Class balance in WvW is just fine

Class balance in WvW is just fine

in WvW

Posted by: selan.8354

selan.8354

Please list the build where you kill things without clones and sad if you think it matters whether I say clones, phantasms or illusions. Also sword auto attack removes boons so even clones can stop retaliation easily.

first off: clones have like no health, die in a zerg nonstop and u will have a hard time to shatter them as they barey reach the target

phantasms: need los, cant be used when blinded, are affected by cc and die very very fast in a zerg, often die before they get a single hit off

clones are part of the entire class, u cant just turn them off as they appear all the time. they are in our weapons and traits. seriously go play one and then come back

How does that change anything about what I said? I was also talking about small group play or less in the first place. Mesmers in zerg are nothing but Veil, Portal and Feedback bots unless the Mesmer is good enough to stealth behind the enemy zerg like a Thief should be doing too.

yeah small group play and if u knew anything about mes u would know that the build itself has nothing to do with clones or not. they are there no matter what. same with phantasms. so what do u want? blurred frenzy wher u were wrong stuff about autoattacks nonstop removing boons…? every 3rd attack does that…what on earth re u doing? standing still and letting a light armor hit u nonstop in the face?
if i wanted to remove your boons i certainly cant count on my sword, ill use nullfield or arcane thievery!
u are in the wvw section here and we are talking about classes in wvw and large group fights are part of that, not just roaming. mes have weaknesses…big ones. yes the pu builds need a little tone down, but other than that your whole problem sounds more like an l2p issue here.

Wow would you look at all that boon removal and you still have clones taking retaliation damage. How many other classes have boon removal and how many have pets to do their damage and take the retaliation if it isn’t removed. Answer is only MM Necromancer. I don’t even know where you got the idea I have a problem anywhere.

oi u really dont get it. do u? u can never take all of that. arcane is useless in wvw unless u do a 1v1 as u gotta go close for that one. nullfield has a massive cd and its 1 boon per pulse not all of them. my clones dont take the retal from me. i get retal nonstop. i put feedback up and each and every refelct on a target with retal will hit me.my clones will go poof with one retal hit. if i dont have clone on dodge trait active, it will take some time to get 3 clones up again which again is nearly impossible in wvw. u must have rum into a pu mes and yes they are strong as they get protect in stealth.
in spvp i want people to chase my clones, but it requires skill as a skilled player will know who the real mes is and not attack clones at all.
pu mes are sitting on 1800 to 2k toughness, so of course u cant just 1shot them, but if u really played mes actively u would have way less troubles with my class. u would know that u should never try to run from a mes as gs autoattack for example hits harder the further away u are, u would know that a pu mes if facing only a few people cand hve clones up, but will be the one mainly invis behind the clones, will come close to u when torch stealth is active to hit u with it, that the real mes is the one dodging and throwing the sword and the one backing off and taking less dmg when hit.

i saw 3 guys trying to kill a pu mes. i walked up, targeted him and killed him as i main a mes and always know how they move and where they will move. u really gotta pick your mes up more

Lv 80 glamour Mesmer Triforce Mesmerpower PU mes,Lv 80 power necro
[AVTR]
Isle of Kickaspenwood

Class balance in WvW is just fine

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Posted by: glaphen.5230

glaphen.5230

Clones have a short cooldown with 2 weapon sets and the clone cooldown reduction trait which a phantasm or shatter build takes. They will always get the first strong hit off unless you stupidly summon them during an Engineer Jump Shot or something. Clones also scale with your stats so having high vitality and toughness gives ridiculously tanky clones with signet and defender but only a tank phantasm build should ever go none berserker. Mesmers also can have more boon removal than Necromancer especially while a Necromancer lacks many with a minion build.

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Posted by: glaphen.5230

glaphen.5230

Please list the build where you kill things without clones and sad if you think it matters whether I say clones, phantasms or illusions. Also sword auto attack removes boons so even clones can stop retaliation easily.

first off: clones have like no health, die in a zerg nonstop and u will have a hard time to shatter them as they barey reach the target

phantasms: need los, cant be used when blinded, are affected by cc and die very very fast in a zerg, often die before they get a single hit off

clones are part of the entire class, u cant just turn them off as they appear all the time. they are in our weapons and traits. seriously go play one and then come back

How does that change anything about what I said? I was also talking about small group play or less in the first place. Mesmers in zerg are nothing but Veil, Portal and Feedback bots unless the Mesmer is good enough to stealth behind the enemy zerg like a Thief should be doing too.

yeah small group play and if u knew anything about mes u would know that the build itself has nothing to do with clones or not. they are there no matter what. same with phantasms. so what do u want? blurred frenzy wher u were wrong stuff about autoattacks nonstop removing boons…? every 3rd attack does that…what on earth re u doing? standing still and letting a light armor hit u nonstop in the face?
if i wanted to remove your boons i certainly cant count on my sword, ill use nullfield or arcane thievery!
u are in the wvw section here and we are talking about classes in wvw and large group fights are part of that, not just roaming. mes have weaknesses…big ones. yes the pu builds need a little tone down, but other than that your whole problem sounds more like an l2p issue here.

Wow would you look at all that boon removal and you still have clones taking retaliation damage. How many other classes have boon removal and how many have pets to do their damage and take the retaliation if it isn’t removed. Answer is only MM Necromancer. I don’t even know where you got the idea I have a problem anywhere.

oi u really dont get it. do u? u can never take all of that. arcane is useless in wvw unless u do a 1v1 as u gotta go close for that one. nullfield has a massive cd and its 1 boon per pulse not all of them. my clones dont take the retal from me. i get retal nonstop. i put feedback up and each and every refelct on a target with retal will hit me.my clones will go poof with one retal hit. if i dont have clone on dodge trait active, it will take some time to get 3 clones up again which again is nearly impossible in wvw. u must have rum into a pu mes and yes they are strong as they get protect in stealth.
in spvp i want people to chase my clones, but it requires skill as a skilled player will know who the real mes is and not attack clones at all.
pu mes are sitting on 1800 to 2k toughness, so of course u cant just 1shot them, but if u really played mes actively u would have way less troubles with my class. u would know that u should never try to run from a mes as gs autoattack for example hits harder the further away u are, u would know that a pu mes if facing only a few people cand hve clones up, but will be the one mainly invis behind the clones, will come close to u when torch stealth is active to hit u with it, that the real mes is the one dodging and throwing the sword and the one backing off and taking less dmg when hit.

i saw 3 guys trying to kill a pu mes. i walked up, targeted him and killed him as i main a mes and always know how they move and where they will move. u really gotta pick your mes up more

Wow that PU Mesmer had to have sucked. Mine used to kill 1 vs 3 all the time and that was before it was buffed. Also I really don’t think you get it http://wiki.guildwars2.com/wiki/Boon#Skills_that_remove_boons notice how the only decent ones exist on Mesmer, Necromancers and traited Thieves. Once again I’ve been talking about small group play and less not zerging which a good Mesmer should be behind the enemy zerg where the clones have far better survivability.

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Posted by: ArmageddonAsh.6430

ArmageddonAsh.6430

oi u really dont get it. do u? u can never take all of that. arcane is useless in wvw unless u do a 1v1 as u gotta go close for that one. nullfield has a massive cd and its 1 boon per pulse not all of them. my clones dont take the retal from me. i get retal nonstop. i put feedback up and each and every refelct on a target with retal will hit me.my clones will go poof with one retal hit. if i dont have clone on dodge trait active, it will take some time to get 3 clones up again which again is nearly impossible in wvw. u must have rum into a pu mes and yes they are strong as they get protect in stealth.
in spvp i want people to chase my clones, but it requires skill as a skilled player will know who the real mes is and not attack clones at all.
pu mes are sitting on 1800 to 2k toughness, so of course u cant just 1shot them, but if u really played mes actively u would have way less troubles with my class. u would know that u should never try to run from a mes as gs autoattack for example hits harder the further away u are, u would know that a pu mes if facing only a few people cand hve clones up, but will be the one mainly invis behind the clones, will come close to u when torch stealth is active to hit u with it, that the real mes is the one dodging and throwing the sword and the one backing off and taking less dmg when hit.

i saw 3 guys trying to kill a pu mes. i walked up, targeted him and killed him as i main a mes and always know how they move and where they will move. u really gotta pick your mes up more

Seems to think that Mesmer is some godmode class. Once you know the class. Once you have played the class you know what to look out for you understand just how best to counter what they are doing.

It’s funny when i see Mesmers using Feedback – As awesome a skill as it it, can tear zergs a new one but one thing it doesnt do – help you against Necro. We have like 2 projectiles (Staff Auto) and Life Blast and not sure about that one, the moment i see it – No life Blasts from me, i will some times even go out of it as none of my other attacks are projectile so they waste a 40second cool down skill and gain nothing.

Arcane is very weak, short range and long cool down same goes for Nulfield both are simply not worth taking for Condition removal and average at Boon hate, Necro is MUCH better in that spot.

Exactly, when i am on my Mesmer i am NEVER just standing around letting the unkillable (so it would seem to some…) Phantasms do all the work. You have to still attack, use skills dodge attacks because you you dont go into combat thinking anyone is a noob.

You see a Greatsword Mesmer, you get in his face. Just like any sort of Mesmer. Pressure, pressure and more pressure. Only so much they can do defense wise and then they are toast.

Once you know what to look for, the Real Mesmer is MUCH easier to find. They go stealth? drop that AoE! you have Phantasms running at you? Get ready to dodge

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Posted by: selan.8354

selan.8354

Clones have a short cooldown with 2 weapon sets and the clone cooldown reduction trait which a phantasm or shatter build takes. They will always get the first strong hit off unless you stupidly summon them during an Engineer Jump Shot or something. Clones also scale with your stats so having high vitality and toughness gives ridiculously tanky clones with signet and defender but only a tank phantasm build should ever go none berserker. Mesmers also can have more boon removal than Necromancer especially while a Necromancer lacks many with a minion build.

my berserker misses quiet often, the second phantasm is either the slow image if on staff or the torch phantasm that is very slow or the iwarden that hits but only if u stand still and do nothing about it. and u cant weapon swap that fast plus phantasms have quiet a cd.. we dont have much boon removal on command ready u know that right? u are mixing up all different builds.
first off not everyone uses mh sword.
secondly nullfield is on a 40 sec cd http://wiki.guildwars2.com/wiki/Null_Field
arcane thievery is a utility that takes up a slot if u are pu u need stealth utilities so u can on take either arcane or nullfield not both plus 45 sec cd http://wiki.guildwars2.com/wiki/Arcane_Thievery
mh sword , sry but no mes in his right mind will be that close to u to constantly hit u with his autoattack
check out the builds out there that people use and see what utilities they bring. why else do u think commanders and guild leaders want necros for corruptions?
as a mes u gotta spec into condi removal or bring condi removal, so that limits a lot of builds already. plus then u need blink or decoy as a stunbreaker. if u want clone on dodge than thats another 20 points in a different trait line…soo u might really wanna play your mes again for a few hours and see that retal, condi and cc hitting u. maybe it will help u to understand mes in future

Lv 80 glamour Mesmer Triforce Mesmerpower PU mes,Lv 80 power necro
[AVTR]
Isle of Kickaspenwood

Class balance in WvW is just fine

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Posted by: ArmageddonAsh.6430

ArmageddonAsh.6430

Wow that PU Mesmer had to have sucked. Mine used to kill 1 vs 3 all the time and that was before it was buffed. Also I really don’t think you get it http://wiki.guildwars2.com/wiki/Boon#Skills_that_remove_boons notice how the only decent ones exist on Mesmer, Necromancers and traited Thieves. Once again I’ve been talking about small group play and less not zerging which a good Mesmer should be behind the enemy zerg where the clones have far better survivability.

Mesmer :
Mind Spike – They are at risk the whole time and its only the end of the chain
Mind Stab – Not bad. Pretty solid

Null field – Who stays in bad AoE?
Phantasmal dis enchanter – who even uses this?

Arcane Thievery – Terrible in most situations.

Necromancer:
Spinal Shivers – UPTO THREE! removed + a nice little bit of Chill
Unholy Feast – Solid enough Kinda like Mind Stab
Spinal Shiver Trait – Another 3 removed at 50% health + Chill

Some of the others are pretty decent as well. Thief has one on auto, Engi has a decent few as well.

In small groups – the Mesmer is targeted FAST if they are any good and within the first 5-10seconds you can tell if they are any good they will be targeted and burst down, not much they can do once they have been focused with several applying slowing conditions, immbo as well as stuns and such as well.

Class balance in WvW is just fine

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Posted by: selan.8354

selan.8354

oi u really dont get it. do u? u can never take all of that. arcane is useless in wvw unless u do a 1v1 as u gotta go close for that one. nullfield has a massive cd and its 1 boon per pulse not all of them. my clones dont take the retal from me. i get retal nonstop. i put feedback up and each and every refelct on a target with retal will hit me.my clones will go poof with one retal hit. if i dont have clone on dodge trait active, it will take some time to get 3 clones up again which again is nearly impossible in wvw. u must have rum into a pu mes and yes they are strong as they get protect in stealth.
in spvp i want people to chase my clones, but it requires skill as a skilled player will know who the real mes is and not attack clones at all.
pu mes are sitting on 1800 to 2k toughness, so of course u cant just 1shot them, but if u really played mes actively u would have way less troubles with my class. u would know that u should never try to run from a mes as gs autoattack for example hits harder the further away u are, u would know that a pu mes if facing only a few people cand hve clones up, but will be the one mainly invis behind the clones, will come close to u when torch stealth is active to hit u with it, that the real mes is the one dodging and throwing the sword and the one backing off and taking less dmg when hit.

i saw 3 guys trying to kill a pu mes. i walked up, targeted him and killed him as i main a mes and always know how they move and where they will move. u really gotta pick your mes up more

Seems to think that Mesmer is some godmode class. Once you know the class. Once you have played the class you know what to look out for you understand just how best to counter what they are doing.

It’s funny when i see Mesmers using Feedback – As awesome a skill as it it, can tear zergs a new one but one thing it doesnt do – help you against Necro. We have like 2 projectiles (Staff Auto) and Life Blast and not sure about that one, the moment i see it – No life Blasts from me, i will some times even go out of it as none of my other attacks are projectile so they waste a 40second cool down skill and gain nothing.

Arcane is very weak, short range and long cool down same goes for Nulfield both are simply not worth taking for Condition removal and average at Boon hate, Necro is MUCH better in that spot.

Exactly, when i am on my Mesmer i am NEVER just standing around letting the unkillable (so it would seem to some…) Phantasms do all the work. You have to still attack, use skills dodge attacks because you you dont go into combat thinking anyone is a noob.

You see a Greatsword Mesmer, you get in his face. Just like any sort of Mesmer. Pressure, pressure and more pressure. Only so much they can do defense wise and then they are toast.

Once you know what to look for, the Real Mesmer is MUCH easier to find. They go stealth? drop that AoE! you have Phantasms running at you? Get ready to dodge

yep u totally get it. after the initial phantasm burst, there is a long wait till the second attack follows. yup if an enemy gets in my face my cd’s usually get me killed quickly. necros can destroy me very quickly if played right

Lv 80 glamour Mesmer Triforce Mesmerpower PU mes,Lv 80 power necro
[AVTR]
Isle of Kickaspenwood

Class balance in WvW is just fine

in WvW

Posted by: glaphen.5230

glaphen.5230

Notice how you list the easy to dodge phantasms and not duelist/swordsman. Weapon swap is on a 10 second cooldown and you can have both phantasm skills on a 12 second cooldown. Clones can also trigger the boon removal on their third auto attack and just because your build chooses not to use it doesn’t mean you don’t have the best. A Necromancer can build without it too and sacrifices things for that removal. see that retal, condi and cc hitting u you mean that thing every single class has to deal with less of since they lack the Mesmers innate defense to everything but conditions? Every class besides Necromancer has a problem against conditions and has to utility and trait for it I don’t know why you expect Mesmers to be any different.

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Posted by: glaphen.5230

glaphen.5230

Wow that PU Mesmer had to have sucked. Mine used to kill 1 vs 3 all the time and that was before it was buffed. Also I really don’t think you get it http://wiki.guildwars2.com/wiki/Boon#Skills_that_remove_boons notice how the only decent ones exist on Mesmer, Necromancers and traited Thieves. Once again I’ve been talking about small group play and less not zerging which a good Mesmer should be behind the enemy zerg where the clones have far better survivability.

Mesmer :
Mind Spike – They are at risk the whole time and its only the end of the chain
Mind Stab – Not bad. Pretty solid

Null field – Who stays in bad AoE?
Phantasmal dis enchanter – who even uses this?

Arcane Thievery – Terrible in most situations.

Necromancer:
Spinal Shivers – UPTO THREE! removed + a nice little bit of Chill
Unholy Feast – Solid enough Kinda like Mind Stab
Spinal Shiver Trait – Another 3 removed at 50% health + Chill

Some of the others are pretty decent as well. Thief has one on auto, Engi has a decent few as well.

In small groups – the Mesmer is targeted FAST if they are any good and within the first 5-10seconds you can tell if they are any good they will be targeted and burst down, not much they can do once they have been focused with several applying slowing conditions, immbo as well as stuns and such as well.

Thief does not have removal on auto and yet somehow if it even did you would be fine with that even though you actually have it? Once again a Mesmer dying in a group fight in a skill problem not a class problem.

Class balance in WvW is just fine

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Posted by: glaphen.5230

glaphen.5230

oi u really dont get it. do u? u can never take all of that. arcane is useless in wvw unless u do a 1v1 as u gotta go close for that one. nullfield has a massive cd and its 1 boon per pulse not all of them. my clones dont take the retal from me. i get retal nonstop. i put feedback up and each and every refelct on a target with retal will hit me.my clones will go poof with one retal hit. if i dont have clone on dodge trait active, it will take some time to get 3 clones up again which again is nearly impossible in wvw. u must have rum into a pu mes and yes they are strong as they get protect in stealth.
in spvp i want people to chase my clones, but it requires skill as a skilled player will know who the real mes is and not attack clones at all.
pu mes are sitting on 1800 to 2k toughness, so of course u cant just 1shot them, but if u really played mes actively u would have way less troubles with my class. u would know that u should never try to run from a mes as gs autoattack for example hits harder the further away u are, u would know that a pu mes if facing only a few people cand hve clones up, but will be the one mainly invis behind the clones, will come close to u when torch stealth is active to hit u with it, that the real mes is the one dodging and throwing the sword and the one backing off and taking less dmg when hit.

i saw 3 guys trying to kill a pu mes. i walked up, targeted him and killed him as i main a mes and always know how they move and where they will move. u really gotta pick your mes up more

Seems to think that Mesmer is some godmode class. Once you know the class. Once you have played the class you know what to look out for you understand just how best to counter what they are doing.

It’s funny when i see Mesmers using Feedback – As awesome a skill as it it, can tear zergs a new one but one thing it doesnt do – help you against Necro. We have like 2 projectiles (Staff Auto) and Life Blast and not sure about that one, the moment i see it – No life Blasts from me, i will some times even go out of it as none of my other attacks are projectile so they waste a 40second cool down skill and gain nothing.

Arcane is very weak, short range and long cool down same goes for Nulfield both are simply not worth taking for Condition removal and average at Boon hate, Necro is MUCH better in that spot.

Exactly, when i am on my Mesmer i am NEVER just standing around letting the unkillable (so it would seem to some…) Phantasms do all the work. You have to still attack, use skills dodge attacks because you you dont go into combat thinking anyone is a noob.

You see a Greatsword Mesmer, you get in his face. Just like any sort of Mesmer. Pressure, pressure and more pressure. Only so much they can do defense wise and then they are toast.

Once you know what to look for, the Real Mesmer is MUCH easier to find. They go stealth? drop that AoE! you have Phantasms running at you? Get ready to dodge

yep u totally get it. after the initial phantasm burst, there is a long wait till the second attack follows. yup if an enemy gets in my face my cd’s usually get me killed quickly. necros can destroy me very quickly if played right

Necromancers destroy every class quickly when played right but those classes probably lack stealth.

Class balance in WvW is just fine

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Posted by: selan.8354

selan.8354

Wow that PU Mesmer had to have sucked. Mine used to kill 1 vs 3 all the time and that was before it was buffed. Also I really don’t think you get it http://wiki.guildwars2.com/wiki/Boon#Skills_that_remove_boons notice how the only decent ones exist on Mesmer, Necromancers and traited Thieves. Once again I’ve been talking about small group play and less not zerging which a good Mesmer should be behind the enemy zerg where the clones have far better survivability.

Mesmer :
Mind Spike – They are at risk the whole time and its only the end of the chain
Mind Stab – Not bad. Pretty solid

Null field – Who stays in bad AoE?
Phantasmal dis enchanter – who even uses this?

Arcane Thievery – Terrible in most situations.

Necromancer:
Spinal Shivers – UPTO THREE! removed + a nice little bit of Chill
Unholy Feast – Solid enough Kinda like Mind Stab
Spinal Shiver Trait – Another 3 removed at 50% health + Chill

Some of the others are pretty decent as well. Thief has one on auto, Engi has a decent few as well.

In small groups – the Mesmer is targeted FAST if they are any good and within the first 5-10seconds you can tell if they are any good they will be targeted and burst down, not much they can do once they have been focused with several applying slowing conditions, immbo as well as stuns and such as well.

this again. and also not every mes uses gs,mh sword i used scepter/focus and staff for the longest time. still use it in spvp. the mind stab misses quiet often as it does have a longer animation and only affects a tiny area. i barely use it and im not even pu mes in wvw. i need my focus on at all time due to pulls and speedbuff. if u wanna get around in wvw u need speedbuff somehow and traveler is not exactly what i need in a rune to support my build so focus is my must take and i hate to swap out weapons

Lv 80 glamour Mesmer Triforce Mesmerpower PU mes,Lv 80 power necro
[AVTR]
Isle of Kickaspenwood

Class balance in WvW is just fine

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Posted by: ArmageddonAsh.6430

ArmageddonAsh.6430

my berserker misses quiet often, the second phantasm is either the slow image if on staff or the torch phantasm that is very slow or the iwarden that hits but only if u stand still and do nothing about it. and u cant weapon swap that fast plus phantasms have quiet a cd.. we dont have much boon removal on command ready u know that right? u are mixing up all different builds.
first off not everyone uses mh sword.
secondly nullfield is on a 40 sec cd http://wiki.guildwars2.com/wiki/Null_Field
arcane thievery is a utility that takes up a slot if u are pu u need stealth utilities so u can on take either arcane or nullfield not both plus 45 sec cd http://wiki.guildwars2.com/wiki/Arcane_Thievery
mh sword , sry but no mes in his right mind will be that close to u to constantly hit u with his autoattack
check out the builds out there that people use and see what utilities they bring. why else do u think commanders and guild leaders want necros for corruptions?
as a mes u gotta spec into condi removal or bring condi removal, so that limits a lot of builds already. plus then u need blink or decoy as a stunbreaker. if u want clone on dodge than thats another 20 points in a different trait line…soo u might really wanna play your mes again for a few hours and see that retal, condi and cc hitting u. maybe it will help u to understand mes in future

Blind also means that NOTHING is summed if you try and use it while Blind. then most of them will melt in any sort of AoE, even small group fights has its fair share. A few Range attacks and the Phantasm is dead, a dodge and most of the damage is lost.

iWarden is normally taken not for the damage but for the traited version for projectile reflection. Anyone that gets hit by a iWarden more than a few times is either AFK or just terrible at this game

As a PU Mesmer at the VERY least 1 slot will be instantly filled by Decoy, you could take Veil as well but not really a requirement. Blink is a strong contender as well, Mirror Images is another especially as a Shatter build ans it removes stun.

You are losing A LOT just to get the same/similar sort of condition removal as other classes and you will be losing A LOT of damage via that as well. 20 points in Dueling is pretty much a must no matter the spec for Deceptive Evasion (clone on dodge) as well.

Sword is normally combined with Pistol for the good old Magic Bullet (Stun) iLeap into Swap and then Blurred Frenzy. Might get a couple of auto attacks off but nothing to serious before you Phase Retreat (if staff) or iWave (Greatsword) or Blink (anything else) to make range again.

Class balance in WvW is just fine

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Posted by: glaphen.5230

glaphen.5230

Wow that PU Mesmer had to have sucked. Mine used to kill 1 vs 3 all the time and that was before it was buffed. Also I really don’t think you get it http://wiki.guildwars2.com/wiki/Boon#Skills_that_remove_boons notice how the only decent ones exist on Mesmer, Necromancers and traited Thieves. Once again I’ve been talking about small group play and less not zerging which a good Mesmer should be behind the enemy zerg where the clones have far better survivability.

Mesmer :
Mind Spike – They are at risk the whole time and its only the end of the chain
Mind Stab – Not bad. Pretty solid

Null field – Who stays in bad AoE?
Phantasmal dis enchanter – who even uses this?

Arcane Thievery – Terrible in most situations.

Necromancer:
Spinal Shivers – UPTO THREE! removed + a nice little bit of Chill
Unholy Feast – Solid enough Kinda like Mind Stab
Spinal Shiver Trait – Another 3 removed at 50% health + Chill

Some of the others are pretty decent as well. Thief has one on auto, Engi has a decent few as well.

In small groups – the Mesmer is targeted FAST if they are any good and within the first 5-10seconds you can tell if they are any good they will be targeted and burst down, not much they can do once they have been focused with several applying slowing conditions, immbo as well as stuns and such as well.

this again. and also not every mes uses gs,mh sword i used scepter/focus and staff for the longest time. still use it in spvp. the mind stab misses quiet often as it does have a longer animation and only affects a tiny area. i barely use it and im not even pu mes in wvw. i need my focus on at all time due to pulls and speedbuff. if u wanna get around in wvw u need speedbuff somehow and traveler is not exactly what i need in a rune to support my build so focus is my must take and i hate to swap out weapons

So accept that your build lacks things and gets counter played by it, not the entire class.

Class balance in WvW is just fine

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Posted by: ArmageddonAsh.6430

ArmageddonAsh.6430

Necromancers destroy every class quickly when played right but those classes probably lack stealth.

…Coming from the person that hasnt even played Necromancer in WvW…

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Posted by: selan.8354

selan.8354

oi u really dont get it. do u? u can never take all of that. arcane is useless in wvw unless u do a 1v1 as u gotta go close for that one. nullfield has a massive cd and its 1 boon per pulse not all of them. my clones dont take the retal from me. i get retal nonstop. i put feedback up and each and every refelct on a target with retal will hit me.my clones will go poof with one retal hit. if i dont have clone on dodge trait active, it will take some time to get 3 clones up again which again is nearly impossible in wvw. u must have rum into a pu mes and yes they are strong as they get protect in stealth.
in spvp i want people to chase my clones, but it requires skill as a skilled player will know who the real mes is and not attack clones at all.
pu mes are sitting on 1800 to 2k toughness, so of course u cant just 1shot them, but if u really played mes actively u would have way less troubles with my class. u would know that u should never try to run from a mes as gs autoattack for example hits harder the further away u are, u would know that a pu mes if facing only a few people cand hve clones up, but will be the one mainly invis behind the clones, will come close to u when torch stealth is active to hit u with it, that the real mes is the one dodging and throwing the sword and the one backing off and taking less dmg when hit.

i saw 3 guys trying to kill a pu mes. i walked up, targeted him and killed him as i main a mes and always know how they move and where they will move. u really gotta pick your mes up more

Seems to think that Mesmer is some godmode class. Once you know the class. Once you have played the class you know what to look out for you understand just how best to counter what they are doing.

It’s funny when i see Mesmers using Feedback – As awesome a skill as it it, can tear zergs a new one but one thing it doesnt do – help you against Necro. We have like 2 projectiles (Staff Auto) and Life Blast and not sure about that one, the moment i see it – No life Blasts from me, i will some times even go out of it as none of my other attacks are projectile so they waste a 40second cool down skill and gain nothing.

Arcane is very weak, short range and long cool down same goes for Nulfield both are simply not worth taking for Condition removal and average at Boon hate, Necro is MUCH better in that spot.

Exactly, when i am on my Mesmer i am NEVER just standing around letting the unkillable (so it would seem to some…) Phantasms do all the work. You have to still attack, use skills dodge attacks because you you dont go into combat thinking anyone is a noob.

You see a Greatsword Mesmer, you get in his face. Just like any sort of Mesmer. Pressure, pressure and more pressure. Only so much they can do defense wise and then they are toast.

Once you know what to look for, the Real Mesmer is MUCH easier to find. They go stealth? drop that AoE! you have Phantasms running at you? Get ready to dodge

yep u totally get it. after the initial phantasm burst, there is a long wait till the second attack follows. yup if an enemy gets in my face my cd’s usually get me killed quickly. necros can destroy me very quickly if played right

Necromancers destroy every class quickly when played right but those classes probably lack stealth.

just fyi. necros deal with stealth the best. shadow refuge…lol hello necro mark, hello ds 3. mes spawns 3 clones and stealths, put mark a little behind the clones 1 behind u and 2 to the side, go ds and fear nr 3 and hello mes with no stability have fun being chain feared and bursted down

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Posted by: glaphen.5230

glaphen.5230

my berserker misses quiet often, the second phantasm is either the slow image if on staff or the torch phantasm that is very slow or the iwarden that hits but only if u stand still and do nothing about it. and u cant weapon swap that fast plus phantasms have quiet a cd.. we dont have much boon removal on command ready u know that right? u are mixing up all different builds.
first off not everyone uses mh sword.
secondly nullfield is on a 40 sec cd http://wiki.guildwars2.com/wiki/Null_Field
arcane thievery is a utility that takes up a slot if u are pu u need stealth utilities so u can on take either arcane or nullfield not both plus 45 sec cd http://wiki.guildwars2.com/wiki/Arcane_Thievery
mh sword , sry but no mes in his right mind will be that close to u to constantly hit u with his autoattack
check out the builds out there that people use and see what utilities they bring. why else do u think commanders and guild leaders want necros for corruptions?
as a mes u gotta spec into condi removal or bring condi removal, so that limits a lot of builds already. plus then u need blink or decoy as a stunbreaker. if u want clone on dodge than thats another 20 points in a different trait line…soo u might really wanna play your mes again for a few hours and see that retal, condi and cc hitting u. maybe it will help u to understand mes in future

Blind also means that NOTHING is summed if you try and use it while Blind. then most of them will melt in any sort of AoE, even small group fights has its fair share. A few Range attacks and the Phantasm is dead, a dodge and most of the damage is lost.

iWarden is normally taken not for the damage but for the traited version for projectile reflection. Anyone that gets hit by a iWarden more than a few times is either AFK or just terrible at this game

As a PU Mesmer at the VERY least 1 slot will be instantly filled by Decoy, you could take Veil as well but not really a requirement. Blink is a strong contender as well, Mirror Images is another especially as a Shatter build ans it removes stun.

You are losing A LOT just to get the same/similar sort of condition removal as other classes and you will be losing A LOT of damage via that as well. 20 points in Dueling is pretty much a must no matter the spec for Deceptive Evasion (clone on dodge) as well.

Sword is normally combined with Pistol for the good old Magic Bullet (Stun) iLeap into Swap and then Blurred Frenzy. Might get a couple of auto attacks off but nothing to serious before you Phase Retreat (if staff) or iWave (Greatsword) or Blink (anything else) to make range again.

So don’t cast while blinded or if they did it while casting cancel the cast or accept you got out played. What other class has this magical easy condition removal you speak of besides Necromancer and Engineer.

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Posted by: ArmageddonAsh.6430

ArmageddonAsh.6430

just fyi. necros deal with stealth the best. shadow refuge…lol hello necro mark, hello ds 3. mes spawns 3 clones and stealths, put mark a little behind the clones 1 behind u and 2 to the side, go ds and fear nr 3 and hello mes with no stability have fun being chain feared and bursted down

Life Transfer is great as well, with right build does insane damage. Tainted Shackles for immbo as well is very strong when they go stealth. Then we have Channeled skills that still damage while in stealth, Staff is AMAZING against stealth as well.

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Posted by: glaphen.5230

glaphen.5230

oi u really dont get it. do u? u can never take all of that. arcane is useless in wvw unless u do a 1v1 as u gotta go close for that one. nullfield has a massive cd and its 1 boon per pulse not all of them. my clones dont take the retal from me. i get retal nonstop. i put feedback up and each and every refelct on a target with retal will hit me.my clones will go poof with one retal hit. if i dont have clone on dodge trait active, it will take some time to get 3 clones up again which again is nearly impossible in wvw. u must have rum into a pu mes and yes they are strong as they get protect in stealth.
in spvp i want people to chase my clones, but it requires skill as a skilled player will know who the real mes is and not attack clones at all.
pu mes are sitting on 1800 to 2k toughness, so of course u cant just 1shot them, but if u really played mes actively u would have way less troubles with my class. u would know that u should never try to run from a mes as gs autoattack for example hits harder the further away u are, u would know that a pu mes if facing only a few people cand hve clones up, but will be the one mainly invis behind the clones, will come close to u when torch stealth is active to hit u with it, that the real mes is the one dodging and throwing the sword and the one backing off and taking less dmg when hit.

i saw 3 guys trying to kill a pu mes. i walked up, targeted him and killed him as i main a mes and always know how they move and where they will move. u really gotta pick your mes up more

Seems to think that Mesmer is some godmode class. Once you know the class. Once you have played the class you know what to look out for you understand just how best to counter what they are doing.

It’s funny when i see Mesmers using Feedback – As awesome a skill as it it, can tear zergs a new one but one thing it doesnt do – help you against Necro. We have like 2 projectiles (Staff Auto) and Life Blast and not sure about that one, the moment i see it – No life Blasts from me, i will some times even go out of it as none of my other attacks are projectile so they waste a 40second cool down skill and gain nothing.

Arcane is very weak, short range and long cool down same goes for Nulfield both are simply not worth taking for Condition removal and average at Boon hate, Necro is MUCH better in that spot.

Exactly, when i am on my Mesmer i am NEVER just standing around letting the unkillable (so it would seem to some…) Phantasms do all the work. You have to still attack, use skills dodge attacks because you you dont go into combat thinking anyone is a noob.

You see a Greatsword Mesmer, you get in his face. Just like any sort of Mesmer. Pressure, pressure and more pressure. Only so much they can do defense wise and then they are toast.

Once you know what to look for, the Real Mesmer is MUCH easier to find. They go stealth? drop that AoE! you have Phantasms running at you? Get ready to dodge

yep u totally get it. after the initial phantasm burst, there is a long wait till the second attack follows. yup if an enemy gets in my face my cd’s usually get me killed quickly. necros can destroy me very quickly if played right

Necromancers destroy every class quickly when played right but those classes probably lack stealth.

just fyi. necros deal with stealth the best. shadow refuge…lol hello necro mark, hello ds 3. mes spawns 3 clones and stealths, put mark a little behind the clones 1 behind u and 2 to the side, go ds and fear nr 3 and hello mes with no stability have fun being chain feared and bursted down

Poor guy doesn’t know he can’t dodge while in stealth and Mesmer doesn’t attack during stealth or lose anything by being feared while stealthed. It would be far better to use it while he isn’t so you can keep hitting him.

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Posted by: ArmageddonAsh.6430

ArmageddonAsh.6430

So don’t cast while blinded or if they did it while casting cancel the cast or accept you got out played. What other class has this magical easy condition removal you speak of besides Necromancer and Engineer.

Lol….

Here is an example of a PERFECTLY timed skill that i did last night:

Me (Necro) fighting a Thief, i have him on the run he is getting out of range so i use Spectral Grasp to pull him back to me, next thing i see he has popped that AoE Stealth. The very next second he is pulled out of it by Spectral Grasp and i then finish him off.

You can say “dont use it while blind” a lot harder to follow that when you are in the middle of a fight, unless you spend the whole fight looking at what boons and conditions you have. Blind can also be instantly applied as well. One second you dont have it – you think “Yes, time for Berserker to come wreck everything” just before you press it, BOOM you are hit with Blind to late you didnt see it, now you just wasted a cool down…

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Posted by: ArmageddonAsh.6430

ArmageddonAsh.6430

Poor guy doesn’t know he can’t dodge while in stealth and Mesmer doesn’t attack during stealth or lose anything by being feared while stealthed. It would be far better to use it while he isn’t so you can keep hitting him.

Meanwhile, The Mesmer in stealth has nothing he can do, hes been feared. So no opening attack for him and seeing as stealth lasts for mere seconds (unless Mass Invis) then he could very well come out of stealth with fear still on him.

Also, most mesmers HEAL while in stealth and what cant you do while feared? Thats right…heal.

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Posted by: selan.8354

selan.8354

Wow that PU Mesmer had to have sucked. Mine used to kill 1 vs 3 all the time and that was before it was buffed. Also I really don’t think you get it http://wiki.guildwars2.com/wiki/Boon#Skills_that_remove_boons notice how the only decent ones exist on Mesmer, Necromancers and traited Thieves. Once again I’ve been talking about small group play and less not zerging which a good Mesmer should be behind the enemy zerg where the clones have far better survivability.

Mesmer :
Mind Spike – They are at risk the whole time and its only the end of the chain
Mind Stab – Not bad. Pretty solid

Null field – Who stays in bad AoE?
Phantasmal dis enchanter – who even uses this?

Arcane Thievery – Terrible in most situations.

Necromancer:
Spinal Shivers – UPTO THREE! removed + a nice little bit of Chill
Unholy Feast – Solid enough Kinda like Mind Stab
Spinal Shiver Trait – Another 3 removed at 50% health + Chill

Some of the others are pretty decent as well. Thief has one on auto, Engi has a decent few as well.

In small groups – the Mesmer is targeted FAST if they are any good and within the first 5-10seconds you can tell if they are any good they will be targeted and burst down, not much they can do once they have been focused with several applying slowing conditions, immbo as well as stuns and such as well.

this again. and also not every mes uses gs,mh sword i used scepter/focus and staff for the longest time. still use it in spvp. the mind stab misses quiet often as it does have a longer animation and only affects a tiny area. i barely use it and im not even pu mes in wvw. i need my focus on at all time due to pulls and speedbuff. if u wanna get around in wvw u need speedbuff somehow and traveler is not exactly what i need in a rune to support my build so focus is my must take and i hate to swap out weapons

So accept that your build lacks things and gets counter played by it, not the entire class.

oh i get counterplayed all the time. vs warrior…well i got no stability can stunbreak but immobilize= death as i have bad condi cleansing
thief can burst almost every light armnor down in seconds

another mes is major counter vs mes eventhough 2 pu mes will have a very boring fight

condi necro destroys mes

engi can cc and condi and burst a mes down easily

the only one that is not and insta killer is guardian

point is, as mes u always have to be quick and aware or u die right away. its not esy to play. and btw u dont even know my build. its not pu nor is it shatterer nor is it phantasm and i do have 3 builds i run. if u panic vs a mes and just mash 111111 u will die on my torment build.
if u u rush me on my power build ill have a tough time but if u dont watch out ud die very quickly and not because of boon removal.
if u rush me and spam 1111 vs my glam hybrid, confusion, vlunerability, bleeds, reflects and torment will kill u. fact is, u gotta think and react fast when facing any kind of mesmer. there is builds that focus on u mindlessly killing clones while mashing 1111 without thinking. mes punishes mindless spammers

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Posted by: glaphen.5230

glaphen.5230

So don’t cast while blinded or if they did it while casting cancel the cast or accept you got out played. What other class has this magical easy condition removal you speak of besides Necromancer and Engineer.

Lol….

Here is an example of a PERFECTLY timed skill that i did last night:

Me (Necro) fighting a Thief, i have him on the run he is getting out of range so i use Spectral Grasp to pull him back to me, next thing i see he has popped that AoE Stealth. The very next second he is pulled out of it by Spectral Grasp and i then finish him off.

You can say “dont use it while blind” a lot harder to follow that when you are in the middle of a fight, unless you spend the whole fight looking at what boons and conditions you have. Blind can also be instantly applied as well. One second you dont have it – you think “Yes, time for Berserker to come wreck everything” just before you press it, BOOM you are hit with Blind to late you didnt see it, now you just wasted a cool down…

What!?? It takes effort and skill to play the game holy kitten. As I said accept the guy counter played you if you didn’t cancel the cast to counter the blind. That story has nothing to do with fear too but the Thief could have dodged it too if he was any good. If he has no dodge mechanic ready then good job you counter played the Thief just like the blind countered the Mesmer. Blind also has the most obvious visual cue with the screen blacken at edges.

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Posted by: glaphen.5230

glaphen.5230

Poor guy doesn’t know he can’t dodge while in stealth and Mesmer doesn’t attack during stealth or lose anything by being feared while stealthed. It would be far better to use it while he isn’t so you can keep hitting him.

Meanwhile, The Mesmer in stealth has nothing he can do, hes been feared. So no opening attack for him and seeing as stealth lasts for mere seconds (unless Mass Invis) then he could very well come out of stealth with fear still on him.

Also, most mesmers HEAL while in stealth and what cant you do while feared? Thats right…heal.

Stealth lasts 3 seconds besides Veil lasting 2 when crossed. Mark gives 1 second with a max of 2 seconds from condition duration. It wont ever still be on him unless you Doom fear him within 600 range on a 100% condition duration build against a non PU Mesmer through his really close Veil. Ether Feast has a 1 second cast time so you should be able to cast even with 100% condition duration.

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Posted by: ArmageddonAsh.6430

ArmageddonAsh.6430

Stealth lasts 3 seconds besides Veil lasting 2 when crossed. Mark gives 1 second with a max of 2 seconds from condition duration. It wont ever still be on him unless you Doom fear him within 600 range on a 100% condition duration build against a non PU Mesmer through his really close Veil. Ether Feast has a 1 second cast time so you should be able to cast even with 100% condition duration.

There you go again, making assumptions from nothing. You are assuming that it is used right away. Plenty of times you can drop a mark and fear someone who has been in stealth for several seconds and thus…they come out feared…

You really need to stop making assumptions. Like assuming everyone runs certain weapons or utilities or elites.

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Posted by: glaphen.5230

glaphen.5230

Assuming people get a lucky mark cast hitting someone stealthed for several seconds who could have dodged it is also assuming things. Mark has way too high of a cooldown to be wasting it so stupidly.

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Posted by: ArmageddonAsh.6430

ArmageddonAsh.6430

What!?? It takes effort and skill to play the game holy kitten. As I said accept the guy counter played you if you didn’t cancel the cast to counter the blind. That story has nothing to do with fear too but the Thief could have dodged it too if he was any good. If he has no dodge mechanic ready then good job you counter played the Thief just like the blind countered the Mesmer. Blind also has the most obvious visual cue with the screen blacken at edges.

Unless you have reflexes as good as The Flash or Superman, not much you can do about perfect timing. Maybe, just maybe he was FORCED to use his dodges already. You are also assuming that he can see from the back of his head when you are running AWAY from someone you rarely see them…

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Posted by: ArmageddonAsh.6430

ArmageddonAsh.6430

Assuming people get a lucky mark cast hitting someone stealthed for several seconds who could have dodged it is also assuming things. Mark has way too high of a cooldown to be wasting it so stupidly.

even if they dodge it, you will know roughly where they are thanks to the mark proccing and them creating a clone (not seen ONE mesmer without DE…) So even if you dont hit with Fear Mark, you know roughly where they are, you have made them waste a dodge and waste time inside Stealth as well.

You can also just throw down any mark you have now, you know roughly where they are so good chance you could hit them.

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Posted by: glaphen.5230

glaphen.5230

Phantasmal Berserker has a 3/4 second cast time and the average human reaction time is less than half of that. If he timed his blind you got counter played and deserve to miss like every other classes skills do. Also you can easily run away watching behind you if you move with your keyboard and turn with your mouse and its what skilled players should be doing. As I said good job on forcing his dodges to counter play his Shadow Refuge if you did.

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Posted by: mzt.3270

mzt.3270

I think rangers really need some love from the Devs. Warrior, Guardians, and Necros are definitely the strongest group fighters. Thieves are excellent roamers, Mesamers are annoying and hard to lock down as kitten and they do have some very useful skills. Eles bring amazing support and good AoE damage. Engineers I don’t see much but they have a lot of useful tools also. Rangers are nothing more than free loot bags with a useless pet. They bring almost nothing to team synergy when you compare them to other classes.

You can only make such a statement if you haven’t played the class properly. The ranger is without a doubt top tier in solo/small group roaming. Zergs, that is another matter.

This is the issue, the opportunities for 1v1 roaming in WVW is a rarity in itself, often more a case of XXX vs 1 in typical very high server gameplay. Rangers need far more and the fact a necro can out-condition a ranger is a joke. The need to be evenly matched – ranger is far from class balanced, sorry dude but as a ranger with thousands on hours on WVW these are the issues. Anet need to stop basing class balancing on PVP, its the toddler school of combat. Open field combat is ten times harder and rangers need the tools to work well within that. All the regen in the world cannot be justified if you hit with all the power of a damp squib – offense vs defense is the prime directive of all combat, if one is equally inbalanced the whole balance is off scale. Rangers just need far more love , its a fact.

You think rangers should be able to match necros on conditions? What’s wrong with you? lol

Nothing is wrong with me, the point I am making is a condition build should not differ from one profession to the next. If an investment is made on a skills tree then it should be an equal match. Why should a ranger have to work 10 times harder than a necro on a cheese build to end up losing because of bad class balance. What I am saying is necros have had it on a plate for too long and really need a good hard nerf to get you all back into game perspective :P

Happiness is finding an Omnomberry in your Grumble Cake

(edited by mzt.3270)

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Posted by: glaphen.5230

glaphen.5230

Assuming people get a lucky mark cast hitting someone stealthed for several seconds who could have dodged it is also assuming things. Mark has way too high of a cooldown to be wasting it so stupidly.

even if they dodge it, you will know roughly where they are thanks to the mark proccing and them creating a clone (not seen ONE mesmer without DE…) So even if you dont hit with Fear Mark, you know roughly where they are, you have made them waste a dodge and waste time inside Stealth as well.

You can also just throw down any mark you have now, you know roughly where they are so good chance you could hit them.

Knowing where they are when stealth is about to end is not worth the 40 second cooldown. You can do the same thing with Mark of Blood much easier. Marks have a 3/4 second cast time so adding in reaction time he would be out of stealth before you cast if its really been several seconds.

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Posted by: selan.8354

selan.8354

Assuming people get a lucky mark cast hitting someone stealthed for several seconds who could have dodged it is also assuming things. Mark has way too high of a cooldown to be wasting it so stupidly.

so does every phantasm adn nullfield and ll the goodies u say is so op and ez mode. u assume things that never happen like this in game. mesmer stealths so it takes a lest 1 sec for necro to put a mark down so yes mes will come out of stealth still feared. u assume that clones eat retal…lol. if i hit u while retal is up i eat lots of retal. feedback causes my near death if put on a retal zerg. u assume every mes out there runs gs and mh sword u assumke and assume but most of your points are rare situation and 90 percent of what u stated today was either false or over exaggerated by combining 4 dif mes builds and requiring a utitlity bar with 12 slots. and 3 weapon swaps….get your facts straight. what class do u main? warrior?if thats the case im gonna be back in 20 min because im rolling on the floor laughing

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Posted by: ArmageddonAsh.6430

ArmageddonAsh.6430

Nothing is wrong with me, the point I am making is a condition build should not differ from one profession to the next. If an investment is made on a skills tree then it should be an equal match. Why should a ranger have to work 10 times harder than a necro on a cheese build to end up losing because of bad class balance. What I am saying is necros have had it on a plate for too long and really need a good hard nerf to get you all back into game perspective :P

Necromancer IS the condition class, so of course they should be the best at it.

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Posted by: ArmageddonAsh.6430

ArmageddonAsh.6430

Feedback causes my near death if put on a retal zerg.

I have actually been DOWNED from Full health (little over 21k) from JUST using Feedback on an enemy zerg attacking a gate lol

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Posted by: selan.8354

selan.8354

Feedback causes my near death if put on a retal zerg.

I have actually been DOWNED from Full health (little over 21k) from JUST using Feedback on an enemy zerg attacking a gate lol

yep used feedback on nnk zerg only one time and never again XD

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Posted by: glaphen.5230

glaphen.5230

Assuming people get a lucky mark cast hitting someone stealthed for several seconds who could have dodged it is also assuming things. Mark has way too high of a cooldown to be wasting it so stupidly.

so does every phantasm adn nullfield and ll the goodies u say is so op and ez mode. u assume things that never happen like this in game. mesmer stealths so it takes a lest 1 sec for necro to put a mark down so yes mes will come out of stealth still feared. u assume that clones eat retal…lol. if i hit u while retal is up i eat lots of retal. feedback causes my near death if put on a retal zerg. u assume every mes out there runs gs and mh sword u assumke and assume but most of your points are rare situation and 90 percent of what u stated today was either false or over exaggerated by combining 4 dif mes builds and requiring a utitlity bar with 12 slots. and 3 weapon swaps….get your facts straight. what class do u main? warrior?if thats the case im gonna be back in 20 min because im rolling on the floor laughing

My god you keep making these assumptions that I think they are “op” or “ez mode”. If a Mesmer of Thief has been in stealth for several seconds they should have a defensive mechanic off cooldown if the Necromancer manages to somehow predict their position/Lucker’s Mark. I never even combined a single build in any of my posts so please point out where this happened.

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Posted by: ArmageddonAsh.6430

ArmageddonAsh.6430

Knowing where they are when stealth is about to end is not worth the 40 second cooldown. You can do the same thing with Mark of Blood much easier. Marks have a 3/4 second cast time so adding in reaction time he would be out of stealth before you cast if its really been several seconds.

Right…
You assume that this amazing Mesmer has god like reflexes that he/she is able to dodge a mark that is put down where they are. You might say “oh that never happens” well it does happen, So lets just say the fear mark is dodged.

Now the Mesmer has wasted a dodged, has less time inside Stealth and the Necromancer knows roughly where they are. Here the Necro could just pop into DeathShroud and pop Life Transfer or Tainted Shackles. they might be in stealth but they still take the damage Life Transfer alone can be 4k+ damage and thats not even on a full zerker build.

So now the Necromancer has the Mesmer on the rocks. The mesmer uses iZerker (lets just assume they have it) it might get a few hits in, a quick dodge by the Necro and the rest is lost Necro drops an easy mark does quite a bit of damage as the Phantasm is weak, its also now on attack cool down easy target for a few auto attacks or just one and let your Golem finish it off (if they are running one)

The Mesmer is now out of stealth, hasnt managed to escape thanks to Life Transfer or even immbo thanks to Tainted Shackles, it is now a Stealth down if that was Decoy used the rest is easy Mass Invis is easy to interrupt and you can just drop marks over Veil

Was “wasting” the Fear mark not worth it?

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Posted by: ArmageddonAsh.6430

ArmageddonAsh.6430

yep used feedback on nnk zerg only one time and never again XD

I do it every time, SO much fun and for the better of the team. Plus you can easily down several people. Seeing them take SO much damage is SO funny lol

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Posted by: ArmageddonAsh.6430

ArmageddonAsh.6430

My god you keep making these assumptions that I think they are “op” or “ez mode”. If a Mesmer of Thief has been in stealth for several seconds they should have a defensive mechanic off cooldown if the Necromancer manages to somehow predict their position/Lucker’s Mark. I never even combined a single build in any of my posts so please point out where this happened.

What defense cool down would that be?
They just used one of them (Stealth) Only so many you can have as a Mesmer…

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Posted by: glaphen.5230

glaphen.5230

What kittenty Mesmer is in stealth but not running towards the 1200 range mark where Tainted Shackles and Life Transfer won’t be in range. Yes the Lucker’s Mark was a waste since a Mark of Blood would have the same effect without wasting a really important cooldown on a dice throw.

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Posted by: ArmageddonAsh.6430

ArmageddonAsh.6430

What kittenty Mesmer is in stealth but not running towards the 1200 range mark where Tainted Shackles and Life Transfer won’t be in range. Yes the Lucker’s Mark was a waste since a Mark of Blood would have the same effect without wasting a really important cooldown on a dice throw.

Assuming that the Necro doesnt move at all?
Not really the most important cool down in a 1 Vs 1 you still have DS fear…

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Posted by: glaphen.5230

glaphen.5230

My god you keep making these assumptions that I think they are “op” or “ez mode”. If a Mesmer of Thief has been in stealth for several seconds they should have a defensive mechanic off cooldown if the Necromancer manages to somehow predict their position/Lucker’s Mark. I never even combined a single build in any of my posts so please point out where this happened.

What defense cool down would that be?
They just used one of them (Stealth) Only so many you can have as a Mesmer…

http://wiki.guildwars2.com/wiki/Diversion
http://wiki.guildwars2.com/wiki/Distortion
http://wiki.guildwars2.com/wiki/Phase_Retreat
http://wiki.guildwars2.com/wiki/Blurred_Frenzy
Most Mesmer builds should have most of those.

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Posted by: ArmageddonAsh.6430

ArmageddonAsh.6430

Assuming people run with Sword? Check
Assuming people run with Staff? Check

Yeah because what you want to do as a Squishy Mesmer is not move for up to 2seconds and allow them gap close to you and be ready for when it ends.

Distoration and Diversion are rather meh, the ONLY time you use them is with 3 clones/phantasms up and know that at a click of a button you can summon more in quick succession. Also EVERYONE knows to get ready to dodge or throw down AoE the moment you have illusions charging at you.

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Posted by: selan.8354

selan.8354

My god you keep making these assumptions that I think they are “op” or “ez mode”. If a Mesmer of Thief has been in stealth for several seconds they should have a defensive mechanic off cooldown if the Necromancer manages to somehow predict their position/Lucker’s Mark. I never even combined a single build in any of my posts so please point out where this happened.

What defense cool down would that be?
They just used one of them (Stealth) Only so many you can have as a Mesmer…

http://wiki.guildwars2.com/wiki/Diversion
http://wiki.guildwars2.com/wiki/Distortion
http://wiki.guildwars2.com/wiki/Phase_Retreat
http://wiki.guildwars2.com/wiki/Blurred_Frenzy
Most Mesmer builds should have most of those.

diversion only works if u shatter the clones unless u are specced for the 2 traits u need for it same goes for distortion u can only use 1 at the time and u can easily dodge the clones or marks destroy them when they run towards u. phase retreat requires staff… u mentioned gs and sword before…now its staff… whats next scepter… how many weapons more? blurred frenzy is only usefull when close to an enemy…could be your death vs necro

Lv 80 glamour Mesmer Triforce Mesmerpower PU mes,Lv 80 power necro
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Isle of Kickaspenwood

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Posted by: glaphen.5230

glaphen.5230

That’s why I said most should have most and all Mesmers have Diversion and Distortion. Diversion can be used with one clone up and so can Distortion. If they are dodging they aren’t hitting you and losing a dodge against a daze.

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Posted by: ArmageddonAsh.6430

ArmageddonAsh.6430

blurred frenzy is only usefull when close to an enemy…could be your death vs necro

Hell, tonight i survived THREE Mesmers ALL using Blurred Frenzy on me. So even that it really isnt that strong compared to some skills. I did die in the end but was only going to end one was against 3 Mesmers. Though i was more than happy with how long i lasted against them all trying to burst me into nothingness.

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Posted by: ArmageddonAsh.6430

ArmageddonAsh.6430

That’s why I said most should have most and all Mesmers have Diversion and Distortion. Diversion can be used with one clone up and so can Distortion. If they are dodging they aren’t hitting you and losing a dodge against a daze.

What about builds that AREN’T shatter builds? Only they have the cool downs for it a couple of seconds without taking damage on a 60 second cool down isnt exactly life saving.

It doesnt matter if they dodged, you destroyed all your Illusions…

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Posted by: glaphen.5230

glaphen.5230

My god you keep making these assumptions that I think they are “op” or “ez mode”. If a Mesmer of Thief has been in stealth for several seconds they should have a defensive mechanic off cooldown if the Necromancer manages to somehow predict their position/Lucker’s Mark. I never even combined a single build in any of my posts so please point out where this happened.

What defense cool down would that be?
They just used one of them (Stealth) Only so many you can have as a Mesmer…

http://wiki.guildwars2.com/wiki/Diversion
http://wiki.guildwars2.com/wiki/Distortion
http://wiki.guildwars2.com/wiki/Phase_Retreat
http://wiki.guildwars2.com/wiki/Blurred_Frenzy
Most Mesmer builds should have most of those.

diversion only works if u shatter the clones unless u are specced for the 2 traits u need for it same goes for distortion u can only use 1 at the time and u can easily dodge the clones or marks destroy them when they run towards u. phase retreat requires staff… u mentioned gs and sword before…now its staff… whats next scepter… how many weapons more? blurred frenzy is only usefull when close to an enemy…could be your death vs necro

Any Mesmer can shatter and should when needed, you do not need to build for it. The only mark that does any good damage without a power build is Putrid Mark and that still would never kill a clone. Blurred Frenzy has a short cooldown and doesn’t require the enemy to be hit so what exactly is wrong with using for defense? http://wiki.guildwars2.com/wiki/Sword#Ranger notice how that has less total dodge duration and start up time for their dodges for the same cooldown even with dagger.

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Posted by: glaphen.5230

glaphen.5230

blurred frenzy is only usefull when close to an enemy…could be your death vs necro

Hell, tonight i survived THREE Mesmers ALL using Blurred Frenzy on me. So even that it really isnt that strong compared to some skills. I did die in the end but was only going to end one was against 3 Mesmers. Though i was more than happy with how long i lasted against them all trying to burst me into nothingness.

You play a tanky Necromancer and wonder how you survive against 3 defensive skills on a low cooldown. They do like 5k damage with a berserker build and you have 18k base hp. Then you have a Phantasmal Swordsman hitting you for more damage every 3.2 seconds unless you kill it so it gets summoned 12 seconds after the initial summon.

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Posted by: selan.8354

selan.8354

My god you keep making these assumptions that I think they are “op” or “ez mode”. If a Mesmer of Thief has been in stealth for several seconds they should have a defensive mechanic off cooldown if the Necromancer manages to somehow predict their position/Lucker’s Mark. I never even combined a single build in any of my posts so please point out where this happened.

What defense cool down would that be?
They just used one of them (Stealth) Only so many you can have as a Mesmer…

http://wiki.guildwars2.com/wiki/Diversion
http://wiki.guildwars2.com/wiki/Distortion
http://wiki.guildwars2.com/wiki/Phase_Retreat
http://wiki.guildwars2.com/wiki/Blurred_Frenzy
Most Mesmer builds should have most of those.

diversion only works if u shatter the clones unless u are specced for the 2 traits u need for it same goes for distortion u can only use 1 at the time and u can easily dodge the clones or marks destroy them when they run towards u. phase retreat requires staff… u mentioned gs and sword before…now its staff… whats next scepter… how many weapons more? blurred frenzy is only usefull when close to an enemy…could be your death vs necro

Any Mesmer can shatter and should when needed, you do not need to build for it. The only mark that does any good damage without a power build is Putrid Mark and that still would never kill a clone. Blurred Frenzy has a short cooldown and doesn’t require the enemy to be hit so what exactly is wrong with using for defense? http://wiki.guildwars2.com/wiki/Sword#Ranger notice how that has less total dodge duration and start up time for their dodges for the same cooldown even with dagger.

u also cannot move while using bf. 12 sec cd so it cannt be spammed at all….. so bad idea to just use it without hitting anything.u cant just shatter if your clones miss or die. diversion fails very often id not traited with illusionary persona as u need to be closer to enemy again)and also u need clones for it so u cant use both of these in a row

Lv 80 glamour Mesmer Triforce Mesmerpower PU mes,Lv 80 power necro
[AVTR]
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Posted by: selan.8354

selan.8354

blurred frenzy is only usefull when close to an enemy…could be your death vs necro

Hell, tonight i survived THREE Mesmers ALL using Blurred Frenzy on me. So even that it really isnt that strong compared to some skills. I did die in the end but was only going to end one was against 3 Mesmers. Though i was more than happy with how long i lasted against them all trying to burst me into nothingness.

You play a tanky Necromancer and wonder how you survive against 3 defensive skills on a low cooldown. They do like 5k damage with a berserker build and you have 18k base hp. Then you have a Phantasmal Swordsman hitting you for more damage every 3.2 seconds unless you kill it so it gets summoned 12 seconds after the initial summon.

wait wait so now your mesmer is using gs, staff, mh and offhand sword, plus torch?!?!wow let me guess he has a power glamour build then?

Lv 80 glamour Mesmer Triforce Mesmerpower PU mes,Lv 80 power necro
[AVTR]
Isle of Kickaspenwood