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Let's discuss "Gating"

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Posted by: Amroth.2170

Amroth.2170

The fact that we’re discussing this at all is just depressing.

It’s so fundamentally counter to how the game was originally envisioned. Death by a million cuts. GW2:HoT plays nothing like vanilla GW2 and I for one am not happy about that.

Fed up of the moaning

in Guild Wars 2: Heart of Thorns

Posted by: Amroth.2170

Amroth.2170

It bothers me, it has to be said. I’ve been around other MMOs when they began to die. It always starts the same way:

The game studio begins making decisions that upset a large enough portion of the playerbase where you start to see lots of complaints and arguments against the game. This upsets the rest of the hardcore fanbase who become defensive and argumentative. You get lots of “then just quit” or “can I have your stuff then?” rebuttals to complains and it just drives a wedge through the playerbase.

The result is, after a large enough portion of players get fed up and leave, the game starts to die.

Like I said, I’ve been there and seen it happen. This is deja vu.

How would you rate the HoT Fun Factor?

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Posted by: Amroth.2170

Amroth.2170

It’s worth mentioning the game has a 5.8/10 on Metacritic right now.

Granted, thats with only 23 user reviews.

I’d give the game a 5/10, and really only because its riding on the base game’s coattails. The maps feel claustrophobic. Acquiring mastery points and hero points is confusing with the mastery gating system not being explained anywhere on the map. The open world content is limited and repetitive. And the thought of doing all this over, and over, and over again, each time I want to unlock the elite spec on an alt makes me want to just put the whole thing down.

There were so many poor design choices made for HoT. It’s not unplayable, but the idea of playing it is not attractive to me at all.

BWE 3 Dragonhunter Specialization Changes

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Posted by: Amroth.2170

Amroth.2170

As it stands, many elite specializations would be much, much better off if we weren’t forced into taking their trait line.

I agree with the objective, of course – each additional elite spec released shouldn’t be a flat addition to the class where players pick and choose the best from each -, but doing this by putting the entire choice into the trait line itself instead of its own UI element seems lazy.

The trait line for elite specializations should be a part of the elite specialization, just like the weapons or the utilities it provides. You can be a Dragonhunter without a bow, and you can be one without traps – why should you be forced into the trait line?

This inherently rules out a lot of interesting builds. I’d love to try a burn-based Dragonhunter, but the trait line is never going to replace Zeal, Radiance, or Virtues. I’d love to try a Bunker Dragonhunter using Valor, Honor, and Virtues with traps, but the idea of giving up any of those lines for the Dragonhunter one is basically laughable. A power based Dragonhunter using Zeal and Virtues is about the only time I can think of where the Dragonhunter line might hold its own, and even then – is it really better than Radiance?

I expect it’s far too late for this to be changed, but forcing the trait lines onto elite specs into making them simply another option absolutely destroys build versatility for these specializations, and this is probably the single largest reason so many people in every class are unhappy with what they’re getting.

I’m not sure why this hasn’t been more of the focus of elite spec angst, because its the one common theme underlying a lot of the issues people have been having. Shoehorning the elite specializations into our existing trait system has created a ton of headaches. It seems like this was a system that was intended to be independent, but for whatever reason got crammed into our trait lines and it just doesn’t fit. It removes a lot of flexibility and seriously limits what you can do with the elite spec.

Plus its forcing players to trade base functionality of their class for the elite. Unless the elite does more than the base trait line people will generally ignore it. I don’t think elites were meant to be played this way, rather, we should have gotten something we could have added to our existing class to change it in a certain way if we wanted the option of changing or specializing our play style.

Burn guard vs traditional medi guard

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Posted by: Amroth.2170

Amroth.2170

Burn guardian has a very high potential damage ceiling, but sadly its very easily countered as well. I had some luck with it post-patch but have since switched back to my old support build.

Pre-Purchase Community Address

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Posted by: Amroth.2170

Amroth.2170

They could have avoided a lot of trouble had they just done this from the start.

I think the new option for veterans is fair. There’s no reason they couldn’t have provided that choice from the beginning though.

The only criticism I might add is that they could have given the option between a new character slot of the equivalent in gems. Not everyone will need the extra character slot, and it gives more flexibility depending on the player.

(edited by Amroth.2170)

HoT Price Feedback + Base game included [merged]

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Posted by: Amroth.2170

Amroth.2170

I’m waiting for now. I love GW2 and have played since launch, but the principle behind what they’re doing I cannot support. Pre-purchase is usually a bad idea anyway. Better to wait and see if ANet/NCSoft relents on their purchase options, and to see if the content justifies the cost.

So what IS the value of HoT?

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Amroth.2170

One of my biggest points of contention is that they haven’t revealed how many new zones there are going to be, or if there are going to be any new dungeons. That’s a very make-it-or-break-it kind of thing.

It’s absurd they expect people to preorder without basic information like that.

My best guess is that it won’t be very many. Maybe 3-5 at most.

We’ve been getting a lot of descriptions for how they wanted to implement new mechanics into those zones for getting around, making things “vertical”, and reducing waypoints to create the sense that zones are “bigger” by forcing you to travel manually.

To me thats all nice language to dress up the fact that there won’t be a lot of new territory to cover. It’s a bit like Silverwastes not having any waypoints in an effort to make the zone feel larger, when in reality it was 1/4 the size of a normal area. Not only that, but developing those new travel mechanics and making each zone “deeper” (whatever that means) probably took time away from actual world building.

HoT Price Feedback + Base game included [merged]

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Posted by: Amroth.2170

Amroth.2170

its a video game either you buy or dont simple. as. that all this forum nonsense is uncalled for and your physical lifes are not affected by it in any shape or form if it is then thats a you problem no reason to drag the rest of us along with you on your pity fest for your own mistake

Why are you defending a company that just scammed a lot of its customers? Isn’t this forum the only place where such grievances should be vented? People paid real money for this, and so it does affect their lives. Anet should be held accountable. I’d be furious if there wasn’t this huge kittenstorm about it.

In other news, it seems that Anet has finally decided to respond to… oh… no wait…. they are doing something else…

How has A-net scammed anyone? They were not allowed to sell a price lower than $50; they decided it was best to give new players a break who have not had the 3+ years we had to progress; and no one is being forced to buy HoT right now. Feel free to purchase it later after they release more information.

This isn’t scamming, this is just an over-inflation result of some poor communication choices and unfortunate standards.

First off, is there a law somewhere that says ANet can’t release paid content for less than $50? They have a goal to hit in terms of revenue and copies sold, nothing says what the pricing on the different purchase options has to be in order to hit that goal. Unless you’re suggesting they’re beholden to Daewoo Securities, in which case I weep for ANet if their business decisions are now being based around the auguries of an investment firm.

And isn’t communication a very important part of this business? If players are upset because ANet repeatedly drops the ball in communicating effectively with their playerbase, than they’re just as at fault in my eyes. It’s a critical part of running this business. They can’t keep making these changes that appear to have ulterior motives, then handwave and say “sorry we only have the best intentions, it was a failure of communication”.

(edited by Amroth.2170)

HoT Price Feedback + Base game included [merged]

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Posted by: Amroth.2170

Amroth.2170

To make things worse, as it currently stands if you buy a copy of HoT and you already own the base game, you do not actually get another CD-key for the base game! So you’re already getting a deal worse than the deal ANET claims to be making with you

This is a really succinct point and I think crucial to why so many of us are upset. Essentially two people could buy the same package: one new player and one veteran player, but each will receive different amounts of content… for the exact same price. This is patently unfair, and asking those of us who already have the game to move on and “nothing to see here” with excuses about how the game is F2P and how much content we all received and to be more grateful only obfuscates this point: two different people will pay $50 for the same package and receive different things.

It just boggles my mind that they’re going to get away with that, and there’s nothing we can do about it. It’s astonishing the level of arrogance, really.

(edited by Amroth.2170)

HoT Price Feedback + Base game included [merged]

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Amroth.2170

I get that the price of the expansion is €44,99, and that the game is included just to avoid the problems you had with for instance a certain other MMO Whose Name Shall Not Be Named which required you to buy core game + 3 expansions to enjoy the 4th expansion…
But how is this fair to those that actually went out and bought GW2 core, in anticipation of HoT? Those that spent €35ish now spent that for “nothing”?
A bundle offer is great, but there should be an “upgrade only” option for those that don’t need the core game.

It was stated that Support would grant HoT to people who recently purchased the game. Probably within like 2 weeks or so, I’m guessing.

The terms are that they get a refund on their current account(only) and receive a blank slate copy of HoT/GW2.

Seriously, that is the offer?

I was guessing they’d just refund the $10-$40 they paid for the core game after they’d applied the HoT upgrade.

Wait, what if they spent money in the gemstore? Are they basically saying a new player who just bought the game in the last month has to burn any cash they spent on gems with no compensation or otherwise take the $10-40 hit from buying the game? That is disgusting if its true.

(edited by Amroth.2170)

HoT Price Feedback + Base game included [merged]

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Posted by: Amroth.2170

Amroth.2170

Its free with the purchase of HoT. Did you buy HoT yes or no? If yes then you get ONE free copy (mostly to help get new ppl to play it) if no then you do not get it. Look at free shipping / handling with the purchase of a good dose this mean that its free to have you send any thing you want even if you did not buy the good that you must to get this “deal?”

Why do i get the feeling ppl are spending way too much time in the video game world and seemed to have caused them to lose all perception with real world economics.

You can’t play it unless you get the full HoT package, so for all intents and purposes the core game is also $50, since that is the monetary barrier to playing the game at all now.

Dragonhunter

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Posted by: Amroth.2170

Amroth.2170

This just screams laziness. None of it meshes well with its base class from an aesthetic or lore perspective. It really seems they just figured Guardians had poor ranged options, so lets rip off some Ranger skills and give them a bow, instead of actually trying to grow the class in a logical way. It just feels so cheap.

Earnings forecast hints at expansion Q3 2015?

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Posted by: Amroth.2170

Amroth.2170

Was posted on reddit about an hour ago: http://i.imgur.com/Tu3G4R2.png

This was taken from KDB Daewoo Securities forecast. Any other explanations for why they’re expecting such a large revenue bump midway through 2015? I wonder if this ties into Gaile’s hint about news related to trait updates being available by Q2 2015.

I dunno, but I’ll remain cautiously optimistic.

Can you give us the source? Hard to believe in just a picture. Might be someone just trolling.

Searching on google we get conflicting info contradicting each other and your picture.

http://www.kdbdw.com/bbs/download/190571.pdf?attachmentId=190571

http://www.kdbdw.com/bbs/board/message/view.do?messageId=204384&messageNumber=664&messageCategoryId=0&startId=zzzzz~&startPage=1&curPage=1&searchType=2&searchText=&searchStartYear=2014&searchStartMonth=01&searchStartDay=09&searchEndYear=2015&searchEndMonth=01&searchEndDay=09&lastPageFlag=&categoryId=76

Source: http://www.kdbdw.com/bbs/download/192028.pdf?attachmentId=192028

Keep in mind this is an investment group and not NCSoft itself. What information they have to base these projections off of I am not sure.

Earnings forecast hints at expansion Q3 2015?

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Posted by: Amroth.2170

Amroth.2170

Was posted on reddit about an hour ago: http://i.imgur.com/Tu3G4R2.png

This was taken from KDB Daewoo Securities forecast. Any other explanations for why they’re expecting such a large revenue bump midway through 2015? I wonder if this ties into Gaile’s hint about news related to trait updates being available by Q2 2015.

I dunno, but I’ll remain cautiously optimistic.

Expansion Thread [merged]

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Posted by: Amroth.2170

Amroth.2170

Because the LS has only been around for about a year, while a traditional expansion generally takes about 2 years. The LS is fully capable of releasing all that stuff, but instead of getting it in smaller chunks, you’d rather get nothing for a long time, then everything all at once. Which, going by other games who rely on expansion content, leads to a lower player base during the off times, then peaks at when the expansion comes. The LS bite sized chunk way at least keeps players playing on a more regular basis.

FFXIV:ARR does both. It is getting its first expansion before GW2, and we’re talking about a game which was released long after GW2, and it gets monthly(?) patches with plenty new story missions/ classes/ dungeons, etc.

But… It has a subscription fee.
(This was bound to be put out there eventually.)

Which favors long term players who have invested something tangible, besides their time, into the game.

I know people aren’t going to want to hear it, but GW2’s income is mainly generated off of new players at the gem store. Content for veteran players is less important for them because veteran players have by and large spent most of the money they would have spent on the game already. That’s why we’re seeing updates aimed at holding newbies in that gem-buying phase of the experience to maximize returns.

As much as I want to deny it, I get the feeling that this is mostly true. But this kind of philosophy seems so shortsighted. Why would they do this if they want to keep GW2 healthy? Why look only toward short term profits and pure numbers? What happened to the philosophy of “we make money to make more games”?

GW2 is still one of NCSOFT’s better performers, even though its less profitable than it was y-o-y. It’s just the nature of the money making system they implemented. I don’t think they anticipated what demographic of players was going to be spending the most on gems. Once they noticed this, it was only a matter of time before management started targeting gameplay updates around maximizing returns from that segment of the player base. If they were making most of their money off of long-term players then maybe we’d see things unfolding differently, but that’s not the case. Their target player is the one who plays to 80, spending money on the way. Anything after is just gravy.

(edited by Amroth.2170)

Expansion Thread [merged]

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Posted by: Amroth.2170

Amroth.2170

Because the LS has only been around for about a year, while a traditional expansion generally takes about 2 years. The LS is fully capable of releasing all that stuff, but instead of getting it in smaller chunks, you’d rather get nothing for a long time, then everything all at once. Which, going by other games who rely on expansion content, leads to a lower player base during the off times, then peaks at when the expansion comes. The LS bite sized chunk way at least keeps players playing on a more regular basis.

FFXIV:ARR does both. It is getting its first expansion before GW2, and we’re talking about a game which was released long after GW2, and it gets monthly(?) patches with plenty new story missions/ classes/ dungeons, etc.

But… It has a subscription fee.
(This was bound to be put out there eventually.)

Which favors long term players who have invested something tangible, besides their time, into the game.

I know people aren’t going to want to hear it, but GW2’s income is mainly generated off of new players at the gem store. Content for veteran players is less important for them because veteran players have by and large spent most of the money they would have spent on the game already. That’s why we’re seeing updates aimed at holding newbies in that gem-buying phase of the experience to maximize returns. ANet wants to make money, first and foremost, and they have to do that via the gem store, so their actions are going to be based off of that premise.

This is why I’m skeptical we’ll ever see a real expansion in the traditional sense. Living Story does release more content for us, but in tiny amounts at a time over a long period. Summing up everything put out by LS so far doesn’t even equal a fraction you’d expect from a traditional expansion. But that might be the level of commitment they feel is adequate to veteran players.

(edited by Amroth.2170)

all i can do is /sigh these days at ANet

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Amroth.2170

I wonder if they’ll focus on the NA and EU market again? The writing was on the wall that they were gearing this game up for the China release and targeting a new demo of players. All the financial statements seem to indicate a failure in China and the game retrenching their position for 2015. Hopefully that means we see some meaningful improvements, but I somehow doubt it. I remember reading that people spend the most money on the gem store during the period right after they start playing the game. Maybe we’re seeing a move to grab and retain players in the short-term to boost gem sales, and high-turnover of players is an expected consequence. That would fit with some of their actions like making leveling and traiting a character more onerous, for instance, and railroading content like dailies, while ignoring end game content and features usually intended to maintain long-term players.

The New Dailies -- Feedback welcome

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Amroth.2170

Has anyone noticed that there’s been very little variety in the dailies as well? We’re two weeks in and I’ve already seen most of the tasks repeated. I figured if they were going to restrict the number of things we could do, they’d at least give a good variation so the same things aren’t recurring every few days.

I'm quitting gw2

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Amroth.2170

Wait, you’re saying medi guard is OP?

Wat?

Server Merges in China

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Posted by: Amroth.2170

Amroth.2170

3 million copies sold at release in China, we don’t know the number since then or how many are still active…and this is out of a population over 1 billion, of course I’m sure their gaming population is only around 100 million or so, give or take a few million.

Way less than 100 million.

The New Dailies -- Feedback welcome

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Amroth.2170

I just wanted to let you know I’m going to try to gather this feedback and write up a report about what is being said on the new daily system. There are a lot of different opinions being stated, and in some cases they may be directly opposite one another. However, I’ll do my best to amass all the thoughts you’ve shared and pass them along to design leads to give them a solid point of reference on this subject.

Thank you, Gaile. Knowing somebody is listening means a lot to us players, regardless of our position on the matter.

"Play How I Want" Is Gone

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Amroth.2170

“Top equipment” would be ascended gear which can only be obtained by crafting it for yourself. So, no, it never had the ability to get the top equipment by playing how you want.

Or doing world events.
Or doing Fractals.
Or doing WvW.

So basically doing most things in the game (except PvP, where it doesn’t even matter).

You can also get ascended armor from pvp chest, but that’s never been the real problem. They just want it to be delivered at their door.

Shhh careful. ANet might think this is a great idea and start throwing them into login rewards.

The New Dailies -- Feedback welcome

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Amroth.2170

Why the hell is this thread even still going? Stop complaining about something so minimal, get this thread off the mainstream! >;/

Death by a thousand cuts. Many of us see it as part of a larger problem, and its the principle of the matter that bothers us.

Wait, did you just say there’s a principle to changing the way dailies are, and that it’s part of a larger problem? What problem could dailies possibly impose to anything in the game? Like seriously there’s nothing reasonable, and I mean absolutely nothing truly reasonable that supports your claim.

It deals with how rewards match play style.

How in the world does a mystic coin, a laurel, and 5 silver match your play style. If you mean in regards as to how you attain the rewards, then I understand that, but regardless of the matter, dailies are still do-able! And ridiculously easy to complete!

Because it rewarded almost any play style. Basically, you got rewarded for logging in and playing the game. It was an incentive to go and play through any content of your choosing, on top of the specific rewards for whatever activities you might be doing. Simply rewarding you upon login is just not the same. Something feels missing. Plus, I still have that nagging suspicion this is ANet’s way of bribing people into logging in more often. I don’t like those kinds of tactics.

It didn’t reward “almost any playstyle.” It rewarded people who just wander around in open world. Everyone else including:

Dungeon runners
Fractal runners
WvWers
PvPers
Chatters
Tp traders
AP hunters

All of these playstyles benefit from the new dailies because they receive the rewards on log in, and if they want to do the dailies too, it only takes a few minutes.

I call it lazy design and a bribe to get us logging in more often. Instead of improving content or gameplay, its just “here’s a shiny!”.

(edited by Amroth.2170)

Server Merges in China

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Amroth.2170

Here’s an article outlining the GW2 release in China: http://seekingalpha.com/article/2734155-kongzhong-after-a-rough-q3-whats-next

Monthly users and revenue are down QoQ in that market: http://seekingalpha.com/article/2713005-kongzhong-q3-fy2014-results

ANet has acknowledged this already.

Let’s call a spade a spade people. The release in China didn’t go as well as planned. Depopulated servers are not indicative of a healthy game.

The New Dailies -- Feedback welcome

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Amroth.2170

Why the hell is this thread even still going? Stop complaining about something so minimal, get this thread off the mainstream! >;/

Death by a thousand cuts. Many of us see it as part of a larger problem, and its the principle of the matter that bothers us.

Wait, did you just say there’s a principle to changing the way dailies are, and that it’s part of a larger problem? What problem could dailies possibly impose to anything in the game? Like seriously there’s nothing reasonable, and I mean absolutely nothing truly reasonable that supports your claim.

It deals with how rewards match play style.

How in the world does a mystic coin, a laurel, and 5 silver match your play style. If you mean in regards as to how you attain the rewards, then I understand that, but regardless of the matter, dailies are still do-able! And ridiculously easy to complete!

Because it rewarded almost any play style. Basically, you got rewarded for logging in and playing the game. It was an incentive to go and play through any content of your choosing, on top of the specific rewards for whatever activities you might be doing. Simply rewarding you upon login is just not the same. Something feels missing. Plus, I still have that nagging suspicion this is ANet’s way of bribing people into logging in more often. I don’t like those kinds of tactics.

"Play How I Want" Is Gone

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Amroth.2170

3/4 total, fairly specific, daily tasks is a step back, no matter how you look at it.

Sure. But they are making a blatantly obvious attempt to get players who only do PvE to participate in the other game modes. Look at the “PvP 101” segment on Points of Interest for an additional example.

You can feel however you like about that, but in the end, it’s 3/12, not 3/4. It’s only by player choice that it becomes 3/4.

And that is “playing how you want.” You can get your dailies only in PvE. Or only in WvW. Or only in PvP. It may not be EASY, but it’s POSSIBLE. (And reasonably possible, it seems.)

If they actually sat down in these design meetings and came up with new and interesting ways to get players to play certain content instead of trying to funnel players around through the daily reward program, they would actually see much better results and far less complaints. These band-aids are getting tiresome.

Now this I agree with completely. The problem is that changing the dailies to try to encourage these other game modes is a relatively easy change. And let’s be real: PvE is doing okay (at least comparatively). The goal is to encourage WvW and PvP.

There’s two huge problems, though. 1) How do you fix them? 2) How long will that take?

I haven’t heard a whole lot of solutions to #1 that don’t make #2 unmanageable.

The point was they’ve done this in the past with poor results. The initial intro of the dailies was more like this. Players that have no interest in PvP simply aren’t going to go to that mode.

Actually…. they do: they enter a game, die, and then leave. This further reinforces their dislike for that game mode. Not exactly what ANet was aiming for I’m guessing.

Server Merges in China

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Amroth.2170

Players are leaving & are leaving for good.

Yes, it’s a shame they can’t ever come back, or their entire family will be killed.

Be realistic here. Most of them won’t. The guild I started playing GW2 with have all left. None of them have returned to the game. It would take a major overhaul or a lot of new content released to get them to come back. And this was a guild focused on WvW, an aspect of the game that has received zero attention since release.

Server Merges in China

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Amroth.2170

That is assuming a diminishing userbase is something normal and expected.

Every single game ever released have a diminishing user base from the moment it is released.

I’ve never experienced server merges being spun as a sign a game is healthy. Ever.

They don’t have the population they expected if they’re merging servers after six months.

The New Dailies -- Feedback welcome

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Amroth.2170

Why the hell is this thread even still going? Stop complaining about something so minimal, get this thread off the mainstream! >;/

Death by a thousand cuts. Many of us see it as part of a larger problem, and its the principle of the matter that bothers us.

Wait, did you just say there’s a principle to changing the way dailies are, and that it’s part of a larger problem? What problem could dailies possibly impose to anything in the game? Like seriously there’s nothing reasonable, and I mean absolutely nothing truly reasonable that supports your claim.

It deals with how rewards match play style.

The New Dailies -- Feedback welcome

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Amroth.2170

Why the hell is this thread even still going? Stop complaining about something so minimal, get this thread off the mainstream! >;/

Death by a thousand cuts. Many of us see it as part of a larger problem, and its the principle of the matter that bothers us.

And many people are just complaining because they dont understand the new system.

And many more people like the changes, or if they dont like them they still dont see this as anything close to the “larger problem”.

Youre entitled to your opinion but dont assume everyone else agrees and that the game should be molded around that.

Filling the forum with 1000 post whine threads whenever anything changes isnt a good thing for getting devs to pay more attention to community feedback.

Conversely, you can ignore complaints at your own risk. If you have that high a volume of people unhappy enough they’re willing to post about it… then maybe you should consider the system you put in place may not be optimal.

The New Dailies -- Feedback welcome

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Amroth.2170

Why the hell is this thread even still going? Stop complaining about something so minimal, get this thread off the mainstream! >;/

Death by a thousand cuts. Many of us see it as part of a larger problem, and its the principle of the matter that bothers us.

The New Dailies -- Feedback welcome

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Posted by: Amroth.2170

Amroth.2170

I don’t think you read my whole post, I was saying specifically because I don’t play every day that the other system worked better?

If I did decide to login on any given day I could always complete my daily for a laurel ,now there are cases where I have to wait up to 7 days to gain another. Similarly I could technically just login and do the monthly in a day getting 10 laurels each month for one day now there is an extended barrier on my ability to do so.

Regardless of how you use to gain your 10 laurels, all you have to do now is literally log in for 2 seconds and close the game once a day. Even if you don’t feel like playing, you’re no longer forced to grind out the daily. This system was made for people like you and me. You can get 55 laurels a month just by logging in, 5x more than you ever got before in less time it took you to do the monthly.

And if you can’t spend 2 seconds logging in but have the time to spend on the forums complaining about this, I don’t think laurels don’t mean much to you.

I don’t like that though. It’s just so lazy and reeks of ANet bribing players into logging in to boost their “metrics”. I don’t want to be rewarded for literally doing nothing. There needs to be some sense of accomplishment.

People are already complaining about this game being easy mode. Giving players the old daily rewards, and now exotics and other incentives, simply for logging into the game feels incredibly cheap and reinforces that sentiment.

I can understand where you’re coming from, but getting a sense of accomplishment from completing your daily is a bit exaggerated. It’s a currency locked behind a time gated mechanic used to get people to log into the game every day. I appreciate that I don’t have to grind it out anymore on days I don’t feel like playing.

I got my laurel for actually playing the game. Whether that was a half hour or an hour of whatever content I felt like playing, I was still actively doing something. Now I get the laurel for literally nothing. Cheapens the experience for me. It’s not a big deal, but its the thought that counts, you know? If ANet is that desperate for people to sign in… well I don’t want to be a party to that scheme.

No More Mouse Clicking Please

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Posted by: Amroth.2170

Amroth.2170

It’s their new core gameplay. What are you whining about?

The New Dailies -- Feedback welcome

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Posted by: Amroth.2170

Amroth.2170

I don’t think you read my whole post, I was saying specifically because I don’t play every day that the other system worked better?

If I did decide to login on any given day I could always complete my daily for a laurel ,now there are cases where I have to wait up to 7 days to gain another. Similarly I could technically just login and do the monthly in a day getting 10 laurels each month for one day now there is an extended barrier on my ability to do so.

Regardless of how you use to gain your 10 laurels, all you have to do now is literally log in for 2 seconds and close the game once a day. Even if you don’t feel like playing, you’re no longer forced to grind out the daily. This system was made for people like you and me. You can get 55 laurels a month just by logging in, 5x more than you ever got before in less time it took you to do the monthly.

And if you can’t spend 2 seconds logging in but have the time to spend on the forums complaining about this, I don’t think laurels don’t mean much to you.

I don’t like that though. It’s just so lazy and reeks of ANet bribing players into logging in to boost their “metrics”. I don’t want to be rewarded for literally doing nothing. There needs to be some sense of accomplishment.

People are already complaining about this game being easy mode. Giving players the old daily rewards, and now exotics and other incentives, simply for logging into the game feels incredibly cheap and reinforces that sentiment.

(edited by Amroth.2170)

The New Dailies -- Feedback welcome

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Posted by: Amroth.2170

Amroth.2170

I wouldn’t say it favored PvE. The only mode that wasn’t favored was PvP. Before you had several general tasks like daily killer/event completer/gatherer that could be completed just as easily through the run of play in WvW to supplement the tasks there.

How much fun is "enough" for ANet?

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Posted by: Amroth.2170

Amroth.2170

This, i have learned, as the ANet is far, far removed from what their playerbase wants.

People really need to stop using the word “playerbase” to mean “QQ bandwagon on the forums.” The opinions expressed here on the forums are much more often those of hardcore players with ridiculous demands that Anet has no reason to appease at the cost of giving their thriving playerbase more content that the majority of players will enjoy.

Coming from other mmos my advice would be to ignore the general attitude displayed on the forums at your peril.

Game Updates: Traits

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Posted by: Amroth.2170

Amroth.2170

Because right now, for a lot of us, GW2 is still better than other mmo options out there, so we put up with this. Maybe ANet knows that too, which is why they can afford to be so irresponsible with their game.

The New Dailies -- Feedback welcome

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Posted by: Amroth.2170

Amroth.2170

I really dislike the login rewards. I mean, talk about being spoonfed!

It just makes me feel complicit in something I would otherwise be uncomfortable with. It’s like ANet is bribing me to login with loot rather than me wanting to login to play. I don’t like that angle they’re taking.

The New Dailies -- Feedback welcome

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Posted by: Amroth.2170

Amroth.2170

Maybe just makes them regional events rather than a specific zone

I think this is what everyone wants. I’d go a step further and reintroduce the general do-anywhere tasks like gatherer/event completer/veteran killer. That way if people want to go to Ascalon for a vista, they can, or they can still get the daily through their run of play.

The New Dailies -- Feedback welcome

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Amroth.2170

All I can say is that this is the first time in a long time where I logged in and just… didn’t feel like playing. I looked at my daily list and saw nothing that interested me. Felt miffed that ANet is pushing the laurel on me just to sign in, complained a bit on chat, and then logged back out.

I haven’t been this unmotivated since my original guild drifted away to other games, and now I sorta feel like I’m about to go the same way.

I don't mind the changes

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Posted by: Amroth.2170

Amroth.2170

It’s a thinly veiled attempt to boost their “metrics”. Laurels for logging in? Yeah right. Maybe try developing some worthwhile content, then I’ll log in.

Out of principle I won’t play it just for that reason.

Done with this game..

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Posted by: Amroth.2170

Amroth.2170

I’m very close to hitting the uninstall button myself. The issue is, for me, there’s just no other comparable MMO out there. Let’s face it, ANet has very little competition in the MMO market they compete in.

Instead, I’ll probably just stop signing in. Maybe one day these things will improve, but I know that will never happen. ANet has invested their time and resources into turning GW2 into… this schizophrenic handholdy mess, and I don’t think they’d change it back.

This game is pretty much the most commercially successful title in the western MMO industry since WoW. Since no MMO have gotten the same commercial success and popluarity via release as GW2, Anet doesn’t really have that big of a compitition. Quality doesn’t matter by this point, the game is too popular and will be profitable for at least 3 more year. All they needed was a successful and hugly popular release and they totally got it.

I understand, but doesn’t that bother you a little?

I’m also a fairly casual player, and the game has appealed to me less and less as time has gone on.

Done with this game..

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Amroth.2170

I’m very close to hitting the uninstall button myself. The issue is, for me, there’s just no other comparable MMO out there. Let’s face it, ANet has very little competition in the MMO market they compete in.

Instead, I’ll probably just stop signing in. Maybe one day these things will improve, but I know that will never happen. ANet has invested their time and resources into turning GW2 into… this schizophrenic handholdy mess, and I don’t think they’d change it back.

The New Dailies -- Feedback welcome

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Amroth.2170

Also, can we please stop with the “LOLNEWPLAYERTRYINGTOGETTOSILVERWASTE” argument? You don’t need to go to Silverwaste to complete the daily for a newplayer, because a newplayer only needs to complete 1 of the achievements to get credit. That could be looking at a vista, or gathering some wood.

Of the two achieves that you could possibly do as a low level character, each was set in a specific map that many lowbies might not have and might not even be feasible for them to get to if they’re just starting out. Having only four very specific tasks for PvE dailies is incredibly restricting any way you look at it. Yeah, you can supplement with PvP or WvW, but why build a system that forces players into content? They should discover and experience those aspects of the game at their own pace. It seems like a lot of the adventure and discovery of the game has disappeared, only to be replaced with ANet’s heavy handed attempts to shepherd us through areas of the game that they feel need more traffic.

And honestly, that’s what bugs me the most: that I’m being coerced into something. I can even ignore the dailies, to be honest, but its the login rewards that have me eyeing the uninstall option. I mean, getting former daily rewards, that required actual effort… just for logging in? It just feels like a ploy to boost logins, and I really don’t want to be a part of it.

…What are you talking about? A level 1 player can both gather wood in Kryta (Queensdale) and look at a Vista in Ascalon (Plains of Ashford, or even Black Citadel). And a new, level 1 player, only needs to complete 1 item from the entire list to receive the 10AP.

If they’re human or charr… or figure out to use the gate system in their home city.

There’s always google, or the wiki, but I’d recommend you do a little experiment instead. Stand in any starter zone or town, and type in mapchat, “I’m new, how do I get to Kryta?” Then tell us how long it takes for someone to tell you, or even show you the way.

If I have to leave the game to search the web, or another player has to lead me through content to show me how it works, then that aspect of your game has failed. And here ANet has failed.

It completely breaks immersion. Not only that, but expecting low level characters to schlep all the way across Tyria to gather wood for a daily just seems ridiculously awkward. Talk about not playing how you want. Why can’t I gather materials in the area I’m progressing through now?

Asking for assistance from other players in a multiplayer game “breaks immersion?” Do you play this game like it’s a single player game?

Googling as per your adviced, alt-tab out, does break immersion. Asking for help from other players ingame, does not.

Sure, but the point is you shouldn’t need extra direction just to complete a daily. And it still doesn’t address the inconvenience. I would add that having to jump to a different starter zone would break immersion as well for some players.

The New Dailies -- Feedback welcome

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Posted by: Amroth.2170

Amroth.2170

Also, can we please stop with the “LOLNEWPLAYERTRYINGTOGETTOSILVERWASTE” argument? You don’t need to go to Silverwaste to complete the daily for a newplayer, because a newplayer only needs to complete 1 of the achievements to get credit. That could be looking at a vista, or gathering some wood.

Of the two achieves that you could possibly do as a low level character, each was set in a specific map that many lowbies might not have and might not even be feasible for them to get to if they’re just starting out. Having only four very specific tasks for PvE dailies is incredibly restricting any way you look at it. Yeah, you can supplement with PvP or WvW, but why build a system that forces players into content? They should discover and experience those aspects of the game at their own pace. It seems like a lot of the adventure and discovery of the game has disappeared, only to be replaced with ANet’s heavy handed attempts to shepherd us through areas of the game that they feel need more traffic.

And honestly, that’s what bugs me the most: that I’m being coerced into something. I can even ignore the dailies, to be honest, but its the login rewards that have me eyeing the uninstall option. I mean, getting former daily rewards, that required actual effort… just for logging in? It just feels like a ploy to boost logins, and I really don’t want to be a part of it.

…What are you talking about? A level 1 player can both gather wood in Kryta (Queensdale) and look at a Vista in Ascalon (Plains of Ashford, or even Black Citadel). And a new, level 1 player, only needs to complete 1 item from the entire list to receive the 10AP.

If they’re human or charr… or figure out to use the gate system in their home city.

There’s always google, or the wiki, but I’d recommend you do a little experiment instead. Stand in any starter zone or town, and type in mapchat, “I’m new, how do I get to Kryta?” Then tell us how long it takes for someone to tell you, or even show you the way.

If I have to leave the game to search the web, or another player has to lead me through content to show me how it works, then that aspect of your game has failed. And here ANet has failed.

It completely breaks immersion. Not only that, but expecting low level characters to schlep all the way across Tyria to gather wood for a daily just seems ridiculously awkward. Talk about not playing how you want. Why can’t I gather materials in the area I’m progressing through now?

(edited by Amroth.2170)

The New Dailies -- Feedback welcome

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Posted by: Amroth.2170

Amroth.2170

Anyone know what achievements are available today for players with characters only under level 10?

~~~

The number of available achievements per day is based on the highest-level character on an account:

Levels 1 – 10: 1 achievement per category
Levels 11 – 30: 3 achievements per category
Levels 31 – 80: 4 achievements per category

Is it pegged to your level or is it any random achievement on the list? People were saying you wouldn’t have to go to the Silverwastes at lvl1.

The New Dailies -- Feedback welcome

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Posted by: Amroth.2170

Amroth.2170

Also, can we please stop with the “LOLNEWPLAYERTRYINGTOGETTOSILVERWASTE” argument? You don’t need to go to Silverwaste to complete the daily for a newplayer, because a newplayer only needs to complete 1 of the achievements to get credit. That could be looking at a vista, or gathering some wood.

Of the two achieves that you could possibly do as a low level character, each was set in a specific map that many lowbies might not have and might not even be feasible for them to get to if they’re just starting out. Having only four very specific tasks for PvE dailies is incredibly restricting any way you look at it. Yeah, you can supplement with PvP or WvW, but why build a system that forces players into content? They should discover and experience those aspects of the game at their own pace. It seems like a lot of the adventure and discovery of the game has disappeared, only to be replaced with ANet’s heavy handed attempts to shepherd us through areas of the game that they feel need more traffic.

And honestly, that’s what bugs me the most: that I’m being coerced into something. I can even ignore the dailies, to be honest, but its the login rewards that have me eyeing the uninstall option. I mean, getting former daily rewards, that required actual effort… just for logging in? It just feels like a ploy to boost logins, and I really don’t want to be a part of it.

…What are you talking about? A level 1 player can both gather wood in Kryta (Queensdale) and look at a Vista in Ascalon (Plains of Ashford, or even Black Citadel). And a new, level 1 player, only needs to complete 1 item from the entire list to receive the 10AP.

If they’re human or charr… or figure out to use the gate system in their home city.

I fail to see how adding hoops to jump through for everyone, new players included, is an improvement over the old system that rewarding you for simply playing the game.

The New Dailies -- Feedback welcome

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Posted by: Amroth.2170

Amroth.2170

Also, can we please stop with the “LOLNEWPLAYERTRYINGTOGETTOSILVERWASTE” argument? You don’t need to go to Silverwaste to complete the daily for a newplayer, because a newplayer only needs to complete 1 of the achievements to get credit. That could be looking at a vista, or gathering some wood.

Of the two achieves that you could possibly do as a low level character, each was set in a specific map that many lowbies might not have and might not even be feasible for them to get to if they’re just starting out. Having only four very specific tasks for PvE dailies is incredibly restricting any way you look at it. Yeah, you can supplement with PvP or WvW, but why build a system that forces players into content? They should discover and experience those aspects of the game at their own pace. It seems like a lot of the adventure and discovery of the game has disappeared, only to be replaced with ANet’s heavy handed attempts to shepherd us through areas of the game that they feel need more traffic.

And honestly, that’s what bugs me the most: that I’m being coerced into something. I can even ignore the dailies, to be honest, but its the login rewards that have me eyeing the uninstall option. I mean, getting former daily rewards, that required actual effort… just for logging in? It just feels like a ploy to boost logins, and I really don’t want to be a part of it.

4/12 JQ|SoR|BG

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Posted by: Amroth.2170

Amroth.2170

Great fights last night on JQ BL!

RIOT had our five man roaming squad and we ended up running along with Pro’s five man after capping the west supply camp. We happened on 8-10 JQ at the sentry below Keep who immediately ran from us and got strung out. Easy pickings. Then when we looked down into the quarry supply camp we saw a group of SoR and a group of JQ, each about 6-7 strong, standing on opposite ends of the camp with a bunch of AOE circles in between them. Ran down and rolled the JQ group whilst SoR stood by. Once we were finished with JQ we wiped the SoR group. I guess you guys were waiting for JQ to soften us up a bit? Anyway, lots of fun. Props to Pro and props to JQ and SoR for not calling in an airstrike whenever we show up

There were a lot of good small group fights last night. Hope that trend continues with small havoc groups coming up on one another. Nothing worse than capping a supply camp and having the enemy server exercise their nuclear option on you, rolling you with three or four times your groups number.

(edited by Amroth.2170)