Showing Posts For AbsintheMinded.4609:
Pretty much what Ynna said, after 15 Radiance I like 5 Virtues simply because you can keep a decent amount of Might up as you’re burning/blinding. I personally like GS for my pew pew. Since you’d be 15 in Radiance you would probably be best to pick up the signet duration trait and use Signet of Resolve, although Shelter can save you many times. Judge’s Intervention is awesome, and I like using “Retreat!” and “Hold the Line.” Renewed Focus is great because it’s low cooldown, synergizes greatly with 5 Virtues, and can also be a lifesaver. In any case, do what Ynna said and augment your burning/blinding with survival trait lines.
Nothing will change, to overcome Agony you will simply need to get the Ascended gear with Infusions just like in GW1 (Infused gear to ignore Spectral Agony).
edit: Also, according to the quote it’s a % of health, so without Infusions it will effect all professions equally.
In theory, but I don’t keep up with the min/max parade on stats… Right now I just use my MF gear, and when I finish the legendary grind I’ll start researching the stats. My instinct is that power/tough/vit would be the best all-around, I just hate dying.
2H Mastery makes sense in zeal, and to say it makes zero sense in one trait line because you have a symbol on those weapons (which don’t happen to be the only weapons with symbols) is assinine. Honor also happens to not be the only trait line with symbol traits. Shouts “mostly” about defense? Disagree. “SY!” is as much Offense as it is Defense, “Retreat” is used just as much for the Swiftness as it is Aegis, and for both offensive and defensive purposes. Also, that Aegis can be used Offensively for Defender’s Flame. “Stand your ground!” is similar, no more defensive than it is offensive. The only one that is pretty much defensive only is “Hold the Line.”
Also, melodramatic much? Completely break our class? I suppose you came here and read one post taking what most of us are saying out of context because you prefer 2H mastery in Honor. You certainly weren’t making a point by reiterating what all of us have said about ‘devs work[ing] on our broken/useless traits…’
There are tons of ways to do this, so just make sure you pick a route and focus the traits in on it. Tanky Retaliation and tanky burn builds are nice, and I’ve seen builds that utilize retaliation and burning. If you want to specialize in burning 15 radiance 5 virtues is great, if you want Retaliation I suggest getting the Retaliation stuff from Virtues and 2H mastery for Hammer/GS. If you go GS also pick up Symbol duration.
Some of that stuff I might agree with, but not all of it. 2H mastery makes as much sense in Zeal as it does Honor. Each shout serves its own, specific purposes and for that reason shouts do not have to be Honor.
Empowering Might should be in Radiance. Imp. Spirit Weapon duration should be Zeal. Sure, I could list more, but that’s really pointless. Many of our traits are out of place, many need to be merged, some are out of hand with the right build, and others just need to be 86-ed.
I’ve tried other professions and the highest I’ve played is maybe level 10. Preaching to the choir lol.
I expect some nerfs, I just keep tooting my own horn about balancing all the stuff we do have that sucks.
People need to stop with the “amazing” “insane” dps bullkitten. I love my guardian but my dps is MUCH lower than on my thief or warrior – it’s not even close.
I believe you are taking the context out of this entire thread. The fact is, we can trait and gear for great damage, great healing, and great survivability. There are a few builds that can handle almost any situation, and you are trying to call it “BS?” Also, I believe the damage you are referring to is burst, because sustained damage is close. At least, much closer than you are implying.
(edited by AbsintheMinded.4609)
-Nerfing the stupidly overpowered Altruistic Healing builds and toning down Pure of Voice+Soldier Runes shout builds would make people play something else (or just nerfing shouts to not overshadow everything else except consecrations would be a start).
I see what you did there.
Ok, a real response:
It’s not just that we have two or three builds that are or are arguably OP, it’s that we only have those builds if we want to truly be competitive or contribute to the team. I would not be disappointed if they reworked Altruistic Healing to have a cap of healing per boon per ally, or something else to control its healing as long as we get the other 50 or so traits that are just plain bad buffed.
(edited by AbsintheMinded.4609)
You can’t contribute map completion and legendary progress to simply being a guardian. Guardians are a high % of the population, and they can use Greatsword which is (are) arguably the best looking legendaries. Crafting legendaries simply have nothing to do with PvE balance. RNG, farming, and post-release ‘exploits’ are how all the first legendaries were acquired.
I’m almost certain that Guardian will get a few “fixes”/nerfs come the patch this week. Thing is though we are still in need of buffs (tweaks?) in other areas, like our Off-hands, Staff, scepter, so many bad traits, etc.
The problem with balancing the guardian to me is its inherit survival ability.
tl;dr Wall of Text
but I agree, I think 75% of our traits are boring, lackluster, or need to be merged.
BTW seeing “Combo” doesn’t necessarily mean there was one, for example projectiles with a chance say “Combo” regardless of the RNG. Possible that because the graphical glitch was present, it was showing “Combo.”
More useful would be to know if the OP was seeing any actual buffs pop up with the proper finishers.
Arah: The turrets in the caves… can’t remember exactly, think they had an eye? WoR will kill them by itself
Your tone is condescending, but I’ll simply ignore it because I came in here to comment on the subject and not start a flame war.
For general PvE I use “Retreat” “SYG” and JI.
For dungeons and WvW I switch around utilities some, WoR is good, Hallowed Ground is situational, “SY!” can be a game changer.
Please lose the snide, sarcastic tone. It serves you no purpose. All of our abilities are our signature abilities, that’s how I look at it.
I told you precisely how to increase damage, and that’s just one little tiny way. I run 0/15/30/20/5. I burn and AoE blind non-stop, I distribute Might like McDonald’s does Happy Meals, I get healed for every boon put on every ally… Yeah sure I’m not a glass cannon, but right here is a build that can survive almost any onslaught and destroy mobs. Beyond that, if you want a build that doesn’t resemble a guardian in any way, then you are playing the wrong class.
I’ve often wished my cooldowns were short as well, but I’m not naive… We would become extremely unbalanced, or the abilities we all love so much would be nerfed to mediocrity. If you want spammy then you should get ability cooldown reduction and invest 15 points into Radiance and spam F1 every chance you get.
yes my hammer dmg can get max for 4k maybe with 50% crit power !
but in general Hammer is kinda bad weapon !, i mean the skills of hammer are nice but not comper to greatsword !
once in wvw i got attacked by 2 guys 1 guardian and 1 mesmer , when i use hammer and staff , ofcorse i die first cuz hammer just dont have enuff dmg and its wat to slow attack ,
after i come back i change my hammer to greatsword , and took them both down , ofcorse it wasnt an easy fight , but i did it ! greatsword for my opinon just better weapon !…what?
Troll, nothing to see here. Move along.
WvW isn’t bad, but you miss out on so, SO much that’s given by map completion/dailies only to gain Badges of Honor. You also lose exploration exp once every WvW map has been explored, whereas you get exploration exp as long as you have map uncovered in PvE (yeah, obv I know).
As for playing Guardian, I would suggest keeping one weapon you prefer (you say it’s Hammer) but mix up your secondary weapon set often so you can get used to all the weapons. You’ll become a better, more knowledgeable guardian in the process. When I leveled I focused on Honor/Valor for good survivability, but at low levels it’s more difficult to make bad decisions. If you like shouts, you can trait for shouts, etc etc
Try to mix damage and survivability for Guardian, survivability is one of our strengths. If you like hammer, trait for symbols and something like Virtues or Retaliation duration for instance. Damage and survivability in one nice little package.
Asura. Because Asura, obviously, bookah.
Like some people have mentioned, this has been suggested several, several times. But, personally I still feel it necessary, because this ability is probably used 15% of the time to Retreat and the rest of the time to get to the action faster or get a free block.
If it were up to me, this ability would have been named “Incoming!” from the beginning. Not only is it in keeping with the Paragon/Monk flavor, “Retreat!” is a GW1 warrior skill, and GW2 has a warrior.
Hot Pink and whatever blackest black I have, maybe Abyss or something.
Thank you very much! I didn’t know about the band name, but it’s really clever and awesome there had to be one. It just came to me one day figuring out a name for my pally in WoW during TBC, and it stuck. : )
As for my favorite guardian, I do like Logan, but from the bit I’ve played of Charr I also like Dinky.
heh… Logan is the guardian in the human story ; )
Endu:
JI a mediocre movement skill? Judge’s Intervention is arguably (read: arguably)Guardian’s best utility skill. Equipping it and calling it a wasted slot is just wrong. It’s ok if it doesn’t ‘fit’ your build, but let’s keep things in perspective.
Or just buff our current weapons for ranged? Rifle is just silly. I really loved my paragon, but I still had mixed feelings about spear. While being able to build adrenaline at range was awesome, it’s still just throwing an unlimited amount of boring spears that appear out of nowhere. Staff and scepter’s auto attacks should just be changed/buffed. Not that staff isn’t cool for hitting multiple targets, I just don’t want a mid-range attack on what should be the penultimate caster weapon. Mace or scepter makes more sense for mid-range caster.
No, it’s a 90 second recharge on 3 I win buttons, it’s good without traits.
When using Whirling Wrath, did you stand inside or on top of the golem? I find when I let it loose if I run up in a mob’s grill all of the projectiles hit, so it’s hard (impossible) for me to imagine all of that is only 10% more damage.
edit: Ok I just read your last post and see where you mention what I’m saying. Honestly this should effect your official numbers, because smart players will use this to their advantage, or at least these numbers should reflect perfect scenerios.
Renewed Focus is great, but I really don’t like the other Tomes. They do not have traits (other than all elites last longer, zzzz), they don’t really synergize with anything else you can do (ToC + Altruistic Healing, wheeeee), and… 2? Really? Give us something else, a shout, a symbol, a spirit weapon, just not two boring, pigeon-holing Tomes.
I certainly find Tome of Courage and Renewed Focus to be good elites. However Renewed Focus is about the same as the Warrior Skill Endure Pain and for them its only a Class Skill…
How can one be an Elite for us and only a Class Skill for the other? It kinda shows how out of touch the Warrior dev is and how conservative the Guardian dev is.
There is hardly a comparison there when you compare just what refreshing those Virtues can do. All ally burn, Might, Heal, Regen, Aegis, Protection, etc etc just take another look at the Guardian traits
(edited by AbsintheMinded.4609)
Hammer as best guardian build?
Guardians not support profession?
…please continue, this is getting interesting. /popcorn
Thank you Exemplar and MajorMelchett for explicitly covering the salient points of the topic.
I had a post that recapped each of these key elements, but it was deleted (I presume it was mod activity and not a glitch, most likely due to calling out AbsintheMinded for the specious nature of his/her posts).
You’ll have to get over it if someone is trying to always look subjectively at things, it’s not “specious” and it’s not “calling someone out” just by disagreeing with them.
(edited by AbsintheMinded.4609)
With 55% additional Retaliation from Virtues alone, there was almost no downtime on Retaliation from Symbol of Wrath before.
The Retaliation from SoW now is completely different than it was before, it now has 1 second of boon per second of standing in the symbol. That’s not how it was before, I remember with just a little bit of Virtues traits only using the symbol would keep Retaliation up 100% of the time. Does it do that now? No, it doesn’t.
Nearly ignorant? Dude, give me a break. If you don’t like a suggestion, don’t take it.
I appreciate your subjectivity, but you know as well as I that it wasn’t being “mean” or “rude” or anything. Sure, people have a right to their opinion, but it’s quite obvious that there’s a lot of downright bashing going on with regards to mouse clickers vs keyboard binders. Also, bragging about one’s accomplishments in an entirely different game as though everyone here will immediately acknowledge and admire is… silly.
They stated that they wanted to reduce the ease at which Retaliation is kept up, and they doubled the Retaliation symbol’s cooldown. How did they do something different?
If your complaint is with changing the order, then… I’m sorry. I’m not going to make excuses or reasons for ANet, but I will say the overwhelming amount of QQ is just silly. Just get used to the new one, or, better yet, re-bind your keys to what they previously were. Most people don’t need to look down to see what number the ability they want is anyway, so it shouldn’t make a difference if your #3 is bound to 4 or not.
You’re giving context to the patch notes which simply does not exist; implying that they don’t ‘really’ care about community because they have not explained every patch note to the finest detail is absurd.
Someone’s probably already linked this build, but I’ve been using the generic Altruistic Healing build at 80. 0/15/30/20/5
I’d say either engineer or guardian.
Wow, the pretentiousness in this thread is… just… wait… I think I threw up a little in my mouth. Yeah. Get over yourselves.
Could you link the build at least?
Silly bookahs. The superiority of Asura should be obvious.
Mace /Shield or Focus is easily the best for survival, and while leveling there was not a single moment when it was not one of my weapon sets. I might have used GS more in general, but I knew if ever a situation called for the “oh kitten” weapon set, I was still walking away from that fight…
Ok, maybe not every fight ; )
I like this video a lot! You have a very nice understanding of positioning. Something I myself need to work on.
Personally I like that Guardian shield is more magic-oriented than Warrior shield, but the abilities and traits could be made a bit more interesting and somewhat more useful. I personally like both shield abilities, but #4 should be Shout-range (regardless of max allies), and #5 should remove forced channeling, rather just give the ability a timer to heal and perhaps reflect projectiles.
The change ultimately was their decision, to balance their game, which you choose to play. Honestly, I grow tired of people expecting changes just because they complain about it. There’s nothing wrong with saying you don’t like them and why, but this has deteriorated into an endless stream of QQ and it’s nigh pathetic. I still play GS, and no, I didn’t trait for symbols. If you ask me, something better to complain about is having too many symbol traits to take, many or all of them should be combined into one, say grandmaster, trait so that it leaves some room for more.
Suggestion: Give Altruistic Healing max targets, increase heal amount
in Guardian
Posted by: AbsintheMinded.4609
I agree that some tweaking should be made, and I think that to balance (and honestly, make some builds/stats more viable) Guardian healing, some abilities should not use +healing power, rather, heal a % of your health. I’m ok if some abilities work differently with +healing power, I just wish that all traits and abilities that offer healing were tweaked more.
Greatsword – Whirling Wrath
Staff – Wave of WrathIdeally you’d prioritize whirling wrath and while it’s on cooldown use staff’s wave of wrath. So really, you’re doing what’s best already and Guardians are arguable the best at group farming.
GS auto attack strikes multiple foes.
Yes it seems like it only grabs one mob per direction, and the pull has a limited ranged. For instance, if they are at max range when you pull, they get pulled about halfway to you. Could be buffed, IMO.
The last statement you make leads me to believe you are comparing this to the 0/15/30/20/5 build, and I gotta say, there’s no comparison. This one is probably pretty good, but its healing would most certainly be lower. Not only would you not be able to spam Virtue of Justice (giving might, healing you, and getting that AoE blind), but you miss out on Signet Mastery.
Also confused about the “hammer” + “tank” part, when in WvW I’ve almost never stood still, making the symbol of protection (even if you are lucky enough to get that hit off) worthless.
Not ragging on you, just think that if you want a tanky retaliation build for WvW, you should drop Hammer and get something more defensive to compliment the GS.
(edited by AbsintheMinded.4609)
Combine all Honor symbol traits into one and make it a grandmaster trait and call it a day.