Showing Posts For Adamantel.6427:

Ranger trait: Marksmanship 10 (X)

in Bugs: Game, Forum, Website

Posted by: Adamantel.6427

Adamantel.6427

We deserve it. The only bug is that description of the trait doesn’t list the effect.

Add Auto-Attack for Utility Skills

in Suggestions

Posted by: Adamantel.6427

Adamantel.6427

The auto attack function should be available for 1 weapon skill and 1 utility skill, so that when a weapon skill has it enabled, a player can also enable auto attack for at least 1 utility skill wich would make things a lot easier especially for short cooldown utility skills that require constant reactivating.

Trading Post Errors

in Bugs: Game, Forum, Website

Posted by: Adamantel.6427

Adamantel.6427

The issue was gone for a while and now it’s back. I sell something on trading post, want to lower the price by let’s say 1 copper and after clicking Sell, simply red words show up below, saying: Error attempting to sell. Try again.

Obviously if an issue report doesn’t have 10 000 posts below it, nobody cares to fix it. Great attitude!

Upgrade to full account to use this feature?

in Account & Technical Support

Posted by: Adamantel.6427

Adamantel.6427

Same here. A lot of people have it.

Give All Classes Minimum Gameplay...

in Suggestions

Posted by: Adamantel.6427

Adamantel.6427

There are two aspects of the gameplay that all classes share: movement speed and healing. Even out those two aspects by giving all classes a +25% movement speed signet for an option. No, traits that only some classes have is not enough and should never happen at the cost of other traits = at the cost of gameplay. Remove the annoying slow down when being attacked, it has no purpose other than making a player feel like heavy chains dropped on him. Really? Everyone has limitations and inconveniences in real life, nobody plays a game to get some. Also give all classes a decent heal, simply working and simply effective healing skill, like Troll Unguent on Rangers. Right now only a few classes were chosen to have a normally working heal that makes sense. Is it too much to ask for something just effective enough not to take away massive ammount of gameplay? That’s what it does, along with forcing some classes to suffer from very uncomfortable, slow speed – it ruins the gameplay for your customers, so it ruins your game.

I’ve never before experienced a game that calls for so many compromises and so much swallowing of things that ruin the gameplay, ruin the game climate and take away so much joy, to be able to play at all and not throw it away. I’ve never seen a game before that makes a player force himself to stick to the game instead of a game keeping them thrilled and enjoying.

This is a true pity and shame to see a game with this potential be sunk in inner collisions and restrictions of fun.

(edited by Adamantel.6427)

[Necromancer] Well of Blood /Cut Cooldown

in Suggestions

Posted by: Adamantel.6427

Adamantel.6427

Of course, sarcasm is the only thing everybody can afford. Gets old. Imagine that I have no effective heal on my necro and I’m posting to give it any. Blood Fiend has 5HP and no control = dies 20 seconds after summoned. Consume conditions is ridiculously ineffective and you’d need 50 stacks of some conditions for it to heal a little better. Well of Blood’s heal over time bonus also does nothing when you have more HP. So why one class can have really decent heal and the other not?

[Necromancer] Well of Blood /Cut Cooldown

in Suggestions

Posted by: Adamantel.6427

Adamantel.6427

Reduce the cooldown of Well of Blood to at least 25 seconds, 40 seconds is way too much for any effectiveness and due to that, Necromancer class is very seriously lacking any good healing. Troll Unguent on Ranger with almost the same mechanic has 25 seconds cooldown making it very useful. Do the same with Well of Blood, the class needs one good healing skill very much.

Thank you.

[Necromancer] Minions Control & HP

in Suggestions

Posted by: Adamantel.6427

Adamantel.6427

Well yes exactly, a necromancer with 5 pets is a minionmancer build and when you rely on minions mainly, that’s exactly why they should have any survivability at all that they don’t have now.

From my experience on a lvl80 Ranger pets have far more survivability than minions. Still the issue is mainly about the controls and survivability that can also be brought by healing skills including Blood Fiend healing also all summoned minions.

[Necromancer] Minions Control & HP

in Suggestions

Posted by: Adamantel.6427

Adamantel.6427

Minions are terribly lacking the simple control buttons under F2, F3, F4 like with pets. There is no way to call the minion back if it starts attacking something behind a player and dies shortly after with a player having no means to control it.

Minions should have their health and other stats increased to match respective pet types, there is no reason to define them differently when they serve the same role for a player as either ranged or close combat assistance. The unpresence of that makes it extremely inconvenient and ineffective to use minions and traits are not the argument since Ranger’s pets’ stats make them fully convenient and fulfilling their role also untraited.

/EDIT: Additionally or maybe first of all, healing skills and the healing per hit of Blood Fiend should definitely heal summoned minions including Blood Fiend as well.

This will give them at least minimum survivability they lack, especially to Blood Fiend being in many cases the only effective healing for a Necromancer player.

Thank you.

(edited by Adamantel.6427)

[Necromancer] Make Plague Bleed Hard

in Suggestions

Posted by: Adamantel.6427

Adamantel.6427

Plague is a totally missed execution of a great concept due to no damage, no real effectiveness at all. Enhance it by replacing super weak poison with very strong bleed; applying 5-10 stacks of bleed to each target in radius and 1 stack of bleed adding to that every second. This will make it a strong condition damage elite utility skill like Lich Form is for direct damage, and finally worth 30 skillpoints (!) at all.

Thank you.

Blood Fiend ONLY Ranged Attack

in Bugs: Game, Forum, Website

Posted by: Adamantel.6427

Adamantel.6427

Blood Fiend should only attack at a 900 distance and not swich to close combat as it does now. It’s supposed to stay next to the player since it’s purpose is healing the player with ranged attack.

Not sure if it’s intentional or a missed detail, so posted it in Suggestions section too. Thank you.

Blood Fiend ONLY Ranged Attack

in Suggestions

Posted by: Adamantel.6427

Adamantel.6427

Blood Fiend should only attack at a 900 distance and not swich to close combat as it does now. It’s supposed to stay next to the player since it’s purpose is healing the player with ranged attack.

Not sure if it’s intentional or a missed detail, so posted it in Bugs section too. Thank you.

Don't Reduce Movement Speed in Combat!

in Suggestions

Posted by: Adamantel.6427

Adamantel.6427

Please remove the 25% movement speed drop in combat mode, it has no point at all and is very, very, extremely inconvenient and annoying!

Thank you.

Trading Post Errors

in Bugs: Game, Forum, Website

Posted by: Adamantel.6427

Adamantel.6427

While selling at Trading Post window, having clicked on the price window and reduced or increased it using arrows (down or up), there tends to pop up and error message, very often. Only several attempts to manually retype entire price work after a while. Very common issue, please fix it.

Living FACTIONS System!

in Suggestions

Posted by: Adamantel.6427

Adamantel.6427

Implement Factions system allowing players to join different lore-related npc factions and add dramatically more life and dynamic to the game!

Each faction has neutral (white), friendly (green) or hostile (red) attitude towards all other factions and that changes from faction to faction, for example: you join the Separatists and they become green to you, no longer hostile but instead, krytan royal soldiers, guards etc. become red and hostile, they will attack you on sight just like Separatists do now.

That would apply in cities too, simply if you hate that wax doll called Jennah, you won’t step your foot within Divinity’s Reach, unless you want to slaughter guards and you might prefere to go to Ebonhawke Stronghold instead as your city of operations. Or if you share a belief with Ascalonians that charrs mean only war and threat to human freedom, you can join Ghosts of Ascalon faction and side with the ascalonian soldiers against ALL charr on every map in every city! HOW LIVELY and dynamic!

Simply players feel close to different sides of the story, so give them a tool to express that! Not everyone loves Kryta and their grasslands or finds Ebonhawke pact perfect and rightful, some would love to side with the Charr and others with Zaithan. Letting everyone join a side of his own choice in form of Factions would HUGELY increase the valors of the gameplay, finally bringing some real dynamic that’s very missing now. It would make the game more popular as well and bring you customers, simple as that, because no other mmo has it pretty much. Besides, wich other game’s lore suits factions better than GW2 lore? None! That’s right.

To fellow players: if you’re one of the status quo defenders and are going to explain me in details why it’s of course a pointless and ridiculous idea because there’s only good the way it is already and you’re going to fight every idea of a change, don’t even bother. Guess what, life is a flow, a movement and a constant change. Standing still = death.

Examples of factions:

Ghosts of Ascalon
Flame Legion
Iron Legion
Blood Legion
Ash Legion OR a general faction of Charr Legions
Krytan Royalists (!)
Separatists
Zhaitan’s Followers
Sons of Svanir
Elona Agents
Sylvari Rangers
Nightmare Court
Orrian Mercenaries
Dredge Alliance

and more.

Missing Class: Marksman

in Suggestions

Posted by: Adamantel.6427

Adamantel.6427

Because Warrior is strictly about close combat and rifle is only a side story, not the main focus of the class, and this is what I am talking about.

Missing Class: Marksman

in Suggestions

Posted by: Adamantel.6427

Adamantel.6427

The presence of pistols and especially rifles in GW2 is exceptional and significant but at the same time there is a serious lacking in the gameplay due to the fact that there is no class fully focusing on this weapon type, no class fully exploring it’s potential. On Engineer, swiching between weapon kits is crucial and rifle remains mediocre in both firepower and especially range, simply cannot be used alone as a main weapon. The same situation is in case of a Warrior where rifle is an average side weapon. Thus there is empty space for a class focusing fully and properly on rifles, first of all giving them proper range of at least 1500, like longbows on Ranger, to allow long range shooting because right now, the rifle having shorter range than a bow is really ridiculous.

As a customer and a player I would love to have a marksman type class focusing on rifles to allow me a new gameplay type of long range assistant fire when I’m far behind my squad sniping targets, kneeling while shooting, not just firing from the hip. It is shown perfectly during the Seraph Rifle Training quest in Claypool, Queensdale. THERE only I can kneel while shooting, looking and feeling like a proper marksman, aiming with my eyes. This is what I’m missing terribly and I would jump on such a class instantly if you created it. Please do!

Simplify Confirmations! [Selling & Deleting]

in Suggestions

Posted by: Adamantel.6427

Adamantel.6427

There are two cases of in game confirmation that need to be reduced and simplified dramatically.

1. While deleting certain items, a window pops up asking a player to type in entire item name to prevent me from removing by accident something valuable. A simple window asking Yes or No like for all other items is more than enough to secure that. Having to type in the entire item name is extremely annoying while being treated like an imbecile who doesn’t know what he’s doing is truly ridiculous.

2. While selling items on Trading Post, after setting a price and clicking ‘Sell’, an OK button needs to be clicked to tell the player that he actually sold an item, obviously assuming he’s not aware of what just happened, again treating me like an idiot. Please remove that action, it is completely needless and let the transaction window disappear right after clicking Sell, taking me back to the list of items in my inventory, so I can continue selling.

Thank you

On Screen Loot [after August 6th patch]

in Suggestions

Posted by: Adamantel.6427

Adamantel.6427

Correct me if I’m wrong but the collected loot now listed on screen used to be an OPTION and I can’t seem to find a way to control it any more. If anyone can tell me how, I’d be very grateful. If the option was removed and on screen loot listing is now permanently added, just don’t do this kind of things… Leave it optional, the more things are optional the better, does a game developer need to hear something so obvious from a customer?

Inventory + Wallet

in Suggestions

Posted by: Adamantel.6427

Adamantel.6427

Definitely, checkboxes allowing to choose wich currencies are displayed would be the most obvious.

Ascalonian Catacombs is too hard now I think

in Fractals, Dungeons & Raids

Posted by: Adamantel.6427

Adamantel.6427

Simple as that, this is another proof to the very sick attitude to the consumer in general, making a dungeon that CAN be done, impossible instead, just to prevent farming for the better of the whole – this is some very typical bullshiiiiiit of the socialistic thinking, of course nobody identifies it in himself, definitely not the developers. Never.

If the dungeon was doable and first of all could be enjoyable, THUS it was done by many players, why, oh explain me why would anyone kill it and make it almost impossible unless you’re a very extremely godlike veteran in very godlike gear? Any logic behind it? Thought so.

And by the way, just to ask that seemingly obvious question: HOW are new players like myself supposed learn the dungeon if the only way to get into a squad that maybe may have a small chance of completing it, is to be an above mentioned elite veteran with astonishing experience??? Oh well… Too bad I wasn’t born a god. I’ll just fvck this game and go sit outside on the grass, I’m so tired of the idiots behind the worst decisions repeating time after time after time, destroying any good standards and possibilities of having simple fun in mmos… Too much of this shiiiiiit, I quit.

(edited by Adamantel.6427)

Shorter EXP Bar on Screen

in Suggestions

Posted by: Adamantel.6427

Adamantel.6427

Welcome. My suggestion referes to the experience bar on screen and the point is that it’s way too long, thus when it’s full there is a looong green bar right there attracting a player’s attention way too much. As I’m sure you’re aware of, interface elements are very crucial not to attract too much attention because it affects the gameplay very negatively.

Here is an example of what I mean and how I see it as a little longer than the skills icons bar while not harming the interface consistency, unlike in my view the current, extremely long exp bar does. Additionally in my opinion the shorter exp bar would greatly increase the clarity, it would be much easier for the player to read the leveling progress from it. Right now it is far from clarity.

Attachments:

(edited by Adamantel.6427)

Rifle bullet path bugged

in Bugs: Game, Forum, Website

Posted by: Adamantel.6427

Adamantel.6427

Lately I’ve noticed a bugged projectile path on rifles, the path of a shot bullet starts well above the head, instead of in front of a barrel end and reaches the target also higher, it also goes straight through multiple targets, does not wiggle as it used to upon ricochet, the bullet path continues straight unlike before. Did anyone else notice it lately?

Attachments:

(edited by Adamantel.6427)

Guild Wars 2 | Guild Compendium

in Guilds

Posted by: Adamantel.6427

Adamantel.6427

Home World: Aurora Glade
Guild Name: Kingdom Original [EL]
In-Game Contact: Adamantel (whisper or mail)

Focus: Kingdom Original was founded as a casual guild created as a supportive home-like environment intended to keep a warm, nice feel to it and focus first of all on providing a nice companionship during your gameplay, a place to simply enjoy your game experience more, having someone to talk to and someone to accompany you during world exploration, events, storyline quests or anything else like sitting and enjoying a conversation. My Kingdom was founded to respond to your needs and assist you whenever you need help or to act like a consulting place providing you information and helping to make choices about your character or equipment. Most of all, this guild is here to attract nice, open people and create a group of friends growing larger day after day, having you enjoy your gaming with other people alike. Because of the simplicity of Guild Wars 2 in game crafting and economy, we can help each other simply by traveling and playing together, without the need for complicated in-guild systems or regulations. In short I won’t push the guild to become a massive war machine, I don’t want members to be only hired soldiers without names. Instead, I make my guild a comfortable environment for you as much as for me to enjoy the gameplay to the fullest by playing together and sharing the experience of this great game. :)

If you feel like this place is what you’ve been looking for, contact me in game on the Aurora Glade server by whispering me or mailing on the name Adamantel. You are more than welcome regardless of a class, level or age.

Enjoy :)