I love everything about this. Good job, Anet.
On a side note and mesmer-wise:
i)
Can you stop focusing so much on mantras and resuming mesmer changes to either that or shattering? I know that it’s important to have mantra’s being useful but maybe try to make them more fun to play first? (not sure how this could be accomplished, tho; maybe have passives while unready? or buffing up the invulnerability mantra’s trait?) They’re not really fun to play as they are now, at all. I feel like they’re only truly useful as in stack increased damage output for PvE speed kill challenges.
ii)
You really need to do something about the torch’s phantasm. It’s completely useless even in confusion builds. Also because retaliation in this game is pointless; it scales terribly. Give it a blind instead of confusion for example or boon conversion instead of retaliation. Anything but it’s current state. I use the torch and refuse to summon it unless I’m desperate for shatter fodder. Even my clones are more useful.
iii)
I would also invite you to take a general look at all the clone’s effects. I currently main a prismatic clone factory condition build in sPvP and I’m forced to use sword+pistol/sword+torch (and my build is borderline OP) because every other clone type (exception to the staff one) SUCKS.
How can sword clones inflict vulnerability and remove conditions, the staff ones inflict random boons and conditions and the GS and the scepter do absolutely nothing?
This is also why the scepter is in such a crappy state for mesmers (even thought your last scpeter changes have been a huge improvement!), The GS would be in a similar state if it’s phantasm wasn’t completely OP (multistrike, area-damage, stays at relative safe range, summons from max range AND causes cripple… I don’t even..). But the scepter… Come on, give it some love.
In my pure clone/condition build I have zero interest in using the scepter a.k.a. the clone condition weapon(!) because it’s clones are useless (and because blocking sucks even thought torment is awesome [more about blocking in the next post]. Give scepter’s clones ANY effect! half a stack of confusion?; let them summon other clones (with a really slow attack speed)?; anything.
iv)
Mesmer’s have access to a really cool block build that every other month I go back to trying and always – very quickly – remember why I gave up in the first place. And I’d like to see more players encouraged to try that out – as with other block builds. Blocking can be extremely fun.
But currently blocking sucks if you’re fighting pet classes (minion builds, spirit builds, phantasms/clones, turrets) because you’re constantly being hit by 3000 minions and your precious effects don’t mirror to the player controlling them; which makes the build 100% unreliable against half your opponents.
Can’t block effects trigger on the person who summoned the pets, even if just for a percentage? This would buff the more offensive side of guardian block too (and necro retaliation builds if they ever existed), also it could even make retaliation viable (unlikely tho).
v)
One last point, more than changing the traits, a lot of wasted potential happens on skills. If you look at things like arcane thievery or mimic for example, and how there’s next to no incentive to using those skills either because they’re unreliability in fast paced battles or the existence of way superior alternatives (feedback, null field) it’s clearly something that needs and could bring change.
Hell, I would even argue other skill changes for signet of inspiration and veil (I know wvw people would kill me instantly tho). Yes, I know they have very strong situational uses but still, they’re not really doing much for build diversity.
Anyway, sorry for the long post. I’m really passionate about mesmers.
(edited by AmateurGod.5403)