Showing Posts For ArchAngelGabriel.4625:

Hard-Mode

in Living World

Posted by: ArchAngelGabriel.4625

ArchAngelGabriel.4625

They already have a hard mode. Just equip your toon with lvl 50 greens and run through any high lvl zone. Problem solved.

Infinite Gathering Tool Options

in Black Lion Trading Co

Posted by: ArchAngelGabriel.4625

ArchAngelGabriel.4625

Insane Prices - Offical Statement?

in Black Lion Trading Co

Posted by: ArchAngelGabriel.4625

ArchAngelGabriel.4625

^ I dont’ even understand what he is trying to say.

So I buy a sword for 100 gold. and If I resell it for 130 gold, I’ll end up only getting 30 gold?

No you’ll end up with 10.5g after fees but that’s neither here or there. The guy I was quoting was suggesting yet another artificial means to reduce flipping when flipping isn’t what’s driving prices up. The player who bought it from you for 130g could have competed with you to acquire it in the first place for 100g. Nothing prevented him other than either his own indifference or impatience which is what a flipper capitalizes on. At the end of the day one player gets an item they wanted, the flipper got 10.5 gold, the player who sold it for 100g got 85g after fees and the TP removes 34.5 gold from the game.

In feudal Japan, merchants were considered the lowest class because they were considered parasites on the rest of society and I feel that’s what a lot of players believe the same about those who play the TP. But they are necessary in keeping the economy flowing.

Get one thing straight, Flippers are not merchants, they are commodities traders. They neither create product, nor relocate it from an area of high supply to one of low supply. The only services they really provide are in short term price stabilization and deflation (through removal of gold from the economy). Both of which are nearly undone by the short term profit generation they so desperately crave and the shear number of flippers.

At the least Anet should flip the margin system so 10% is paid up front and 5% on the sale. Having more skin in the game would reduce the rampant speculation and encourage listing at prices that are more likely to sell. It would be very interesting to see real usage numbers for commodities vs speculation/investment. I.E. how many times does the same stack of iron ore get traded before someone actually uses it to craft something?

Last day of 'Boss week'? When would that be?

in Tequatl Rising

Posted by: ArchAngelGabriel.4625

ArchAngelGabriel.4625

last day will be when they update, tuesday around noon EST

Immobulus

in Black Lion Trading Co

Posted by: ArchAngelGabriel.4625

ArchAngelGabriel.4625

Confirmed it is nowhere to be found on the TP

The candy corn - a glimpse of things to come

in Black Lion Trading Co

Posted by: ArchAngelGabriel.4625

ArchAngelGabriel.4625

Some of the recipes that use it have also been disabled for the moment, thus fewer uses = price drop.

All Seeing

in Bugs: Game, Forum, Website

Posted by: ArchAngelGabriel.4625

ArchAngelGabriel.4625

Even if it is missing the tooltip for the power stat, in assassin stats the power is a minor trait. So here we have an exotic lvl80 amulet with what? The equivalent of 30 total stat points? I can get a lvl 20 masterwork amulet with more stats.

All Seeing

in Bugs: Game, Forum, Website

Posted by: ArchAngelGabriel.4625

ArchAngelGabriel.4625

What is the deal with this amulet? A level 80 exotic with such poor stats is so pointless I have to assume it’s a bug or oversight of some kind.

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Dragonite ore

in Crafting

Posted by: ArchAngelGabriel.4625

ArchAngelGabriel.4625

you also get 20 empy each dungeon path. 30 dragonite from each temple, 20 from each dragon, 10-35 from world boss chests, and i think 20ish from caping keeps in wvw. empy is the hardest to get if you’re not a dungeon fan, but all of the above is per toon per day, so it adds up fast. faster than you can make the daily wood and metals anyway.

Dragonite ore

in Crafting

Posted by: ArchAngelGabriel.4625

ArchAngelGabriel.4625

Blooddog: I believe you only need 500 of each to make 1 weapon. not 2500

DARK MATTER

in Crafting

Posted by: ArchAngelGabriel.4625

ArchAngelGabriel.4625

I assume the goal was to keep exotic prices stable or slightly inflated even with the influx of newly crafted exotics from people leveling to 450/500

Essence of Luck

in Crafting

Posted by: ArchAngelGabriel.4625

ArchAngelGabriel.4625

The “recipe” is built into the refinement section of your artificer production tab.
5 blues = 1 green, 2 greens = 1 yellow, 2 yellow = 1 gold (10,50,100,200 respectively)

(edited by ArchAngelGabriel.4625)

So how do i craft my precursor??

in Crafting

Posted by: ArchAngelGabriel.4625

ArchAngelGabriel.4625

I predict you will need to put 4 ascended weapons into the forge to get a precursor, or 3 and some other really hard to get item.