Showing Posts For Andrew.6487:
I decided to partake in the placement matches this season and to use a S/D condi thief b/c y’know its balanced according to ppl.
I got on an account with zero PvP ranked games played as to start fresh with my MMR and I was placed in Plat. 3/4 of my losses were b/c of impossible to carry teammates while the last was me fighting Chaith & Toker Duo. Needless to say i could have easily gotten higher in plat with better luck with just 1 outta 4 of those loses.
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Since Sly wants to say this means nothing I’ll go ahead and say this: I don’t play thief. Never have I played thief. In fact I play Mesmer and yet here I am placing in Plat on a class i dont even play.
Thank You
It wont be a meta , too ez to counter , just another fun build .
You can keep using it until you arive the legend , good luck .
feedback 1 : DEs move too slow !
feedback 2 : DEs attack too slow !
feedback 3 : Oh man ! my first DJ shot myself to death !
feedback 4 : Hey are u kidding me ? a holosmith one shot killed me with her rifle !
feedback 5 : Aww…why 1500 range is so close ?
feedback 6 : Wow the mirage is Awsome !
(edited by Andrew.6487)
Death’s Judgement is 1500 base damage with whatever unknown power number from the wiki. With proper damage modifiers and 7 Malice, DJ is doing closer to 9k. Add in an auto-crit from a dodge and DD runes, and you’re looking at 25k damage every 6 seconds. Rifle Deadeye is a countdown timer. You have at least 10s before those 7 malice stacks are built up and you need to have a plan because some serious pain is coming soon.
That’s a perfect sniper-like interaction for both parties.
DJ is 1500 with Marauder Ammy and probably power runes. With 7 Malice (let’s assume we’re running the trait) that’s 126% on top of that (15*721 from Malic itself) so we’re looking at 3390 damage attack. Basically, the maximum powered DJ has Killshot damage. Is that good? Well… kinda? It’s not amazing. You don’t need to have a plan to deal with this kind of damage, you either hard counter it by projectile block/reflect or just counter pressure the squishiest class in the game that can’t move. Or you can apply weakness to the Thief and now he can’t do anything.
But alright, let’s say you can start shooting a target with your Killshots. Killshot crits for like 10k. 7k if the target has Protection, even less if they have Frost armor active or are running some toughness. Now, you what Killshot has that DJ doesn’t? It pierces. DJ will be stopped by pets, minions, other players. Also, and this is a big one, Killshot can be used with Signet of Might, but DJ can’t. Killshot is still terrible by the way.
1 out of 10 DJs will end up killing you, 3 out of 10 will get blocked, 3 out of 10 will be obsctructed. The rest 3 out of 10 will hit, but one of them will not crit and deal like 2k damage.
DE Rifle will be awful.
It’s awsome , isn’t ? deadeyes pay to loss . # LOL
Death’s Judgement is 1500 base damage with whatever unknown power number from the wiki. With proper damage modifiers and 7 Malice, DJ is doing closer to 9k. Add in an auto-crit from a dodge and DD runes, and you’re looking at 25k damage every 6 seconds. Rifle Deadeye is a countdown timer. You have at least 10s before those 7 malice stacks are built up and you need to have a plan because some serious pain is coming soon.
That’s a perfect sniper-like interaction for both parties.
1500 is not base damage , it’s under the marauder amulet states at heart of the mist . You can check the Woodenpotato channal .
too slow , useless . yeah rifle wont be garbage if a warrior or an engi pick up it , they will teach u how to use it , after that ur eyeballs will be filled of bullets . # dead eye
Deadeye =/= rifle , and also basically co one played the spec yet, but you go and say it is not viable even before that ? .. LOL what a joke
no rifle , why deadeye ? yeah I know it wont be viable because I’m an experienced wvw player , you cant because u pve only . # JOKE
Your 4k+ experience doesn’t exactly mean much as GWs does not treat it as an ELO (nor would I care if you were some how at master rank). That 4k can come from any number of things that counts as participation. From hunting only players, to staying in zergs and taking over virtually empty holds.
It is way too early to start discrediting something that no one has had a chance to see in action. Especially when said topic is subject to some massive changes before public testing, and before actual release.
you are not a thief player , thief dont play zerg .
If u played enough long time on thief , u should can predict how deadeye will be after some streamers upload the skill info on youtube .And ur not really contributing much to the discussion with ur snarkyness, best stay in stealth
Striking while stealth get revealed , dude . # revealed
Deadeye =/= rifle , and also basically co one played the spec yet, but you go and say it is not viable even before that ? .. LOL what a joke
no rifle , why deadeye ? yeah I know it wont be viable because I’m an experienced wvw player , you cant because u pve only . # JOKE
Your 4k+ experience doesn’t exactly mean much as GWs does not treat it as an ELO (nor would I care if you were some how at master rank). That 4k can come from any number of things that counts as participation. From hunting only players, to staying in zergs and taking over virtually empty holds.
It is way too early to start discrediting something that no one has had a chance to see in action. Especially when said topic is subject to some massive changes before public testing, and before actual release.
you are not a thief player , thief dont play zerg .
If u played enough long time on thief , u should can predict how deadeye will be after some streamers upload the skill info on youtube .
Wow, seems like the P/P deadeye will only fight vs thieves and daredevils!
can try to vs a spellbreaker , it will eat u as breakfast .
P/P only usable when fight another deadeye , daredevil and core thief will snap on ur face .
How about we wait until Friday?
Frankly I don’t agree with OPs. There needs to be some price, i am not surprised that the Deadeye is the least mobile of all thieves.When you get +1500 range, then you don’t get to move and port where you want.
Let’s be fair.
is 1500 far enough ? so deadeye dont need move when aiming a target ? how about a ranger and a thief chase an “eye” to death ? a sicem and rappid fire then CC , interruption with PI , what will a deadeye do ? # DEAD
Even no need another thief , a ranger can beat a deadeye easily . # faceroll
(edited by Andrew.6487)
Deadeye =/= rifle , and also basically co one played the spec yet, but you go and say it is not viable even before that ? .. LOL what a joke
no rifle , why deadeye ? yeah I know it wont be viable because I’m an experienced wvw player , you cant because u pve only . # JOKE
They need to make kneel kind of like a toggle, you can move freely but standing still automatically makes you kneel. Making you unmovable is extremely bad, considering the fact that absolutely every class has no problem reaching you in a blink of an eye.
Make rifle skill 5:
Deadeye’s stance:
Grain swiftness for 15 seconds. For 30 seconds, every time you stand still you kneel instead. (40 sec recharge?)Or maybe make it a grandmaster trait.
Unmovable, turret-esque mechanics do not belong in a game paced this fast. This isn’t an early 2000’s MMORPG
Just making the kneel movable and rename it “Sniper’s Stance” , problem solved.
We still need changing stance for leap back ( rifle 4 while standing ) , 2 “rounds” and 10 secs recharge of rifle skill 5 is good now .
We will only know this weekend how accurate all the information on the new spec is. What those new stolen skills are intrigue me and I have a gut feel more will be usable at range and more will have boons or conditions.
Added to that is other confusing stuff where I am sure the WIKI page has it wrong. As example WIKI page lists base steal on deadeye of 20.75 seconds. This is in fact the steal of or existing steal with trickery and then SOH traited given our existing steal is 30 seconds base ICD.
If DEADEYE base is in fact 20.75, we are looking at a steal of around 16 seconds if trickery and SOH traited and I find that unlikely.
20.75 secs is traited time , not basic .
Yes, rifle appears to be a back line build where you have to choose your actions wisely due to not having a spam at will escape key for loss aversion purposes.
Stay DD if you want to keep the god mode mobility.
I’m a wvw roammer have 4K+ wvw ranks . And I have to say DD is NOT a god mod if u have fought good ones , the mobility is just a basic thing for DD to survive the condi bombs , control chains and skills that make revealed . And u have to know , no kneel , no damage for deadeye , it means u will have NO CHANCE when fighting the other elite classes (see the spellbreaker, firebrand , mirage , even daredevil and druid can kick ur ass easily) .
# kneeled wooden dummy lol
(edited by Andrew.6487)
shadow flare casts too long time
and for pve raid, we have to keep moving to avoid boss’s AOE skills , kneel can just use 2 times in a row , we’ll see what a horrible dps lol .
stand on castles wall is boring
I think I’ll keep using daredevil .
1. Change “kneel” into “sniper’s stance” that can keep deadeye moving . Compare the
3 types of thieves , the deadeye has worst mobility ( thief lost thier shadow step of
steal when become a deadeye ) , if can’t move while kneel , we wont survive at battle ground .
2. Make the “deadeye’s mark” unblockable and undodgable , just like necro’s signets , if
not , a deadeye will become a horrible joke without damage and mobility . :o
(edited by Andrew.6487)
I had the same issue, then I realized that it had to do with the configuration settings reset (see other thread). My config had been reset to max settings. Once I set them appropriately, my FPS came back.
TL;DR – Check to see if your graphic settings have reset.
My graphic settings didn’t reset by system, but fps still droped badly, my client is 64-bt.
Yesterday was nothing wrong, but after the newest patch, my fps is badly drop, anyone else have this problem ?
The new borderland map is for jumping puzzle, not a battle field. what we want is a good place with good fights, not going up and down and killing nothing. PLZ REMADE the borderland map, before it be done, we can play wvw in old one(even the old one is better than this “new” one).
Where is ur pet’s tunt and Sic’EM ? nooob ?
Just leave him behind, you won’t run into any trap, DO NOT chase a trapper. U should pay me for teach u this , LOL .
Why u guys care about a crap warrior be killed by a crap thief ? trapper is nothing but a trolling build. if u just leave him behind, guess what ? this thief can’t kill u. If u want killing him so mad, just playing an engi , revealed him with a “Lock On” attack, then “Utility Goggles”, and u can kill him 3 times LOL.
Actually, I’ve played thief for 37 hours. Anyways, you seem to be completely ignoring my point, so I guess I’ll just leave since apparently no one here wants to be constructive. Overly negative forums (such as this one) are extremely predictable, boring, and no fun, not to mention no help to anyone.
You are so cute.
You should be proud of your honest, it’s worth to be encouraged. But 37 hours is too small to understand something, so you didn’t know what happened to theives, sure you don’t know why we are so upseted now.
Too powerful, and not on-theme for the Daredevil.
So, what is the “theme” of the Daredevil ? the main problem is, Daredevil don’t have enough mechanism for non-stealth playing. Daredevil have the lowest hp and low armor, and Daredevil is a melee class, where is the uniqueness of the Daredevil ? Why we need a Daredevil ? for what ?
Daredevil is not good enough now, because it has nothing new .We need an new mechanism, it’s my suggestion as the list :
1. Change the Weakening Strikes trait into the Dark Nether Travelar, Daredevil leap into the Dark Nether for 4 seconds after using a transport skill ( such as shadow step, Infiltrators’ strike, shadow shot, shadow strike, Infiltrators’ arrow, and steal…etc), Daredevil can only be hit and CC by melee attacks while in the Dark Nether ( Cooldown : 10 seconds). It has a lot of ways to counter it, such as a D/P thief’s shadow shot with Basilisk Venom, a warrior’s hammer leap…etc.
2. Punishing Strikes hit 5 targets around the Daredevil and reflect ranged attacks.
3. Add the Weakening Charge’s range from 450 to 600, and cripple max 5 enemies.
4. Change the Debilitating Arc’s cripple into Immobilized 5 enemies around the Daredevil, then leap to a selected point and cures immobilized from Daredevil (range : 450).
5. Change the Dust Strike into the Quake Strike, blow up the ground around the Daredevil, if enemies in this ground trying to attack, they will lose thier balance. (downed 2 seconds)
6. Change the acts of the Vault into 2 strikes , Daredevil raising dusts to blind enemies around him (or she) while leaping, then damaging them hardly upon impact. If these 2 strikes are all hit, the enemies will be stuned for 2 seconds.
(edited by Andrew.6487)
This is a joke, pistal’s damage. 0+0*0.2=0 LOL
If people don’t run into the traps, teefs can do nothing, pu condi mez win.
But, if there are some cute guys keep running into traps, teef win.
To players :
Keep moving and step into black powder circles (pay attention to these traps’ animations on the ground), and act some “Sic’EM”, “Lock ON” …trappers dead.
———————————————————————————————————————————————————————
To Devs :
Change stealth stats come from this rune into another form (differ from teefs’ , just like mesmers’ stealth), teefs can’t stack stealth by using it ; and rangers can still using it as before, problem solved.
PS. Daredevil sucks, Karl u lost the first round LOL.
It is fun, but not strong enough to be a meta. The enimies killed by traps are just not know what happened, and the whole attacks of this build is trap, trap, trap, lack of mobility and can’t suport teamates. If enimies keep moving and do something counter stealth, just can do nothing with this build.
Hi all , after watching the POI video, I think the " Evasive Enpowerment " is not good enough, because it only works in one hit, but most attack skills of Daredevil are not only one hit, so I think it should change to “after dodging, your attacks deal bonus damage in next 8 seconds”.
Nothing needs argument, devs going thier way to balance this game, maybe they
consider that teef shouldn’t be a part of GW2, but can’t remove it now. If u guys don’t
like other class, don’t buy the expention.
I won’t.
What bugs me since the patch is, that even tho i got major buffs to my power and crit dmg ( pre patch 2300 power, 220% crit dmg; post patch 2850 power, 251% critdmg), yet my attacks do LESS damage than before
usually i did around 11k with every backstab, now it’s 9,8 at best, wtf happened
Is it just me or do the increased stats have no impact post patch? :/
I might be mistaking but that’s just what I’ve been noticing on my thief
so many zerkers, u would be 1 shot by a mez, but u can’t 1 shot him.
Do you really think anet will EVER buff us again, look through the other forums, ppl still cry about thieves being op
hell, there is a post where a ele cries that he was killed by 2 thieves in 5 secs and says that is unbalanced and needs to be nerfed hard
we won’t ever see an ending to the nerfs in my opinion
that’s why so many thieves are switching to mesmer etcit’s just sad
Agree ! So I don’t want too see an " I have a thief too, but I think it’s op blahblahblah"
Disgusting liars.
U guys must have a sense of reality, we are underpower now, do not try to make it worse, it’s selfish.
kittening idolt, all ur world is duel only ? ok, what u should care about is how to beat a
burning-burst guardian, celestial elementalist, lock-on condi engi, full-dire fear spwan
necro, beastmaster hunter, good mace warrior, and full-dire pu mesmer. What would
u do ? using a p/p build ? LOLOLOLOLOL
A thief wishs other thieves differ from him get a nerf, what a big joke, this thread is non sense, even not an issue.
Bad comparison too, d/d teef is the most bursty set, just like s/f ele ; D/p teef has most adaptation to all situations of 1 on 1, just like the d/d ele. Btw, d/p has been nerfed a lot too, what u should expect is make all weapon sets viable, but not take d/p down.
I agree with u, other weapon sets are too weak, except s/d and shortbow. So, do u think s/d and shortbow need nerfs too ? if not, the problem is ur favor, not p/d.
It’s just like a ele complains his staff set is beaten by a d/d set, so plz nerf d/d ele, isn’kitten
Come on ~ any playstyles all good, even u don’t like them.
p/d 5 + 2 ? no problem, ranger and engi , even another teef , and d/d ele,
burst guardian, pu mez, mace warrior … etc, a lot of hard counters to a
d/p teef, if u get ur kitten kicked by them, it just means u are a glass cannon,
but u can also 1 shot him, fair enough. Perma stealth ? too many ways to
counter it, but I don’t want to talk about it. Oh yeah, mez’s stealth ability
is better than teef, cuz shadow refuge is a joke now .
I feel most of wvw is good, but to a thief, something are not fair enough, suggestions as
list :
1. The anti-stealth trap should usable when the “outnumbered” buff appears only.
2. The reveals from “Sic’em” and “Lock on” should rework them into a kind of
condition, we should have a chance to counter it.
3. We need some more stabilities, for example, get 3 stacks of stabilities when active
the signet of shadow.
And, sorry for my poor english.
Supply removal traps and Stealth removal traps should be usable only when “outnumbered” buff appears. Too many people abuse it in wvw, I think it’s not acceptable when 40 vs 15 and the larger gruop use traps .
Peowpeow, I checked your leaderboard , your best rank is only 348 , that means at least 347 players are skillful than you. Please stop crying and get stronger , and you will do what you couldn’t do . Thieves shouldn’t be a warrior’s nightmare , you should training harder .
looks like this thief owned you and made you mad. LOL
doesn’t need stealth ? are u joke ? how u defeat a engi/necro/war without stealth ? if u can it just because they are nooooooooooooooooooooooooobs . what’s your pvp rank ? if not above 45 , u can’t talking about fighting , and the most important is , there is no 1 v 1 fighting in wvw , how can u escape without stealth?
And than ? Will u give we anti-clone skill ? or anti-pet skill ? anti-condi skill ? why is
thief only ? bad idea at all ! I give up, I’ll never spend any money on your game !
Maybe put a detecting system on host server? it really hard to report someone in a 50 people group.
Many people in WVW (especialy from blackgate server) use speed hacker, is it allowed ? If not, please ban the cheaters. Report system seens not work, because they tend to use it when going with zerg to avoid reporting. please do something about this.
Not 670 ppt, but 695 ppt. (/LOL)
http://sphotos-a.ak.fbcdn.net/hphotos-ak-prn2/7037_10200134830362603_855838181_n.jpg
Theif’s Hidden killer of shadow arts trait has a problem now, it’s should be ALWAYS
crit in stealth but not, especialy when getting stealth in a Shadow refuge. Please fix it,
thanks.