Showing Posts For Aeris.4209:
There was a third phase to the fight that ended up being cut to time constraints. Thus the sudden ending, and the awkward scene transition that makes you go “here we go here we go here we..ohnevermindIguesshediedthen”.
I have just done this in 2:56min and received the Silver Award but it is not showing up in my Glint’s Bastion Collection, it’s the last bit I needed to get the shiny :-(
You have to open the chest to get it.
When the boss throws the food, you run and get it before chomper does.
Because I can’t.
One of two things needs to happen: Environment objects behind/above your character needs to go transparent in order to allow consistent camera behaviour (with an added bonus of JP’s becoming more doable on large characters as well), or the content team has to make sure no performance-based content is ever placed indoors or anywhere near a wall.
If some piece of content do end up being near a wall, make sure there’s no boss nearby that fills the center of the room with AoE, making you run out to it.
If there is a boss nearby that fills the center of the room with AoE, make sure the room doesn’t contain hostile objects that you must track in your FoV (requiring you to pan your camera inwards with the wall behind you) to avoid getting hit by them.
Wanna know what else is optional?
Achievments.
Yes I saw this happen, but even 445g is 100g more than it was 2 days ago, which is still a huge increase that cannot be kept up with.
Is the tradingposts sell-page offline or something?
That’s my point, my role should be whatever my team needs the most, not what I need to get Gift Bringer.
Unlike Gift Stopper, Gift Bringer makes you compete with your teammates and punishes slower players in favor of those with dashing abilities that can make a run for the initial gift. It puts an individual goal into a team-based game that, despite helping the team, runs contrary to other players individual goals (attaining Gift Bringer). Every gift your team-mates is bringing is a gift you could be bringing.
A better criteria would be something along the lines of “help a gift bringer by healing him/her or attacking opponents currently attacking the gift bringer”.