I had a similar idea posted in this thread:
https://forum-en.gw2archive.eu/forum/game/gw2/Proposal-regarding-Core-Classes/The issue trying to be resolved is less reliance on Elite Specs to compete and to make more available specs as well as make them slightly unique.
“If I were making a suggestion for this it would go something like this:
- a distinction between “Specialization” and “Trait Generalization”. At any given time, from the point you unlock traits, you must have 1 Specialization. After that, you can have 2 trait gens.
- your first choice in traits then becomes your Specialization. When elite specs unlock, they are only usable as a Specialization, not a trait Generalization.
- trait gens work like the core specs now. Specializations work like elite specs now with some differences.
- elite specs are different because they unlock weapons and new utilities as well as profession mechanics. Regular specializations offer enhanced versions of utilities and profession mechanics.”Making a slight example of Warrior again since they are the least complicated:
+Strength – Gladiator+
Become an agile pitfighter, relying on your muscle and quick reflexes to dominate in combat.*Reckless Dodge > Reckless Dive: As a Gladiator, not only do your dodge rolls do damage, you gain the F2 skill “Dive” which is a movement skill that grants a short duration swiftness and leaps 500 distance. This recharges quickly and costs 10 strikes of adrenaline. Dive does not grant evade and is a leap finisher.
*Building Momentum > Rolling Momentum: As a Gladiator, not only do burst skills restore some of your endurance on hit, but Dive will remove 1 damaging condition (Bleeding, Burning, Confusion, Poison, Torment)
*Stick and Move > Prize Fighter: As a Gladiator, not only do you get a damage bonus while your endurance isn’t full, but using a Physical skill instantly recharges Dive.
The idea is to slightly alter the line to give it a kind of mechanic that makes playing it similar to current but unique if you decide to have choose Strength as your specialization. Perhaps you’d pair it with sword/greatsword and get a high mobility build utilizing Dive to close gaps or open them or couple Dive and physical skills so you can keep on mobile targets with weapons that lack mobility such as mace or longbow.
Yup, that’s the kind of “power budget” I was thinking. Not something so strong that it becomes mandatory, yet impactful enough to allow players to make meaningful decision.
Basically what I picture players doing when opting out of Elite Spec is this:
“I’m a Mesmer with Illusion, Dueling and Inspiration, so I’m enhancing those three components of my profession through my choices in trait lines. Now, If I wanted to get some extra power in one of these, but only one, which one would it be?”.
