes, I did not read all of your post about flanking. Why? You said something blatantly ignorant of tactics in the first sentence and from previous posts gathered that you have little understanding of what makes anything a dominating strategy.

You may need this

Class balance in WvW is just fine

in WvW

Posted by: glaphen.5230

glaphen.5230

Please explain what exactly I have such little understanding of then?

Class balance in WvW is just fine

in WvW

Posted by: CHIPS.6018

CHIPS.6018

Are necromancers balanced right now? Who cares anymore! I hasn’t logged into the game for like 4 weeks since the Mark of Blood nerf. This is my protest.

You see, it is not so much the 33% damage nerf to Mark of Blood that broke my heart. It is the principle of nerfing MoB because of Dhuumfire that I cannot stand.

I had been playing Necro since GW1 beta. I played though the whole Winds of Change in hard mode on my necro, with heroes, before it got made easier. I was a witness to Mhenlo agreeing to marry Cynn, while in the middle of battling the MoP. My necro wields the final and ultimate staff of the game, Xan Hei’s Resolve.

And now this 300 years old necromancer, ancient friend of Gwen, eternal defender of Ascalon is truly heart broken. >_>

I skipped the whole Fractured! and the whole Winder’s Day celebration, and I couldn’t care less. :P

Chipsy Chips(Necromancer) & Char Ashnoble(Thief)
The Order of Dii[Dii]-SBI→Kaineng→TC→JQ
Necro Encyclopedia-http://www.youtube.com/watch?v=BrAjJ1N6hxs

(edited by CHIPS.6018)

Class balance in WvW is just fine

in WvW

Posted by: Julie Yann.5379

Julie Yann.5379

Flanking was never a viable strategy in any situation ever.

You, sir, are a kittening idiot. Flanking is a fairly common strategy when you have a well coordinated WvW guild doing zerg busting or have two separate zergs working together (rare but it happens). it is effective because one zerg holds enemy attention while the other runs up behind, forcing fights on two fronts (Splitting fire power reduces effectiveness). Please, stop talking about things you have no understanding of.

I agree, when we have only a few people log on we run flank for biggest guilds. Circle wide and take out the squishy backline. Without the support of their backline the frontliners have no combo fields to blast and are severely weakened.

@glaphen Also, anybody running full zerk in large scale fights is nothing more than a rally bot. It might be fine for roaming and duels but once the blobs collide you are nothing more than a liability.

Be careful what you wish for, Anet might just give it to you “HoT”
“…let us eat and drink, for tomorrow we shall die;.”

(edited by Julie Yann.5379)

Class balance in WvW is just fine

in WvW

Posted by: ArmageddonAsh.6430

ArmageddonAsh.6430

Pro-tip: Do not use absolutes.

I read the majority of the thread before posting. Yes, I did not read all of your post about flanking. Why? You said something blatantly ignorant of tactics in the first sentence and from previous posts gathered that you have little understanding of what makes anything a dominating strategy.

You may need this

He has little understanding of anything. Thinking his experience of Necromancer in S/TPvP meant he knew everything about them ignoring the fact he hasn’t even played WvW as a Necro and thinking those of us who have are totally wrong he is right…

Class balance in WvW is just fine

in WvW

Posted by: ArmageddonAsh.6430

ArmageddonAsh.6430

@glaphen Also, anybody running full zerk in large scale fights is nothing more than a rally bot. It might be fine for roaming and duels but once the blobs collide you are nothing more than a liability.

Depending on class it isnt even viable as a roamer, Necromancer being an example. While they may do more damage they come with no where near the number of defenses as all other classes come with. Hell, we don’t even have ANY access to Vigor.

Class balance in WvW is just fine

in WvW

Posted by: glaphen.5230

glaphen.5230

Flanking was never a viable strategy in any situation ever.

You, sir, are a kittening idiot. Flanking is a fairly common strategy when you have a well coordinated WvW guild doing zerg busting or have two separate zergs working together (rare but it happens). it is effective because one zerg holds enemy attention while the other runs up behind, forcing fights on two fronts (Splitting fire power reduces effectiveness). Please, stop talking about things you have no understanding of.

I agree, when we have only a few people log on we run flank for biggest guilds. Circle wide and take out the squishy backline. Without the support of their backline the frontliners have no combo fields to blast and are severely weakened.

@glaphen Also, anybody running full zerk in large scale fights is nothing more than a rally bot. It might be fine for roaming and duels but once the blobs collide you are nothing more than a liability.

Power builds should carry both zerker and pvt on them for WvW. Mesmers and Thieves do not need support to destroy people in the back line nor do they take long to get there. Mesmers should be in PVT for zergs but are terrible for roaming if they don’t use berserkers.

Class balance in WvW is just fine

in WvW

Posted by: glaphen.5230

glaphen.5230

@glaphen Also, anybody running full zerk in large scale fights is nothing more than a rally bot. It might be fine for roaming and duels but once the blobs collide you are nothing more than a liability.

Depending on class it isnt even viable as a roamer, Necromancer being an example. While they may do more damage they come with no where near the number of defenses as all other classes come with. Hell, we don’t even have ANY access to Vigor.

Just because you are a bad Necromancer and a bad player does not mean other are.