Showing Posts For Arlowslol.1974:
try drd with Impacting Disruption and Distracting Daggers. forget dead art, you will find another new world.
really good build, even you duel with a dp thief,you will have 50% win rate
How i see it, s/d probably would be too good right now if it wasnt d/p countering it. s/d has a lot of area combat mobility and control , defensive evade and boon strip. in wvw i am far more afraid of a skilled s/d thief then a d/p thief because a d/p is easy to read and easy to shut down. s/d thief has all of the freedom now but it needs to be kept in check with d/p. a d/p thief will beat s/d due to the fact that it can keep up with the mobility of s/d.
i dont think there should be any changes to s/d at this point, the only thing that stops it is d/p and thats ok imo.
go back to your wvw boy, just RUN AWAY .you cant do anything except RUN AWAY if you use a sd thief, git gud boy
your last point ruins core thief witch is not to blame here at all. blinding powder is perftly fine as it is, shadow refuge has been left behind and needs a complete remake because as of the game age, and the amount of reveals going around no 1 is going to take sr wven if it was on a 30 sec cd.
edit, this post was aimed at dx
No, it only affects D/P on core and x/P on bound Daredevil. OOC stealth when it comes to weapon skills is only achievable given an OH pistol. You also seem to neglect to consider that I said this would also require reworks and tweaking to make work. Such sloppy changes would be a bad idea, and also why I said that because the work would be expansive to properly fix, ANet wouldn’t do it to begin with.
But even just running with why the adjustments themselves would be okay on the conceptual level:
Cut the cooldowns of both utilities in half, maybe even changing SR to two pulses and down to 20s cd. Both can be utilized differently OOC. SR on a lower cooldown would see a lot more use in sPvP from allowing a thief to pretty consistently move from point to point in stealth without needing to burn initiative or dodges leaping Black Powder if looking at the current state of the thief, and cutting out the innate stealth and normalizing D/P and the rest of the kits to have some better in-fight potential could bolster its +1 potency across multiple weapons or even profession-wide in the case of D/P. Then the trade becomes more fair for a utility for surprise +1’s and in turn the profession gets better at fighting not needing to depend on a preset selection of utilities or traits which frees up a slot. Win-win for every set if this is done correctly.
Thief has been held back in terms of generic buffs mostly because of D/P’s self-sufficiency. D/P’s dominance in core is also largely due to the ineffectiveness of everything else because D/P benefits from almost every possible buff as well, keeping it ahead. Changing the way stealth is accessed out of combat in general across all professions would free open a lot more weapons without just strictly nerfing D/P itself or the thief, while enabling numeric adjustments and some concept changes elsewhere which are not reasonable at the moment due to interactions with D/P.
the problem of sd is not the stealth, is damage, is FS/LS
Arlowslol.1974, not much to expect when classes are designed for pve cleave/aoe spamway…..
That is the result of their obtuseness about pve….
I know..thx guys
I play pvp in cn server for a long time but afk for 1 year.
since the beijing wts, there are no tournament any more because of the lack of player.
for balanced, cn pvp player dont interested about build diversity. they focus on,which will be meta.you will see all thief are dp DrD, engi are hammer ,etc.
and others, they dont talk about pvp, because 70% of the player are pve player, they talk about pve balanced instead pvp.
My engi is rarely hammer, and I play pvp in cn.
But I think the problem of gw2 pvp is, hard to learn, and hard to master.
Few people are happy to study their non-meta bd which are usually far weaker than meta bd, and with a terrible risk of being spewed.
because of the poor population , new player will alwasy fight again the ‘Pro’ guys, matchmaking is a joke.
And meta is boring, I am the one who tired with this boring meta,I play PVP in NA server since 2013 Feb, and join in CN server in 2015 May.
when the xpac launched, the PVP is dead.
I main an s/d thief and no body care, because s/d is out from meta ,they just talk about meta with meta(like dp thuef),and they dont care the other weapon set, seems that every class have a strongest build is the best balanced for them. I feel so bad as a ex-shoutcast of gw2pvp in china
I play pvp in cn server for a long time but afk for 1 year.
since the beijing wts, there are no tournament any more because of the lack of player.
for balanced, cn pvp player dont interested about build diversity. they focus on,which will be meta.you will see all thief are dp DrD, engi are hammer ,etc.
and others, they dont talk about pvp, because 70% of the player are pve player, they talk about pve balanced instead pvp.
kill something in the unrank = hey, this build is amazing ! dont buff s/d , nerf it !
lol
Ok, we’re a bunch or weirdos, I guess on that we can all agree.
Most of you play pvp, I guess I might be the only one that plays (only) wvw.
There’s S/D thieves, D/D, Staff, D/P and occassionally a P/D or P/P- we all need different things to make our builds work. So we clashed a lot before and after June but at some point found some consens.
That consens would be: D/D thief needs blind in their traits, S/D needs an extra dodge, P/D needs AoE on their pistols. All thieves need reliable condi removal which currently isn’t given, and I still struggle a lot with immobilize since that isn’t cleared by SE anymore.
Another thing we agreed on after a while is that most if not all classes had a powercreep while thief remained pretty much stagnant.
Also the merge of the traits of other classes meant more invulnerabilities for them which again is bad for every thief.
Also we agreed at some point that almost every thief needs stealth, so revealed skills are really bad – the builds that come by without stealth are staff and S/D.So we know what is wrong with thief but not how to fix it and that is something anet should do as they should have the knowledge to see how all classes work together and I guess that even the top 0,00001% of players don’t have that knowledge.
Edit: Spelling
The problem of sd is not the extra dodge, with DD trait , dodge is pretty good.
the most important things is damage.
not only Larcenous Strike, even sword#1 is bad.
sd is better than dd, but dp eat all of us.
and sizer, I think this is the worst time in his sd’s life
I play DD s/d thief atm and I find it very strong. especially in Stronghold mode when you have alot of space to manuver.
I play this a lot and it is the most useless build.
you just run away ,run away, and run away. if you dont ,you got kill even by SA dp thief.
Lol shots fired!
On topic. I don’t see the need for both dd and acro, seems over kill. Da/ trickery/dd OR acro. But dd offers more then acro traits do.
Still able to succeed with just dd da and trickery, going to give not using short bow and try staff as 2nd weapon set
then why dont you use staff/shortbow? I dont think SD work better than the short bow
Try this build I made. It works pretty well.
http://en.gw2skills.net/editor/?vZAQJAsYl8MhKnYxTw3Jw/EH7ElfK2irYHA12B2frF8HA-TJBBABA8AAoZ/BKOBAkXGA
you dont play PVP or just make a joke…..OTL
Nah I pvp, why don’t you go kitten yourself?
It’s a nice build but I will never try it. have a good day
Try this build I made. It works pretty well.
http://en.gw2skills.net/editor/?vZAQJAsYl8MhKnYxTw3Jw/EH7ElfK2irYHA12B2frF8HA-TJBBABA8AAoZ/BKOBAkXGA
you dont play PVP or just make a joke…..OTL
Did thiefs all care about DP then no one care about the SD?
Karl, DO YOU READ THE THREAD?????
Daredevil definitely made S/D better tho.
I’m having some success running Acro Trick DrD with Bound, Pack Runes.Acro + Pack runes gives me enough swiftness on Bound to make it for not having Dash.
Distracting Daggers is pretty neat to help S/D with interrupts since it doesn’t have headshot.Larcenous Strike definitely could use a damage / utility buff tho. I wish the first attack was also unblockable. Make S/D the unblockable set.
I do think they should bring back the old LS, the franking strike’s skillpath is stupid, even in close combat. sometimes, the enemy dont need to dodge it, just keep running and it hit the air.
every weapon set have an active burst skill except SD, SD became the lowest damage weapon of thief because your only burst skill, larcenous strike ——need to hit someone with the FS, and you need another 1/2 casttime to put out it. That is stupid, DP can use 5+2 or anyother stealth skill to land the backstab, staff has vault, PP has unload, SP has pistol wipe, etc. Only SD, you cant active a burst skill without hitting something.
even FS cost 4 ini and LS cost 2, I can accept the trade with the ACTIVE larcenous strike…
hope Karl will read it..
I think Fist Fury would provide enough burst damage with s/d. but giving up utils is way too hard
weapon skill is different from utility..other weapon can choose defence skill, why SD must choose fist fury?
and the biggest hit to flanking strike/larcenous strike is change it into"you can only active larcenous strike when you hit someone with flanking strike." then SD is dead
Daredevil definitely made S/D better tho.
I’m having some success running Acro Trick DrD with Bound, Pack Runes.Acro + Pack runes gives me enough swiftness on Bound to make it for not having Dash.
Distracting Daggers is pretty neat to help S/D with interrupts since it doesn’t have headshot.Larcenous Strike definitely could use a damage / utility buff tho. I wish the first attack was also unblockable. Make S/D the unblockable set.
I do think they should bring back the old LS, the franking strike’s skillpath is stupid, even in close combat. sometimes, the enemy dont need to dodge it, just keep running and it hit the air.
every weapon set have an active burst skill except SD, SD became the lowest damage weapon of thief because your only burst skill, larcenous strike ——need to hit someone with the FS, and you need another 1/2 casttime to put out it. That is stupid, DP can use 5+2 or anyother stealth skill to land the backstab, staff has vault, PP has unload, SP has pistol wipe, etc. Only SD, you cant active a burst skill without hitting something.
even FS cost 4 ini and LS cost 2, I can accept the trade with the ACTIVE larcenous strike…
hope Karl will read it..
Dont tell me you can kill the noob with SD
This weapon set need BUFF!!
GIVE BACK OUR Larcenous Strike !!
this skill is over nerf in the verson!
S/D will never be brought back, because staff exists now. If SD is good, staff won’t be, and vica versa, but since our elite spec is centered around staff… Staff is going to be good, not SD.
SD can be good it just needs its role defining more.
Crippling Strike should also remove a boon (not steal)Larcenous Strike reverted back to stealing 2 boons and precastable
This would give some control over which boons you steal and help with this boon power creep every class seems to have now (which is getting worse with elite specs)
Infiltrators Strike/Return needs initiative cost reducing or conditions removed increasing to 2 (also remove range restriction on infiltrators return back to how it used to be to fix the terrain issues, its so much clunkier than it used to be)
The old changes may have been justified when they were done but when traits were reworked made builds much more powerful, reverting the old changes would be a nice start helping SD thief have a role.
cant agree more!
Bring S/D back? It was never lost.
I have also played S/D since way back and have stayed with it throughout all of its changes. The changes to Sword 2 were acceptable and the changes to FS weren’t that bad. It was weird to get used to at first and it was easily spammable if you missed it, but it really just forced you to land FS and to be more accurate when using it. FS being spammable also allows you to use this skill as an evade more effectively imo.
As for S/D being a passive set, I think that has more to do with the thief’s play style, attitude and the enemy they’re fighting. It doesn’t have to be passive at all. While it does have less burst than other sets, it has many great things about it as well. My whole approach to S/D has been sustain. Damage over time. Out-living and out-playing your opponent as well as utilizing the CC and mobility the set gives you. The state of the game forces us to play this way (well from my experience). You can’t often go out and burst people down right away anymore. It’s all about CC and stunbreakers. I have 4 stuns and 3 stunbreaks ready to go. The hardest fight I have is Condi Mesmer and Burn Guards and that’s really just because those builds are what they are.
Acro also isn’t as bad as people say it is. I honestly like it more than the old Acro. The new acro gives you Hard to Catch (Improved) and Don’t Stop. They’re great traits compared to what I used before just because that’s all that was really useful (Fleet of Foot and Quick Pockets). The nerf to Feline Grace isn’t that bad. You don’t need all those dodges if you use them as needed. Especially with S/D. Acro is still a great traitline and people really need to see that.
I run DA/Acro/Trickery with Valk Armor and Zerk Everything else. Pack Runes. I focus on perma Fury/Swift/Might and try to use stuns to break my enemy’s rotation.
I invite anyone to check out my build video that I posted the day after the June 23rd Patch;
https://www.youtube.com/watch?v=LkfvePTjBjIAs for results I have 2 post-patch roaming videos;
https://www.youtube.com/watch?v=EbVacSFkxEQ(newest)
S/D is in very much great shape. It’s all about who wields it and how. I wish people didn’t look so dimly on it. As for the state of the thief class itself against other classes…well that’s a different story.
My 2 changes would be;
- More HP
- (For S/D) Make Infiltrator’s Return remove at least 2 conditions instead of one.
I think anyone who use D/P SA will eat you,even they are bad…
I can kill a newbee no matter what build he take..but a skillful guys..ehmmm
I spend all of the time testing the S/D daredevil
it wont catch up with SA D/P
both dueling and teamfight
sword 2 return instant is overpower
I think change on Larcenous Strike ,make it active is the best way
sry for my poor english
I played S/D thief since 2013 Feb. now it was unvaluable.
I have an idea to bring it back, here is my suggest
Larcenous Strike dont need to hit someone with Flanking strike but cost 2 ini
it will cost 4+2 ini totally, so it wont spam. and it will give S/D some ACTIVE burst and more playstyle. I think,S/D is too passive, the damage is ok, but too passive.
how do you guys think ? and Karl shall we get this easy change ?
The way that thieves usually lose a match is when they focus on 1v1. In fact, this is how any class can cost their team a match. But I’ve noticed that thieves do this a lot. I see a thief decap a point, so I go there and take it back. The thief attacks me, fails, and runs. Does the thief run to support his team somewhere else? No, he heals and comes back for more punishment. They believe that they should win every 1v1, and if they don’t they sacrifice reasonable gameplay, cost their team the match, and come to the forums to whine about how op other classes are.
I play Thief and I agree with your sentiment.
I feel like a lot of the Thief players complaining here just don’t understand that we can’t be this all powerful class that can be everywhere and also win against anyone.I feel the problem right now with Thief is that we’re locked into this role, not the role itself. I really enjoy being a D/P SA Thief, it has so much impact onto a match, it’s no wonder Toker got MVP at the WTS for his thief play.
The feeling of being everywhere at once, making the one that tip the balance. It’s very rewarding.I think people would be less inclined to be doomsayer of thief if we had a more teamfight oriented build for the people that want the more " Assassin" side of the rogue archetype.
The issue is that since you can’t prevent us from taking shortbow, it’s hard to balance such a build without making it problematic.I just don’t see the Thief issues ending any time soon unless they rebalance shortbow.
I dont think SB#5 is the problem, even S/D can take shortbow but now S/D is useless because of they lack of stealth. even D/P can eat any S/D at this moment.
DareDevil will bring the pre-patch S/D back, but it wont catch up with SA D/P. last BWE I use DareDevil with S/D, it cant beat neither SA D/P nor other meta build.Why I choose this trait ? It cant change anything, just a new toy .
I think change SA line will solve some question, like Shadow’s Rejuvenation and Hidden Thief, this traits are ruining thief’s gameplay and force thief to choose D/P and Stealth.
I think Thief should be less stealth and passive healing, but take something to counter the reveal.
S/D just need one thing, the active larcenous Strike. I think you dont need to hit someone with flanking strike to use LS will bring back S/D,even it cost 4+2 ini. It wont be overpower.
here are some idea for Dash
if you have a target then dash 300
if not then Dash 450
we have a choice to switch the long distance and short will solve the problem
Re: Dash update!
The original reason we had removed the extra distance on Dash was that we lacked the tech. Since that post, it’s been resolved. Thus, the distance of Dash is back, with a fervor. Now you’ll travel a full 450, up from the 360 previous (~300 base dodge), while moving at a faster-than-running speed. Swiftness duration increased to 10 seconds, up from the 8 we talked about originally.
This thing’s about solid movement, so we’re going to push it in that direction for this BWE. Please check it out and let us know how you feel about it. The animation’s going to remain as your character’s run for now.
We are aware that this new distance will cause some de-sync in synergy with Shadow Refuge, but feel that the open-field movement capability for daredevil needs to take precedence over this abliity. note: You can still dodge from edge-to-edge and remain inside the field, but it’s pretty tricky.oh, noooooooo,Karl
it was not only Shadow refuge, if you fight a guys, the extra distance will make you run out of the target, when im use daredevil with my S/D thief, 360distance is not good at melee fighting , and now 450…..you just
attack->run away->run back->attack..this is terrible
the normal S/D style is usually be attack->dodge around target->attack, this is what we need
pls, cut that extra distance ,it just sound cool on paper, not good in the game!!!
Then run Bound…lol.
The point of Dash is for mobility, if you don’t like moving away from your targets then run the dodge that deals damage and is more focused on staying near the target.
Also to the people complaining about SR; I don’t see why you’re running SR in the first place on a Daredevil, you have enough sustain to run without it. I think it’s good that it’s pushing away from stealth, considering the whole point of Daredevil’s sustain is centered around evasion. Doesn’t make sense for you to have much stealth, plus revealed is being tossed around like candy to other classes. Just saying you’re gonna have a hard time trying to force running SR.
150 diatance is not mobility, it’s trash.we choose Dash for cleans and swiftness, not just run away .
Re: Dash update!
The original reason we had removed the extra distance on Dash was that we lacked the tech. Since that post, it’s been resolved. Thus, the distance of Dash is back, with a fervor. Now you’ll travel a full 450, up from the 360 previous (~300 base dodge), while moving at a faster-than-running speed. Swiftness duration increased to 10 seconds, up from the 8 we talked about originally.
This thing’s about solid movement, so we’re going to push it in that direction for this BWE. Please check it out and let us know how you feel about it. The animation’s going to remain as your character’s run for now.
We are aware that this new distance will cause some de-sync in synergy with Shadow Refuge, but feel that the open-field movement capability for daredevil needs to take precedence over this abliity. note: You can still dodge from edge-to-edge and remain inside the field, but it’s pretty tricky.oh, noooooooo,Karl
it was not only Shadow refuge, if you fight a guys, the extra distance will make you run out of the target, when im use daredevil with my S/D thief, 360distance is not good at melee fighting , and now 450…..you just
attack->run away->run back->attack..this is terrible
the normal S/D style is usually be attack->dodge around target->attack, this is what we need
pls, cut that extra distance ,it just sound cool on paper, not good in the game!!!
Then dash isn’t a good choice for your build. That’s why dash isn’t the only option. Dash is a mobility dodge to rapidly move between targets or kite with. if you want to stick with a target , run lotus to cripple them and make your job easier, or bound for increased damage.
It’s actually great in the game for the purpose it’s designed for, moving around well in team fights or for ranged pistol builds.
I choose dash for condi cleans and swiftness.
why the new dodge is worst than the old ones?
the 150 distance for dodge is just a joke, we have swiftnesss for the
mobility, extra distance is trash for every thing. have you play daredevill before ?
or you guys just doesnt play SPVP?
Re: Dash update!
The original reason we had removed the extra distance on Dash was that we lacked the tech. Since that post, it’s been resolved. Thus, the distance of Dash is back, with a fervor. Now you’ll travel a full 450, up from the 360 previous (~300 base dodge), while moving at a faster-than-running speed. Swiftness duration increased to 10 seconds, up from the 8 we talked about originally.
This thing’s about solid movement, so we’re going to push it in that direction for this BWE. Please check it out and let us know how you feel about it. The animation’s going to remain as your character’s run for now.
We are aware that this new distance will cause some de-sync in synergy with Shadow Refuge, but feel that the open-field movement capability for daredevil needs to take precedence over this abliity. note: You can still dodge from edge-to-edge and remain inside the field, but it’s pretty tricky.
oh, noooooooo,Karl
it was not only Shadow refuge, if you fight a guys, the extra distance will make you run out of the target, when im use daredevil with my S/D thief, 360distance is not good at melee fighting , and now 450…..you just
attack→run away→run back→attack..this is terrible
the normal S/D style is usually be attack→dodge around target→attack, this is what we need
pls, cut that extra distance ,it just sound cool on paper, not good in the game!!!
- Dash – The extra distance has been removed for now as well. Dash now breaks immobilize in addition to its other effects. For now, the animation is just going to run you in the direction you’re dodging.
-Karl
great! thief dont need that extra distance, it will run out from shadow refuge, run out from our attack, breaking immobilize is GREAT! I love this change!
and the last wish is to bring back the Larcenous Strike in sword/dagger #3, it should be active without hitting someone by using flanking strike…now it was too passive, SD need more ACTIVE! pls karl!
If you played S/D b4, you will understand the biggest problem with S/D is the SA d/p thief and PU mes.
I killed all but 2 S/D thieves I’ve ever met, as a D/D thief – so not so sure if D/P really was the biggest problem for them, guess not.
And, I used to kill all mesmers I came across, no matter whether condi or power – in fact they’ve been my favourite enemies. The fights felt like chess and my biggest advantage was CnD which S/D thieves also can.stealth is the biggest problem with the unstealth build.
if DareDevil cant have a 50% chance VS Shadow Arts, and it will be useless
Don’t get what you mean, to be honest.
I guess you dont play SPVP, lol
Much of what I said actually benefits thief staying power…. Almost all of it, actually. I did very little that would make you much easier to kill. Unless you mean trading some of the easy “get out of jail, free” cards for better combat presence. Yeah, I prefer thieves become a better combat class and have to think and plan their escapes a bit better. I’m not going to cover that idea up. Camping stealth is a design I absolutely do not support and in fact, I think I would play thief more often with a style similar to the suggested, which benefits using stealth efficiently rather than just to reset a fight you screwed up on.
You’re only talking about the traits that are still kind of useful and ignore the rest.
I meant “all” of you – I’m not really in the mood to have people around who know little to nothing about thief yet think they can “repair” the class.
No offense, but really, roll a thief and see what they need. Go S/D if you despise stealth. I really mean it in a respectful way, just like the following:My proposal to make Necro better would be: Dodge – honestly, I’ve never seen a necro dodge.
If you played S/D b4, you will understand the biggest problem with S/D is the SA d/p thief and PU mes.
stealth is the biggest problem with the unstealth build.
if DareDevil cant have a 50% chance VS Shadow Arts, and it will be useless
S/D Daredevil is extremely good. If you play it correctly you can be pretty unstoppable. Has a lot of utility with good sustained dmg and some burst. Also has nice defenses. I can definitely see it becoming a meta build for a bruiser/1v1er thief. (Granted, 1v1er is what a thief was intended to be in the first place, but I’m just happy that theyre at least giving us something good now.)
sd wont beat SA dp in 1v1
end of story.
Daredevil will be another toys for thief.
Shadow Arts is the best defense trait for thief, and d/p still be the best weapon.
so s/d wont change the meta , d/p is the only choice.
guess you never play pvp.
why pu shatter and SA dp in meta?because of stealth.
stealth ruin others burst build even the sd thief.
SRej baseline?this trait is the most overpower trait in SA. this trait make you unbeatable,just stay in stealth you wont die,except you suck.
why 5 ele lose but 4ele1dp is win?
boy, play pvp and use your kitten brain
btw:SA thief also kill sd thief in wvw, have you play other build or class? I guess no
so l2p poor brain
guess your babysitter didnt explain you clearly enough what i meant.
i’m playing mostly wvw and sometimes spvp (but i dont care much about spvp)… every word i said was related to pvp so i think you’re blind or its just learn to understand issue. idk
ehh anyway: i’m curious.. what class(es) are you playing? cuz i think you never played thief or mesmer.
“why pu shatter and SA dp in meta?because of stealth.
stealth ruin others burst build even the sd thief.”
well… engi and rangers also have access to stealth. in wvw there are trapper runes that give even more access to stealth to rangers, and in future to dragon hunters. can you explain me why engi and ranger are not meta pls? their stealth is making them invisible.. same as thief’s and mesmer’s stealth!“stealth ruin others burst build even the sd thief.” i’m not sure.. you mean that sd thief’s stealth ruin others classes burst or other (e.g. dp) thief’s stealth ruin sd’s burst?
and please explain me how stealth can ruin burst. if thief decide to attack he need to become visible, then you can burst him. if he’s in stealth:
- in spvp its good for you because you can cap point, or if you defend he cant decap.
- in wvw if he’s regenerating in stealth your defensive skills are losing their cd slowly without any need to pop them
I’m playing bs thief and i usually start a fight with cc(venom or traited steal) and mesmer’s cc return trait or necro’s fear on incoming cc ruin my burst. you see? stealth burst also can be ruined! are you going to cry about these 2 traits? why not?
“SRej baseline?this trait is the most overpower trait in SA. this trait make you unbeatable,just stay in stealth you wont die,except you suck.” in stealth i do no dmg and cant cap anything so yeah, if i permastealth i cant die but whats the point of doing that? SRej is not that op. many classes have much more regen than this trait gives to thief and can still do dmg during it. whats more op? “i regen but you have some time to do same” or “i regen but buahahha i’m still able to keep bursting you”
“why 5 ele lose but 4ele1dp is win?” i think thief’s mobility, so ability to make fast decaps/caps can be the reason. also thanks to mobility thief (dp in this case) can join any fight really fast and make some nasty dmg with bs-hs combo
“boy, play pvp and use your kitten brain” i do, both, but if i meet a warr popping berserker stance, ep and rampage at the beginning of fight and then complaining about stealth cuz i used sr and killed him when all buffs gone leaving him with all def skills on cd i’m losing my faith in some ppl’s brain existence. stealth is not pure defensive nor ofenve. it is a tactical thing. e.g. ranger’s lb stealth should be used to repositioning, mesmers use… were using stealth to confuse enemy. for thief its whole class mechanics. we use it to get better position, plan next attack, wait until enemy’s def skills gone (they are still doing their’s job if thief dont attack) as thief dont have any of them. imo thief shoud feel a bit safer in stealth. baseline regen or condi removal can make us feel so.
“have you play other build or class? I guess no”
on thief in wvw i use dp da/sa/t in spvp dd with da/cs/t
i tried ranger a bit, also about 140h on warr, played mes in spvp and wvw and necro in spvpsorry for all off top parts >.<
there is no ranger in any ESL games now. pvp have no trap rune.
and have you play ranger and engi in pvp? how much stealth they have ?guess you dont know. and even now thief is not the one who fight ON the point.so dont talk about stealth cant cap, it’s no need ,even the evade thief cant stand on point over the fight.
learn to konw what is rotation.
again, stealth build ruin the “burst build” in this game, DA/CS/Tri is suck in pvp, SA thief can kill any burst thief or evade thief. ele?ele is about to be nerf in next balanced patch, you wanna be thr next one?
SRje have more health than others burst build, have more chance to land attack. SRje is dominated wvw since day 1. SA and PU now ruin other builds in pvp, even misha is took pu shatter in last ESL final. and there is only one build in pvp that thief have: dp/sb DA/SA/Tri.
I play thief, mes, engi, ele and SD thieg is my main. lost of time in pvp . guess you never watch the ESL and play like noob in pvp
wvw? who care that kitten pd+dp gay fight? I dont care that kitten wvw duel because anet never balanced game for wvw .
there is a big problem that you cant use the Dash to cancel your animation,like so auto attack, when you need an evade you got hit.the old dodge wont have this problem.
l2p
SA is overpower now, there is no counter for the stealth. please learn to play the game with your brain, dont be kitten.
3 backstab and CnD doesnt kill a girl ? time to school boy
looks someone’s brain got nerfed. to death i’d say ^^
ok. now serious part of my post:
stealth… yes it is kinda op. it allows us to move among enemies without their knowledge about our position.stealth is our mechanics, its hard to stay alive without using stealth (especially after 23.06 patch) cuz we dont have any true active defence. Now many classes/specs are getting or already have skills and traits that apply revealed what breaks our mechanics and whole trait line. if bs is my main dmg source but other classes can simply make me unable to use it, its not counterplay. its breaking mechanics. its like increasing ele’s atunement swap cd to 1 min, reducing ranger’s lb range to 1, revenant’s energy beeing stuck at 0 for 10s or “your block skills and aegis no longer block attacks” you know which class it is ^^ . would it be ok? of course not! so why on thief it is ok?
i’d willingly see SRej going baseline and beeing replaced by “no longer afftected by revealed” thingy and giving stealth skills a 3s cd after successfully landing on enemy. we cant use them more frequently anyway. the only problem can be cd on auto attack :P we’d need a 3rd slot on class bar, but anet already have it implemented for warr’s spec’s burst skills. for thieves it would require stealth instead of adrenaline and max would be 1, not 10 (or stealth can be counted as 10).
guess you never play pvp.
why pu shatter and SA dp in meta?because of stealth.
stealth ruin others burst build even the sd thief.
SRej baseline?this trait is the most overpower trait in SA. this trait make you unbeatable,just stay in stealth you wont die,except you suck.
why 5 ele lose but 4ele1dp is win?
boy, play pvp and use your kitten brain
btw:SA thief also kill sd thief in wvw, have you play other build or class? I guess no
so l2p poor brain
Please say d/p SA and not just SA. You’re making a fool of yourself lulz the point is SA got gutted badly for the other sets way to miss it :/ in WvW it’s dire and food that’s keeping p/d alive you need to show me d/d killing either s/d or d/p.
Again lulz.
just learn to play boy.
is that SA’s problem or D/D ’s problem?
so you want to set DD up and make dp into god?
keyboard fighter always have no brain
go into pvp and play a match ,or go to school this game isnt for fool
l2p
SA is overpower now, there is no counter for the stealth. please learn to play the game with your brain, dont be kitten.
3 backstab and CnD doesnt kill a girl ? time to school boy
looks someone’s brain got nerfed. to death i’d say ^^
ok. now serious part of my post:
stealth… yes it is kinda op. it allows us to move among enemies without their knowledge about our position.stealth is our mechanics, its hard to stay alive without using stealth (especially after 23.06 patch) cuz we dont have any true active defence. Now many classes/specs are getting or already have skills and traits that apply revealed what breaks our mechanics and whole trait line. if bs is my main dmg source but other classes can simply make me unable to use it, its not counterplay. its breaking mechanics. its like increasing ele’s atunement swap cd to 1 min, reducing ranger’s lb range to 1, revenant’s energy beeing stuck at 0 for 10s or “your block skills and aegis no longer block attacks” you know which class it is ^^ . would it be ok? of course not! so why on thief it is ok?
i’d willingly see SRej going baseline and beeing replaced by “no longer afftected by revealed” thingy and giving stealth skills a 3s cd after successfully landing on enemy. we cant use them more frequently anyway. the only problem can be cd on auto attack :P we’d need a 3rd slot on class bar, but anet already have it implemented for warr’s spec’s burst skills. for thieves it would require stealth instead of adrenaline and max would be 1, not 10 (or stealth can be counted as 10).
guess you never play pvp.
why pu shatter and SA dp in meta?because of stealth.
stealth ruin others burst build even the sd thief.
SRej baseline?this trait is the most overpower trait in SA. this trait make you unbeatable,just stay in stealth you wont die,except you suck.
why 5 ele lose but 4ele1dp is win?
boy, play pvp and use your kitten brain
btw:SA thief also kill sd thief in wvw, have you play other build or class? I guess no
so l2p poor brain
ele is NOT overpower,buff ele pls !! why i cant kill all that kittening guys withoit hands and eyes ! daddy buff me one more time!
ele player is the best player ,and others are peasants and kittenes
l2p
SA is overpower now, there is no counter for the stealth. please learn to play the game with your brain, dont be kitten.
3 backstab and CnD doesnt kill a girl ? time to school boy
Hey Karl, kudos to you and the devs working on this spec. However I noticed that during the stream impairing daggers cost initiative, is that intended?
i did not notice that…
Karl?!
just saw the stream again on youtube and it was Fist Flurry that used up 4 init and not the daggers, still it makes no sense that a UTILITY skill uses init…
Actually I think both imparing and fist used it. Most likely a bug though.
Totally a bug.
Dear Karl, should we get back the old system about the franking strike and LS ? just allow us to use LS without hitting someone with the flanking strike ,even it cast 4 ini with flanking strike and 2 ini with the LS. I think this is the only burst in SD . SD really need this for his controllable burst.
sry for my poor english, Im an chinese player but also play GW2 for 2 years ..really love this game
learn to play with your blind and interrupt, spamming stealth is the mindnesss playstyle in this game.you can faceroll other build without your brain doesnt mean you are a well play thief
You pick Hidden thief , right?
If you pick Hidden thief, you cant do this combo anymore.
Because when you press heartseeker, jump in the air, ‘steal under the Hidden Thief’ will gives you stealth. When you heartseeker hit on your target ,it means you ‘hit someone in the stealth with your heartseeker’ so you take reveal
just use steal→backstab
or blackpowder→heartseeker→backstab with steal
even a fool can enter the 5+2 to use backstab with dp,why sd need to evade something to get the regon?and the same as larcenous strike.What sd thief’s need is:1.LS not need FS to hit something. 2.old Feline’s grace
