Showing Posts For Aleksander.2965:

Engineer kits respect the "hide back" option

in Suggestions

Posted by: Aleksander.2965

Aleksander.2965

Agreed. The grenade kit on female humans will eat their head. Literally consume the entire back of their skull when they move

This is so true, so much clipping with the hairs (even the short hair) and so on. I couldn’t agree more. It is just that the whole system of the kits’ backpack skins is so entirely in contrary to the games ‘style’ and ‘endgame’ philosophy. What’s the point in making the skins etc. one of the main futures of the game if you force one class to abide to a certain ‘skin’ (the kits).

Also I’d like to emphasize that this is not about removing them, but more so about adding an option to enable the players who don’t like the style of the kits to hide them (like with the gloves, helmets and so on)!

State of the Engineer?

in Engineer

Posted by: Aleksander.2965

Aleksander.2965

Also still no option to hide the disgruntling kits’ backpacks skins when using a kit.

Engineer kits respect the "hide back" option

in Suggestions

Posted by: Aleksander.2965

Aleksander.2965

One more bump for attention!
+1

Engineer graphical changes

in Engineer

Posted by: Aleksander.2965

Aleksander.2965

Please take the time to take a look at one of these threads and give a reply with your ideas as this is something important which needs to be addressed imho.

There’s always one or two threads popping up with the same issue of the kits’ backpacks but it’d be nice if we could manage to focus everything into one huge thread that might get their attention finally.

https://forum-en.gw2archive.eu/forum/game/suggestions/Engineer-kits-respect-the-hide-back-option/first#post2056323
https://forum-en.gw2archive.eu/forum/professions/engineer/Hobo-Sacks-A-Terrible-Fashion-Statement/page/2#post2056346

Backpack Skins.

in Engineer

Posted by: Aleksander.2965

Aleksander.2965

+1 here from me as well.

https://forum-en.gw2archive.eu/forum/professions/engineer/Hobo-Sacks-A-Terrible-Fashion-Statement/page/2#post2056346
https://forum-en.gw2archive.eu/forum/game/suggestions/Engineer-kits-respect-the-hide-back-option/first#post2056323

Please also add your support to these two threads to show ANet that there are people still wishing for this to be a thing as soon as possible.

Ode to the unsightly kit backpacks...

in Engineer

Posted by: Aleksander.2965

Aleksander.2965

That comment is a nice read and is good to hear that they are looking into it.

Here are two threads with suggestions and ideas concerning the matter.
https://forum-en.gw2archive.eu/forum/game/suggestions/Engineer-kits-respect-the-hide-back-option/first#post2056323
https://forum-en.gw2archive.eu/forum/professions/engineer/Hobo-Sacks-A-Terrible-Fashion-Statement/page/2#post2056346

It’d be nice if you could give your support to these threads, even if it is only a little bump!

Hiding backpack/Kit idle animations

in Engineer

Posted by: Aleksander.2965

Aleksander.2965

https://forum-en.gw2archive.eu/forum/professions/engineer/Hobo-Sacks-A-Terrible-Fashion-Statement/page/2#post2056346
https://forum-en.gw2archive.eu/forum/game/suggestions/Engineer-kits-respect-the-hide-back-option/first#post2056323

Two threads asking for an option to hide the kits’ backpacks. If you like give those a bump with your support of the idea or make a suggestion yourself.

Hobo Sacks: A Terrible Fashion Statement

in Engineer

Posted by: Aleksander.2965

Aleksander.2965

I support the idea of an option to hide the engineer kit 100%. I don’t really want to play my engineer anymore as the kits look so awful and hideous. I know, ‘taste and preferences’.
Why is there an option to hide gloves and shoulder gear but not for the kit. It is definitely possible to implement this and engineer have asked for this time and time again.
The most important point is that the game takes the styling of the characters as one of its top priorities, especially for the ‘end game’ as all is about customizing and skins. What is the point of having a neat looking gear if there will always be this obtrusive grenade kit or med kit. It just doesn’t add up.

There also have been suggestions that you could add custom kit skins to the store which you could apply to a new gear slot for example.

So for the love of this game, please give us the option to hide it.

+1, again. And also another thread in the suggestion forum to get their attention: https://forum-en.gw2archive.eu/forum/game/suggestions/Engineer-kits-respect-the-hide-back-option/first#post2056323
2 are better than one!

Engineer kits respect the "hide back" option

in Suggestions

Posted by: Aleksander.2965

Aleksander.2965

I support the idea of an option to hide the engineer kit 100%. I don’t really want to play my engineer anymore as the kits look so awful and hideous. I know, ‘taste and preferences’.
Why is there an option to hide gloves and shoulder gear but not for the kit. It is definitely possible to implement this and engineer have asked for this time and time again.
The most important point is that the game takes the styling of the characters as one of its top priorities, especially for the ‘end game’ as all is about customizing and skins. What is the point of having a neat looking gear if there will always be this obtrusive grenade kit or med kit. It just doesn’t add up.

There also have been suggestions that you could add custom kit skins to the store which you could apply to a new gear slot for example.

So for the love of this game, please give us the option to hide it.

Here is another thread talking about the idea:
https://forum-en.gw2archive.eu/forum/professions/engineer/Hobo-Sacks-A-Terrible-Fashion-Statement/page/2

(edited by Aleksander.2965)

Hobo Sacks: A Terrible Fashion Statement

in Engineer

Posted by: Aleksander.2965

Aleksander.2965

Make it happen: +1

Weapons not affecting kits, is this intended?

in Engineer

Posted by: Aleksander.2965

Aleksander.2965


A lot of people really have no idea how this game is designed, it’s quite astonishing.

What would you all say if the kits had +4*level Power as a stat?
I guess most of you would be happy about it. The fact is weapon scaling are designed individually, which means attack rating have no real value. They could give you a kit that deals the exact same damage (and utility) with a 320 power stat … and it would do the exact same thing (well there is a little exception I guess : the damage of your utility and toolbelt skills but I’m not even sure it is true).

So, offensive stats as a whole are completely irrevelent (because that’s part of how they balanced the kits). Defensive stats on the other hand do make a difference. As some people has already said, you should put as little defensive stat possible on your weapon and as much offensive because that’s how kits are designed.

I do agree though that it would be cool to have sigils to work with our kits but well they don’t really need it (they balanced the kits knowing there won’t be any).

“TLDR : It’s not cool not having sigils and stats work on kits because they take away customisation (and weapons aren’t as important) but it’s not a problem for balance or a flawed mechanism because weapon skills are balanced individually (by that I mean the scaling to stats).”

This is just a quote from another forum. If the quoted person should have a problem with me quoting him, he shall let me know.
I hope this helps at least a little. I myself am fine with the weapon kit mechanics for the most part. What buggers me is the lack of cosmetic customization (and also various clipping issues with hairs and armor) to them, but that’s maybe something they can add later on.

(edited by Moderator)