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Forced into even more WvW that I despise

in The Edge of the Mists

Posted by: Arkanaloth.3059

Arkanaloth.3059

All that time wasted, all that waiting, when you could have gotten it in about 1-2 days with actually playing.

Sad.

contrary to this opinion, clearing wvw takes quite a bit longer than 2 days for people with no interest in being there at all….

though I do agree that having to clear WvW is a waste of time, no argument there… unfortunately it’s “part of the deal”

and I did actually “play” just didn’t like it. See here’s the thing, when you’re new to something you’re just bad at it… that goes with the territory. After that, if you enjoyed it… you slip into the mode of trying to improve. If you didn’t enjoy it.. you slip into the mode of avoiding it like the plague. So, did I enjoy WvW enough to want to improve?? Nope, sure didn’t.

so I did other PVE stuff, checked zone control and got it done within my comfort zone, as opposed to dealing with content I don’t enjoy any more than I had to. I couldn’t care less about how “FAST” it’s done… just that it’s done with a minimum of annoyance.

Don’t want to argue, cause I can see there is not much point but:

Pressing the WvW button does not equal trying. I mean you said you were rank 1 or2, right? Well, you start from rank 1, so I’m guessing that you are rank 2. That’s 1000 WXP, which equals roughly 2-3 camps.

I wouldn’t say you tried WvW at all. I would say you never wanted to try WvW – which is a completly different matter.

well I did say I had no interest in being there at all….

As for not trying.. I was there… I participated in combat there and did so on more than one occassion. Ran about with people seeming to be in charge.. checked out the chat channels to see what was going on where, blah blah blah…. and if they happened to be near something I needed, I got it. There’s no “amount” limit on the definition of “try”. Regardless of how you may feel about how much I tried it, it doesn’t change the fact that by any definition of the term I did try it and didn’t enjoy it.

I think that’s the biggest issue, there’s the idea that if you “really” try it you’ll like it, well I can pretty easily speak for myself when I say that’s just not the case. Other people, well, that’s on them.

On the other hand, the idea that this is “forced” content doesn’t exactly sit well either… I mean it’s not like someone has a gun to your head… Make statements all you want before hand but once it’s out there there’s no longer much point in theorycrafting and one has a decision to make. Ultimately the question for me was simple:

“Do I care enough about this storyline and those achievement points…. to do something I don’t enjoy.”

For me, the answer was “nahh sure don’t.” As my mom would say “It ain’t that deep!” Upside is I’ve caught up on other games during this event so it’s not like it’s been a total waste.

Forced into even more WvW that I despise

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Posted by: Arkanaloth.3059

Arkanaloth.3059

All that time wasted, all that waiting, when you could have gotten it in about 1-2 days with actually playing.

Sad.

Play PvE, zone into home server borderlands for city services when you need city services anyway, look at map, do some map completion if map looks advantageous, go back to playing PvE. Not a second wasted on WvW or waiting. Also, money saved on WP to cities.

pretty much… that’s exactly what I did.

Forced into even more WvW that I despise

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Posted by: Arkanaloth.3059

Arkanaloth.3059

All that time wasted, all that waiting, when you could have gotten it in about 1-2 days with actually playing.

Sad.

contrary to this opinion, clearing wvw takes quite a bit longer than 2 days for people with no interest in being there at all….

though I do agree that having to clear WvW is a waste of time, no argument there… unfortunately it’s “part of the deal”

and I did actually “play” just didn’t like it. See here’s the thing, when you’re new to something you’re just bad at it… that goes with the territory. After that, if you enjoyed it… you slip into the mode of trying to improve. If you didn’t enjoy it.. you slip into the mode of avoiding it like the plague. So, did I enjoy WvW enough to want to improve?? Nope, sure didn’t.

so I did other PVE stuff, checked zone control and got it done within my comfort zone, as opposed to dealing with content I don’t enjoy any more than I had to. I couldn’t care less about how “FAST” it’s done… just that it’s done with a minimum of annoyance.

(edited by Arkanaloth.3059)

Forced into even more WvW that I despise

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Posted by: Arkanaloth.3059

Arkanaloth.3059

From personal experience, I’ve seen that a lot of the animosity in game against PvE people in WvW comes from when they come onto a map, ask if we’re going to cap ponit X any time soon, and then just sit afk somewhere asking every once in a while the same thing (or asking for help to clear the JP of enemies). Most don’t do that, but it only takes a few people doing it to get on peoples nerves. I would bet a lot that on most servers, if you went into WvW, say that you’re new and trying out WvW and ask how you can help, not only will probably get your map completion and ranks MUCH faster, but you might start to actually have some fun

Thankfully I didn’t make that mistake, it was pretty obvious just how futile asking “hey can we go X” would be of the zerg…. seriously next time you’re at the beach, ask the tide to roll in to your liking… see how much good it does.

I was just there for my zone clear, I honestly couldn’t care less about this control or that… IF I happened to be following the zerg to a point then yeah I did some fighting but I can’t say it was ever “fun” and like all PVP things it got pretty old pretty fast and since you can’t exactly ask them to go where you want it also was pretty pointless to bother following the zerg unless they happen to be going your way. Use them for what you can but realize they won’t get you finished.

waiting for server zone control worked… took a while, but it worked. My advice to people who just want to get it over with is to go into EB first and get it done first.. it’s the worst zone to clear. The others you will see your server have control with some degree of regularity but the EB is little more than a maelstrom of fluctuation.

….and for the love of god leave the ‘zerker gear at home, take a stun breaker (or two.. or three) and a run speed booster. You’re there to clear, not fight… speed and the ability to take more than one hit are paramount.

course if you’re there to fight…. follow the zerg til you’re blue in the face.

Forced into even more WvW that I despise

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Posted by: Arkanaloth.3059

Arkanaloth.3059

2. Is it even possible to NOT reach rank 30 while exploring WvW?

It depends how you go about it. If you go in and actually play WvW and just grab POIs and vistas as your side happens to get them, then you can probably reach rank 30 quicker than getting all the maps done, especially if your server is running weak and stays the same color for a while.

In the last week when SoR has been a ghost town due to EOTM sucking the entire server away, I’ve managed to reach 21 just following around whatever blue tag happened to be on the map, and I only have the red borderlands and maybe 40% of EB, with only a few points around the red corners in the other BLs. I don’t think I’ll see anywhere near full completion until we get swapped around to the other colors eventually.

If your server runs the map nightly and you can go anywhere you want, then maybe exploration would go a lot quicker than the ranks.

generally when I was doing exploration, it was pretty tough to follow the zerg.. it helped get a few spots here and there (hence the rank 1 or 2) but on the whole they stuck to a “pattern” and didn’t really deviate…

Trying to solo map WvW zones is the quickest way to frustration I’ve ever seen in my life unless you pretty regularly do PVP and have builds / gear for it. Since I don’t.. i pretty quickly ruled this option out (after several pretty one-sided masochistic poundings)

so… i waited and observed. I noticed zone color shifts and realized sometimes they coincided to zones I needed mapped so i waited on my server to have control of a zone I needed, then i went in during server off-time when the populations were at the lowest (mornings… mid-day… etc…) and mapped a little bit each time.

annoying to say the least, but it’s over, however, the experience told me pretty clearly I have absolutely zero business in a WvW zone. It’s just not “my thing” and never will be.

(edited by Arkanaloth.3059)

Forced into even more WvW that I despise

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Posted by: Arkanaloth.3059

Arkanaloth.3059

lmao @ all the nerds arguing thinking arena cares

Did you read the red post?

Fail troll is fail.

I did, but I don’t think you did.

Anet is temporarily removing the rank requirement only because they didn’t accurately explain the new requirement to the player base. Once the rank requirement is gone, you’ll probably have a week or two to get your Gift of Battle before the rank requirement is reinstated.

Of course they might reduce it slightly, but there’s still going to be a rank requirement, which means you will still need to participate in WvW, as the rank requirements removal is not permanent.

1. So what? Still shows they care.

2. Is it even possible to NOT reach rank 30 while exploring WvW?

yes, it’s very easy. You just need, to , you know, explore WvW, instead of running around in the big blob.

extremely easy… got my gift of exploration and I might be rank 1… 2 tops..

Forced into even more WvW that I despise

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Posted by: Arkanaloth.3059

Arkanaloth.3059

I got my gift of battle by running the WvW jumping puzzle in stealth. If I had to grind rank too I’d probably do it naked following a zerg and standing in circles, so basically not contributing to the WvW effort and taking away slots for those who actually care to PvP. Basically glad I don’t have to do this because I was lucky to get my gift before this patch. :p

Why? Just, why?

Because I don’t want to do WvW, and don’t care about winning, so if I was forced to grind rank I’d do just that in the most effortless way possible.

Imo you guys are just super entitled. You never bother to think how much WvW players hate doing the mindless task of world exploration. And I can assure you that takes a lot longer than getting a simple r30 in WvW. If you want a legendary you are going to have to get out of your comfort zone a bit. I hated map completion with a passion, but I did it just like you are going to either have to spend your precious laurels or spend some time in WvW. Why you have come under the assumption that getting a legendary should be easy is beyond me…

pretty sure nobody considered getting a legendary easy… the sheer randomness of a precursor alone effectively nixes any thoughts of it being easy and turns it into an incredible grind. (either grinding champions in the hope of a precursor or grinding gold and just buying one)

so now Anet has added another element of grind.. to an already ridiculous grind. Either grind to 30 in WvW.. or grind the laurels (which are in themselves an impressive grind already).

ultimately it all boils down to one thing: GRIND, and on an epic scale to boot.

edit: looks like some reconsideration has occurred…. good, it needed to. This particular update was polarizing enough without this added issue.

(edited by Arkanaloth.3059)

Why EoTM update is unhealthy

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Arkanaloth.3059

Oh well.. Theorycrafting aside, this extremely polarizing update is what it is… and that’s not going to change. Either do it or don’t. Do other stuff in GW2 or putter about with other games that have been gathering dust as you voraciously consumed GW2’s bi-weekly content.

I figured it was a good time to see what’s different with FF14 (was in the game for the 1.0 launch which was horrid) some friends have been asking when I was going to drop in and check it all out and wow… the past few days in ARR have been fun. Honestly I probably needed a GW2 break and since there’s no sub fee where’s the harm in letting it sit for a while. shrug

Forced into even more WvW that I despise

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Posted by: Arkanaloth.3059

Arkanaloth.3059

eh.. I just sorta said “well this content isn’t designed for me” and decided to do other stuff.

Why EoTM update is unhealthy

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Arkanaloth.3059

no no I think he’s right on the mark… WVW is PVP and honestly a WvW player should be able to get anything they need through WvW should they wish without stepping foot into the PVE environment.

WvW players should gain XP in WvW combat (I don’t WvW so if that’s the case ignore this one)

Players killed in WvW should have a chance to drop gear / items on equal quality to PVE drops, including a chance to get pre-cursors. (again, if this already happens fine, if not.. it should!)

WvW maps should have one mystic forge set in an area that would mandate fighting to control it (and thus he who controls the spice … err… forge… controls the universe)

WvW maps should have crafting stations, as well as drops of crafting materials… etc..

WvW should have the option to acquire ascended gear through combat and spending tokens….

in short, a total seperation of PVE and PVP, there could even be dungeons in WvW zones and combatants must fight for area control in order for their teams to enter… blah blah… just theorycrafting but you see my point.

Nix the world completion in WvW so PVE players need not go there and make it such that WvW players can get anything they want through the gameplay they prefer. It just makes sense to me.

edit: here’s one for you all.

Back in GW1… access to the Fissure of Woe and Underworld were based on which region had control of the mists.

BRING THIS BACK ANET for the WVW’ers!!!!

portals to FoW and Underworld, where riches beyond imagination lie (ascended item tokens… etc) and make them fight for control of the portals… whoever has 80% zone control has access to FoW and Underworld. Make it an area of competition between the regions of the mists or something like that…. and in FoW or Underworld, players killed have a chance to drop precursors!

Dude, go play WvW.

Don’t like it… so… how about no? I suffered with it long enough to get my world completion.. DONE

figure this particular content patch is perfect for giving me time to catch up with other games.

edit: I could do dailies but eh… they’ll be there after this patch content is gone and they (hopefully) introduce something I feel like doing, I have somewhere between 8 to 10 level 80’s so “Play an alt” has been done too.

(edited by Arkanaloth.3059)

Why EoTM update is unhealthy

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Arkanaloth.3059

no no I think he’s right on the mark… WVW is PVP and honestly a WvW player should be able to get anything they need through WvW should they wish without stepping foot into the PVE environment.

WvW players should gain XP in WvW combat (I don’t WvW so if that’s the case ignore this one)

Players killed in WvW should have a chance to drop gear / items on equal quality to PVE drops, including a chance to get pre-cursors. (again, if this already happens fine, if not.. it should!)

WvW maps should have one mystic forge set in an area that would mandate fighting to control it (and thus he who controls the spice … err… forge… controls the universe)

WvW maps should have crafting stations, as well as drops of crafting materials… etc..

WvW should have the option to acquire ascended gear through combat and spending tokens….

in short, a total seperation of PVE and PVP, there could even be dungeons in WvW zones and combatants must fight for area control in order for their teams to enter… blah blah… just theorycrafting but you see my point.

Nix the world completion in WvW so PVE players need not go there and make it such that WvW players can get anything they want through the gameplay they prefer. It just makes sense to me.

edit: here’s one for you all.

Back in GW1… access to the Fissure of Woe and Underworld were based on which region had control of the mists.

BRING THIS BACK ANET for the WVW’ers!!!!

portals to FoW and Underworld, where riches beyond imagination lie (ascended item tokens… etc) and make them fight for control of the portals… whoever has 80% zone control has access to FoW and Underworld. Make it an area of competition between the regions of the mists or something like that…. and in FoW or Underworld, players killed have a chance to drop precursors!

(edited by Arkanaloth.3059)

Forced into even more WvW that I despise

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Posted by: Arkanaloth.3059

Arkanaloth.3059

In order to get the Gift of Battle, you need 500 Badges of Honor. And now, on top of that, you need 30 WvW Rank.

WHAT!?!?!?!?!

edit: just saw it in the patch notes… I’m out, have fun y’all but I’m out.

SURPRISE! Gotta WvW to get WvW rewards, I know.

Take care and have fun!

For the record I got my gift of battle months ago.. but I know quite a few friends who didn’t and I don’t see them playing GW2 much longer with THIS little tid bit of information dropped in their laps.

so yeah… time to go.

Forced into even more WvW that I despise

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Posted by: Arkanaloth.3059

Arkanaloth.3059

In order to get the Gift of Battle, you need 500 Badges of Honor. And now, on top of that, you need 30 WvW Rank.

WHAT!?!?!?!?!

edit: just saw it in the patch notes… I’m out, have fun y’all but I’m out.

(edited by Arkanaloth.3059)

Living story?

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Arkanaloth.3059

Honestly, I see a lot of complaining incoming. PvE was strictly separated from PvP in this game.
While the Wv3 people tend to call the PvE players “loot bags”, the PvE players must obviously be the majority and have more voice (we will see how many players are on the Wv3 maps tomorrow)…

PvE players do not care about the stupid zerking around on a map for hours, they want to see the story.
Wv3 players do not give a dime about story, they want to bash other players heads.

Two worlds will collide, oh so much friction…

I wouldn’t say PVE and PVE were strictly separated… World completion requires mapping WvW zones, but you could safely say it was over 95% separate.

regardless tomorrow could well be a train wreck…. I’ll hit up dulfy.net before I decide if it’s worth it to ride that train (Do living story) or hop the airship and avoid it all (play FF14)

Living story?

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Arkanaloth.3059

So I can see that new patch is a force us PvE players into WvW…

We don’t know the full story yet, but it seems like most of it won’t even be in the Edge.

I stated this during the Ready Up livestream earlier today, but I’ll repeat it again here.

While we are releasing new story related content with the Edge of the Mists update, very little of that content actually occurs inside of the EotM map. Hopefully that alleviates some of your concerns!

“Very little” is “very open” to interpretation. Especially given that we don’t know how important that “little” part of the story will be.

We had to do one of the boss events to unlock the story and character development in OoM. There’s every reason to worry that we’ll have to face PvP to get to the main part of the story in EotM.

good point, it’s certainly a wait and see thing. >_>

Living (Story) in a Griefer's Paradise?

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Arkanaloth.3059

Opposition isn’t the same thing as griefing.

Then we need a new term for people who enjoy killing players who have no interest in player-to-player combat.

Queuing up for WvW is proof that you have interest in player to player combat. If you truly have no interest, you wouldn’t have clicked on the button that takes you there.

nahh… it’s unfortunate that you have to go to WvW zones to get world completion, I assure you when i was getting my world completion I had zero interest in player to player combat.

course.. there’s no way for you to know that since it is a PVP zone, so it’s not like I hold any player in said zone responsible for impeding my progress, that’s how the developers designed it. patience is really all it took.

“Does my server have 100% zone control? No… ok not going today.”

and doing that, and waiting… I got zone completion, only took about a year… but it’s done and I never have to do it again.

Why do PvE - players complain...

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Arkanaloth.3059

as a 100% pve player I can tell you pretty easily.

PVP in any form is an annoyance….

PVP is SIGNIFICANTLY more difficult than PVE, as I often say to people jumping into PVP for the first time::

“To some of those guys it’s not a game, it’s a religion, and they worship daily…”

and to even have a hope in hell of coming out of such an encounter in one piece, you better be at least somewhat up on the religion yourself, which most PVE players, myself included, are not. Mainly because we don’t have to be.

In PVE while general mobs in the world are somewhat predictable most can throw a zinger or two your way, getting adds mid-fight (especially in places like Orr) can be cause for alarm but you generally have time to consider a plan of action versus the capabilities of the opponent and decide if you legitimately have a chance or if you need to run.

this doesn’t happen in PVP… In PVP it goes a little something like this:

bump into a GOOD pvp’er = dead
bump into multiple pvp’ers = dead
actually doing somewhat ok against one then more come along = dead

Dead… dead… dead again. It’s annoying when all you want to do is get this discovery and leave.

when I got my world completion I pretty much followed the zerg and hoped they were going somewhere I needed to go or logged in NOT during server prime time when my server had 90% or more zone control. Not exactly my idea of a good time but what options are there? Running solo in PVP is sorta like showing up at a banquet as the main course complete with the pot to cook yourself in, eleven herbs and spices, and a recipe book on the best way you should be prepared to boot.

so, as I said… it’s an annoyance. it’s not just about getting killed, that happens in PVE too however in PVP it’s more so because it can happen with “Impressive” regularity pretty much bringing to a screeching halt what you REALLY want to do. In short… it gets in the way too much. We don’t care about queue’s being instant so we can get in quicker…. we don’t want to go at all.

So now the next arc of the Living Story seems to be poised in WvW, creating what PVE players see as an impending cluster —--. Not sure I have feels for that, it’s ok though.. I have other games.

(edited by Arkanaloth.3059)

Energy Probe blocking Bloodtide Coast Vista

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Arkanaloth.3059

it’s accessible, though there is a slightly tricky jump up the way… nothing bad though.

EOTM the aspect of killing another

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Arkanaloth.3059

Just prepare to bring lots of money for repairs and charge through to the achievements.
Once completed if you like the game mode then hang around, if not then at least it is over.

So really it is not much different compared to map completion.

Unfortunately yes…

I endured PVP for my map completion in for Canthan Cartographer in GW1…. never went back.

Logged on to GW2 and got WvW zones complete by simply waiting for our server to have 90+% control, then going into the zone during off peak times (early mornings typically), got my gifts of exploration… never went back.

not a big PVP fan, and my world completion is finished.. not sure if I care enough about some achievement points to do it again. Missing out on some story is a bit annoying but eh… that’s what reading wiki spoilers is for.

So why do people still fail marionette?

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Arkanaloth.3059

general rule………DO NOT USE KNOCKBACK SKILLS IN PVE LARGE GROUP CONTENT.
so many bad/ignorant longbow rangers and hammer/spear guardians knocking bosses out of AoE and/or trapping them in terrain.

OMG this! THIS!!!! You have NO idea how many people spam an ability just cause it’s not on a cooldown meter…. JUST STOP WITH THE KB’s!!!!

you see someone with almost no HP left about to get wailed on.. yeah… drop a knockback… using it just cause it’s there cause you’re playing a piano concerto on your hot-keys…. please don’t!

Living story?

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Arkanaloth.3059

hopefully, players can kill other players while completing this version of LS. It would be a completely new dynamic to the game and I think worth trying.

So basically play Warframe for 2 weeks, check.

Living (Story) in a Griefer's Paradise?

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Arkanaloth.3059

I can only pray that I am wrong about this, but I fear that we are on the cusp of seeing the worst griefing that this game has seen since launch. The recipe for this is simple: limited-time objective + ability to kill other players who have no interest in fighting and just want to complete that objective = griefing on an unprecedented scale.

We’ve already seen this sort of thing happen with WvW jumping puzzles. The reason griefing-style play is not a more serious issue there is because there is no inherent time limit to completing that content – if griefers are camping the puzzle, simply come back later after they get bored and leave because there is nobody for them to kill. But what if the content/achievements are only available for a short time, as is the case with the living story? This funnels a constant stream of victims to the griefers, and removes the option to wait for them to go away.

Again, I really hope that some thought has gone into anti-griefing mechanisms for this release, but from what information is available so far I am very, very concerned.

going to have to agree… that’s quite literally a recipe for rage-quit disaster.

if the LS is in the WvW zones it just might not get done, heck I never got much of anything done on Teq so it’s not like there isn’t precedent.

Well, I defended these new events at first..

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one of the marionette’s biggest issue I’ve found is “Load wiping”, was doing the event yesterday and by the time I loaded into the platform two people were down (and I’m running win 8 on a solid state harddrive so my load times are pretty decent). Managed to get them up and actually take down the champion… however I can easily see loading in to a TPK (total party kill).

….not sure how to fix it though. :-\

edit.. perhaps make the champ invulnerable and the timer on the kill doesn’t start until the platform is fully populated (no clue how hard that would be to code for, I was an art major for a reason….)

That would only make things worse. You’ll just end up with a new group of people just blows all cooldowns on an invulnerable champion. On top of that being invulnerable doesn’t stop a mob from taking actions. If people are dying to the champions now do you really think they will do better against one that is invulnerable?

Putting a 30s(or whatever) delay between when the teleportation field becomes active and when the champions get spawned might do it. Although that will still force people to waste dodges on the marionette’s attacks.

good point… :-\

So why do people still fail marionette?

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Arkanaloth.3059

The idea that Josh Foreman and ANet had here that the event would be difficult enough to teach people game mechanics – or make them WANT to learn game mechanics – is a noble one. But unfortunately it’s unrealistic. Most people don’t want to learn or have a capacity to learn. They will press buttons and go on their way, not caring either way.

After attempting this marionette on my home server over 20 times with no win, I’m certainly looking at other games and ways to pass the time.

I don’t expect to be carried, but I equally don’t expect to have to rely on other players for personal rewards/achievements either. I’d rather play a game that properly rewards my time and or skill.

At least SAB still has that right, even if the rest of the game is careening towards impossible-to-casuals group content and layers of RNG on RNG.

I have to agree with you there, I finally got into an instance that won only 2 days ago and have only seen it succeed once. I quit counting the number of times in the marionette fight once I hit the double digits.

fail after fail after fail is extremely disheartening. Nobody wants things to be handed to them but by the same token when you’re standing on a platform… see all but 1 complete… the last has their champ down to a sliver and there’s 7 seconds left on the clock and you know there’s no way they will make it and no way to help… (yes I had that happen last night) It can wear on the desire to even bother.

While not denying the skill of the good players, there’s an element of luck that just has to be there too and more often than not, it’s just not there and you get little more for your efforts than a kill shot, the price of way pointing, and the price of repairs.

all I can tell you is to get to lornar’s early enough to get in the main and not an overflow and try to hit your server prime time, that certainly doesn’t guarantee anything but keep /general chat up and walk the lanes as people are setting up, if you see things pretty organized and the lane populations are good, there just MIGHT be a chance. Hope that element of luck is there today… and give it a go.

So why do people still fail marionette?

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Arkanaloth.3059

It’s been over a week and people still don’t grasp the concept of it it seems, even with a lot of people in each of the 5 lanes people still somehow manage to fail the event, it’s ridiculous, I can never seem to get my “achievements” because it relies too much on others, even if I complete it myself, it’s just a waste of time seeing as 99% of the time there’s always 1 platform who fails.

Getting tired of the same old same old :/ honestly its pushing me away from the game knowing most of the future achievements will most likely rely heavily on others (Temporary ones to make it worse)

lots of reasons really…

1) simply not knowing the mechanics of the platform fight.

2) a bad mix of players on a platform, since it randomly assigns people, 5 support builds are not going to down a champ anywhere near as fast as five glass cannons

however..

3) not being geared… since the platforms are champions 5 glass cannons can get whacked pretty fast especially if they’re low level / under-geared.

4) lag death

5) lane abandoment – saw that one the last time I went… in the middle of the fight to hold off the champions people just started leaving to go to the next lane in the hopes of getting the achievement for fighting the individual types of champions.

6) simply not having enough people in the event in the first place. Ideally you want about 25+ people per lane, I’ve seen the event start with lanes having as few as 10 – 15, needless to say it didn’t go well.

7) platform soloist, if the lane population is low, come time to cross through the portal some platforms will have less than 5 people on them, I’ve not personally seen it but I have heard of there being platforms with a single person, making it impossible to complete that chain. VERY few classes can down a champ alone and none can do it in a matter of minutes.

8) zone death, I’ve personally zoned in on the platform portion of the fight to see 2 people down and given I’m running a good machine with a solid state harddrive, they got hammered pretty darn fast. (we did go on to beat our champion though)

sure I missed a few… but those are the top reasons that come to mind.

(edited by Arkanaloth.3059)

Most Difficult/ Impressive Thief Builds!

in Thief

Posted by: Arkanaloth.3059

Arkanaloth.3059

D/D is a lot of fun, D/P is actually a bit overpowered in some cases since you can do perpetual blindness. S/P is a LOT of fun too

I have a venom thief (73) and a glass cannon thief (80 for a while now), both are fun, I don’t really think there are any thief setups that can be played well without some measure of skill, as op as D/P can be it still requires good situation assessment, target prioritization and combat flexibility, it’s just a HIGHLY defensive way to play on average.

Well, I defended these new events at first..

in The Origins of Madness

Posted by: Arkanaloth.3059

Arkanaloth.3059

That can be fixes by going through the field all at once. The bombs and whatnot don’t go off for a couple seconds (I was first on my platform several times now, the Warden’s invulnerable, but doesn’t move, either), so if everyone gathers at the field when the timer is still ticking and then goes through as soon as they can, that should do the trick.

is that possible though? the back field defenders are closer to the portal than the front liners, they’ll always be able to begin their zone in first. Since it plays Russian roulette with the platform assignments you don’t know if you’re getting a back liner on yours or someone that ran up from the front (which happens to me a lot as I tend to play front line)

I don’t use speed boosting utility skills cause they’re useless in combat and kill a slot that could be for better things, typically I run a venom thief for these (dual dagger for the line, dual pistol for the platform) so more often than not I’m one of the last to reach a portal.

I suppose back-liners could wait… eh.. most people don’t have that kind of patience or coordination. >_>

Well, I defended these new events at first..

in The Origins of Madness

Posted by: Arkanaloth.3059

Arkanaloth.3059

one of the marionette’s biggest issue I’ve found is “Load wiping”, was doing the event yesterday and by the time I loaded into the platform two people were down (and I’m running win 8 on a solid state harddrive so my load times are pretty decent). Managed to get them up and actually take down the champion… however I can easily see loading in to a TPK (total party kill).

….not sure how to fix it though. :-\

edit.. perhaps make the champ invulnerable and the timer on the kill doesn’t start until the platform is fully populated (no clue how hard that would be to code for, I was an art major for a reason….)

(edited by Arkanaloth.3059)

The new music at the marionette is AWESOME.

in Audio

Posted by: Arkanaloth.3059

Arkanaloth.3059

have to agree, the tunes for that fight are pretty darn epic….

Meta Will Be Around For How Long?

in The Origins of Madness

Posted by: Arkanaloth.3059

Arkanaloth.3059

Regardless of any official word, it’s in your best interest to do these the first week at least, after that once the majority of the player base has done it it’ll get MUCH harder to acquire the bodies necessary to complete the event.

Endless amounts of mob and no loot.

in The Origins of Madness

Posted by: Arkanaloth.3059

Arkanaloth.3059

I agree… ZudetGambeous, there’s no reason for the marionette mobs to NOT drop loot.. you want as many warm bodies in that area of the fight as you can possibly get… so I don’t understand why they don’t drop loot, it’s almost like it was designed specifically against human nature to make it more difficult.

Endless amounts of mob and no loot.

in The Origins of Madness

Posted by: Arkanaloth.3059

Arkanaloth.3059

if one is going for drops, champ farming in frostgorge has a MUCH higher RoI than any of these events.

rumor has it the odds of a precursor drop is a bit higher at big boss events, but from what I’ve seen it’s the odds of finding a needle with a .001 degree bend in a city block stacked 50 feet deep FULL of bent needles….

if you’re praying for precursor your best bet is to down a truckload of champs as many times as possible as quickly as possible and leave events like this alone.

Endless amounts of mob and no loot.

in The Origins of Madness

Posted by: Arkanaloth.3059

Arkanaloth.3059

I can see both sides…

on the one hand, people do farm events like these…. and don’t play it “to win” so I can understand taking loot drops out of the mob equation. Now people playing for farms have no reason to bother with the event at all…. course this diminishes the warm body count which is really needed to “hold the line” but that’s another topic…..

however, on the other hand…. given the difficulty of the events, it’s a pretty hefty amount of work for what amounts to a repair bill and little, if anything, else.

don't want more of this ? Just ignore it

in The Origins of Madness

Posted by: Arkanaloth.3059

Arkanaloth.3059

I went to it yesterday to see what all the hubbub was about….

I have to admit personally it’s not my cup of tea, so to speak, so I’ll just go back to leveling my thief, maybe running some dungeons with my guildies and playing Warframe. If friends want to go do this new content sure I’ll go with them but I really have no incentive to go on my own, they’re a lot of work in a metric ton of lag for what will likely amount to little more than a repair bill on my gear.

Mari dodge achieves

in The Origins of Madness

Posted by: Arkanaloth.3059

Arkanaloth.3059

I suppose…

Thing is I loved GW1, yeah it was tough sometimes but it never felt difficult simply for the sake of being soul-crushing. I always felt as though strategic analysis of a situation could yield positive results (and more often than not they did).

I can’t say the same for GW2…

Mari dodge achieves

in The Origins of Madness

Posted by: Arkanaloth.3059

Arkanaloth.3059

I’m beginning to think the title of this content “Origins of Maddness” may apply more to the eventual state of the player base as opposed to the in-game content itself…. This is just… wow, I’m actually at a loss for words. O.o

Mari dodge achieves

in The Origins of Madness

Posted by: Arkanaloth.3059

Arkanaloth.3059

wow…. just… wow, on multiple levels. Maybe not impossible, but not many steps shy of sheer luck either… :-\

Spawntimer Marionette too long?

in The Origins of Madness

Posted by: Arkanaloth.3059

Arkanaloth.3059

on a scale of 1 to Tequatl (lower being better) how does this rate for those who have done it so I know if it’s going to be a hair pulling experience (and my hair is short so that means tweezers for me)

Scarlet's Story: What was learned this patch?

in The Nightmare Within

Posted by: Arkanaloth.3059

Arkanaloth.3059

interesting…

Jormy is somewhere up north, but we’ve not seen him yet.

Kralkatorrik is down at Glint’s old place in the Crystal Desert

Zhaitan is in Orr… (oh sure you see him fall but really now… you think he’s dead… pfft)

and Primordus nor his general have yet to appear outside of a few surprisingly small destroyer incursions in various zones, particularly after an impressive showing in GW1.

the theory holds water as much as any other I think…. and Scarlett would be an excellent way to introduce this new threat, additionally it gives her solid motive, since all these alliances are with such divergent groups that, should they succeed in bringing down the main races, they would devolve into in-fighting making them all easy pickings for any of the elder dragons….

…. and plants are… indeed… everywhere.

Amazing Update - I'm Genuinly Shocked

in The Nightmare Within

Posted by: Arkanaloth.3059

Arkanaloth.3059

I’ve given the new update a chance and found it more frustrating and ridiculous than enjoyable. The sounds are cool but sounds don’t make a game. Here are some of the major problems you will run into:
*Unless you are in a large zerg group you have NO chance of getting through any section of this new content.
*Unless you have a fast char that just tries to run with the zerg you have no chance.
*Trying to figure out where you are going is kind of frustrating so you hope someone else knows.
*You will get swarmed with mobs of overpowered foes in tight areas that will be impossible to fight unless you are a large zerg.
*You will constantly get knocked down, stunned, etc, and half the time not even know why or where it is coming from.
I can see this content dying quickly because once players finish it I can’t see too many wanting to go through it over and over especially if there isn’t a zerg running it. Once the zergs die this content will die. This is really disappointing and a real let down. This content is not player oriented but rather only for large groups to run through hoping they can make it. I really miss the old days of Guild Wars and how it was player oriented and players had the opportunity to do things on their own and not be dependent on zerg groups.

been able to duo my way up the tower with no issues at all… I run a def. party support banner warrior with my wife’s glass cannon necro. Solo I can drop an elite (silver ring) mob.. slow but it can be done unless there’s a LOT of adds, in our duo we’ve taken on as many as five or six mobs, a few of them vets. While I consider that the limit of what our duo can do, we did do it.

if you chose to not run with the zerg you’ll have to pick your battles… especially if you’re running ’zerker gear / builds.

Scarlet's Story: What was learned this patch?

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Posted by: Arkanaloth.3059

Arkanaloth.3059

I have to admit I’m curious about Scarlett’s motivations as well.

as a LONG time GM of various dice / paper games one of the hardest things to do is give a villain depth. At this point, we know that she has considerable influence if she can pull various extremely separate races into these alliances. Dreadge & Flame Legion….. Krait and… well anybody, but Krait and Nightmare Court…. O.o

As expected the Court are simply using the Krait… no surprise there but this does all boil down to the void of what’s her motivation.

At this point we’ve seen what she can do but not why, it would be cool to somehow play past events to see her motivation (the Pale Tree gave us a glimpse of future events in Orr, so there’s precedent for minor temporal manipulation in the interest of giving information), I’d like to play through and learn some of that story about Scarlette, and if it’s well done…. one might even consider her justified but have to bring her down anyway. Actions which could lead to even more storyline branches, afterall you can’t kill someone justified crazy without creating a martyr.

My thoughts about this update.

in The Nightmare Within

Posted by: Arkanaloth.3059

Arkanaloth.3059

I’ve been enjoying this update a lot… the blocked passages certainly are tough but I’ve been able to duo through all of them if there isn’t a zerg about. The solo-level scaling may need to be tweaked a little but on the whole they’ve not been an issue.

I don’t really think Anet can do anything about people running if you try to help them in a fight. No amount of code can fix broken human nature I’m afraid. You’re only real choice is to do it cause you feel it’s the right thing to do or just keep on going.

usually if I come on someone mid-fight I try (emphasis on try) to click them to see their health bar.. if it’s pretty high they’re fine and I can keep going, if it’s not… then I’ll give them a hand. If they take off and run I’m generally not worried cause I can drop combat pretty easy if I’m running my mesmer or just laugh at mobs as they realize my warrior is nigh unkillable without some serious numbers or a champion.

grenade engineer - how do you guys do it

in Engineer

Posted by: Arkanaloth.3059

Arkanaloth.3059

I’ve tried several times to love grenades but… the ground targeting just makes me crazy.. I end up missing 1/2 the time due to not being targeted where I thought I was…

or I stand still to line it up and just take the hits…

how do you guys do it!?!?! I like the damage grenades bring to the table but playing with them makes me nuts.

suggestion: Guild Alliances

in Suggestions

Posted by: Arkanaloth.3059

Arkanaloth.3059

back in the GW1 days there were guild alliances, where you had multiple smaller guilds that could ally…

it facilitated communication between the guilds in the alliance, allowing guilds which.. alone couldn’t do mega content but together had the coordination and numbers to try.

so, that’s my suggestion: bring back guild alliances please.

Culling.

in Bugs: Game, Forum, Website

Posted by: Arkanaloth.3059

Arkanaloth.3059

must agree.. turn culling back on.

Suggestion: Save Builds

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Posted by: Arkanaloth.3059

Arkanaloth.3059

Back in GW1 we could save our builds and whip them out for a particular situation… while GW2 is, in general, a bit more accepting of builds that are not quite on par, the dungeons are NOT and neither is PVP.

For example on my Engineer the build I would employ in a dungeon is not necessarily what I would employ in general play (though it could work), however, neither of those would be worth anything in PVP where build tolerance is CONSIDERABLY tighter.

Now I’m not saying do away with the pay to respec thing, that’s fine and it’s a modest amount of funds at 80.. nor am I saying get rid of the respec’ NPC. I’d hate to feel responsible for him losing a job in this economy and would feel guilty… no, just add the ability to save builds a-la GuildWars1 and that way once the traits are cleared one need only go to the build list and select the one for a given activity.

thanks for your time
Reg.

Candidate Trials Solo: Anyone?

in Engineer

Posted by: Arkanaloth.3059

Arkanaloth.3059

dear god how.. I can’t even solo gold on T1. sigh

Transmuting Ascended Backpack

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Posted by: Arkanaloth.3059

Arkanaloth.3059

I’m curious about this too, I transmuted the Exotic back item from Southsun to my Rox Quiver before I knew the ascended version existed.

if I can keep my Rox quiver skin and still get the Ascended item stats great, but if in trying to transmute to the Ascended version and I lose my beautiful quiver only to get stuck with that Doc. Oc. back-piece I’d rather not bother with it.

Post Your Build Thread

in Ranger

Posted by: Arkanaloth.3059

Arkanaloth.3059

My ranger is 65 now, I’m working toward this:

20 / 30 / 10 / 10 / 0

http://www.guildhead.com/skill-calc#mcom0zzz0MMmvmMhGvMGxaa0oRMRqoV

for general PVE, since Entangle scales with condition damage now it’s my elite. obviously I’m running a condition damage set to take advantage of traps and shortbow flanking. Jewelry is mainly toughness so she can actually take a hit. Condition damage shortbow, toughness axes.

range fights are obvious, drop traps in front of the target and start shooting, in melee drop traps at your feet, switch to axes, whirling defenses.

Beastmaster’s bond since the pets going to die anyway on hard fights soooo may as well get something for it, and Piercing Arrows for “crowd pleasing”

Sharpened edges to give bleed chance just in case I can’t flank the target, the bleed doesn’t stack nearly as nicely but it does stack a little. Trapper’s expertise and Trap potency for obvious reason.

popped enough points into wilderness survival to lower the recharge on Zephyr.

and enough points in nature magic to get Strength of Spirit.

on world dragon fights I switch out the traps for signets or spirits and place them at the back row.

Dungeon Patch Discussion 1/28

in Fractals, Dungeons & Raids

Posted by: Arkanaloth.3059

Arkanaloth.3059

ending “Rez-Rushing” is a good idea, I agree with that… however thought really needs to be given to eliminating “One-hit-kill” boss attacks.

for example in AC, the Skelk boss with the MASSIVE cone AOE, if you’re on the other side of the combat field you MIGHT actually survive, maybe, but any closer and you’re down for sure and that’s if you’re running full toughness gear. There’s a reason why full Rampager’s is called “Glass Cannon” gear.

if he pulls that little move off at an unlucky moment for the group as they try to re-spread out due to his movement you could have nearly everyone down in a single attack… and one person playing dodge-ball with a champion or worse level boss isn’t going to be rezzing anybody.

there are MANY boss enemies throughout the game in dungeons and out capable of doing tremendous amounts of damage in a single hit. Rez rushing was the most immediate solution to one-hit-kill attacks.