List of Mesmer Bugs (Older Thread)

List of Mesmer Bugs (Older Thread)

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Posted by: Lishtenbird.2814

Lishtenbird.2814

UPDATE 16 JULY 2014.

The new list of bugs is run by frifox; it can be found here and will be kept updated. The list in this thread is no longer updated.

UPDATE 21 APRIL 2014. 15AprFP in short:

  • Fixed: 11. Phantasmal Haste; 26. Mirror of Anguish (Halting Strike); 28. Illusion of Life; some bugs not listed here.
  • Not Fixed: 2. Phantasmal Warden; 18. Illusionary Elasticity; 7. Portal Entre/Exeunt only got a tooltip update.
  • Broken: 13. Warden’s Feedback reflections; 35. Outfits not applying to clones; 36. GS1 damage indicator.
  • Intended: 2 mantra traits swapped lines.

Here’s a list of mesmer bugs and broken skills. If I got anything wrong, if you have more info or if I missed something, please comment and I’ll update the list.

1. Illusions exploding after target stealths. Fixed!

2. Phantasmal Warden. Fixed Broken since November 26, not fixed in 15AprFP:

Phantasmal Warden: This phantasm will now properly try to enter the attack range of its target before using its skill.

  • Just spawns there and does nothing.
  • Runs after a target and does nothing, not starting attack.
  • Spawns next to the target but runs off to a completely different target and aggroes it.
  • Extremely game-breaking for sPvP/WvW players. Game-breaking for PvE players.
    Solutions:
  • Revert the changes, make it stationary and reliable.
  • Rewrite the AI to properly (hint, hint) work with terrain slopes and to correctly calculate minimum distance to target. Start attack immediately on spawn regardless of target movements. When attack started, continue attack and do not interrupt with target’s movement.

3. Illusionary Leap + Swap. Broken since long ago. DEV: “Hard to fix.”

  • The illusion will not reach the target, in most cases it will stop half-way. Usually caused by any slightest tilt or bump in terrain, but can happen anywhere. As a result, the Swap skill used for Blurred Frenzy bursting onto a locked target gets so unreliable that it is almost unusable.
  • Game-breaking for all players. Makes impossible planning the usage of skill combos.
    Solutions:
  • Rewrite the AI to ignore ANY terrain slopes and ONLY use the direct distance to target for calculation.
  • Rework the skill to spawn the illusion onto a target and emulate a ghost animation of its leaping.

4. Temporal Curtain. Broken since release. DEV: “Working as intended. Good topic for debate on changing in the future.”

  • Will not stack swiftness at all. To get swiftness, you have to stop, wait before swiftness wears off, and ONLY THEN walk over swiftness.
    Solutions:
  • In this thread – limit number of buffs per user, max applicable swiftness duration.
  • Revert to swiftness stacking when passed over multiple times.

5. Illusions targeting anything but the player’s target. Broken since (?). DEV: “Deceptive evasion clones attack closest target, otherwise no repro.”

  • Mostly visible on Illusionary Warden, Illusionary Defender, Illusionary Duelist. Examples: in Twilight Arbor at last boss Defender will run off to a random seed turret instead of standing at the Nightmare Tree defending the players THERE; Warden will be cast on the Champion Snow Wurm at Lornar’s Pass (completely flat terrain), but immediately after spawn will run off to a random Snow Wurm instead and aggro it; Warden will be cast on the Veteran Ettin at Lornar’s Pass (slope terrain), but immediately after spawn will run off to a random Ettin instead.
  • Clones created by Deceptive Evasions may target anything.
  • AI and RNG take control over player’s skills and tactics, disrupting the game flow and discouraging players from mastering their class and instead encourages mindless spamming.
    Solutions:
  • Permanently lock all illusions to the targets they were cast on. Illusions die when the TARGET dies, but WHY illusions attack different targets then?
  • If illusions are intended to be attacking anything, then do not kill illusions until mesmer is out of combat. Be consistent in your decisions, design team!

6. Stuck after Phase Retreat/Blink. DEV: “Fixed some now, will fix some later.”

  • General game bugs which cause you to teleport inside a wall/rock mesh gets extremely annoying when running a mesmer. (Using staff in Caudecus Manor was a PAIN.)
  • Sometimes gets you permanently locked in place.
20 level 80s and counting.

(edited by Lishtenbird.2814)

List of Mesmer Bugs (Older Thread)

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Posted by: Lishtenbird.2814

Lishtenbird.2814

7. Portal Entre/Exeunt.

  • Received a skill fact in tooltip in 15AprFP.
  • Has no range indicator. Impossible to tell whether it is in range or not.
  • Has no “cast time left” indicator for Exeunt. Impossible to tell when it times out.
    Solutions:
  • Introduce 2 icons for portal in the same way that conjured weapons have. One icon will have a timer, another will toggle between active/crossed out/grayed out icon for displaying the range. And this can even be a single icon.
  • Semi-solution: disable casting of Exeunt if out of range; enable it back when in range.

8. Illusions and invulnerable mobs. DEV: “Intended, same reason as LoS… Counter-play.”

  • An illusion skill gets totally wasted if cast onto an invulnerable mob (many Orr events, Marionette, etc). No illusion cast, skill goes onto a full cooldown.
  • Extremely annoying for PvE players. Discouraging to be a mesmer in large-scale events, especially with lack of AoE skills and a lag between the time an illusion is cast and the time it starts attacking.
    Solutions:
  • Cast an illusion on target and let it hang around it. If the mob is still invulnerable when e.g. a Berserker is whirling through it, it still will not die and will not break anything, but the illusion is not wasted and can scratch vulnerable nearby mobs.
  • Disable casting with a “skill requires a target” text.
    Trollution:
  • Just waste as well all classes’ AoE skills which get casted under invulnerable mobs and which melt those down that fast that an illusion can’t even touch them.

9. Blink not blinking. DEV: “Intended, follows standardized shadowstepping rules. No repro otherwise.”

  • Not blinking when it should, just teleports you where you already are and enters a full cooldown.
  • Possibly caused by uneven terrain and anti-exploit mechanics paired with lazy blocking volume placement on maps. However, this behaviour is extremely inconsistent: you may be able to blink over stairs and fences in Lion’s Arch but then fail to move forward through a presumably flat surface.
    Solutions:
  • Fix it to always work.
  • At least inform us (change the indicator to red) when your broken pathing system decides that we will not be blinked – BEFORE we try to.
  • At least block casting and do not force a cooldown when you know the skill will not be able work.

10. Phantasms and enemy pets/mobs. (reported by frifox) DEV: “Fixed some now, will fix some later.”

11. Phantasmal Haste. Fixed in 15AprFP!

12. Friendly projectile reflection bug. (reported by Xaylin) DEV: “Intended. Those skills bounce to allies and only grant the POSITIVE effects “boons” its not attached to reflect. (Trick: use your reflect to grant extra bounces:D:D:D)”

  • Friendly projectiles are reflected.
  • Happens with Mirror and F4 with Masterful Reflection.
  • Negatively affects the use of Staff Clones, iMage and iDisenchanter.
  • Probably also affects other friendly projectiles.
  • More info here and here.

13. Warden’s Feedback trait. Broken in 15AprFP.

  • May damage only the target but not other reflected enemies? Repro.
  • May not reflect (block instead) unless the target is on top of Warden?
  • May reflect projectiles upwards?
  • Temporal Curtain is too short (most projectiles will fly over the curtain) and is unreliable (some of the ground projectiles do not reflect, even at point-blank range)?
  • Warden will continue reflecting even past its whirl animation?
  • Video: http://www.youtube.com/watch?v=DWU6s5EBrz4

14. Illusions not spawning after weapon swap. (reported by Reesha) DEV: “Server-side, can’t fix at this time. “Lag related” Blame living world updates:D”

15. Torch phantasm’s and scepter clone’s projectiles miss._15. Intended. This is how projectile/missile “tracking” works._

20 level 80s and counting.

(edited by Lishtenbird.2814)

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Posted by: Lishtenbird.2814

Lishtenbird.2814

16. Confusing Combatants trait. Doesn’t affect phantasms. Ninjafixed on 28 Feb 2014.

17. Phantasmal Mage fires at inconsistent ranges at 800 to 1000 range. DEV: “Intended. All ranged and melee skills have a 15% buffer range to take account for tracking.”

18. Illusionary Elasticity trait. (reported by Asuka Shikinami, Wiki) Not fixed in 15AprFP.

  • Does not affect staff clones even though affects other clones.

19, 20. Illusionists Celerity and Malicious Sorcery traits. Not fixed in 15AprFP. DEV: “Intended. Shouldn’t be able to utilize both at the same time.” – but there’s definitely some confusion here.

  • If only MS taken: Illusionary Counter CD when triggered is 10s (bug).
  • If only IC taken: Illusionary Counter CD when triggered is 9s (bug).
  • If both MS and IC taken: Illusionary Counter CD when triggered is 9s (bug); Illusionary Counter tootip says 8s (bug); for the sword block, the tooltip is bugged, but all the cooldowns are proper.
  • All other skill-trait combos are fixed.

21. Spatial Surge hits the target even while marked by red bar as out of range. DEV: “Globally intended. Buffer range.”

22. Shared skill cooldowns. Separate topic.

  • Some skills will go on cooldown after you swap them in while another skill is on cooldown. Video. Another scenario.

23. Clone skills and bundles. Broken since The Bazaar of The 4 Winds patch. DEV: “Fixed some now, will fix some later.”

  • Clones are not created at all while holding bundles (env./conjured weapons etc.); affects both traits (like DE) and skills.
  • Super-lazy solution: create clones with these bundles, but idle.
  • Evident solution: create clones with the original equipped weapon casting skill 1.
  • Ultra solution: make AI use bundle skills (ok, nobody’s hoping for it really).

24. “Obstructed” and LoS issues. DEV: “Fixed some now, will fix some later.”

  • Most evident in WvW when trying to hit oil sites and players on walls and stairs with GS (primarily GS1); reported not to work in the dredge fractal when destroying the turrets. Behaviour seems to be buggy as very often there are no visual reasons for obstruction.

25. Underwater Phantasms. DEV: “Intended.”

  • Both underwater phantasm skills can be activated without a target, causing the skill to go on cooldown while doing nothing.

26. Mirror of Anguish/Halting Strike instakilling enemies. Fixed in 15AprFP!

27. Phantasmal Rogue. Claimed to be fixed.

  • Attacks inconsistently (similar to Warden). Can stand doing nothing.

28. Illusion of Life. Fixed in 15AprFP!

29. Confounding Suggestions and Mesmer Runes.

30. Phantasms and Weapon Master.

  • None of phantasms count towards the achi.
  • Phantasmal Warden’s kills do not count towards the Focus Master Achievement, thus leaving Mesmers without the ability to obtain it.
  • Corresponds with Phantasmal Disenchanter not counting towards Daily Condition Removal.
  • Contradicts with illusions counting against In Tune achievement during Holo fight.

31. Illusionary Persona.

  • Confusing Cry with IP will not grant Retaliation if illusions are not summoned.
  • Distortion, however, will properly give its effect (also called Distortion) without illusions.
  • Shattered conditions do not work.

32. Underwater Mimic.

  • Mimic channel/reflect is only ~2 sec underwater, though tooltip states 4 sec.

33. Underwater Skill Range.

  • Targeted underwater skills may initiate at that range yet will then immediately display “Out of Range” and fail to work. More.

34. → Swap.

  • Misses “Breaks Stun” in the tooltip.

35. Outfits.

  • Clones are not wearing outfits, making it easy to see who the real mesmer is.

36. GS1 damage indicator.

  • Endlessly incrementing damage on occasions; minor annoyance, only indicator affected.

37. Phantasms and Gates.

  • May not attack gates (both in PvE and WvW) – just spawn and do nothing.
  • May spawn on the other side of the gate.
  • As a result, may switch targets and attack enemy players/NPCs since they’re already inside.
  • As a result, may get killed instead of staying on the right side of the gate and attacking it.
20 level 80s and counting.

(edited by Lishtenbird.2814)

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Posted by: selan.8354

selan.8354

got some more for u

obstructed
u cant hit oil buildside
u cant hit 90% of the people on the wall even if they are on the edge

los issue
cant hit anyone on bottom of stairs, u get obstructed everywhere phantasm goes into full cooldown
same issue on briges or on top of stairs or uneven terrain

blink
is bugged on stairs, bottom stairs on bridges on uneven terrain

Lv 80 glamour Mesmer Triforce Mesmerpower PU mes,Lv 80 power necro
[AVTR]
Isle of Kickaspenwood

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Posted by: frifox.5283

frifox.5283

Phantasms will NOT attack a pet/mob that has been summoned by an enemy mob.

Various skills will go on cooldown after you swap them in.

Phantasmal Haste does not affect Spear, Greatswords, Sword, and Focus phantasms.

  • Absolutely same attack rate both with and without the trait.

(edited by frifox.5283)

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Posted by: Lishtenbird.2814

Lishtenbird.2814

got some more for u
obstructed
u cant hit oil buildside
u cant hit 90% of the people on the wall even if they are on the edge

los issue
cant hit anyone on bottom of stairs, u get obstructed everywhere phantasm goes into full cooldown
same issue on briges or on top of stairs or uneven terrain

I had those on my list initially, but are you absolutely sure these are specific to mesmers and not general game LoS bugs? I’ve seen that happen when I used a skill on a dredge which was standing on the other side of a small fire in Lornar’s Pass. Seemed like it happenes when it hits some invisible meshes. Does it not trigger with other classes’ ranged skills?

blink
is bugged on stairs, bottom stairs on bridges on uneven terrain

Ah yes, it simply slipped my mind… Added, thanks.

20 level 80s and counting.

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Posted by: Xaylin.1860

Xaylin.1860

You might want to include this. I’ll repost it on the bugs forum.

Reflection bug

  • Friendly projectiles are reflected
  • Happens with Mirror and F4 with Masterful Reflection
  • Negatively affects the use of Staff Clones, iMage and iDisenchanter
  • Probably also affects other friendly projectiles

[Edit] Here is my post on the bugs forum.

(edited by Xaylin.1860)

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Posted by: Lishtenbird.2814

Lishtenbird.2814

Phantasms will NOT attack a pet/mob that has been summoned by an enemy mob.

Various skills will go on cooldown after you swap them in.

Phantasmal Haste does not affect Spear, Greatswords, Sword, and Focus phantasms.

  • Absolutely same attack rate both with and without the trait.

Thanks, didn’t know about the summoned bug (special thanks for video) and thought that Haste had already been fixed by now. Added.

About the cooldown bug: are you sure it is a mesmer specific bug? Judging by the guardian’s comment, it might be a game-wide bug.

You might want to include this. I’ll repost it on the bugs forum.

Thanks, added.

20 level 80s and counting.

(edited by Lishtenbird.2814)

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Posted by: toubi.5683

toubi.5683

anet know about ALL these bugs.Its 1year+ and they dont fix them.
just nerf..
So whats the point to tell them again and again these bugs?

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Posted by: Xaylin.1860

Xaylin.1860

It is about collecting them in one place. It makes it a lot easier for devs to follow up.

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Posted by: frifox.5283

frifox.5283

  • Temporal Curtain is too short (most projectiles will fly over the curtain) and is unreliable (some of the ground projectiles do not reflect, even at point-blank range).
  • Warden will continue reflecting even past its whirl animation.

All of the above demonstrated in this video,
http://www.youtube.com/watch?v=DWU6s5EBrz4

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Posted by: jenzie.4083

jenzie.4083

It’s pretty kittened up they keep changing the mesmer skills and not fix the bugs.
Imagine if it was a car.

-“Hey my steering doesnt work, sort of locks up in uneven terrain”
-“Ah ok, we’ll have a look, come back in a week”

A week later.

-“Hi, my car done?”
-“Yeah dude, totally. We changed all tyres, extended it a good meter, gold plated the mirrors and.. hmm what else..”
-“The steering?”
-“Uhm.. no but ah yes, we repainted it for you, a color called Sylvester, what a name huh?, cost a fortune though, cash or credit?”

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Posted by: Lishtenbird.2814

Lishtenbird.2814

It is about collecting them in one place. It makes it a lot easier for devs to follow up.

This. Once you gather it in one place, it becomes pretty evident just HOW neglected the class is.

Some cry, “Mesmers need LOVE!” Well, we can live without love, but at least give us respect.

  • Temporal Curtain is too short (most projectiles will fly over the curtain) and is unreliable (some of the ground projectiles do not reflect, even at point-blank range).
  • Warden will continue reflecting even past its whirl animation.

Thanks, added.

20 level 80s and counting.

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Posted by: Vuh.1328

Vuh.1328

+1 for this thread.
While other classes also have alot of bugs i feel most the mesmer bugs are FAR more gamebreaking than other class bugs, i guess the necros being unable to use utilites sometimes after leaving shroud is one of the few that can compete).

Take your time to learn proper keybinding, it’s worth the struggle

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Posted by: Reesha.7901

Reesha.7901

There is also the GS phantasm and Sword leap clone, that doesn’t spawn if cast instantly after swaping weapon, but go on full cooldown.
According to Supcutie’s guide, this is not an out of range issue. It is a bug.
Here is the video from his guide.

A little thing: For some reason, you cannot break the windows in battle of Khylo with the GS auto-attack. I know it is a minor thing, but if your weapon swap and GS3 is on cooldown you can’t get out that way.

(edited by Reesha.7901)

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Posted by: Lishtenbird.2814

Lishtenbird.2814

There is also the GS phantasm and Sword leap clone, that doesn’t spawn if cast instantly after swaping weapon, but go on full cooldown.
According to Supcutie’s guide, this is not an out of range issue. It is a bug.
Here is the video from his guide.

Aahaaa… So that wasn’t my imagination. I use GS/Sw+F against mobs very often in a specific pattern: GS 4 → GS 2 → GS 3 → swap → Sw 3 + Sw 3 → Sw 2, and very often it fails at the stage of Sw 3 + Sw 3. It means this swap + Leap bug was the reason it fails.

A little thing: For some reason, you cannot break the windows in battle of Khylo with the GS auto-attack. I know it is a minor thing, but if your weapon swap and GS3 is on cooldown you can’t get out that way.

Seems like a minor bug, so I don’t think it’s worth including in the list unless there is a specific pattern which triggers more often.

20 level 80s and counting.

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Posted by: The Masquerader.7586

The Masquerader.7586

Also, I think casting an illusion on an out of range or obstructed target shouldn’t go on full cool-down, I think it should go on the same 4 cool-down as when you get interrupted.

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Posted by: Lishtenbird.2814

Lishtenbird.2814

Also, I think casting an illusion on an out of range or obstructed target shouldn’t go on full cool-down, I think it should go on the same 4 cool-down as when you get interrupted.

How does it work for other classes with ranged attacks? If it’s the same full cooldown, than a change won’t be fair. If it’s not – then yes, the interrupt cooldown was what I always thought was right for an out-of-range attack. On the side note, why can we even start casting at all if the target is out of range? Is it “real world logic”?

20 level 80s and counting.

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Posted by: Pyroatheist.9031

Pyroatheist.9031

Just as an FYI, we used to have a stickied bug report thread, but it was removed a while back because they apparently want all bug reports to go to the bug subforum.

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Posted by: Lishtenbird.2814

Lishtenbird.2814

Just as an FYI, we used to have a stickied bug report thread, but it was removed a while back because they apparently want all bug reports to go to the bug subforum.

I hope they just move this thread to the Bugs subforum then if they consider it better instead of removing it completely (: But a whole thread of mesmer bugs in Bugs subforum which would likely get bumped a lot? Let the mods decide then.

20 level 80s and counting.

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Posted by: Mr Niice.2307

Mr Niice.2307

Awesome job compiling this list of issues! Hope we, the mesmers, will someday see a quality of life improvement.

~ Cerum

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Posted by: skcamow.3527

skcamow.3527

Just as an FYI, we used to have a stickied bug report thread, but it was removed a while back because they apparently want all bug reports to go to the bug subforum.

Yep, and pyro maintained such a bug list before Anet stated they would essentially ignore bug reports in anything but the bug forum (source here). So while I admire the effort, I wouldn’t want this to go unnoticed. Maybe create a fresh thread we can all get behind in the bug forum?

Here’s the list pyro maintained. Many of those bugs were fixed but a few are still lingering:
https://forum-en.gw2archive.eu/forum/professions/mesmer/Bug-List-Bugged-Skills-and-Traits/first

Kortham Raysplitter (Yak’s Bend)

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Posted by: Lishtenbird.2814

Lishtenbird.2814

Agreed, might have been my omission. But: they also wanted to “report bugs in their own individual threads”. And making 14 threads there would be completely pointless as we already have hundreds of threads about several year old issues that got lost in the abyss.

Maybe create a fresh thread we can all get behind in the bug forum?

I think we could wait for mods at this moment. Someone from ANet would eventually see the thread and either move it to the Bugs subforum, state that it’s okay where it is or lock it down and ask to recreate one there (though it would be more efficient to simply move it).

20 level 80s and counting.

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Posted by: dimyzuka.7051

dimyzuka.7051

What about staff clones auto attacks not bouncing with the trait. iMage does, so staff clones should aswell.

+1 for dueling in the mists.
+1 for 3v3 or 2v2 deathmatch

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Posted by: azizul.8469

azizul.8469

7. Portal Entre/Exeunt.
Has no range indicator. Impossible to tell whether it is in range or not.

This is easy. The distance is 10 seconds straight line running if you have 25% speed buff. may be 11 or 12 seconds if no speed buff. 9 seconds if you have 33% speed buff. Yes, i have tested this with my mesmer.

Cutie Phantasmer/Farinas [HAX] – CD Casual
Archeage = Farmville with PK

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Posted by: Pyroatheist.9031

Pyroatheist.9031

7. Portal Entre/Exeunt.
Has no range indicator. Impossible to tell whether it is in range or not.

This is easy. The distance is 10 seconds straight line running if you have 25% speed buff. may be 11 or 12 seconds if no speed buff. 9 seconds if you have 33% speed buff. Yes, i have tested this with my mesmer.

Actually is 12 seconds running in a straight line out of combat with swiftness. 12 seconds exactly.

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Posted by: tetrodoxin.2134

tetrodoxin.2134

This stuff won’t get fixed anytime soon.

Why?

Because Elementalists and Rangers are crying louder than we do. :P
Oh, and we’re OP.

Anet hates [your class], since [other classes] got buffs while [your class] only received nerfs.

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Posted by: azizul.8469

azizul.8469

7. Portal Entre/Exeunt.
Has no range indicator. Impossible to tell whether it is in range or not.

This is easy. The distance is 10 seconds straight line running if you have 25% speed buff. may be 11 or 12 seconds if no speed buff. 9 seconds if you have 33% speed buff. Yes, i have tested this with my mesmer.

Actually is 12 seconds running in a straight line out of combat with swiftness. 12 seconds exactly.

is it ? last time i tried 12 seconds on swiftness it was too far.. i might chk again

Cutie Phantasmer/Farinas [HAX] – CD Casual
Archeage = Farmville with PK

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Posted by: danbuter.2314

danbuter.2314

Luckily for everyone, anet is going to jump right on these bugs and fix them!

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Posted by: Asuka Shikinami.5462

Asuka Shikinami.5462

Thanks for the bug reports guys, these are important to us and we will make an effort to have them resolved within the next few patches so you can play your chosen class properly without worrying about your play style failing due to technical errors.

- Said no anet dev ever.

You may want to keep a text copy of the first few posts so when the anet’s Ministry of Truth… I mean moderators storm in here to close the thread it can be reposted in the bug section.

On topic, regarding point 5, if you target a thief and summon a phantasm, then the thief stealths with a long duration stealth, the phantasm often changes target. This means you accidentally aggro nearby mobs…

Torch phantasms projectile often misses, I spent a while testing this. If the target is moving the projectile often just fails to hit. Same with scepter clones.

Illusionary elasticity does not affect staff clones but affects other clones… really unsure about this one, it would be extremely strong if it did but the behavior being inconsistent is questionable.

If I recall correctly, Illusionary Celeratiy does not correctly lower the duration of scepter block.

Decoy still stealths you when you have revealed up. Possibly due to it giving ‘Decoy’ as a buff not stealth.

Also the behavior of Mimic could be considered buggy, if that counts.

I know there are a lot more, but am at work atm so cannot verify.

After I’m elected, bribing me will be considered a “gold sink”
- John Smith

(edited by Asuka Shikinami.5462)

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Posted by: Ross Biddle.2367

Ross Biddle.2367

Here’s some vid of scepter clones missing at 1:10
http://www.youtube.com/watch?feature=player_detailpage&v=QnRg6M56ABw#t=72

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Posted by: Hlord.5940

Hlord.5940

Confusing Combatants
doesn’t not affect phantasms
http://wiki.guildwars2.com/wiki/Confusing_Combatants

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Posted by: Sublimatio.6981

Sublimatio.6981

I hope ANet will fix at least iWarden aggro. it’s the most gamebreaking bug for mesmers, imho

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Posted by: toubi.5683

toubi.5683

Phantasmal Mage
Bug:
Phantoms fire at inconsistent ranges at 800 to 1000 range.

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Posted by: Lishtenbird.2814

Lishtenbird.2814

7. Portal Entre/Exeunt.
Has no range indicator. Impossible to tell whether it is in range or not.

This is easy. The distance is 10 seconds straight line running if you have 25% speed buff. may be 11 or 12 seconds if no speed buff. 9 seconds if you have 33% speed buff. Yes, i have tested this with my mesmer.

Yeah, when driving around the town, It’s easy to tell how much fuel I’ve got left by driving in a straight line at constant speed and counting blocks. So why did they even bother inventing a fuel gauge?

And good luck running in a straight line and constant speed in Swamp fractal and dungeons I’m not saying it can’t be done, but it’s purely wrong to take a workaround for a solution.

You may want to keep a text copy of the first few posts so when the anet’s Ministry of Truth…

I (always) do

On topic, regarding point 5, if you target a thief and summon a phantasm, then the thief stealths with a long duration stealth, the phantasm often changes target. This means you accidentally aggro nearby mobs…

It’s a general design error which makes clones and phantasms to AI-dependent. I’m strongly inclined to think that illusions should permanently stick to either a) the target they were cast on or b) always the player’s current target. Mesmers are mages who control their illusions which unlike pets and minions have no mind of their own, and logically it makes absolutely no sense for illusions to attack a random moa or a nearby white raccoon. The only reason why they do it is IMO the flawed decision of programming them before even thinking of what they are in the world of GW2.

I know there are a lot more, but am at work atm so cannot verify.

It would be nice if you could check and confirm the Illusionary Elasticity and Illusionary Celerity bugs when you are free. Also, could you please give me a bit more details on Decoy and Mimic buggy behaviour?

20 level 80s and counting.

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Posted by: serialkicker.5274

serialkicker.5274

This thread makes me sad. So many of those bugs are in game since forever… Nice list tho, gj.

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Posted by: Azo.5860

Azo.5860

wow they have already fixed the tool tips of skills co-efficient on offical wiki same in game? ? :S just iduelist seems %11 more at wiki from my calculation or buffed ? :S

Azolina – Mesmer
“There Is No Shame In Not Knowing; the Shame Lies In Not Finding Out.”

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Posted by: Ramiel.4931

Ramiel.4931

They didn’t care a year ago and they sure as hell don’t care now. We’ve had these bugs for a long time. Not even a reply to the TC swiftness stacking, no fix to the blink into terrain issue.

I’ve stopped being mad a while ago. This is just how it’s going to be.

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Posted by: Joonks.7501

Joonks.7501

Just something to consider – if we truly want Anet to take this list seriously then it’s important to only include actual profession bugs and not design decisions that people just don’t like.

Also, the people posting comments that consist of “there’s no point, Anet blah blah” should probably just not post in this thread. The frustration is understandable, but it doesn’t help the goal of this thread at all.

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Posted by: basepi.9768

basepi.9768

I’ve noticed that recently The Prestige (torch 4) went from “sometimes blasting the field” to “never blasting the field”. I have not been able to get that skill to ever trigger a blast combo since the latest update. And yes, I know the blast is on re-appear. We call our static fields in advance to help mesmers time their blasts.

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Posted by: basepi.9768

basepi.9768

Also, I should note that this is a very comprehensive list (love it!), and that my number 1 desired fix is sword 3, with “give us a proper blast skill” coming as a close second.

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Posted by: johnnyg.3186

johnnyg.3186

Bump for the fixes please Anet.

In fact a timeline for expected fixes would be fantastic.

Veles Iris
Mesmer Fort Aspenwood

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Posted by: azizul.8469

azizul.8469

7. Portal Entre/Exeunt.
Has no range indicator. Impossible to tell whether it is in range or not.

This is easy. The distance is 10 seconds straight line running if you have 25% speed buff. may be 11 or 12 seconds if no speed buff. 9 seconds if you have 33% speed buff. Yes, i have tested this with my mesmer.

Yeah, when driving around the town, It’s easy to tell how much fuel I’ve got left by driving in a straight line at constant speed and counting blocks. So why did they even bother inventing a fuel gauge?

And good luck running in a straight line and constant speed in Swamp fractal and dungeons I’m not saying it can’t be done, but it’s purely wrong to take a workaround for a solution.

i said the distance is 10 seconds running… not necessarily move is straight line to get the distance.. you’ll get the rough idea of how far you should go just by looking at it the longer you play the game…

but of course, you’re not able to do that, i’m sorry for you…

Cutie Phantasmer/Farinas [HAX] – CD Casual
Archeage = Farmville with PK

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Posted by: Lishtenbird.2814

Lishtenbird.2814

Just something to consider – if we truly want Anet to take this list seriously then it’s important to only include actual profession bugs and not design decisions that people just don’t like.

That’s what I’m mostly trying to do. The “bugs” that might doubt game decisions are 5 and 8, the bugs that might be game-wide are 6 and 9; there aren’t too much of them and, well, they’re still bugs from a certain point of view.

with “give us a proper blast skill” coming as a close second.

I’d be happy to see it on Mind Stab, but that’s outside of the topic of this thread.

I’ve noticed that recently The Prestige (torch 4) went from “sometimes blasting the field” to “never blasting the field”. I have not been able to get that skill to ever trigger a blast combo since the latest update. And yes, I know the blast is on re-appear. We call our static fields in advance to help mesmers time their blasts.

Couldn’t reproduce. Tested, blasted.

i said the distance is 10 seconds running… not necessarily move is straight line to get the distance..

Yeeeah, because the actual portal range of ALL the 10 second runs on the attached image is exactly the same.

but of course, you’re not able to do that, i’m sorry for you…

Between a doctor who invents glasses for his visually impaired patient and a doctor who tells his patient to simply squint more and stop complaining, there is only one person to be sorry for.

Attachments:

20 level 80s and counting.

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Posted by: Lishtenbird.2814

Lishtenbird.2814

Updated the list a bit – now required the third reserved post (:

Edit: requested to move this thread to the Bugs subforum.

20 level 80s and counting.

(edited by Lishtenbird.2814)

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Posted by: skcamow.3527

skcamow.3527

OP, just FYI on this one:

19. Illusionists Celerity trait. (reported by Asuka Shikinami, Wiki)

  • For Illusionary Counter: reduces cooldown by 1s upon block and 0s upon Counterspell.
  • For Illusionary Riposte: does not reduce cooldown upon block or after Counter Blade.

This information is incorrect. This thread here is the most current information on this topic and goes a bit further into detail about recharge issues with malicious sorcery. The last post in that thread details the current remaining bugs that need fixing.

Now that this thread is getting more attention (gratz btw), I’m doing some updated testing on condition duration issues which I’ll eventually report.

Kortham Raysplitter (Yak’s Bend)

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Posted by: Lishtenbird.2814

Lishtenbird.2814

This information is incorrect. This thread here is the most current information on this topic and goes a bit further into detail about recharge issues with malicious sorcery. The last post in that thread details the current remaining bugs that need fixing.

Great news, updated the list!

Now that this thread is getting more attention (gratz btw), I’m doing some updated testing on condition duration issues which I’ll eventually report.

Your help is greatly appreciated! I prefer to test bugs before adding them to the list as info in the Wiki can get outdated (especially if bugs are stealth-fixed), however it would be faster if people who use specific skills/traits on a regular basis test them and report if any information is correct/incorrect.

20 level 80s and counting.

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Posted by: basepi.9768

basepi.9768

I’ve noticed that recently The Prestige (torch 4) went from “sometimes blasting the field” to “never blasting the field”. I have not been able to get that skill to ever trigger a blast combo since the latest update. And yes, I know the blast is on re-appear. We call our static fields in advance to help mesmers time their blasts.

Couldn’t reproduce. Tested, blasted.

I guess I need to do more testing. The only time I even attempt to time my blast is blasting static fields before we move out in WvW. I have whoever’s leading the guild raid call out static fields with a countdown, so that I can start torch 4 before the field goes down (so as to have the blast while the field is still up). I tried on upwards of 30 fields that night, and not once did I get a group swiftness proc.

Perhaps it’s a bug that only shows up with so many blasts on a specific field. I’ll do more testing and report back.

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Posted by: Stal.8754

Stal.8754

Regarding number 4 – Temporal Curtain:

I dont think this needs any complex new functionality, just to have the same logic applied as (all?) other classes swiftness skills, eg:

1. If you have switness already (from another source), it stacks
2. Can only be applied to each player once

Simples.

Naazimber – Mesmer – Ring of Fire [EU]

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Posted by: synk.6907

synk.6907

I found myself nodding along as I read the skill issues described, having experienced several firsthand.

I’ll also add that I’ve had the Swap from Illusionary Leap plant me in/under the ground similar to Blink or Phase Retreat.