Class balance in WvW is just fine

Class balance in WvW is just fine

in WvW

Posted by: aspirine.6852

aspirine.6852

The king of oneliners is back! You were missed. I fail myself into top200 teamQ within a few games whenever I`ll give it a shot, but you`re right, wvw ganking is best!

omg i just realized that u are from eu. sry. i know in eu servers things are little different and i dont mean that as an insult. ive noticed that during beta testing eotm map. my necro kept 2 shotting d/d eles and other glass cannons when i figured out that u guys were all eu.
well on na servers meta is hammertrain and if you are glass, you’re toast! simple. i run with a zergbusting guild and with our 15-18 players we take down zergs 35-kitten we are no 111 spammers. yes casters will kite the zerg, but none is allowed to run glass as it is considered a rallybot.
try to glass cannon in this (15 vs 2 zergs attacking at the same time)

NA such amaze, much wauw, very PVT

Teach us more about how DPS doesn’t work

Yeah ok but your guild is insanly good.

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Posted by: CHIPS.6018

CHIPS.6018

Come on are seriously implying you don’t even know the class you have more experience on me with? Weakening Shroud has an obvious animation when they enter Death Shroud, now watch the video and tell me where it is.

Stop assuming that he could have lived through any of that without proper positioning or even done 1/1000 of the damage he did if he sat in his zerg.

Yeah, try that against players that Immbo, chill you and such, easy to do in zergs and it USED to be useful. Now, not so much.

Also, i gave ONE example of a nerf to conditions that hurt power builds – i am sure i could give you a couple more that have hurt even just power staff using builds as well.

He could have EASILY done the same damage in the first fight. I mean, all he did was move to the side away from his zerg who didnt even have anyone get downed, spammed a few marks and then went into DS – he could have EASILY done the same from being close to his zerg.

The one on the wall was pretty good, but to assume he did all the work. Not quite.

The guy in the video didn’t use staff so it isn’t relevant at all.

You seriously underestimate the importance of positioning in a fight. Sure the hammer train Warriors and Guardians don’t need positioning they just need to stick with their zerg as close as possible. The rest of the classes have their own place in the fight and the best spot is usually not inside the train.

Did you just say that the mages get to stay behind while the warriors and guardians charge in with the commander? LMAO! Sorry mate but if your commander allows this, then he doesn’t know what he is doing.

If you don’t move with your commander, who is responsible for helping his zerg avoid incoming damages, you will be dead in seconds.

What positioning? You should let your commander worry about that. You only job is to stay on your commander 24/7 without question. If you cannot survive what he can survive then you need better tanking gear.

You are clearly a sPvPer. Don’t get me wrong I have no disrespect for sPvPers. But please don’t try to bring your sPvP experience into WvW. It is a different world.

You can run full PVT and pop people hard with Necromancer while in Deathshroud, I’ve done it on mine after the changes… 5k and 6k damage is very very easy to do.

Also Necromancers are way way way better then they were last year…Not even close.

The guy I was talking to is arguing Zerker gear on necro is great for WvW. He wasn’t talking about PVT.

And Nemesis has proven that the current necro’s damage output is worst than August 2012. And the necro didn’t get nearly enough additional survivability to make up for their losses in damage.

I think you underestimate how much survivability and damage you’ve gotten.

My Ranger didn’t have any trouble against Necro’s up until a few patches ago, Now they’re incredibly scary to fight.

So scary I basically have to kite them around till I get them low enough for the kill.

If I play offensively I die… 100% of the time.

You are talking about 1vs1. WvW is zerg vs zerg.

I will put this very simply. Let’s assume for a second Death Shroud is just as affective as blocking, invulnerability, etc in 1vs1.

Now let us move to zerg vs zerg.

Blocks and invulnerability works just as well in 40vs1 as it was in 1vs1.

Death Shroud will melt in 40vs1. Its simple math. “Two health bars” against 40 enemies will still melt in seconds.

Now of course zerg fights are not 40vs1. They are 40vs40. But it is obvious that the more enemies a necro faces, the weaker Death Shroud is as a survival mechanic.

And this, my friend, is preciously why Death Shroud fails. Many people only see the raw numbers of the necro with Death Shroud and assume necros are alright. They do not understand how in WvW a necro with 50k health can die faster than a warrior with 25k health. It is actually pretty obvious once you start playing the necro.

It is pure non-sense when people say that necros can go full glass cannon in a zerg fight due to Death Shroud. Aside from my previous point, Death Shroud scales with your health and armor. When you go glass cannon, your Death Shroud is also weaker and last shorter against damage.

As for necro damage, its all due to the much hated Dhuumfire. Both necro players and non necro players hates this trait with a passion. This trait should be removed from history forever.

Chipsy Chips(Necromancer) & Char Ashnoble(Thief)
The Order of Dii[Dii]-SBI→Kaineng→TC→JQ
Necro Encyclopedia-http://www.youtube.com/watch?v=BrAjJ1N6hxs

(edited by CHIPS.6018)

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Posted by: LightningBlaze.4913

LightningBlaze.4913

I agree with the op on everything he stated. An additional point would be the constant steath mechanic that both thieves and mesmers abuse is completely broken and needs a fix!

Heidia- The elementalist is the #1 most OP profession in this game since beta!

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Posted by: Viking Jorun.5413

Viking Jorun.5413

I agree with the op on everything he stated. An additional point would be the constant steath mechanic that both thieves and mesmers abuse is completely broken and needs a fix!

Hello, I’m a thief that doesn’t use stealth. I also happen to eat stealth thieves for breakfast. Hint: only access to stability through 120-second elite, most carry only one stun break — if that. Stealth condition Mesmers are a different story, though. They’ve access to not only stealth, but clones which apply conditions even when evading, thus leaving no counter play.

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Posted by: ArmageddonAsh.6430

ArmageddonAsh.6430

I agree with the op on everything he stated. An additional point would be the constant steath mechanic that both thieves and mesmers abuse is completely broken and needs a fix!

Learn the difference between constant. At the VERY most Mesmer has 17seconds of stealth and for that, they lose ALOT once that stealth is gone they have no access to it for minimum another 13seconds – assuming that they take PU and they used Decoy first and that it has the trait for lower cool down. The other skills Veil and MI are both 90second cool down and Mass Invis is EASILY interrupted.

Compare that to Thief…
They have traits for stealth to last longer, traits for health regen, increased speed, initiative regen and condition removal as well as ALOT more access to stealth and can EASILY spend 70-80% of a fight in stealth.

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Posted by: glaphen.5230

glaphen.5230

I agree with the op on everything he stated. An additional point would be the constant steath mechanic that both thieves and mesmers abuse is completely broken and needs a fix!

Learn the difference between constant. At the VERY most Mesmer has 17seconds of stealth and for that, they lose ALOT once that stealth is gone they have no access to it for minimum another 13seconds – assuming that they take PU and they used Decoy first and that it has the trait for lower cool down. The other skills Veil and MI are both 90second cool down and Mass Invis is EASILY interrupted.

Compare that to Thief…
They have traits for stealth to last longer, traits for health regen, increased speed, initiative regen and condition removal as well as ALOT more access to stealth and can EASILY spend 70-80% of a fight in stealth.

Mesmers though have pets that can attack during stealth without reveal and don’t have an attack that requires being in stealth to preform to give them revealed. D/P Thief is broken and X/D can be dodged. Those are the only real stealth spamming abilities and without those weapon sets they can only get it through traits and utilities.

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Posted by: Viking Jorun.5413

Viking Jorun.5413

I agree with the op on everything he stated. An additional point would be the constant steath mechanic that both thieves and mesmers abuse is completely broken and needs a fix!

Learn the difference between constant. At the VERY most Mesmer has 17seconds of stealth and for that, they lose ALOT once that stealth is gone they have no access to it for minimum another 13seconds – assuming that they take PU and they used Decoy first and that it has the trait for lower cool down. The other skills Veil and MI are both 90second cool down and Mass Invis is EASILY interrupted.

Compare that to Thief…
They have traits for stealth to last longer, traits for health regen, increased speed, initiative regen and condition removal as well as ALOT more access to stealth and can EASILY spend 70-80% of a fight in stealth.

As a stealthless thief, I really think ANet thinks stealth is a necessary part of the class. I have a hard time finding condition removal outside of food and runes, and the stealthless sustained healing trait is a joke as far as its base heal goes (and it got buffed to heal for an astonishing one more per initiative per 100healing power)

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Posted by: ArmageddonAsh.6430

ArmageddonAsh.6430

Mesmers though have pets that can attack during stealth without reveal and don’t have an attack that requires being in stealth to preform to give them revealed. D/P Thief is broken and X/D can be dodged. Those are the only real stealth spamming abilities and without those weapon sets they can only get it through traits and utilities.

That is true. They can also be dodged and are easily killed. Question is, can a Mesmer do more damage in those few seconds after bringing up an illusion than a Thief can that runs up and BS you? Personally, i have never seen an Illusion that has done that sort of damage.

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Posted by: Terravos.4059

Terravos.4059

i can’t believe someone is arguing that a second health bar is somehow not great in zerg fights.

http://www.youtube.com/user/Xsorus/videos?view=0
Xsorus – Ranger PvP movies Creator of the BM Bunker

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Posted by: ArmageddonAsh.6430

ArmageddonAsh.6430

i can’t believe someone is arguing that a second health bar is somehow not great in zerg fights.

Lol, in a zerg it is pretty much useless. Compare that to say Endure Pain. Immunity from damage for 4 seconds, DS barely lasts 2 seconds in most zerg fights so no, its no use.

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Posted by: Terravos.4059

Terravos.4059

i can’t believe someone is arguing that a second health bar is somehow not great in zerg fights.

Lol, in a zerg it is pretty much useless. Compare that to say Endure Pain. Immunity from damage for 4 seconds, DS barely lasts 2 seconds in most zerg fights so no, its no use.

That’s strange, My DS lasts a lot more then 2 seconds in most zergs

But yes, Lets compare to Endure Pain, which has what kind of cooldown again?

That’s what i thought.

Grass is really always Greener it seems

http://www.youtube.com/user/Xsorus/videos?view=0
Xsorus – Ranger PvP movies Creator of the BM Bunker

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Posted by: ArmageddonAsh.6430

ArmageddonAsh.6430

That’s strange, My DS lasts a lot more then 2 seconds in most zergs

But yes, Lets compare to Endure Pain, which has what kind of cooldown again?

That’s what i thought.

Grass is really always Greener it seems

We could go ahead and compare ALL the defense options other classes have while Necro have:

1) Fear – easily countered by Stability
2) Death Shroud – the more enemies, the weaker it is
3) Spectral Armor – WoW, 7 seconds of Prot for 60 second cool down
4) Well of Darkness – Meh. 50second cool down easy to get out of

I know i would rather have something that actually WORKS in zerg fights and i am talking 40-60+ with AoE stuns and everything flying left right and centre.

Rather than comparing a class mechanic to a skill, lets do Skill Vs Skill.

Endure Pain Vs Spectral Armor….

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Posted by: glaphen.5230

glaphen.5230

That’s strange, My DS lasts a lot more then 2 seconds in most zergs

But yes, Lets compare to Endure Pain, which has what kind of cooldown again?

That’s what i thought.

Grass is really always Greener it seems

We could go ahead and compare ALL the defense options other classes have while Necro have:

1) Fear – easily countered by Stability
2) Death Shroud – the more enemies, the weaker it is
3) Spectral Armor – WoW, 7 seconds of Prot for 60 second cool down
4) Well of Darkness – Meh. 50second cool down easy to get out of

I know i would rather have something that actually WORKS in zerg fights and i am talking 40-60+ with AoE stuns and everything flying left right and centre.

Rather than comparing a class mechanic to a skill, lets do Skill Vs Skill.

Endure Pain Vs Spectral Armor….

Didn’t I already post this video? http://www.youtube.com/watch?v=NCZCfxE-_Hs
Let’s do this his skill vs your skill when he has far less tanky of a build but has no problem surviving the zergs.

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Posted by: ArmageddonAsh.6430

ArmageddonAsh.6430

Didn’t I already post this video? http://www.youtube.com/watch?v=NCZCfxE-_Hs
Let’s do this his skill vs your skill when he has far less tanky of a build but has no problem surviving the zergs.

Tip – when your zerg out numbers the other zerg its easy, try it when you are out numbered by several zergs. That’s what i a long with MANY others deal with. That video is NOT proof of anything other than you are safer when you have the bigger zerg.

An example.
Today alone we faced TWO zergs attacking the tower at the same time. We were out numbered quite easily, hell just one of the zergs out numbered us. Now i was running through that using skills and everything, popping Plague when needed and everything and i survived BECAUSE i built to be tanky.

Its easy to build for Zerker when you know you are always going to out number the other server, but guess what -that isn’t always the case. Now if he was part of the fight we had. He would have melted, just like any Zerker Necro would have.

(edited by ArmageddonAsh.6430)

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Posted by: glaphen.5230

glaphen.5230

Didn’t I already post this video? http://www.youtube.com/watch?v=NCZCfxE-_Hs
Let’s do this his skill vs your skill when he has far less tanky of a build but has no problem surviving the zergs.

Tip – when your zerg out numbers the other zerg its easy, try it when you are out numbered by several zergs. That’s what i a long with MANY others deal with. That video is NOT proof of anything other than you are safer when you have the bigger zerg.

I’m pretty sure his zerg was out numbered in most of the instances if you watch. Poor you, always out numbered in a zerg fight under the might of the fearsome hammer train that he dodges through repeatedly.

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Posted by: ArmageddonAsh.6430

ArmageddonAsh.6430

I’m pretty sure his zerg was out numbered in most of the instances if you watch. Poor you, always out numbered in a zerg fight under the might of the fearsome hammer train that he dodges through repeatedly.

What ever you say. What ever you say. It gets rather pointless trying to explain anything to someone who refuses to listen and blindly thinks they are right and everyone else is wrong – Just like you have proven in this very thread despite being told by SEVERAL people that what you have been putting is wrong, you still blindly believe it.

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Posted by: glaphen.5230

glaphen.5230

I’m pretty sure his zerg was out numbered in most of the instances if you watch. Poor you, always out numbered in a zerg fight under the might of the fearsome hammer train that he dodges through repeatedly.

What ever you say. What ever you say. It gets rather pointless trying to explain anything to someone who refuses to listen and blindly thinks they are right and everyone else is wrong – Just like you have proven in this very thread despite being told by SEVERAL people that what you have been putting is wrong, you still blindly believe it.

What ever you say. What ever you say. It gets rather pointless trying to explain anything to someone who refuses to listen and blindly thinks they are right and everyone else is wrong – Just like you have proven in this very thread despite being told by SEVERAL people that what you have been putting is wrong, you still blindly believe it.

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Posted by: CHIPS.6018

CHIPS.6018

i can’t believe someone is arguing that a second health bar is somehow not great in zerg fights.

Necro does not have anything else. They must face tank everything. This whole game is balanced around damage avoidance, and necros got zero damage avoidance.

I don’t think I can convince you guys with logic. So let’s try a different approach. To understand the necro community, you first have to understand our pain for the past 1.5 years.

You see, we don’t have to convince you that we are right. We actually have to convince the devs that we are right to make a difference. And the frustrating part is, our opinions have been pretty much ignored for the past 1.5 years. GW1 only lasted for 7 years, remember. If GW2 lasts as long as GW1, this is 25% of its life span already!

For a start, NO ONE ASKED for Dhuumfire. NO ONE SINGLE PERSON! Why is it given to the necros? Why?? Whose bright idea is this?? When it was introduced, the whole class was off balanced because of its raw damage.

We necros saw nerfs from a mile away. There is no way they could have kept Dhuumfire as it was. We told the devs straight up that Dhuumfire was a mistake, and it should be totally removed from the game to prevent further imbalance.

So what did we get? We got everything nerfed AROUND Dhuumfire. Our current damage (Jan 2014) is weaker than our damage back in August 2012. This was proven.

To make matters worst, necros are now public enemy #1 for many non-necro players. They saw Dhuumfire and now they hate necros for it, and are very happy to see necros nerfed. They ignored the fact that ZERO NONE NO ONE necro asked for Dhuumfire, and after its introduction we were the FIRST guys to ask for it to be removed.

This whole Dhuumfire was a PROPAGANDA CAMPAIGN aimed to give justification in nerfing necros to the ground.

In the meantime, people still thinks our life stealing is enough to keep us alive. Hint: It doesn’t.

BTW Death Shroud is not actually a second health bar. Why? We cannot get healed while we are inside Death Shroud. And our whole skill bar becomes DISABLED, and we only have access to 5 skills.

We necros are about to give up TBH. Maybe in 1 or 2 months if no fixes comes it is over for us. Even die hard necros like Nemesis are considering changing games. Soon after he announced this, his necro sticky guide got un-sticky. >_>

I hasn’t log into the game ever since Mark of Blood got nerfed. This is still holding.

When the necro community fall silent, it isn’t because necros are balanced. It is because the necro community is dead.

Chipsy Chips(Necromancer) & Char Ashnoble(Thief)
The Order of Dii[Dii]-SBI→Kaineng→TC→JQ
Necro Encyclopedia-http://www.youtube.com/watch?v=BrAjJ1N6hxs

(edited by CHIPS.6018)

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Posted by: CHIPS.6018

CHIPS.6018

That’s strange, My DS lasts a lot more then 2 seconds in most zergs

But yes, Lets compare to Endure Pain, which has what kind of cooldown again?

That’s what i thought.

Grass is really always Greener it seems

We could go ahead and compare ALL the defense options other classes have while Necro have:

1) Fear – easily countered by Stability
2) Death Shroud – the more enemies, the weaker it is
3) Spectral Armor – WoW, 7 seconds of Prot for 60 second cool down
4) Well of Darkness – Meh. 50second cool down easy to get out of

I know i would rather have something that actually WORKS in zerg fights and i am talking 40-60+ with AoE stuns and everything flying left right and centre.

Rather than comparing a class mechanic to a skill, lets do Skill Vs Skill.

Endure Pain Vs Spectral Armor….

Didn’t I already post this video? http://www.youtube.com/watch?v=NCZCfxE-_Hs
Let’s do this his skill vs your skill when he has far less tanky of a build but has no problem surviving the zergs.

So what? I have win brilliant zerg battles on my necro MANY times. Does that mean necro is balanced and is just fine? No!

Watch. Yes this was me 9 months ago. Does this make me awesome? No! It is a zerg fight, and there is no “I” in zerg. And I was a pretty bad player and commander back then. Necro can tank only in Plague form.
http://www.youtube.com/watch?v=S4nLM8Va_qg

But TBH given all the info you already got, it is clearly impossible to convince you of necro’s problems. Since the chance of success is 0%, I give up due to the following 3 reasons:

1) Necro is not your primary class.
2) You are not a member of the necro community.
3) You are not a dev.

Chipsy Chips(Necromancer) & Char Ashnoble(Thief)
The Order of Dii[Dii]-SBI→Kaineng→TC→JQ
Necro Encyclopedia-http://www.youtube.com/watch?v=BrAjJ1N6hxs

(edited by CHIPS.6018)

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Posted by: ArmageddonAsh.6430

ArmageddonAsh.6430

But TBH given all the info you already got, it is clearly impossible to convince you of necro’s problems. Since the chance of success is 0%, I give up due to the following 3 reasons:

1) Necro is not your primary class.
2) You are not a member of the necro community.
3) You are not a dev.
4) You dont even play necro in WvW

(Added another one for you)

Yep, He has been told quite a few times by several different people that ALL actually play the class in WvW that most of his “Knowledge” being based from S/TPvP is simply wrong when it comes to WvW.

I am still laughing at the fact that he thought Dark Path was amazing…

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Posted by: ArmageddonAsh.6430

ArmageddonAsh.6430

Necro does not have anything else. They must face tank everything. This whole game is balanced around damage avoidance, and necros got zero damage avoidance.

I don’t think I can convince you guys with logic. So let’s try a different approach. To understand the necro community, you first have to understand our pain for the past 1.5 years.

You see, we don’t have to convince you that we are right. We actually have to convince the devs that we are right to make a difference. And the frustrating part is, our opinions have been pretty much ignored for the past 1.5 years. GW1 only lasted for 7 years, remember. If GW2 lasts as long as GW1, this is 25% of its life span already!

For a start, NO ONE ASKED for Dhuumfire. NO ONE SINGLE PERSON! Why is it given to the necros? Why?? Whose bright idea is this?? When it was introduced, the whole class was off balanced because of its raw damage.

We necros saw nerfs from a mile away. There is no way they could have kept Dhuumfire as it was. We told the devs straight up that Dhuumfire was a mistake, and it should be totally removed from the game to prevent further imbalance.

So what did we get? We got everything nerfed AROUND Dhuumfire. Our current damage (Jan 2014) is weaker than our damage back in August 2012. This was proven.

To make matters worst, necros are now public enemy #1 for many non-necro players. They saw Dhuumfire and now they hate necros for it, and are very happy to see necros nerfed. They ignored the fact that ZERO NONE NO ONE necro asked for Dhuumfire, and after its introduction we were the FIRST guys to ask for it to be removed.

This whole Dhuumfire was a PROPAGANDA CAMPAIGN aimed to give justification in nerfing necros to the ground.

In the meantime, people still thinks our life stealing is enough to keep us alive. Hint: It doesn’t.

BTW Death Shroud is not actually a second health bar. Why? We cannot get healed while we are inside Death Shroud. And our whole skill bar becomes DISABLED, and we only have access to 5 skills.

We necros are about to give up TBH. Maybe in 1 or 2 months if no fixes comes it is over for us. Even die hard necros like Nemesis are considering changing games. Soon after he announced this, his necro sticky guide got un-sticky. >_>

I hasn’t log into the game ever since Mark of Blood got nerfed. This is still holding.

When the necro community fall silent, it isn’t because necros are balanced. It is because the necro community is dead.

This. Stated many times that we did NOT want Dhuumfire and we were simply ignored and then used that to nerf everything else we have. It says ALOT about this company that when a player says he is thinking of leaving that his much used thread gets unstickied.

They do not give a crap about the players, they have shown this time and time again. No chance this game will EVER reach 7 years old, it will be dead long before that and it will all be thanks to Anet that constantly ignore the players, refuse to accept when they have made a mistake and care for ONE thing and ONE thing only – Gemstore.

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Posted by: glaphen.5230

glaphen.5230

That’s strange, My DS lasts a lot more then 2 seconds in most zergs

But yes, Lets compare to Endure Pain, which has what kind of cooldown again?

That’s what i thought.

Grass is really always Greener it seems

We could go ahead and compare ALL the defense options other classes have while Necro have:

1) Fear – easily countered by Stability
2) Death Shroud – the more enemies, the weaker it is
3) Spectral Armor – WoW, 7 seconds of Prot for 60 second cool down
4) Well of Darkness – Meh. 50second cool down easy to get out of

I know i would rather have something that actually WORKS in zerg fights and i am talking 40-60+ with AoE stuns and everything flying left right and centre.

Rather than comparing a class mechanic to a skill, lets do Skill Vs Skill.

Endure Pain Vs Spectral Armor….

Didn’t I already post this video? http://www.youtube.com/watch?v=NCZCfxE-_Hs
Let’s do this his skill vs your skill when he has far less tanky of a build but has no problem surviving the zergs.

So what? I have win brilliant zerg battles on my necro MANY times. Does that mean necro is balanced and is just fine? No!

Watch. Yes this was me 9 months ago. Does this make me awesome? No! It is a zerg fight, and there is no “I” in zerg. And I was a pretty bad player and commander back then. Necro can tank only in Plague form.
http://www.youtube.com/watch?v=S4nLM8Va_qg

But TBH given all the info you already got, it is clearly impossible to convince you of necro’s problems. Since the chance of success is 0%, I give up due to the following 3 reasons:

1) Necro is not your primary class.
2) You are not a member of the necro community.
3) You are not a dev.

Once again as I said he is in knight’s gear and you are in some shaman’s hybrid gear in this video. I don’t know why you posted that video instead of 9 or something because that was just a lag fest from your computer and most of the time you were auto attacking instead of using Mark of Blood and Chillblain that were off cooldown 99% of the video. The like to dislikes compliments that video well. Now mister master Necro please explain these problems the Necromancers currently have. Dhuumfire was never the problem after the nerfs in anything but one on one, the problem was always Tainted Shackles, Doom buff, and the Spectral Wall buff which are all far stronger than Dhuumfire in pretty much any situation. Now again what is the problem with Necromancer that makes them so bad in WvW that everyone wants more.

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Posted by: ArmageddonAsh.6430

ArmageddonAsh.6430

Once again as I said he is in knight’s gear and you are in some shaman’s hybrid gear in this video. I don’t know why you posted that video instead of 9 or something because that was just a lag fest from your computer and most of the time you were auto attacking instead of using Mark of Blood and Chillblain that were off cooldown 99% of the video. The like to dislikes compliments that video well. Now mister master Necro please explain these problems the Necromancers currently have. Dhuumfire was never the problem after the nerfs in anything but one on one, the problem was always Tainted Shackles, Doom buff, and the Spectral Wall buff which are all far stronger than Dhuumfire in pretty much any situation. Now again what is the problem with Necromancer that makes them so bad in WvW that everyone wants more.

The problems have been stated several times. Lol at you thinking Dhuumfire was never a problem – it was just the trait that led to a host of problems and nerfs to the class and its condition ability – i guess that doesnt matter that we are WORSE off than before thanks to Dhuumfire…

Please stop with the Necro WvW comments you have already stated that you havent played the class in WvW, that alone means EVERYTHING you say about Necromancer WvW comes from either:

1) Necromancer S/TPvP which is NOTHING like WvW
2) Playing against them in WvW which makes you bias

Go and play Necromancer in WvW and no, i don’t mean for a few hours give it a PROPER play and then come back with your comments such as the classic that is – Dark Path is fantastic.

Class balance in WvW is just fine

in WvW

Posted by: glaphen.5230

glaphen.5230

Once again as I said he is in knight’s gear and you are in some shaman’s hybrid gear in this video. I don’t know why you posted that video instead of 9 or something because that was just a lag fest from your computer and most of the time you were auto attacking instead of using Mark of Blood and Chillblain that were off cooldown 99% of the video. The like to dislikes compliments that video well. Now mister master Necro please explain these problems the Necromancers currently have. Dhuumfire was never the problem after the nerfs in anything but one on one, the problem was always Tainted Shackles, Doom buff, and the Spectral Wall buff which are all far stronger than Dhuumfire in pretty much any situation. Now again what is the problem with Necromancer that makes them so bad in WvW that everyone wants more.

The problems have been stated several times. Lol at you thinking Dhuumfire was never a problem – it was just the trait that led to a host of problems and nerfs to the class and its condition ability – i guess that doesnt matter that we are WORSE off than before thanks to Dhuumfire…

Please stop with the Necro WvW comments you have already stated that you havent played the class in WvW, that alone means EVERYTHING you say about Necromancer WvW comes from either:

1) Necromancer S/TPvP which is NOTHING like WvW
2) Playing against them in WvW which makes you bias

Go and play Necromancer in WvW and no, i don’t mean for a few hours give it a PROPER play and then come back with your comments such as the classic that is – Dark Path is fantastic.

Necromancer is 10x stronger in WvW compared to Spvp so I really don’t know why you are this stupid. You comment constantly on classes you have never played in WvW yourself too so stop being a hypocrite. No amount of nerfs can overcome what Tainted Shackles, Doom and Spectral Wall buff have given you nor any of the other buffs especially in WvW. Necromancer is 10x stronger in WvW in comparison to Spvp and that is a fact.

Class balance in WvW is just fine

in WvW

Posted by: ArmageddonAsh.6430

ArmageddonAsh.6430

Necromancer is 10x stronger in WvW compared to Spvp so I really don’t know why you are this stupid. You comment constantly on classes you have never played in WvW yourself too so stop being a hypocrite. No amount of nerfs can overcome what Tainted Shackles, Doom and Spectral Wall buff have given you nor any of the other buffs especially in WvW. Necromancer is 10x stronger in WvW in comparison to Spvp and that is a fact.

There you go again, no experience of WvW as the class and yet still coming out with such stupid comments. You do know they have been repeatedly nerfed right? Oh who i am i kidding, you don’t know a thing about Necromancer in WvW

You watch videos from like 5 months ago where they are in a group that out numbers the enemy and you think that is enough “proof”

“10x stronger” rather than showing you have NO idea what you are talking about – how about giving us some evidence that proves this opinion of yours…

Strange, all the classes i have mentioned i have played, the ONLY 2 classes i havent played in WvW are Ranger and Guardian. I had a Thief got bored VERY fast and Warrior, just hate the gameplay more of a “magic” man myself.

So rather than making silly comments, go and PLAY the class in WvW before saying things like “10x stronger in wvw”

Class balance in WvW is just fine

in WvW

Posted by: CHIPS.6018

CHIPS.6018

That’s strange, My DS lasts a lot more then 2 seconds in most zergs

But yes, Lets compare to Endure Pain, which has what kind of cooldown again?

That’s what i thought.

Grass is really always Greener it seems

We could go ahead and compare ALL the defense options other classes have while Necro have:

1) Fear – easily countered by Stability
2) Death Shroud – the more enemies, the weaker it is
3) Spectral Armor – WoW, 7 seconds of Prot for 60 second cool down
4) Well of Darkness – Meh. 50second cool down easy to get out of

I know i would rather have something that actually WORKS in zerg fights and i am talking 40-60+ with AoE stuns and everything flying left right and centre.

Rather than comparing a class mechanic to a skill, lets do Skill Vs Skill.

Endure Pain Vs Spectral Armor….

Didn’t I already post this video? http://www.youtube.com/watch?v=NCZCfxE-_Hs
Let’s do this his skill vs your skill when he has far less tanky of a build but has no problem surviving the zergs.

So what? I have win brilliant zerg battles on my necro MANY times. Does that mean necro is balanced and is just fine? No!

Watch. Yes this was me 9 months ago. Does this make me awesome? No! It is a zerg fight, and there is no “I” in zerg. And I was a pretty bad player and commander back then. Necro can tank only in Plague form.
http://www.youtube.com/watch?v=S4nLM8Va_qg

But TBH given all the info you already got, it is clearly impossible to convince you of necro’s problems. Since the chance of success is 0%, I give up due to the following 3 reasons:

1) Necro is not your primary class.
2) You are not a member of the necro community.
3) You are not a dev.

Once again as I said he is in knight’s gear and you are in some shaman’s hybrid gear in this video. I don’t know why you posted that video instead of 9 or something because that was just a lag fest from your computer and most of the time you were auto attacking instead of using Mark of Blood and Chillblain that were off cooldown 99% of the video. The like to dislikes compliments that video well. Now mister master Necro please explain these problems the Necromancers currently have. Dhuumfire was never the problem after the nerfs in anything but one on one, the problem was always Tainted Shackles, Doom buff, and the Spectral Wall buff which are all far stronger than Dhuumfire in pretty much any situation. Now again what is the problem with Necromancer that makes them so bad in WvW that everyone wants more.

Good good. So you admit that in the extreme case, a player can just auto attack and still win zerg fights sometimes because his zerg carried him.

It is so easy to make these videos. In 100 zerg fights, even terrible necro players are bound to win 5 of them here and there. So he can put those 5 fights together and claim how awesome necros are, and forget about his 95 losses. This is so easy.

WvW videos in general proves nothing, good or bad. There are too many people involved. The foes might be all wearing masterwork and are all uplevels in the extreme case.

Now you understand how pointless it was for you to post your video.

Chipsy Chips(Necromancer) & Char Ashnoble(Thief)
The Order of Dii[Dii]-SBI→Kaineng→TC→JQ
Necro Encyclopedia-http://www.youtube.com/watch?v=BrAjJ1N6hxs

(edited by CHIPS.6018)

Class balance in WvW is just fine

in WvW

Posted by: glaphen.5230

glaphen.5230

That’s strange, My DS lasts a lot more then 2 seconds in most zergs

But yes, Lets compare to Endure Pain, which has what kind of cooldown again?

That’s what i thought.

Grass is really always Greener it seems

We could go ahead and compare ALL the defense options other classes have while Necro have:

1) Fear – easily countered by Stability
2) Death Shroud – the more enemies, the weaker it is
3) Spectral Armor – WoW, 7 seconds of Prot for 60 second cool down
4) Well of Darkness – Meh. 50second cool down easy to get out of

I know i would rather have something that actually WORKS in zerg fights and i am talking 40-60+ with AoE stuns and everything flying left right and centre.

Rather than comparing a class mechanic to a skill, lets do Skill Vs Skill.

Endure Pain Vs Spectral Armor….

Didn’t I already post this video? http://www.youtube.com/watch?v=NCZCfxE-_Hs
Let’s do this his skill vs your skill when he has far less tanky of a build but has no problem surviving the zergs.

So what? I have win brilliant zerg battles on my necro MANY times. Does that mean necro is balanced and is just fine? No!

Watch. Yes this was me 9 months ago. Does this make me awesome? No! It is a zerg fight, and there is no “I” in zerg. And I was a pretty bad player and commander back then. Necro can tank only in Plague form.
http://www.youtube.com/watch?v=S4nLM8Va_qg

But TBH given all the info you already got, it is clearly impossible to convince you of necro’s problems. Since the chance of success is 0%, I give up due to the following 3 reasons:

1) Necro is not your primary class.
2) You are not a member of the necro community.
3) You are not a dev.

Once again as I said he is in knight’s gear and you are in some shaman’s hybrid gear in this video. I don’t know why you posted that video instead of 9 or something because that was just a lag fest from your computer and most of the time you were auto attacking instead of using Mark of Blood and Chillblain that were off cooldown 99% of the video. The like to dislikes compliments that video well. Now mister master Necro please explain these problems the Necromancers currently have. Dhuumfire was never the problem after the nerfs in anything but one on one, the problem was always Tainted Shackles, Doom buff, and the Spectral Wall buff which are all far stronger than Dhuumfire in pretty much any situation. Now again what is the problem with Necromancer that makes them so bad in WvW that everyone wants more.

Good good. So you admit that in the extreme case, a player can just auto attack and still win zerg fights sometimes because his zerg carried him.

It is so easy to make these videos. In 100 zerg fights, even terrible necro players are bound to win 5 of them here and there. So he can put those 5 fights together and claim how awesome necros are, and forget about his 95 losses. This is so easy.

WvW videos in general proves nothing, good or bad. There are too many people involved. The foes might be all wearing masterwork and are all uplevels in the extreme case.

Now you understand how pointless it was for you to post your video.

Except in the video I posted he was more useful than even 10 of you combined. You had a support spec that was auto attacking with the one support skill in your entire builds off cooldown most of the video. Your video is obviously 5 out of 5 fights right, no way you clipped pieces together too right? Least his are of good play and not a lagging mess of bad. Also please give me the screenshot of your characters ArmageddonAsh, I want to see these magical level 80 Warrior and Thief characters preferably with a /age, since you haven’t given me any proof of you being any good besides tons of false information so far.

(edited by glaphen.5230)

Class balance in WvW is just fine

in WvW

Posted by: glaphen.5230

glaphen.5230

Also found this funny post from you 3 months ago
Screw Necros they are Overpowered in every way – do they need MORE healing? They get it from Healing Minion, they can siphon health from attacks, health from minion attacks and minions can draw conditions…

Combine that with like 50,000 health (when you count DS)

Class balance in WvW is just fine

in WvW

Posted by: CHIPS.6018

CHIPS.6018

That’s strange, My DS lasts a lot more then 2 seconds in most zergs

But yes, Lets compare to Endure Pain, which has what kind of cooldown again?

That’s what i thought.

Grass is really always Greener it seems

We could go ahead and compare ALL the defense options other classes have while Necro have:

1) Fear – easily countered by Stability
2) Death Shroud – the more enemies, the weaker it is
3) Spectral Armor – WoW, 7 seconds of Prot for 60 second cool down
4) Well of Darkness – Meh. 50second cool down easy to get out of

I know i would rather have something that actually WORKS in zerg fights and i am talking 40-60+ with AoE stuns and everything flying left right and centre.

Rather than comparing a class mechanic to a skill, lets do Skill Vs Skill.

Endure Pain Vs Spectral Armor….

Didn’t I already post this video? http://www.youtube.com/watch?v=NCZCfxE-_Hs
Let’s do this his skill vs your skill when he has far less tanky of a build but has no problem surviving the zergs.

So what? I have win brilliant zerg battles on my necro MANY times. Does that mean necro is balanced and is just fine? No!

Watch. Yes this was me 9 months ago. Does this make me awesome? No! It is a zerg fight, and there is no “I” in zerg. And I was a pretty bad player and commander back then. Necro can tank only in Plague form.
http://www.youtube.com/watch?v=S4nLM8Va_qg

But TBH given all the info you already got, it is clearly impossible to convince you of necro’s problems. Since the chance of success is 0%, I give up due to the following 3 reasons:

1) Necro is not your primary class.
2) You are not a member of the necro community.
3) You are not a dev.

Once again as I said he is in knight’s gear and you are in some shaman’s hybrid gear in this video. I don’t know why you posted that video instead of 9 or something because that was just a lag fest from your computer and most of the time you were auto attacking instead of using Mark of Blood and Chillblain that were off cooldown 99% of the video. The like to dislikes compliments that video well. Now mister master Necro please explain these problems the Necromancers currently have. Dhuumfire was never the problem after the nerfs in anything but one on one, the problem was always Tainted Shackles, Doom buff, and the Spectral Wall buff which are all far stronger than Dhuumfire in pretty much any situation. Now again what is the problem with Necromancer that makes them so bad in WvW that everyone wants more.

Good good. So you admit that in the extreme case, a player can just auto attack and still win zerg fights sometimes because his zerg carried him.

It is so easy to make these videos. In 100 zerg fights, even terrible necro players are bound to win 5 of them here and there. So he can put those 5 fights together and claim how awesome necros are, and forget about his 95 losses. This is so easy.

WvW videos in general proves nothing, good or bad. There are too many people involved. The foes might be all wearing masterwork and are all uplevels in the extreme case.

Now you understand how pointless it was for you to post your video.

Except in the video I posted he was more useful than even 10 of you combined. You had a support spec that was auto attacking with the one support skill in your entire builds off cooldown most of the video. Your video is obviously 5 out of 5 fights right, no way you clipped pieces together too right? Least his are of good play and not a lagging mess of bad. Also please give me the screenshot of your characters ArmageddonAsh, I want to see these magical level 80 Warrior and Thief characters preferably with a /age, since you haven’t given me any proof of you being any good besides tons of false information so far.

Look. You have absolutely no idea what you are talking about. And you are really not worth my time.

You hate playing as a necro. You hate necromancers with a passion. And here you are saying how powerful necros are because you don’t want them to be buffed. Your motives are clear for all the see.

You objective isn’t to find the truth. You objective is the prevent necros from getting buffs. And hence it is a waste of time with you.

It doesn’t matter. Anet sides with warriors. They read warrior forums 10000000000 times more often than necro forums. And it is always the warrior’s opinions that counts.

Chipsy Chips(Necromancer) & Char Ashnoble(Thief)
The Order of Dii[Dii]-SBI→Kaineng→TC→JQ
Necro Encyclopedia-http://www.youtube.com/watch?v=BrAjJ1N6hxs

(edited by CHIPS.6018)

Class balance in WvW is just fine

in WvW

Posted by: CHIPS.6018

CHIPS.6018

Also found this funny post from you 3 months ago
Screw Necros they are Overpowered in every way – do they need MORE healing? They get it from Healing Minion, they can siphon health from attacks, health from minion attacks and minions can draw conditions…

Combine that with like 50,000 health (when you count DS)

How much is Anet paying you to be so dedicated?

And FYI, I was being sarcastic a few months back. My real message was: Necro sucks hard!

Chipsy Chips(Necromancer) & Char Ashnoble(Thief)
The Order of Dii[Dii]-SBI→Kaineng→TC→JQ
Necro Encyclopedia-http://www.youtube.com/watch?v=BrAjJ1N6hxs

(edited by CHIPS.6018)

Class balance in WvW is just fine

in WvW

Posted by: glaphen.5230

glaphen.5230

That’s strange, My DS lasts a lot more then 2 seconds in most zergs

But yes, Lets compare to Endure Pain, which has what kind of cooldown again?

That’s what i thought.

Grass is really always Greener it seems

We could go ahead and compare ALL the defense options other classes have while Necro have:

1) Fear – easily countered by Stability
2) Death Shroud – the more enemies, the weaker it is
3) Spectral Armor – WoW, 7 seconds of Prot for 60 second cool down
4) Well of Darkness – Meh. 50second cool down easy to get out of

I know i would rather have something that actually WORKS in zerg fights and i am talking 40-60+ with AoE stuns and everything flying left right and centre.

Rather than comparing a class mechanic to a skill, lets do Skill Vs Skill.

Endure Pain Vs Spectral Armor….

Didn’t I already post this video? http://www.youtube.com/watch?v=NCZCfxE-_Hs
Let’s do this his skill vs your skill when he has far less tanky of a build but has no problem surviving the zergs.

So what? I have win brilliant zerg battles on my necro MANY times. Does that mean necro is balanced and is just fine? No!

Watch. Yes this was me 9 months ago. Does this make me awesome? No! It is a zerg fight, and there is no “I” in zerg. And I was a pretty bad player and commander back then. Necro can tank only in Plague form.
http://www.youtube.com/watch?v=S4nLM8Va_qg

But TBH given all the info you already got, it is clearly impossible to convince you of necro’s problems. Since the chance of success is 0%, I give up due to the following 3 reasons:

1) Necro is not your primary class.
2) You are not a member of the necro community.
3) You are not a dev.

Once again as I said he is in knight’s gear and you are in some shaman’s hybrid gear in this video. I don’t know why you posted that video instead of 9 or something because that was just a lag fest from your computer and most of the time you were auto attacking instead of using Mark of Blood and Chillblain that were off cooldown 99% of the video. The like to dislikes compliments that video well. Now mister master Necro please explain these problems the Necromancers currently have. Dhuumfire was never the problem after the nerfs in anything but one on one, the problem was always Tainted Shackles, Doom buff, and the Spectral Wall buff which are all far stronger than Dhuumfire in pretty much any situation. Now again what is the problem with Necromancer that makes them so bad in WvW that everyone wants more.

Good good. So you admit that in the extreme case, a player can just auto attack and still win zerg fights sometimes because his zerg carried him.

It is so easy to make these videos. In 100 zerg fights, even terrible necro players are bound to win 5 of them here and there. So he can put those 5 fights together and claim how awesome necros are, and forget about his 95 losses. This is so easy.

WvW videos in general proves nothing, good or bad. There are too many people involved. The foes might be all wearing masterwork and are all uplevels in the extreme case.

Now you understand how pointless it was for you to post your video.

Except in the video I posted he was more useful than even 10 of you combined. You had a support spec that was auto attacking with the one support skill in your entire builds off cooldown most of the video. Your video is obviously 5 out of 5 fights right, no way you clipped pieces together too right? Least his are of good play and not a lagging mess of bad. Also please give me the screenshot of your characters ArmageddonAsh, I want to see these magical level 80 Warrior and Thief characters preferably with a /age, since you haven’t given me any proof of you being any good besides tons of false information so far.

Look. You have absolutely no idea what you are talking about. And you are really not worth my time.

You hate playing as a necro. You hate necromancers with a passion. And here you are saying how powerful necros are because you don’t want them to be buffed. Your motives are clear for all the see.

You objective isn’t to find the truth. You objective is the prevent necros from getting buffs. And hence it is a waste of time with you.

It doesn’t matter. Anet sides with warriors. They read warrior forums 10000000000 times more often than necro forums. And it is always the warrior’s opinions that counts.

You are seriously implying Necromancers need buffs in any aspect of the game besides PvE? I asked you earlier what Necromancers problems were and you never said anything.

Class balance in WvW is just fine

in WvW

Posted by: CHIPS.6018

CHIPS.6018

Oh I can talk hours about what needs buffs and what needs nerfs. Believe me. And I had done that in the past. But it was a total waste of time, and any future discussion about that will be a total waste of time. Why? Because devs do not care about us necros. Not one bit. Period.

You want prove that the devs do not care about necros? Ok I will give you one single prove: Signet of Vampirism.

Look it up. Try using it. Its an April Fool’s joke.

I said before that our job is not to convince people like you that we are right. We have to convince the devs that we are right. And until they have a direct dialogue with us necros, it is a waste of time for us. And we wasted enough.

So why would I further waste my time in a game where I see no future and I no longer have any stakes in?

Let’s break all things down. For me at the end, it simply comes down to:

Necro in GW2 is not fun to play, failed to continue the legacy of the GW1 necro, and IMO they suck as a soldier.

This coming from a GW1 beta player who has played necro all the way though to Winds of Change Hard Mode.

Period. The end.

Chipsy Chips(Necromancer) & Char Ashnoble(Thief)
The Order of Dii[Dii]-SBI→Kaineng→TC→JQ
Necro Encyclopedia-http://www.youtube.com/watch?v=BrAjJ1N6hxs

(edited by CHIPS.6018)

Class balance in WvW is just fine

in WvW

Posted by: ArmageddonAsh.6430

ArmageddonAsh.6430

You are seriously implying Necromancers need buffs in any aspect of the game besides PvE? I asked you earlier what Necromancers problems were and you never said anything.

The problem is simply that we have NO means of escape against any decent player, sure can kill people but what happens when the odds turn against us?

Mesmer and Thief have stealth
Warrior has insane mobility, mobility, healing (signet)
Ele have mobility and healing
Guardian as stated not really played them so cant comment
Ranger – Decent mobility but again not really played them so dont know much else
Engineer has mobility, healing, immunity

what does the Necromancer have?
DeathShroud – like that will save us.
Spectral Armor – 7seconds of Pro on 60 second cool down? Meh

EVERYONE knows that you can beat Necromancers with stuns, interrupts, knockbacks and such thanks to our VERY limited/highly costing Stability – 3 seconds of stability for 30 trait points? Lol

We also have pretty much no chance of catching a runner, unless we get VERY lucky with Dark Path and as stated by others it is NOT “amazing” and IS very buggy, Spectral Armor is another but suffers the same issues

We are by no means anywhere near balanced and we have plenty of issues , the ones above being top of the list among things like useless traits and such

Class balance in WvW is just fine

in WvW

Posted by: glaphen.5230

glaphen.5230

Oh I can talk hours about what needs buffs and what needs nerfs. Believe me. And I had done that in the past. But it was a total waste of time, and any future discussion about that will be a total waste of time. Why? Because devs do not care about us necros. Not one bit. Period.

You want prove that the devs do not care about necros? Ok I will give you one single prove: Signet of Vampirism. >_>

I said before that our job is not to convince people like you that we are right. We have to convince the devs that we are right. And until they have a direct dialogue with us, it is a waste of time for us. And we wasted enough.

So why would I further waste my time in a game where I see no future and I no longer have any stakes in?

Let’s break all things down. For me at the end, it simply comes down to:

Necro is not fun to play.

Period. The end.

Hah every class got terrible heals during that patch but at least Necromancers heal is good against gates. You are right Necromancer is not fun to play that’s why I never leveled one to 80.

Class balance in WvW is just fine

in WvW

Posted by: ArmageddonAsh.6430

ArmageddonAsh.6430

Hah every class got terrible heals during that patch but at least Necromancers heal is good against gates. You are right Necromancer is not fun to play that’s why I never leveled one to 80.

“everyone” Guess you missed the Mesmer heal? That one is pretty sick, the Engi got a fun heal might not be the best but still, what every class got was a heal that could be used in different situations and different builds.

What Necromancer on the other hand got, was a heal that was WORSE than ANY of the heals we currently have. It is BOTTOM it has NO use in ANY build we have simply due to the fact that is ALOT worse than ANY of our other skills.

and you think “everyone” got bad heals, thats cute.

So, even with all this moronic talk about the class you don’t even have one that is level 80. That is VERY sad. proves that NOTHING you say means anything and has NO validity what so ever.

Class balance in WvW is just fine

in WvW

Posted by: glaphen.5230

glaphen.5230

You are seriously implying Necromancers need buffs in any aspect of the game besides PvE? I asked you earlier what Necromancers problems were and you never said anything.

The problem is simply that we have NO means of escape against any decent player, sure can kill people but what happens when the odds turn against us?

Mesmer and Thief have stealth
Warrior has insane mobility, mobility, healing (signet)
Ele have mobility and healing
Guardian as stated not really played them so cant comment
Ranger – Decent mobility but again not really played them so dont know much else
Engineer has mobility, healing, immunity

what does the Necromancer have?
DeathShroud – like that will save us.
Spectral Armor – 7seconds of Pro on 60 second cool down? Meh

EVERYONE knows that you can beat Necromancers with stuns, interrupts, knockbacks and such thanks to our VERY limited/highly costing Stability – 3 seconds of stability for 30 trait points? Lol

We also have pretty much no chance of catching a runner, unless we get VERY lucky with Dark Path and as stated by others it is NOT “amazing” and IS very buggy, Spectral Armor is another but suffers the same issues

We are by no means anywhere near balanced and we have plenty of issues , the ones above being top of the list among things like useless traits and such

Mesmers and Thieves both use utilities for this besides broken D/P. Warrior needs to use a greatsword or a sword for any mobility at all. Elementalist needs to use an elite slot but yeah they sacrifice the least. Guardian is in the same situation but worse than a Necromancer unless meditation with a line of PvE mobs around. Ranger needs sword or greatsword for mobility like Warrior. Engineer has a ton of mobility depending on utilities. Necromancer can escape through a pre planted Flesh Wurm or Spectral Walk by sacrificing utilities just like every other class. Why can’t I catch the Necromancer who just jumped off the cliff and teleported back to the top QQ.

Class balance in WvW is just fine

in WvW

Posted by: CHIPS.6018

CHIPS.6018

Oh I can talk hours about what needs buffs and what needs nerfs. Believe me. And I had done that in the past. But it was a total waste of time, and any future discussion about that will be a total waste of time. Why? Because devs do not care about us necros. Not one bit. Period.

You want prove that the devs do not care about necros? Ok I will give you one single prove: Signet of Vampirism. >_>

I said before that our job is not to convince people like you that we are right. We have to convince the devs that we are right. And until they have a direct dialogue with us, it is a waste of time for us. And we wasted enough.

So why would I further waste my time in a game where I see no future and I no longer have any stakes in?

Let’s break all things down. For me at the end, it simply comes down to:

Necro is not fun to play.

Period. The end.

Hah every class got terrible heals during that patch but at least Necromancers heal is good against gates. You are right Necromancer is not fun to play that’s why I never leveled one to 80.

Good. At least we have an understanding on how un-fun necro is.

I am already too committed into the necro, and the game is not alt-friendly like it was in GW1. And since necro is the only class I am willing to spent the time and money to get ascended gear on, I am on the edge of quitting GW2 totally.

Makes logically sense yes? Good! Please forward my regards to Anet, and tell them that I am not the only necro facing this situation.

Chipsy Chips(Necromancer) & Char Ashnoble(Thief)
The Order of Dii[Dii]-SBI→Kaineng→TC→JQ
Necro Encyclopedia-http://www.youtube.com/watch?v=BrAjJ1N6hxs

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Posted by: glaphen.5230

glaphen.5230

Hah every class got terrible heals during that patch but at least Necromancers heal is good against gates. You are right Necromancer is not fun to play that’s why I never leveled one to 80.

“everyone” Guess you missed the Mesmer heal? That one is pretty sick, the Engi got a fun heal might not be the best but still, what every class got was a heal that could be used in different situations and different builds.

What Necromancer on the other hand got, was a heal that was WORSE than ANY of the heals we currently have. It is BOTTOM it has NO use in ANY build we have simply due to the fact that is ALOT worse than ANY of our other skills.

and you think “everyone” got bad heals, thats cute.

So, even with all this moronic talk about the class you don’t even have one that is level 80. That is VERY sad. proves that NOTHING you say means anything and has NO validity what so ever.

Mesmer heal is pretty terrible unless full on phantasm spec but even then Ether Feast heals a lot more. Engineers is good but only with a zerker build with 15 points in inventions. Still waiting for the screenshot of the 80 Thief and Warrior with /age.

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Posted by: glaphen.5230

glaphen.5230

Oh I can talk hours about what needs buffs and what needs nerfs. Believe me. And I had done that in the past. But it was a total waste of time, and any future discussion about that will be a total waste of time. Why? Because devs do not care about us necros. Not one bit. Period.

You want prove that the devs do not care about necros? Ok I will give you one single prove: Signet of Vampirism. >_>

I said before that our job is not to convince people like you that we are right. We have to convince the devs that we are right. And until they have a direct dialogue with us, it is a waste of time for us. And we wasted enough.

So why would I further waste my time in a game where I see no future and I no longer have any stakes in?

Let’s break all things down. For me at the end, it simply comes down to:

Necro is not fun to play.

Period. The end.

Hah every class got terrible heals during that patch but at least Necromancers heal is good against gates. You are right Necromancer is not fun to play that’s why I never leveled one to 80.

Good. At least we have an understanding on how un-fun necro is.

I am already too committed into the necro, and the game is not alt-friendly like it was in GW1. And since necro is the only class I am willing to spent the time and money to get ascended gear on, I am on the edge of quitting GW2 totally.

Makes logically sense yes? Good! Please forward my regards to Anet, and tell them that I am not the only necro facing this situation.

They can give it new build possibilities through new skills and traits that don’t effect the current ones just like every class needs but buffing any of the current Necromancer builds that are strong but unfun is a big no no.

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Posted by: ArmageddonAsh.6430

ArmageddonAsh.6430

Mesmer heal is pretty terrible unless full on phantasm spec but even then Ether Feast heals a lot more. Engineers is good but only with a zerker build with 15 points in inventions. Still waiting for the screenshot of the 80 Thief and Warrior with /age.

Like i said, has its very own situation/build where its WORTH having, in NO build what so ever is the Necromancer heal ANY good at all.

I deleted both a while ago, as i said i found them boring and whats the point in keeping characters that you wont play? Sure, neither were level 80 but never really had that “fun” factor.

Though i DID play them in WvW for a bit, but never liked it myself. Thief was just to easy to escape doesn’t really have any RISK to it, sure the odd time when it doesnt work but more often than not it was rather easy to stealth and run.

Warrior i dunno, never really liked heavy armor classes it just felt a bit to “facetank” for my liking, prefer caster where you have to kite stuff around and everything rather than run up and smash them in the face over and over again.

(edited by ArmageddonAsh.6430)

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Posted by: ArmageddonAsh.6430

ArmageddonAsh.6430

They can give it new build possibilities through new skills and traits that don’t effect the current ones just like every class needs but buffing any of the current Necromancer builds that are strong but unfun is a big no no.

They are “That” strong huh, which builds exactly? I mean ANY condition build is strong – why say that Necromancer is stronger Condition build than say a Mesmer condition build, an engi build or even a thief build

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Posted by: CHIPS.6018

CHIPS.6018

Oh I can talk hours about what needs buffs and what needs nerfs. Believe me. And I had done that in the past. But it was a total waste of time, and any future discussion about that will be a total waste of time. Why? Because devs do not care about us necros. Not one bit. Period.

You want prove that the devs do not care about necros? Ok I will give you one single prove: Signet of Vampirism. >_>

I said before that our job is not to convince people like you that we are right. We have to convince the devs that we are right. And until they have a direct dialogue with us, it is a waste of time for us. And we wasted enough.

So why would I further waste my time in a game where I see no future and I no longer have any stakes in?

Let’s break all things down. For me at the end, it simply comes down to:

Necro is not fun to play.

Period. The end.

Hah every class got terrible heals during that patch but at least Necromancers heal is good against gates. You are right Necromancer is not fun to play that’s why I never leveled one to 80.

Good. At least we have an understanding on how un-fun necro is.

I am already too committed into the necro, and the game is not alt-friendly like it was in GW1. And since necro is the only class I am willing to spent the time and money to get ascended gear on, I am on the edge of quitting GW2 totally.

Makes logically sense yes? Good! Please forward my regards to Anet, and tell them that I am not the only necro facing this situation.

They can give it new build possibilities through new skills and traits that don’t effect the current ones just like every class needs but buffing any of the current Necromancer builds that are strong but unfun is a big no no.

Necros will fade into the shadows like Dervishs and Paragons did in GW1. What made necro different was the initial large population. Many GW1 necros transferred over to be a GW2 necro.

Chipsy Chips(Necromancer) & Char Ashnoble(Thief)
The Order of Dii[Dii]-SBI→Kaineng→TC→JQ
Necro Encyclopedia-http://www.youtube.com/watch?v=BrAjJ1N6hxs

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Posted by: glaphen.5230

glaphen.5230

Mesmer heal is pretty terrible unless full on phantasm spec but even then Ether Feast heals a lot more. Engineers is good but only with a zerker build with 15 points in inventions. Still waiting for the screenshot of the 80 Thief and Warrior with /age.

Like i said, has its very own situation/build where its WORTH having, in NO build what so ever is the Necromancer heal ANY good at all.

I deleted both a while ago, as i said i found them boring and whats the point in keeping characters that you wont play? Sure, neither were level 80 but never really had that “fun” factor.

Though i DID play them in WvW for a bit, but never liked it myself. Thief was just to easy to escape doesn’t really have any RISK to it, sure the odd time when it doesnt work but more often than not it was rather easy to stealth and run.

Warrior i dunno, never really liked heavy armor classes it just felt a bit to “facetank” for my liking, prefer caster where you have to kite stuff around and everything rather than run up and smash them in the face over and over again.

Upleveled is no different than not at all really. Necromancer heal is good against gates for the massive damage it does when players hit the gate. The only really strong condition builds right now are Engineer and Necromancer with Warrior only good against people lacking condition removal, Mesmer good against people lacking brains, Ranger lacking anything besides when people are running away or standing in traps, Guardian countered by dodging Binding Blade, Thief is like Warrior but countered even harder by condition removal and it depends on weapon set, Unicorn is countered by moving out of Death Blossom, P/D is countered by dodging Cloak and Dagger, and venomshare is bad with condition damage in general.

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Posted by: Aberrant.6749

Aberrant.6749

Hah every class got terrible heals during that patch but at least Necromancers heal is good against gates. You are right Necromancer is not fun to play that’s why I never leveled one to 80.

“everyone” Guess you missed the Mesmer heal? That one is pretty sick, the Engi got a fun heal might not be the best but still, what every class got was a heal that could be used in different situations and different builds.

What Necromancer on the other hand got, was a heal that was WORSE than ANY of the heals we currently have. It is BOTTOM it has NO use in ANY build we have simply due to the fact that is ALOT worse than ANY of our other skills.

and you think “everyone” got bad heals, thats cute.

So, even with all this moronic talk about the class you don’t even have one that is level 80. That is VERY sad. proves that NOTHING you say means anything and has NO validity what so ever.

The new eng and thief heals are trash as well bro.

Tarnished Coast
Salvage 4 Profit + MF Guide – http://tinyurl.com/l8ff6pa

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Posted by: ArmageddonAsh.6430

ArmageddonAsh.6430

Upleveled is no different than not at all really. Necromancer heal is good against gates for the massive damage it does when players hit the gate. The only really strong condition builds right now are Engineer and Necromancer with Warrior only good against people lacking condition removal, Mesmer good against people lacking brains, Ranger lacking anything besides when people are running away or standing in traps, Guardian countered by dodging Binding Blade, Thief is like Warrior but countered even harder by condition removal and it depends on weapon set, Unicorn is countered by moving out of Death Blossom, P/D is countered by dodging Cloak and Dagger, and venomshare is bad with condition damage in general.

Don’t kid yourself, upscaled IS playing the class. Not playing the class is NOTHING like playing it.

You not come across Mesmers then? I used to play Condimesmer and it was insane. you have LOTS of conditions, high survivability and very solid damage They have Stealth, Phantasms, high damage even for a condition build. I would personally put them up with Necro and Engi for very strong condition builds.

Engi i would say has the beats for self healing but Mesmer beats both Necro and Engi in combat movement and with clones and Phantasms they are very strong. You can’t burst the clones and such down either – Or Cripple, Confusion and Random Condition

I would say CondiMesmer (having played one) is very strong, the thing about them is, they have many different ways they can build – unlike CondiNecro which is pretty much the same for everything.

condiMesmer can mix in Shatter build and Phantasm build into their kitten nal, so you can never really expect to know what sort of condition build you will be facing, same goes for the weapons. I know people that used Greatswords in their condition build, i know others that went Torch and others that took Pistol.

What they lack in straight up condition burst is variety and that is what makes them strong, you an never really expect to know what sort of condition build they will be. Where Necro you KNOW what to expect.

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Posted by: ArmageddonAsh.6430

ArmageddonAsh.6430

The new eng and thief heals are trash as well bro.

“trash” – What they are are different. I see plenty of Thieves going with the Venom heal, sure is it the strongest? No, but they are both heals for different builds and situations. That is what ALL the heals should have been, where as the Necro got one that is not as good as ANY heal they have in ANY possible situation – it is out done (healing wise) as ALL the other heals and even the Fiend out does it in damage…

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Posted by: glaphen.5230

glaphen.5230

Upleveled is no different than not at all really. Necromancer heal is good against gates for the massive damage it does when players hit the gate. The only really strong condition builds right now are Engineer and Necromancer with Warrior only good against people lacking condition removal, Mesmer good against people lacking brains, Ranger lacking anything besides when people are running away or standing in traps, Guardian countered by dodging Binding Blade, Thief is like Warrior but countered even harder by condition removal and it depends on weapon set, Unicorn is countered by moving out of Death Blossom, P/D is countered by dodging Cloak and Dagger, and venomshare is bad with condition damage in general.

Don’t kid yourself, upscaled IS playing the class. Not playing the class is NOTHING like playing it.

You not come across Mesmers then? I used to play Condimesmer and it was insane. you have LOTS of conditions, high survivability and very solid damage They have Stealth, Phantasms, high damage even for a condition build. I would personally put them up with Necro and Engi for very strong condition builds.

Engi i would say has the beats for self healing but Mesmer beats both Necro and Engi in combat movement and with clones and Phantasms they are very strong. You can’t burst the clones and such down either – Or Cripple, Confusion and Random Condition

I would say CondiMesmer (having played one) is very strong, the thing about them is, they have many different ways they can build – unlike CondiNecro which is pretty much the same for everything.

condiMesmer can mix in Shatter build and Phantasm build into their kitten nal, so you can never really expect to know what sort of condition build you will be facing, same goes for the weapons. I know people that used Greatswords in their condition build, i know others that went Torch and others that took Pistol.

What they lack in straight up condition burst is variety and that is what makes them strong, you an never really expect to know what sort of condition build they will be. Where Necro you KNOW what to expect.

Mesmer condition build is pretty bad since it’s only based of teleporting around while your staff clones do damage pity dice roll damage and it can’t chase. PU builds rely on people killing your clones which only works on bads. Scepter you just dodge the block and interrupt Confusing Images whenever he uses it/cure the confusion. PU/scepter is just don’t kill yourself with confusion and staff is just ignore him since his sustained damage is pathetic and either way any condition build from Mesmer would take an hour to kill a yak.

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Posted by: glaphen.5230

glaphen.5230

The new eng and thief heals are trash as well bro.

“trash” – What they are are different. I see plenty of Thieves going with the Venom heal, sure is it the strongest? No, but they are both heals for different builds and situations. That is what ALL the heals should have been, where as the Necro got one that is not as good as ANY heal they have in ANY possible situation – it is out done (healing wise) as ALL the other heals and even the Fiend out does it in damage…

Venom heal is pure trash in venomshare even at the aspect of team support. Definite worst at keep yourself alive too.

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Posted by: ArmageddonAsh.6430

ArmageddonAsh.6430

Mesmer condition build is pretty bad since it’s only based of teleporting around while your staff clones do damage pity dice roll damage and it can’t chase. PU builds rely on people killing your clones which only works on bads. Scepter you just dodge the block and interrupt Confusing Images whenever he uses it/cure the confusion. PU/scepter is just don’t kill yourself with confusion and staff is just ignore him since his sustained damage is pathetic and either way any condition build from Mesmer would take an hour to kill a yak.

Again, no idea what you are talking about the most damaging of our conditions requires us to get HIT so none of that porting around which is like what once every 30 seconds with Blink or using the staff but that isnt even “porting around”

None of the Clones or Phantasms deal that much condition damage, i mean you have the Torch one with its Confusion but that is very meh in my opinion Staff clone is pretty solid as is the iLock

but it is FAR from what you think it is. Also, you should really learn that not every “PU” build is the same, in fact ONLY builds that take certain traits want that, they dont even have to take PU for the build to want that. So all in all, PU has NOTHING to do with it.

Again you are showing that you have no idea what you are talking about, even in Power builds the iLock hits HARD.

“Scepter you just dodge the block and interrupt Confusing Images whenever he uses it/cure the confusion”

Yeah, sure, you dodge the Torment that doesnt mean you are perfectly safe, plenty of builds take things such as GS and Pistol, you dodging the Torment and you will have the iZerker, iZduelist to worry about as well.

Confusing Images doesnt even last that long, easy to kite people around while it finishes.

“staff is just ignore him since his sustained damage is pathetic "

Yeah because all the conditions and the iLock are easy right? throw in Chaos Storm and Chaos Armor as well. You do know that iLock deals 10% more damage PER a condition you have right? with the right setup that can very well hit for a ALOT

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Posted by: glaphen.5230

glaphen.5230

This is about conditions is it not? Why are you mentioning power builds when we are talking about conditions. Thanks for explaining that power is better than condition for every one of those weapons since I was afraid I would have to do it for you.