The main reason why the Revenant is having such a tough time are:
The EIGHT core Professions have multitudes of skills that can be applied to different play-styles. For the Revenant however you are only provided with the utilities for that particular legend/role . The skills have high energy cost, while only having access to 50% energy with no method to regenerate that said energy except by being forced to swap legends. The skills are under powered and are not viable in PvP nor WvW. The traits lines and Legend skills are based on the core eight professions instead of treating each legend as a profession on their own, creating a self-imposed “trinity system” that recoils the profession as a whole.
Problem 1. The buffs, boons, etc. are “based” off the idea of the other core “eight” professions “traits systems” whereby the other core professions are able to out-do the Revenant especially with its limited utilities pool.
Solution:
- Allow stances provided by the Revnant player to have the option of a “Partywide” stance (up to 5 players) and a “Solo stance” (The Revenant player only) via the click of a button (similar to the PoF mount button) that will alter the attributes of that said stance via percentages. This will make up for the Revanants lack of of buffs by providing utilities that are only unique to the profession itself.
Problem 2. There are a very limited number of skills leaving only two options:
- Overpower them (to be nerfed later)
OR - Limit their usage as much as possible. (Energy)
Problem with these options… THE REVENANT HAS BOTH!
Solutions:
Option A: If the skills are too overpowered than divide them up. Allow the Revenants utility skills to become more like Kits for the Engineer, Tomes for the Firebrand, or Attunements for the Elementalist whereby a single utility stance skill can provide more possibilities.
Option B: Do not dedicate legends to a specified trait-line instead base each trait line row (minor and major traits) to a key “attribute” for each Legend to create synergy with another Legend.
- Example:
Devastation = Row 1: Power, Row 2: Precision, Row 3: Ferocity
Retribution = Row 1: Power, Row 2: Vitality, Row 3: Toughness
Herald = Row 1: Concentration, Row 2: Vitality, Row 3: Healing Power
Corruption =Row 1: Condition Damage, Row 2: Precision, Row 3: Expertise
Renegade = Row 1: Condition Damage, Row 2: Toughness, Row 3:
Salvation = Row 1: Healing Power, Row 2: Toughness, Row 3: Vitality
Invocation = Row 1: Ferocity, Row 2: Concentration, Row 3: Power
Problem 3. Specializations are associated with a “single legendary” stance that benefits a “single weapon” instead having specializations being able to be “associated with all legendary stances”, and “weapons” as a result Half of the DPS applied by the Revenant are “defined” by utility skills rather than the weapons themselves.*
Solution: Allow Weapon skills to become the main form of DPS, while allowing the other utility skills to be used for movement, damage increase percentage, condition reduction, regeneration, shadow stepping and most importantly survivability only.
Problem 4. Each Legend is confined to a “SINGLE ROLE,” or one attributed category per Legendary Stance meaning none of the Legends can really synergize and be viable for “other/contradicting” legends which limits the play-style even further.
Solution: Allow each Legend “utilities” to have their own functionality, in other words TO BE THEIR OWN PROFESSION. Each Legend should be able to be played by itself (without the excessive need to swap Legends) as if playing a core profession while having trait lines that are equally beneficial to each legend; not be bound to a single stance.
6. 50% Energy
- Energy Renewal at the cost of health instead of only through legend swapping.
- Weapon skills either cost no energy cost, or gain energy upon weapon swapping.
- Legends can be played at 100% ENERGY instead of 50%.
Thank you for reading If you have any suggestions let me know!